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Post by Seth Drakin of Monster Crap on Mar 10, 2008 7:15:27 GMT -5
Well....the deadline came and went and now it is time to find out which games made the Top 125 X-Box games list. But before we find that out, we need to find out which 10 games just missed the list. 135. Manhunt 134. Dead Or Alive Xtreme Beach Volleyball 133. Area 51 132. Brothers In Arms: Earned In Blood 131. Enter The Matrix 130. Soldier Of Fortune: Double Helix 129. Harry Potter And The Sorceror's Stone aka Harry Potter And The Philosopher's Stone 128. Sid Meier's Pirates! 127. Panzer Dragoon Orta 126. Madden NFL 06
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Post by Seth Drakin of Monster Crap on Mar 10, 2008 7:19:10 GMT -5
125. Harry Potter And The Chamber Of Secrets The video game Harry Potter and the Chamber of Secrets was released in 2002. It was published by Electronic Arts and developed by Eurocom for the PlayStation 2, Xbox and GameCube systems. It was simultaneously developed by Amaze Entertainment for the PC the Game Boy Advance and Game Boy Color handheld systems. An original version was also created for the PlayStation One This was also the last game for the Game Boy Color. The general gameplay of the game is rather basic. Taking control of Harry Potter, you go about the magical Hogwarts campus. Throughout the course of the game, you encounter events that tie into the second book's storyline. Filling the gaps between these events are various classes, where you will do such things as concoct potions or learn new spells for combating bosses. Nigh every new spell is accompanied by a dungeon, which you must get through in a certain amount of time to complete that class period. Harry Potter, Ron Weasley and Hermione Granger return to Hogwarts School of Magic to begin their second year. Not all is peaceful, however: Students are being petrified and there are rumours of an Heir of Slytherin being behind it all. Suspicion turns to Harry, but when Ginny Weasley is kidnapped and taken into the Chamber of Secrets, Harry and Ron are forced to go in and rescue her.
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Post by Seth Drakin of Monster Crap on Mar 10, 2008 7:20:52 GMT -5
124. Silent Scope Complete Silent Scope Complete is the final installment of the Silent Scope video game series developed by Konami. Released on February 10, 2004 for the Xbox game console, it brings together the three previous Silent Scope game while adding additional levels, story branches, and features. The player is a professional, government-supported sniper charged with foiling different terrorist attacks. Traveling between various locations, the player eliminates his adversaries with a high-power sniper rifle. Rewards are given for accuracy and speed, while players are punished for killing civilians or failing to complete a mission within the alloted time. While the arcade version of Silent Scope received praise for its unique peripheral (players used a model sniper rifle attached to the cabinet), this novelty did not translate into the console version, a fact which reviewers made strong mention of. Most reviews describe the game as mediocre, and attractive only to fans of the core series. Other reviewers noted that, while technically four different games, Silent Scope Complete falls victim to repetitive gameplay. Each mission is essentially the same, varying only in scenery and motive.
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Post by Seth Drakin of Monster Crap on Mar 10, 2008 7:26:34 GMT -5
123. SSX 3 SSX 3 is a snowboarding video game published by Electronic Arts and developed by EA Sports BIG, which was released in late 2003. It is the third installment in the SSX series, and is THX approved. As in previous SSX titles, players choose one of several characters, participate in races or trick competitions, and earn rewards. The most obvious change to the series is the location. In earlier games, individual tracks were located around the world. In SSX 3, the entire game takes place on one mountain, with three peaks and several individual runs. Runs are designated as "race," "slopestyle," "super pipe," "big air," or "backcountry" tracks, and are designed accordingly. Most tracks are connected; it is possible to board through multiple individual tracks and even from the top of the mountain to the bottom without stopping. The reward system is also revamped and improved. Although some rewards are still tied to what medals the player gets, most rewards are bought using money earned in competition or when finding hidden collectibles. Outfits, stat improvements, "cheat characters" (character models) and game art are all available. Graphically the game is improved over previous installments by featuring a new graphics engine which adds various visual improvements such as 'Mountain effects': special effects to the game's mountain, such as thunder. Furthermore, the game is based around a "freeroaming" architecture akin to the later instalments of the Tony Hawk's Pro Skater series. Other notable changes include the introduction of a second level of "über tricks"; the elimination of freestyle/BX/Alpine boards in favor of a single board type, and the elimination of statistical differences between characters, and the continuity in tracks linked together by "Stations." In general, the game emphasizes customization much more than in previous games; for example, different boards no longer have different effects on how they perform, allowing the player to choose between them based purely on aesthetics as opposed to taking the statistics into consideration, as was common previously. There are four ways to "Conquer the Mountain" and advance to higher peaks: One is to earn medals in racing events, eventually leading to a challenge by the master of that peak in a backcountry event, and then a full peak challenge, which covers that peak's backcountry all the way to the bottom of Peak 1. There are 5 official race courses in the game, not including the 6 rival challenge races. Freestyle works similarly, given that there are more freestyle events than there are races. Also, the full peak challenges for Peaks 1 and 2 only cover their respective backcountries and slopestyles. There are 9 official freestyle courses in the game, not including the 6 rival challenge freestyles. Freeride works in an entirely different way. The player can earn a certain percentage of the collectibles for the peak and also win a certain number of the peak's "Big Challenges" (special challenges that range from breaking glass panes in superpipes to punching targets in "The Throne"). The "typical" Big Challenge has the player score points in a race track or speed down a slopestyle track. Earnings is a set amount of money the player is supposed to earn while playing the game normally. SSX 3 features 10 main characters, 6 of which are returning members of previous SSX games. The game's four debuting characters are Allegra, Griff, Nate and Viggo. Finishing various in-game tasks earns the player money, with which they can buy their character accessories (as opposed to previous games, where unlockable "costume" skins were available). Each character features a number of shared accessories as well as unique items designed specifically for them. Purchasing accessories allows the player to create a distinct version of their character to distinguish them from others. In addition to these characters, there are unlockable "cheat characters". While these hidden characters are entirely playable, most of them do not have unique animations, voice acting or equipable accessories. Cheat characters range from past characters from the SSX series to bizarre fantasy snowboarders, such as a snowman or a beaver. Main characters: * Allegra Sauvagess * Elise Riggs * Griff Simmons * Kaori Nishidake * Mackenzie "Mac" Fraser * Moby Jones * Nate Logan * Psymon Stark * Viggo Rolig * Zoe Payne Hidden characters from the previous SSX games: * Brodi (SSX Tricky) * Eddie (SSX Tricky) * Hiro (SSX) * JP (SSX/Tricky) * Jurgen (SSX) * Luther (SSX Tricky) * Marty (SSX Tricky) * Seeiah (SSX Tricky) * Marisol (SSX Tricky) Other hidden characters are: * Bunny San – a large man with a pink bunny's head. He sports a bamboo-stick board. * Canhuck – an abnormally large beaver riding a single log. He can execute a special Über trick called "Nibbler", where he starts chewing on the front of his 'board'. * Churchill – a Victorian-style robot that rides on a board made of pipes. He also has a smokestack-shaped head that puffs steam. * Cudmore – a cow riding a fence. * Gutless – a skeleton riding a coffin with dirt piles for foot straps. He has a unique Über trick called "Dirt Nap", where he lies in his coffin and spins like a bullet. * NW Legend – Bigfoot; uses its feet as a snowboard. In other words, he doesn't use a board, but still acts and reacts like he has one, even when performing tricks. * Snowballs – a snowman with a toboggan. It has a special Über trick named "Ball O' Fun", where he leaps off his board and combines his segments into one, whilst the board spins around him similarly to an electron around an atom. * Stretch – a basketball player from the NBA Street series by EA Sports BIG. He has a special Uber trick named "Old School Funk" where a basketball comes out and he dribbles it around himself. * Svelte Luther – a second version of Luther, where he weards nothing but boots, a singlet and underpants, plus a helmet. * Unknown Rider – a mysterious character permanently wrapped in thermal clothing. * Far East myth – a yeti. The same as NW Legend, except he has white fur. Unlike his counterpart, however, he uses a board, in this case a thin block of ice. He can only be obtained when the player has 100% All mountain stats.
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Post by Seth Drakin of Monster Crap on Mar 10, 2008 7:30:43 GMT -5
122. Madden NFL 2005 Madden NFL 2005 is a football video game. It features Ravens star linebacker Ray Lewis on the cover. Al Michaels and John Madden do the commentary. As of September 25, 2007, Madden NFL 2005 is the eighth best-selling video game in the United States with 5.9 million copies sold. This game featured the introduction of the "Hit Stick" to unleash hard hits and possibly dislodge the ball. The game featured a continuation of the "Playmaker" control and a deeper franchise mode where the player's morale affects the on-field performance. It also features the Storyline Central which features all of the stories related to the player's favorite team. Also a Create-a-fan, the user is able to create a fan based on his or her favorite team.
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Post by Seth Drakin of Monster Crap on Mar 10, 2008 7:42:50 GMT -5
121. Jurassic Park: Operation Genesis Jurassic Park: Operation Genesis (known colloquialy as 'JP:OG' or 'JPOG') is a video game for the PC, Xbox, and PlayStation 2 based on the novel and film series Jurassic Park. The main point of the game is to recreate Jurassic Park - building a 5 star theme park with dinosaurs, and turning John Hammond's dream into reality. In the park, the player builds paths, amenities for food and toilets, as well as enclosures and attractions. One must also keep the park safe and secure. For example, during a raptor breakout detected by a security camera, one raptor could run towards the visitors and be quickly taken down by a sentry turret (an automatic heavy machine gun), while the rest could be sedated by the ranger helicopter and moved back into their enclosures. The park can be populated with up to sixty dinosaurs representing twenty-five different species. The player can also add attractions similar to those seen in the film, such as the safari seen in the Jurassic Park film. In the game, in order to create a dinosaur, a significant percentage of the particular dinosaur's DNA is needed. Fifty percent is needed in order to create a dinosaur; the higher the percentage of DNA, the longer that dinosaur will live. To gain a dinosaur's DNA, the player must extract it through fossils or amber. Using a fossil hunting team to dig in one of the nine dig sites positioned around the world is the first way to obtain fossils to extract DNA from. Only 5 of the 9 sites can be chosen in the PC version, and only 3 sites can be chosen in the console version. Each dig site contains fossils from three certain dinosaurs. The chance of finding fossils in the site depends on the quality of the site. More dig teams can be purchased at a cost of $5,000 for the first team, $10,000 for the second, $20,000 for the third, and $40,000 for the final team. After a certain length of time, the dig team will report their findings. When the teams are digging they occasionally will come across gold, silver and opals, which are solely for selling. These precious metals and stones will increase in worth when accumulated and can help raise park funds if in debt. Additionally, fossils retrieved can be sold, and once the park has 100% of a dinosaur's genome, any more discovered fossils of that dinosaur are automatically sold by the team. The second way to get fossils is to purchase them in the fossil market. The market contains a range of fossils of varying qualities and prices. The fossil market updates every month. This is useful if the player cannot afford additional teams, but the highest quality DNA is expensive. Sometimes, when either digging or buying in the market, the player will come across amber. Amber is very useful, especially if it is high quality. If amber is discovered, there are two ways it can be used. Amber can either be sold (which is recommended if there are financial issues since it is deemed valuable) or the player can try to extract DNA from it. While extracting the amber can be a gamble because the DNA present is unknown, amber yields much more DNA than fossils. This gamble often pays off (hence the reason why amber is more expensive and also sells for a higher price than fossils). There is a management team that continuously sends the player mail about the issues and accomplishments that the park has made. * John Hammond is the CEO of InGen and creator of Jurassic Park. He makes contact infrequently to report on the status and rating of your park. * Peter Ludlow is the financial director of InGen. He rarely interferes with the daily running of the park. A player only gets mail from him if there are financial or security issues in the park. * Dr. Alan Grant is a world-famous paleontologist who oversees all of the fossil-hunting teams. He sends mail to report about finds and the status of the fossil market. * Dr. Henry Wu is Jurassic Park's head geneticist and the creator of InGen's cloning technology. He sends the player mail about fossil and amber extractions and research programs. * Dr. Ellie Sattler is the Park's dinosaur manager. She is an expert in dinosaur ecology and paleobotany. She monitors the park's dinosaur population, and she informs the player of the current status. * Ray Arnold is the chief administrator and oversees all maintenance and day-to-day operations of the park. If something gets damaged in a storm or experiences technical problems, the player will be informed by him. * Robert Muldoon is the park warden and in charge of all the park security systems and rangers. He also oversees operation of the balloon rides and safari tour. * Jane Powers is the public relations manager, and will alert the player's attention to visitor and attraction problems. (She is the only member of the management team that's not from the movies or books.) The purpose of this game is to give the player a feeling of how Jurassic Park would look and work if the unfortunate events in Jurassic Park (the movie) never happened. Operation Genesis features twenty-five species of dinosaurs, including thirteen of sixteen that appeared in at least one of the Jurassic Park films. Most of the dinosaurs, however, are based on their look and appearance in Jurassic Park III, even if they were in the previous films. Each species is ranked using a star rating (1-5) based on their popularity with the virtual visitors, as well as grouped into one of four major categories based on size and diet: * Dryosaurus * Galliminus * Homalacephale * Kentrosaurus * Pachycephalosaurus * Styracosaurus * Anklyosaurus * Brachiosaurus * Camarasaurus * Corythosaurus * Edmontosaurus * Ouranosaurus * Parasaurolophus * Stegosaurus * Torosaurus * Triceratops * Albertosaurus * Ceratosaurus * Dilophosaurus * Velociraptor * Carcharodontosaurus * Acrocanthosaurus * Allosaurus * Spinosaurus * Tyrannosaurus Rex The game has 10 missions the player can complete. There are about three or four general types of missions, including taking photographs of dinosaurs to try to rack up a certain amount of points from the photographs. Points from photographs vary, depending on the rarity of the dinosaur in the photo, the number of dinosaurs in the photos and the scenery in the background. Another mission is when the player has to either tranquilize or kill a certain number of dangerous rampaging dinosaurs within a time limit in a helicopter using a rifle. The third type of mission is guiding a group of herbivorous dinosaurs into a certain area using a muster pulse, a blip of sound that can repel dinosaurs. One mission that does not fall into any category is 'Rescue Hammond', where the player must drive in a Land Cruiser and get to the Ranger Station to collect the hunting rifle. Then the player must drive the Jeep to the visitor's center, where John Hammond is trapped. Then the player drives to the park entrance and wins. After all the missions are completed, a Site B option unlocks on the title page which allows the player to build an island without any fences or buildings for people, and no visitors are allowed. In it, the player gets to place eight hatcheries and create dinosaurs of your choice (depending on which areas are selected.) The dinosaurs will be created and live out their lives running about the island.
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Post by Seth Drakin of Monster Crap on Mar 10, 2008 7:53:26 GMT -5
Countdown Update
125. Harry Potter And The Chamber Of Secrets 124. Silent Scope Complete 123. SSX 3 122. Madden NFL 2005 121. Jurassic Park: Operation Genesis
Next five clues are:
* Aliens Have Invaded Springfield
* Foil Juan Crespo's Plans
* Jericho Cross
* Play As Either Anakin Skywalker Or Mace Windu
* RPG Going On Outside Of The Lord Of The Rings Quest
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Post by Seth Drakin of Monster Crap on Mar 10, 2008 11:24:56 GMT -5
120. Star Wars: The Clone Wars Star Wars: The Clone Wars is a video game developed by Pandemic Studios and published by LucasArts. It is about the Dark Reaper project during The Clone Wars, but also takes place at the Battle of Geonosis. Star Wars: The Clone Wars was released for the PlayStation 2 and Nintendo GameCube on November 28, 2002 and later April 22, 2003 for the Xbox. This game mostly consists of vehicular combat, although there are a few times on certain missions that are on foot as either Anakin Skywalker or Mace Windu. The main vehicles in this game (in order of most used to least used) are the IFT-X, the Republic Gunship, and the AT-XT (aka Republic Walker). The player plays as the Grand Army of the Republic throughout the game. Though, in the various multiplayer modes offered in the game, players may select vehicles from both the Republic Army and the Confederacy of Independent Systems Army. CIS vehicles include the Hailfire droid, GAT, and the Armoured Assault Tank (AAT). The game begins with the Battle of Geonosis, and takes the player through the evacuation of Rhen Var, with the player leading the escape only minutes before the Separatist Army capture the planet. One month after the Battle of Geonosis, the Republic detects unusual activity on Raxus Prime, and sends a strike force led by Anakin Skywalker and Obi-Wan Kenobi to investigate the activity. On arrival, they find Separatist forces at an excavation site. They send for reinforcements to take the planet. The Republic captures Raxus Prime, but during the battle, Anakin is captured by Count Dooku. Anakin Skywalker is sent to Alaris Prime, the Kashyyyk moon, to be executed. Skywalker and the other prisoners are doomed to be killed by the Force Harvester, an ancient Sith weapon that drains the Force from all living things within its range. Anakin is able to escape his cell and call for help. The Republic arrives, rescues Anakin, and destroys the Separatist presence on Alaris Prime. When Anakin returns to the Jedi Temple, Yoda and Mace Windu tell him and Obi-Wan of the Dark Reaper, an ancient Sith weapon built during the Great Sith War that was so powerful that none could withstand it. It required large amounts of energy to work, which the Force Harvester could provide. They believe that the Separatists are trying to build a Dark Reaper on Thule, so they all travel to Thule to prevent it from being built. When they reach Thule, a massive battle ensues. While the other Jedi battle the Separatist forces outside the Sith Temple, Anakin enters the temple and destroys the Dark Reaper.
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Post by Seth Drakin of Monster Crap on Mar 10, 2008 11:34:47 GMT -5
119. Darkwatch Darkwatch is a first-person shooter video game about an outlaw who is turned into a vampire. The game was published by Capcom and developed by High Moon Studios (formerly Sammy Studios) in the United States; in the United Kingdom, it was published by Ubisoft. Darkwatch has received positive reviews from many reviewers, including GameSpot and IGN. The game follows the exploits of Jericho Cross, an outlaw-turned-vampire, and his employment in the titular organization, an ancient vampire-hunting order known as The Darkwatch. After unwittingly releasing the Darkwatch's greatest enemy, a vampire lord named Lazarus Malkoth, Jericho is conscripted into the Darkwatch as an elite operative. Jericho, however, is slowly turning into a vampire himself, after being bitten by Lazarus. The game outlines either Jericho's struggle for humanity or his descent into darkness, depending on the player's actions. Rome did not fall to barbaric hordes; it fell to vampires. As flames consumed the empire, a coven of Roman soldiers and priests vowed to search out, study, and destroy the dark lords who toppled Rome, and even as the last library burned, the Darkwatch was born. They took on their symbol as a cross - the religion of their dead empire. During the Dark Ages, Darkwatch agents operated from fortified monasteries, seeking out advanced military tactics, armor, weapons, and magic from around the world in preparation for the next epoch of war. The Darkwatch spent most of its time gathering information and recourses during the ages. The Old West is where the game takes place. The West was not won by the Colt, but by the Darkwatch Redeemer; technology fused with sorcery was the Darkwatch's secret weapon. This is the first time the Darkwatch had used vehicles, and they seemed to be gaining ground on the war. But, a series of unfortunate events would only lead to more disastrous outcomes. Veterans of World War I told tales of enemies riddled with bullets that still kept coming. Darkwatch commandos were deployed to deal with the resurgence in the great war. After the war, American and European scientists began experimenting with undead soldiers with disastrous outcomes during World War II. In the early 21st century, private military contracts led bloated biotech and weapons companies to push supernatural technologies further, such as vampiric assassins that blended into the population and super-soldiers that could stand massive amounts of damage. Hostile takeovers took a new name as corporations would send assassins to eliminate competition. It was only a matter of time until their own monstrous forces got out of hand. The Darkwatch was forced to take desperate measures to regain control by producing their own super-soldiers. Soon, the entire earth was a battlefield. Nothing was sacred, and there was widespread collateral damage. Jericho Cross is the main protagonist of the game, Jericho is an infamous outlaw before joining the Darkwatch. During his "one last job" on a train, he releases Lazarus from his prison in a failed attempt to steal the assuming contents. The game proceeds from there. Tala is the second female protagonist until she seduces Jericho and persuades him to bite her during intercourse. The next day, she uses her new abilities for her own benefit. Tala is equipped with a Redeemer and has an unzipped jacket with no brassiere. Cassidy is the first female protagonist, and the very same agent who attempts to stop Jericho on the train in the game's opening sequence. After the explosion of Lazarus' prism, she joins Jericho, but is later murdered by Lazarus. Cassidy returns as a ghost and befriends Jericho, aiding him in his mission to stop Lazarus. Before her death, she is equipped with a Redeemer. Brigidier Clay Cartwright is the Commander-In-Chief of the Darkwatch. Cartwright snipes Jericho and enslaves him, forcing him to participate in a series of trials before inducting him into the Darkwatch. Jericho succeeds and becomes Agent 000. Cartwright's fate after Lazarus' siege on the Darkwatch Citadel is unknown. Jenkins is the Darkwatch's weapons specialist. He supplies the player with a variety of guns, and is rather humorous. His chamber is located before the player enters the ghost chamber. Jenkins is later found dead in his chamber. Regulators are Darkwatch agents. They appear in the Citadel and outside on various missions. Humorous and sarcastic, they provide covering fire for Jericho as he completes his missions. However, they are easily killed, and must be protected for maximum effectiveness. Shadow is Jericho's vampiric horse that appears at his beckon. Shadow never tires, and he never slows. When riding on Shadow, Jericho is granted unlimited ammunition and high attack speed, at the cost of only being able to use the Redeemer. Riflemen are re-animated Darkwatch Regulators, and the game's primary enemy sniper. They can be easily recognized by the disheveled Darkwatch uniforms they wear. Their weapon of choice is the Range Rifle or Carbine. When you kill a Rifleman, you can get Range Rifle ammo or Carbine ammo. Reapers are the most common enemy. Simply a crazed re-animated skeleton wielding a pair of melee weapons, the Reaper's sole strategy is to attempt to charge and kill its opponent. Easily dispatched, they are the weakest foe Jericho will have to fight. Gunslingers are the second most common enemy. Gunslingers are re-animated outlaws whose sole goal in life is to create chaos where they go. Easily recognized by their cowboy hat and shirtless apparel, they can be easily picked out in a fight. Easily killed, they are nonetheless stronger than Reapers, and should be dispatched from afar. Oozers are grossly obese monsters that vaguely resemble humanoid blobs in overalls. They have no eyes, and burst out of the ground to attack. Oozers should be avoided in melee, as they carry a pair of large cleavers that they use to great effect. At range, they vomit acid that can be easily dodged. Oozers should be approached with extreme caution. Keggers are Reapers who have forsaken their weapons, and instead charge at foes whilst carrying a lit barrel of dynamite. The barrel can be easily shot to explode, and the Kegger can be shot down, dropping the barrel, which then explodes. Flying undead whores who hurl energy balls at Jericho, the Banshees are more of a nuisance than anything else. Having a high health capacity is their only strength, aside from maneuverability. Banshees are weak against melee attacks, and can be easily shot down from afar. Braves are re-animated Native Americans (presumably Sioux or Cheyenne), and attack with Tomahawks and Bows-and-Arrows. They move quickly and attack in groups, but are easy to kill. Vipers are low-ranking vampires who serve Lazarus. Tall and leering, they can be easily recognized by their impressive height, red cowls, and grinning, fanged mouths. Vipers teleport to attack, and can take a large amount of damage. They teleport away when damaged, yet can be taken down with perseverance. Banditos are huge, fat, undead Mexican bandits. Instantly recognizable by their huge girth and large, pointed hats, they are slow to move yet can both deal and take very large amounts of damage. Carrying Shotguns, Banditos should not be approached, as their ranged attack is very damaging. When they get close enough, they charge and start beating on you with axe-blades attached to their Shotgun barrels. Banditos are best killed from a distance after taking heavy damage. Undead Riders are pretty much Gunslingers on undead horses. You only see Undead Riders in missions when you're on your horse. Killing Riders is pretty tricky if you've never done it. While on a horse, Undead Riders are easily killed by shooting their horses. A few shots to their horses and they fall to the ground and explode into a mist of blood. The founder of the Darkwatch, Lazarus was possessed by a demon and turned against his organization. The Darkwatch chased him across Europe and into America where they managed to capture him, loading him on a train bound for their headquarters. However, that particular train is soon robbed by Jericho, amidst a fierce battle between the soldiers aboard and Lazarus' undead minions. The standard weapon for the game, the Redeemer is a large revolver pistol that does a medium amount of damage. By holding the fire button, Jericho is able to fan the hammer of the Redeemer, increasing the rate of fire. However, it suffers from noticeable recoil during this action. Converted from a Navy Signal Cannon, the Rail Rocket is an extremely powerful weapon. It can kill most enemies with a single shot, and the melee attack from it is enough to send enemies flying. However, the Rail Rocket suffers from low ammo and a long reload time. The Range Rifle is a highly effective sniper rifle. Everything about the Range Rifle is dedicated to long-range combat, particularly the scope. The scope is extremely delicate, making it difficult to use for anything other than very long range. The Carbine is a reinforced neutral ranged rifle that serves as the standard weapon among Darkwatch Regulators. It also has a grafted blade-edged stock that is useful for melee. Dual Pistols are a pair of revolvers. Very effective at close-range, and has excellent melee. A massive four-barreled Shotgun, this weapon is extremely effective at medium-close range, and its melee attack is amongst the most powerful. It's reloading rate is at medium. A pair of Gatling Guns attached to a fixed turret, these can mow down enemies like wheat. Used on all trains and in every emplacement, they are the Darkwatch's primary stationary defense. A massive cannon on a fixed base, the Cannon Turret can blast away anything. Only available in multiplayer mode.
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Post by Seth Drakin of Monster Crap on Mar 10, 2008 11:39:07 GMT -5
118. The Lord Of The Rings: The Third Age The Lord of the Rings: The Third Age is a 2004 role-playing game (RPG) by EA Games for all three of the late sixth-generation game consoles. The player controls a core group of characters that are used during the adventure, leveling up according to experience gained from battles and quests. The plot of The Third Age involves Berethor, Captain of the Citadel Guard of Gondor, who is traveling to Rivendell to find Boromir, one of the nine members of the Fellowship of the Ring. On his way to Rivendell, he is attacked by a group of Ringwraiths and almost killed, but is rescued by a female elf named Idrial, who is a servant of Galadriel. They share a vision of Gandalf the Grey, who tells them that Boromir is traveling with the Fellowship, and that they are headed in the direction of Moria. On Berethor's way to Moria, he meets with Elegost, a Dúnedain Ranger not entirely unlike Aragorn. Following that, they meet with Hadhod, a dwarf who is also loosely based on Gimli. After Boromir's death, the group is charged with helping what is left of the Fellowship to save the world of men in Middle-earth. In another change to the plotline, they help Gandalf to slay the Balrog at the Bridge of Khazad-dûm. They continue through the land of Rohan, meeting along the way Morwen, a lady of Rohan who has lost her family to Saruman's attacks, and Éoaden, a member of Théoden's Royal Guard. They arrive at Helm's Deep and aid Aragorn, Legolas and Gimli to fight off the Uruk-hai as they storm the fortress. After this they journey to Osgiliath, and with the help of Faramir, defeat Gothmog the orc commander, as well as several Ringwraiths, where a major spoiler is revealed. They eventually fight in Minas Tirith and finally help Éowyn defeat the Witch-king on the Pelennor Fields. Berethor was banished from the realm of Gondor by Denethor after showing cowardice in a battle at Osgiliath. This cowardice was not his fault, as a Nazgûl stabbed him with a Morgul Blade, causing him to lose his mind and flee. He begins to remember it when Éaoden, who also fought at the battle, remembers him being there, and all the rest come to him in the presence of the Witch-king. A free wanderer, he came under the control of Saruman, who gave him orders to seek out Boromir, 'for he possesses an item of great value to me, the One Ring', to quote the game. Saruman deluded Berethor so that neither he nor the player of the game know that he is under Saruman's control until the Helm's Deep chapter, when Saruman is overthrown. Until this point however, there is absolutely no indication of this; Berethor behaves like a noble Gondorian, not one possessed by Saruman. This was criticised by many as an attempt to have another plot twist without fully working it into the game. Morwen was originally a woman of Gondor. She was pledged to be married to a soldier (later revealed to be Berethor) but was banished to Rohan along with him and set up a new life in this kingdom. Chance reunites the two in the quest — about the only bit of romance in the game, although Berethor and Idrial kiss twice. Hadhod's sons were killed by Trolls in Moria and he had a dream of once owning the fabled Mithril Warhammer of Helm Hammerhand, a king of Rohan who accepted this warhammer (though rarely used it) forged by the Dwarves as a sign of friendship between the people of Rohan and the Dwarves. Hadhod has since occasionally tried to find information about its resting place. Hadhod is in fact distantly related to Gimli, himself being a member of the Clan of Fundin, who was father to Balin and Dwalin. List of locations are: * Eregion: The first location the company visits. It is the land next to Rivendell on the way to the Misty Mountains. Some important sites to visit are the Elven outpost, the Elven sanctuary, and the Moria Western Gate. * Western Moria: The group travels through the halls of Moria, intent on reaching Balin's Tomb, to meet up with the Fellowship. * Eastern Moria: The group finds and escapes Balin's Tomb. They make for the Bridge of Khazad-dûm to escape, killing nine Trolls of Moria. The area is left after defeating the Balrog (with Gandalf's help). * East Emnet Gullies: The group breaks upon this natural maze of rock. They proceed to find scattered Elf Scouts, who guard the borders of Rohan. The final battle is fought against a band of Uruk-hai Scouts who have captured a Rider of Rohan. * Plains of Rohan: The challenges in this vast plain primarily involve finding Rohan Soldiers. Near the beginning, the player meets Morwen, a warrior searching for her family. Once the soldiers are gathered, they travel to the village of Snowbourne, which is besieged by Uruk-hai and Dunlending Wildmen. The party activates switches to open the gates. They find Gríma Wormtongue and do battle against him and his two Uruk Bodyguards. After traveling through a series of caves they find Morwen's family dead as well as the final party member, a Rohan Outrider named Éaoden. The "boss" is Sharku, commander of Isengard's Warg Riders. * Helm's Deep: The area begins with the party talking to various members of the Fellowship. Once night falls, a series of lengthy battles begin with Legolas, Gimli, and Aragorn, battling Uruks that are invading the keep. They do such things as help Legolas keep the wall free of Uruks, help Gimli defend the breach in the wall, and help Aragorn hold the main gate. The exit battle is fought against trolls and Uruk Berserkers. Once left, the area can't be restored to the daytime version. * Osgiliath: The area begins with you fighting a series of set battles culminating with you fighting Gothmog, Orc commander, for the first time (with Faramir by your side). Then you set about helping out Faramir's Rangers who are ill equipped at this sort of fighting, You soon meet Gothmog again but Faramir is still by your side. Soon after this Idrial is kidnapped and dropped on an island in the middle of the Osgiliath river. The next part of the game shows Idrial fighting by herself and the other five fighting their way through the sewers to save her. In the end only Berethor can reach Idrial in time and they both fight the Witch-king, who has made a timely arrival to kill Idrial. During fighting, Berethor discovers he cannot hurt the Witch-king, as he still has a piece of Morgul Blade stuck inside him. After (painfully) removing it, the pair defeat the Witch-king and escape the city on a commandeered Orc landing raft. * Minas Tirith: The party has finally reached the City of Kings, and just in time to fight the city's invaders. The party has to fight its way up the city levels to the Throne Room at the top, to recover the Banner of Elendil, to restore the morale of the defenders. Upon reaching the top level, the party witnesses Denethor (flaming) run screaming off the parapet. They then must fight the Witch-king again, with Gandalf's aid, to gain entry to the Throne Room. Inside the Throne Room, they fight a series of small battles with Orcs and Easterlings and finally retrieve the Banner, just in time for the Rohirrim to arrive on the Pelennor Fields, to save the day. * Pelennor Fields: This area sees you fighting a new tougher type of orc and coming face to face with multiple mûmakil (at one point you have to face two at the same time). You aid Éowyn in fighting the dismounted Witch-king, and kill him. You also aid Aragorn fight off the remaining eight Nazgûl, with the help of the Army of the Dead. The final battle is even more non-canon than the rest: somehow the party has gotten to the top of Barad-dûr and must square off with the Eye of Sauron itself. The game also includes an evil side for each area where you can fight as the scripted (not random) enemies and win unique and often powerful items for your team.
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Post by Seth Drakin of Monster Crap on Mar 10, 2008 11:45:10 GMT -5
117. The Simpsons: Hit And Run The Simpsons Hit & Run is an action adventure video game based on the animated sitcom The Simpsons. Hit & Run was released on September 16, 2003 in the United States and October 24, 2003 in Europe. It was developed by Radical Entertainment and published by Vivendi Universal and was released for the Nintendo GameCube, Xbox, PlayStation 2, and Windows PC's. To make the game more involved, all dialogue and story were crafted by writers from The Simpsons, with all character voices supplied by the actual cast. The game employs a third-person view, with the view behind the character or vehicle. The game uses a "sandbox" format, with the player able to explore the levels at their leisure with no time constraints or other restrictions. This is an essential feature, since the levels are riddled with many hidden surprises and rewards for persistent players. There are seven levels in the game, each with a unique setting and plot. Each level has a specific character which the player controls. The 5 characters are Homer Simpson (played twice), Bart Simpson (played twice), Lisa Simpson, Marge Simpson and Apu Nahasapeemapetilon. Each drives a signature vehicle that they have been seen using in various episodes of the show. There are also non-playable characters that drive certain vehicles while the player’s character sits in the passenger seat. These characters include Waylon Smithers, Professor Frink, Abraham Simpson, Cletus Spuckler, Seymour Skinner with Agnes Skinner, Otto Mann, Snake Jailbird, Chief Wiggum, Comic Book Guy and on the last level, a Zombie. The main focus of the game is on driving, this being the only way to complete most missions and to quickly navigate the levels. The roads contain a certain amount of civilian traffic, which can impede progress through collisions or provide a convenient source of transport since all civilian cars can be commandeered from their owners. Each character has a signature vehicle that is typically one of the fastest cars in the level. While driving, ramming into solid objects and other vehicles causes damage to the car. Damage can be repaired by yellow wrenches that appear throughout the levels, which erase all damage and rebuild destroyed cars. As damage piles on, the car’s appearance steadily degrades, starting off with dents, swinging doors, missing hoods and smoke until flames appear from the hood and the car explodes (similar to Grand Theft Auto). The wreckage of the vehicle can be driven, albeit very slowly and with a horrible grinding noise, but it is not a worthwhile pursuit unless a wrench is nearby. The only exception is the Honor Roller, which, since it has a resemblance to the Space Shuttle, does not explode to wreckage, but stays intact and becomes undrivable. This is because the Space Shuttle Columbia Disaster occurred during the production of the game. New vehicles are gained by three methods: buying them for a certain amount of Coins from Gil, winning three bonus races in each level hosted by Patty and Selma, or completing a bonus mission for another character, who will allow the player use of their car as a favour. Unlocked cars can be called from numerous blue phone booths scattered around each level. These booths provide information about which cars the player has unlocked, statistics such as speed and handling, and how much damage the car has sustained. Once a car is selected, it is brought to the phone booth instantly and free of charge. However, if the car was destroyed (100% damage) before the player 'summoned' it, it costs 10 Coins to restore the car. Secret vehicles can also be found in every level. Level 1 has the Rocket Car outside the solid gold mansion. Level 2 has the Monorail which can be found on the monorail track in the sky above the Itchy and Scratchy Balloons. Level 3 comes with a Night Boat Car. It can be found on the ship where you find Bart, stashed in a crate at the top of the ship. Level 4 includes a mini ATV found between two trailers in the trailer park. In level 5, there is a monster truck hidden behind the fountain at the bottom of Springfield Stadium. Bart can find a pink sedan if he climbs to the top of Planet Hype. It is in a hole in the wall at the top. In the last level there is a remote control car on the roof of the Krusty Burger that Homer can drive by jumping off the fire truck. When not in a vehicle, the player is in control of the appropriate character for that level. The player can enter or exit certain buildings and vehicles, interact with objects, talk to certain characters or use a kick attack to destroy items and Wasp Cameras. Some missions require the player to go on foot to converse with other characters, collect items, or in one case, destroy a certain number of objects. The kick attack can also be used against people to knock them over, although this is not required for missions and serves no purpose other than to increase the Hit and Run meter. In the bottom left corner of the screen, surrounding the mini-map, there is a 'Hit and Run' meter. This circular indicator gradually fills when the player commits felonious activities such as running over people, destroying roadside objects, kicking citizens and ramming other vehicles. The meter will steadily decrease if the player abides by the law, but a faster way is to change vehicles, which will completely deplete the meter. When the meter is completely full the words 'Hit and Run' flash on-screen and several police cars will give chase. These cars will respawn nearby if destroyed or outrun. While being chased, the Hit and Run meter will deplete twice as fast, aiding in losing the police. If a police car enters into an invisible proximity field around the player’s vehicle for a short amount of time then the player will be 'caught' and fined 50 Coins. The number of cars dispatched depends on the level, and in level 7, the police cars are replaced with very fast 'police hearses' (In keeping with the Halloween style of the level). Twenty 'Wasp Cameras' are distributed throughout each level. These hovering surveillance devices are poorly disguised as giant wasps, albeit with a camera 'nose' and a flashing antenna. Wasp Cameras are usually docile, but when threatened they will shoot a defensive beam that saps the player of Coins. In later levels, they come equipped with shields and a rapid-fire ability. The cameras are typically located at strategic locations around each level, such as on the tops of buildings, along the paths of shortcuts, near Buzz Cola crates and in hard to reach areas. Destroying a Wasp Camera will earn the player a significant amount of Coins, making them worthwhile targets for the player. Coins, the game’s currency, are large gold coins embossed with the Buzz Cola logo. They are scattered liberally throughout each level, often marking secret paths, but are also hidden inside crates and vending machines. Destroying the many objects (mailboxes, trees, trash bins, etc) around each level will earn one coin per object, although this will also quickly fill the Hit and Run meter. Coins are also gathered from finishing street races around the town within a set time. The quickest way to earn large amounts of Coins is to destroy the large number of Wasp Cameras, Buzz Cola vending machines and Buzz Cola crates. These items appear all over the levels, usually in out of the way places, and will not reappear once destroyed. Coins are used for buying new vehicles, repairing cars at a phone booth and buying character costumes. Purchasing expensive vehicles and costumes is a necessity to accomplish certain missions and progress through the game. This encourages the player to thoroughly explore all the levels for sources of Coins if they wish to finish the game and buy new accessories. Coins are taken away from the player as the result of being shot by a Wasp Camera, destroying a vehicle that the player has been driving, being caught by the police or losing a street race. The plot is: * Level 1: The game starts with a cut scene showing a hoard of wasp-shaped cameras descending on Springfield. After Homer completes several non plot-orientated missions a further cut scene shows more mysterious happenings going on around Springfield. The next few missions follow Homer exploring the strange goings on where he is lead to believe Mr. Burns is behind everything but he denies any responsibility. * Level 2: Bart is next to take up the story. After completing a series of missions including evading the truancy officer (Principal Skinner) and purchasing illegal fireworks, Bart meets Professor Frink who needs Bart to find objects so he can complete his 'Truckasaurus' - a giant robotic dinosaur that destroys cars for the purpose of entertainment. After completion of a few further missions a cut scene shows Bart enter a stadium of which the Truckasaurus is in. A tractor beam is then shown to pick up Bart and he soon vanishes into a flash of green light. * Level 3: Attempting to find her brother, Lisa then starts exploring the town for clues that might lead to Bart. After several false leads from Milhouse, Lisa discovers that the black sedans that have been appearing around town are connected to Bart's disappearance. After catching some fish for Captain McCallister (The Sea Captain), he directs Lisa to a black limousine which he said he saw Bart get into. After chasing and destroying the car, Bart is still nowhere to be found. After again talking with the captain, Lisa eventually finds Bart on a ship in Springfield harbor although he appears to have memory loss and is mumbling unintelligibly with occasional mentioning of Buzz Cola; the new and improved cola drink recently launched by Krusty the Clown. * Level 4: Attempting to discover what has affected Bart, Marge investigates a crop circle that recently appeared in Cletus’ crop field. After helping him with his chores, Cletus gives Marge some information. In return for his help, Marge runs errands for Grandpa Simpson. His help reveals the crop circle is an exact replica of the Buzz Cola logo, which Marge saw at the Kwik-E-Mart while running Grandpa’s errands. Marge takes a can of the soda to Bart. He then snaps out of his stupor and reveals, "That’s the alien mind control Cola. They gave us a ton of that in the alien spaceship. They’re using it to make the town go crazy!" Marge decides to purge Springfield of the cola but in spite of her valiant efforts, the drink still maintains popularity. * Level 5: Inspired by Marge's efforts, Apu tries to discover the source of the cola. After several missions, he decides he needs to recruit the help of a criminal to track down the owner of the cola trucks. After following Chief Wiggum, he tracks down Snake. He initially tries to mug Apu, but agrees to give him information if Apu helps him with his ‘community service’, which turns out to include destroying an armoured truck. Afterwards Snake reveals that the cola trucks are registered to the Springfield Museum of Natural History. Apu finds Bart, and together they destroy the curators’ car to get in. They then find the source of the cola which leads them to be eavesdropping from an air vent; learning that the beings behind the scheme are Kang and Kodos. They then learn that the wasp cameras are filming the antics of Springfield for an alien T.V. show. Attempting to boost ratings, the aliens are using the cola to make people go crazy by which time they will have distributed laser guns which is then intended to lead to pure havoc. * Level 6: Apu, being frightened of the aliens, refuses to help any further. Bart takes it upon himself to foil Kang and Kodos' plan. He precedes toward the Krusty Lu Studios where he asks Krusty to help him stop production of the laser guns. Krusty does not believe Bart’s story however so Bart brings him an actual gun. Krusty latterly informs Bart that he has already assisted the Duff Brewery to set up free laser gun stands all around town, so Bart sets out and destroys them all before people can collect their guns. Bart goes to Homer for help, who is outraged that Duff would ever commit such a crime. The duo quickly pursues Kang and Kodos to the brewery, but they escape. Before departing, the aliens reveal the lasers were merely the beginning, and that they have already released Buzz Cola throughout Springfield’s water supply. The Cola that is seeping into the ground releases the un-dead from the Springfield Cemetery, who rise up and begin to invade the town. * Level 7: The final level is designed to be as spooky as possible and is based around the Treehouse of Horror episodes. It is Homer's turn again, and his first mission is to collect supplies to protect his family and home from the marauding zombies. After talking to Comic Book Guy, Homer pursues a further black sedan (Coupe to be exact and is not playable in the game) to the nuclear plant as he says it belongs to the aliens. Homer meets with Professor Frink, who has discovered the alien’s weakness: nuclear waste. He plans to use the ship’s tractor beam to suck up cars that are rigged with drums of nuclear waste. After successfully loading Professor Frink’s car into aliens’ tractor beam, Homer discovers he needs even more waste so he decides to track down Mr. Burns, who gives him a map detailing the locations of nuclear waste throughout the town. After loading three more cars into the ship it explodes and crashes into the school. The next day, Springfield is back to normal as Kang and Kodos watch down from heaven, only too pleased that their show was a success. But annoyed that they have to watch the end credits
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Post by Seth Drakin of Monster Crap on Mar 10, 2008 11:49:24 GMT -5
116. Tom Clancy's Rainbow Six 3 Rainbow Six 3 was initially ported to Microsoft's Xbox console to take advantage of the Xbox Live online functionality. The Xbox version was developed by Ubisoft-Montreal. The game would later be ported to PlayStation 2 and Nintendo GameCube in early 2004 by developer Ubisoft-Shanghai. Since the Nintendo GameCube didn't support online play for the game, it lacks perhaps the most vital part of the game that made the Xbox version such a success and is therefore limited to a mere 2 players for multiplayer. Although both games are titled Rainbow Six 3, this version is not subtitled Raven Shield and contains somewhat different content. For instance, the multiplayer maps in the console and PC versions are different, with some appearing only in the consoles versions, others in the PC version, and so on. The Xbox version of the game features downloadable content in the form of additional levels for users with access to the Xbox Live service. All of the expansion levels are intended for use in the online multiplayer mode. The levels include: 8 Player Maps * TrainYard * Scharins * Parkade * CloseQuarter * CARNIVAL 10 Player Maps * MEAT FACTORY * GARAGE The Scharins map has been superseded by Scharins_V2 as of April 29, 2004. The level had some minor map changes, presumably the result of bugs found after the Microsoft certification process. As of this time, all levels are available for free. The gameplay in the console version of Rainbow Six 3 is somewhat different from that of the PC version. Unlike the PC version, the console version does not feature a mission planning stage, or the ability to control multiple characters. Players take the role of Rainbow field commander Ding Chavez, and lead a single fireteam consisting of 3 AI-controlled teammates (Eddie Price, Louis Loiselle, and Dieter Weber) through each of the game's missions. Orders can be issued to the teammates using either an in-game menu, or through voice-commands via the Xbox Live headset. To compensate for the decreased control players have over their squad, the squad AI has been improved, with squadmates being able to automatically duck behind objects or assume covering positions within an area. The action is also slightly more forgiving in the console version than in the PC version. The player and his teammates each have a "health bar" consisting of 4 units of health, which must be completely depleted before that Rainbow operative is incapacitated. In the console versions, it is possible for the player to sustain several bullet hits before dying, as opposed to being incapacitated after only 1 or 2 hits as in the PC version. The console version of Rainbow Six 3 features similar mission locations and layouts to the PC version, but an entirely different plot. Rainbow responds to a series of terrorist attacks against U.S. interests in South America, apparently being conducted by Islamic terrorists sponsored by Saudi Arabia. However, the true mastermind behind the attacks is actually the newly elected President of Venezuela, Juan Crespo. Crespo managed to get elected by advocating a strong anti-terror platform and exploiting the fear caused by the terrorist attacks (which he himself orchestrated). Crespo's plan is to discredit Saudi Arabia, then cut off the Venezuelan supply of oil to the United States, creating an oil crisis and driving up the price of oil, which he would then sell to the US on the black market at highly inflated prices. Rainbow manages to foil Crespo's plans (including a VX nerve gas attack on the Mardi Gras parade in New Orleans), and ultimately assassinates President Crespo himself. Rainbow then arranges for the international media to credit the terrorists with causing Crespo's death.
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Post by Seth Drakin of Monster Crap on Mar 10, 2008 12:02:42 GMT -5
Countdown Update
125. Harry Potter And The Chamber Of Secrets 124. Silent Scope Complete 123. SSX 3 122. Madden NFL 2005 121. Jurassic Park: Operation Genesis 120. Star Wars: The Clone Wars 119. Darkwatch 118. The Lord Of The Rings: The Third Age 117. The Simpsons: Hit And Run 116. Rainbow Six 3
Next five clues are:
* Gary Gygax Would Be Proud
* Ron Mexico Is A Quarterback
* Successor To Raw 2
* Vince Young Is On The Cover
* Working For The Salieri Family
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Johnny Danger (Godz)
Wade Wilson
loves him some cavity searches
Lord Xeen's going to kill you.
Posts: 27,736
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Post by Johnny Danger (Godz) on Mar 10, 2008 12:09:38 GMT -5
D&D Heroes Madden 2004 WM 21
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Post by Seth Drakin of Monster Crap on Mar 10, 2008 12:10:56 GMT -5
D&D Heroes Madden 2004 WM 21 Madden 2004 is incorrect as Vince Young was not on the cover that year.
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Johnny Danger (Godz)
Wade Wilson
loves him some cavity searches
Lord Xeen's going to kill you.
Posts: 27,736
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Post by Johnny Danger (Godz) on Mar 10, 2008 12:13:53 GMT -5
D&D Heroes Madden 2004 WM 21 Madden 2004 is incorrect as Vince Young was not on the cover that year. Vick was....right?
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Post by Seth Drakin of Monster Crap on Mar 10, 2008 12:17:14 GMT -5
Madden 2004 is incorrect as Vince Young was not on the cover that year. Vick was....right? The Ron Mexico clue was not for Madden 2004 either
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Johnny Danger (Godz)
Wade Wilson
loves him some cavity searches
Lord Xeen's going to kill you.
Posts: 27,736
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Post by Johnny Danger (Godz) on Mar 10, 2008 12:18:25 GMT -5
Ahhh Blitz The League?
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Post by Seth Drakin of Monster Crap on Mar 10, 2008 14:12:02 GMT -5
115. Madden NFL 08 Madden NFL 08 is the 2008 edition of the American football video game series published by EA Sports and developed by EA Tiburon. It is the eighteenth installment in the Madden NFL video game franchise. It features Titans star quarterback Vince Young on the cover. The game was released on August 14, 2007 for several platforms, including Xbox, Xbox 360, Wii, Playstation 3, Playstation 2 and PC. EA and Apple, Inc. had announced in June 2007 that a version for Mac OS X would be released at the same time as the other versions. After the August 14th release date came and went without a Mac release, however, EA said it would be delayed until September or October 2007. A Spanish language version of the game was released on December 11, 2007 for the Playstation 2 and Xbox 360 platforms. Madden NFL 08 has sold 4.5 million copies. Madden 08 runs at 60 frames per second on the Xbox 360, and 30 frames per second on the PlayStation 3.[8]Madden 08.A new branching animation system allows dynamic gameplay for the first time in the franchise. Players are no longer locked into animations but are now controlled more by the Player. Features of the new animation system include mid-air collisions, big-time, one-handed catches, hurdles, sideline catches and gang tackling. Madden 08 brings back some features for its online play; for example, there will be a return of Season Mode and tournaments held online. Another updated feature – dubbed Hit Stick 2.0 – will allow players to hit high or low by flicking the analog stick up or down. A new fatigue system has been implemented, disallowing users from taking a scrambling quarterback and running around behind the line of scrimmage for very long. Fatigue also plays a factor when cold-weather teams play in hot weather during the early months of the season. Also returning to this year's incarnation is the much sought after "co-op" play, which had found itself sitting on the sidelines since making the jump to the next-generation consoles. This mode finds players teaming up with a friend and taking on the CPU or two human opponents. On the next-generation systems former NFL running back and Madden NFL 2003 cover athlete Marshall Faulk hosts a segment called Marshall's Minute in which he discusses key star players and predicts the score prior to the game. Weapons also get special introductions before games. Certain star players have weapons which can enhance their performances and create game-changing plays. Players with the Smart Quarterback weapon are able to read defensive crazy schemes as the games continue. Smart linebackers, Smart corners and Smart safeties will be able to accomplish the same thing on defense, except corners only see receiver art and linebackers see everything but receiver art. Possession receivers will make tough catches over the middle, Shutdown corners will stay on even the toughest receivers, and Spectacular Catch receivers will be able to leap over defenders and make difficult grabs. With the addition of the Campus Legend mode to the next-gen version of NCAA Football 08, players are now able to take their player from Campus Legend mode and import him into Madden's Superstar Mode. In addition, players are able to take over the careers of select rookies from the 2007 NFL Draft and use them in Superstar Mode. Camera angles have also been tweaked for the next gen of Madden 08 after complaints with its predecessor. Key attributes of superstars are assigned by players when creating them, rather than generated by random parents. A number of features have been left out in this year's Wii version, most notably, the ability to edit your superstars appearance as the Superstar Mirror is no longer selectable, and the Barber Shop in the City Map is also no longer selectable. Users are stuck with the random hair combination given to the user while registering their new superstar. Although certain new features have been added as well. For example, you can have more control over your character while firing agents, while the selection of rookies is more extensive For the first time certain players received an attribute of 100. The full list of these players is as follows: Devin Hester (Speed), Reggie Bush (Acceleration), LaDainian Tomlinson (elusiveness and juke move),Larry Allen (Strength), Tom Brady (awareness), Peyton Manning (awareness), Marvin Harrison (route running), Champ Bailey (man coverage), Steve Smith (separation) and Lorenzo Neal (impact blocking). The trophy room in Madden 08 is similar to the My Shrine feature in NCAA Football 08. Trophies can be earned by completing in-game tasks (such as rushing for over 200 yards) or in other game modes (such as winning a Super Bowl in franchise mode). Trophies can also be wagered in online head-to-head contests. As your skill and experience progresses, you can earn five EA Challenge rings, which have customizable team logos and colors. These features have been left out in the Wii version. A number of features missing from the first two next-generation versions of Madden return in Madden 08. These include Owner Mode, fantasy draft, roster-editing, and cooperative play. In addition to the other versions, the Wii version features online gameplay, a Madden first for a Nintendo console, as well as the integration of Mii avatars, and features a few exclusive game modes. The PlayStation 2, Xbox,[PC], and GameCube versions of Madden 08 have a fantasy football-type game mode called Fantasy Challenge Mode. In this game mode, players draft the ultimate NFL dream team while advancing through four levels of gameplay. The game released a Spanish version of the game, a first for the franchise and it featured San Diego Chargers defensive end Luis Castillo as the cover athlete who is of Latin-American descent.
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Post by Seth Drakin of Monster Crap on Mar 10, 2008 14:20:08 GMT -5
114. Blitz: The League Blitz: The League is an American football game by Midway as an unlicensed extension of their NFL Blitz series. Released after the NFL signed an exclusive licensing deal with Electronic Arts, it was released in October 2005 for the PlayStation 2 and Xbox. Lawrence Taylor, who provides voice acting for the game, serves as its official spokesman. In 2006. A second version of the game was released on the Xbox 360 in October. In December 2006, a portable version was released on the PlayStation Portable (under the title Blitz: Overtime). These versions included the voicework and likeness of former pro linebacker Bill Romanowski. The game is also set to come to the Wii in 2007. It was originally intended to be a Wii launch title, but has since been delayed. On 22 January 2007, the game was refused classification by the Office of Film and Literature Classification in Australia, effectively banning the game there. The game was banned as the use of drugs was related to incentives and rewards. Since Midway Games no longer has an NFL license, Blitz: The League focuses on a fictional league consisting of 18 teams known simply as "The League"[3], whose history is written as a tongue-in-cheek parallel of the NFL's. (The League consists of 3 divisions, using a system of promotion and relegation.) The game also brings back the hard-hitting and violent gameplay of earlier Blitz games in a ramped-up manner. Former NFL star Lawrence Taylor is in the game as Quentin Sands, captain of the New York Nightmare. In the next iteration released in 2006, former NFL star Bill Romanowski joined the roster as Bruno Battaglia, the captain of the Baltimore Bearcats. Blitz: The League is very similar to previous installments in the Blitz series, as it depicts a hyperviolent version of gridiron football. Like previous games in the series, first downs are awarded at 30 yards, not 10; there are eight men to a side (not 11, à la arena football); penalties and referees do not exist (although players are somehow prohibited from going offsides); and overly vicious tackles and blocking are the norm. On gaining yards, making tackles for a loss, scoring, or forcing turnovers, players are rewarded with an increased "Clash" meter. When the "Clash" meter is charged up, players may perform "dirty" stiff-arms, dodges, rush avoidance (for quarterbacks), or, most importantly, "dirty hits" on defense. Performing a "dirty" hit or stiff-arm causes opposing players to lose stamina (in essence, reducing their effectiveness) and occasionally become injured. After successfully performing a number of "Clash" moves (or forcing turnovers and scoring touchdowns), players can perform "Unleash" moves which are nearly unstoppable. When an injury occurs, the player may choose to "treat" the injury normally, or "juice" the injury (inject an athlete with painkillers). "Juicing" causes an injury to be ignored, but increases the risk of more severe injuries. In single-player "Campaign" mode, the player is challenged to win championships in all three divisions of the fictitious League. The player begins by creating a new team, designing its uniforms and choosing a team name, then picks one of three defensive veterans and one of three offensive rookies as team captains. The player must win seven of ten regular-season games in each division, followed by a division championship. Players need to decide on a training program for each athlete, which gradually increases the athlete's skills. Players also earn money for each game based on performance, "dirty hits" performed, etc., and can also earn additional money for "gambling" on the results of a game. With this money, players may purchase superior equipment, training facilities, and drugs (some legal, some not) that can be used to augment performance. Occasionally, players may be asked if they would like to spend money to send prostitutes to the opposing team's room before a game (an option based on the supposed real-life exploits of game spokesman Lawrence Taylor), which greatly reduces their strength on game day. In "Campaign" mode, the player is also periodically shown cutscenes illustrating a variety of subplots involving the team. The game begins at the end of the previous season, when Quentin Sands of the New York Nightmare lands a devastating, career-ending hit on your team's star quarterback (not unlike Taylor's infamous sack of Washington Redskins QB Joe Theismann), as the team is demoted to Division 3. As the game progresses, the player learns that the veteran captain returned to the game as a result of financial troubles, while the rookie is portrayed as a naive yet talented individual whom Sands has targeted as the next player whose career he'll end on the field. The story of "Campaign" mode was partially written by former writers of Playmakers, a controversial show on the ESPN network that was canceled due to the NFL's objections to its portrayal of professional football players. Teams and Divisions are: Division 1* New York Nightmare * Dallas Aztecs * Denver Grizzlies * Detroit Devils * New England Regulars * Seattle Reign Division 2* Carolina Copperheads * Kansas City Crossfire * Las Vegas Aces * Orlando Hammerheads * Minnesota Reapers * San Diego Cyclones Division 3* Chicago Marauders * Baltimore Bearcats * Arizona Outlaws * Cincinnati Crusaders * Washington Redhawks
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