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Post by Seth Drakin of Monster Crap on Mar 11, 2008 17:34:03 GMT -5
84. Fight Night: Round 2 Fight Night: Round 2 is the sequel to EA Sports' acclaimed Fight Night 2004. It is a boxing game descended from the lineage of the Knockout Kings series of games and is produced for the PlayStation 2, Xbox, and GameCube consoles. EA Sports' Fight Night series began life as Knockout Kings on the PlayStation, Xbox and Gameboy consoles/devices. Total Punch Control, a control scheme introduced in Fight Night 2004, returns in Fight Night: Round 2. With Total Punch Control, movement and most maneuvers, including punching, leaning and blocking, are performed with the left or right analog sticks, modified by the left or right triggers. For example, with the default controller configuration, moving the right thumbstick up and to the left will cause the fighter to throw a straight punch with his left hand, while holding down the right trigger while performing the same movement and then holding will cause the fighter to raise his guard to the left side of his head, ready to attempt a parry. Fight Night: Round 2 expands upon the Total Punch Control scheme with the addition of another feature, the EA SPORTS Haymaker. An EA SPORTS Haymaker is a more powerful version of one of the basic power punches (hooks and uppercuts) and is performed by pulling the analog stick back before performing the movements for a regular punch. If it connects, a Haymaker causes quite a bit of damage, can stagger the victim and may cause an instant knockdown, regardless of the victim's health or stamina status. If blocked, the Haymaker does very little to no damage while consuming a great deal of stamina from the attacking boxer. If parried, the attacker is pushed off-balance and is left vulnerable to a Haymaker or combination attack. Other features include: * A slightly altered interface in which both fighter's health and stamina are displayed on the bottom of the screen. * The addition of an amateur boxing league that has the fighters wear head protection and fight in shorter matches (typically 4 rounds) * Joe Tessitore is the new commentator. * Illegal maneuvers, including head butts, elbow attacks, and low blows. These attacks do somewhat more damage than a normal punch and have a greater chance of opening up a cut, but repeated usage will result in point deduction and eventual disqualification. * Clinching: Any boxer may attempt to clinch his opponent at any time. If successful, both boxers will regenerate health and stamina faster as long as they are clinched. Clinching too often, however, will result in point deductions and eventually, disqualification. * KO Moment. When a fighter's health is depleted, the game enters the KO Moment. In this mode, the camera zooms in on the fighters and the crowd and announcer are muted. If the ailing fighter accumulates enough damage or is hit by a Haymaker during this period, he will be knocked down. If the defending boxer escapes a knockdown, then after some time the game will return to normal and the defending fighter will be given a small amount of health. A successful clinch by either boxer will end the KO Moment prematurely. This feature can be toggled off. * Enhanced character models that sweat, swell and bleed. * EA SPORTS Cutman: a mini-game that takes place after every round. In this mini-game, the player manipulates the analog sticks in order to heal damage (bruises and cuts) to their boxer's face accumulated during the course of the match. If too much damage is incurred on any one area without being healed, the fight will end in a technical knockout (TKO) in favor of the injured boxer's opponent. This feature can be turned off for regular matches and is not available at all in the amateur league. * More items to purchase from the Fight Store. * Current and historical boxers from all weight classes, like Juan Manuel Marquez, Muhammad Ali, Roberto Durán and Evander Holyfield. * Fabolous (all versions) as unlockable characters. * EA SPORTS TRAXX: featuring music by Fabolous, David Banner, Geto Boys, and Pitbull. Boxers are: Heavyweights* Roy Jones Jr. * James Toney * Muhammed Ali * Chris Byrd * Joe Frazier * Evander Holyfield * Sonny Liston * Rocky Marciano * Ken Norton Light Heavyweights* Jeff Lacy * Evander Holyfield * Roy Jones Jr. * James Toney * Antonio Tarver Middleweight* Bernard Hopkins * Ray Robinson * Jermain Taylor * Ronald Wright * Jake LaMotta * Oscar Del la Hoya Welterweight* Ricky Hatton * Roberto Duran * Arturo Gatti * Shane Mosley * Ray Robinson * Miguel Cotto * Ray Leonard * Micky Ward * Ricardo Mayorga Lightweight* Mike Anchondo * Jesse James Leija * Roberto Duran * Arturo Gatti * Juan Lazcano * Floyd Mayweather Jr. * Shane Mosley Featherweight* Marco Antonio Barrera * Kevin Kelly * Derrick Gainer * Diego Corrales * Juan Marquez * Rafael Marquez * Erik Morales * Manny Paquiao
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Post by Seth Drakin of Monster Crap on Mar 11, 2008 17:38:40 GMT -5
83. Midnight Club 3: DUB Edition Midnight Club 3: DUB Edition is a racing video game, developed by Rockstar San Diego and published by Rockstar Games, and is the third game in the Midnight Club series. Like previous installments in the series, the game is an arcade-style racer and focuses on wild, high-speed racing, rather than realistic physics and driving characteristics. The name derived from a partnership between Rockstar and DUB Magazine, which features heavily in the game in the form of DUB-sponsored races and DUB-customized vehicles as prizes. Players race through San Diego, Atlanta, and Detroit listening to an impressive 75 licensed tracks that include hip-hop to rock. The game features a number of graphical enhancements over previous installments, such as "speed smear", enhanced lighting effects, and the inclusion of flying debris and particles coming into view after the player crashes into certain objects, or travels across particular stretches of road. By far the biggest addition is the ability to customize a player's vehicle. Other than modifying the external looks, the car's/truck's performance can also be improved, except for those in the 'A' Class of the game. However, Class A motorbikes performance can be improved. Unlike previous installments, Midnight Club 3: DUB Edition features licensed, real life vehicles. * Aprilia Mille Factory * Cadillac Cien * Cadillac CTS V-Series * Cadillac Escalade * Cadillac Escalade EXT * Cadillac Sixteen * Chevrolet 1957 Bel Air * Chevrolet 1969 Camaro Z28 * Chevrolet 1981 Camaro Z28 * Chevrolet Corvette Z06 * Chevrolet 1970 El Camino SS * Chevrolet 1949 Fleetline * Chevrolet 1964 Impala * Chevrolet 1996 Impala SS * Chevrolet 1978 Monte Carlo * Chevrolet S-10 * Chrysler 300C * Chrysler ME Four-Twelve * Dodge 1969 Charger R/T * Dodge Charger R/T * Dodge Ram SRT-10 * Dodge SRT-4 * Dodge Viper GTS-R * Ducati 999R * Ducati 2004 Monster SR4 * Ducati 2004 SS1000 * Gemballa Turbo Coupe * HotMatch Skully * HotMatch D'Elegance * HotMatch Cuevito * Hummer H1 * Hummer H2 * Kawasaki Ninja ZX 12R * Lamborghini Gallardo * Lamborghini Murciélago * Lexus GS430 * Lexus IS300 * Lexus SC430 * Lotus Elise * Lotus Esprit * McLaren 1995 F1 LM * Mercedes CL500 * Mercedes CL55 AMG * Mercedes-Benz CLK GTR * Mercedes G500 * Mercedes G55 AMG * Mercedes SL500 * Mercedes SL55 AMG * Mercedes SLR McLaren * Mitsubishi Eclipse * Mitsubishi Lancer Evolution VIII * Nissan 350Z * Nissan 2002 Skyline * Pontiac 1968 GTO * Pontiac 1970 GTO * Saleen S7 9 * Saleen SR * Toyota 1998 Supra * Volkswagen Golf R32 * Volkswagen Jetta * Volkswagen Phaeton * WC Choppers CFL * WC Choppers El Diablo Rigid * WC Choppers El Diablo Softail The game includes an online mode, where players can race other players from all around the world. There are also many clubs available to join, or players can start and manage their own club. Most offline modes are available for play online, including cruise mode, ordered racing, unordered racing, tag, paint and autocross. Tracks designed offline can be used online.
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Post by Seth Drakin of Monster Crap on Mar 11, 2008 17:43:15 GMT -5
82. The Incredible Hulk: Ultimate Destruction The Incredibles Hulk : Ultimate Destruction is a video game developed by Radical Entertainment and based on Marvel Comics' Hulk. The game was released on August 24, 2005 in the United States and in September 2005 in Europe. The player controls the Hulk in a free-roaming environment similar to that of the Grand Theft Auto series or to the previous Marvel-based video game Spider-Man 2, in which the player can visit most locations and interact with the environment while not engaged in missions. The game's bosses include Devil Hulk and Mercy, and the game's main villain is the Abomination. There are plenty of costumes, like "Joe Fixit" and "Savage Banner." The Abomination is playable once the story mode is completed, although he shares the same moveset as the Hulk, and is more or less another one of the game's many unlockable costumes. Boasting "Unstoppable Movement" means Hulk can run across walls and other vertical surfaces, climb any wall by digging his fingers into concrete, leap huge heights and distances -- all under the player's full control. Hulk's combat abilities also reflect this increased power; cars and buses are simply smashed out of the way (or in some instances turned into makeshift gauntlets for combat use) while fully charged attacks will toss vehicles, enemies and unlucky pedestrians into the air. At his most powerful -- when in "Critical Mass" -- the Hulk can perform devastating groundsmashes or sonic claps that will clear enemies out for a multi-block radius and flatten entire buildings. The game includes the voice talent of Neal McDonough reprising his role of Bruce Banner which he first began in the 1996 Incredible Hulk animated series, Ron Perlman (Emil Blonsky/Abomination) and Richard Moll (Devil Hulk). The game's prologue reveals that Bruce Banner has exiled himself in a cabin in the American badlands as he attempts to create a machine to cure himself, transforming into the Hulk and letting off steam in an area where he cannot endanger innocent people . However, Banner is making little progress on the machine, and his health is deteriorating rapidly. Banner's friend Doc Samson contacts Banner and asks him to come to his hideout where they can build the machine together, but Banner refuses, as he does not want to endanger anyone. Suddenly, Banner's cabin is destroyed by a missile. The Division, a specialized branch of the NSA dealing with the threat of mutated humans, is attacking. The Division is jointly lead by the psychotic mutant-hater Emil Blonsky and the Hulk's old foe General Thunderbolt Ross. Banner transforms into the Hulk, easily bests his assailants, and escapes to Samson's hideout in a secluded church. As Ross berates Blonsky for allowing the Hulk to escape, Blonsky impulsively grabs a vial from the remains of Banner's cabin and is engulfed in gamma rays. As the game progresses, Samson uses a special device to control the Hulk through post-hypnotic suggestion, and sends him on various errands into the city and the badlands, either to help construct the machine or to hinder the ever-growing presence of the Division. Time is running out, as a new, darker personality is slowly taking control of Banner's mind. Meanwhile, Ross and Blonsky's mutual animosity towards each other grows into open hostility, due to Blonsky's increasing paranoid and irrational behavior, especially his overstepping his authority to secure a mysterious prisoner, "Mission Directive", in the secret military research facility known as the Vault. After an argument with Ross, Blonsky loses control and transforms into a massive reptilian-like creature. Having become what he hates - a mutant - Blonsky dubs himself the Abomination. The Abomination goes on a rampage until the Hulk arrives. Although the Abomination is the stronger of the two, his transformation is not fully stable, and the Hulk bests him in combat. When the battle is over, Blonsky transforms to his human form before his men can arrive and blames the Abomination's rampage on the Hulk. When Hulk is sent to fetch fuel rods from a nuclear power plant to power the machine, he finds Blonsky's bodyguard Mercy waiting for him. The two battle, and when the Hulk emerges triumphant Mercy reveals that she had no choice but to follow orders, as Blonsky has placed a tracking device in her skull and is monitoring her every move. Mercy attempts to reveal to the Hulk the true identity of Mission Directive and why Blonsky is so obsessed with it, but before she can Blonsky orders an air strike on the area. Mercy is killed and while Banner escapes with his life, the stress of the situation takes its toll and his evil alter ego, the Devil Hulk, begins to emerge. Under the Devil Hulk's influence, the Hulk destroys civilian buildings, killing many innocents, under the illusion that Samson is ordering him to destroy Division locations. When Samson sends Hulk on a mission to retrieve a package from Division headquarters, he is lured into an ambush, as it is revealed that Samson has been conspiring with Ross, fearing the threat of an out-of-control Hulk. Ross faces the Hulk in a gigantic Hulkbuster mech, which the Hulk destroys. Having no choice, Samson puts the Hulk to sleep with his hypnotic device. Banner is taken to the Vault, where Blonsky prepares to peel open Banner's mind, as he has become obsessed with discovering the secret of controlling gamma-based transformations. The agony of his interrogation draws out the Devil Hulk's power once more, and the Hulk breaks free. When Blonsky is cornered by the Hulk, the stress causes him to become the Abomination again, and his identity is revealed in front of the entire Division. Blaming the Hulk for ruining his life, the Abomination flees the Vault, as does the Hulk. Back at the church, Banner confronts Samson for betraying him, but forgives him when Samson reveals that he used Banner's captivity as a diversion to secure a vital component of the machine. Before the machine can be completed, however, Ross discovers the church and orders it destroyed. The Hulk defends the church as Samson makes the final adjustments. Now Banner journeys into his own tortured psyche to defeat his inner demon. The Devil Hulk mocks the Hulk, calling him a weak child, but the Hulk stands his ground, besting the Devil Hulk in combat and banishing him from Banner's mind. Emil Blonsky is not so fortunate. An outcast from society robbed of his dignity and position, he pleads with the Abomination for his life back. Instead, the Abomination appeals to Blonsky's obsession with Mission Directive, saying it will be the only way for him to get his revenge. He then mutates into a larger and much stronger version of the Abomination and heads for the badlands. The Abomination breaks back into the Vault, destroying all in his path. The Hulk follows, expecting a fight, and is surprised to find a heartbroken Blonsky cradling the dead body of a heavily mutated woman. In tears, Blonsky reveals that Mission Directive was his pregnant wife, Nadia. Early in her pregnancy, Nadia was diagnosed with ovarian cancer, and Blonsky exposed her to gamma radiation in hopes of curing her. Instead, it transformed her into an aquatic mutant, and his reasons for obsessively pursuing the Hulk were in hopes of learning how to control the transformation and change her back. Banner tries to comfort Blonsky, but Blonsky, having lost everything he loved, blames Banner for his misery and transforms back into the highly mutated Abomination. Vowing to "return the favor a thousand times over", the Abomination heads for the local dam, as during his tenure with the Division Blonsky deduced that the destruction of the dam would destroy the city before it could be evacuated. Both the Hulk and Ross' Division forces pursue the Abomination, and they have a final battle on top of the dam. After being beaten by the Hulk, the Abomination plays his final card. "You didn't win, Banner. Nobody wins when you're involved. When they print the morning edition, do you know what the headlines will say? No survivors." With a cry of "Nadia!" the Abomination smashes the dam apart, disappearing underneath the massive wall of water and presumably drowning. However, Blonsky is denied even a pyhrric victory, as the Hulk creates a landslide to stop the flow of water, saving the city in the nick of time. Despite this heroic act, Ross sees to it that the world blames the Hulk for the dam's destruction. Samson laments this turn of events, as he and Banner were nearly successful in curing Banner. Samson offers his help again, but Banner turns him down, as the world will never trust the Hulk, and he sets off on his own. The game ends as it begins, with the Hulk rampaging mindlessly across the badlands.
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Post by Seth Drakin of Monster Crap on Mar 11, 2008 17:46:46 GMT -5
81. NASCAR 2005: Chase For The Cup NASCAR 2005: Chase for the Cup is the eighth installment of the EA Sports' NASCAR video game series. It was developed by EA Tiburon and released on August 31, 2004 for the PlayStation 2, Nintendo GameCube and Xbox. NASCAR 2005 is the first game in the series to drop the word Thunder from the title since NASCAR 2001. Kevin Harvick driver of the #29 GM Goodwrench Chevy Monte Carlo appeared on the cover. Unlike previous entries, which would normally add a few extra features but leave most of the game identical to its predecessor, the game brought massive change to the series. One example is the inclusion of NASCAR series other than the NEXTEL Cup Series; the National Series (Busch Series), the Craftsman Truck Series, and the Featherlite Modified Series. More examples include the implementation of NASCAR's new Chase for the Cup points system, and Fight to the Top mode, where you control a custom driver throughout his career. This was the last NASCAR game released for the Nintendo GameCube. Features are: * Race in NASCAR's top 3 series: Craftsman Truck, National (Busch), and NEXTEL Cup. * Fight to the Top Mode, play as an up-and-coming driver hoping to achieve the ranks of champion in NASCAR's NEXTEL Cup Series. * Chase for the Cup Select your favorite driver and compete in the last ten races of the NEXTEL Cup season in hopes of winning the championship. * Unlock new 2004 Production cars: Dodge Viper, Ford GT, Dodge SRT-4, Chevrolet Corvette, Dodge Magnum, Ford Mustang GT, Daytona Prototype, and the Ford SVT Lightning. From winning showdown races with other drivers. * Intimidator, force competitors to make mistakes in the race and face the consequences afterwards. * Earn Skill Points to unlock Thunder Plates that introduce new drivers, tracks, paint schemes, etc. * Favorite Driver allows you to pick your favorite NEXTEL Cup driver and have him displayed on the main menu. While a large number of real drivers are present in the NEXTEL Cup Series, Busch Series, and Craftsman Truck Series in NASCAR 2005: Chase for the Cup, fantasy drivers are still present, sponsored by fictional or unused sponsors. However, the Whelen Modified Tour is entirely made up of fantasy drivers. Lightning Challenge mode is back for the third straight year, this time with brand new challenges of moments that happened in NASCAR from 2003 and the 1st part of 2004. Michael Waltrip, driver of the #15 NAPA chevrolet, returns as the commentator for all the challenges except for two, Kevin Harvick does the challenges that involve Michael being the driver in the challenge. These challenges are played on all difficulty levels.
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Post by Seth Drakin of Monster Crap on Mar 11, 2008 17:56:23 GMT -5
Countdown Update
125. Harry Potter And The Chamber Of Secrets 124. Silent Scope Complete 123. SSX 3 122. Madden NFL 2005 121. Jurassic Park: Operation Genesis 120. Star Wars: The Clone Wars 119. Darkwatch 118. The Lord Of The Rings: The Third Age 117. The Simpsons: Hit And Run 116. Rainbow Six 3 115. Madden NFL 08 114. Blitz: The League 113. Mafia: The City Of Lost Heaven 112. Dungeons And Dragons Heroes 111. WWE Wrestlemania 21 110. World Soccer Winning Eleven 8 International 109. Tom Clancy's Splinter Cell 108. GUN 107. NHL Hitz Pro 106. Top Spin Tennis 105. Rocky 104. TransWorld Surf 103. Lego Star Wars II: The Original Trilogy 102. MechAssault 101. Legends Of Wrestling II 100. NCAA March Madness 2005 99. WWE Raw 2 98. Brute Force 97. Metal Slug 3 96. Fahrenheit aka Indigo Prophecy 95. NCAA Football 06 94. Stubbs The Zombie In "Rebel Without A Pulse" 93. Midnight Club II 92. Showdown: Legends Of Wrestling 91. The Punisher 90. Dead Or Alive Ultimate 89. MVP Baseball 2005 88. Harry Potter: Quidditch World Cup 87. Shenmue II 86. Blinx: The Time Sweeper 85. GoldenEye: Rogue Agent 84. Fight Night Round 2 83. Midnight Club 3: DUB Edition 82. The Incredible Hulk: Ultimate Destruction 81. NASCAR 2005: Chase For The Cup
Next five clues are:
* Bedknobs And Broomsticks
* Corporal Hart Is Killed
* Make An Impact
* Nick Crashes A Helicopter With Telekinesis
* Working For D-Mob
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Post by Seth Drakin of Monster Crap on Mar 11, 2008 20:03:36 GMT -5
80. Evil Dead: Fistful Of Broomsticks Evil Dead: A Fistful of Boomstick is a video game for the PlayStation 2 and Xbox video game consoles. It is based on the movie trilogy The Evil Dead. It is set twenty years after the events of the trilogy, twelve years after Ash's girlfriend from Evil Dead: Hail to the King, Jenny, has been killed in a bus crash. About 12 years after the events of "Hail to the King" Ash Williams (voiced by Bruce Campbell) is sitting in his favorite bar at the red light district having a few drinks when a special "Live" episode of Mysteries of the Occult starts at the local television station. Trisha Pettywood hosts, a journalist out to expose the truth of The Book of the Dead. The best-selling occult author Professor Alex Elridge, colleague of the late Professor Knowby, is featured on the live show. It is decided to play Knowby's old tape on the air as a special 'treat' for the viewers. Ash, knowing this will summon monsters, tries to have the reading stopped but it is for naught. A 'Vortex of the Dead' opens, unleashing Deadites and other monsters into Dearborn, Michigan. Ash heads into battle with his chainsaw, shotgun and trademark wit. He is helped for a time by a local priest, who gives him advice. Sadly, the priest falls victim to the Deadites. Game features are: * Vortices to the past and future with four noticeably different eras in Dearborn * Spell casting system * Bonus "Making of" video featuring Bruce Campbell and THQ's developmental staff * One-liner button
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Post by Seth Drakin of Monster Crap on Mar 11, 2008 20:07:13 GMT -5
79. Timesplitters 2 TimeSplitters 2 is a first-person shooter video game available for the PlayStation 2, Xbox, and Nintendo GameCube game consoles that is the sequel to TimeSplitters. The game was published by Eidos and developed by Free Radical Design, a company founded by some ex-Rare members. The game was first released in October 2002 in North America and Europe, and later in Japan in 2003. The game features a single-player mode consisting of ten levels in which the player assumes the role of one of two space marines as they attempt to stop the alien race of TimeSplitters from ruining history by collecting the time crystals in various time periods, ranging from the Wild West to the 25th century. It has several multiplayer modes. In 2005, the sequel, TimeSplitters Future Perfect, was released, developed by Free Radical. However, it was published by EA Games instead of Eidos. TimeSplitters 2 is a first-person shooter that requires players to kill enemies and complete objectives using a variety of weapons and tactics in different predefined scenarios. Armor and health bars on the sides of the screen lower when the player is shot, which can be increased by walking over body armor and medical kits. The weapons of TimeSplitters 2 include handguns, rifles, submachine guns, shotguns, rocket launchers, a grenade launcher, various explosives, a crossbow, and a flamethrower. They are of many different time periods, from the historical to the futuristic. Some weapons have an alternate fire which activates a feature such as launching a grenade or detonating a remote mine. Sometimes a player can use two guns simultaneously. The main single player portion of TimeSplitters 2 is divided into ten levels. Each level is in a different time period and contains a series of objectives that must be completed. Some objectives are present at the start of the level, while others are added during play. A few levels have secondary objectives, which are not required to complete. Each level includes a single checkpoint in the middle where the player can restart if they die or fail to complete an objective. For each level, the player must choose from three difficulty levels. Unlike most games, these difficulty levels not only change the strength of the enemies, but also increase the length of the level by adding additional objectives. At the end of nearly every level, a time crystal must be recovered. After it is picked up, a time portal will appear which must be entered in order to complete the level. However, this is sometimes made more difficult by TimeSplitters that teleport to the player's location. In secret places of certain levels, there are cartridges of old school arcade games such as Snake, that can be picked up and played on the player's Temporal Uplink, the device that normally shows the map of the current level. The game also features a co-operative mode in which two players can play levels together. When playing co-op, in order to balance the game, players' health is lowered. There is also a Challenge mode in which a specific objective must be completed that depends on the level selected. The objective ranges from collecting bananas to shooting heads off zombies. After the objective is completed, the game will end, and a medal will be awarded depending on the number of points obtained. Certain medals allow the player to play as new characters in multiplayer or use cheats. Cheats can be turned on in the options menu to activate features such as unlimited ammo or the ability to shoot paintballs from guns. Free Radical's website implies that there are also controller-activated cheats that can be activated with the controller that have never been released. They say they like to keep things "as impossible as possible." TimeSplitters 2 starts off in the year 2401 in the midst of a war between humanity and the TimeSplitters, an alien race bent on the destruction of mankind. However, rather than invade, they are using the special objects called Time Crystals to travel through time changing the course of history, bringing Earth to ruin. Two TimeSplitters as depicted on the opening sequence before the first level.Two space marines from Earth, Sergeant Cortez and Corporal Hart, are sent out to a space station overrun by TimeSplitters to retrieve the time crystals. However, when they reach the bridge, they are too late as they see the last few TimeSplitters take the time crystals into the past using the time portal. Then, some other TimeSplitters try to break through the door to get into the room. Corporal Hart decides to try to hold them off while Cortez goes into different time periods of the past to retrieve the time crystals. Upon arrival at each time period, Cortez take the form of a person from that particular period of time, similar to Quantum Leap. For example, when Cortez arrives in the Wild West, he takes the form of a cowboy, and when he arrives in a 24th century robot factory, he takes the form of a robot. After Cortez retrieves all of the time crystals, he returns to the space station to meet with Hart. The TimeSplitters outside finally break into the room. Corporal Hart is killed in the ensuing battle. Cortez sets the space station to self-destruct and he escapes on his ship before it blows up.
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Post by Seth Drakin of Monster Crap on Mar 11, 2008 20:15:15 GMT -5
78. Def Jam: Fight For NY Def Jam: Fight for NY is the sequel to Def Jam Vendetta, a hip hop-influenced 3D fighting game released for the PlayStation 2, Xbox, and GameCube. The game features several rappers, including Method Man, Snoop Dogg, and Busta Rhymes, as well as the voices and likeness of other actors and celebrities, among them actors Omar Epps and Danny Trejo, punk rocker Henry Rollins, Carmen Electra, and Kimora Lee Simmons. The game was spun-off into a 2006 PlayStation Portable game called Def Jam Fight for NY: The Takeover. The gameplay is expanded from the original game, which was primarily a wrestling game. Fighters can choose from up to five fighting styles(But some later unlockable by selecting a certain order of styles), and some characters have more than one. Styles* Street Fighting * Kickboxing * Martial Arts * Wrestling * Submissions The game emphasizes strikes (punches and kicks) more, as well as proper use of the arena's environment and the surrounding crowd. Tossing the opponent against the wall (or other barriers/obstacles) gives fighters the opportunity to inflict massive damage to their opponent by tossing or slamming them into the wall headfirst, or using other features of the environment, such as slamming a door or gate in their face. The crowd will shove a fighter back into combat if he is thrown into them or gets too close, and will sometimes hold a fighter, leaving them open to attack. Some spectators carry weapons, and will offer them to a fighter with enough momentum, or even attack a fighter if the guy next to them holds him. Momentum is gained by successfully performing moves (repeated moves gain less momentum), countering, and taunting the opponent. The rate at which momentum is gained is effected by the fighter's Charisma, which is set for most fighters. Created fighters can set their own charisma with a combination of clothes, tattoos, and jewelry; the more expensive, the better. A fighter with a good set of clothes, extensive tattoos, or laden with bling can often fill their momentum meter in just a few moves. When the momentum meter is full, a fighter can activate it, which results in a Blazin' Taunt (a dramatic shout of rage and a graphical fire effect on the meter). In this state, the fighter is said to be "Blazin", and can pull off a Blazin' Move, a powerful and brutal attack personalized for each character. A created character can learn every single Blazin' Move in the game, but can only have up to four usable at any one time. With the focus taken from wrestling, the only way to win a fight is through Knock Out or Submission. A character can be made to submit by putting them into submission holds until the health bar of a single body part (legs, arms, etc...) is depleted. A character can be knocked out in many ways, but cannot be knocked out until their life meter is flashing red: * Haymaker Punch (Street Fighting). * Kick Boxer (Kickboxing). * Ghetto Fly (Martial Arts). * Smackdown (Wrestling). * Submit (Submission). * Slammed against a wall or other obstacle. * Struck with a weapon. * Double teamed by the opponent and a spectator. * Double teamed by two opponents * Hit by a Blazin' Move. * Some stages have special ways of defeating opponents, such as throwing them into the path of a moving train. Follows the narrative of a created character fighting his way through the New York Underground. Winning matches rewards the player with cash, which can be used in different shops to buy clothes, haircuts, tattoos, and jewelry (from Jacob "The Jeweler" Arabo), as well as Development points, which can be used at the local gym (run by Rollins) to increase your fighter's skills, or to purchase and set up new Blazin' Moves and up to two additional fighting styles. Winning matches also unlocks the fighters you defeat, as well as their Blazin' Move, and often the jewelry they may wear. You can have the jewelery of Sean Paul, Crack (Fat Joe), Xzibit, Crazy Legs, Lil' Flip, Def Jam Records, Roc-a-fella Records, State Property, and many others (except for some particular signature pieces such as the medallions worn by Flava Flav or Modify it like Ghostface Killah's Sun God Plate Gold and Diamond piece.), the fighters may be used in Battle Mode, while their moves and jewelry may be purchased and used by the player. Battle Mode is the versus mode of the game, allowing up to four players to fight at once. It has several sub-modes: * One on One - A single match between two fighters. * Team Match - A two on two brawl that ends only when both fighters on a team are knocked out or submitted. * Free For All - A match between three or four fighters, where it's every fighter for themselves. * Cage Match - No crowd interference, but the cage itself can be used to attack the opponent. * Ring Out Match - The wooden barriers lining the ring can eventually be broken, and the match is won by throwing the opponent through the resulting gap. * Inferno Match - A battle in a burning building. Contact with the ring of fire damages fighters immediately. In addition, bits of flaming debris will sometimes fall from the ceiling. * Demolition Match - Two SUVs form part of the arena, and fighters can use each other to mess them up. The match can end by totaling the opponent's car, (Player 1 - Black Cadillac Escalade) (Player 2/CPU - Silver/Gray Hummer). * Subway Match - Fight in a Subway terminal. At regular intervals, a train will roll past. Fighters can be thrown or knocked off the platform, and into the path of the train, if you time it correctly. Naturally, throwing your opponent into the path of a moving train takes them out of the fight immediately, no matter how much health they have. * Window Match - Three large windows line one side of the arena, and a four-story drop awaits the person slammed through one of them. The game's story picks up immediately after the first game. D-Mob (Christopher Judge), the underworld boss from the first game, has just been arrested, when the car transporting him gets broadsided by an SUV. The SUV's driver rescues D-Mob from police custody and drives off. Unlike the four pre-set characters from the first game, the player is allowed to create his own character, in a sequence where the cops who lost D-Mob are asked to describe the player to a police sketch artist. The player can also choose between several voice types as well, unlike the previous hero(es), who never spoke in the game. The voice selection is not available in the GameCube version of the game. At first, the action will center around shoring up D-Mob's suddenly shaky empire, which has been rocked by the events of the first game, D-Mob's near arrest, and the ruthless Crow (Snoop Dogg), who uses this period of uncertainty to try to take over D-Mob's turf. The fights take place in "clubs." When a fighter for either side manages to either fight off all comers in a club, or simply a captain holding it, (or both), he is said to have taken it for his side, and control changes to that side. In the very beginning, the player will be fighting other fighters in D-Mob's group as he gets started, then will quickly be called upon after a few victories to defend clubs that are under attack from fighters that Crow is sending to try to take them, and later go on the offensive to attempt to take clubs from Crow. The player will also need to fight for respect in D-Mob's crew. Many of D-Mob's lieutenants and top fighters will doubt or be disdainful of the player's skills and abilities at first, most notably Sticky Fingaz, who begins as D-Mob's top fighter until the player begins to replace him, and slightly less vocally by others like Ludacris. Fortunately, the player is quickly befriended by and taken under the wing of Blaze (Method Man), who is not only one of D-Mob's top lieutenants but also a major advisor to the underworld boss. The player can also gain a girlfriend (after fighting for her), he can get the girlfriend he wanted, or if he loses, another one, and later, she ends up in a catfight with Carmen Electra over him. The player can then choose to keep his current girl, or switch to Electra. Soon after, D-Mob arranges a match against the legendary Ice-T to prove yourself to the rest of his crew. Afterwards Crow himself crashes the party and openly announces his intentions to take over D-Mob's turf, and begins offering top dollar for D-Mob's fighters to switch to his side. With Crow seemingly having an edge in both money and the sheer number of fighters, the situation looks grim and many of D-Mob's men (such as WC) desert him after this incident. After this the war heats up, but even though the odds seem to be against D-Mob's group, the rise of the player through the ranks, and his ability not only to capture clubs from Crow but also from third party groups, (such as the Triad-run Dragon House, or the Babylon, run by a Jamaican mob in Brooklyn), begins to offset Crow's advantages in cash and fighters. Eventually, Crow proposes a winner-take-all bout between Crack (Fat Joe), one of Crow's best and most feared fighters, and D-Mob's "best man." D-Mob, with encouragement from Sticky, accepts this deal, only to infuriate Sticky when he picks the player as his representative. Sticky storms off angrily, but D-Mob encourages the player not to worry about it and keep his mind on the fight. The player wins a cage match against Crack right in the heart of Crow's territory, but as he, Blaze, and D-Mob are celebrating in their limo, (a celebration which includes D-Mob giving the player his personal pendant and formally adopting him into D-Mob's inner circle), a car drives alongside, and gunfire erupts from the window. D-Mob and Blaze are injured, and Sticky, who participated in the attack, is revealed to have joined up with Crow. After a fight against Crow's enforcer and gunman Trejo, the player returns to the limo, where a wounded D-Mob orders him and Blaze to escape from the rapidly-approaching police. D-Mob is arrested, and Blaze takes over in his stead, using the player and Blaze's friend Doc (who until now had been sleeping the whole time) to take all of Crow's clubs in retaliation. During this time, the player fights in a team tournament, and must choose between two fighters whose respect he earned early in his career: Ice-T and O.E. (Omar Epps). The player chooses one of them and fights the team of whatever fighter you did not choose as your partner and Magic (Busta Rhymes). As the player continues to rack up victiories and chips away at Crow's empire, Crow continually tries to get the player to join his side, but fails. Finally, he resorts to kidnapping the player's girlfriend and forcing him to retake all the clubs he has earned for D-Mob's side, one by one, an apparent betrayal that angers the rest of D-Mob's crew. Crow warns the player that if he tells anyone the real reason for his change of sides (to keep his girlfriend alive), Crow will kill her. With the last club won in a fight against Doc (Redman) (before which a distraught Blaze angrily takes D-Mob's pendant from the player), Crow claims to have one final task for the player. The scene is moved to an empty scrapyard, where the player finds Blaze brutally beaten, the final task being to finish him off. The player refuses, and knocks out WC. He and Blaze then battle Crack and Magic. After the fight, the player learns where his girlfriend is being held, and that Crow never planned on letting her live. He and Blaze rush over to an abandoned factory, where Sticky is about to set the entire building on fire. The player fights him in the burning building. After he wins the fight, he can be seen taking his girlfriend out of the burning building before it collapses. Her fate is left for the player's imagination. The enraged player and Blaze confront Crow at his headquarters, backed up by Crack and WC, whose respect they earned, and the rest of D-Mob's crew, whom Blaze had cleared the player's good name with. As a rumble breaks out with Crow's gang, the player rushes to face Crow in a final showdown. After a brief stand off involving a gun, given to you by a repentant Magic, Crow stabs you in the back with a dagger. After the battle, Crow is thrown through the window and to his apparent death. Blaze gives the player back D-Mob's Pendant for restoring order to the code, and they escape as the police arrive. Featured are: Crow's Crew* Snoop Dogg as Crow * Bless * Bone Crusher * Bubba Sparxxx * Busta Rhymes as Magic * Crazy Legs * Danny Trejo as Trejo * David Banner * Elephant Man * Fat Joe as Crack * FAM-LAY * Flavor Flav * Havoc * Lil' Flip * Lil' Kim * Mack 10 * Prodigy * Sean Paul * Slick Rick * Warren G * Xzibit D-Mob's Crew* Christopher Judge as D-Mob * Capone * Comp * Erick Sermon * Freeway * Ghostface Killah * Joe Budden * Ludacris * Memphis Bleek * Method Man as Blaze * N.O.R.E. * Redman as Doc * Scarface * Sticky Fingaz as Sticky * WC Others* Omar Epps as O.E. * Ice-T * Carmen Electra * Cindy Johnson * Henry Rollins * Jacob Arabo * Kimora Lee * Shaniqua * Shawnna
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Post by Seth Drakin of Monster Crap on Mar 11, 2008 20:19:30 GMT -5
77. Psi-Ops: The Mindgate Conspiracy Psi-Ops: The Mindgate Conspiracy is a video game developed by Midway Games for the Xbox, PlayStation 2 and Microsoft Windows PC platforms. Originally titled ESPionage, the game was released in North America on June 14, 2004; the European release followed on October 1, 2004. A traditional shooter in many respects, Psi-Ops banks on its ragdoll physics (by way of Havok 2.0) and variety of psychic powers to differentiate itself. In Japan and Southeast Asia/East Asia, the game was marketed by Capcom as Psi-Ops: Psychic Operation. In the game, the player is Nick Scryer, a "PSI-Operative" whose mind has been wiped to allow him to infiltrate a terrorist organization. However, he is captured and must fight his way out with the help of Sara, a double agent. As he progresses, he regains his PSI powers. When the story begins, Nick Scryer has no memory of who he is, his mind having been wiped in order to infiltrate a terrorist organization. After being imprisoned, the player is released by Sara and given a drug to regain his memory and lost abilities. It begins with the game's most prominent power, telekinesis, and moves from there. Nick also faces off against a plethora of former PSI-Operatives, all of whom have defected with the general that formerly led the PSI-Ops project. Each is specialized in a certain field of psychic ability (the first boss, for example, is an expert in mind control) and far more powerful in that field than Nick. Nick defeats them one by one; usually through creative combinations of his weaker but more varied psychic abilities. As Nick moves his way through the organization, he learns of mysterious, psi-based objects that have been the focus of wars over the last century (a cutscene suggests these artifacts are in fact the causes of wars such as World War II). At the same time, he begins noticing strange behavior in Sara, who seems to rotate between friend and foe for no apparent reason. It is eventually discovered that Sara in fact has a twin, who is killed by Sara near the end of the game. As the game comes to a head, the many artifacts are combined into a single device, which when combined with a special machine give the user nearly limitless psychic power. Nick regains his full memory while attempting to stop this. The general uses this device on himself, and is summarily defeated by Nick. Though his defeat is the same regardless of how the player goes about doing it, the point of the battle is to absorb some of the immense psychic power before the general, giving Nick a special weapon to use and a much better chance of defeating the general than if he had missed the opportunity to do so. After the general is defeated, the device is broken back into its component artifacts, and two helicopter gunships promptly appear to recover them, not concerned with the lives of Nick or Sara. In the game's final cutscene, Nick crashes one of the helicopters with telekinesis. Then there is black and the screen says "TO BE CONTINUED". Most of the gameplay in Psi-Ops focuses on the use of Nick's various psychic powers, which are unlocked as the game progresses. Though there are numerous weapons available, only two can be carried at a time, one of which cannot be replaced (Nick's silenced pistol). The available weapons also become virtually useless in the later levels, especially against the larger armored enemies. The low ammo totals for each weapon also force a dependence on Nick's psychic powers, which are much more effective in practice. The player is given a meter that limits the total amount of energy they can expend at any given point, though like any power meter it can be restored through various methods. Unlike the game's antagonists, Nick is unique in that he has access to the full range of psychic abilities, albeit in a more limited form than the more specialized psychics. To begin with Nick has no access to his psychic powers, but after a certain gameplay event (mentioned above) he begins to remember how to use them. Each remembering event is followed by a training level instructing the player in each powers use. There are a few psi powers that are featured in the game that the player cannot use. Nick's accomplice Sara, for example, has the power of telepathy (mind to mind communication).The Character Wei Lu has the power of illusion, sometimes called glamour. This is the ability to create visions or manipulate memories. Various bosses can use their power in a way the player cannot, for example Jov Leonov can use his mind control power to turn his soldiers into walking bombs and reverse the players movement controls. Psi-Ops introduced a new multiplayer engine in which a single character is controlled by two physical players. In most cases, the first player controls the legs and movement of the in-game character, while the second player controls the weapon and PSI power use of the character. Aside from the unusual control setup, the multiplayer story is exactly the same as the single player version.
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Post by Seth Drakin of Monster Crap on Mar 11, 2008 20:21:29 GMT -5
76. Burnout 2: Point Of Impact Burnout 2: Point of Impact is the sequel to the popular racer Burnout. The game was created by Criterion Games and was published by Acclaim. It launched in 2002 for the PlayStation 2. It then launched for the Gamecube in early April 2003 and then the Xbox in late April of the same year in a special edition developers cut with improved features. Burnout 2 gets most of its fame from the much-loved crash mode, where the player tries to crash and cause as much insurance damage as possible. In 2004 the sequel Burnout 3: Takedown came out and immediately went to the number one spot in video game sales. The game takes place this time around the United States, and includes real-world cities, landscapes, and roadways from the USA: the only difference are the track names. Each track has a little bit of everywhere (East versus West United States), though visually the locations appear to all be of West Coast origin. Like its predecessor, Burnout 2: Point of Impact's many race tracks have unique soundtracks that give one's self an even greater feel for the location: a coastal road may have music that coincides with surfing and electric guitars, whereas a city circuit may have fast-paced, techno-based music. The basic gameplay of Burnout 2 is simple: race circuits around a track, either by yourself or against computerized or player opponents. However, the track features mass traffic, complex junctions and obstacles which can make driving at high speeds difficult. In order to travel faster, the player needs to accumulate 'Boost' (nitrous, in other words). This can be done by: * Driving down the wrong side of the road. (Oncoming) * Skidding around corners at high speeds. (Drift) * Swerving to avoid traffic. (Near-Miss) * Hitting jumps at speed to gain lift. (Air) Colliding with traffic or scenery causes the car to lose control and deform in a realistic fashion. After a short interval a replacement car then appears on the track without damage, but with a loss of boost. In Crash Mode, there are glitches that will allow you to get an enormous score. One glitch is the flying truck glitch. This glitch is an explosion of a truck, and it happens when a truck is jackknifed at more than 90 degrees. It will be sent incredibly quickly into the sky and if it hits buses, the buses will spin at a massive speed, giving many points. Another glitch occasionally happens when a truck explodes, but stays on the ground, without flying up at all. This kind of glitch can also give an enormous score. The Xbox version of Burnout 2 is subtitled the Developers Cut featuring 21 new car skins. It also features an Xbox live online leaderboard, which is the first use of Xbox live on a Burnout game. The GameCube and Playstation 2 versions include all custom cars from the Xbox version, but they do not have customizable skins, online functions, or custom soundtrack functions.
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Post by Seth Drakin of Monster Crap on Mar 11, 2008 20:28:11 GMT -5
Countdown Update
125. Harry Potter And The Chamber Of Secrets 124. Silent Scope Complete 123. SSX 3 122. Madden NFL 2005 121. Jurassic Park: Operation Genesis 120. Star Wars: The Clone Wars 119. Darkwatch 118. The Lord Of The Rings: The Third Age 117. The Simpsons: Hit And Run 116. Rainbow Six 3 115. Madden NFL 08 114. Blitz: The League 113. Mafia: The City Of Lost Heaven 112. Dungeons And Dragons Heroes 111. WWE Wrestlemania 21 110. World Soccer Winning Eleven 8 International 109. Tom Clancy's Splinter Cell 108. GUN 107. NHL Hitz Pro 106. Top Spin Tennis 105. Rocky 104. TransWorld Surf 103. Lego Star Wars II: The Original Trilogy 102. MechAssault 101. Legends Of Wrestling II 100. NCAA March Madness 2005 99. WWE Raw 2 98. Brute Force 97. Metal Slug 3 96. Fahrenheit aka Indigo Prophecy 95. NCAA Football 06 94. Stubbs The Zombie In "Rebel Without A Pulse" 93. Midnight Club II 92. Showdown: Legends Of Wrestling 91. The Punisher 90. Dead Or Alive Ultimate 89. MVP Baseball 2005 88. Harry Potter: Quidditch World Cup 87. Shenmue II 86. Blinx: The Time Sweeper 85. GoldenEye: Rogue Agent 84. Fight Night Round 2 83. Midnight Club 3: DUB Edition 82. The Incredible Hulk: Ultimate Destruction 81. NASCAR 2005: Chase For The Cup 80. Evil Dead: A Fistful Of Broomstick 79. Timesplitters 2 78. Def Jam: Fight For NY 77. Psi-Ops: The Mindgate Conspiracy 76. Burnout 2: Point Of Impact
Check back tomorrow when we enter the Top 75 part of our list.
Next five clues are:
* Albert Pujols Is On The Cover
* Considered......
* Introduction Of Revert
* Mini-Game Frenzy
* Regeneration X
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Post by Seth Drakin of Monster Crap on Mar 12, 2008 8:32:14 GMT -5
75. Evil Dead: Regeneration Evil Dead: Regeneration is a video game for the PlayStation 2 and Xbox video game consoles and PC. It is based on the movie trilogy The Evil Dead and puts the character in similar environment but with new weapons and traditions. It is unconnected to the previous game Evil Dead: A Fistful of Boomstick. The game portrays what would have happened if Ash wasn't sucked into the past at the end of Evil Dead II. Ash Williams is locked away in an asylum for the criminally insane, as a result of the events that took place in The Evil Dead and Evil Dead II. Convinced the world thinks he is crazy, the truth is much more nefarious. His doctor, Dr. Reinhard, somehow in possession of Professor Raymond Knowby's diary and the Necronomicon ex Mortis, plans on using the books to bring about his ascension to power. In the process he releases an army of Deadites on the unsuspecting world and it is Ash's job to stop the doctor and put the Deadites back where they belong. Characters are: * Ashley J. Williams - The reluctant hero of the story, voiced by cult icon Bruce Campbell. Instead of being sucked back to 1300 A.D., he was committed to an insane asylum for the 'mass murders' he was responsible for back at the cabin in the woods. He tends to be wise cracking and has a strong disliking to deadites, including Sam. He is one of the few that survive the events of Reinhard releasing the evil back into the world, and fight to both escape the asylum and put a stop to the deadites. He also has a thing for Sally, his lawyer. * Sam - Ash's half-deadite sidekick, voiced by Ted Raimi. He's a dwarf, about as high as the midpoint of Ash's thigh, and before his current state was involved in criminal activities (a few stories of which he'll drop bits of during the game). Sam can't be killed: he dies many times during the game (a few times thanks to Ash himself whether accidental or otherwise) and rises back anew, serving as one of the game's mechanics. He also has some of the knowledge of the incantations necessary to close the portals allowing the evil to enter the world. His main goal is to get revenge on Reinhard for causing his current condition. * Professor Raymond Knowby's Ghost - Raymond Knowby discovered the Necronomicon ex Mortis, and took it back to his cabin with his wife Henrietta to translate the book. In translating the text out loud to a recorder, he allowed Kandarian spirits to possess the living, and his wife was taken by them. When her body finally died, he couldn't bring himself to dismember her corpse (the only way to force the spirit out for good) and instead buried her in the fruit cellar of the cabin. It was his recording Ash discovered when he and his girlfriend, and others went to the cabin, and in playing it released the demons once more. Knowby's spirit assists where ever he can in sealing the evil again. * Sally Bowline - Ash's Lawyer, and subsequently his love interest. She steals Knowby's diary from Reinhard's office and after reading it begins to believe that Ash just might be telling the truth and isn't actually insane. She leaves the asylum before Reinhard reads from the Necronomicon, sparing her from the fate of everyone else trapped in there. Her car appears to be an Oldsmobile Delta 88, a staple in Sam Raimi's productions. * Dr. Vladimir Reinhard - The main antagonist, and the one that spawns the events leading to the events of the whole game. He's also the one responsible for Sam's current condition of being a deadite without giving up his free will, something he was interested in for himself. He succeeds to a point, only to be taken by the evil force to its home dimension, to disperse orders to the undead troops to recover Knowby's diary and stop Ash. His means of treating the patients at the asylum before the game seem very questionable, given some of his pre-recorded messages that play over its P.A. system. Bosses are: * Sparky - A victim of overdone electroshock therapy, now a deadite, that utilizes electricity as a weapon. * Necromancer Queen - A massive undead monster bound to her crypt. Uses Necromancy and other summoning-type spells. * Major Miner - A deadite miner possessed and strengthened by an evil spirit. Uses two giant hammers as weapons. * The One That Got Away - A massive mutated, armor-skinned rat/fish hybrid. * Deadite Reinhard - Dr. Reinhard powered up into a massive troll-like being due to the Necronomicon.
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Post by Seth Drakin of Monster Crap on Mar 12, 2008 8:34:28 GMT -5
74. MVP Baseball 2004 Step up to the plate for the second iteration of EA Sports' MVP Baseball. You can sim, manage, or play your way through 120 years of your MLB, AAA and AA franchise. Manage and play as all three teams - develop your farm and win the World Series - even the Tigers have a chance! Two mini-modes let you play head to head with friends or the CPU to test your batting and pitching skills. You can also play in classic fields using classic players like Babe Ruth and Jackie Robinson. Hundreds of uniforms to choose from and thousands of animations to bring the players to life.
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Post by Seth Drakin of Monster Crap on Mar 12, 2008 8:40:53 GMT -5
73. Tony Hawk's Pro Skater 3 Tony Hawk's Pro Skater 3, often called THPS3 or Tony Hawk 3, is a video game in the Tony Hawk's series. It was developed by Neversoft and published by Activision in 2001 for the Nintendo GameCube, Game Boy Color, PlayStation 2, and PlayStation. In 2002, it was published for the Nintendo 64, Xbox, PC and Game Boy Advance. It was the first game released for the PlayStation 2 supporting online play, and the last game released on the Nintendo 64 in the United States. This game saw the introduction of the revert, a trick that enabled vert combos to be tied together with a manual, by tapping a button when landing in a quarterpipe. This allowed for much longer combos than in the previous two games, where landing in a quarterpipe would finish a combo. The game also added hidden combos. These were variations on standard tricks that could be performed as grab, flip, lip, or grind tricks. For example, double-tapping the kickflip button would, naturally, make the character perform a double kickflip. This system would later be refined in Tony Hawk's Pro Skater 4. The game was also unusual for having advertising in the form of billboards; while the previous games in the series featured advertising, non-skating brands can be seen for the first time. Such brands include McDonald's, Nokia and Jeep. The line-up from Tony Hawks Pro Skater 2 remained, except Bob Burnquist being replaced by Bam Margera because of contractual commitments to another game (he would return in Pro Skater 4). Featured skaters are: * Tony Hawk * Steve Caballero * Kareem Campbell * Rune Glifberg * Eric Koston * Bucky Lasek * Bam Margera * Rodney Mullen * Chad Muska * Andrew Reynolds * Geoff Rowley * Elissa Steamer * Jamie Thomas Bonus skaters are: * Darth Maul * Wolverine * Officer Dick * Private Carrera * Ollie the Magic Bum * Kelly Slater * Demoness * Neversoft eyeball * X-Ray The game features the following levels: * Foundry * Canada * Rio Ruckus * Suburbia * Airport * Skater Island * Los Angeles * Tokyo * Cruise Ship When one beats the game a certain number of times in the GameCube, Playstation 2, PC, and Xbox versions, one can unlock levels from the original Tony Hawk's Pro Skater: * Warehouse * Burnside * Roswell On the Xbox there is also an unlockable stage called Oil Rig which was later used (with retexturing and ambient life) in the 2005 Neversoft release Tony Hawk's American Wasteland. On the PlayStation and Nintendo 64, the bonus level is a downhill stage in Rio Ruckus, which would later be in the PS2/Xbox versions of Tony Hawk's Project 8, another game Shaba had involvement in. Several objectives revolving around terrorists were cut from the airport level, because the release date was considered too soon after the September 11 attacks.[citation needed] However, a sound file named 'terror_theme' can be found on the PC CD-ROM.
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Post by Seth Drakin of Monster Crap on Mar 12, 2008 8:43:21 GMT -5
72. Fuzion Frenzy Fuzion Frenzy is a launch title for the Microsoft Xbox. At its core, Fuzion Frenzy is a four-player party game featuring 45 different mini-games (not including the titular Fuzion Frenzy). A demo of the game was included with some other launch titles in the US, including Halo, Munch's Oddysee and Amped. The title was among the first to be released as a part of the Xbox Originals program. A sequel was later released for the Xbox 360, entitled Fuzion Frenzy 2. Up to four players can compete in two different game modes: "Tournament" or "Mini-Game Frenzy". Mini-Game Frenzy is the simpler of the two, involving players selecting individual mini-games while an ongoing tabulation of wins per player is maintained. In contrast, the Tournament mode is the core game mode, where players attempt to earn the highest number of points after playing through two or more play zones. Tournaments potentially involve six zones, each with its own set of mini-games: * Coliseum - Rolling Ball and Ice Car minigames. * Downtown - Fireworks and Music minigames. * Outlands - Demolition and Tail minigames. * Military Zone - Pod and Tank minigames. * Power Station - Hopper and Splat minigames. * Waterfront - Jetboat and Orb minigames. During game setup, players choose from one of six personas (the differences are cosmetic only), with extra player slots being filled by computer AI. The number of zones to play through is also selected (2, 4, or 6). The exact zones which are used during play (if fewer than 6) are determined randomly. Unlike other party games such as the Mario Party series or Sonic Shuffle, Fuzion Frenzy has no overarching game board; rather, players proceed from one random mini-game to another, and from zone to zone, in an order determined without player input. The traversal between zones is depicted as a route on a map which never crosses itself, limiting the possible transitions between zones. In each zone, three random mini-games are played. For mini-games which are team games, players are paired randomly. At the conclusion of each mini-game, players (or teams) are awarded a number of orbs proportional to their final standing (1st through 4th) in the event. These orbs serve both as points and as currency that can be wagered during the "Fuzion Frenzy" portion of the game. After every three mini-games, a "Fuzion Frenzy" is initiated, with the winner being declared the overall winner of the zone. Before the Fuzion Frenzy begins, players decide whether to bank their orbs (converting each orb directly into 10 points), or to gamble with their orbs (by putting them into play during the Fuzion Frenzy). Each player must gamble a minimum of three orbs, with the maximum being equal to the number of orbs earned during the previous three mini-games. Gambling can be helpful in attempting to re-take the lead, but is obviously not without risk. During the Fuzion Frenzy, players attempt to pick up orbs which periodically appear and then deliver them to glowing goals in order to score points. However, a player can only pick up colorless (white) orbs or orbs that match their color. The number of orbs which appear in each player's color is equal to the number wagered. Players can carry more than one orb at once, and delivering more than one orb at a time provides a score bonus. For example, a single orb is worth 10 points, while two orbs are worth 30 points. While the scoring mechanism encourages players to grab several orbs before visiting a goal, other players can steal orbs by successfully attacking players carrying them. Once a player picks up an orb, anyone can steal it, so a wagered color-coded orb can be lost in this fashion. To add to the chaos, there are various power-ups which periodically appear, providing temporary effects such as invulnerability, speed, or increased offensive power. The different arenas also have unique hazards that are dependent on the theme of each arena. For example, the Power Station stage gets flooded when a participant presses an activation button. After a certain period of time, the Fuzion Frenzy ends and a winner is determined, based on points earned. These points are added to a player's total, and it is this total which actually determines the winner at the end of the tournament. Thus, it is possible for a player to not place first at the end of the game even after narrowly winning the majority of the Fuzion Frenzy events.
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Post by Seth Drakin of Monster Crap on Mar 12, 2008 8:50:17 GMT -5
71. Armed And Dangerous Armed and Dangerous, often shortened to AnD, is a video game created by Planet Moon Studios and released by LucasArts. It is a third person Action/Adventure Comedy shooter which parodies both other games and several other media such as Lord of the Rings, Star Wars and Monty Python's Holy Grail, using humorous in-game dialogue and cutscenes. Armed and Dangerous is a third-person shooter action game, the camera hovering behind Roman, the player character, at all times. The game is played mostly on foot, with most levels incorporating usable gun emplacements, although there are some base defense levels where the player is inside a movable gun turret mounted on rails on top of a defensive wall; these levels are played in first-person. Playable weaponry and equipment in Armed and Dangerous is a mix of shooter staples, including bolt-action and sniper rifles, submachine guns and rocket launchers, but also more unusual fare like the 'Land Shark Gun', which fires into the ground a rapidly-maturing infant Land Shark, a creature that 'swims' through the earth, seeking out and devouring enemies. Other unusual devices include a miniature black hole, a gas grenade that turns enemies against each other and a device that temporarily reverses gravity, causing enemies to 'fall' into the sky, before the device shuts down, returning gravity to normal and returning affected enemies to earth, the fall killing them. Apart from weaponry, some of the later levels equip the player with a jet pack, allowing flight over moderate distances. For most levels, with the notable exception of base defence and jet pack levels, the player is accompanied by two AI controlled allies, Q and Jonesy. These allies can be 'killed' during levels, but will return in the next level (where applicable). Armed and Dangerous takes place in a small, fictional country called Milola which is under the tyrannical rule of the evil King Forge. The game centers around a band of thieves and the only militant resistance to the King, a group called the Lionhearts by the people for their bravery. The group is led by a career criminal named Roman, his childhood friend Jonesy, one of the King's tea-obsessed robot bodyguards-gone-rogue named Q, and Roman's adopted father, Rexus. The eventual goal of the game is to 'pull off the ultimate heist' and recover the Book of Rule, an ancient artifact with the power to destroy the King's empire. The Lionhearts are three gun-toting rebels comprised of a closely knit team of friends and a senile (not so wise) blind seer. They are the only people brave and crazy enough to stand up and rebel against the rule of King Forge. Trying to stop the oncoming war of Milola, acts committed by the Lionhearts to date include sabotage, theft and (assumed) kidnap, mainly trying to do anything to cause the fall of King Forge. The Lionhearts just so happen to be (unwittingly) part of an ancient prophecy for the future of Milola. Previously the group, escaped from prison together, stole from the rich and gave to the poor, but aren't well received by the public and are more recognised in the local pub than by their heroic acts. Roman is the game's player character. Raised in poverty and having to scrape by any way he can, Roman is the sort of man that anyone would want by their side when the bullets start flying. He is clever, courageous, and cocky; A master thief and extremely skilled with many weapons...on the outside he appears to believe that the King's iron grip on the world is insurmountable, it's a dog eat dog world, but inside he really has a glowing heart and would do anything for his mates. * Roman is armed with a Hawkings rifle, Flemming Machine Gun and Sticky Grenades. * Rexus is his father figure. * Wears the mask to look like a bandit. * Has a stereotypical Cockney accent. Jonesy is an anthropomorphic mole who happens to be Roman's oldest friend, He's an explosive expert and loves nothing more than a good old-fashioned bomb, as he tends to identify with anything that blows up when messed with. Jonesy's a rather irritable moleman and is short of stature and patience. His homeland was destroyed by King Forge, He cares about nothing and nobody except for Roman and Q; as they're all he has in the world. First and foremost he believes the Lionhearts should look out for themselves and make off with the loot, wherever the loot may be. * Jonesy laughs at explosions. * Has a twisted sense of humour. * Takes on enemies with his twin set of Molmers Pistols. * Is quite belligerent. * Curses a lot. * Jonesy has a Scottish accent. Originally one of the King's elite robotic guards, Q became painfully self aware during a tea experiment, and found himself attempting a conversation with a conveyor belt. He tried to convince the other robots to leave with him, but they were programmed to ignore everyone except King Forge's officers. Q was charged and sent to prison, marked for the scrap heap. Where Roman and Jonesy found him, Roman was the first fellow to ever treat Q like a person and so they became good friends. Q has taken upon himself the duty of being Roman's servant, often making him tea and being fiercely protective of him. Q is a vain, well-spoken, and debonair robot... although he never, ever refers to himself as a robot. He is more refined than the other Lionhearts, and tends to have his own level of humour. * Has his own customised Chaingun. * Easily distracted, slow witted, calm and relaxed. * Is known to adopt a 'surfers accent'. * His plans often don't have the desired effect. * Gives Roman tea in the midst of battle. * Believes that Roman wears his mask to hide bad teeth. Rexus was once a world-famous seer, but a certain head trauma he received 31 years ago has made his ability to remember his past a bit foggy. Actually, he can't remember anything. Over the years he has degenerated into blindness, madness, and smelliness. He is universally hated for losing the Book of Rule, and so moved to Bergog Wasteland to escape persecution. Rexus is ancient, filthy, smells like a cesspit, and is constantly followed by a cloud of flies, which he refers to as "his only friends". Although blind, Rexus has a powerful sixth sense, although he thinks it's due to the huge glass eyes he sometimes stuffs into his sockets. * King Forge wants him captured. * Sealed the 'Book of Rule' with a magic spell and made it into a book about basket weaving, which bizarrely causes those who read it to become obsessed with weaving baskets of all sizes. * Has a bad memory and is going senile. * Appears to have had an interesting relationship history. * Has two glass eyes, although he only wears one during most of the game. * Still has some amount of power, and uses it to help the Lionhearts occasionally, for example getting some of the King's guards to surrender by convincing them they're French causing them to drop their weapons and ran away. During the cinematics, various characters add to the plot in AnD King forge is the evil ruler of Milola, he is a descendant of a long line of evil Kings, due to a curse many centuries ago. He recently introduced an invention called the Lime Dixon, (a water engine) instead of using natural resources to power his army. Later to be known as the 'Lime Dixon assault', he successfully conquered Milola. voiced by Tony Jay. Stig is one of the next generation of kings, and due to an ancient curse on his family is a good-natured dimwit as opposed to an evil genius like his father, King Forge. He has the characteristics of a neanderthal and has to take special medicine. Stig doesn't really know what is going on half the time and has a very limited vocabulary comprising of 'uhhh...' and 'Stig' prefixed to sentences about what he likes, hates or does. He also has a 'interesting' trick involving his head and his table. Captain Vindaloo is Forge's right-hand man, sly and cunning, with a serpent tongue; he is an agent for Forges evil actions. Vindaloo commands the army of Forge. He doesn't like Prince Stig in strategic assault formations. Lily is a sweet little girl that believes in and befriends the Lionhearts, perhaps a little too happy at times and incredibly rude to Jonesy. The Lionhearts soon find out that she is an important part of the future for the fate of Milola. Henry used to be a hero, the oldest soldier in Dick Turpin village, his granddaughter respects him, the mayor and his village respect him. Now he's an old man. an old, senile, half naked, shouting man brandishing a spear and plagued by haemorrhoids. He's not very helpful in the quest, but he just so happens to have invented a 'flying machine' years back. He also continually mistakes people for and rambles about a person called 'Jimmy'. The three robots in charge of the towns gardening. They can do anything involving gardening, but are especially proud of their hedge-rows. Even when the bots happen to be reprogrammed into war-bots, these characteristics remain; and force their way into the Milola war, protecting the countryside, green and plants. Citing "Death To the Salad Eaters!" as their motto. Nothing is more important to them then plant life, even threatening to execute a farmer for harvesting his crops, or prioritising a single flower over a small child in the middle of a battlefield. Brother Zoltof is the oldest of the basket weaving obsessed Wildwood Monks. He is one of the few monks against King Forge's plan to turn the Lionheart's homeland of Midden into an amusement park. Late in the game he will assist you with information, both about the King's plan and about the Book of Rule. During his and the Lionhearts firt meeting (in the book tower) he takes an arrow through the head which apparently does not phase him. Throughout the rest of the game he has still yet to remove the arrow and there it remains, lodged in his brain.
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Post by Seth Drakin of Monster Crap on Mar 12, 2008 8:57:18 GMT -5
Countdown Update
125. Harry Potter And The Chamber Of Secrets 124. Silent Scope Complete 123. SSX 3 122. Madden NFL 2005 121. Jurassic Park: Operation Genesis 120. Star Wars: The Clone Wars 119. Darkwatch 118. The Lord Of The Rings: The Third Age 117. The Simpsons: Hit And Run 116. Rainbow Six 3 115. Madden NFL 08 114. Blitz: The League 113. Mafia: The City Of Lost Heaven 112. Dungeons And Dragons Heroes 111. WWE Wrestlemania 21 110. World Soccer Winning Eleven 8 International 109. Tom Clancy's Splinter Cell 108. GUN 107. NHL Hitz Pro 106. Top Spin Tennis 105. Rocky 104. TransWorld Surf 103. Lego Star Wars II: The Original Trilogy 102. MechAssault 101. Legends Of Wrestling II 100. NCAA March Madness 2005 99. WWE Raw 2 98. Brute Force 97. Metal Slug 3 96. Fahrenheit aka Indigo Prophecy 95. NCAA Football 06 94. Stubbs The Zombie In "Rebel Without A Pulse" 93. Midnight Club II 92. Showdown: Legends Of Wrestling 91. The Punisher 90. Dead Or Alive Ultimate 89. MVP Baseball 2005 88. Harry Potter: Quidditch World Cup 87. Shenmue II 86. Blinx: The Time Sweeper 85. GoldenEye: Rogue Agent 84. Fight Night Round 2 83. Midnight Club 3: DUB Edition 82. The Incredible Hulk: Ultimate Destruction 81. NASCAR 2005: Chase For The Cup 80. Evil Dead: A Fistful Of Broomstick 79. Timesplitters 2 78. Def Jam: Fight For NY 77. Psi-Ops: The Mindgate Conspiracy 76. Burnout 2: Point Of Impact 75. Evil Dead: Regeneration 74. MVP Baseball 2004 73. Tony Hawk's Pro Skater 3 72. Fuzion Frenzy 71. Armed And Dangerous
Next five clues are:
* Blaze Is A Hidden Character
* Crypto
* Impact Punches And ESPN Classics
* Kill Governor Griffon
* Well Known To Launch The Career Of Pop Punk Band Yellowcard
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Post by Seth Drakin of Monster Crap on Mar 12, 2008 11:15:57 GMT -5
70. Destroy All Humans Destroy All Humans! is a video game developed by Pandemic Studios and published by THQ. It was released for the Xbox and PlayStation 2 computer entertainment systems on June 21, 2005. The game is set in 1950s U.S. and parodies the lifestyles, pop culture, and politics of this time period. The player controls Cryptosporidium 137, a member of the Furon race of aliens, who has come to Earth to harvest DNA from humans to continue the cloning process of his species. Destroy All Humans has gameplay similar to the Grand Theft Auto series. In Destroy All Humans!, players assume the role of Cryptosporidium 137 (Crypto for short), a warrior and member of the Furon alien race. After centuries of warfare against inferior species using unchecked nuclear weaponry left their species impotent and without genitalia, the Furons were unable to reproduce sexually and became forced to turn to cloning as means of reproduction, as well as a process by which to achieve immortality. However, after generations of clones, the Furon DNA is degrading, and each clone is becoming less and less stable. Fortunately for the Furons, a Furon scout ship came across Earth many millennia ago while returning from destroying the Martians. The Furon spacefarers eventually bred with the ancestors of the human race for an unknown reason at some point in time, inserting a strand of Furon DNA into the human gene pool. Because of this, it is revealed, each human contains a small amount of Furon DNA in their genetic code. Crypto is sent to Earth to harvest this DNA from human brain stems, locate and rescue his previous clone, Cryptosporidium-136 (referred to as his brother in the instruction manual), and spearhead a Furon invasion of Earth. The game is set up in a "sandbox" fashion, much like Pandemic's January 2005 game, Mercenaries. The player has a selection of weapons and mental abilities at their disposal, as well as access to Crypto's flying saucer. Destroy All Humans! implements the Havok physics engine, allowing for ragdoll effects on bodies and highly destructible environments. The 1959 B-movie Teenagers from Outer Space becomes available to view once the main story campaign has been completed. The game starts with Cryptosporidium-136 being captured by the US army in the desert after attempting to land on top of a missile. Some time later, Orthopox 13 and Cryptosporidium 137 head to Earth, seemingly at first to rescue 136. Crypto arrives at Turnipseed Farm in the Midwest, where he at first mistakes cows for being Earth's dominant life-form. The Majestic are alerted to the Furon presence after Crypto decimates an army taskforce. Orthopox then reveals to Crypto that their mission on Earth is to extract human brain stems, which contain Furon DNA given to them by Furon scouts eons ago, in order to save the genetically dwindling Furon race. After several missions in the Midwestern town of Rockwell and the California suburb of Santa Modesta, Crypto and Orthopox become aware of Majestic, and then begin crippling government attempts to stop them by performing acts such as destroying Area 42 with an atomic bomb and killing General Armquist. Throughout the game, Crypto's various acts are covered up by the government and media, which attribute them either to freak accidents or communism. The game climaxes in Capitol City (essentially Washington DC), where Crypto assassinates President Huffman, and then massacres most of the US Congress in a scene similar to Mars Attacks!. Soon, the US government seemingly surrenders to the Furons, and then Crypto meets Silhouette, leader of Majestic, in front of the Capitol. After a brief scuffle with Silhouette, Crypto discovers that 'he' is a woman. Silhouette unviels the Roboprez, which is a towering mech controlled by President Huffman's brain. Crypto defeats Roboprez in his saucer, and then defeats Silhouette in a firefight at the Octagon. As Silhouette dies, she reveals that there are other Majestic divisions all over the world. Crypto, however, is confident that without Silhouette's leadership, Majestic will be totally useless in resisting the Furon takeover. The game ends with Huffman making a televised speech, assuring America that the recent events were the work of Communists, who have poisoned the US water supply, and as a result testing centers have been set up all across the country to scan people for harmful toxins. People are then shown being herded by Army soldiers into strange machines, apparently for brain stem extraction. Huffman is then revealed to be Crypto in disguise, who voices his pleasure at his success. Characters are: * Cryptosporidium 137 — Wise-cracking, Jack Nicholson-esque protagonist of the game. He has an unlimited amount of clones that will take his place if he dies during a mission, all of which have the same personality, but an increasing number appended to their name (Crypto 138, Crypto 139, and so on). His name comes from the Cryptosporidium protist. He likes destroying things, and uses one liners a lot. Voiced by Grant Albrecht. * Cryptosporidium 136 — Crypto 137's "brother," who he is sent to Earth for a mission similar to 137's, collecting human brain stems. Unfortunately, Crypto 136 met an untimely end at the hands of human scientists: sacrificed and dissected in the name of science. Crypto is enraged when he discovers this, and his hatred for humans becomes personal. He presumably had the same personality as 137, as Crypto refers to him as 'me' sometimes. * Orthopox 13 — A Furon scientist who sends Crypto on his missions, and supplies Crypto with saucer and weapon upgrades. Called "Pox" by Crypto, he is the fatherly figure to Crypto. Contrary to what appearances may suggest, Orthopox is not the Emperor of the Furons. The emperor himself is never named or shown during the game, though he is mentioned in one level at Capitol City. His name comes from the genus Orthopoxvirus. He is voiced by Richard Steven Horvitz, who, in what is likely not a coincidence, provided the voice for the titular character in the cartoon Invader Zim. * Bert Wither — Respected Ukrainian radio newscaster, used by the Furons because of the influence he has over people. With Orthopox tracking his broadcasts throughout the game, he also serves as an informant of sorts. Voiced by Jim Ward who also played Captain Quark in the Ratchet & Clank series. * General Armquist — Leader of the American military, out to destroy all Furons (which he believes are stunted Communists). He walks with a slight limp on his right side. His mannerisms seem to be a parody of those of Joseph McCarthy. Voiced by John Cygan. * Silhouette — Shadowy masked figure who seems to be leading Majestic against the Furons. Not much is known about this person, only that Silhouette is female, and that she wants to dominate the world. Voiced by Nika Futterman. * President Huffman — The President of the United States. Not much is revealed about him in the game, although if the player manages to scan him, his thoughts are revealed to be somewhat sadistic. Most likely based on the Reverend William Huffman who was an alleged witness to the 1941 "UFO Crash" in Cape Girardeau, Missouri. Voiced by Andre Sogliuzzo. * Sleepy Ernst — A scientist in the employ of Majestic and a popular TV personality, Ernst suffers from narcolepsy. He is voiced by Bob Joles. * Mayor — Two mayors are seen in the game: the mayor of Rockwell and the mayor of Santa Modesta. In both towns, the mayor is a popular politician who is instrumental in Crypto's plans. Voiced by Jim Ward. * Miss Rockwell - She appears only in the level, "Earth Women Are Delicious", at Rockwell, and her real name isn't given. In the mission where she is present, Crypto must find a human that is unintelligent and probe them to understand humans. By scanning two men and the mayor at the fair, Miss Rockwell will appear to be the perfect candidate. Crypto then must implant a command in her brain that tells her to return to his saucer. While doing so, she can be heard saying hilarious lines, and will sing Sandman upon arrival at the saucer. She disappears after the cinematic, and in the regular newspaper breaks in-between levels, it will be revealed that she was committed to Shady Pines Sanitarium after the fair was destroyed. Her abduction will also be brought up when Armquist attempts to gain support from the other military generals at Union Town, and in the game's sequel, Destroy All Humans! 2. Destroy All Humans! is set in the 1950's United States (the exact year is not specified throughout the game, with 1954 and 1957 being implied to be the year, and the second game suggesting 1959) and consists of six settings. These include: * Turnipseed Farm, a Midwestern farm community. A two-lane highway runs through the area. Possibly based on Cape Girardeau, Missouri where a 1941 UFO crash supposedly took place. * Rockwell, a small, rural town, also located in the Midwest. The town is home to a drive-in theater and a military base. The name is a pun on both sentimental artist Norman Rockwell and the Roswell UFO incident, as indicated by Orthopox when you return to the mother ship for your second mission ("Roswell, Rockwell. That's the last time I take directions from a Cryptosporidium!") * Santa Modesta, a happy, idyllic Southern California suburb. * Area 42, an Area 51-style military base in the desert. A Majestic laboratory is also located there. * Union Town, an Eastern seaboard industrial city. The city is probably a representation of Norfolk, Virginia, judging by the city's location on the map (south of Capitol City) and its industrial atmosphere. * Capital City, the game's version of Washington, D.C. Nearly all buildings and structures in these environments can be destroyed, although humans can become alarmed by Crypto's presence at these locations, and while some run or hide, others are armed and will fight back. An alert system, much like Grand Theft Auto's "wanted level," denotes how much attention Crypto has attracted, which can lead to police, military, and eventually a shadowy group called the Majestic joining the chase. Military technology in the game is depicted as being far more advanced than it was in the real 1950s, with the US Army having possession of robots, sentry guns, automated anti-air batteries, Tesla coils, and mechs. The Majestic group also seems to be equipped with energy weapons, although it could be assumed that they are reverse-engineered Furon technology (they are also similar to the weaponry in Men In Black II, a video game based on the movie series of the same name). The hub of the game is the Furon mothership, in orbit around Earth, which greatly resembles the alien mothership from Close Encounters of the Third Kind. From there you can receive missions, upgrade weapons, and view unlocked content. This is also the portal to each of the game's Earth settings. Coming from the planet Gorta in the Proxima Centauri system, the Furons are aliens that have a similar appearance to Greys (aside from their mouth of sharp teeth) and are a highly advanced race, who use their technology not only for science, but also for war. And since they are a warlike race, their weaponry is extremely deadly. It is revealed that use of unregulated atomic weaponry caused a fatal mutation in the Furon race. They could no longer procreate, due to their complete and utter lack of genitalia. Using their advanced biotechnology, they began cloning themselves rendering each Furon basically immortal, with memories and personality somehow being transferred to each new clone. However, with each new clone the errors start to appear in the genetic material leading to unpredictable results. Without an infusion of uncorrupted Furon DNA they will clone themselves into extinction. The Furons have a wide range of weaponry. The clones sent down to Earth, called Cryptosporidium, carry four weapons with them. All weapons (except the Anal Probe) can be upgraded by obtaining and spending "DNA", the game's currency. At the start of the game, the Zap-O-Matic is the only weapon available, but the other weapons are unlocked during the course of the story: * Zap-O-Matic: This emits a blue electricity bolt at the enemy, wearing down the battery. The battery recharges after a period of time. Upgrading allows for the lightning to jump to multiple enemies at once. * Anal Probe: Shoots a green jelly-like ball with a green trail into the anus of the victim. It has unlimited ammo, but it must be charged to get the maximum effect. A single uncharged shot will cause certain people to run into the hills grabbing their bottoms (this does not happen all the time; for this to happen, you may have to shoot the target several times). Shooting a fully charged anal probe will cause the target to run clutching their anus for a short time, but the sheer impact of such a strong probe will cause the target's head to explode, giving the player the maximum amount of DNA possible from the target. Some targets require multiple charged shots before they are killed. No upgrades are available for this weapon. * Disintegrator Ray: Fires glowing orange bolts at the enemy, disintegrating them instantly. (Tougher enemies require multiple hits to be disintegrated.) Brain stems (which hold DNA) cannot be extracted from disintegrated targets, as the brains have been destroyed. The Disintegrator Ray can also be used to blow up vehicles. Upgrades include double and triple shots, which increase the firepower and fire rate. * Ion Detonator: The most destructive hand-held weapon. This weapon launches a grenade into the air; the range of the weapon is determined by the length of time the "fire" button is depressed. On the second pull of the trigger, the grenade detonates, "ionizing" anything in its blast radius (including Crypto, if he's too close). Upgrades include increased blast radius and damage. The Furons method of travelling is a heavily armed flying saucer, referred to in one mission as a Furon scout ship by Crypto. The weapons are as follows: * Death Ray: This shoots a red laser at the target, incinerating it. This is somewhat similar to the heat ray used by the Martian tripods from The War of the Worlds. * Abducto Beam: When activated, the saucer picks up anything from humans to tanks with a yellow beam of light. (Target must be in light for a short time so moving humans are harder to catch) The player then has the opportunity to move or throw the object around the environment, but you can cause them to slam into various obstacles for a hilarious effect. * Sonic Boom: Fires a blue, concentrated ball of sound at the target, damaging everything in the blast radius. This weapon also blasts anything not nailed down in different directions. * Quantum Deconstructor: The most lethal of all Furon weaponry. This launches a green blast of energy at the target, triggering a green radioactive explosion, obliterating everything in its radius. Equivalent to a very small nuclear bomb. In first mission it is mentioned that it could create a hole in the space time continuum. Crypto begins the game with the Death Ray and the Abducto Beam, while the other weapons are automatically unlocked as the game progresses. The Furons have many mental abilities. Using these requires "Concentration", which regenerates. Crypto apparently does not have the higher psychic functions possessed by a Furon such as Orthopox, but in 1950s America, his limited abilities are still impressive. * Psychokinesis: allows Crypto to pick up and move any target through the air with his mind, and throw them as he wishes. The player has to purchase upgrades if they want the ability to pick up cars, tanks and robots. Lifting the object eats up concentration, and the heavier the object the faster it runs out (so picking up a person will slowly use it up, but lifting a car or a tank will use it up a lot faster). Throwing an object uses a set amount of concentration, and if Crypto only has half, for example, of the required amount, then the object will only travel half the possible distance. Later in the game an upgrade allows Crypto to have another bar of concentration. * Cortex Scan: reading the minds of a human, or even an animal (usually not real thoughts but the noises they make), can provide comical insight into 1950s life, and also quickly replenishes Crypto's concentration. A lot of thoughts often include sexual, and occasionally homosexual, thoughts, some breaking the fourth wall. * Hypno Blast: grants Crypto the ability to implant commands into a human or animal, similar to hypnosis. The basic commands are: - Distraction: causes the target to sing and dance, distracting nearby humans and quickly reducing the alert meter. - Sleep: forces the target to sleep. Necessary in one mission only. - Follow Me: the ability to command targets to drive vehicles or walk to Crypto's saucer. (Only available if necessary for mission success.) - Deliver food: used only once, makes cook take you to Bert Withers' cave. - Drive the truck: another one-use command. This is used during the "Duck And Cover" mission. * Brain Extract This does exactly as it says. Like the anal probe, this ability explodes the head and extracts DNA from the target. The stronger the target (for instance Majestic agents) the longer it takes, and so the more concentration it uses. This refers to whether or not the target is alive or not. If the target has been killed (by Zap-o-matic, PK, or fire from a tank) then his DNA amount will be approximately half of what you could have got if the target was alive. The Furons can imitate the appearance of any nearby human. This allows a Furon to travel amongst humans unnoticed, or in two cases, take the appearance of a public figure to send out a message to humans. The HoloBob requires psy energy, or Concentration in the game, which can be continually replenished by reading the thoughts of unknowing humans nearby (or 'scanning' the humans, or animals (cows, chickens etc.)). This disguise is not without flaw, as the Majestic have the uncanny ability to see through and destroy the disguise. Crypto will flash red when nearing a Majestic and if he gets too close it will vanish. Various humans will fight Crypto on sight, in addition to human civilians who merely run away. A majority of the time, the enemies you may face are mostly determined by the Alert Level. The Alert Level is located on the upper part of the screen and it shows how alert the humans are. The more chaos Crypto creates, the higher the Alert Level will be. There are four levels: Warning (blue), Police (yellow), Military (orange), and Majestic (red). * Non-combatants -- These humans wield no weapons (although female civilians in Santa Modesta and Capitol City will warn Crypto that they have pepper spray or a mace when he follows them while holobobbing), and will run and hide when they see Crypto or his saucer in the air; they will just walk past it when it has landed on the ground. Non-combatants are split into 4 categories: civilians, crazies, politicians, and scientists, in ascending order of the amount of DNA they have. * Farmers: Farmers walk around Turnipseed Farm and Rockwell, carrying their shotguns everywhere they go. They will shoot at Crypto on sight. They are the weakest of the enemies. Although they are considered enemies, they appear as civilians on the mini-map. Cortex scans reveal them to be stupid, often with an odd "love" of their farm animals, and occasionally singing the Howdy Doody theme song. * Police: Sometimes patrolling the cities on foot or by car, they will appear once the alertness level reaches the second stage. They are armed with either pistols (Colt 1911s) or shotguns. They take more damage than farmers and regular civilians, requiring two disintegrator shots, more Zap-O-Matic, or longer brain extraction time. Cortex scans reveal them to be corrupt cops who feel they are above the law and often taking bribes. They are not present in Area 42, where they are replaced by the Army. * Army: Found patrolling by foot, like the police, in Area 42, Union Town, and Capitol City. They will also show up in trucks once alert level 3 is reached. They carry M1 Garand rifles. They are tougher than the police, and require three shots from the Disintegrator Ray to kill. Cortex scans reveal these soldiers to be disgruntled with the Army, but they remain due to their rather disturbing desire to shoot someone. When incognito, some of the soldiers will try to bribe the alien with Reese's Pieces, a reference to the movie E.T. * Majestic: Shown once in the first mission and then showing up later in the game as a threat, the Majestic patrol Union Town and Capitol City, and will arrive at alertness level four. They carry either blaster pistols or more powerful disruptor rifles that resemble Furon technology. The strongest of the humans. They are described by Pox as "Men in...really, really, dark brown". * Majestic Psi-Mutant: A Majestic agent with modified genes to access their dormant Furon DNA. However, they are much less intelligent than normal humans, as evidenced by their thoughts. An example is "One plus one equals...window. Hurr hurr hurr." They attack with force waves, can raise a defense shield, can send out waves draining Crypto of his mental reserves, and force Crypto to create a holobob. They have a very high DNA value if their brain is extracted. In most cases, the DNA is 150, but in some rare cases, it is as high as 300. In addition to human enemies, there are also machines. * Tanks: Typically seen at alertness level three with the Army. Tanks shoot at Crypto and at the saucer. They do little damage to the saucer, but one shot will nearly kill Crypto. The tank's splash damage can be used to the player's advantage. * Gun Turrets: Small automated machine guns that shoot on sight. * Anti-Aircraft Guns: They will lock onto Crypto on the ground, but will only fire at the saucer or if Crypto flies with the jetpack. * Anti-Aircraft Missile Turrets: They will only shoot at the saucer. They fire target-seeking missiles which do fair damage. * Powersuit Soldiers: Seen in Area 42, Union Town, and Capitol City, as well as briefly in Santa Modesta. Majestic collaborations with the military to create a large suit that looks robotic, but in fact has a human commander inside. Capable of shooting at Crypto or stomping the ground to release a shockwave. Powersuit Soldiers can see through Crypto's holobob. Although they look menacing, they can be easily destroyed by PK. * EMP Mines: Majestic tools which emit an electromagnetic pulse when Crypto comes nears them, temporarily disabling his weapons and jetpack. * Tesla coils: They will fire electricity bursts at the saucer, doing significant damage. They are best destroyed on foot as they can not fire at Crypto. * Land Mines: In Area 42 & some other places, mines will be planted that will explode the minute anything touches them. * Air Mines: In Area 42 & some other places, Hot Air Balloons will float around that will explode the minute anything touches them. There are also three boss characters: * Armquist: Armquist will pilot a giant exo-suit. More powerful than the basic robots, it will fire basic shots, a barrage of missiles that will rain down on Crypto, and can stomp the ground if Crypto is nearby, knocking him down. * Roboprez: Essentially, the brain of President Huffman placed in a 50-foot-tall robotic body. He fires homing missiles and a powerful energy blast. * Silhouette: This final battle takes place at the Octagon. Silhouette is armed with a pair of laser pistols, and has the ability to shield temporarily and heal.
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Post by Seth Drakin of Monster Crap on Mar 12, 2008 11:21:48 GMT -5
69. Mortal Kombat: Deadly Alliance Mortal Kombat: Deadly Alliance is a fighting game developed and produced by Midway. It is chronologically the fifth in the Mortal Kombat series. Deadly Alliance was released for the Xbox, PlayStation 2, GameCube, and Game Boy Advance on November 20, 2002. While fleeing from Scorpion in the pits of the Netherealm, Quan Chi discovers an ancient tomb which contains the remains of the mummified bodies of the army of the Dragon King, the first emperor of Outworld (and the inspiration for the MK Dragon logo). Learning that the army is invincible and undefeated while resurrected, he realizes that he must find a way to implant warrior souls to fully resurrect the army. Therefore, he proposes an alliance with the evil Shang Tsung where his part of the deal will be immortality if he agrees to help him in his quest. Shang Tsung accepts the deal and the Deadly Alliance is born. However before they could begin a total domination of the realms, the two sorcerers decide to destroy the only two beings that could prevent their goal of absolute conquest. The first was Shao Kahn, the Emperor of Outworld, who was murdered by the two sorcerers after they had made a false show of allegiance. They then travelled to Earthrealm by means of a powerful mystic portal known only to sorcerers and deities, and attacked the undisputed and reigning champion of Mortal Kombat: Liu Kang. Though Shang Tsung was clearly losing the battle, Quan Chi's interference assisted Shang Tsung in gaining the upper hand. Because of this, Tsung accomplished a goal that he had set out since his defeat at the hands of Liu Kang in Mortal Kombat, breaking his neck and killing Liu Kang. After consuming his soul, they returned to Outworld where the souls of defeated warriors are used to resurrect the army of the Dragon King. Should they succeed, they will be fully unstoppable. Meanwhile in Earthrealm, another alliance is being formed - Raiden and Earthrealm's greatest warriors have reunited to destroy this new evil alliance. Mortal Kombat: Deadly Alliance follows Mortal Kombat Gold and comes before Mortal Kombat: Deception. Returning characters are: * Cyrax — A former Lin Kuei assassin, Cyrax now works for the Outworld Investigation Agency and is stranded in Outworld. He also agrees to help Nitara gain an Orb in exchange for his return to Earth. * Jax — An angry member of the Outworld Investigation Agency who seeks to kill Hsu Hao for the murder of his allies. * Johnny Cage — A Hollywood actor who returns to aid his friends and Raiden in the struggle to save Earthrealm from the Deadly Alliance. * Kano — A mercenary who pledges his loyalty to Shang Tsung and Quan Chi. * Kitana — The Princess of Edenia, who looks to destroy Shao Kahn and his forces. * Kung Lao — An enraged member of the White Lotus Society who seeks the destruction of Shang Tsung for murdering Liu Kang. * Quan Chi — The powerul sorcerer who looks to gain military power once the Dragon King's undefeatable army is resurrected. (Boss) * Raiden — The God of Thunder who has relinquished his status as an Elder God to help his champions in the war against the Deadly Alliance. * Reptile — A Zaterran warrior that looks for a new master (mostly in Nitara). * Scorpion — The Hell-spawned wraith who seeks the destruction of Quan Chi for murdering his family. * Shang Tsung — The powerful sorcerer who seeks eternal life and hopes to accomplish this through his alliance with Quan Chi. (Boss) * Sonya — A member of the Outworld Investigation Agency who enters Outworld in search of missing agents Kenshi and Cyrax. * Sub-Zero — The legendary ice warrior who has not only reformed the Lin Kuei clan as a clan of good, but also is the Grandmaster of the Lin Kuei and the bearer of the legendary Dragon Medallion. New characters are: * Blaze — An elemental warrior bound to guard the last Dragon egg. (hidden) * Bo' Rai Cho — A martial arts master from Outworld, who instructed both Liu Kang and Kung Lao. * Drahmin — Netherrealm demon (Oni), maintains self-control with a mask. (hidden) * Frost — A new student of Sub-Zero, she shares his skill with ice. * Hsu Hao — Mavado's henchman, infiltrated and destroyed the Outerworld Investigation Agency. * Kenshi — A blind warrior, renowned for his swordfighting skills, who seeks revenge on Shang Tsung for blinding him in treachery. * Li Mei — An Outworld fighter attempting to rebel against the Deadly Alliance. * Mavado — A high-ranking member of the Red Dragon Clan. He mutilated Kabal and stole his hookswords. He seeks to wipe out the Black Dragon. * Mokap — A character who is said to have done motion capture work on Johnny Cage's films. * Moloch — Netherealm demon (Oni), sub-boss. * Nitara — An Outworld vampire, her primary interest is to restore her original realm. New features are: * MK:DA's character models are vastly improved over those of Mortal Kombat 4. * MK:DA's characters have two unarmed martial arts styles and one weapon-based style, which they can switch between with the push of a button. * MK:DA introduces two significant new features to the series: the Krypt and Konquest mode. Both would return in later titles. * MK:DA was never released in arcades, and instead went straight to consoles. * Test your Might returns for the first time since the first game, and a similar addition, Test your Sight, is also present. Deadly Alliance has a "Krypt", where the player can buy things like outfits, hidden characters, and other extras with koins earned in regular play and in Konquest mode. The Krypt consisted of 676 Koffins arranged in a square format with each designated alphabetically by a two-letter designation (AA - ZZ). The Koffins were filled with a vast number of secrets and unlockables available only through that game. Each Koffin had a different designated price, listed in a number (anywhere from 1 up to the thousands) and color (Gold, Ruby, Sapphire, Jade, Onyx, and Platinum) of koins that were needed to purchase the opening of the Koffin. The Krypt included 11 unlockable characters, numerous unlockable arenas, and alternate costumes for each of the characters. Also included amongst the Koffins were various videos, images, concept sketches, and entire comic books. Some Koffins contained koins that could be used towards other Koffins, others contained hints as to where highly sought after items were located, and others were even empty. Deadly Alliance also introduces a "Konquest" mode, which expands on the storyline and acts as a tutorial for each character. Konquest mode consists of a series of Kombat tasks (referred to as "Missions") to complete with each of the characters. In between each sequence, a video of a monk moving between various locations on the path of Konquest is shown, but this has no actual bearing on the gameplay itself other than to simulate the sense of a journey. After completing eight initial kombat tasks with Sub-Zero, the player is instructed to complete a specific set of tasks with each character, which vary from pulling off difficult combos to defeating opponents. Each series comes with text instructions that include a basic storyline that delves further into each character's backgrounds and motives. Upon completing each mission (of a starting difficulty for each character that increases per mission), the player is rewarded with a number of koins that can be utilized to open coffins in the Krypt and unlock secrets in the game. Test Your Sight appeared as a minigame in Mortal Kombat: Deadly Alliance. This involved the character standing above a set of cups. The game would show the player which cup had the MK icon in, and the cups would begin to move in a random order, and by the end one has to select the cup which the icon was in. As the player progresses through the minigame, the number of cups would increase, as would the speed in which the cups would move. At higher levels, the camera would even move in order to make it more difficult for the player to keep track of the movement of the MK icon. This game would also be rewarded with Koins. Test Your Sight was originally supposed to be a parody of Mortal Kombat's classic "Test Your Might" Gameplay is: * This game drops running entirely, as well as the associated "run meter" due to the fact that walking is at an acceptable speed. * Characters now each have multiple fighting styles consisting of two martial arts and one weapon (with the exceptions of Blaze and Mokap, who only have three hand-to-hand fighting styles and no weapon style). In previous games, aside from "dial-a-combos" all the characters fought virtually identically, with only special moves to differentiate them. * Overall, the number of special moves per character (usable in any fighting style) has been drastically reduced, varying only from two to four for most. * While still limited to only moving into the background and foreground, movement in the third dimension is much easier and can be used continuously (in Mortal Kombat 4, one sidestep could be performed at a rate of about one a second). * Characters models are now more realistic. Flesh will move or jiggle on a character as he or she moves around. * Like Mortal Kombat 4, invisible boundaries restrict fighting to the current arena. However, in MK:DA, they appear as temporary energy walls that fighters can be slammed up against for extra damage. * Environmental interaction is present, but infrequent. Several levels include obstacles - such as pillars or statues - that can be shattered to damage an opponent standing behind one, and one level (the Acid Bath) does damage directly to fighters that stray too close to special acid-vomiting statues. * There is just one Fatality per character, while the previous games included many ways to Finish the opponent (Animality, Brutality, Babality, Friendship).
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Post by Seth Drakin of Monster Crap on Mar 12, 2008 11:27:58 GMT -5
68. Red Dead Revolver Red Dead Revolver is a western third-person shooter video game published by Rockstar Games and developed by Rockstar San Diego. It is a third-person shooter with a focus on arcade action entertainment over reality. It was released in North America on May 4, 2004, for both the PlayStation 2 and Xbox video game consoles. The game's development stalled for some time when it was dropped by Capcom. In 2002, Rockstar Games purchased the game and expanded on it. Changing from an American western to a Spaghetti Western allowed the developers to add more blood, over the top characters and well designed character models. The lead character seems to be an amalgamation of various Clint Eastwood-inspired characters from assorted movies. The game reproduces a grainy "film" effect and even borrows incidental music and soundtracks that are highly reminiscent of – if not taken directly from – the movies of famous Spaghetti Western directors, including Sergio Leone. The main character is Red Harlow. As a child his parents were murdered by bandits; he survived the encounter but grew up swearing to find whoever killed his family. Red grew up over the years and became a bounty hunter collecting bounties wherever his travels took him. However, after a series of unexpected trials and tribulations, Red soon finds himself in the middle of a conspiracy involving political corruption and greed. But most of all, Red may finally be able to find the person responsible for the death of his parents. In 1875 Nate Harlow was the father of Red Harlow and he was on good terms with the Red Wolf tribe. He was, until he fell in love with and married Falling Star, the daughter of the chief. One day while prospecting near bear mountain, Nate and his partner 'Griff' struck a vein of gold that ran clear through Bear Mountain. To seal their partnership, Nate and Griff had custom pistols made, bearing a scorpion insignia. Sadly, Nate didn't think of what would have happened to him or the Red Wolf tribe if word got out, as Bear Mountain was property of the Red Wolf tribe. While Griff was coming back from a trip to Mexico he became caught in the middle of a battle between the Yankee cavalry and General Javier Diego's army, during a yankee incursion of Mexican territory. The Mexican army won, destroying the Yankee artillery (inexplicably present, considering it was said to be a cavalry unit) and Griff was captured by Mexican soldiers. Since he was not in uniform, Colonel Daren, Diego's right-hand man, suspected Griff to be a spy, and Diego ordered his soldiers to kill him. Griff begged for his life, using half of his newly found gold as a bargaining chip. Though Diego himself had no idea where to look for the gold mine, he threatened to kill Griff and take all the gold for himself, but Griff knew exactly where the gold was and bargained to give General Diego half - The half that Nate Harlow owned. Thus, he and Griff decided to kill Nate Harlow and create their own partnership at the expense of a family's life. Meanwhile, Nate Harlow returns home to his son, Red, and his wife, Falling Star. He eagerly tells them about the gold in Bear Mountain. The first thing Red notices is the new Scorpion Revolver his dad has. Nate promises to pass it on to Red when he dies, and makes a gift to Red of his old pistol, which Red runs off to practice shooting. As Red practices, Colonel Daren follows his orders to kill Falling Star, Red, and Nate Harlow. However, Red came to assist his father when Diego's men attacked. After a brief standoff, Nate Harlow and Falling Star were shot, leaving Red helpless against the attackers. Red runs to his dead parents, only to be taunted by Daren. As Daren laughs, Red spies his father's revolver, lying on the ground. He picks it up hastily, not noticing the handle lying in a smouldering fire, and manages to fire a shot that blows off Daren's arm. In his haste to take revenge, his hand is burned by the handle, leaving a scorpion-shaped scar, and Red runs down to the river to hide, haunted by the last words of his father. About 12 years later (as Sheriff Bartlet states to Red) becoming 1887, Red has grown up into a man who now knows how to better use a gun. He wanders somewhat aimlessly, his only companion being a dog who loyally goes where Red goes. Encountering a gang of criminals lead by the infamous serial killer Bloody Tom, Red Harlow defeated every member of the gang to save himself and a nearby cart vendor. The vendor points Red to the nearby town of Widow's Patch as a way to claim the bounty on the gang that he killed. Red takes the vendor's cart carrying all of the gang's bodies to the town in the hopes of attaining the bounty. Widow's Patch, at the time Red came, was nearly deserted except for Sheriff O'Grady and his daughter Katie. The town had fallen on extremely hard times due to a gang led by Ugly Chris. While talking with O'Grady about the possibility of attaining a bounty for the criminals he killed earlier on, one of the gang members kills Red's dog after it relieved itself on his boots. This angered Red and began a gunfight which saw himself faced up against the whole Ugly gang. Red is able to single-handedly take down the entire gang as well as Ugly Chris who, in a cowardly act, tried to use O'Grady as a human shield but to no avail. Sheriff O'Grady was injured during the fight with Ugly Chris and his gang. Katie begs Red to take him to Brimstone, the only nearby town with a doctor. Red and an injured Sheriff O'Grady soon depart, leaving Katie behind to look after Widow's Patch. Red and an injured Sheriff O'Grady board the next train to Brimstone. However, a peaceful trip soon turns into a nightmare as the Pedroza Brothers, a group of bandits, attack the train in an attempt at a train robbery. As Red moves to the outside of the train, a passenger aboard the train stands up with a gun in an attempted stick-up. A standoff ensues in which Red quickly drew out his pistol and eliminated the inside man. Red soon went outside of the train, and fought off the bandits. Red reaches the front of the train and frees the engineer from a bandit, allowing the conductor to reduce the train's speed to its normal pace. Red is forced to protect the engineer as the train travels through open country so that the train can make it to Brimstone. At Brimstone, Red meets Sheriff Bartlet, the sheriff of Brimstone. Bartlet received the telegram sent by Katie O'Grady concerning her father's need for a doctor and takes Sheriff O'Grady to the clinic. He also tells Red that if he needs work then he should see him in his office. Red visits Bartlett and is sent to collect bounties on three criminals: Pig Josh, Bad Bessie, and Mr. Black. When collecting the bounty on Pig Josh, Red runs into Jack Swift, an English trickshooter. Jack asks Red to let him out of the cage he was in, only to discover that Red doesn't care. However, Jack tells Red of a gunman behind him, in hopes that Red will want his help and free him. Red is then ambushed by what seem to be performers from a circus. During the fight, Red frees Swift from Josh's captivity and successfully eliminates Pig Josh. Swift thanks Red and runs off to find Professor Perry to take revenge for taking Swift prisoner and for the murder of his sharpshooting mentor. Swift arrives in Widow's Patch to find Katie tied to the water tower, and does battle with Perry's goons, and eventually Perry himself. During the battle, Perry makes use of his 'Miracle Elixir', to restore his vitality and teleport short distances. However, when Perry runs out of the mixture, Swift is finally able to kill Perry. Swift goes to free Katie, who informs him of a competition for sharpshooters. Desperate for money, he accepts the challenge. After catching Bessie and Mr. Black, Red goes to the bank to cash a note from the sheriff on the bounties. He runs into Annie Stoakes, who is in danger of her farm being foreclosed since she can not pay for it. Red also hears that the governor is bribing her ranch hands to leave, sabatoging her chances of paying for the property. She happens to mention that the governor, who owns the bank, shouldn't need her ranch since he has plenty of gold coming out of Bear Mountain (it can be assumed that the Bear Mountain gold vein extends to the Stoakes ranch, or that the governor has found out about a separate vein there), and she storms out of the office. Red overhears this and asks where she lives so he can talk to her about the gold. The connection between the governor and the Bear Mountain gold mine is the only lead he has on his family's murder. Annie returns to her farm to find it on fire. She gets into a brief battle with the vandals trying to destroy her farm, and kills them all. Red shows up just as the fight ends to ask about the gold in Bear Mountain. She somewhat rudely turns him away and tells him to go to the Brimstone salloon, to which he hands her a handbill advertising the battle royale, which has a prize of 5000 pieces in gold, and leaves. Red heads to the bar, in which he hears men talking about a "one-armed man". Red inquires about him, and the drunks pay no attention to him. Red threatens one of them with a broken bottle, starting a bar fight. As the fight ends, Sheriff Bartlett arrests Red and takes him to jail. There, Red confesses he started the fight because the one-armed man killed his parents. Bartlett tells Red where to find the one-armed man, and sets Red free on the condition that he collects the bounty on General Javier Diego. Red sets off and takes down the stagecoach in which Diego transports his gold. The one-armed man, Colonel Darren, knocks Red out and locks him up in a make-shift jail with a US Soldier, known only as Buffalo. Witnessing the attack on Red from a nearby edge of the canyon is Shadow Wolf, Red's cousin. He rescues Red and sets him free. Red fights his way through the mine and reaches the top, where he fights alongside Shadow Wolf to escape. Shadow Wolf is shot by Colonel Darren, whom Red kills, taking revenge on one of the parties responsible for his parents' murder. He escapes on horseback to catch General Diego's train. After stopping the train, he fights and kills Diego, fulfilling the second part of his quest for revenge. Meanwhile, the Buffalo soldier returns to Brimstone, where he asks the Governor to send troops to Bear Mountain, where Mexican troops have taken over the mine and use slave labor to mine it. The Governor reveals that Diego is his partner in the mining business and arrests the Buffalo soldier. Red returns to Brimstone, where he encounters Jack Swift and Annie Stoakes, as well as Mr. Kelly, the winner of the past Battle Royale. Red enters the competition to win the money, as he believes he is capable. After winning the first two rounds of the Battle Royale, Red, Jack, Annie, and Mr. Kelley advance to the semi-finals. At the semi-finals, Governor Griffon disqualifies Jack and Annie, leaving Mr. Kelley and Red the only two competitors. After Red appears to kill Kelley, Griffon pulls a gun on Red. As he speaks to Red, Red notices one thing: The insignia etched into the gun handle, a Scorpion. Red realizes the Governor is Griff, his dead father's "partner". Mr. Kelley amazingly stands up from his wounds, and is ordered by the governor to kill Red and come to the mansion when finished. Red extinguishes Kelley and goes to the mansion to take revenge, with the help of Jack and Annie. At the mansion, Annie, Jack, and Red try to find the governor. Their search takes them to a room with a hidden door that Red takes, while Jack stays behind to fight Griffon's guards, monstrously outnumbered. Red, with the help of Annie, finds the Buffalo soldier, who accompanies Red to the roof of the mansion to find Griffon. Red lays down covering fire while Buffalo attempts to pick the lock to the door on the main section of the roof. Griffon lays a bundle of dynamite next to the door, blowing the iron door onto Buffalo from the other side before he gets his dynamite set. Red tries to release Buffalo from under the door, but can not. He runs to the top of the roof, where he fights Griffon, killing him in a classic quick-draw showdown. Red comes down from the roof where Annie is standing with Sheriff Bartlett and the Buffalo soldier. Though the game does not say, it is assumed Jack was killed when Red asks where Jack is, and Annie silently shakes her head. Bartlett makes a deal with Red. Since he's done so much good for the town and he doesn't want to see Red hang, he tells Red to take the gold from the Battle Royale and run. Red hands his pistol over to Buffalo, holsters Griffon's Scorpion Revolver, and tells Bartlett to give the money to Annie and Buffalo, stating "It was never about the money." Characters are: * Red Harlow The hero of the game, Red is the son of Nate Harlow and Falling Star, a Native American of the Red Wolf Tribe. After witnessing his parent's brutal murder by Colonel Daren, he becomes a bounty hunter. After arriving at Brimstone, he realises that his prey may be getting closer. Red would go on to pursue and successfully attain many bounties until finally finding and brutally killing Governor Griffin in his mansion, the man who was behind the murder of his family. (Based on the Man With No Name) * Jack Swift An English duellist (Based on Bat Masterson) Jack Swift was hired by circusman Preston O'Leary to be a trickshooter. When he arrived in the West, Jack was kidnapped by Professor Perry, a former member of the circus and O' Leary's killer. It was this act that led Swift into meeting Red Harlow. near the end Red and company infiltrate Governor Griffin's mansion, just before Red and the Buffalo Soldier get to the roof to confront griffin Jack decides to stay behind to hold the rest of griffin's guards back. Red goes to the rooftop and gets his revenge. It is possible Jack died in the manison, but not confirmed. When Red askes of his wearabouts to Annie, she just silently nods her head. * Annie Stokes Annie owns a ranch that Governor Griffon can't wait to get his hands on. Annie denied all offers, so Griffon began to make her life difficult. When local ruffians torched her ranch, Red gave her 5,000 dollars to get her ranch back. She helps Red and Jack infiltrate the mayor's mansion. It is likely that her character is based on Annie Oakley. * Shadow Wolf Shadow Wolf is a member of the Red Wolf Tribe and Red's cousin. He and all the tribe believe that Red had died along with his parents. However, when Shadow Wolf realized Red was alive, he was desperate to reunite with his cousin. Shadow Wolf would rescue his cousin Red from Colonel Daren, but would later die following a confrontation with the colonel at Fort Diego. * Buffalo Soldier A black member of the U.S Army,(he also clamied to be a slave at one point and vowed never to do it again) Buffalo displeased General Diego, which led to his incarceration in Diego's jail. Buffalo was rescued by Shadow Wolf and he quickly ran to warn Governor Griffon of Diego's plan. Buffalo's pleas fell on deaf ears and once again, he was thrown into jail (the only thing he did wrong was going to Griffon for help). He was freed by Red and his friends when they were about to confront the governor. He was injured but luckily survived. * General Javier Diego General Diego fought a series of border wars with the U.S, who placed a high bounty on his head. After capturing a bridge across the Rio Grande, Diego captured a man called 'Griff' who informed Diego of a gold mine that he and his partner Nate owned. Diego sent his loyal lieutenant, Colonel Daren to kill Nate. This act of murder made Griff the Governor and Diego two of the richest men in the West. General Diego continued to be Griffin's partner. Diego was able to construct some of the most advanced weapons such as Colonel Daren's cannon and an armored train created using and capable of carrying the general's new abundance of wealth. However, the train's armor was unable to withstand an attack by Red Harlow who had tracked the General down after his fight at Fort Diego. The general, attempting to fight with cowardly tactics, was killed by Red Harlow but not before pleading to live. {based on Pancho Villa} * Colonel Daren Daren is General Diego's right hand man who led the attack on Nate Harlow's ranch. He had been sent to kill Nate so General Diego could have Harlow's share of the gold. Nate died, but his son Red shot off Daren's arm and escaped the Colonel who recoiled in pain. General Diego would go on to place a cannon where Colonel Daren's arm had been making the Colonel more dangerous than before. The Colonel again encountered Red Harlow and his Native American cousin Shadow Wolf at Fort Diego, where he took Shadow Wolf's life but was slain and knifed shortly after by Red. He called Red's father, Nate, a yellow belle. * Governor Griffin Once a good friend of Nate Harlow, Griffon had 2 guns called scorpions with him and Nate. But then Griff crossed the border and got captured by Diego. He made a deal with him that Griff would get half the gold in bear mountain, if he got his partner Nate out of the way... He did and became governor and ruled over the Cornet Brothers and Mr. Kelly. He was later killed by Red. * Sheriff Bartlett * Pig Josh Pig Josh is a part of Prof. Perry's traveling wild west carnival of murderous freaks. Pig Josh is obsessed with dynamite, and attempts to use it against Red Harlow. * Mr. Black Mr Black is a notorious mass murderer who is killed by Red, for a bounty. Mr Black is the undertaker of the ghost town of Tarnation, and is sure that people die mysteriously so that he can rob them. His sidekick is Jesse Lynch. * Mr. Kelly Governor Griffon always wants to control the outlaw population. He holds the "Battle Royale" dueling contest in Brimstone every year and hires Kelly to win every single gunfight. This way, Griffon remains on top. Kelly is wounded when he looses the contest to Red, but gets back up for one last fight, before being killed.
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