Dr. T is an alien
Patti Mayonnaise
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Post by Dr. T is an alien on Nov 19, 2009 16:54:28 GMT -5
I always seem to kill these RPG threads. Why is that?
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Deleted
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Post by Deleted on Nov 19, 2009 17:10:43 GMT -5
. Was in a 3.5 Eberron game last year, but that died early. I love the Eberron setting too, and I'd love to be in a game for it again. I'd even be willing to put up with 4E for it. I absolutely love that setting, Baker's noir/pulp take on fantasy was awesome and I ran out of Sharn for months. Good times.
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El Pollo Guerrera
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Post by El Pollo Guerrera on Nov 20, 2009 0:14:58 GMT -5
I always seem to kill these RPG threads. Why is that? I fell asleep reading your last post. ;D Just kidding. One of the players who just left the club's regular Saturday night game was one of those who wouldn't listen to the GM, wasted the game time with stupid questions and inane actions, got angry with the other players when they tried to correct him, etc. Let's see... 1) spends several minutes examining a gate, trying to find a way to pick the lock, after the GM told the group several times that the gate was, in fact, open. 2) attempts to use gunpowder to blow open another door by running a line along the floor, up the door and into the lock. Gunpowder, being POWDER, wouldn't run a proper line UP THE SIDE OF A DOOR. The guards at the door weren't very happy abuot the plan, either. 3) while the rest of the party is in the middle of a life-and-death struggle with a demon and the evil sorcerer that summoned it, he was upstairs digging through the evil sorcerer's unmentionable drawer, looking for... well, he never explained what he was lokoing for. He would interupt the GM's dice rolling for damage to ask him about the third drawer on the right. On several occasions, he has stood up and left the game after the other players stopped him from doing things that would have caused their deaths, imprisonment or banishment to other dimensions.
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Goldenbane
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THE G.D. Goldenbane
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Post by Goldenbane on Nov 20, 2009 0:56:05 GMT -5
Oh, if we're telling stories now, I have one for all y'all!
We were playing an epic campaign on my home brewed world. Thanks to certain plot devices, all sorts of popular worlds collided with mine to make one big realm (so my world...Croath...was now mixed up with Dragonlance, Forgotten Realms, Ravenloft, ect). All the gods of the different worlds were really upset about this and were arguing over how to fix things back to the way they should be.
For some idiotic reason, one of my players decided to take it upon himself to settle this dispute...so the player (a young red dragon who'd turned to good) goes up to TIAMAT and demands that she stop being evil and work towards fixing the worlds for the loving benefit of all. I decided to be nice (I'm a player favoring DM...the story and characters are more important than rules or killing players) and just had Tiamat (being an ancient evil goddess) just ignore him and continue arguing...but my friend was NOT to be denied! He started interrupting her sentences, poking her constantly in the side ("Why don't you be good, huh? Why? Why? Be good now, why not? Huh huh? Why?") and all sorts of other stuff. Finally I couldn't keep it up any longer...and had the goddess turn the full power of all her dragon heads on my friend's character.
My friends last words were: "I'm a red dragon! We're immune to fire, she can't hurt me!"
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theryno665
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Post by theryno665 on Nov 20, 2009 11:15:10 GMT -5
I'm glad that we don't have anyone as blatantly thoughtless as the people in these stories but we do have our share of ineptitude at times. We have a running joke that one of our friends in the gaming group is cursed as he tends to get himself killed and take others with him. It was pretty bad in our recently finished D&D 4E campaign as he went through three characters. First to go was a Tiefling Rogue when a shapeshifter ran into the pub we were at, said something, turned into a wolf and ran back out. He and two other characters went to follow after him, even after the GM said that he was running at a rate where they probably couldn't catch up, while myself and another character didn't want to bother. They ended up catching up to him and ended up getting killed.
Next was his Human Paladin (that worshiped the Raven Queen) on a side mission where he and another character (a Deva Avenger) snuck into a house to steal a valuable that belonged to someone else while we kept the owner of the house occupied. We should've thought not to put our psychotic characters in that spot as they ended up killing all the inhabitants of the house and burning it to the ground when a maid found them, especially after we told them numerous times not to kill anybody due to the fact that we were in an officially-sanctioned Guild at the time. This resulted in the sensible members of the group getting into a fight with them but when we found out they were overpowered to the point that my super-strong Fighter would've needed to roll an 18 or higher to hit the Paladin's Armor Class, the GM decided to just have them be NPC's on the run, which we ended up fighting at the end of the campaign.
His final character, an Eladrin Wizard, made it to the end of the campaign, though technically not alive. Due to his exposure to dark magic, he basically ended up soulless. In a nice touch, the GM made sure he ended up dying in the post-game fiction he wrote.
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Mozenrath
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Post by Mozenrath on Nov 20, 2009 12:07:09 GMT -5
These are all awesome stories, guys.
As a bard, slaying with Vicious Mockery is awesome. I called a goblin a "sniveling, blubbering, slobbering lump, a malodorous, odious, festering CHUMP." It was silly, but he happened to die from the assault.
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Mozenrath
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Post by Mozenrath on Nov 22, 2009 1:42:34 GMT -5
I hate to bump this, but something hysterical happened last night.
One of our rogues(we have two, but they're built pretty differently) decides he's going to tumble, since the DM told me not doing so meant a wagon was going to run him down. He rolls for it: one. He rolls and bashes his head into the wheel, rolling under it and getting caught on the back. We had to chase it down to unhook him, where he decides, hey, he'll swing at the driver. He misses, gets pushed off of the wagon, so all of his effort was for naught. We barely captured two of the wagons, and we were told this was our worst performance yet.
We made up for it when we dug trenches with spikes around a town we protected(Yours truly suggesting it.), and at least 5 of the DM's army he pitted us against failed their jump checks, and met their maker.
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Post by Kroot bringing Justice on Nov 22, 2009 2:11:09 GMT -5
Might as well post the thing I'm working on right now for a game on myth-weavers. planning on running a Super Robot Wars game on Myth-Weavers *Haven't decided system yet* and I'm including Transformers along with Gundam 00, Eureka 7, and Zone of the Enders so far
At first I thought to have the conflict between the Decepticons and Autobots going on and the humans having finally started colonizing space are caught in the middle. But then I thought that was a bit to old hat and decided to have the conflict having all ready ended Decades ago and the Con's won. But instead of having Megatron be the RAWR! CRUSH THE PUNY HUMANS type I'm having him work with the Allied Human Alliance *AHA, thinking about a different name* to get a hold of Metatron *A Zone of the Enders Lead in* seeing how it can be refined with Energon to make a better fuel source. Humans get Space Bridge technology in exchange allowing them to explore the deeper reaches of Space. While things seem all fine & dandy on the outside with Megatron and his Con's working with the AHA to bring down the Autobot and Celestial Being *Celestial Being is from Gundam 00* Terrorist, but the AHA and the Con's are extremely oppressive. And then there's Starscream a in the Con's causing trouble. Starscream of course wants to just take over like usual and has been working with some Innovative people to get a hold of extremely powerful technology and succeed in skirmishes against rebels.
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El Pollo Guerrera
Grimlock
His name has chicken in it, and he is good at makin' .gifs, so that's cool.
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Post by El Pollo Guerrera on Nov 22, 2009 4:25:51 GMT -5
Running gags... A few years ago, the regular GM had the party travelling with a professional courier, a battle-tested warrior with a specially made 'stagecoach' that had special protection for guards, armoured siding and... something else. Every once in a while, one of the players would notice a strange noise coming from a locked box at the back of the coach. Sometimes, while on watch during a foggy night, a player would see a strange shape in the distance. Once someone saw the lid of the box lift up, as if something inside was peeking out. After about two months of paranoia, during a huge battle, the secret was revealed!He stayed with the party for a good six months after, taking over the Bird's Nest of a pirate ship that the players took over. Then there's the story of Guilder's Balls... and Norman the Horse...
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Dr. T is an alien
Patti Mayonnaise
Knows when to hold them, knows when to fold them
I've been found out!
Posts: 31,366
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Post by Dr. T is an alien on Nov 22, 2009 4:45:00 GMT -5
I usually have had the good fortune of playing with guys that go the extra mile to make it fun. I've already described many of the latest group.
Group #1:
The core of the group was a former boss of mine and his wife and children, supplemented by several of us co-workers. They have played for a long time (he got his start on Chainmail). Needless to say, they had it down pat. Here is a short sample list of some of the characters that have come out of this group:
There was a bugbear warrior who was raised amongst humans. Because he was the oversized idiot amongst the other kids, he was the one always encouraged to do stupid, immature things. As a grown-up, he never gave up the immature things. One of his great joys was to see which combinations of food caused him to have the most potent gas. We never had to actually torture anyone for information, but rather just leave them tied up in the same room as him.
I ran a few campaigns, but as I got more experienced at running sessions I offered the players the chances to get boosts to their stats in return for willingly taking weaknesses. The big guy went all out, taking in all neuroses and perversions available. He played it to the hilt. Sure, the character was a mess, but he was a decent person deep down. That did not stop him from getting the party ran out of a town or two. Annoying, but we had a blast because of it all. What made him even better was that he was a Sivak from the Dragonlance setting.
There was a kobold assasin/thief whose name translated into "Little Big Ass Kicker." This guy's ego was ALWAYS writing checks that his tiny ass could not cash, which started SO many fights.
I ran a mage. When I rolled his stats, honest to goodness, I rolled all 18's. I played him up as the guy that the kobold THOUGHT he was, with the ego to match. His name was Xexanthanor Xanarius Xornithicus the Great (and he always introduced himself as such). He was a charming, yet exceedingly egotistical, conman that always pushed the limits as hard as possible. Because all of his stats started at 18 (and quickly went up as he got rich women to buy him the required magic items to raise them), he could always pass himself off as a fighter, thief, or whichever persona worked for his current scam. It was so fun having the clerics and paladins in the party try to straighten me out, while they could never hold anything against me legally since everything I got (that they knew about) was legal, if a little disingenuous.
Group #2 had another good mix of older players and creative youngsters, so much so that whenever I DM the characters in the group all get used as NPCs.
Firstly, there was Hanro, the Gnomish Illusionist. This guy was a prankster of epic proportions, and he had a knack for creating rivals in the party. He even spent a stint as an indentured servant due to one such prank. We found our way into a village that you would swear could only exist in a porn film. Everyone that has hit puberty were extremely slutty. He got arrested by climbing down into the village well and casting spells to have it appear that some protective spirit in the well was making demands of the townspeople. They did not bat an eye at the demands for sacrifices, but the "spirit" also demanded that they give Hanro 10 female virgins. Considering that anyone in this town over the age of 12 was getting it on like rabbits, when Hanro showed up to collect his virgins he was arrested for attempted child molestation.
As I mentioned, Hanro made enemies in the party due to his constant pranks. One was a short tempered rogue. He was always trying to bully and pick fights with Hanro, but was afraid to start too much because my two characters were Hanro's enablers (a magical assassin who was his partner in crime and a kind hearted war troll who despised what appeared to him as unjustified bullying by the rogue). Pranks against this guy included:
1) In a highly oppressed city that we found ourselves in, the rogue was shocked to witness, along with half of the town, the image of himself running naked in the town square, screaming "look at me!!", masturbating for all to see, and then run away all soiled. Unfortunately for him, everyone noticed the illusion and not the actual person standing 10 feet from the illusion. He was arrested, sold into indentured servitude, had his contract sold to a gay brothel in another town, and it took us the next two missions to come up with the funds to pay his debt.
2) One long march was broken up by a fight started when Hanro's mule took a huge bite out of his ass. Seriously, this fight took half of the adventure as they threw everything into the fight and we could not break the characters up (the players themselves were having a blast). Apparently they both had been building up magical devises to use against each other for torturing each other. At the end of the fight, we had to take them to a really good transmuter to change them back to normal since both of them had body parts changed to mismatched animal parts along with other parts changed into penises (Hanro's nose and the rogue's fingers were all changed into them). Turns out, this fight started because Hanro cast an illusion of cabbage on the rogue's ass, which inspired the mule's bite in the first place.
3) The rogue tried to pass himself off as a prominent businessman in another town that we went into. Prior to the party separating, the rogue pissed in Hanro's wine flask. This prompted Hanro to call him a dickhead. That seemed to end the fight, but the rogue spent most of the day trying to work his mojo without any success. In fact, most people pointed and laughed at him whenever he introduced himself to them. He later realized why as he walked by a mirror. Apparently, Hanro had worked out ahead of time with the DM that he had a stored illusion precast on the rogue that is activated by saying "You are a <illusion to be cast on rogue>. By calling him a dickhead, the guy spent the whole day trying to con people and get laid while his entire head looked like a wang.
The group's cleric was unique as well, as he worshiped the Grand Negas. That is right, he convinced the DM to make the lead Ferengi the God of Profit. Can you imagine a Ferengi cleric? That is essentially what this guy was.
One of the group's tanks was Scarn, the Reluctant Duelist. This centaur was a superior fighter, but he would rather try to talk his enemies into stopping their attacks. To be honest, it was funnier than it sounds.
Lastly, we half of our headaches was caused by a psychotic party member. He was another magical assassin (though he hid that fact, appearing to merely be a fighter), but he would sneak off and was secretly a serial killer known as The Popper. He got that name by plucking his victims' eyes out and popping them by stomping on them. It did not take the authorities too long to figure that The Popper was a nightblade, and as the only known nightblade in the metropolitan area one of my characters (Hanro's partner in crime) was the primary suspect. When the party finally figured out who The Popper really was (us players knew all along), we had a nice, drawn out fight where we caught him, stripped him naked, hogtied him, and started to take him to the authorities. Eventually, he actually inspired Scarn to attack in anger by making an escape attempt. He mentally cast a spell that allowed him to bounce away while still hogtied in the buff. When he realized that Scarn and my nightblade were both fast enough to catch him anyways, he bounced back and started bouncing his naked groin repeatedly off of Scarn's head. Scarn lost it and ripped him in two.
Wow, this turned into another long post.
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Dr. T is an alien
Patti Mayonnaise
Knows when to hold them, knows when to fold them
I've been found out!
Posts: 31,366
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Post by Dr. T is an alien on Nov 23, 2009 17:13:22 GMT -5
Dammit! Killed it again!
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Post by Kroot bringing Justice on Nov 23, 2009 17:34:04 GMT -5
Anyone who's good at Mutants's & Masterminds around?
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pegasuswarrior
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Post by pegasuswarrior on Nov 23, 2009 18:32:41 GMT -5
I would be a Star Wars junkie, but alas, no one I know has any of the stuff, nor do they know how to play, myself included. But I have heard a lot of good things, and I do miss roleplaying a lot. I need to play Star Wars BADLY!
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Mozenrath
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Post by Mozenrath on Nov 23, 2009 18:54:59 GMT -5
I've never tried M&M but I think I might give it a whirl sometime.
I used to play my dwarf basically as an increasingly pious Steiner from FF9. I talked down to the thieving Rogue my brother plays, I'd suck up to clergy and would pray for my fallen enemies.
However, this was tested. As I obtained a warpick, and started to be put into moral choices, my character developed very quickly. I became Benlo without a clan, deciding that I became an adventurer since my father, an architect of fortresses, passed away, and my brothers in their greed wrote me out of the will and sent me on my way. I cast off my former lineage out of shame and anger, so I joined a militia and fought off an orc onslaught. It did not occur to us PCs at the time that it was odd these orcs were unarmed.
As it stood, we found out we had been pawns in a slaughter. during an assault on a bandit compound, we joined forces with orcs in an attempt to escape with our lives. However, the orcs told our monk the true story, and we cast down vengeance on the human guards who came to try to deceive us. This was actually at odds with what the DM thought we were going to do, but now we're members of an orc army, fighting for a slice of land to call our own.
We're going to do "our first true dungeon" soon, and our DM said we might get orc soldiers at our disposal, to give us each a try at commandeering assaults. I'm looking forward to seeing how this works out, and if we will be rewarded for not just using them as battle fodder.
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theryno665
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Post by theryno665 on Nov 23, 2009 20:02:58 GMT -5
Anyone who's good at Mutants's & Masterminds around? I wouldn't say I'm GOOD at M&M but I do like the game alot as I enjoy superheroes more than fantasy or sci-fi. With that said, the Powers system can get really convoluted if you let it. But it's still pretty fun. One resource I can recommend is Talesin's Builds on the official M&M board. Talesin has pretty much created just about any comic book character you can think of (not to mention characters from anime, video games, D&D and other things) with the M&M system. And if I may be so bold as to plug something, my gaming group has created a blog HERE about some of our more recent exploits, including recorded sessions. Since I haven't been gaming much lately, I'm not on too many of the recordings but I have submitted written content (though I plan on starting a blog of my own soon). If you can't find the recordings through here, we actually have them on a podcast in iTunes if you do a search for "V1kM" or "Veterans of a Thousand Midnights". I must warn whoever decides to listen, though, as we tend not to stay on the subject at hand, we use crude language often and can be offensive at times. Definitely NSFW. Plus most of our sessions run about 2-3 hours and some of them aren't broken up into pieces.
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Post by Kroot bringing Justice on Nov 23, 2009 20:17:15 GMT -5
I would be a Star Wars junkie, but alas, no one I know has any of the stuff, nor do they know how to play, myself included. But I have heard a lot of good things, and I do miss roleplaying a lot. I need to play Star Wars BADLY! Here you go. Place where I go to play games.
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pegasuswarrior
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Post by pegasuswarrior on Nov 24, 2009 1:46:04 GMT -5
I would be a Star Wars junkie, but alas, no one I know has any of the stuff, nor do they know how to play, myself included. But I have heard a lot of good things, and I do miss roleplaying a lot. I need to play Star Wars BADLY! Here you go. Place where I go to play games. Just wanted to acknowledge your post and say "thanks." I've wanted to play a Star Wars roleplaying game for a really really long time.
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Dr. T is an alien
Patti Mayonnaise
Knows when to hold them, knows when to fold them
I've been found out!
Posts: 31,366
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Post by Dr. T is an alien on Nov 24, 2009 1:52:34 GMT -5
I would be a Star Wars junkie, but alas, no one I know has any of the stuff, nor do they know how to play, myself included. But I have heard a lot of good things, and I do miss roleplaying a lot. I need to play Star Wars BADLY! I've never played the Saga version, but from what I hear it is extremely broken towards Force users. At least the past versions (both WEG's d6 game and WotC's first d20 system) had some balance. In those games you would still need to put together diverse parties, while Saga sounds like you could push your way through any situation if your party is full of force users, which kind of kills some of the fun.
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Post by Kroot bringing Justice on Nov 24, 2009 2:22:03 GMT -5
I would be a Star Wars junkie, but alas, no one I know has any of the stuff, nor do they know how to play, myself included. But I have heard a lot of good things, and I do miss roleplaying a lot. I need to play Star Wars BADLY! I've never played the Saga version, but from what I hear it is extremely broken towards Force users. At least the past versions (both WEG's d6 game and WotC's first d20 system) had some balance. In those games you would still need to put together diverse parties, while Saga sounds like you could push your way through any situation if your party is full of force users, which kind of kills some of the fun. Then you've heard wrong. Extremely. I don't know about D6 but the first version fo the game D20 was horribly balanced towards Force Users. In the beginning Force users are strong in SAGA and have a bit more versatility but it's not enough to blow everyone else away.
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Dr. T is an alien
Patti Mayonnaise
Knows when to hold them, knows when to fold them
I've been found out!
Posts: 31,366
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Post by Dr. T is an alien on Nov 24, 2009 2:34:47 GMT -5
I've never played the Saga version, but from what I hear it is extremely broken towards Force users. At least the past versions (both WEG's d6 game and WotC's first d20 system) had some balance. In those games you would still need to put together diverse parties, while Saga sounds like you could push your way through any situation if your party is full of force users, which kind of kills some of the fun. Then you've heard wrong. Extremely. I don't know about D6 but the first version fo the game D20 was horribly balanced towards Force Users. In the beginning Force users are strong in SAGA and have a bit more versatility but it's not enough to blow everyone else away. So you thought that having to sacrifice vitality points just to use Force skills did not balance things out? It sure seemed to, at least early on. Perhaps the higher levels could be broken for Jedis, but that could happen for any class if you know what you are doing. I seem to always break my players without getting cheap.
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