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Post by strykerdarksilence on Mar 23, 2011 16:09:22 GMT -5
If nobody has a problem with me doing my own matches all the time, I'll take mine.
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Gus Richlen Was Wrong
Patti Mayonnaise
Metal Maestro: Co-winner of the FAN Idol Throwdown!
Fun while it lasted
Posts: 38,509
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Post by Gus Richlen Was Wrong on Mar 23, 2011 16:20:06 GMT -5
i'll take the tag match, of course.
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Post by Topher is Human on Mar 23, 2011 17:44:38 GMT -5
I've got the main event.
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Square
Bill S. Preston, Esq.
Official Ambassador
Grand Poobah of Scavenger Hunts 2011
Square-Because he looks good at all the right angles.
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Post by Square on Mar 23, 2011 17:48:23 GMT -5
I'll do the hardcore match, start as I mean to go on.
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Post by Seth Drakin of Monster Crap on Mar 23, 2011 17:55:06 GMT -5
Sent in my promos with Kermit & Miss Piggy, hope severalof you also have promos with Muppets prepared.
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Square
Bill S. Preston, Esq.
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Post by Square on Mar 23, 2011 17:58:28 GMT -5
BTW since we are going to have a time of transition soon, it'll be a good time to change things that may be a issue/add new ideas. So if anyone has any ideas throw 'em out!
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thegigolo
ALF
Leaving the women of the world satisfied one night at a time.
Posts: 1,043
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Post by thegigolo on Mar 23, 2011 18:04:45 GMT -5
Going to go with Strykers idea, about a few strikes to the move list, as some wrestlers have signature strikes (Flair chops, etc.)
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Post by hossfan on Mar 23, 2011 18:15:28 GMT -5
BTW since we are going to have a time of transition soon, it'll be a good time to change things that may be a issue/add new ideas. So if anyone has any ideas throw 'em out! 1. I think it would be good to have a couple of NPC jobber types on the roster for debuting wrestlers or guys who want/need a squash match for storyline purposes. 2. And this really depends more on the number of people participating, and its easy for me to say, since I don't hold one, but sometimes I think there are too many belts. Twenty five or thirty guys competing for what amounts to five titles: good. Fifteen to twenty doing the same: not so much.
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Post by strykerdarksilence on Mar 23, 2011 18:27:26 GMT -5
In addition to the strikes it would be good if people added a few more basic or transitional moves into their lists. It's difficult to write a realistic match without it becoming a spotfest with no flow when everybody has 10 potential finishing moves as their moveset.
Another point I thought of is in regards to promos. Now this isn't a criticism of anyone on the roster because most people are pretty good with their promos, but there can be a tendency at times to totally bury an opponent in a promo.
To paraphrase a quote from Jericho's first book, he talks about a chewing out he got when he buried an older guy on the mic early in his career by just talking about how old he was. It was something like "If you talk about my experience and how I'm a skilled veteran and I beat you AND I WILL BE BEATING YOU, it's ok, because you've been beaten by a seasoned vet, and if you beat me AND YOU WILL NOT BE BEATING ME, then wow, great, you just beat an experienced star. If you bury me as an old loser, and you beat me, then what does it matter, you just beat a guy who you said was worthless and if I beat you then you look totally stupid because you've just lost to that same old loser."
Now I know there are some circumstances where it's impossible to put over an opponent at all, but (and I know I'm guilty of it too) there is a risk of making the game just a tad more difficult for everybody and less enjoyable because it's not as fun to participate if people are constantly buried in the first promo in the build to a match or a feud.
There obviously couldn't be a definitive rule to this effect, but I think some sort of unwritten 'fair balance' policy could be useful in making things more interesting and appealing, especially to newcomers.
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Square
Bill S. Preston, Esq.
Official Ambassador
Grand Poobah of Scavenger Hunts 2011
Square-Because he looks good at all the right angles.
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Post by Square on Mar 23, 2011 18:32:24 GMT -5
In addition to the strikes it would be good if people added a few more basic or transitional moves into their lists. It's difficult to write a realistic match without it becoming a spotfest with no flow when everybody has 10 potential finishing moves as their moveset. Wouldn't it be easier if the writer just chose whatever moves they wanted to put in to help tell the story, and the 10 favourites maybe one or two get used per match?
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Post by strykerdarksilence on Mar 23, 2011 18:39:40 GMT -5
In addition to the strikes it would be good if people added a few more basic or transitional moves into their lists. It's difficult to write a realistic match without it becoming a spotfest with no flow when everybody has 10 potential finishing moves as their moveset. Wouldn't it be easier if the writer just chose whatever moves they wanted to put in to help tell the story, and the 10 favourites maybe one or two get used per match? It would just be easier, and would allow people to have a bit more influence in the writing of their matches if they just expanded the moveset a bit. It's no good having someone work an arm for an entire match if that's not something they want their character to be doing and it's totally out of keeping with every other match they've had.
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Square
Bill S. Preston, Esq.
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Square-Because he looks good at all the right angles.
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Post by Square on Mar 23, 2011 18:42:16 GMT -5
Wouldn't it be easier if the writer just chose whatever moves they wanted to put in to help tell the story, and the 10 favourites maybe one or two get used per match? It would just be easier, and would allow people to have a bit more influence in the writing of their matches if they just expanded the moveset a bit. It's no good having someone work an arm for an entire match if that's not something they want their character to be doing and it's totally out of keeping with every other match they've had. But can't you get a general gist from the finishers. If someone wrote a Square match they would know that targeting the arm would be stupid if they were going to finish with a running strike in the Squareplosion.
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Post by strykerdarksilence on Mar 23, 2011 18:51:24 GMT -5
It would just be easier, and would allow people to have a bit more influence in the writing of their matches if they just expanded the moveset a bit. It's no good having someone work an arm for an entire match if that's not something they want their character to be doing and it's totally out of keeping with every other match they've had. But can't you get a general gist from the finishers. If someone wrote a Square match they would know that targeting the arm would be stupid if they were going to finish with a running strike in the Squareplosion. If somebody has a moveset with 5 different power based suplexes and 5 slams and drops, where do you start? Part of it comes into just giving an idea of strikes that person would use, but then do you have the guy take their opponent to ground? Do they work a headlock? Do they grab a bearhug? Do they go for a collar and elbow tie-up? Do they try a test of strength? You can't go from zero to ninety every time otherwise it gets tedious, and if a person writing a match isn't totally familiar with a character, it can be awkward writing a match that is suitably realistic to a character that flows correctly. There also is the issue of if a guy is a much smaller character and they have a series of power moves, it just doesn't make sense to have them throwing a much bigger opponent around and so having a few lighter moves to use in building up and working someone over so the eventual power move fits would seem sensible to help those writing matches and the person behind the character be happy with the results.
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Fiddleford H. McGucket
El Dandy
My Mind's been gone for 30-odd years! Can't Break what's already broken!
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Post by Fiddleford H. McGucket on Mar 23, 2011 18:59:36 GMT -5
Ok, has anyone called Whitey Vs Smart Mark and Hero X Yet? I need to send some stuff to them assuming I've gotten the timing down.
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Square
Bill S. Preston, Esq.
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Post by Square on Mar 23, 2011 19:03:32 GMT -5
But can't you get a general gist from the finishers. If someone wrote a Square match they would know that targeting the arm would be stupid if they were going to finish with a running strike in the Squareplosion. If somebody has a moveset with 5 different power based suplexes and 5 slams and drops, where do you start? Part of it comes into just giving an idea of strikes that person would use, but then do you have the guy take their opponent to ground? Do they work a headlock? Do they grab a bearhug? Do they go for a collar and elbow tie-up? Do they try a test of strength? You can't go from zero to ninety every time otherwise it gets tedious, and if a person writing a match isn't totally familiar with a character, it can be awkward writing a match that is suitably realistic to a character that flows correctly. There also is the issue of if a guy is a much smaller character and they have a series of power moves, it just doesn't make sense to have them throwing a much bigger opponent around and so having a few lighter moves to use in building up and working someone over so the eventual power move fits would seem sensible to help those writing matches and the person behind the character be happy with the results. Would it be best if for the template we made the list like this: Rest-hold spot: Off the ropes move: Ground move: etc
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Post by strykerdarksilence on Mar 23, 2011 19:07:57 GMT -5
If somebody has a moveset with 5 different power based suplexes and 5 slams and drops, where do you start? Part of it comes into just giving an idea of strikes that person would use, but then do you have the guy take their opponent to ground? Do they work a headlock? Do they grab a bearhug? Do they go for a collar and elbow tie-up? Do they try a test of strength? You can't go from zero to ninety every time otherwise it gets tedious, and if a person writing a match isn't totally familiar with a character, it can be awkward writing a match that is suitably realistic to a character that flows correctly. There also is the issue of if a guy is a much smaller character and they have a series of power moves, it just doesn't make sense to have them throwing a much bigger opponent around and so having a few lighter moves to use in building up and working someone over so the eventual power move fits would seem sensible to help those writing matches and the person behind the character be happy with the results. Would it be best if for the template we made the list like this: Rest-hold spot: Off the ropes move: Ground move: etc Yeah, definately. I mean it doesn't have to be a set in stone list, just a hint in the general direction. I pretty sure most people as they go along, like myself, have a pretty good idea in their heads of what sort of worker their character is and generally the more you know, the more realistic things can be.
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Post by Mr. Socko's Brother on Mar 23, 2011 20:27:51 GMT -5
Sorry I haven't posted lately. I'm back now, though.
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Deleted
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Post by Deleted on Mar 23, 2011 20:36:45 GMT -5
Sorry I haven't done anything yet again. School gets in the way a lot. But I will take my match.
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Deleted
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Post by Deleted on Mar 23, 2011 21:05:59 GMT -5
Ok, has anyone called Whitey Vs Smart Mark and Hero X Yet? I need to send some stuff to them assuming I've gotten the timing down. I'll take it.
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Deleted
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Post by Deleted on Mar 23, 2011 21:08:10 GMT -5
In addition to the strikes it would be good if people added a few more basic or transitional moves into their lists. It's difficult to write a realistic match without it becoming a spotfest with no flow when everybody has 10 potential finishing moves as their moveset. Another point I thought of is in regards to promos. Now this isn't a criticism of anyone on the roster because most people are pretty good with their promos, but there can be a tendency at times to totally bury an opponent in a promo. To paraphrase a quote from Jericho's first book, he talks about a chewing out he got when he buried an older guy on the mic early in his career by just talking about how old he was. It was something like "If you talk about my experience and how I'm a skilled veteran and I beat you AND I WILL BE BEATING YOU, it's ok, because you've been beaten by a seasoned vet, and if you beat me AND YOU WILL NOT BE BEATING ME, then wow, great, you just beat an experienced star. If you bury me as an old loser, and you beat me, then what does it matter, you just beat a guy who you said was worthless and if I beat you then you look totally stupid because you've just lost to that same old loser."Now I know there are some circumstances where it's impossible to put over an opponent at all, but (and I know I'm guilty of it too) there is a risk of making the game just a tad more difficult for everybody and less enjoyable because it's not as fun to participate if people are constantly buried in the first promo in the build to a match or a feud. There obviously couldn't be a definitive rule to this effect, but I think some sort of unwritten 'fair balance' policy could be useful in making things more interesting and appealing, especially to newcomers. I use that exact quote as my guideline for most promos, both here and in the other feds. Unless the whole point of the promo is to bury the opponent until they finally have enough, I try to put them over before I tear into them.
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