|
Post by noleafclover1980 on Jun 16, 2011 0:36:57 GMT -5
So the other D&D thread made me think of this. I always liked Paladins and Rangers, but one that I enjoyed a lot in 2nd edition was getting to use Psionics. They seemed kinda broken, but man they were fun. If anyone recalls, they were from expansion stuff, and instead of using traditional magic, basically used psychic type abilities. Almost like D&D jedi in a way.
|
|
erisi236
Fry's dog Seymour
... enjoys the rich, smooth taste of Camels.
Not good! Not good! Not good!
Posts: 21,904
|
Post by erisi236 on Jun 16, 2011 0:46:33 GMT -5
I was always the Thief/Rogue which at the time also seemed the defacto "Archer" class.
|
|
|
Post by Koda, Master Crunchyroller on Jun 16, 2011 0:48:12 GMT -5
I've only played one "straight" class, and that was a Ranger. Love that class, so versatile, in my mind. Then I've done a War-Priest prestige class(which meant he also had levels in Fighter and Cleric). He wore plate and had a spear.
|
|
|
Post by A Platypus Rave on Jun 16, 2011 0:56:31 GMT -5
Rogue, Ranger and Pally are my 3 most used classes. I would probably rank Pally above ranger but Rogue is at the top
|
|
salTy
El Dandy
Posts: 8,425
|
Post by salTy on Jun 16, 2011 1:05:57 GMT -5
Paladin never ceases to be a badass in any edition of D&D. Always a treat to play, and always a completely unique experience playing one.
Honorable mention goes to Swordmage--talk about fun, and absolutely broken in 4th ed.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 16, 2011 1:15:08 GMT -5
Wizard, Rogue, Druid for me. Druid in particular, as I enjoyed creating Druids that patterned themselves after specific animals or environments. I had a a sea-oriented FR Druid that was a blast to play, having, at times, a shark or dolphin animal companion and a deep sea diving theme. I also wanted to have a "Bird Man" kind of guy but that never really happened.
In terms of concept, Sorceror and Bard appeal to me as well. I had a Sorceror/Rogue that specialized in things like Spider Climb and Invisibility, with his powers developing out of his thieving needs. Very satisfying character to play.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 16, 2011 1:20:43 GMT -5
Fighter. I like my stuff simple. I just wanna kill stuff.
|
|
|
Post by El Cokehead del Knife Fight on Jun 16, 2011 1:57:45 GMT -5
Paladin or Rogue for me. I kinda like roleplaying as a Paladin who isn't Lawful Stupid about his role (so like Keldron from BGII in other words) while a Rogue is always fun.
Honourable mention goes to Bard because I love being a spoony dude.
|
|
Goldenbane
Hank Scorpio
THE G.D. Goldenbane
Posts: 7,331
|
Post by Goldenbane on Jun 16, 2011 2:04:03 GMT -5
I voted as if I were playing 3rd edition, but I'll say my favorites from the editions I've majorly played:
2nd Edition
Paladin: Very versitile, always loved being one.
Fighter: Simple, bad to the bone, awesome!
Bard: This was back when they could cast wizard spells...making them possibly the best class in the entire game.
3rd Edition
Paladin: Once again, the toughest and most powerful fighting class.
Wizard: While I like sorcerors too, I don't like being limited on the variety of spells I can cast. Wizard is awesome.
Cleric: MAJOR boost from 2nd edition, can wear armor, cast spells on par with the wizard, get free extra abilities just for worshipping a particular god, wield a good amount of weapons...easily the best class (IMO) in 3rd edition.
|
|
|
Post by noleafclover1980 on Jun 16, 2011 2:29:57 GMT -5
I voted as if I were playing 3rd edition, but I'll say my favorites from the editions I've majorly played: 2nd Edition Paladin: Very versitile, always loved being one. Fighter: Simple, bad to the bone, awesome! Bard: This was back when they could cast wizard spells...making them possibly the best class in the entire game. 3rd Edition Paladin: Once again, the toughest and most powerful fighting class. Wizard: While I like sorcerors too, I don't like being limited on the variety of spells I can cast. Wizard is awesome. Cleric: MAJOR boost from 2nd edition, can wear armor, cast spells on par with the wizard, get free extra abilities just for worshipping a particular god, wield a good amount of weapons...easily the best class (IMO) in 3rd edition. I actually prefer sorcerers, they have limits compares to Wizards, but have the advantage of not needing to specifically prepare spells.
|
|
El Pollo Guerrera
Grimlock
His name has chicken in it, and he is good at makin' .gifs, so that's cool.
Status: Runner
Posts: 14,739
|
Post by El Pollo Guerrera on Jun 16, 2011 2:32:18 GMT -5
I haven't played D&D or AD&D in a while, but I was usually a Thief/Rogue-type character. Failing that, I also picked Fighter. In the games I was in, those classes gave me the most freedom to 'flesh out' my character as I saw fit, without having to be tied to any ideology or structures or class rules or things like that.
|
|
Mozenrath
FANatic
Foppery and Whim
Speedy Speed Boy
Posts: 121,122
|
Post by Mozenrath on Jun 16, 2011 2:40:24 GMT -5
Barbarian, Bard, and Sorcerer were what I voted, partly since they had low votes, and partly because they are fun classes.
Barbarian is less durable than the Fighter, and not as much of a team player, but while they are usually a little inflexible, what they do, they do with devastating results. Want to throw a huge ax and charge over an entire battlefield to crack some skulls? You'll have a blast.
Sorcerer, like Barbarian, is the more informal option compared to the Wizard. Less finesse more "I'MA FIRIN' MAH LAYZAH!", which has its advantages.
Bard isn't going to give the biggest heals, but he's a master of buffing his teammates, isn't a slouch in combat, and multiclasser extraordinaire. What can I say, Fflewddur Fflam showed me that a bard doesn't need to be a wuss like Prince Edward.
|
|
Goldenbane
Hank Scorpio
THE G.D. Goldenbane
Posts: 7,331
|
Post by Goldenbane on Jun 16, 2011 3:11:16 GMT -5
I voted as if I were playing 3rd edition, but I'll say my favorites from the editions I've majorly played: 2nd Edition Paladin: Very versitile, always loved being one. Fighter: Simple, bad to the bone, awesome! Bard: This was back when they could cast wizard spells...making them possibly the best class in the entire game. 3rd Edition Paladin: Once again, the toughest and most powerful fighting class. Wizard: While I like sorcerors too, I don't like being limited on the variety of spells I can cast. Wizard is awesome. Cleric: MAJOR boost from 2nd edition, can wear armor, cast spells on par with the wizard, get free extra abilities just for worshipping a particular god, wield a good amount of weapons...easily the best class (IMO) in 3rd edition. I actually prefer sorcerers, they have limits compares to Wizards, but have the advantage of not needing to specifically prepare spells. Oh, believe you me, I definately see the advantage of being able to cast so many spells at one time vs. the Wizard's smaller amount of spells. If you're up against a white dragon, and both the Sorceror and Wizard have the fireball spell, the Sorceror has the advantage. If you in a dungeon and you need a larger variety of spells to get the job done, the wizard is more handy. IMO, they are both extremely useful to have around.
|
|
Mozenrath
FANatic
Foppery and Whim
Speedy Speed Boy
Posts: 121,122
|
Post by Mozenrath on Jun 16, 2011 3:29:32 GMT -5
I like Paladins a lot, probably slightly more than a Fighter, but...
No alignment handcuffs! Believe it or not, there are Gods who are not Lawful Good, and people who worship them. One of my favorite characters has been a half-orc Paladin of Kord.
|
|
|
Post by Koda, Master Crunchyroller on Jun 16, 2011 3:33:02 GMT -5
I like Paladins a lot, probably slightly more than a Fighter, but... No alignment handcuffs! Believe it or not, there are Gods who are not Lawful Good, and people who worship them. One of my favorite characters has been a half-orc Paladin of Kord. I'd wish more DMs/GMs would be like that and remember that Paladins don't have to be Lawful Good, they are just strictly the alignment of their deity, so if their deity is, like say, Chaotic Good, then the Paladin is Chaotic Good. All a Paladin is, when you get down to it, is literally a "warrior of God".
|
|
|
Post by noleafclover1980 on Jun 16, 2011 3:43:59 GMT -5
I like Paladins a lot, probably slightly more than a Fighter, but... No alignment handcuffs! Believe it or not, there are Gods who are not Lawful Good, and people who worship them. One of my favorite characters has been a half-orc Paladin of Kord. Yeah, I do think the LG handcuff came from the fact that pre 3rd edition, Paladins had the strictest limitations. Before then it was humans only, and they basically served a LG deity, so had to be the most upstanding people.
|
|
Mozenrath
FANatic
Foppery and Whim
Speedy Speed Boy
Posts: 121,122
|
Post by Mozenrath on Jun 16, 2011 3:52:49 GMT -5
I like Paladins a lot, probably slightly more than a Fighter, but... No alignment handcuffs! Believe it or not, there are Gods who are not Lawful Good, and people who worship them. One of my favorite characters has been a half-orc Paladin of Kord. Yeah, I do think the LG handcuff came from the fact that pre 3rd edition, Paladins had the strictest limitations. Before then it was humans only, and they basically served a LG deity, so had to be the most upstanding people. Which was kind of ridiculous. It not only set some pretty negative tones("Only humans could be that pure!"), it also was hilariously off, power wise. It's not like they didn't already have the most expensive equipment. I think "CoDzilla" was still in effect, which if you are unaware, is a fan-name for how magic users used to be absurdly powerful, and rendered any weapon using class an afterthought at best.
|
|
|
Post by noleafclover1980 on Jun 16, 2011 4:00:45 GMT -5
Yeah, I do think the LG handcuff came from the fact that pre 3rd edition, Paladins had the strictest limitations. Before then it was humans only, and they basically served a LG deity, so had to be the most upstanding people. Which was kind of ridiculous. It not only set some pretty negative tones("Only humans could be that pure!"), it also was hilariously off, power wise. It's not like they didn't already have the most expensive equipment. I think "CoDzilla" was still in effect, which if you are unaware, is a fan-name for how magic users used to be absurdly powerful, and rendered any weapon using class an afterthought at best. I can understand that need for casters, they need to be able to blow things the hell up... if they get hit, they're screwed.
|
|
Mozenrath
FANatic
Foppery and Whim
Speedy Speed Boy
Posts: 121,122
|
Post by Mozenrath on Jun 16, 2011 4:02:34 GMT -5
Which was kind of ridiculous. It not only set some pretty negative tones("Only humans could be that pure!"), it also was hilariously off, power wise. It's not like they didn't already have the most expensive equipment. I think "CoDzilla" was still in effect, which if you are unaware, is a fan-name for how magic users used to be absurdly powerful, and rendered any weapon using class an afterthought at best. I can understand that need for casters, they need to be able to blow things the hell up... if they get hit, they're screwed. Which is a fair point. Still, I like things a little more nowadays, where mages get to have big-booms right out of the box in their Dailies and Encounter powers, but also don't get broken stuff like instant death spells.
|
|
|
Post by noleafclover1980 on Jun 16, 2011 4:09:52 GMT -5
I can understand that need for casters, they need to be able to blow things the hell up... if they get hit, they're screwed. Which is a fair point. Still, I like things a little more nowadays, where mages get to have big-booms right out of the box in their Dailies and Encounter powers, but also don't get broken stuff like instant death spells. True... but, if all else fails when the players get out of hand, send the Tarasque.
|
|