Deleted
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Post by Deleted on Jun 17, 2012 16:29:53 GMT -5
Yeah, especially if you killed Conz, because at that point he was the only one with an ability. I had one, but I needed to be lynched to activate my power (Stupid Hammer, *mumblemumble*)
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Deleted
Deleted Member
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Post by Deleted on Jun 17, 2012 16:33:50 GMT -5
Actually if you had killed me it would of put Team Japan in the spotlight and I think it would of helped you in the long run because I was third party but you didn't know that for sure. But I'm glad you didn't take me out though. Exactly. At the time, the belief was pretty much that you were the third party. It wasn't until the end that I considered Magiconz and Notorious pointed at Cageking. It's funny that had I gone with my original instinct and killed Magiconz instead of Notorious, the game would still be going. Because it would've been SnS, Notorious, Jono, J, Sharpshooter, Cageking, and you? Right? See what happens when you kill me? I hope you learned your lesson dear sir!
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Deleted
Deleted Member
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Post by Deleted on Jun 17, 2012 16:37:39 GMT -5
Exactly. At the time, the belief was pretty much that you were the third party. It wasn't until the end that I considered Magiconz and Notorious pointed at Cageking. It's funny that had I gone with my original instinct and killed Magiconz instead of Notorious, the game would still be going. Because it would've been SnS, Notorious, Jono, J, Sharpshooter, Cageking, and you? Right? See what happens when you kill me? I hope you learned your lesson dear sir! Hey, it wouldn't have benefited me either way. Mafia still would've lost.
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Big Bad Brad
Wade Wilson
Big Bad Brad
Tournament Master
Posts: 27,407
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Post by Big Bad Brad on Jun 17, 2012 16:40:12 GMT -5
See what happens when you kill me? I hope you learned your lesson dear sir! Hey, it wouldn't have benefited me either way. Mafia still would've lost. That is true but it would of been a funny scene you both killing each other lol
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Post by Triple H buried SnS on Jun 18, 2012 14:20:36 GMT -5
Curious... any chance of listing out everyones roles and abilities? Its interesting sometimes to see what people could do during the course of the game.
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Post by Allison Reynolds on Jun 19, 2012 8:19:07 GMT -5
Normally if a mafia (More on this soon) has 50% of the votes left they win the game. Team Japan Mafia had more than 50% of the votes and unless they were stupid, which they aren't, there was no way they could have lost afterward, with what abilities they had left. So the game ended rather than going unwinnable for the town. It should have actually ended right after the second kill of the last night (I think it was Evil M?) ~~~~ I didn't pay particularly close attention to the game, truth be told. I mostly just skimmed by catching things that got interesting and if any mafia rules/guidelines were crossed. I did like the heart Lodi put into running his game and making write-ups. A few criticisms: - The mafia should have been able to kill every night. Taking away that from them is a handicap for them, which in a way, made them much weaker than team Japan. It turned out to be a big disadvantage for them as they could have used those kill-less nights to take out opposition. - The write-ups tended to reveal too much. As a mod, you'll want to make it fair for every player to not reveal too many roles and such. I learned this the hard way, the first time I modded a game. Team Japan was made quite obvious, but they were quite lucky to have managed to live despite it. - Write-ups - having them too detailed and long may cause problems when you want to get the game moving on a timely manner. There were a few times when there were stalls because of this. Going hand in hand with the point above, I recommend shorter write-ups. Again, I learned this the hard way myself. - Team Japan. They weren't really a "Third party" as I originally thought when I first saw it. The idea proposed by Lodi would be that they were a set of four who knew each other as a team and could talk at night to plot strategy for the next day. Kind of like an evil mason group without recruiting capabilities. Then the kill abilities were added later on and they became more of a second opposing team mafia - so in a way, the mafia didn't become the main threat anymore - which is where they normally should be, with their kills and numbers compared to other third parties. - Also @ Notorious there was one third party role in WWE Superstars Mafia - The lyncher. - I think aside from the disadvantages for the main mafia and the oddly even (haha) amount with the team japan mafia, the main FCC mafia suffered due to a lack of communication with each other this game compared to Team Japan or the John Cena Mafia. Team Japan excelled with communication/planning that I wish the FCC team would have done more of. ~~~~~ Tips for the future games: I know power roles can be fun, but as a mod try not to add too many of them! Also Town should have the majority number of players greater by more than half of all the scum and mafia combined. So about 75% town would be optimum. Edit: Post Restrictions shouldn't be too obvious. It's just something I've added for some flavor - which I've mostly given to townies rather than too important roles. Post restrictions in combination with the write-ups can cause some problems for players. Remember forcing people to play as their characters too much can cause problems for them later on. I did like Lodi's where nobody was meant to keep playing as their roles too much. We'll have to see how it works out in Music Mafia, as I'm seeing that there are a lot of recognizable claims already.
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lodirulz
Hank Scorpio
Live as the color red in a world of black and white.
Posts: 6,412
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Post by lodirulz on Oct 8, 2012 17:28:41 GMT -5
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