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Post by Deleted on Jul 21, 2012 5:43:00 GMT -5
So, having been re-reading Blogger Beware lately, I decided to dig out what Give Yourself Goosebumps books I have lying around and put together a game with this.
Long and short, we have six of the books to choose from - possibly more, but those are the six I could find so far - and the first of those to get three votes is the one we'll begin with. Then I'll post a page and the options for it, and whichever option is the first to three votes will be the one we move on to. Once we get an ending in a book, we'll move on to another, and once through all six we'll back up and take another run through the first book.
With that in mind, here are our books to pick to from -
Diary of a Mad Mummy Welcome to the Wicked Wax Museum The Creepy Creations of Professor Shock Please Don't Feed the Vampire! Secret Agent Grandma Toy Terror: Batteries Included
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Post by daime on Jul 21, 2012 5:51:57 GMT -5
Welcome to the Wicked Wax Museum
Sounds like a fun idea. I'll be watching this thread.
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Post by DSR on Jul 21, 2012 7:02:03 GMT -5
Welcome to the Wicked Wax Museum Sounds like a fun idea. I'll be watching this thread.
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J is Justice
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Post by J is Justice on Jul 21, 2012 7:33:48 GMT -5
The Creepy Creations of Professor Shock.
I think I used to own that one.
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Post by Deleted on Jul 21, 2012 12:26:04 GMT -5
Kay then, if I'm taking Megalon's post correctly, that'd bring us up to two votes for Wicked Wax Museum, one for Professor Shock, and none for the others. Anyone else?
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Big Bad Brad
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Post by Big Bad Brad on Jul 21, 2012 15:22:09 GMT -5
Welcome to the Wicked Wax Museum
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Post by Deleted on Jul 21, 2012 16:04:48 GMT -5
God, now that I look this book doesn't have its first choice until after you've read through four pages of it. All the same, though, let's get started.
"Cool!" you exclaim to your best friends Liz and Jake. "The field trip to the Wicked Wax Museum is today. I can't believe our class gets to see it the day before the grand opening."
"Finally, Mr. Dunning's history class won't be such a bore," Jake adds, flipping his black baseball cap around backwards. "Mr. Dunning. More like Mr. Dull!"
"You said it," Liz giggles. Her red curls bounce when she laughs. "Hey, why is it called the Wicked Wax Museum, anyway?"
"That's the name of the guy who owns it," Jake explains. "Dr. Izzy Wicked. He made all the wax figures."
"Well, according to Mr. Dull," Liz adds, "the museum is supposed to bring history to life for us or something like that."
"Yeah, right." Jake smirks. "And maybe the wax figures will come to life, too."
"Oh, gross!" Liz cries. "You're giving me the creeps, Jake."
"Come on, you two," you say. "The bus is here. Let's be first in line so we can grab the back seats."
On the bus, you rush to the back. You and Liz take a two-seater. Jake sits alone across the aisle with his red-sneakered feet on the seat. Now no one else can sit there.
Jake leans back. His chin-length brown hair falls over the top of the seat. "Let's get this crate rolling," he mutters.
"All right, people," Mr. Dunning shouts from the front of the bus. "Thanks to my personal donation to the museum, we get to see the place before it opens to the public tomorrow." The teacher does one last head count. "All right, Sal," he says to the driver. "We're all here. Let's go."
As soon as the bus starts moving, Jake presses his nose and open lips flat against the window for the viewing pleasure of other people on the road. Then he breathes on the window and writes in the steam, HONK IF YOU HATE HISTORY!
"Honk!" you say, laughing.
"Honk, honk!" Liz adds. You and Liz are honking so loud you don't see Mr. Dunning coming down the aisle. He looks mad.
"That's enough out of you three! You're always making trouble," the red-faced Mr. Dunning sputters. "If you hate history so much, you can just wait for the rest of us in the lobby."
"Oh brother," you groan. "There goes our fun."
Minutes later, the bus pulls up to a stone building. Mr. Dunning leads the class into the lobby of the Wicked Wax Museum.
A scowling woman in a purple turban and gold bracelets sits inside a ticket booth. "These three students will not be going in," Mr. Dunning tells her. He turns to you, Jake, and Liz and points to a bench by the wall. "Sit there, you little monsters. And you'd better still be sitting there when I come back!"
The class leaves you behind as they enter the Hall of Historical Exhibits. A red door closes after them. Jake manages to sit still for a few minutes. Then he jumps to and says, "I think it's time for us to take a little tour of our own."
"Jake! Don't! you whisper loudly as he disappears through the red door. You glance at the ticket lady. She's busy with something in the booth. "Jake!" you call again. "We're in enough trouble already!"
You jump up from the bench and try to grab the door before it closes. Too late! The red door slams in your face.
"Hey! Open up!" You hear Jake yelling through the door. He rattles the knob. "Help!" he cries.
Liz leaps up to help you push the door open. It won't budge.
"Ha, ha, funny. Stop kidding around, Jake!" she scolds.
"Help!" Jake screams again. He really does sound scared.
Then you hear a whir, like a motor starting up. The click of gears mingles with Jake's cries. "Jake!" you shout.
There's no answer. You press your ear against the door and listen. "I think something is really wrong," you whisper to Liz. "His cries are getting farther away. We have to get in!"
You shake the door handle and give one last push. Suddenly the door opens easily. Darkness greets you both. Darkness and the loud whirring of a motor. No sign of Jake.
If you go in after Jake, turn to PAGE 30. If you decide to get help first, go to PAGE 111. But HURRY!
So, going after Jake or going for help first, which we doing? First option to three wins. Also if anyone has any thoughts on this bit so far, feel free to throw them out there - plenty of points where I felt tempted to start MSTing it myself.
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Big Bad Brad
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Post by Big Bad Brad on Jul 21, 2012 16:06:21 GMT -5
go in after Jake
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J is Justice
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Post by J is Justice on Jul 21, 2012 16:16:26 GMT -5
'Mr. Dull'. Genius.
Go in after him.
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Waffel113
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Post by Waffel113 on Jul 21, 2012 17:56:02 GMT -5
Save Jake!
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Zone Was Wrong
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Post by Zone Was Wrong on Jul 21, 2012 18:06:45 GMT -5
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Post by Deleted on Jul 21, 2012 18:20:18 GMT -5
Well then, we have our answer. Onward to page thirty.
No time to lose. Jake needs your help! You step into the darkness. Liz clutches your arm.
"I -- I don't like that motor sound," she stammers.
You don't like it either. But it's too late to turn back now. The heavy red door slams shut behind you. A thick bolt slides into place on its own.
You're locked in!
Slowly, your eyes adjust to the strange red light that fills the room. Then you see what's making the motor sound.
Ahead of you a conveyer belt moves slowly through a velvet-streamered opening into a black tunnel. It reminds you of those luggage carousels at the airport. But there are no suitcases on this conveyer belt. Instead, there's a body. Jake's. And it's moving slowly away from you!
His red sneakers are disappearing into the tunnel.
Then you notice something else. Out of the corner of your eye, you see something move. Across the room. It's only a shadow, but there's definitely something there! What is it?
If you want to find out what's moving through the shadows, turn to PAGE 93. If you ignore it and just go after Jake, turn to PAGE 18.
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Waffel113
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Post by Waffel113 on Jul 21, 2012 18:41:07 GMT -5
Go after Jake. What could possibly go wrong?
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Post by Deleted on Jul 21, 2012 18:59:49 GMT -5
Go After Jake
Horror Movie Rule #111: Never See What's In The Shadows
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J is Justice
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Post by J is Justice on Jul 21, 2012 19:29:59 GMT -5
Go after Jake.
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Big Bad Brad
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Post by Big Bad Brad on Jul 21, 2012 19:36:15 GMT -5
Go After Jake
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Post by Deleted on Jul 21, 2012 21:03:55 GMT -5
"Jake!" you shout. You lunge to pull him back by his feet. Before you can grab his sneaker, a steel door slams down over the opening. You pull your hands back just in time.
Kneeling on the low platform in front of the conveyor belt, you bang on the steel door. "Jake!" you shout again.
The door slides up. The conveyer belt starts moving forward. You're so startled, you lose your balance. SPLAT! You fall flat on your face. You're on the belt! "Liz!" you cry in terror. "Get me off this thing!"
Liz jumps up onto the belt to pull you off.
The belt speeds up! Not both you and Liz are being dragged along through the tunnel.
Up ahead, Jake lies motionless on the moving belt. And at the end of the tunnel a sign flashes on and off. It reads: THIS WAY TO STEAMING ROOM.
"Steaming Room?" you ask Liz. "What do you suppose that is?"
Liz only shakes her head. And the conveyor belt comes to a sudden stop.
You squint, trying to peer ahead in the darkness. You're about to call out Jake's name when you hear voices.
"Let's get him off this belt," says one man.
"Dr. Wicked wants this one steamed right away. We'll do him first and then get the others," says a second man.
"Steamed?" you gasp.
"And we must be the 'others'!" Liz cries.
"Shhh! Listen!" you say as the voices begin to argue.
"Maybe we should skip the steaming," one man says. "If Dr. Wicked wants us to be finished in time for the opening tomorrow, we might just have to go on to the next step."
"No way!" says the other man. "You know we can't skip any steps. If the steaming is skipped, nothing goes right."
"Okay, okay. Let's just get this kid into the tube."
You and Liz glance at each other in horror. Jake's always had a knack for getting into trouble, but this time he's out of his league!"
"We've got to see what they're doing!" you whisper.
You and Liz tiptoe along the conveyor belt. Finally you can see the room at the end of the tunnel. Two men are lifting Jake off the conveyor belt. His body hangs limp. You watch in terror as they load him into a tall glass tube and shut the door.
The room is filled with these human-sized tubes. They look like big test tubes, but they have doors. Each tube also has a clear hose sticking out of the top, connecting it to a big pipe on the ceiling. And Jake is inside one of them!
"How can we get him out of there?" Liz whispers.
Before you can answer, the conveyor belt starts up again with a jolt. You and Liz are knocked off your feet and carried down the tunnel...toward the test tube room!
Then you notice that the air around you is getting damp and heavy. And you're feeling sleep. Very sleepy!
You spot purple smoke hissing from under the conveyor belt. Sleeping gas! It registers in your brain, but your body is now helpless to do anything about it! It's all you can do to rock your head to the side so you can see where you're going.
No surprise there. You and Liz are headed straight into the waiting hands of two men in gloves and doctor's masks!
The two men in doctor's masks drag you and Liz off the belt. "Two more for steaming," says one. "Dr. Wicked will be pleased."
They roughly load you and Liz into separate test tubes, close the glass doors, and seal them. "They're going to steam us!" your mind screams. "We'll die!"
Already you have to fight for breath. You've always been frightened of enclosed places. It's hard not to panic!
Your mind races, trying to come up with a plan. Now that you're away from the sleeping gas, you feel strength returning to your arms and legs. Maybe you can break out of this contraption! But what about the two men?
Besides, once the steaming starts--whatever it is--you'll probably need all the strength you can muster. Maybe you should lie low, try to conserve air and energy, and hope you come out alive....
What'll it be? If you fight to escape, go to PAGE 107. If you stand perfectly still to save oxygen, go to PAGE 47.
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Post by Deleted on Jul 21, 2012 21:16:46 GMT -5
Shit.....I know one of these will f*** us over (Not sure about both)
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J is Justice
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Post by J is Justice on Jul 21, 2012 21:25:10 GMT -5
Fight to escape.
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Big Bad Brad
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Post by Big Bad Brad on Jul 21, 2012 21:29:11 GMT -5
Fight to escape.
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