Seth Drakin of Monster Crap
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Post by Seth Drakin of Monster Crap on Dec 4, 2012 22:43:30 GMT -5
76. James Bond 007: Nightfire James Bond 007: Nightfire is a first-person shooter video game featuring fictional British secret agent James Bond and a sequel to Agent Under Fire, published by Electronic Arts in 2002. The game was developed by Eurocom for the PlayStation 2, Xbox and Nintendo GameCube video game consoles, Gearbox Software developed the game for Windows, JV Games developed the game for the Game Boy Advance and TransGaming Inc. developed the game alongside Aspyr who published the game for the Mac. The computer versions are substantially different from the console versions, featuring different missions and a modified story line. It marked Pierce Brosnan's fourth appearance as James Bond before the release of his fourth and final Bond film Die Another Day. His likeness was featured in the game, but not his voice, which was provided by Maxwell Caulfield. NightFire is primarily a first-person shooter, with some driving sequences mixed in. The player can use many weapons, including grenades of various sorts and other types of explosives. In addition, there are numerous amounts of mounted weapons found throughout the game. As with previous James Bond games, the weapon models are based on actual weapons, but with the names changed. Some weapons appear in the console version but not the PC version, and vice-versa. Each version of the game differs significantly from the others. The PC version, for example, has fewer levels than the console versions and does not implement driving mode. It begins the plot right at Drake's Austrian castle, skipping over the French mission. Also, in this version, Rook dies much earlier on, in the astronaut training facility that Bond infiltrates. The Game Boy Advance version resembles the PC NightFire more than the console versions. However, the very general overall storyline and characters remain the same in all versions. In the multiplayer mode of Nightfire players can play in multiple levels, including Fort Knox, from Goldfinger, Atlantis and the sub docking pen from The Spy Who Loved Me, and many Nightfire related levels, including Drake's castle, Drake's underwater base, and Drake's secret missile silo. Other levels include "Skyrail" and "Ravine". The player may choose to play against AI bots with customizable reaction time, speed, and health, or other humans. The amount of usable bots vary in the console versions. In the GameCube and Xbox version, up to six bots may be used. In the PlayStation 2 version, up to four bots may be used and up to four humans can play. In the PC version, up to 12 bots may be used. The PC version also has an online multiplayer mode. Some medals obtained will unlock new characters. Notable characters included from previous James Bond films include Francisco Scaramanga and Nick Nack from The Man with the Golden Gun, May Day and Max Zorin from A View to a Kill, Jaws from The Spy Who Loved Me and Moonraker, Elektra King and Renard from The World Is Not Enough, Auric Goldfinger and Oddjob from Goldfinger, and Baron Samedi from Live and Let Die. The game's prologue mission starts in Paris, France, with James Bond (voiced by Maxwell Caulfield with the likeness of Pierce Brosnan) helping French Intelligence operative Dominique Paradis evade a gang chase while chasing a truck with a stolen nuclear weapon, before continuing in his car. After stopping the truck from blowing up the Eiffel Tower, Dominique and James celebrate New Year's Eve. The British Government sends Bond undercover to a party in industrialist Raphael Drake's Austrian castle. M (voiced by Samantha Eggar) believes that the party is a cover for the exchange of a missile guidance chip between Raphael Drake and Alexander Mayhew, who manages the Japanese branch of Drake's industry, Phoenix International, and had stolen the chip from the United States. Phoenix is believed to be a front for weapon smuggling. M gives Bond the instruction for 007 to rendezvous with CIA agent Zoe Nightshade and Dominique, who is posing as Drake's mistress. While Zoe distracts the guards, Bond makes his way to the exchange and steals the chip. Agents Nightshade and 007 make try to make an escape on a cable car, when Drake's bodyguard, Rook, attacks the cable car with a rocket-launching helicopter. Bond shoots down the attacking helicopter using rockets found in the cable car. James and Zoe then escape Drake's forces in an armoured snowmobile before continuing in James' car. They rendezvous with Q (voiced by Gregg Berger), who takes them out of Austria. After the breach, Drake threatens to kill Mayhew, should the operation fail. Mayhew contacts MI6, saying he will provide vital information if Bond comes to his rescue. At his Japanese estate, Mayhew is attacked by Drake's men, consisting of Japanese thugs. Bond fights his way through the estate and manages to obtain a file from Mayhew's safe. As they are prepared to make an escape from the estate, Mayhew is killed by a ninja. The file leads Bond to Mayhew's office at the Phoenix Building in Tokyo. Bond is able to infiltrate the building while the guards are changing shifts and secures official NightFire documents. He is then attacked by Drake's men before Dominique provides a distraction, which allows Bond to escape via parachute off the roof of the building. The NightFire documents lead Bond to a nuclear power plant being decommissioned by Phoenix International. Bond retrieves evidence of Drake's activities and escapes. However, he is then double crossed and captured by Kiko, Mayhew's former bodyguard, and turned over to Drake. On the top of the Phoenix building, Drake plans to kill Bond and Dominique, who has been discovered as a mole. Dominique is kicked off the rooftop and killed by Kiko. Bond escapes to the ground level before being saved by Australian Intelligence agent Alura McCall. M sends Bond and Alura to Drake's private island, where Drake has set up a jamming signal. The pair infiltrate the island and eliminate Drake's defenses. M makes Bond aware of the UN, EU, and NATO forces arriving on the island to dismantle remaining enemy combatants. Bond makes his way to Drake's underground silo, fighting off Kiko before entering one of three space shuttles intending to capture the Space Defense Platform. Kiko incinerates in the blast pit when Bond's space shuttle launches. Bond reaches the U.S. Space Defense Platform, where Drake is. He successfully sends all eight missiles off course, saving millions of lives, and causes Drake's laser weapon to malfunction, leading to a huge explosion. Finally, Bond kills Drake. As the station goes up in flames, Bond blasts from an escape pod and goes back down to Earth, where M informs him that astronomers from around the globe are reporting "unexpected meteor showers" (which is actually the debris of the now-destroyed Space Defense Platform). Nightfire received positive reviews. Many critics praised it for having a well thought out and consistent plot. Reviewers also commended the accurate James Bond model, bearing good resemblance to Pierce Brosnan. Aggregating review websites GameRankings and Metacritic gave the GameCube version 82.29% and 80/100 the Xbox version 81.02% and 78/100, the PlayStation 2 version 80.83% and 77/100, the Game Boy Advance version 71.00% and 66/100 and the PC version 64.50% and 59/100. Reviews toward the game have also pointed to the realistic animation of the James Bond character. However, while the reviews have been generally positive, some critics believe that the main negative aspect of the game is its relatively short length. Critics also noted that Nightfire does attempt to steer away from previous Bond games (notably GoldenEye) and add a more interesting story line. Critics also derided the game's multiplayer bots, which having difficulty navigating through the multiplayer maps. Because of this issue, bots are not available in the map Ravine at all. In 2008, PC Games Hardware included Alura McCall, Makiko Hayashi, Dominique Paradis and Zoe Nightshade among the 112 most important female characters in games.
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Seth Drakin of Monster Crap
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Post by Seth Drakin of Monster Crap on Dec 4, 2012 23:01:53 GMT -5
125 Favorite PS2 Games 125. Duel Hearts 124. Batman: Rise of Sin Tzu 123. Dead or Alive 2: Hardcore 122. Jurassic Park: Operation Genesis 121. Timesplitters 120. Naruto: Ultimate Ninja 2 119. Mortal Kombat: Armageddon 118. Legends of Wrestling 117. Beyond Good And Evil 116. Dragonball Z: Budokai 115. Showdown: Legends of Wrestling 114. Xenosaga Episode I: Der Wille zur Macht 113. Virtua Fighter 4 112. King of Fighters 2000 111. KOF: Maximum Impact 2 (aka King of Fighters 2006) 110. Burnout 3: Takedown 109. Legends of Wrestling II 108. Rogue Galaxy 107. Maximo: Ghosts To Glory 106. Silent Hill 3 105. MLB Slugfest 2003 104. Guitar Hero 103. Wild Arms 3 102. Need for Speed: Most Wanted 101. Megaman X8 100. Pro Evolution Soccer 3 99. Metal Gear Solid 3: Subsistence 98. Dragonball Z: Budokai 2 97. Smackdown vs. Raw 2007 96. Megaman X Collection 95. Soul Calibur 3 94. Tekken 4 93. Lego Star Wars II: The Original Trilogy 92. Ratchet & Clank: Going Commando 91. Killer7 90. Freekstyle 89. Dragonball Z: Budokai Tenkaichi 2 88. Grandia III 87. Dark Cloud 86. Hot Shots Golf: Fore 85. We Love Katamari 84. Madden NFL 2003 83. Guitar Hero III 82. Garou: Mark of the Wolves 81. Rumble Roses 80. Leisure Suit Larry: Magna Cum Laude 79. Tekken Tag Tournament 78. Escape from Monkey Island 77. Tony Hawk Underground 76. James Bond 007: Nightfire
Tune in tomorrow as we crack the top 75
Clues to the next five games
* A new Commander Gear named Dizzy has been found
* First game in series to include International Challenge mode
* Rags to Riches
* Stop Drek from removing Veldin
* Tower of Orthanc
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Seth Drakin of Monster Crap
Crow T. Robot
Me when David Tepper sells a cow for "magic beans".....AGAIN!!!!
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Post by Seth Drakin of Monster Crap on Dec 5, 2012 9:26:19 GMT -5
75. Guilty Gear X Guilty Gear X, subtitled By Your Side, is the second full game in the Guilty Gear series. It was released in multiple versions: * Guilty Gear X * Guilty Gear X Plus * Guilty Gear X: Advance Edition * Guilty Gear X ver 1.5 This game takes place a few weeks after the first game. A new Commander Gear was discovered by the name Dizzy. Worried that a second War would start, another Holy Knights Tournament was started. The person who could capture and kill this Gear would be rewarded 500,000 World Dollars. The original Dreamcast version was first released as a limited edition with a special mini-cd. This mini-cd came in three variants, each of which contained two different artworks that can be viewed on a PC, and one specially-selected music track from the game. All three versions of the mini-cd are marked as "Type-A", "Type-B", and "Type-C", and have different artwork on the face of the disc. Additionally, the image found on the GD-ROM differs from the image found on the regular edition's GD-ROM. On release, Famitsu magazine scored the Dreamcast version of the game a 31 out of 40, and the PlayStation 2's Plus version a 32 out of 40. GameRankings currently scores Guilty Gear X an average of 80%. Here are some of the reviews that GameRankings has used: * EDGE magazine: 8/10 * Electronic Gaming Monthly: 7.16/10 * GamePro: 4 out of 5 * GameSpot: 7.9/10 * GameSpy: 87% * IGN: 8.8/10 * PlayStation: The Official Magazine: 8/10
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Seth Drakin of Monster Crap
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Me when David Tepper sells a cow for "magic beans".....AGAIN!!!!
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Post by Seth Drakin of Monster Crap on Dec 5, 2012 9:29:25 GMT -5
74. NBA Ballers NBA Ballers is a streetball game which is similar to AND 1 Streetball and gameplay similar to the NBA Jam series. The game features fictional NBA analyst Bob Benson (voiced and depicted by Terry Abler) and MC Supernatural doing the commentary. Supernatural makes many references to the Mortal Kombat series and NFL Blitz, two games published by Midway. The game also maintains the "player on fire" feature that is in many, if not all sports games published by Midway. Most of the moves that were in the game were from real street ballers who provided some of their moves for the game. The game is powered by Gamespy game technology. The game was followed by a version for the PlayStation Portable, NBA Ballers: Rebound and a sequel, NBA Ballers: Phenom. Most matches are 1-on-1. Others can be 1-on-1-on-1, meaning you have three players each playing solely for themselves. The matches are 2 minutes in length and winner is the best of three rounds, each round being a game to 11 points where the winner must win by at least two points. If time runs out, the player with the most points will be declared the winner of that round. Jackpot: Located in the top left of the screen during game play: as the player pulls off style moves he earns points that go into a jackpot at the top of the screen and when a player scores he gets all accumulated jackpot. * Juice Meter In gameplay the player has a "Juice Meter" that fills up like a fuel gauge and it is used at the turbo boost meter. It is the players energy and if it used up the meter will diminish. * House Meter The second meter below the Juice Meter is the "House Meter" which is raised by pulling off style moves and scoring points. The meter is filled until the word "HOUSE" is spelled. When totally filled, the player may choose to "Bring Down the House" by holding all shoulder buttons and throwing an alley-oop to himself that tears down the rim and ends the match. Rags to Riches is the main story mode, in which the player portrays a relatively unknown rookie with certain abilities and must take on the best in the NBA to become arguably the greatest player in the association. Each match is done by tournament style and the player must defeat every opponent to advance to a new tournament to move the story along, and attributes rise during progression. This game mode featured a full story told over 21 different cut scenes as the player progressed throughout the game. With the inclusion of this game mode, NBA Ballers became the first video game officially licensed by a league to contain a story mode.
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Seth Drakin of Monster Crap
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Me when David Tepper sells a cow for "magic beans".....AGAIN!!!!
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Post by Seth Drakin of Monster Crap on Dec 5, 2012 9:40:21 GMT -5
73. Ratchet & Clank Ratchet & Clank is a 3D platformer/shooter video game for the PlayStation 2, developed by Insomniac Games and published by Sony Computer Entertainment. Released in 2002, it became the first game in the Ratchet & Clank series. The game follows the anthropomorphic character Ratchet meeting the robot Clank on his home planet. Clank discovers that the villainous Chairman Drek of the Blarg race plans to create a new planet for his species, destroying the galaxy in the process. Clank convinces Ratchet to help him in his quest to gain the help of the famous superhero Captain Qwark, but they soon discover that they must save the galaxy on their own. The game offers a wide range of weapons and gadgets that the player must use to defeat numerous enemies and solve puzzles on a variety of different planets in the fictional "Solana" galaxy. The game also includes several mini-games, such as racing or lock-picking, which the player must complete to proceed. The game was positively received by critics, who praised the graphics and variety of gameplay, along with the comic and humorous style to the sci-fi story. In Ratchet & Clank, the main playable character is Ratchet, whom the player controls from a third-person perspective, though a first person mode to view the player's surroundings is available. The player traverses diverse environments with a large collection of unusual comic gadgets and weapons, using them to defeat enemies and pass obstacles. Up to 35 weapons and gadgets can be bought or found in the game. The player begins the game with only two weapons; the "OmniWrench 8000", a standard melee weapon with a variety of uses such as interacting with puzzles in the environment, and the Bomb Glove, a short-range grenade thrower. As missions are completed across the game's various planets, more weapons and gadgets become available; including the Blaster, an automatic pistol, the Pyrociter, a flame-thrower, and the Suck Cannon, a weapon which sucks up smaller enemies and converts them into projectiles. Weapons are either found, or can be bought with bolts, the game's form of currency. The OmniWrench remains the standard melee weapon for close combat, with its own button, as all other weapons assume the role of firearms and can only be equipped one at a time, though all weapons can be carried in the player's inventory. Bolts can be found in crates, along with ammo, or dropped from defeated enemies. The player also needs to buy ammo for most weapons, but a small number can function without the need for ammo. Vendors, which sell weapons and ammo, are situated at strategic points throughout levels. After completing the game, the player may choose to enter "challenge mode", in which the game's difficulty level rises considerably, but all bolts and weapons acquired the first time are carried through. There is also the option to buy "gold weapons", more powerful versions of existing weapons. The game's health system, nanotech, starts at four health bubbles equivalent to be able to take four hits, but upgrades can be purchased, giving the player a total of eight hit points. Normally, Clank rides on Ratchet's back, acting as a jet-pack or similar device. Occasionally, however, Clank becomes a playable character when Ratchet is unable to explore certain areas. Clank can control "Gadgebots", smaller robots similar to Clank, who perform certain actions for him. Racing, in the form of hoverboard races, appears in the game. Some racing missions are necessary to progress in the game, while others are optional. One level of space combat and a level of flying through the air shooting tankers is also present. Mini-games to unlock doors, extend bridges, or elevate platforms appear in most levels. On planet Quartu, an assembly line is producing large, destructive robots when suddenly there is an error, and a small, curious robot emerges. The robot encounters a video recording on an infobot. Horrified by its contents, the robot escapes the planet in a spaceship, only to be shot down over the planet Veldin. On Veldin, a Lombax named Ratchet is constructing his spaceship when the robot crash-lands near his home. Ratchet recovers the robot from the wreckage. The robot shows Ratchet the infobot, which contains a recording of Chairman Drek of the Blarg race, who explains that his home planet is uninhabitable due to pollution and overpopulation. Drek's solution is to build a new planet for his race by extracting large parts of other planets, destroying them in the process. Fearing that Drek will destroy the galaxy, the robot asks Ratchet to help him find the famous superhero Captain Qwark, in an effort to stop Drek. Ratchet is eager to leave Veldin in his ship, but can't without a vital component: a robotic ignition system. Equipped with a robotic ignition system, the robot starts Ratchet's ship in return for his help. Whilst flying from Veldin to the planet Novalis, Ratchet nicknames the robot as Clank. The two later find Qwark on planet Rilgar. Qwark encourages them to prove their heroic status by completing a dangerous obstacle course on the planet Umbris. After they finish the course, however, Clank leads himself and Ratchet into a trap laid by Qwark, sending the two into a cavern. Here, Qwark reveals that he is working for Drek in order to become the spokesperson for the new Blargian planet and he can't have Ratchet and Clank get in the way of his comeback. Qwark leaves the two to fight a monstrous Snagglebeast. After defeating the Snagglebeast, Ratchet becomes increasingly bitter and hostile towards Clank, angry that he let Qwark get the better of them. Clank urges Ratchet to continue their quest to confront Drek, but Ratchet is obsessed with getting revenge on Qwark. Eventually, Ratchet carries out his revenge on Qwark in a space battle on Gemlik Moonbase. Afterwards, Drek attacks Planet Oltanis. Witnessing the devastation Drek causes, Ratchet finally understands that he must be stopped and makes amends with Clank, admitting his selfishness in focusing on Qwark. Combining their efforts, Ratchet and Clank learn that Drek has developed a weapon called the "Deplanetizer". Drek aims to use it to remove Veldin, Ratchet's home planet, from the desired orbit of his newly constructed planet; and this enrages Ratchet. On Veldin, Ratchet and Clank confront Drek, who is about to obliterate the planet. Drek reveals that it was he who polluted the Blargian home planet in the first place, and he plans to do the same to, and make more money from, his new planet after the living space has been purchased. A battle ensues, after which Drek is killed. Ratchet uses the Deplanetizer to destroy Drek's planet, sending meteorites falling towards Veldin. A meteor impact throws both Ratchet and Clank off of the platform; Clank manages to grab onto the ledge and catch Ratchet, but the strain of supporting Ratchet's weight causes heavy damage to Clank's arm. The two fall before Clank uses his thruster-pack upgrade, acquired in the game, to slow the fall and save both himself and Ratchet. At the first, it seems like Ratchet leaves Clank and goes away, but he comes back and offers to repair Clank. The game ends with them walking off together, now best friends. After finishing work on the Spyro the Dragon series, Insomniac originally intended to launch a game codenamed I5 (Insomniac game #5) for the PlayStation 2. The developers, however, were never enthusiastic about it and the idea was dropped after six months. Ratchet & Clank was based on an idea by Brian Hastings, which would feature a space-traveling reptile alien who would collect various weapons as he progressed through the game; Ratchet's final form was decided upon after Insomniac considered various terrestrial creatures, including dogs and rats; feline features stood out to the developers because of the associated sense of agility. Another early idea was to have a number of small robots attached to Ratchet, which would perform different functions. However, Insomniac realized that having the three robots was both complicated and created confusion about Ratchet's appearance, leading them to have only one robot, Clank. Very little was cut for the final product, apart from a few weapons and gadgets which "just weren't fun". Shortly after changing the game from I5 to Ratchet & Clank, Naughty Dog asked Insomniac if they would be interested in sharing the game technology used in Naughty Dog's Jak and Daxter: The Precursor Legacy, asking that Insomniac in turn share with them any improvements that were made. Insomniac agreed, resulting in most of the Ratchet & Clank engine technology being developed in-house by Insomniac, but some very important renderers were those developed by Naughty Dog. Looking back on the agreement, Ted Price said that "Naughty Dog's generosity gave us a huge leg up and allowed us to draw the enormous vistas in the game." Some years later Ted Price clarified Insomniac's stance on engine technology while obliquely mentioning the shared renderers: "We've always developed all our own technology. It's been a little frustrating in the past for us to hear people say, 'Oh yeah, the Insomniac game is running on the Naughty Dog engine.' People assumed that we were using Naughty Dog's engine for Ratchet, and that was not true. We shared some technology with Naughty Dog way back when, and that was great, but we are a company that puts stock in developing specialized technology and we will continue to do so." -- Ted Price, Independent PlayStation Magazine, September 2006 Pre-production of the game began in late March 2001, with a team of approximately 35 people. The game went into production in November 2001, and by the end of the project the team had grown to 45. The game was first released in North America on November 4, 2002 and then in Australia on November 6, 2002. It was later released in PAL regions on November 8, 2002, and in Japan on December 3, 2002. In November 2003, Sony added Ratchet & Clank to their Greatest hits series of games for the PlayStation 2 when Ratchet and Clank: Going Commando was released at that time, and the game was similarly added to Sony's Platinum Range used in the PAL region on August 22, 2003. The game was added to Japan's The Best range on July 3, 2003; it was also the only game to be bundled with the PlayStation 2 in Japan. Ratchet & Clank was met with generally favorable reviews.[24] After playing a preview of the game, GameSpot described it as having "excellent graphics, varied gameplay, and tight control ". The game's use of weapons, rather than simple melee attacks, was cited as one of the main features that made it stand out from other platform games; Computer and Video Games said that "Going berserk with your giant ratchet [...] is seriously satisfying [...] Every time you thump an enemy with the hefty tool, it looks, sounds and feels remarkably solid. [...] What's more, the same can be said for all the other weapons you collect and use over the course of your intergalactic adventure". GameSpot noted that the player doesn't need to follow the same paths multiple times, as was common in platformers at the time. Gameplanet said that it was "Quite simply the best platform game on the PS2 right now and possibly the best on any format!" Reviewers praised the game's graphics, specifically pointing out the character and background designs as being high-quality for PS2 games of the time. GameSpy called the graphics "mind-blowing", and GameSpot praised the game's smooth frame rate. GameZone noted the animation of Ratchet, praising the details in his animation. Reviewers found that the game's voice overs and other audio elements were generally well done. IGN commented on the game's artificial intelligence, saying that it wasn't as well done as that of Jak & Daxter: The Precursor Legacy, but still "purposefully comic and somewhat sophisticated" in others. Gameplanet felt that the game's levels were well laid-out. Criticism was aimed at the game's camera angles, which Eurogamer felt were "idiotic" at times, giving the example of boss fights in which the camera centers on the boss rather than being freely movable. Allgame found that it was hard to form an emotional bond with Ratchet & Clank's main characters, saying that Ratchet is "your typical teenager [...] who desires nothing more than excitement and adventure" and that Clank is "the stereotypical intellectual; stuffy and almost prudish to a fault", feeling instead that the characters of Jak and Daxter from Jak and Daxter: The Precursor Legacy were "infinitely more likeable." Some criticisms were also aimed at the story, with GameSpy saying that the game became predictable, boring and "just bland". Reviewers also noted that the first half of the game was "yawn inducing", but once the player reaches planet Rilgar it becomes much more intense and difficult; GamePro found that the player doesn't "engage a single thought process" for the first parts of the game.
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Seth Drakin of Monster Crap
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Post by Seth Drakin of Monster Crap on Dec 5, 2012 9:44:47 GMT -5
72. The Lord of the Rings: The Two Towers The Lord of the Rings: The Two Towers is a 2002 cross-platform video game based on Peter Jackson's New Line Cinema films The Lord of the Rings: The Fellowship of the Ring and The Lord of the Rings: The Two Towers. The title was one of the top selling console titles of 2002 and 2003, and was widely praised for its seamless transitions from actual film footage to interactive game play. The game was developed for PlayStation 2 and Xbox by Stormfront Studios, and published by Electronic Arts, who also published a version of it for the Nintendo GameCube. In 2003, EA released the sequel The Lord of the Rings: The Return of the King. The Two Towers allows players to portray Aragorn, Gimli, and Legolas (although Isildur is playable on the first level then unlocked once players complete the Tower of Orthanc level), (Aragorn, Legolas, Gandalf, Frodo or Éowyn in the GBA version. Gimli is also unlockable in multi-player mode) in a series of missions, many taken directly from either The Lord of the Rings: The Fellowship of the Ring or The Lord of the Rings: The Two Towers. Other missions, such as Fangorn Forest, are original pieces within the films' setting. The Two Towers boasts many enemies from Goblins to Uruk-hai. Also Trolls and Wargs make their respective appearances through the progression of the game. The majority of levels end with a final more powerful boss enemy which the player must defeat. In the console version of the game, Merry and Pippin are not featured at all apart from cutscenes and references during the narration, and Sam has a few lines but is never shown onscreen. The game does not show Frodo and Sam's journey either. NPCs on the game include Gandalf the Grey, Gandalf the White, Frodo, Boromir, Elrond, and Haldir. These appear only in cutscenes or fight alongside your player during certain levels. The first level, the Slopes of Mt. Doom, sets the player in the final battle of the Siege of Barad-dûr. Isildur does battle with many orcs and after the level is completed, a cutscene shows how he defeats Sauron (though he does not truly perish) and takes the One Ring. Isildur is influenced by the Ring and refuses to destroy it when he has the chance. This is really a training level. Next, Aragorn and the hobbits approach Weathertop, a hill about midway between the Shire and Rivendell. They camp on the hill, but are attacked in the night by the Ringwraiths. Aragorn successfully drives them off, but not before Frodo is stabbed with a Morgul-blade. After reluctantly agreeing to detour through Moria to continue the Quest of the Ring, the Fellowship travel to the Gates of Moria. Traveling through snow, rocky terrains and eventually marshy grounds, the companions make it to the Doors of Durin, but are soon attacked by the Watcher. After slaying the creature they continue into Moria. In a chamber in Moria, the Fellowship finds Balin's tomb. Soon after entering orcs can be heard rallying towards the room. After holding their ground and slaying many orcs, a cave troll arrives, but the collective efforts of the team defeat it; Frodo is speared in the chest by the troll, but he is saved by his mithril coat. The nine companions manage to get to the exit, but on their way to the Bridge of Khazad-dûm they are confronted by Durin's Bane, and Gandalf sacrifices himself to allow the others to get out of Moria. The Company of the Ring pass by Amon Hen and are ambushed by a large party of Uruk-hai—a stronger, faster breed of orcs that can travel without hindrance in sunlight. The Fellowship is broken up during this battle, with Aragorn, Legolas and Gimli slaying as many of the enemy as they can, and Boromir being left alone to defend the hobbits. Sam and Frodo escape, Merry and Pippin being captured by the Uruk-hai, while Boromir is overwhelmed by their sheer numbers. He is slain by Lurtz, the leader of the Uruk company, before Aragorn, Legolas and Gimli can reach him. After avenging their comrade's death, the three set out to find Merry and Pippin. Aragorn uses his skills of tracking to trace the Uruk-hai that captured Merry and Pippin to Fangorn Forest. Deep in the forest they encounter a white wizard. At first they believe it to be Saruman before realising that it is Gandalf, who they thought had been killed in Moria. Meanwhile, Saruman's legions of Uruk-hai and Orcs ravage the countryside of Rohan virtually unchecked, burning and killing at will. Saruman has provided his evil forces with an explosive mixture, which, when lighted, causes massive damage. Uruk-hai Berzerker Bombers, some suicidal individuals with this concoction strapped on their back, join the army rushing through Rohan destroying towns and villages. Aragorn and the Rohirrim must stop this destruction and save the villages of the Westfold. Saruman sends more of his forces to crush the resistance of Aragorn, Legolas, Gimli, and Gandalf at the gap of Rohan. This time, the armies include wargs. Along with their riders, wargs are extremely difficult to kill without sustaining a great deal of damage. Aragorn, Legolas,and Gimli manage to survive all this and join the remaining forces of Rohan at Helm's Deep for the Battle of the Hornburg further aided by the Lórien Elves led by Haldir and sent by Elrond. They are able to hold off the Uruk-hai but the attackers blast a wide hole in the wall using the explosive devices invented by Saruman, a "blasting-fire". After the wall is breached, hundreds of Uruk-hai and other orcs flood inside the walls of the fortress. After sending the women and children deeper inside, one of the three main heroes is tasked with defending the door to the inside. Defeating many enemies and even disabling a dangerous catapult, he succeeds in defending the door. It is revealed that the door to the Great Hall is being assaulted as well. After battling and nearly managing to repulse the attack of multiple Uruk-hai warriors, common orcs and archers, two cave trolls are sent in to destroy the door once and for all. But this last ditched attempt to win the battle fails. Gandalf comes with Éomer and his men and save the day. The end of the battle of the Hornburg is also in the start of The Return of the King video game. Tower of Orthanc is a bonus level, not relevant to the story, in which Saruman gathers all the forces that remains under his command and unleashes them upon the player as they climb the 20 levels of Orthanc. After the player fights through many orcs, Uruks and Trolls he confronts Saruman. But the rogue wizard uses his magic to teleport and escape, leaving the player stranded at the top of Orthanc. Once you complete this level with any character, you will unlock Isildur at level 10. As the Xbox and GameCube were already launching at the time of release of The Lord of the Rings: The Fellowship of the Ring, a multiplatform title would be impossible for the new generation; this was the main reason why the first five levels of The Two Towers game are based on scenes from The Fellowship of the Ring. Sierra Entertainment and Electronic Arts got halves of the rights for each work: Sierra got the book adaptation rights, while EA got the movie adaptation rights. However later in 2006, EA also obtained the book rights, in time for The Battle for Middle-earth II. Due to higher availability and easier programming, the PlayStation 2 version was developed and released first, in October 2002, later Xbox and GameCube followed on December 30 of the same year. A Windows version was planned, but was canceled.[2] It included nine minutes of film footage from The Lord of the Rings: The Two Towers that was not present in any film trailer or PR release, and since the game was available a few weeks prior to the film debut, playing the game was the only way for fans to see those clips early. Included in The Two Towers game is extra bonus media. This includes interviews with Viggo Mortensen, John Rhys-Davies, Orlando Bloom, Elijah Wood, Ian McKellen, and Peter Jackson, a making-of featurette, and some concept art. Besides their archive footages, Viggo Mortensen, John Rhys-Davies, Orlando Bloom, Elijah Wood, and Ian McKellen reprise their roles in the video game with new dialogue that was recorded. GamePro gave Two Towers a Fun Factor of 4.5 out of 5.0, and Game Informer gave it a 9.25.[3] Stormfront and EA won the 2003 Academy of Interactive Arts & Sciences Award for Outstanding Achievement in Visual Engineering for The Lord of the Rings: The Two Towers. It was later followed by The Lord of the Rings: The Return of the King in 2003, which improved many aspects of the game and added a multiplayer mode and new playable characters: Gandalf, Frodo, Sam, Merry, Pippin, and Faramir. IGN, rated the PS2, Xbox and GameCube versions 8.3, 7.6 and 8.0, respectively, they noted the vivid graphics, the well-implemented beat em' up gameplay, the RPG-style elements and the transiton from FMV to in-engine cutscenes, in terms of flaws, they noted that the game was actually hard, that the Xbox version was the same as PS2 and there were only 4 characters to choose, but in conclusion was lasting due to its extras and leveling up. Despite rating it .3 less than the PS2 original, they concluded that GameCube was the best version. Overall, it is one of the few cases a movie tie-in video game has got favorable reviews, as many of them suffer from rushed schedules and pressure from the film studio. The game sold very well, and entered the reduced price ranges of all three systems.
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Post by Seth Drakin of Monster Crap on Dec 5, 2012 9:52:05 GMT -5
71. Pro Evolution Soccer 6 Pro Evolution Soccer 6 (also known as Winning Eleven 10 and Winning Eleven X for Xbox 360 in Japan, Winning Eleven: Pro Evolution Soccer 2007 in the United States) is a video game developed and published by Konami. Released on 27 October 2006 for the PlayStation 2, Xbox 360, and PC platforms and following on the Nintendo DS and PlayStation Portable on 1 December 2006, Pro Evolution Soccer 6 is the 6th edition of the Pro Evolution Soccer series for the PlayStation 2, 2nd for the PlayStation Portable and 4th for PC. It is the first game to debut on the Nintendo DS and the Xbox 360. The Xbox 360 version features improved graphics, but retains gameplay similar to the other console versions. The edit mode has been stripped down for the Xbox 360 release, due to time restrictions. The graphics engine on the PC does not utilise the next-gen 360 engine but will again be a direct conversion of the PlayStation 2 engine. A Bundesliga license was supposed to be a feature of the game but Konami were forced to remove the Bundesliga license, which means the Bundesliga is not present in PES6, not even as a series of unlicensed teams, with the exception of FC Bayern Munich who were fully licensed with the omission of their shirt sponsor T-Home. PES6 marks the first time the International Challenge Mode has been included on the PES Series. Usually this is seen on the Japanese version - Winning Eleven - where you play as Japan and take them through the qualifiers to the International Cup and then attempt to win it. On PES, however, you have the ability to choose any playable nation on the game. The user can only play the qualifiers from Europe, Asia, South America, and North/Central America. Although the tournament is not licensed, the qualifiers have a lot of similarities to the FIFA World Cup qualification process: * A cross-playoff is used between a South American team and an Oceanian team, and a North American team plays an Asian team. * There is the same number of qualifiers on the game from each region as there is in the real World Cup. e.g., 14 qualify from Europe. * The qualifiers from South America are the same - 10 teams play each other twice with the top 4 qualifying and 5th place entering the cross-playoff. * The qualifiers from North America are the same - 6 teams play each other twice with the top 3 qualifying and 4th place entering the cross-playoff. Team selection can be changed before each game and the player can choose from any player with the eligible nationality. The International Challenge mode is only available in the PlayStation 2 and PC versions of PES6. The Xbox 360 and PSP versions do not include this mode. Also new to PES6 is the Random Selection Match. In this mode, the user can pick up to either four clubs/nations or one region/league. Once selected, the computer picks a random selection of players from the teams or region for the player's squad. The lineup is selected automatically, although players can choose to let the computer to pick another random selection. This was not included in the Xbox 360 version, presumably because of time restrictions. PES Shop * Players are available as always, but there have been many more added (all unlicensed, but based on real players). It's not only retired "legendary players" that can be bought, Kerlon and Freddy Adu, who are still active, are both available. * Costumes can be bought. The Ostrich and Raptor costumes have the players riding them. The Penguin costume has the player in a penguin suit. When riding the raptors, they shoot, header, control, pass and do all the hard work, but their shooting ability is much less than a normal player. * Gameplay frames, new hairstyles, new goal celebrations, and new stadiums are other new features available in the PES Shop. * The PES Shop is present on all versions of the game, with the exception of the Xbox 360 version Groups have been introduced on the PES Network. A player can join/create a group that can gain points by playing together. Groups can play each other in rival matches. If a player creates a group, they manage who's in and who's out, the team name, and who else can allow others to join and matches. A player can join a group by applying to join or accepting an invitation from another player. If the leader accepts, they are in the group. Only ten are allowed in one group at first, but there can potentially be 30 in a group at one time. Groups can reach levels with the highest level to progress to is Level 14. When you achieve higher levels, you will unlock different costumes (penguin, dinosaur, and ostrich) and classic national teams. Also, you can achieve extra member spaces in your group when you go up in level. The Network capabilities have since been relinquished. It should be noted that though the Xbox 360 version lacks dressing, it is the only version with a fully analogue Manual Pass feature, as well as much more sophisticated ball physics compared to the PS2 version and can therefore be argued to be the ultimate version in terms of gameplay as well as an online community that continues to have matches available all of the time. Even to this very day several years after the release of Pro Evolution Soccer 2008 and onwards, marking the point where the series underwent significant changes to the gameplay that remain in the series to this day. In 2006, Pro Evolution Soccer 6 got a perfect 10/10 score in the Official PlayStation 2 Magazine UK, which beat FIFA 07 (9/10 in the same magazine). However, the PSP version of the game ranked beneath the FIFA 07 PSP version due to slow loading times and an incomplete editor. Hyper's Eliot Fish commends the game for its "tighter dribbling [and] refined Master League" but criticises it for its commentary.
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Seth Drakin of Monster Crap
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Me when David Tepper sells a cow for "magic beans".....AGAIN!!!!
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Post by Seth Drakin of Monster Crap on Dec 5, 2012 10:06:11 GMT -5
125 Favorite PS2 Games 125. Duel Hearts 124. Batman: Rise of Sin Tzu 123. Dead or Alive 2: Hardcore 122. Jurassic Park: Operation Genesis 121. Timesplitters 120. Naruto: Ultimate Ninja 2 119. Mortal Kombat: Armageddon 118. Legends of Wrestling 117. Beyond Good And Evil 116. Dragonball Z: Budokai 115. Showdown: Legends of Wrestling 114. Xenosaga Episode I: Der Wille zur Macht 113. Virtua Fighter 4 112. King of Fighters 2000 111. KOF: Maximum Impact 2 (aka King of Fighters 2006) 110. Burnout 3: Takedown 109. Legends of Wrestling II 108. Rogue Galaxy 107. Maximo: Ghosts To Glory 106. Silent Hill 3 105. MLB Slugfest 2003 104. Guitar Hero 103. Wild Arms 3 102. Need for Speed: Most Wanted 101. Megaman X8 100. Pro Evolution Soccer 3 99. Metal Gear Solid 3: Subsistence 98. Dragonball Z: Budokai 2 97. Smackdown vs. Raw 2007 96. Megaman X Collection 95. Soul Calibur 3 94. Tekken 4 93. Lego Star Wars II: The Original Trilogy 92. Ratchet & Clank: Going Commando 91. Killer7 90. Freekstyle 89. Dragonball Z: Budokai Tenkaichi 2 88. Grandia III 87. Dark Cloud 86. Hot Shots Golf: Fore 85. We Love Katamari 84. Madden NFL 2003 83. Guitar Hero III 82. Garou: Mark of the Wolves 81. Rumble Roses 80. Leisure Suit Larry: Magna Cum Laude 79. Tekken Tag Tournament 78. Escape from Monkey Island 77. Tony Hawk Underground 76. James Bond 007: Nightfire 75. Guilty Gear X 74. NBA Ballers 73. Ratchet & Clank 72. Lord Of The Rings: The Two Towers 71. Pro Evolution Soccer 6
Clues to the next five games
* Black Mesa Research Facility
* Comes with 3-D glasses
* Dark Jak
* First game to have three incarnations of Michael Jordan (85 Bulls, 96 Bulls, Wizards)
* Three paths (Wizard, King, Hobbits)
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Seth Drakin of Monster Crap
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Me when David Tepper sells a cow for "magic beans".....AGAIN!!!!
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Post by Seth Drakin of Monster Crap on Dec 5, 2012 12:32:27 GMT -5
70. Lord of the Rings: Return of the King The Lord of the Rings: The Return of the King is a 2003 cross-platform third-person hack and slash video game based on Peter Jackson's The Lord of the Rings: The Two Towers and The Lord of the Rings: The Return of the King. The game was published by EA Games and developed by EA Redwood Shores and released for the PlayStation 2, Nintendo GameCube, Xbox and PC. A hack and slash role-playing game version was developed for the Game Boy Advance. The game is similar to its predecessor The Lord of the Rings: The Two Towers, but differs by adding multiple storylines, more playable characters and increased interaction with environments. The game follows three separate story arcs loosely based on events in the film. A two-player co-op mode is available for some missions. The Return of the King was developed in close collaboration with New Line Cinema, using many of the actual reference photos, drawings, models, props and other assets from the film. The game was met with positive critical reception for its graphics, audio, and gameplay, though its camera control was criticized. Described by the developers as a modern version of Gauntlet, The Return of the King is a hack and slash action game. The game is very similar to its predecessor. The levels are twice the size of the largest level from The Two Towers and less linear. A major change from The Two Towers is the interactive nature of the game environments. The player can operate machinery, for example bridges and catapults, to complete objectives, and use environment objects as weapons, such as spears and cauldrons, to kill enemies. Each character has their own set of combos and attributes. After the end of each level the player can upgrade their characters' abilities and combos using experience points earned in the game. The number of experience points available to the player depends on the efficiency of their kills in the game. Interviews with the film's cast and similar DVD-style extras are unlocked as the player progresses through the game. Unlike The Two Towers, The Return of the King features a co-op mode, allowing two players to play through parts of together. The PS2 version also has online multiplayer options with USB headset support. Since at least March 2009, EA's server for online play has been discontinued, and The Return of the King is no longer mentioned on EA's official Web site. Todd Arnold, senior producer of The Return of the King, stated that the game was not intended to re-tell the story of the film, but to allow the player to come as close as possible to experiencing the critical parts of the film for themselves. Levels were designed with this goal in mind, giving just enough story to provide action and give context to the player's actions. Reviews of the game acknowledged this lack of plot detail. Liberties with the plot are taken, and critics noted that there was little footage which could spoil the film for those who had not seen it. Greg Kasavin of GameSpot said that "if you didn't know anything about the story of The Return of the King, then the story of the game may be hard to follow, though you'll still get the gist of it... in case you don't want any aspect of the movie spoiled for you, it'd be wise to hold off on playing The Return of the King until after you've seen the movie. The first level sees the player assuming the role of Gandalf, helping to end the Battle of the Hornburg. After this level, the game splits into three separate mission arcs, each with its own individual set of characters. The Path of the Wizard follows Gandalf, the Path of the King follows Aragorn, Legolas and Gimli (the player chooses one of these to control,) and the Path of the Hobbits follows Frodo and Sam (initially only Sam is playable). The Path of the Wizard continues immediately after the events of the first level. Gandalf travels through a forest to Isengard, fighting Orcs with the occasional help of Ents. He then helps the Ents to destroy a dam and flood Isengard. The following levels are set in Minas Tirith. Gandalf helps defend the city's walls from the attacking army of Orcs. Eventually, Gandalf and the soldiers of Minas Tirith retreat to a courtyard, where they must save a number of fleeing civilians from the enemy. The Path of the King starts with Aragorn, Legolas, and Gimli travelling through the Paths of the Dead, fighting the Army of the Dead on the way. They must then defeat the King of the Dead in combat to persuade him to aid Gondor in the War of the Ring. The Paths of the Dead start to collapse; Aragorn, Legolas and Gimli must escape before the falling rubble crushes them. They then travel to join in the Battle of the Pelennor Fields, passing through the Southern Gate and fighting many of Sauron's troops. During the Battle of the Pelennor Fields, Aragorn, Legolas and Gimli defend Merry and Éowyn from Oliphaunts and the Witch-king of Angmar. The Path of the Wizard and Path of the King share the same final level, set at the Black Gate of Mordor. The player must first defeat the Mouth of Sauron, then fight off the attacking Orcs and Nazgûl, ensuring no members of the Fellowship of the Ring are killed. In The Path of the Hobbits, Frodo, Sam and Gollum must escape from Osgiliath, fighting past Orcs to get to the sewers and ensuring that Frodo is not captured by the Nazgûl. The following level sees Sam travel through Shelob's lair, fighting past spiders and eventually Shelob to find Frodo. Sam then fights past Orcs to get to the Tower of Cirith Ungol and rescues Frodo. In the game's final level, the player controls Frodo and fights Gollum in Mount Doom. Following the success of the video game tie-in of The Two Towers, a video game adaptation of The Return of the King was announced on April 25, 2003. While The Two Towers was released on the three major consoles (the PS2, GameCube and Xbox) but not the PC, The Return of the King was released on the PC in addition to the three major consoles. EA announced that the game would offer three separate story branches rather than one and that eight playable characters would be on offer rather than the three of The Two Towers. Parts of Howard Shore's score and footage from the films were set to feature, and members of the cast from the films would lend their voices to the game. Developers working on The Return of the King described the game as "bigger and better" than The Two Towers.[5] "In The Two Towers the player would occasionally run into 10 or 15 enemies," said lead game designer Chris Tremmel, "In The Return of the King there are areas where the player faces up to 40 orcs... Fans familiar with The Two Towers will find that the combat experience in The Return of the King feels familiar but much deeper." Before creating levels, the developers would initially write in-depth level designs out on paper, going into details such as combat setup, special props and enemy types. The levels would then be created in the game environment. The game is visually an improvement over The Two Towers. "We are pushing 2x the number of polys & 2x the texture density this year," said executive producer Neil Young. Enemy AI was also improved. Executive producer Glen Schofield stated that the biggest challenge the developers were facing was "just trying to match the breathtaking look and feel of the movies". EA Redwood Shores worked closely with New Line Cinema to make the games as authentic as possible, using the actual reference photos, drawings, models, props, lighting studies and motion-capture data. "We even hired the same stunt doubles from the movie to help us render the most realistic movements in the game," noted Schofield. Partner Relations Director Nina Dobner said that "we want the game to not just look like the films but to be exactly like the films." No details in the game are made up, she commented. "When we were reproducing Minas Tirith... we felt the team would benefit from being able to see and feel a piece of the actual movie set. Unfortunately, the set had already been dismantled. So, while in New Zealand, I searched the various warehouses to find remnants of the dismantled set. After much work, I returned to San Francisco proudly bearing four bricks from the Minas Tirith set." The Return of the King went gold on all platforms on October 10, 2003. The game went on sale in North America on November 6, more than a month before the film was released in cinemas on December 16. The Return of the King was critically well received. It won in two categories at the DICE 2004 awards: Outstanding achievement in character performance (for Elijah Wood's voice role as Frodo) and Outstanding achievement in sound design. As an adaptation, the game was praised by Michael Knutson of GameZone as "the best movie to game conversion that has come out in a long time" and by Raymond Padilla of GameSpy as "[setting] a new standard for video game adaptations of movies." The graphics and THX-certified audio were lauded by critics. The game's animations, scenery, player models, cut scenes, music and voice-overs were particularly well received. "Sound effects used in the game will also blow you away," Knutson said, "Everything from the explosions, swords clashing, hundreds of incoming enemies storming your way, all sounds like it came directly from the movie!" Greg Kasavin of GameSpot noted that "Frame rate issues do affect each version of the game, to varying degrees, and none of the character models for the main characters look all that remarkable, either," but conceded that "All other aspects of The Return of the King's graphics are outstanding... The game's audio is even more effective than the graphics at conveying the intensity of the action." Ian McKellen's narration of the game as Gandalf was also praised. The game's combat was praised by most critics. Crispin Boyer of 1UP.com described the game as "a thrill ride... And not just 'cause Return of the King unleashes larger hordes of foes than last year's equally slick Two Towers prequel. Many of Return of the King's levels actually force you to multitask while you hack and slash." Tony Ellis of PC Gamer UK commended the combat: "Combat in RotK is superbly satisfying. Your blows connect with a solid, visceral thud you can almost feel." Ellis also noted the variation between levels. In contrast, Matthew Kato of Game Informer found the gameplay to be "repetitious": "Sometimes I got the feeling that I was working harder only to have less fun than in Two Towers." The Return of the King was criticized for its poor camera control. "What's the use of a new graphics engine and character models when the view is from so far away?" asked Kato. The game's save function was also criticized. Ellis commented that "You can only save after completing a level... which is not so good when you're forced to slog through the same sequences over and over again." Critics complained about the unskippable cut scenes, occasionally unclear objectives and relatively short length. Despite the game's critical acclaim and strong sales, Peter Jackson, director of the Lord of the Rings film trilogy, stated that the video game tie-in for his next film, King Kong, would not be developed by EA but by Ubisoft. Jackson claimed that EA were not interested in his input to the game and, having played Beyond Good & Evil, he wanted to work with producer Michel Ancel.
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Seth Drakin of Monster Crap
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Post by Seth Drakin of Monster Crap on Dec 5, 2012 12:39:22 GMT -5
69. NBA Street Vol. 2 NBA Street Vol. 2 is the sequel to NBA Street. It was released in 2003 for the PlayStation 2, GameCube, and for the first time in the series, on the Xbox. Japan was only able to see a PlayStation 2 release of this game. The GameCube version was also planned to be released in that region, but it was canceled for unknown reasons. In this game, there are 29 NBA teams that are fully playable in all modes once unlocked. The game also features four different modes to choose from including a Pick-Up Game (Regular game, default is 21 points, and can be set to 50 points), NBA Challenge (Beat all NBA teams and the legends from there with a normal or customizable team), Street School (Learn the basic and advanced moves and tricks in NBA Street Vol. 2), and Be a Legend (Create your own baller and become a legend). The game also features several new trick moves and dunks as well as introducing a level two "gamebreaker". This game, at the time of release, was the only available game on the market in which three incarnations of Michael Jordan are playable: the 1985 Chicago Bulls Jordan, the 1996 Chicago Bulls Jordan, and the Washington Wizards Jordan. (The second being NBA 2K11.) It is possible to play as a team made up of the three different Jordans (or the "All-Jordan" team as Bobbito GarcÃa refers to it). This game features Michael Jordan, Julius Erving, and "Bonafide" on the front of the game cover. Game Selections are: * Pick Up Game is one of the three places where you can play a game. In the mode, you are able to play against the computer, or a user wanting to play the game. * NBA Challenge is another option of gameplay, but in this mode you have to play at a certain court and try to win against the assigned teams in the regional courts they are in. In NBA Challenge, you are able to unlock NBA Legends as well as courts, and reward points. * Be A Legend is the last gameplay option. In this mode, you have to create a player and try to succeed by becoming the Street Legend Champ. In order to do that, you have to gain a reputation by creating a team and playing pick up games that are assigned on the map. The higher the reputation you go, the more competition you get. Also in the this mode, you get to unlock the street legend characters, courts, jersey, and your own created player. * Street School is where you learn how to play the game. The instructor is street legend, "Stretch" and he teaches you the basics as well as the complex parts of the game. Summaries of the "Street Legends" are: * Clifford 'Stretch' Monroe (Hometown: Harlem, NY) is an afro-adorned player. He was known as the, "best not to make to the NBA." Stretch's dunking stats are maxed out (indicated by a gold crown) and has a signature dunk called "Stretch" that you can use in the game with a specific combo. He is one of the better dunkers in the game, and his height leads him to play closer to the hoop instead of shooting from the paint. Stretch is also the teacher of "Street School." * Biggie Little (Hometown: Chicago, IL) is one of the better ball-handlers in the game, with his handling stats maxed out and a signature trick move called "Biggie Littles". He is one of the new additions to the game. He is visibly very young compared to the rest of the game's characters. His crossovers seem to be challenging to stop in the game, and (without that fact that he can't dunk) is an overall good player. * Whitewater (Hometown: Seattle, WA) is a very tall player, which makes him a decent center and blocker, and his shooting stats are maxed out, with a signature shot called "Whitewater." He was supposed to be a replacement for Drake, who is in NBA Street. He is known as the fundamental basketball player, but he still has some street in him. * Dime (Hometown: Los Angeles, CA) is the only female street legend in the game (unless you create your own). She is a great defensive player, and has her steal stats maxed out, and decent handles with her signature move called, "Droppin' Dimes." Throughout all the streets, she's the only "official" woman street legend in the game. * Osmosis (Hometown: Oakland, CA) is a well-rounded offensive and defensive player, with his stats maxed out on blocks, and pretty decent handling stats with a signature handle move called "Osmosis." He was taught by Jason Kidd (not in real life). He is last year's (2002) Street Champion. He plays at Mosswood Park, a real streetball court in Oakland. * Bonafide (Hometown: Harlem, NY) is a great rebounder (with his rebound stats maxed out) and is an over-all well-rounded player. The young blood has returned to the streets and now rules Rucker Park. He took Stretch's home court away as he beat him in the tournament. He's also a great dunker as he has a signature dunk called "Bonafide." Playable NBA legends are: * Nate Archibald (Kansas City Kings) * Elgin Baylor (Los Angeles Lakers) * Rick Barry (Golden State Warriors) * Larry Bird (Boston Celtics) * Wilt Chamberlain (Los Angeles Lakers) * Bob Cousy (Boston Celtics) * Darryl Dawkins (Philadelphia 76ers) * Clyde Drexler (Portland Trail Blazers) * Julius Erving (New Jersey Nets) * Walt Frazier (New York Knicks) * George Gervin (San Antonio Spurs) * Connie Hawkins (Phoenix Suns) * Magic Johnson (Los Angeles Lakers) * '85 Michael Jordan (Chicago Bulls) * '96 Michael Jordan (Chicago Bulls) * '03 Michael Jordan (Washington Wizards) * Moses Malone (Spirits of St. Louis) * Pete Maravich (Atlanta Hawks) * Earl Monroe (New York Knicks) * Oscar Robertson (Milwaukee Bucks) * Bill Russell (Boston Celtics) * Isiah Thomas (Detroit Pistons) * David Thompson (Denver Nuggets) * Bill Walton (Portland Trail Blazers) * Jerry West (Los Angeles Lakers) * Dominique Wilkins (Atlanta Hawks) Other unlockable characters are: * Bobbito GarcÃa * Just Blaze * Nelly and the St. Lunatics The game was met with critical acclaim upon its release, achieving a composite Metacritic score of 90 out of 100, based on 31 critic reviews.
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Seth Drakin of Monster Crap
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Post by Seth Drakin of Monster Crap on Dec 5, 2012 12:43:10 GMT -5
68. Jak II Jak II, (Jak II: Renegade in Europe and Jak and Daxter II in Japan), is a platform game developed by Naughty Dog. Released for the PlayStation 2 game console on October 14, 2003 in North America, October 17, 2003 in Europe and March 11, 2004 in Japan. It is the second game of the Jak and Daxter series and is the sequel to Jak and Daxter: The Precursor Legacy. It was followed by Jak 3 a year later. The game features new weapons and devices, new playable areas, and a storyline that picks up after the events of The Precursor Legacy. The game's plot was noted for being much darker than its predecessor's. As in the previous game, the player takes on the dual role of recurring protagonists Jak and Daxter. There are also a new array of characters such as Torn, Erol, Krew, Kor, Ashelin, and Sig, as well as some returning ones, such as Samos and Keira. Jak II is the only game in the series in which the versions for English-speaking regions feature the Japanese and Korean voiceover track. The voiceover cast features many notable voice actors, including Shotaro Morikubo as Jak. The other games in the series did not follow suit, leaving the voices to be exclusive to the Japanese and Korean regions. This was also technically the last Jak and Daxter game to be released in Japan (even though Jak 3 was still localized and dubbed in Japanese) until The Lost Frontier in 2009. The gameplay of Jak II is significantly different from the previous game. The eco based gameplay from the previous game has been removed, in favor of the Morph Gun, a multipurpose firearm. The player will unlock various new gun mods for the gun as they play through the game; the Scatter Gun, for close range fighting, the Blaster, for long range fighting, the Vulcan Fury, which functions the same as the Blaster but with a much greater rate of fire, and the Peace Maker, which fires charged blasts of energy, and is extremely powerful. Haven City functions as the game hub-world, with various other environments accessible from it. Here, Jak can access new missions by visiting various allied characters. These missions serve as a replacement for the previous game's Power Cell collection gameplay. Throughout the game, the player can collect Precursor Orbs dispersed throughout the various worlds, in order to unlock cheats and other content. Jak can traverse the large city using hover vehicles, and a jet-board, which allows him to hover across water and grind on rails. Due to experiments conducted on him over two years, Jak can transform into a darker version of himself, known as Dark Jak, by killing enemies for Dark Eco. In this form, his melee attacks become more powerful, but he loses the ability to use the Morph Gun. By collecting Metal Head skull gems, gained by killing Metal Head creatures, Jak can gain additional abilities for his dark form. The game begins with Jak and Daxter, the protagonists, and Samos, their guardian, watching as Keira, Samos’ daughter and Jak’s romantic interest, study the Rift Rider and Precursor Ring that they found in the previous game. When activated, the Ring opens a portal that the four of them are flung through. They arrive in a dystopia known as Haven City, which is under the control of the ruthless Baron Praxis, locked in a war with a race of beasts called Metal Heads. Jak and Daxter are separated on arrival, and Jak is captured by Praxis’ Krimzon Guard. While Jak is imprisoned, he is subjected to experiments with Dark Eco; when exposed to Dark Eco, he turns into a mindless beast. Two years after his capture, Daxter breaks him out of prison, and together, they join an underground rebel movement that seeks to place the rightful ruler, a boy only referred to as the Kid, on the throne. While serving this Underground, Jak finds Keira and Samos, as well as a younger version of Samos. He also learns that Praxis has been working with the Metal Heads to maintain the throne. What surprises him the most is that Haven City is built on the ruins of his home, Sandover Village, 300 years in the future.[1] Partway through the game, Praxis obtains the Precursor Stone, an artifact of immense power. Praxis intends to crack open the stone while it is inside the Metal Head nest with the aim of dealing a crippling blow to the Metal Heads, not knowing that destroying the Precursor Stone will set off a chain reaction that will destroy the planet. The Baron leaves the destruction of the stone to Krew, the mob boss of Haven City. Jak finds Krew and destroys the device he is building to crack the stone; Krew is killed in the resulting explosion. After Krew’s death, Metal Heads invade the city. Jak finds Praxis on the outskirts of the city in the Construction Zone, confronting Kor, a member of the Underground who had been guarding the Kid. Kor is then revealed to be the leader of the Metal Heads. He mortally wounds Praxis and flies off. Before he dies, Praxis shows Jak another Precursor Stone bomb, this one containing the Precursor Stone. Daxter rummages through the bomb and deactivates it, and Jak takes the stone. As the Krimzon Guard and the Underground fight the Metal Heads in the city, Jak travels to the Metal Head nest to confront Kor. There, he finds that Kor has the Kid and a Precursor Ring like the one that brought Jak and his friends to Haven City. Kor informs Jak that the Kid is in actuality, a young Jak. Jak had been sent into the past to learn the skills necessary to defeat Kor. The young Jak, because he is innocent and untouched by Dark Eco, is able to release the Precursor entity trapped in the stone. During the battle with Kor, Kor is decapitated by the Precursor Ring, which damages it. Before it breaks up, young Jak releases the Precursor entity, which enters the Ring. Samos and Keira arrive and send young Jak and young Samos back in time through the Ring, leaving Jak, Daxter, Samos and Keira to live out their lives in Haven City. Jak II takes place in the same fictional universe created by Naughty Dog for Jak and Daxter, though hundreds of years after the events of the first game. The plot largely revolves around events in and around Haven City, a dystopia ruled by Baron Praxis and his Krimzon Guard law enforcers. Haven City often serves as a hub, although the player is often also given tasks that must be fulfilled outside of the city, places that are separated via airlocks. Jak (voiced by Mike Erwin) is the game's protagonist, along with his sidekick Daxter (voiced by Max Casella). When they first arrived in Haven City, Jak is captured by Krimzon Guards and became the subject of Baron Praxis' "Dark Warrior" project. He became subject to several experiments, ultimately giving him the ability to become Dark Jak, a beast-like version of him which is unleashed when Jak has gathered enough Dark Eco. Daxter is an otter-weasel hybrid (known as an ottsel) and is the game's comic relief. After two years of searching for him, Daxter finally sneaks into the prison holding Jak and rescues him. This is also the first time we hear Jak speak in the series. Other important characters include Torn, the second in command of the resistance movement known as the Underground; Sig, a Metal Head hunter/Wastelander (someone who gathers artifacts from outside the city); Krew, the vastly-overweight gang lord; Tess, the barmaid; Erol, the Baron's right hand man and commander of the Krimzon Guard; and Ashelin, the daughter of Baron Praxis who helps the Underground behind her father's back. Baron Praxis and the Metal Head's leader Kor are the story's antagonists. This game received positive reviews from critics. IGN gave it a score of 9.5/10, saying "Naughty Dog weighs in with heavy guns, a dark story and mature content...And unlike pretty much every other platformer in the world, the story here is filled with characters who you'll either love or hate. It's the story that gives this game the feeling that it's an adventure, like Indiana Jones or even Max Payne. Jak is far more likeable now that he speaks, and that fact that he's pissed off and owns honking big guns weaves in an unmistakable new level of emotion into the narrative." GameSpot said "Everything in Jak II comes together to produce one of the best-looking, best-playing games on the PS2 so far" and continued "Jak II is an enormous and ambitious game that succeeds on every level, the gameplay is rewarding, and the story twists and turns more than you'd expect from a game like this." Game Informer praised "having the freedom to tackle challenges in a less linear fashion" and likened the new gameplay to the Grand Theft Auto series. It won Editor's Choice from IGN and GameSpot, and was followed by a nomination for Best PlayStation 2 Game by GameSpot as well. Jak II was added to Sony's Greatest Hits lineup on September 8, 2004, signifying at least 400,000 copies sold in its first 11 months.
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Seth Drakin of Monster Crap
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Post by Seth Drakin of Monster Crap on Dec 5, 2012 12:56:01 GMT -5
67. Half-Life Half-Life is a science fiction first-person shooter video game developed by Valve Corporation, the company's debut product and the first in the Half-Life series. First released in 1998 by Sierra Studios for Windows PCs, the game was also released for the PlayStation 2. In Half-Life, players assume the role of Dr. Gordon Freeman, a theoretical physicist who must fight his way out of a secret underground research facility whose research and experiments into teleportation technology have gone disastrously wrong. Valve, set up by former Microsoft employees, had difficulty finding a publisher for the game, with many believing that it was too ambitious a project. Sierra On-Line eventually signed the game after expressing interest in making a 3D action game. The game had its first major public appearance at the 1997 Electronic Entertainment Expo. Designed for Windows, the game uses a heavily modified version of id Software's "Quake" game engine called GoldSrc. On its release, critics hailed its overall presentation and numerous scripted sequences, and it won over 50 PC Game of the Year awards. Its gameplay influenced the design of first-person shooters for years after its release, and it is widely considered to be one of the greatest computer games of all time. As of 16 November 2004, Half-Life sold eight million copies, and 9.3 million copies by December 2008. As of 14 July 2006, the Half-Life franchise has sold over 20 million units. Half-Life was followed by the 2004 sequel Half-Life 2, which also received critical acclaim. Half-Life has had a notable cultural impact with its community mods and sequels spawning a large fanbase and cult following. Half-Life is a first-person shooter that requires the player to perform combat tasks and puzzle solving to advance through the game. Unlike its peers at the time, Half-Life used scripted sequences, such as a Bullsquid ramming down a door, to advance major plot points. Compared to most first-person shooters of the time, which relied on cut-scene intermissions to detail their plotlines, Half-Life's story is told entirely by means of scripted sequences, keeping the player in control of the first-person viewpoint. In line with this, the game has no cut-scenes, and the player rarely loses the ability to control Gordon, who never speaks and is never actually seen in the game; the player sees "through his eyes" for the entire length of the game. Half-Life has no "levels"; it instead divides the game by chapters, whose titles flash on the screen as the player moves through the game. Progress through the world is continuous, except for breaks for loading. The game regularly integrates puzzles, such as navigating a maze of conveyor belts, or using nearby boxes to build a small staircase to the next area the player must travel to. Some puzzles involve using the environment to kill an enemy, like turning on a steam valve to spray hot steam at their enemies. There are few "bosses" in the conventional sense, where the player defeats a superior opponent by direct confrontation. Instead, such organisms occasionally define chapters, and the player is generally expected to use the terrain, rather than firepower, to kill the "boss". Late in the game, the player receives a "long jump module" for the HEV suit, which allows the player to increase the horizontal distance and speed of jumps by crouching before jumping. The player must rely on this ability to navigate various platformer-style jumping puzzles in Xen toward the end of the game. For the most part the player battles through the game alone, but is occasionally assisted by non-player characters; specifically security guards and scientists who help the player, the former who will fight alongside and both who can assist in reaching new areas and impart relevant plot information. A wide array of enemies populate the game including parasites of Xen such as headcrabs, bullsquids, headcrab zombies and Vortigaunts. The player also faces human opponents, in particular Hazardous Environment Combat Unit (HECU) Marines and black ops assassins who are dispatched to contain the extra-dimensional threats and silence all witnesses. The iconic weapon of Half-Life is the crowbar. The game also features numerous conventional weapons, such as the Glock 17 pistol, Franchi SPAS-12 shotgun, MP5 submachine gun with an attached M203 grenade launcher, Colt Python .357 Magnum revolver, and rocket launcher as well as unusual weapons ranging from a crossbow to weapons from Xen and genetically engineered weapons such as an organic homing gun and flesh-eating parasites called "Snarks". Two experimental weapons, the tau cannon (nicknamed the Gauss gun) and the Gluon Gun, are built by the scientists in the facility and are acquired by the player late in the game. Most of the game is set in a remote desert area of New Mexico in the Black Mesa Research Facility, a fictional complex that bears many similarities to both the Los Alamos National Laboratory and Area 51, at some point between the years 2000 and 2009. The game's protagonist is the theoretical physicist Gordon Freeman, an MIT graduate. Freeman becomes one of the survivors of an experiment at Black Mesa that goes horribly wrong, when an unexpected "resonance cascade"¡ªa fictitious phenomenon ¡ªrips dimensional seams, devastating the facility. Aliens from another dimension known as Xen subsequently enter the facility through these dimensional seams (an event known as the "Black Mesa incident"). As Freeman tries to make his way out of the ruined facility, he soon discovers that he is caught between two sides: the hostile aliens and the Hazardous Environment Combat Unit, a U.S. Marine Corps special operations unit dispatched to cover up the incident by eliminating the organisms, as well as Dr. Freeman and the other surviving Black Mesa personnel. Throughout the game, a mysterious figure known (but not actually referred to in-game) as the "G-Man" regularly appears, and seems to be monitoring Freeman's progress. Ultimately, Freeman uses the cooperation of surviving scientists and security officers to work his way towards the mysterious "Lambda Complex" of Black Mesa (signified with the Greek "¦Ë" character), where a team of survivors teleport him to the alien world Xen to kill the Nihilanth, the semi-physical entity keeping Xen's side of the dimensional rift open. The game's plot was originally inspired by the video games Doom, Quake (both PC games produced by id Software), and Resident Evil (published by Capcom), Stephen King's short story/novella The Mist, and an episode of The Outer Limits called "The Borderland". It was later developed by Valve's in-house writer and author, Marc Laidlaw, who wrote the books Dad's Nuke and The 37th Mandala. Gordon Freeman arrives late for work at 8:47 am in the Black Mesa Research Facility, using its tram system. He acquires his Hazardous Environment suit before proceeding to the test chamber of the Anomalous Materials Lab, to assist in an experiment. He is tasked with pushing a non-standard specimen into the scanning beam of the Anti-Mass Spectrometer for analysis. However this creates a sudden catastrophe called a "resonance cascade", opening a portal between Earth and a dimension called Xen. Freeman is sporadically teleported there and catches glimpses of various alien lifeforms, including a circle of Vortigaunts, shortly before blacking out. Freeman awakens in the ruined test chamber and surveys the destroyed lab, strewn with the bodies of scientists and security personnel. Finding survivors, Freeman learns that communication to the outside is completely cut and is encouraged to head to the surface for help because of his suit. His journey consists of sidestepping Black Mesa's structural damage and defending himself against hostile Xen creatures, such as the eusocial and parasitic headcrab which attaches itself to a human host before enslaving it, suddenly teleporting into the area. Other survivors claim a rescue team has been dispatched, only to discover that the Hazardous Environment Combat Unit sent in is killing both the organisms and the employees there as part of a government cover-up. Freeman fights the Marines before reaching the surface of Black Mesa, where he learns that scientists from the Lambda Complex may have the means to resolve the problems created by the cascade. Gordon travels to the other end of the facility to assist them. However, Gordon encounters several hurdles throughout the facility, such as reactivating a rocket engine test facility to destroy a giant creature of three tentacles, using an aged railway system in order to get to and launch a crucial satellite rocket, and fighting a group of Black Ops soldiers, before he is captured by Marines and dumped in a garbage compactor. Gordon escapes and makes his way to an older part of the facility where he discovers an extensive collection of specimens collected from Xen, long before the resonance cascade. Reaching the surface once more, Gordon finds a warzone. Despite calling for reinforcements, the Marines are being overwhelmed by the aliens. Scaling cliffs and navigating destroyed buildings, Gordon reaches safety underground. The Marines begin to pull out of Black Mesa and airstrikes begin. Meanwhile Gordon goes through underground water channels as aliens pick off the remaining Marines. He arrives at the Lambda Complex, where scientists developed the teleportation technology that allowed travel to Xen in the first place. After meeting the remaining personnel, Gordon is told the satellite he launched failed to reverse the effects of the resonance cascade because an immensely powerful being on the other side of the rift is keeping it open. Gordon must therefore kill this being to stop the Xenian invasion and the scientists activate the teleporter to send Gordon to Xen. Entering the borderworld Xen, Gordon encounters organisms that had been brought into Black Mesa, as well as the remains of HEV-wearing researchers that came before him. He fights his way through Gonarch, the huge egg laying headcrab, an alien camp and arrives at a massive alien factory, which is creating the Alien Grunt soldiers. After fighting his way through levitating creatures, he finds a giant portal and enters it. In a vast cave, Gordon confronts the Nihilanth, the entity maintaining the rift, and destroys it. The Nihilanth dies in an explosion, knocking Gordon unconscious. Freeman awakens, stripped of his gear, to the G-Man, who has been watching over Gordon throughout. The G-Man praises Freeman's actions in Xen. He explains that his "employers", believing that Freeman has potential, have authorized him to offer Freeman a job. Should he refuse this offer, he will be given a battle that he has no chance of winning. When Gordon accepts, he is placed into stasis and congratulated by the G-Man. Half-Life was the first product of Valve Software, a software developer based at Kirkland, Washington founded in 1996 by former Microsoft employees Mike Harrington and Gabe Newell.[30] Valve settled on a concept for a horror-themed 3D action game using the Quake engine licensed from id Software. Valve eventually modified the engine a great deal, notably adding skeletal animation and Direct3D support; a developer stated in a PC Accelerator magazine preview that seventy percent of the engine code was rewritten[citation needed]. Valve initially struggled to find a publisher, many believing their project too ambitious for a studio headed by newcomers to the video game industry; however, Sierra On-Line had been very interested in making a 3D action game, especially one based on the Quake engine, and signed Valve for a one-game deal. The original code name for Half-Life was Quiver, after the Arrowhead military base from Stephen King's novella The Mist, an early inspiration for the game. Gabe Newell explained that the name Half-Life was chosen because it was evocative of the theme, not clich¨¦d, and had a corresponding visual symbol: the Greek letter ¦Ë (lower-case lambda), which represents the decay constant in the half-life equation. According to one of the game's designers, Harry Teasley, Doom was a huge influence on most of the team working on Half-Life. According to Teasley, they wanted Half-Life to "scare you like Doom did". Newell felt that "Half-Life in many ways was a reactionary response to the trivialization of the experience of the first person genre. Many of us had fallen in love with videogames because of the phenomenological possibilities of the field, and felt like the industry was reducing the experiences to least common denominators rather than exploring those possibilities. Our hope was that building worlds and characters would be more compelling than building shooting galleries." The first public appearances of Half-Life came in early 1997; it was a hit at Electronic Entertainment Expo that year, where they primarily demonstrated the animation system and artificial intelligence. Valve Software hired science fiction author Marc Laidlaw in August 1997 to work on the game's characters and level design. Half-Life's soundtrack was composed by Kelly Bailey. Half-Life was originally planned to be shipped in late 1997, to compete with Quake II, but was postponed when Valve decided the game needed significant revision. In a 2003 Making Of... feature in Edge, Newell discusses the team's early difficulties with level design. In desperation, a single level was assembled including every weapon, enemy, scripted event, and level design quirk that the designers had come up with so far. This single level inspired the studio to press on with the game. As a result, the studio completely reworked the game's artificial intelligence and levels in the year leading up to its release. At E3 1998 it was given Game Critics Awards for "Best PC Game" and "Best Action Game". The release date was delayed several times in 1998 before the game was finally released in November of that year. A few days prior to the release in November, the developers discovered an error in the source code. Developers fixed the error by adding corrections into a single line of the source code. Two official demos for Half-Life were released. The first demo, Half-Life: Day One, contained the first one-fifth of the full game, and was meant only for distribution with certain graphic cards. The second demo was released on February 12, 1999. Entitled Half-Life: Uplink, the demonstration featured many of the weapons and non-player characters in Half-Life. Set 48 hours into the game, Uplink's levels are heavily revised variations of levels cut during Half-Life's development phase, and are not present in the end version of the full game. The titles of Half-Life and its expansion packs are all named after scientific terms. Half-Life itself is a reference to the half-life of a quantity (such as a radioactive material), the amount of time required for the quantity to decay to half of its initial mass. The Greek letter lambda, which features prominently on the game's packaging and story, represents the related decay constant, as well as the Lambda Complex featured in the game. Opposing Force, while it could be named because the player assumes the role of one of the enemies in the original game, is also a reference to Newton's third law of motion, while Blue Shift refers to the blue shifting of the frequency of radiation caused by the Doppler effect or special relativity, in a similar parallel reference to the name of the work shift that the main character takes (as stated in the manual included with the retail version of the game). In Half-Life: Decay, the title again references the half-life equation with the lambda symbol being the decay constant. It has also been speculated that the Lambda symbol was chosen as it somewhat resembles a very simple picture of an arm holding a crowbar, the first weapon acquired by Gordon Freeman, and a weapon for which the Half-Life series is famous. Half-Life was ported to the PlayStation 2 by Gearbox Software and released in 2001. This version of the game had a significant overhaul in terms of both character models, weapons, and more advanced and extended levels and general map geometry, incorporated from work on a planned Dreamcast version. Also added in is a head-to-head play and a co-op expansion called Half-Life: Decay that allowed players to play as the two female scientists Dr Cross and Dr Green at Black Mesa. Another interesting feature allowed players to use a USB mouse and keyboard, a feature previously unmatched on the platform. Versions for the Dreamcast and "classic" Mac OS were essentially completed, but never commercially released. Gearbox Software was slated to release a port to the Dreamcast under contract by Valve and their then publisher Sierra On-Line near the end of 2000. At the ECTS 2000, a build of the game was playable on the publisher's stand, and developers Randy Pitchford and Brian Martel were in attendance to show it off and give interviews to the press. The Dreamcast version revamped the graphics of the game with double the polygon count of the original models. Like Opposing Force for the PC and Decay for the PS2, the Dreamcast version was set to have its own exclusive expansion, Blue Shift. However, despite only weeks from release, it was cancelled; Sierra announced this "due to changing market conditions" onset by third-party abandonment of the Dreamcast and ceased production of the console itself. The Dreamcast edition, in an near finished state, was eventually leaked onto the internet. That year Sierra On-Line showed its PlayStation 2 port at E3 2001. This version was released in North America in late October of the same year, followed by a European release just a month later. Around the same time, Half-Life: Blue Shift, which was intended to be the Dreamcast-exclusive side story, was eventually released on Windows as the second Half-life Expansion Pack. It featured the "High Definition Pack", upgraded models originally in the Dreamcast version, which overhauled the graphics of the original Half-Life and Opposing Force as well. Half-Life's public reception was overwhelmingly positive in terms of reviews, acclaim and sales. As of November 16, 2004, eight million copies of the game had been sold, by 2008 9.3 million copies had been sold at retail. The game has won over 50 Game of the Year awards. Half-Life was critically acclaimed, earning an overall score of 96 out of 100 on aggregate review website Metacritic. Computer Gaming World's Jeff Green said that the game "is not just one of the best games of the year. It's one of the best games of any year, an instant classic that is miles better than any of its immediate competition, and - in its single-player form - is the best shooter since the original Doom". IGN described it as "a tour de force in game design, the definitive single player game in a first person shooter". IGN has also respected the game as one of the most influential video games. GameSpot claimed that it was the "closest thing to a revolutionary step the genre has ever taken". GameSpot inducted Half-Life into their "Greatest Games of All Time" list in May 2007. In 2004, GameSpy held a Title Fight, in which readers voted on what they thought was the "greatest game of all time", and Half-Life was the overall winner of the survey. In the November 1999, October 2001, and April 2005 issues of PC Gamer, Half-Life was named "Best Game of All Time"/"Best PC Game Ever". GamesRadar also placed it in its list of 100 best games of all time. The popularity of the Half-Life series has led way to an array of side products and collectibles. Valve offers Half-Life-related products such as a plush vortigaunt, plush headcrab, posters, clothing, and mousepads. The immersive gaming experience and interactive environment was cited by several reviewers as being revolutionary.[78] Allgame said "It isn't everyday that you come across a game that totally revolutionizes an entire genre, but Half-Life has done just that". Hot Games commented on the realism of the game, and how the environment "all adds up to a totally immersive gaming experience that makes everything else look quite shoddy in comparison". Gamers Depot found the game engaging, stating that they have "yet to play a more immersive game period". Despite the praise that the game has received, there have also been some complaints. The Electric Playground said that Half-Life was an "immersive and engaging entertainment experience", but said that this only lasted for the first half of the game, explaining that the game "peaked too soon". Guinness World Records awarded Half-Life with the world record for "Best-Selling First-Person Shooter of All Time (PC)" in the Guinness World Records: Gamer's Edition 2008. A short film based upon Half-Life entitled Half-Life: Uplink, was developed by Cruise Control, a British marketing agency, and was released on March 15, 1999. However, Sierra withdrew it from circulation, after itself and Valve had failed to resolve licensing issues with Cruise Control over the film. The critical reception of the film was very poor. The plot of the film was that a journalist infiltrates the Black Mesa Research Facility, trying to discover what has happened there.
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Seth Drakin of Monster Crap
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Post by Seth Drakin of Monster Crap on Dec 5, 2012 12:59:46 GMT -5
66. Sly 3: Honor Among Thieves Sly 3: Honor Among Thieves is a platform stealth video game developed by Sucker Punch Productions for the PlayStation 2 in 2005. It is the third game in the Sly Cooper franchise. Sly 3 has optional 3-D stages, and it comes with a pair of specially designed 3-D glasses inside the manual. Despite being rated less than the predecessor, the game received generally positive reviews from the gaming press and was as well-reviewed as the original game. On November 9, 2010, Sly 3: Honor Among Thieves was released on PlayStation 3 as part of The Sly Collection. Japan originally did not see a release of this game, until the Sly Collection was released on Early 2011 for the region. Set one year after the events of Sly 2: Band of Thieves, Sly Cooper and Bentley attempt to open the Cooper Vault on Kaine Island, with the help of mystery people. Unfortunately, they are intercepted by Dr. M, the owner of the island. Sly and Bentley escape, but a monster grabs Sly. During this scene, Sly's life flashes before his eyes, and the game moves back into the past. It is explained that Sly had come to learn of the Cooper Vault being hidden on Kaine Island from one of his father's colleagues. The vault contains the accumulated wealth of the Cooper Clan built up over thousands of years. Sly went to find the vault, only to discover that M had built a fortress on the island in an attempt to get at the wealth hidden in the vault. Sly realized that he needed a gang of master thieves in order to get past M's extensive security; he needed the Cooper Gang back in action. First, Sly and Bentley decide to first find Murray, who left the team due to Bentley's leg injury, but learns a mob boss Octavio who "runs" Venice, Italy where Murray has been sighted recently. Sly catches up with Dimitri again, who is locked in jail, while looking for Murray, who agrees to find Murray if Sly distracts the police chief controlling the jail Carmelita Fox and steals the cell keys. After being chased around Venice by Carmelita, he finds Murray again, who helps him escape. He tells Sly he has moved onto being a trainee for a peace loving figure known as the Guru in order to become more peaceful. Murray refuses to rejoin the gang until he fulfills the task the Guru gave to him, to wait until the canals are clean, forcing Sly and Bentley to take down Octavio who has been polluting the canals with tar as part of a scheme to threaten the city into liking opera again, by sinking buildings. After putting together some plans, they destroy Octavio's comeback recital, but he injures Bentley, making Murray so mad that he quits his training and battles Octavio, defeating him. Octavio is arrested, and Murray rejoins the team. After Murray misses the Guru, the gang flies to Yuendumu, Northern Territory, Australia, to find the Guru, but construction by miners has taken over his land. After finding him locked up, Sly discovers that the Guru refuses to leave his cell until he has his moon stone and staff. After Sly finds them, Bentley gives them back to the Guru and he breaks out, pulling off tasks and agreeing to join the team if Sly and the gang help clear the miners from his land. To do so, they have to destroy the Mask of Dark Earth, an evil demonic mask that goes on to people's faces and makes its wearer an out of control giant and makes them more powerful. After Carmelita Fox goes after Sly, the Mask of Dark Earth gets stuck to her face, and she starts growing at an uncontrollable rate. Sly has to climb up her bootlegs and cut it off. After it is destroyed by Carmelita's mercenaries, the Guru joins the Cooper Gang. In desperate need of an RC Combat expert, Bentley meets a Dutch mouse named Penelope online, who agrees to join their team if they can take down her boss the Black Baron, an expert flier who has his own flying competition (ACES Flying Competition) and has always won. The gang travels to Kinderdijk, Holland, Netherlands, where they enter Sly in the flying competition. While there, they meet Dimitri who agrees to tell them where to find the competition roster, but only if Sly agrees return the favor. When Muggshot, Sly's former enemy in Sly Cooper and the Thievius Raccoonus is flying in the competition, Bentley comes up with a plan and gets him thrown back in jail. After more plans are pulled off, Sly beats the Black Baron, leading to him battling Sly on the wing off a plane. When he is beaten, he is revealed to be Penelope, and Sly wins the competition. Penelope tells the crew that there was a reason for being the Baron because she was too young to enter the competition herself. Penelope joins the gang without hesitation. When they need a demolitions expert beyond Bentley, they realize they must recruit Sly's old enemy, the Panda King, from Sly Cooper and The Thievius Raccoonus. After finding he left his life of crime, they confront him and he agrees to join, but only if they help him rescue his daughter, Jing King, from the evil General Tsao, who kidnapped her and is forcing her to marry him. During this time, Murray locates and recovers the old team van that was in the vicinity, aided first by Penelope and then by the Panda King, who recognises the bond Murray shares with the van is the same he shares with his daughter. Sly must defeat Tsao and get Bentley's laptop back, which was stolen by Tsao. After finally rescuing Jing King, Tsao is arrested by Carmelita, who escorts him to jail and Panda King joins the gang. Later, Dimitri e-mails Sly and reminds him of the favor he owed him, so Dimitri buys tickets on a cruise to Blood Bath Bay, the Caribbean Sea. After learning that his grandfather, Reme Lousteau, had his diving gear and treasure he had collected stolen by Black Spot Pete, they attempt to get it back, but find the map to it to have been stolen by Captain LeFwee, another dangerous pirate whose known as the smartest man on the seven seas. After pulling off some jobs, they sail off to find Reme Lousteau's treasure and gear, only when found by Sly, they are confronted by LeFwee, who kidnaps Penelope and steals the treasure. However Dimitri keeps his diving gear. After preparing to take him on, they confront LeFwee, Bentley managing to outwit him. During the getaway, Bentley is injured, and Penelope battles LeFwee and knocks him into the habour where he is eaten by sharks. Thus, Dimitri joins the team as their frogman, and Bentley and Penelope become a couple. The game then returns to the present, where Sly is struggling with M. As he's about to be eaten, Sly realizes he's been "cowardly" towards Carmelita, regretting never telling her how he really feels about her. After seeing Bentley and Penelope together, he now realizes what life is about. Just then, Carmelita arrives in force on the island, intending to capture both Sly and Dr M, and battles M, defeating his monster and allowing Sly to escape. She ends up fighting it out at sea. After the battle, the gang all work to retrieve Sly's cane, which is the key to the vault, and battle M several times. During these events, we learn that M was apparently not treated as an equal by Sly's father, and that he believes Sly is the same. After fighting security, they finally break into the vault, where Sly sees the history of his ancestors. Meanwhile, M breaks into the vault and battles Sly. After Sly emerges victorious, M once again compares him to his father, but Sly insists everyone is an individual, and that he is just himself. Carmelita arrives to arrest them both, however Dr. M shoots a blast towards her, with Sly jumping in front of her to keep her from her death. Carmelita defeats M and checks up on Sly. He appears to suffer from amnesia, in which Carmelita pretends that Sly is her partner. Together, they escape, and M is killed when the entire vault becomes unstable and collapses. The rest of the Cooper Gang finds Sly's cane and calling card next to an alternate opening into the vault containing the entire wealth of the Cooper Clan. When Sly never returns, the gang splits up, except for Bentley and Penelope, who are in a relationship. Dimitri becomes a rich scuba diver; the Panda King returns to China, starts living two doors down from Jing King, and screens all her future husbands(as of yet, she is still unmarried); Murray went to complete his training with the Guru, later becoming a professional race car driver with the van; Guru, after finishing training Murray, teaches his mystic art to a group of rock stars(who found him even in New York City); and Penelope and Bentley have created a new vault to contain the Cooper wealth that is shielded by lasers and built a time machine. In the end, Sly is seen holding hands with Carmelita on a balcony, when Bentley spots them. Sly looks straight at Bentley and winks. This seems to prove positive that Sly actually faked his amnesia. Why he did so is unclear, though the reason is most likely that he's given up the thieving life to be with Carmelita. As the game ends, Bentley says "That Sneaky Devil!". New variations in the game include additional playable characters besides those of Sly, Murray and Bentley. Firstly, Inspector Carmelita Fox is a playable character in some of the minigames and also a few times in the game. Secondly, some brand new characters have been introduced, including a shaman named The Guru and a mouse named Penelope. Finally, previously mentioned characters such as Dimitri from Sly 2: Band of Thieves and the Panda King from Sly Cooper and the Thievius Raccoonus are playable as well. Also Bentley and Murray can pick-pocket in this game. The game also contains 3-D sections. 3-D glasses have been distributed with each copy of the game, and are used in certain parts of the game. However, 3-D is optional in these sections, allowing the player to view the levels in standard 2-D instead. Some levels are playable in 3-D from the beginning, while other levels require the 3-D feature to be unlocked, another feature being objects in the levels are only visible when being played in 3-D. The 3-D effect is focused upon certain objects in the background rather than the characters themselves, minimizing the necessary blue/red separation and making it easier to watch someone playing in 3-D without a set of 3-D glasses. Also, to increase replay value, an offline multiplayer mode is included, along with challenges and extra movies unlocked with specific game completion percentages. The multiplayer games are: "Cops and Robbers," "Bi-Plane Duel," "Hackathon," and "Galleon Duel." Challenges are missions that are set with specific standards, along with a Treasure Hunt mission for each world attained at the end of the game. Murray and Bentley can now pickpocket. Murray hoists stunned or unsuspecting guards above his head and shakes them down for coins and loot. The coins must be picked up off the ground after the guard is shaken. Bentley uses a fishing rod like magnet to reel in coins and loot. When the magnet attaches Bentley moves away from the guard to reel in the goods. Loot no longer needs to be sold back at the safe house. The amount an item is worth is added immediately to the coin count. Special treasure is absent from the over world. Sly 3 also features new gameplay elements and skills, such as safe-cracking, searching for clues and objects in paintings, aerial combat, disguises, pirate ship battles, and conversations. One feature that received negative feedback from the players is that you can no longer search for clue bottles to open up a special safe somewhere inside the different worlds, which was a popular part of the first two games and added extra replay value to the game. Sly 3 was well received, having an aggregate score of 83/100 on Metacritic. Brian Fleming of Sucker Punch Productions stated in an interview that "We're broadening ourselves a little bit, taking on some new challenges," but also noted that "I think it's extremely likely that you'll see us return to the 'Sly Cooper' franchise at some point in the future. Nate Fox, one of the game designers for Sucker Punch Productions, also stated in a phone interview when questioned about it that he'd love to make another Sly game, adding to the possibility of a sequel. " An Easter egg found in the Sucker Punch game inFAMOUS shows a movie called "Sly Cooper 4" on the building's marquee; there is also a Sly Cooper symbol on Cole's backpack and back of his pants. Upon completing all three games as part of the Sly Collection for the PlayStation 3, a movie option is enabled within the game's menus. The movie is a short video showing Sly's silhouette lurking in tall grass, followed by a Sly 4 logo, with Cooper's trademark cane used as a question mark, teasing the possible sequel. Kevin Miller, the voice actor who voices Sly, has also confirmed that he has been contacted about voicing Sly in Sly 4, furthering its possibility. The sequel, Sly Cooper: Thieves in Time, was finally revealed at Sony's E3 conference 2011, but is not being developed by Sucker Punch, but by Sanzaru Games. The Sly Collection (titled as The Sly Cooper Collection in Japan and The Sly Trilogy in Europe and in some parts of Australia) is a remastered port of Sly Cooper and the Thievius Raccoonus, Sly 2: Band of Thieves and Sly 3: Honor Among Thieves for the PlayStation 3 on a single Blu-ray Disc as a Classics HD title. The game was released on November 9, 2010. The Collection updates the graphics, including support for the 3D capabilities of the PlayStation 3, new mini-games that can be played using the PlayStation Move or standard controller and additional title supports such as Trophies. PlayStation Move Heroes, is a 2011 Action-adventure video game developed by Nihilistic Software and published by Sony Computer Entertainment. It was released for the PlayStation 3 on March 22, 2011, and utilizes the PlayStation Move. It is a cross-over of the Jak and Daxter, Ratchet & Clank, and Sly Cooper franchises to form a total of six main characters.
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Seth Drakin of Monster Crap
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Post by Seth Drakin of Monster Crap on Dec 5, 2012 13:14:22 GMT -5
125 Favorite PS2 Games 125. Duel Hearts 124. Batman: Rise of Sin Tzu 123. Dead or Alive 2: Hardcore 122. Jurassic Park: Operation Genesis 121. Timesplitters 120. Naruto: Ultimate Ninja 2 119. Mortal Kombat: Armageddon 118. Legends of Wrestling 117. Beyond Good And Evil 116. Dragonball Z: Budokai 115. Showdown: Legends of Wrestling 114. Xenosaga Episode I: Der Wille zur Macht 113. Virtua Fighter 4 112. King of Fighters 2000 111. KOF: Maximum Impact 2 (aka King of Fighters 2006) 110. Burnout 3: Takedown 109. Legends of Wrestling II 108. Rogue Galaxy 107. Maximo: Ghosts To Glory 106. Silent Hill 3 105. MLB Slugfest 2003 104. Guitar Hero 103. Wild Arms 3 102. Need for Speed: Most Wanted 101. Megaman X8 100. Pro Evolution Soccer 3 99. Metal Gear Solid 3: Subsistence 98. Dragonball Z: Budokai 2 97. Smackdown vs. Raw 2007 96. Megaman X Collection 95. Soul Calibur 3 94. Tekken 4 93. Lego Star Wars II: The Original Trilogy 92. Ratchet & Clank: Going Commando 91. Killer7 90. Freekstyle 89. Dragonball Z: Budokai Tenkaichi 2 88. Grandia III 87. Dark Cloud 86. Hot Shots Golf: Fore 85. We Love Katamari 84. Madden NFL 2003 83. Guitar Hero III 82. Garou: Mark of the Wolves 81. Rumble Roses 80. Leisure Suit Larry: Magna Cum Laude 79. Tekken Tag Tournament 78. Escape from Monkey Island 77. Tony Hawk Underground 76. James Bond 007: Nightfire 75. Guilty Gear X 74. NBA Ballers 73. Ratchet & Clank 72. Lord Of The Rings: The Two Towers 71. Pro Evolution Soccer 6 70. Lord of the Rings: The Return of the King 69. NBA Street Vol. 2 68. Jak II 67. Half-Life 66. Sly 3: Honor Among Thieves
Clues to the next five games
* An unknown clone recounts the battles of the 501st Legion
* Don't trust Iskas
* Fight the undefeated underground boss D-Mob
* Franchise mode is hosted by Chris Berman
* Since she owns more than 50% of Planet Earth, Mom has become Supreme Ruler and has enslaved humanity
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Seth Drakin of Monster Crap
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Me when David Tepper sells a cow for "magic beans".....AGAIN!!!!
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Post by Seth Drakin of Monster Crap on Dec 5, 2012 15:18:40 GMT -5
65. Def Jam Vendetta Def Jam Vendetta is a 2003 professional wrestling video game that combined hip hop with pro wrestling. It was released for the PlayStation 2 and GameCube. It was Electronic Arts' first attempt at a wrestling game since the widely-panned WCW Backstage Assault. The game's engine was originally designed for use in a sequel to EA's WCW Mayhem, but EA lost the WCW license when the wrestling company was purchased by the World Wrestling Federation in 2001. Several hip hop artists were featured in the game, including DMX, Method Man, Redman, Ludacris, N.O.R.E., Capone, Scarface, Joe Budden, Ghostface Killah, Keith Murray, WC and Funkmaster Flex; all of which at the time were artists of Def Jam Records. Singer Christina Milian was also featured in the game as the character known as Angel. So far two sequels have been released: 2004's Def Jam: Fight for NY and 2007's Def Jam: Icon. The game features a largely unmodified AKI engine, used in other AKI wrestling games Virtual Pro-Wrestling, Virtual Pro Wrestling 64, Virtual Pro Wrestling 2, WCW vs. The World, WCW vs. nWo: World Tour, WCW/nWo Revenge, WWF WrestleMania 2000, and WWF No Mercy with some minor "button mashing" elements added and more of an arcade than a simulation. The game plays very similarly to WWF No Mercy, and features a lengthy story mode that allows you to level up and enhance one of four player characters in your quest to become the most well known star in the urban fighting league and fight the undefeated underground boss, D-Mob (voiced by actor Christopher Judge). Players can win in one of three ways; pin, submission and KO. Pins are done by pinning the opponent for 3 seconds before he can kick out. The player can trap opponents in holds that gradually weaken one of their body parts (head, body, legs and arms). This hold can be broken by touching the ropes. If one of those gauges reaches empty, the bones get broken and that player automatically loses. Players can attack their opponent to build up a power gauge, letting them activate 'Blazin' mode. If the player successfully grabs an opponent in this state, he can perform a special move. If the opponent's health is low enough, they will be KO'd. The player has a choice between 4 street fighters: Briggs, a dishonorably discharged soldier (balanced skills); Proof, an ex-superbike racer (fast and charismatic but not as strong as the other characters); Tank, a massive Japanese fighter (very slow and uncharismatic with low defense but strong) and the Disc Jockey Spider (resilient but slow and uncharismatic), although the story is the same for each of them. The player has a choice between 4 street fighters: Briggs, a dishonorably discharged soldier (balanced skills); Proof, an ex-superbike racer (fast and charismatic but not as strong as the other characters); Tank, a massive Japanese fighter (very slow and uncharismatic with low defense but strong) and the Disc Jockey Spider (resilient but slow and uncharismatic), although the story is the same for each of them. The venues are: * The Face Club (also After Hours) * The Warehouse * Grimeyville * DA Bridge * Sanctuary * Club Luda * The Dragon House * X's Junkyard * Def Jam (also Vendetta) * The Bounty Club The response to the game was mainly positive, with fans citing the basic game play and presentation as superb, but many lamented the loss of key AKI features such as "gimmick matches" like the ladder match and the cage match, plus the lack of any true create-a-wrestler mode.
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Seth Drakin of Monster Crap
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Me when David Tepper sells a cow for "magic beans".....AGAIN!!!!
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Post by Seth Drakin of Monster Crap on Dec 5, 2012 15:22:36 GMT -5
64. ESPN NFL 2K5 ESPN NFL 2K5 is an American football video game developed by Visual Concepts and published by 2K Sports and the Sega Corporation. It is a part of the NFL 2K series. The game was originally released on July 20, 2004, for both the PlayStation 2 and Xbox video game consoles. It was the last NFL 2K game to be released before Electronic Arts signed an exclusivity deal with the NFL to make 2K's rival Madden NFL series the only officially licensed NFL game. The game features a franchise mode with a SportsCenter feature hosted by Chris Berman. He outlines the games of the current week with his co-host Trey Wingo who talks about the latest injuries and free agent deals and trades during the season. Mel Kiper hosts the draft portion of the segment while Suzy Kolber reports from the sidelines There is also weekly preparation for the coming week which allows the player to make decisions on training and preparation. The player can also create his or her own team deciding the team logos (over 10 are available), team name, the teams city, the teams stadium look and build, jersey's and how good the team is. It also has a feature called first-person football, which gives the player the experience on the field looking from the eyes of the players. There is also the traditional create-a-player mode. ESPN NFL 2K5 was the first in the 2K series priced at $19.99 the day it shipped, much lower than market leader Madden NFL at $49.99. This greatly reduced Madden sales that year; one EA Sports developer recalled that " t scared the hell out of us". EA reduced Madden NFL 2005's price to $29.95. Following 2005 editions of both games, EA Sports acquired an exclusive rights agreement with the NFL and NFLPA to be the sole creator of NFL video games. The deal terminated 2K Sports production of any further NFL games. The ensuing season, Madden 2006, saw pricing returned to the $49.99 MSRP. Many gamers believe that EA originated exclusivity rights talks with the NFL and NFLPA in order to prevent 2K Sports from eating into their Madden sales figures. However, the unconfirmed rumor is that the NFL and NFLPA wanted just one franchise to have the rights. EA, being the bigger company with more money than the fledgling 2K Sports, outbid 2K and won the exclusivity rights. Though gamers suspicions cannot be definitively confirmed, the fact that EA also subsequently acquired the exclusive rights to NCAA Football, Arena football, and ESPN for 15 years (which completely removed the teeth of 2K's ESPN Football franchise) effectively shutting 2K out of any chance of having a licensed American football game, gives gamers a plausible reason to be highly suspicious of EA's intention. In December 2010, A U.S. district court judge certified a class action anti-trust lawsuit against Electronic Arts for anti-competitive practices to proceed. Pending the outcome of the suit, 2K Sports could be granted NFL rights again which would permit the series to continue. In February 2011, however, EA extended the exclusive contract until 2013.
One of the features in the game is a celebrity game involving Jamie Kennedy, Steve-O, David Arquette, Funkmaster Flex, or Carmen Electra which is initiated by a phone call from one of the aforementioned "celebrities" in the player's custom crib. The player plays against a celebrity with his or her own custom team of Pro Bowlers. The teams the celebrities use are The Buartville Funkmasters, Cincinnati Electra Shock, LA Dreamteam, Los Angeles Locos, and the Upper Darby Cheesesteaks. During the game the celebrities appear in a small box and use trash-talk. If the player wins the game, they receive the team's stadium as a playable venue.
ESPN NFL 2K5 was critically acclaimed across the media spectrum. IGN was quoted as saying "ESPN NFL 2K5 will own your soul." GamePro was quoted as saying that it's "The most entertaining show in video game football." Game Informer went on record to say that ESPN NFL 2K5 is "The one football game you must have." ESPN NFL 2K5 is still considered by many gamers and gaming media outlets to be the greatest football game ever made, and has continued to be an elephant in the room for EA/Tiburon's Madden NFL Football franchise. To date, ESPN NFL 2K5 has sold over 4.26 million copies worldwide, making it one of the most successful football video games of all time. ESPN NFL 2K5 also holds the distinction of being one of the rare football games to have continued to sell new copies many years after its release.
In 2005, the game won the Academy of Interactive Arts & Sciences Interactive Achievement Award for Sports Simulation Game of the Year.
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Seth Drakin of Monster Crap
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Post by Seth Drakin of Monster Crap on Dec 5, 2012 15:36:06 GMT -5
63. Star Wars: Battlefront II Star Wars: Battlefront II is a first/third-person shooter video game developed by Pandemic Studios, and published by LucasArts. The game is the sequel to the successful Star Wars: Battlefront and features new vehicles, characters, game mechanics, maps, and missions. The game was released in PAL regions on October 31, 2005 on the PlayStation 2, PlayStation Portable, Windows, and Xbox platforms, and in North America on November 1 of the same year. It was later updated to be backwards-compatible for the Xbox 360. It was also released on the PlayStation Store on October 20, 2009 for download on the PSP. Unlike its predecessor, Battlefront II features a more narrative-based campaign, retelling portions of the Star Wars story from the point of view of a veteran Imperial stormtrooper, reminiscing about his tour of duty in service of both the Galactic Republic and as part of the Galactic Empire. Gameplay additions over Battlefront include the use of Jedi, additional game modes, and objective-based space battles. Battlefront II was fairly well received, with the PlayStation 2 and Xbox versions scoring in the mid 80s at aggregators GameRankings and Metacritic. The PC version scored slightly lower at both sites, scoring a 76 at GameRankings and 78 at Metacritic. The PSP version was the worst received, scoring 71 at GameRankings and 69 at Metacritic. Reviewers generally praised the narrative-based story, however some felt that the upgrades from the original were not enough to merit the price. Battlefront II is fundamentally similar to its predecessor, albeit with the addition of new gameplay mechanics. The general objective in most missions is to eliminate the enemy faction. Like Star Wars Battlefront, the game is split into two eras, the Clone Wars and the Galactic Civil War. Players have the ability to choose between six classes during gameplay. Four class types are common to all factions; infantry, heavy weapon, sniper and engineer. In addition to the four standard classes, each faction has two unique classes which unlock by scoring a predetermined number of points. For the Rebellion faction, the Bothan Spy and the Wookie; for the Empire, The Officer and The Dark Trooper; for the Republic; the Commander and the Jet Trooper and for the CIS, the Magnaguard and the Droideka. Battlefront II also features heroes; a special class that allows the player to control iconic characters from the Star Wars universe. Heroes serve as a bonus to players, and unlock by meeting certain criteria, such as earning a certain number of points. Differences between Battlefront II and its predecessor include the ability to sprint and the ability to roll forwards. Whereas Star Wars: Battlefront's campaign featured missions dependent on the chosen faction, Battlefront II contains only one campaign, called Rise of the Empire, which is found in every version of the game except the PSP. This set of missions is presented as the narration of a veteran of the 501st Legion, known as Vader's Fist, beginning with an attack on the planet Mygeeto during the Clone Wars and ending with the assault on Hoth as depicted in Star Wars Episode V: The Empire Strikes Back. There are a total of 18 missions, three of which are optional space missions. Like its predecessor, Battlefront II includes Galactic Conquest. In this mode, the player commands a fleet throughout the galaxy conquering and protecting planets, much like a game of Risk. When two opposing forces reach the same planet, the game switches to the traditional perspective, and the player must eliminate the enemy faction to gain control of that planet. Players gain credits for performing well which can be used to buy new character classes, a new fleet, or bonuses that provide additional support when attacking or defending a planet. While the PlayStation 2 and Xbox versions allow cooperative and competitive battles in Galactic Conquest mode through splitscreen gameplay, the PC version does not. In Instant Action players can choose from any of the game's levels, as well as any available eras and modes. Four other modes are included in addition to the traditional Conquest mode that was found in Star Wars: Battlefront; Hunt mode, Capture the Flag (CTF), which is available in 1-flag and 2-flag variants, Hero Assault and Space Assault. In Conquest mode, players are required to capture command posts. Players capture command posts by standing near one until its holograph turns blue. Players can capture both enemy command posts (red) and neutral command posts (white). For enemy command posts, enemy units can continue to spawn in the area until they are de-energized. When all command posts belong to a given team, a twenty second timer begins in which the opposing team must de-energize a command post or they lose. Alternatively, if one team eliminates all opposing reinforcements, they win. In Hunt mode, players take on the role of the species indigenous to the chosen planet, or a faction opposed to that species. The object when playing as the indigenous species is to repel the opposition, or to eliminate the indigenous species if playing as the opposing faction. In 1-flag CTF, both teams attempt to take a common flag and capture it at the enemy's base. This mode is the only one available on ground maps as well as in space. 2-flag CTF tasks players with stealing the enemy's flag and returning it to their base for points. In Hero Assault players control iconic Star Wars characters which are divided into two teams, heroes and villains. The sole objective is to be the first team to reach the number of required kills. Space Assault allows players to control a starfighter in order to destroy critical systems on the enemy's capital ship or destroy other enemy starfighters for points. The systems of an enemy capital ship can be destroyed in a starfighter by firing at key areas of the ship. Alternatively, players can land in the enemy hangar and sabotage critical systems internally. The game ends when one team has reached the required number of total points. The game is told as an autobiography, with an unknown clone recounting the battles of the 501st Legion. The 501st begins as part of the Old Republic, and fights against the Separatists across the galaxy. The campaign begins with Chancellor Palpatine commanding the 501st to destroy an advanced energy generator on Mygeeto, but secretly he wants them to collect the remaining samples to help power his future space station, the Death Star. Meanwhile, Palpatine himself is captured by the Separatists, and the 501st clears the way for Obi-Wan and Anakin Skywalker to rescue him. On Felucia, the 501st exterminates a small infestation of Acklay inhabiting the planet and eventually eliminates the CIS presence in the area. Afterward on the planet Kashyyyk, the clones engage a huge CIS fleet in space, while planetside they defend a vital Wookiee base from a numerically superior enemy army. With the support of Wookiees and Jedi Master Yoda, the invasion is repelled. In the final mission of the Clone Wars era, the clones strike a CIS stronghold on the planet Utapau, killing separatist leader General Grievous, with the help of Obi-Wan Kenobi. Immediately after the victory on Utapau, Palpatine orders the execution of Order 66. The 501st participate in the destruction of the Jedi Order on Coruscant, and massacre the remaining Jedi knights guarding their temple with the help of the new Sith Lord, Darth Vader. With the newly established Empire in power, the 501st becomes known as Vader's Fist, Darth Vader's personal army. Under their new leader the 501st is assigned to various missions to strengthen the Empire's power. They are first tasked to force a regime change on Naboo by assassinating the Queen and surviving Jedi knights seeking protection. Shortly after, the 501st are called to destroy a droid manufacturing facility on Mustafar that was reactivated by a Geonosian known as Gizor Delso. Learning that the Kaminoans have created a new batch of rogue clones, the 501st is ordered to destroy the cloning facility on Kamino. The 501st battles the altered clone army, gaining victory with the help of the bounty hunter Boba Fett. With the Galactic Empire firmly established in the ashes of the Old Republic, the 501st receive orders to be stationed on the Death Star. During their watch a prison break is initiated, with crucial plans being stolen by the rebels. Tasked to recover the stolen plans, they search a rebel base on Polis Massa, but the plans are nowhere to be found. The search eventually leads the 501st to the Tantive IV starship. Despite capturing the Rebel sympathizer Princess Leia, the plans are still transmitted, and the Death Star is destroyed with many soldiers still stationed inside. The Empire retaliates by sending the 501st legion to Yavin IV, where a rebel base is located. In the final mission, the 501st is pressed into crushing the weakened Rebel Alliance. The clones defeat the rebels and capture Echo Base, leading to the victory on Hoth. The clone narrator proudly proclaims the Rebellion finished, though the game follows the plot of The Empire Strikes Back, with the Millennium Falcon escaping Hoth. Star Wars: Battlefront II was announced on April 21, 2005, during Star Wars Celebration III held in Indianapolis, Indiana. Developer Pandemic Studios used their in-house engine, known as Zero to develop Battlefront II. The engine was used in Pandemic's other two Star Wars titles, Star Wars: The Clone Wars and the game's predecessor, Star Wars: Battlefront. As with Battlefront Lua was utilized as the game's scripting language. Battlefront II's release date would be set to coincide with the DVD release of Revenge of the Sith, similar to how Battlefront coincided with the release of the original trilogy on DVD. An Xbox demo of Battlefront II was also included on the Revenge of the Sith extras DVD to further promote the game.[14] LucasArts looked to the fans for inspiration for Battlefront II, browsing forums and using other means to provide feedback for the sequel. Bob Bergen voices Luke Skywalker, having voice doubled for Mark Hamill in previous Star Wars games such as the Star Wars: Rogue Squadron series. Voice actor Corey Burton recorded lines for Count Dooku, a role he has played in other Star Wars games as well as the Star Wars: The Clone Wars animated series. Obi-Wan Kenobi is portrayed by James Arnold Taylor, who played the role in the 2002 game Star Wars: The Clone Wars as well as the cartoon series. Scott Lawrence, known for his role as Sturgis Turner in the television series JAG, also returns to voice Darth Vader, a role he has portrayed since the 1990s. Other veteran Star Wars voice actors such as Tom Kane, Steven Blum and T.C. Carson also provide voice overs. Temuera Morrison portrays his signature roles Boba Fett, Jango Fett and the game's clone trooper narrator, but does not provide the in-game clone chatter as he did in Battlefront. Battlefront II was well received overall. The highest aggregate scored was for the PlayStation 2, which holds an 84.39% at GameRankings and a 84/100 at Metacritic. The Xbox version ranked similarly, with 83.52% at GameRankings and 83/100 at Metacritic. The PC and PSP versions scored slightly lower, with a 76.6% and a 78/100 for the PC and the PSP a 70.93% and 69/100 at GameRankings and Metacritic, respectively. It placed sixth in overall sales for 2005, according to the NPD Group. It was listed as the second most-played Xbox title in 2007, and placed third in 2008. In 2009 Star Wars: Battlefront II reclaimed second place once more. Battlefront II was praised not only for having a much more engaging single-player storyline, but also for fixing many of the issues that plagued the original. Reviewers noted a slight improvement in the intelligence of AI units and praised new varied objectives to obtain victory. Computer and Video Games argued that the strengthened single-player campaign was "unrelenting" and always a good challenge. Publications found the inclusion of space battles a welcome addition, however Gamespot argued that the addition of Jedi, though looking "good on paper", didn't end up "feeling as epic" as expected. Game Revolution argued that if the multiplayer was taken away, even the new campaign was not enough to make Battlefront II worth the buy. IGN claimed that the game suffers from problems remaining from the original Battlefront, such as a lack of challenging AI characters in single player mode. Computer-controlled opponents and allies tend to run headlong into gunfire, wander off ledges, and walk into walls. IGN felt that this, along with redundant use of planets featured in previous Star Wars settings, were problems carried over from the original. X-Play hosts Adam Sessler and Morgan Webb gave the game a 4 out of 5, but criticized the online multiplayer.
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Seth Drakin of Monster Crap
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Me when David Tepper sells a cow for "magic beans".....AGAIN!!!!
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Post by Seth Drakin of Monster Crap on Dec 5, 2012 15:40:22 GMT -5
62. Futurama Futurama is a 3D platform game based on the science fiction cartoon series Futurama. Versions are available for the PS2 and Xbox, both of which use cel-shading technology. Nintendo GameCube and Game Boy Advance games were planned for release, though they were cancelled due to a belief that their popularity was short-lived. Due to this, it was released on the Nintendo GameCube in Europe, although no physical proof of this has ever been found. The cutscenes of the game are presented as an entire "lost episode" of Futurama on the DVD of The Beast with a Billion Backs. Gameplay is a mix of shooting and platforming. As the game progresses, players play as each of four characters: Fry, Bender, Leela and Zoidberg. Fry's levels mostly involve shooter mechanics, possibly based on the Ratchet and Clank series, as he can use a multitude of guns. Bender's levels are platformer-oriented, based on the Crash Bandicoot series, while Leela's revolve around hand to hand combat. Zoidberg features in a short segment that plays similarly to the warthog levels from Crash Bandicoot. There are several Nibblers hidden in each level; collecting them unlocks extras such as movie clips and galleries. The game begins with Professor Farnsworth, wearing a sombrero, selling the Planet Express delivery company to Mom, explaining that it had been losing money for years due to mismanagement. The buyout gives Mom ownership of more than fifty percent of Earth, allowing her to become the supreme ruler of Earth. Soon after this, she enslaves humanity. After Fry, Leela, Bender, and Farnsworth repair the inexplicably broken ship, they escape from Earth with the Professor's new invention, The Re-animator (which closely resembles a giant toaster), which brings the crew back to life every time they die. However, Mom pursues them in an effort to capture Farnsworth. She hopes to turn Earth into a giant warship, and Farnsworth is the only person who knows how to build an engine large enough to move the Earth. She ultimately captures Farnsworth, places his head in a jar, and sends the ship hurtling into the Sun with Fry, Leela, and Bender on board. After discovering that the Sun is habitable, they help the Sun People, then head for the planet of Bogad, where Farnsworth’s mentor, Adoy, lives. Adoy has invented a time machine, which he uses to send Fry, Leela and Bender back to a few minutes before Mom buys Planet Express from the Professor. However, the ship crashes into Planet Express, destroying the ship. This prompts them to steal the ship of the past, leaving the broken ship to be repaired by their past selves. They attempt to stop the sale, which prompts Mom to send Destructor to attack them. They defeat the robot, but the Re-animator gets damaged and falls on Destructor, causing it to fall on top of them. Angry at the fact that the robot killed his crew, the professor refuses to sell Planet Express. But after Mom bribes him with a sombrero, he sells, and the events of the game continue in an endless cycle. While the game remains generally faithful to the series, many characters are omitted altogether, such as Amy Wong, who is completely absent from the game. Only her locker appears. Development on the game started before the series' cancellation, but the game wasn't released until after the last episode of season 4 had already been shown. Thus, the game has been known as a "lost episode" of sorts since it includes 28 minutes of new animation. Many of the crew from the Futurama series worked on the game. Matt Groening served as Executive game developer and David X. Cohen directed the voice actors. These voice actors were the original actors from the series: Billy West, Katey Sagal, John DiMaggio, Tress MacNeille, Maurice LaMarche, and David Herman. Cast members Phil LaMarr and Lauren Tom weren't included in the game due to budgetary reasons. Also adding to the authenticity of the game was the original music composition provided by Christopher Tyng who also composed the music in the series and Futurama scriptwriter and producer J. Stewart Burns who scripted an original storyline for the plot. The music during the end credits of the game is later used in the four straight-to-DVD Futurama films; in the extended intro of Bender's Big Score, and rearranged versions during the end credits of the subsequent three films. Gameplay was generally considered lackluster, though the cutscenes were described in Wired as "side-splitting". The cutscenes, along with some in-game footage provided by Cohen, were included as Futurama: The Lost Adventure (described by Cohen as "the 73rd episode") on the direct-to-DVD movie Futurama: The Beast with a Billion Backs.
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Seth Drakin of Monster Crap
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Me when David Tepper sells a cow for "magic beans".....AGAIN!!!!
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Post by Seth Drakin of Monster Crap on Dec 5, 2012 15:43:56 GMT -5
61. Suikoden Tactics Suikoden Tactics, originally released in Japan as Rhapsodia, is a tactical role-playing video game developed and published by Konami for the PlayStation 2 console as part of their Suikoden series. Initially released in Japan and North American in late 2005, the game was later made available in Europe and the PAL region in early 2006. It is the first strategy-based installment of the series, using tactical, grid-based combat instead of the turn-based battles employed by previous games in the series. The game's music was composed by series veteran Norikazu Miura and features the opening theme "Another World" performed by Japanese vocalist yoshiko. The game's fantasy story is told in two parts, taking place both before and after the events of Suikoden IV released one year earlier, and features appearances by characters from the title. Players assume the role of Kyril, a young man investigating the power of mysterious weapons called "Rune Cannons," which hold strange powers of transformation. Suikoden Tactics is a tactical role-playing game and thus shares many traits with the genre. The player controls a young man named Kyril, and advances the plot by completing tactical battles and talking with other characters. The player can also recruit new characters to his cause, which often involves a short sidequest. In towns, the player can gather information, sharpen character's weaponry, learn new skills, and buy equipment. Each character may use special "Runes" or items to imbue terrain squares with various elements. Characters each have a particular element on which their attack and defence is boosted by a significant amount when they occupy a space with the corresponding element, and the reverse is true if the character occupies a space with an element the character is weak to. Another feature of the battle system in Suikoden Tactics are its use of supporting characters. Such characters have no offensive value as they can not attack, but impart various effects on the playing field such as healing, stealing, digging, and stat buffing. Aside from that, the elemental runes and weapon runes from previous games return. Elemental Runes all have as their level 1 spell a magic that turns an area of the playing field of a certain element. Weapon runes in Suikoden Tactics operate differently from previous Suikoden games. Instead of a single attack with infinite uses, weapon runes impart three different attacks that operate similarly to spell runes, as each attack is defined by a certain number of charges before it can no longer be used, although all MP would be recharged upon a level-up. The story of Suikoden Tactics begins about seven years before the events of Suikoden IV, and establishes the reason why Kyril is determined to search out and destroy the Rune Cannons. The prequel part of Suikoden Tactics ends with a traumatic event for Kyril, and how Brandeau gains the possession of the Rune of Punishment. The game leaps forward about three years after the events of Suikoden IV takes place. From here on, Kyril begins his investigation on Rune Cannons and eventually leads him north into the Kooluk Empire. Kyril meets a mysterious man, Iskas, who hints at a connection between Rune Cannons and Kooluk. From there, Kyril investigates further about connections between Kooluk and Rune Cannons, and soon leads Kyril to Kika and her pirate crew. Clues turn Kyril's journey north, first to the fortress of El Eal, then finally into the Kooluk Empire itself. During his investigation in the Kooluk Empire, Kyril and his company meets up with a young aristocrat girl named Corselia, who is later revealed as the granddaughter of the Emperor of the Kooluk Empire. It is also here that Iskas finally reveals his real intentions and begins a plot to antagonize Kyril. The music for Suikoden Tactics was composed and arranged by Norikazu Miura, who would go on to also compose the soundtrack of Suikoden V. The opening theme "Another World" was performed by yoshiko. The music was released first as the Rhapsodia Privilege Collection was released on September 22, 2005. It is a single CD containing selected tracks from the game as well as remixes from other Suikoden soundtracks. It also features a preview of "Castle of Dawn," the music for the Ceras Lake castle in Suikoden V, which was at the time unpublished. A week later on September 28, the Rhapsodia Original Soundtrack was released as a full compilation of the music in the game over 2 CDs. Suikoden Tactics was met with a fairly positive response in Japan, selling approximately 64,472 within its first year, enough to qualify it for a re-release under Sony's "PlayStation the Best" distinction in November 2006 at a budget price. The game received a 31 out of 40 score from Famitsu Weekly magazine. Reviews of the English version were mixed, but generally positive. GameSpot praised the game's user-friendliness and battle design, stating that the game was "fun for veterans and newcomers alike", yet found the game's "weak story and characters" and "spotty voice acting" to be its low points. IGN also found the game's battle system to be engaging, but ultimately declared the game's plot to be "paltry", urging the player to "[e]xpect more from battles rather than plotlines." Conversely, Game Informer found the game too confusing with haphazard battle scenes, stating " 'd rather have a simple and well-balanced game than a complicated and lopsided one, and Suikoden Tactics definitely has too many short legs." Official U.S. PlayStation Magazine stated that the gameplay "works when its not broken", but was hindered by "boring" story sequences and "awful" graphics. Eurogamer found the game to be lackluster when compared to other tactical-based role-playing games, particularly those developed by Nippon Ichi Software, declaring that Suikoden Tactics's "attles are fun and fairly compulsive but this is a game we've played many times over, usually presented better, executed more beautifully and intertwined with a far superior story." G4's X-Play echoed their sentiment, stating that "despite some interesting play mechanics, it's not nearly as deep as some of the other games on the market right now." Suikoden Tactics maintains a 69% average from aggregate review website Game Rankings, as well as a 68% average from Metacritic.
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Seth Drakin of Monster Crap
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Post by Seth Drakin of Monster Crap on Dec 5, 2012 15:50:34 GMT -5
125 Favorite PS2 Games 125. Duel Hearts 124. Batman: Rise of Sin Tzu 123. Dead or Alive 2: Hardcore 122. Jurassic Park: Operation Genesis 121. Timesplitters 120. Naruto: Ultimate Ninja 2 119. Mortal Kombat: Armageddon 118. Legends of Wrestling 117. Beyond Good And Evil 116. Dragonball Z: Budokai 115. Showdown: Legends of Wrestling 114. Xenosaga Episode I: Der Wille zur Macht 113. Virtua Fighter 4 112. King of Fighters 2000 111. KOF: Maximum Impact 2 (aka King of Fighters 2006) 110. Burnout 3: Takedown 109. Legends of Wrestling II 108. Rogue Galaxy 107. Maximo: Ghosts To Glory 106. Silent Hill 3 105. MLB Slugfest 2003 104. Guitar Hero 103. Wild Arms 3 102. Need for Speed: Most Wanted 101. Megaman X8 100. Pro Evolution Soccer 3 99. Metal Gear Solid 3: Subsistence 98. Dragonball Z: Budokai 2 97. Smackdown vs. Raw 2007 96. Megaman X Collection 95. Soul Calibur 3 94. Tekken 4 93. Lego Star Wars II: The Original Trilogy 92. Ratchet & Clank: Going Commando 91. Killer7 90. Freekstyle 89. Dragonball Z: Budokai Tenkaichi 2 88. Grandia III 87. Dark Cloud 86. Hot Shots Golf: Fore 85. We Love Katamari 84. Madden NFL 2003 83. Guitar Hero III 82. Garou: Mark of the Wolves 81. Rumble Roses 80. Leisure Suit Larry: Magna Cum Laude 79. Tekken Tag Tournament 78. Escape from Monkey Island 77. Tony Hawk Underground 76. James Bond 007: Nightfire 75. Guilty Gear X 74. NBA Ballers 73. Ratchet & Clank 72. Lord Of The Rings: The Two Towers 71. Pro Evolution Soccer 6 70. Lord of the Rings: The Return of the King 69. NBA Street Vol. 2 68. Jak II 67. Half-Life 66. Sly 3: Honor Among Thieves 65. Def Jam Vendetta 64. ESPN NFL 2K5 63. Star Wars Battlefront II 62. Futurama 61. Suikoden Tactics
Clues to the next five games
* Bonus includes the two The Power Fighters arcade games
* Complete contracts in the war-torn country for profit and prevent a nuclear war
* Crazy Taxi, but with The Simpsons
* The debut of the series main bad guy, Dr. Nefarious
* Vince McMahon has one eye blue and the other eye red
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