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Post by lockedontarget on Nov 3, 2014 13:34:22 GMT -5
All we can really do for now is keep multiple save files, I guess.
I suppose if you like having a decent amount of female CAWs, have them in their own save alone. Intergender matches aren't allowed anyway and mixed tags are really dumb.
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Post by KobashiChop on Nov 3, 2014 13:36:45 GMT -5
Finally got my Sting code. First match in Universe I have with Sting '91 is against Corey Graves. Flair attacks Sting during his entrance, and after Sting has won the match, Sting tries to help Graves up only for Graves to hit him in the nards. So realistic. Ive said it before, words will never justify my love of everyone turning on Sting.
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CH Punk
Bill S. Preston, Esq.
Advice: Noted
Stuck in the Retro Zone
Posts: 15,570
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Post by CH Punk on Nov 3, 2014 13:42:46 GMT -5
That doesn't address my point though. It just repeats the "had to do it because they take up a lot of space" reasoning, which is a bad reason. I don't think they would intentionally hold back out of like, spite or something. But I have a really, really, really hard time buying the idea that it's not something they could have done if they put the effort in to make it work. I think it's more "we didn't want to focus on doing this over something else" rather than "we just can't do it!" And those are decisions that developers have to make. IMO, it's the wrong decision in this case. Now, someone feel to dig around and see if this was really said, but I seem to recall them saying the issue was that the first parties have hard limits on how much a game can take for storage. Also, while just quickly glancing at what the C++ dev said, the thing I take away from it is that, once the generation moves forward and the developers have a better understanding of the way the PS4 and XONE work, they'll be able to optimise and reduce the size of a CAW and, thus, give us more slots. This is just growing pains.
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Deleted
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Post by Deleted on Nov 3, 2014 13:45:30 GMT -5
That doesn't address my point though. It just repeats the "had to do it because they take up a lot of space" reasoning, which is a bad reason. I don't think they would intentionally hold back out of like, spite or something. But I have a really, really, really hard time buying the idea that it's not something they could have done if they put the effort in to make it work. I think it's more "we didn't want to focus on doing this over something else" rather than "we just can't do it!" And those are decisions that developers have to make. IMO, it's the wrong decision in this case. The actual quote from a guy from 2K is: So it's not "we can't do it" but "we can't do it yet", so yeah they're essentially saying that they didn't have time to put in the effort to really figure it out which to me is understandable, it's a new developer for a new game for a new console with a strict timeline.
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Deleted
Deleted Member
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Post by Deleted on Nov 3, 2014 13:56:31 GMT -5
CH Punk and All Hail King Booker explained it well.
Here's another analogy:
Let's go back to the PS1 days and look at some of those games. Tekken 1 for example. Tekken 1 and Tekken 2 both used Namco System 11 as an operating system but Tekken 2 was not only graphically better, it was better gameplay-wise and overall the better title. The extra time to create the game allowed them to open up more of what they could do with the new software. The same thing's happening here. They haven't had enough time to push the limits beyond that yet so 25 is what they're able to do. Compression is a major issue here. You have to factor not only how large these polygons are but also what they bring to the table and the compression aspects of it all. You also have to factor in the amount of time they can learn about these systems and also the potential space they're being allocated by the companies as well.
It's just what happens with new consoles every time especially when it's on brand new systems with more advanced architecture.
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ZeChairman
Don Corleone
Also wrestles as ZeChairman Machine.
Posts: 1,687
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Post by ZeChairman on Nov 3, 2014 14:06:31 GMT -5
That doesn't address my point though. It just repeats the "had to do it because they take up a lot of space" reasoning, which is a bad reason. I don't think they would intentionally hold back out of like, spite or something. But I have a really, really, really hard time buying the idea that it's not something they could have done if they put the effort in to make it work. I think it's more "we didn't want to focus on doing this over something else" rather than "we just can't do it!" And those are decisions that developers have to make. IMO, it's the wrong decision in this case. Now, someone feel to dig around and see if this was really said, but I seem to recall them saying the issue was that the first parties have hard limits on how much a game can take for storage. Also, while just quickly glancing at what the C++ dev said, the thing I take away from it is that, once the generation moves forward and the developers have a better understanding of the way the PS4 and XONE work, they'll be able to optimise and reduce the size of a CAW and, thus, give us more slots. This is just growing pains. Was just about to post the same thought. That either 1) Microsoft and/or Sony limits how much storage a game can use, or 2) At present, the software can only access so much storage. I'll give 2K the benefit of the doubt and call this a Rebuilding Year, as well. Plus this new Creation Suite means a new era of CaW Makers wrapping textures around models to give us almost perfect-looking wrestlers.
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Post by Pooh Carlson on Nov 3, 2014 14:08:33 GMT -5
I get all that but it still doesn't answer why they can't leave it unlimited. If they came out and said that's as much space as we're allowed to take up as developers, I think it would quell the complaints.
...is quell the right word? Is it a word?
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Post by Ron Woodsman aka Shempaholic on Nov 3, 2014 14:47:01 GMT -5
I get all that but it still doesn't answer why they can't leave it unlimited. If they came out and said that's as much space as we're allowed to take up as developers, I think it would quell the complaints. ...is quell the right word? Is it a word? Quell is a perfectly cromulent word.
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Post by audiencewatching on Nov 3, 2014 15:14:15 GMT -5
Are we still talking about this Deal with it, its a limit, don't buy the game but please stop whining about it, its a dev decision.
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Post by "Gentleman" AJ Powell on Nov 3, 2014 15:15:27 GMT -5
Are we still talking about this Deal with it, its a limit, don't buy the game but please stop whining about it, its a dev decision. Well, evidently a lot of people care. I agree that there's nothing that can be done about it at this time, but you don't have to be such a prick about it.
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Chainsaw
T
A very BAD man.
It is what it is
Posts: 90,480
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Post by Chainsaw on Nov 3, 2014 15:27:15 GMT -5
I guess in the long run, we'll find out next year if the game's really going to expand or stagnate. Hopefully it will get better in terms of CAWs, because it looks like they might be on the right path. The only thing is, personally, I really have no interest in this year because of the lack of CAWs and the stuff that could be missing. It I was sure that they were in it for the long haul, I'd be all on board, but since that won't happen, all that can be done is to reserve judgement and hope this is indeed the first baby steps to a bigger world. It just sucks, because we see so many awesome things done with the new gen stuff, and it feels like we're missing out.
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Post by lemonyellowson on Nov 3, 2014 15:48:34 GMT -5
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FinalGwen
Bill S. Preston, Esq.
Particularly fond of muffins.
Posts: 16,453
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Post by FinalGwen on Nov 3, 2014 15:49:07 GMT -5
A photo import tool with what seems like decent resolution is genuinely a good feature, so well done to 2K for that. Must say, I thought we'd get a bit more of an in-depth look at the create mode to make up for the long run of bad news lately and to assuage any of our fears, particularly after having an extra delay from Friday. Instead, we get a tiny video with one single bit of news...
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Chainsaw
T
A very BAD man.
It is what it is
Posts: 90,480
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Post by Chainsaw on Nov 3, 2014 15:52:05 GMT -5
All we can really do for now is keep multiple save files, I guess. I suppose if you like having a decent amount of female CAWs, have them in their own save alone. Intergender matches aren't allowed anyway and mixed tags are really dumb. Speaking of which, can you have multiple save files on either PS4 or XBone?
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Fiddleford H. McGucket
El Dandy
My Mind's been gone for 30-odd years! Can't Break what's already broken!
Posts: 8,748
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Post by Fiddleford H. McGucket on Nov 3, 2014 17:14:27 GMT -5
That doesn't address my point though. It just repeats the "had to do it because they take up a lot of space" reasoning, which is a bad reason. I don't think they would intentionally hold back out of like, spite or something. But I have a really, really, really hard time buying the idea that it's not something they could have done if they put the effort in to make it work. I think it's more "we didn't want to focus on doing this over something else" rather than "we just can't do it!" And those are decisions that developers have to make. IMO, it's the wrong decision in this case. Now, someone feel to dig around and see if this was really said, but I seem to recall them saying the issue was that the first parties have hard limits on how much a game can take for storage. Also, while just quickly glancing at what the C++ dev said, the thing I take away from it is that, once the generation moves forward and the developers have a better understanding of the way the PS4 and XONE work, they'll be able to optimize and reduce the size of a CAW and, thus, give us more slots. This is just growing pains. They did in fact claim a "First Party Restriction" on both the Xbox One and PS4. I choose to believe that it's in place as a "limiter" on players. Both Sony and Microsoft are aware of the current build/or the majority of their consumer base's inability to (A) Access a separate External Hard Drive or (B) Create multiple save-games. This hard limit could (or in my opinion SHOULD) restrict a small amount of memory that has been earmarked for System Data and Upgrades/patches.
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Chainsaw
T
A very BAD man.
It is what it is
Posts: 90,480
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Post by Chainsaw on Nov 3, 2014 18:57:30 GMT -5
Now, someone feel to dig around and see if this was really said, but I seem to recall them saying the issue was that the first parties have hard limits on how much a game can take for storage. Also, while just quickly glancing at what the C++ dev said, the thing I take away from it is that, once the generation moves forward and the developers have a better understanding of the way the PS4 and XONE work, they'll be able to optimize and reduce the size of a CAW and, thus, give us more slots. This is just growing pains. They did in fact claim a "First Party Restriction" on both the Xbox One and PS4. I choose to believe that it's in place as a "limiter" on players. Both Sony and Microsoft are aware of the current build/or the majority of their consumer base's inability to (A) Access a separate External Hard Drive or (B) Create multiple save-games. This hard limit could (or in my opinion SHOULD) restrict a small amount of memory that has been earmarked for System Data and Upgrades/patches. That also answers my question. Thank you, and boy,do I hope they figure out how to add more memory to both systems. I know they're releasing a 1TB hard drive for the CoD: Advanced Warfare XB1 system, but that's still a slow build up.
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Post by Jedi-El of Tomorrow on Nov 3, 2014 19:31:29 GMT -5
Rusev in this game is f***ing awesome.
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Post by EoE: Well There's Your Problem on Nov 4, 2014 3:48:23 GMT -5
If this logo import thing works for the real people in the game, that could be all the gaps fixed up in terms of new attires, new tattoos, copyrighted tattoos (Punk, Jericho), copyrighted trunk logos (Lesnar, Batista) and the like. Unfortunately that'd eat up valuable CAW space, so priority will vary from person to person.
Also, the infamous "crotch blur" is gone too, so that's another good thing (at least for this game in the series until it's back next year because of idiots uploading anatomically correct genitalia to the logo import servers).
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Post by Wolfman Rose on Nov 4, 2014 4:40:42 GMT -5
Also, the infamous "crotch blur" is gone too, so that's another good thing (at least for this game in the series until it's back next year because of idiots uploading anatomically correct genitalia to the logo import servers). Give a moron a space to draw, and he'll give you a penis. I really hate that these chuckleheads ruin everyone else's fun because they're still 12 year olds mentally. IMO stuff like that should just result in a server ban for the uploader.
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Post by Flash Burton on Nov 4, 2014 6:32:53 GMT -5
I think I'm pretty cool with the amount of slots now after knowing how awesome CAWs are going to be this year, we should get 5-7 years out of current gen systems so hopefully by the end of the run the game will be even more mindblowing
The thing that's still bugging me is the lack of generic/ previous superstar entrances & the potential lack of custom music. I've been reading that with the NBA games, 2K are good at patching things in so hopefully there's a few surprises & additions down the road
I think the gameplay's going to be awesome, I'm quite excited now to see some actual official gameplay with developer commentary & even if that doesn't happen the game's only 2 weeks away for you US guys.
Has anyone actually figured out the score with Sid? Surely they'd be paying him to be included in the game in some capacity, so it seems odd why he's unavailable to play as. Hopefully he's a superstar head
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