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Post by Seth Drakin of Monster Crap on Oct 20, 2007 17:06:29 GMT -5
141. Clay Fighter ClayFighter is a fighting game released for the Super NES in 1993, and later ported to Mega Drive/Genesis in 1994. Most of the game features a circus theme focused more on humor than serious gameplay. It features high-quality, claymation-style graphics that were created by photographing and digitizing actual clay models. The game was one of the two "clay" themed game franchises made by Interplay, the second being a platformer titled Claymates. A meteor made entirely out of clay crash-lands on the grounds of a humble American circus. The goo from the interstellar object contaminates all of the circus' employees, transforming them into bizarre caricatures of their former selves, with new superpowers.
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Post by Seth Drakin of Monster Crap on Oct 20, 2007 17:18:01 GMT -5
Now for the countdown update
150. King Of The Monsters 149. Captain America And The Avengers 148. Bugs Bunny Rabbit Rampage 147. Cannon Fodder 146. Wayne's World 145. Madden NFL 95 144. Metal Warriors 143. Super Godzilla 142. Spider-man & Venom: Separation Anxiety 141. Clay Fighter
Now for hints to the next five games.
* Become Avalanche King
* Go To Genosha
* Strike The Ball
* Terry Bogard Kicks Some Ass
* The Five Bad Brothers
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Post by Maidpool w/ Cleaning Action on Oct 20, 2007 17:32:03 GMT -5
Now for the countdown update 150. King Of The Monsters 149. Captain America And The Avengers 148. Bugs Bunny Rabbit Rampage 147. Cannon Fodder 146. Wayne's World 145. Madden NFL 95 144. Metal Warriors 143. Super Godzilla 142. Spider-man & Venom: Separation Anxiety 141. Clay Fighter Now for hints to the next five games. * Become Avalanche King * Go To Genosha * Strike The Ball * Terry Bogard Kicks Some Ass * The Five Bad Brothers Terry's about to whoop somebody!
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Post by Seth Drakin of Monster Crap on Oct 20, 2007 17:58:08 GMT -5
140. Super Bomberman 2 Super Bomberman 2 is the second of five video games in the Bomberman series developed by Hudson Soft to be released for the Super Nintendo. In North America it was released on December 12, 1994 and in Europe on February 23, 1995. The original release in Japan on April 28, 1994 for the Super Famicom was only the second of several Bomberman games to be released for the system. It is the only Super Bomberman game without a 2-Player Story Mode. The gameplay consists of walking through maze-like areas filled with monsters with a goal of opening the gate leading to the next area. Playing as a bomberman, the player can lay bombs to destroy all of the monsters, which will subsequently open the gate. Destroying blocks in the maze may uncover useful items including remote control bombs, accelerators, and hearts. There are five levels total and at the end of each is a boss. Each boss is faced first alone in an arena until he or she has been defeated. The boss then retreats back to an another arena where the play will face him or her in a personalized machine. After the boss is defeated, the player will continue to the next level. In Battle Mode, one to four players can face off against one another in one of ten arenas designed specifically for multiplayer play. Matches can be customized as battle royal matches or as team matches. Besides the regular items found in singleplayer mode, the glove (allowing Bomberman to pick up and toss bombs) and speed increases can be found in multiplayer. A special option called G-Bomber can also be enabled allowing the winner of each match to be given a special item to begin the next match with and also to be colored golden. Five evil cyborgs, called the "Five Bad Bombers" are bent on taking over the universe. At the planet Earth, they capture the original Bomberman, and he is placed a prison cell in their base. He awakens in the dungeon of Magnet Bomber and must fight his way to a final showdown with the Magnet Bomber himself. In the following four levels, Bomberman will challenge Golem Bomber, Pretty Bomber, Brain Bomber, and their leader, Plasma Bomber in an effort to free the Earth of these alien invaders as well as save himself.
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Post by Maidpool w/ Cleaning Action on Oct 20, 2007 18:00:13 GMT -5
That ain't Terry!
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Post by Seth Drakin of Monster Crap on Oct 20, 2007 18:00:19 GMT -5
139. X-Men: Mutant Apocalypse X-Men: Mutant Apocalypse is a 1994 Super Nintendo action game by Capcom in which the X-Men must rescue mutants from captivity in the Genosha island complex. Each X-Man has a specific mission he or she must accomplish. Professor X issues an order which the X-Men must complete to finish their missions, but the levels may be played in any order. After that, Apocalypse (and later, Magneto) appears with the intention of destroying Genosha. In this case, the missions are shared by all characters (not specific) and the player can choose which X-Man suits better for the current mission.
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Post by Seth Drakin of Monster Crap on Oct 20, 2007 18:02:27 GMT -5
138. Kirby's Avalanche Kirby's Avalanche (Kirby's Ghost Trap in the PAL version) is an SNES game developed by HAL Laboratory and released by Nintendo in 1995. It was a clone of the Japanese game Puyo Puyo (specifically, the SNES port known as Super Puyo Puyo), the same game used as a base for Dr. Robotnik's Mean Bean Machine, with the graphics changed to star Kirby. It also resembles Wario's Woods, a similar game released a year before. It was one of four Kirby games released on the Super NES. In the game, as in all Puyo games, groups of two colored blobs fall from the top of the screen. You must rotate and move the groups before they touch the bottom of the screen or the pile, so that matching-colored blobs touch from above, below, the left or the right. Once four or more same-colored blobs touch, they will disappear, and any blobs above them will fall down to fill in the space. If a player manages to set off a chain reaction with these blobs, rocks will fall on the other player's screen. The number of rocks that falls depends on both the number of blobs popped and the number of consecutive chain reactions. These rocks will only disappear if a player manages to pop a group of blobs that are in direct contact with the rocks. As a game released later in the SNES's life cycle, this game has bright colors and beautiful graphics. The sound consists of remixed tracks from Kirby's Adventure; as the game boots, a sampled "Kirby's Avalanche!" can be heard. Notably, in the cinematics between each round, Kirby is shown trash-talking his opponents in full sentences. This differs greatly from other Kirby games, where Kirby hardly speaks at all.
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Post by Seth Drakin of Monster Crap on Oct 20, 2007 18:05:37 GMT -5
137. Striker Striker is a football video game released by Rage Software in 1992 for the Commodore Amiga, Amiga CD32, Atari ST, PC, Sega Mega Drive, and Super Nintendo. It was bundled in one of the Amiga 1200 launch packs. It was one of the first football games to feature a 3D viewpoint, after Simulmondo's I Play 3D Soccer. A sequel "world cup striker" was released for the super nintendo with a game boy port of the same game released as "soccer" many months later.
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Post by Seth Drakin of Monster Crap on Oct 20, 2007 18:08:29 GMT -5
136. Fatal Fury Special Fatal Fury and its sister series, Art of Fighting, are set in the same fictional universe, with the Art of Fighting series taking place at least ten years prior to the events of the first Fatal Fury. This is established in Art of Fighting 2, which features a younger long-haired Geese Howard as the game's secret final boss and the true mastermind behind the events of the first Art of Fighting. The two series are also set primarily in the same fictional city of "South Town". Fatal Fury: Wild Ambition likewise features the cast from both series that are featured in The King of Fighters (KOF) series, with many of the more popular characters from Fatal Fury and Art of Fighting games transferred to The King of Fighters as they were introduced. It should be noted that the KOF series ignores the continuity established in the Fatal Fury/Art of Fighting games. This was done so that the characters from both series could be featured in the KOF games without having to age them. The main fighting game feature that the original Fatal Fury was known for was the two-plane system. Characters would fight from two different planes, and by stepping between the planes, attacks could be dodged with ease. Later games dropped the two-plane system, replacing it with a complex system of dodging including everything from simple half second dodges into the background to a three plane system. Characters often had moves that could attack across the two planes, attack both planes at once, or otherwise attack characters attempting to dodge. Later Fatal Fury games experimented with various other gimmicks. "Ring-outs", where a character loses the round if the character is thrown into the edges of the fighting backdrop; single- air plane backdrops, where the element of dodging ball is eliminated altogether causing moves that sent opponents to the opposite air plane to do collateral damage. The most successful of these gimmicks were the Deadly Rave and Just Defend. The Deadly Rave was a super combo used by several characters, where after execution, a player had to press a preset series of buttons with exact timing for the entire combo to execute. The Just Defend was a type of protected block in which players regain lost life, did not wear down the player's guard crush meter and removed all block stuns making combo interruptions smoother. The Fatal Fury series chronicles the rise of the "Lone Wolf" Terry Bogard (hence the Japanese title, which translates to Legend of the Hungry Wolf), and the simultaneous fall of the criminal empire of Geese Howard. Like many other SNK titles of the time, the first installment takes place in a fictitious American city called Southtown. Brimming with violence and corruption, Southtown forms the ideal backdrop for the annual King of Fighters fighting tournament, organized by the notorious crimelord Geese Howard. No fighter has ever managed to beat his right-hand man and appointed champion, Billy Kane, until Terry arrives on the scene. The second installment of the series features Geese's half-brother, Wolfgang Krauser, who internationalizes the formerly Southtown-only tournament in a bid to take on the world's strongest combatants. The King of Fighters tournament is no longer a part of the storyline by the third game, having been spun off into its own series. Instead, the third installment centers around Terry Bogard's attempts to stop Geese from obtaining an ancient scroll that would give him the powers of a lost and dangerous martial art form. After the third game, the series is renamed to Real Bout Fatal Fury. In the first installment of this "new" series we see the final and decisive battle between Terry and Geese. Note that King of Fighters tournament also held in this game. The second installment, which is named Real Bout Fatal Fury Special, features the return of Wolfgang. Finally, Garou: Mark of the Wolves takes place a generation later. It focuses on Rock Howard, Terry's protégé and son of Geese, who makes a shocking discovery about his past when he enters the King of Fighters: Maximum Mayhem tournament.
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Post by Seth Drakin of Monster Crap on Oct 20, 2007 18:17:20 GMT -5
Now for the countdown update
150. King Of The Monsters 149. Captain America And The Avengers 148. Bugs Bunny Rabbit Rampage 147. Cannon Fodder 146. Wayne's World 145. Madden NFL 95 144. Metal Warriors 143. Super Godzilla 142. Spider-man & Venom: Separation Anxiety 141. Clay Fighter 140. Super Bomberman 2 139. X-Men: Mutant Apocalypse 138. Kirby's Avalanche 137. Striker 136. Fatal Fury Special
Now for hints to the next five games.
* Basketball Game With Rappers
* Dont Mess With A Samurai
* Evil Emperor Pete
* Get The BFG
* Hack & Slash As Elf, Dwarf, Wizard, Fighter, Or Cleric
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Post by Maidpool w/ Cleaning Action on Oct 20, 2007 18:18:04 GMT -5
There's my boy Terry!
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Post by Seth Drakin of Monster Crap on Oct 20, 2007 19:15:39 GMT -5
135. King Of Dragons The King of Dragons is a 1991 side-scrolling hack and slash arcade game by Capcom that allows players to choose from five characters (Elf, Wizard, Fighter, Cleric, and Dwarf) in order to travel through the kingdom of Malus and defeat the monsters that have taken over, as well as their leader, the red dragon Gildiss. The setting is very similar to that of Dungeons and Dragons and other medieval fantasy worlds, with familiar monsters such as Orcs, Gnolls, Harpies, Wyverns, Cyclopes, and Minotaurs. The game has 16 levels, though many are quite short. Much like Capcom's Knights of the Round, King of Dragons features an RPG-like level advancement system. Points scored for killing monsters and picking up gold count towards experience, and the character gains levels at regular intervals. With each level, the character's health bar increases, other attributes such as range improve, and the character also becomes invulnerable for a few seconds. Along the way, different weapon and armor upgrades for each character may also be picked up. Unlike other beat 'em ups, King of Dragons features a simple control system that consists of a single attack button, and a jump button. By pressing both buttons, the character unleashes a magical attack that strikes all enemies in screen (its strength varies according to the character used) at the expense of losing energy. The fighter, cleric and dwarf can also use their shield to block certain attacks by tilting the joystick back right before the impact. The elven archer has the greatest range and speed of all the characters. However, he can not equip a shield and he suffers from low defense and weak attack strength. Furthermore, the elf's defense never increases through the course of the game.Nor can he be a good match for a strong and fast opponent, such as the level 9 and level 12 bosses.His arrows would always fail to make even a decent damage,which makes him a hard-to-play character.He is most likely a supportive character for a stronger team-leader-such as Fighter or Wizard.He is also slower in the air than both Fighter and Wizard. By obtaining better bows the Elf increases the speed at which he fires arrows.At close combat, he is the worst possible choice.Even rated as the number on player in the top tier of the game, most expert players disagree, and some would even rate him last. The wizard wields only a magical staff. He has fairly low defense and speed, but the best magic and the second best range. His attack power is weak early on, but extremely powerful later in the game. The speed at which the Wizard attacks does not improve, but is alleviated by the multi-hitting ability of his later staves.He is the undisputed best character to be played, as soon as he has obtained long-range staff.Due to his multi hitting ability, he is a fantastic match versus the Royal Guards.Some serious expert players would not take his last staff, due to the better multi-hitting ability of his 7th staff in the game.All this makes him the best and unchallenged best character among expert players. 5+ The Fighter has the second strongest attack power, and his range and speed easily outperform the other shield-carrying heroes-Cleric and Dwarf.His jump is faster, and higher too, which is very usable by the most advanced players at all later levels.His looks makes the player believe that he is writing a living legend.His speed can make up and even put his overall defense next to the Cleric`s, as it is clearly visible at both level 9 and level 12 bosses. The only thing he lacks is magic, at which he is the weakest. The Fighter gains HP the fastest, but also suffers the most damage.If a player is used to fast counter-style gaming, he will never pick up either Cleric or Dwarf again. The cleric is the largest hero in the game. He has fairly good magic and attack strength, as well as the best defense, although he is a bit slow and has the worst agility of the bunch, able to make only short, and slow hops. He also carries a shield and gains levels much faster than anyone else.His recovery, after using the shield, is the fastest in the game.He is the personal favorite of most of the best players.However, he is slower than the Fighter, and most of the Cleric players have switched to Fighter, due to the faster attacking, and much better hops Fighter has to offer to the agressive and advanced players. The Dwarf, as his name suggests, is the smallest target of the five, and is almost never chosen for a serious game. He ARGUABLY has the quickest melee attack speed and the second strongest defense, is fairly quick, and also has a shield.Any professional player would choose Fighter, because the Drawf is the slowest player, when it comes to overall tactics and perfomance. The Dwarf has also the longest jump. However, he will always have weak magic and has the worst range; every third strike is a ranged strike, unlike the Cleric or Fighter who alternate between a close and ranged strike.It is his range that makes him the total outsider in the game.Even his looks makes the player feel uncomfortable, watching it crawl on the screen, with a small axe-he looks like an ancient carpenter. The game was ported to the Super NES in 1994. This port reduces the number of simultaneous players down to 2. The sprites' size were also reduced moderately. It is also possible to assign the magic attack and shield defense to different buttons.
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Post by Seth Drakin of Monster Crap on Oct 20, 2007 19:19:38 GMT -5
134. Rap Jam: Volume One Rap Jam: Volume One is a Super Nintendo Entertainment System basketball video game in which the players are rap and hip-hop artists. The game is played on an urban basketball court, with fisticuffs and no foul calls. There is an exhibition mode and a tournament mode. The game was released in January 1995. Despite the Volume One moniker this was the only installment released. There is no Volume Two. Rappers Include: * Coolio * House Of Pain * LL Cool J * Naughty By Nature * Onyx * Public Enemy * Queen Latifa * Warren G * Yo-Yo
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Post by Brandon Walsh is Insane. on Oct 20, 2007 19:20:39 GMT -5
I need to play that game. (Rap Jam).
Never heard of it before today.
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Post by Seth Drakin of Monster Crap on Oct 20, 2007 19:22:00 GMT -5
133. Disney's Magical Quest Disney's Magical Quest is a Disney platform game series released by Capcom. The games all star Mickey Mouse and also star, depending on the game version, either Minnie Mouse or Donald Duck, who, for any reason, must defeat an evil ruler who is always starred by Peg-Leg Pete. The gameplay is similar for all games: the player must move as in a typical platform game, defeating enemies either by jumping on them or by grabbing and throwing blocks at them. One of the most notable features in this series is the possibility of changing attire, which gives the character some special abilities. Other features are the possibility to expand the player's health meter by collecting special hearts, and shop different kinds of items at different locations of the game, using coins that are scattered throughout the game and that can be obtained by different ways. Originally titled The Magical Quest starring Mickey Mouse, it released for the Super NES in late 1992. The game features Mickey Mouse traveling a strange land, ruled by evil emperor Pete, in search of his dog Pluto. With the help of a wizard, Mickey is set to find his friend and stop Pete's tyranny. Unlike its sequels, this game must be completed in one sitting. While it supports two players, they both take turns (when a player dies) during gameplay. The disguises Mickey uses are a magician attire, which allows him to shoot magic, which can be charged; a fire fighter uniform that allows him to continually spray water; and alpinism clothes that allow him to use a grappling hook that can attach to certain surfaces and objects. In the former two attires, magic and water are limited and can be recharged by collecting magic lamps and fire hydrants. The game was later remade for the Game Boy Advance in 2002, under the title Disney's Magical Quest Starring Mickey and Minnie Mouse. Published by Nintendo, the GBA version adds Minnie to the game as a playable character, and game-wise is identical to Mickey.
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Post by Seth Drakin of Monster Crap on Oct 20, 2007 19:24:40 GMT -5
132. Doom Doom is one of the most widely ported computer games in the first-person shooter genre: starting with the original MS-DOS version (released as shareware on December 10, 1993), it has been released officially for 7 computer operating systems and 9 different video game consoles. Unofficial Doom source ports — based on the GPL-released source code for the Doom engine and made by fans — have been created for many others still. Some of the ports are replications of the DOS version, while others differ considerably. Differences include modifications to creature design and game levels, while a number of ports offer levels that are not included in the original version. The Super Nintendo version was published by Williams Entertainment in September of 1995, near the end of the system's lifecycle. The cartridge features a Super FX 2 chip, and was one of few SNES games to feature a colored cartridge; Doom came in a red cartridge. SNES Doom features almost every level from the PC version, but the player's heads-up display doesn't take up the whole screen. The floors and ceilings were also not texture mapped. This game also lacked a back-up system, meaning that each episode must be finished from the beginning. Multiplayer only available if a player bought an XBAND modem. Due to memory limitations, the enemies were only animated from the front, which meant that they always faced the player. This rendered monster infighting impossible, although it was made possible for monsters of the same type to damage each other with projectiles in this version of the game. Perhaps as a concession to this limitation, circle-strafing was also removed from this version, since it would be pointless. Interestingly, some of the maps used in the Super Nintendo port are actually more intricate and detailed, the closest to the PC version, than their counterparts on the more powerful consoles. It also features the Cyberdemon and Spider Mastermind monsters that the Atari Jaguar and Sega 32X versions lack. It also managed to retain the soundtrack that the Jaguar version lacked, and sounds closer to the original soundtrack than the 32X version. It has a unique difficulty system where you can only access later episodes on harder difficulties. According to concerns from Nintendo, the Super Nintendo version was modified to not include any hell references (this proved to be false, as the "Inferno" chapter is still taking place in Hell); furthermore, blood drawn from gunfire was removed to make the game seem less violent (though the graphic death sequences still remained), though it could have possibly been due to the lack of memory in a 16-bit cartridge. Many believe that this issue led to mixed reviews.
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Post by Seth Drakin of Monster Crap on Oct 20, 2007 19:35:00 GMT -5
131. Samurai Shodown Samurai Shodown, known as Samurai Spirits (ƒTƒ€ƒ‰ƒCƒXƒsƒŠƒbƒc, Samurai Supirittsu?) in Japan, is the first game in SNK's popular series of fighting games. It was set in the late 18th century and all of its characters wielded weapons. It also bore comparatively authentic music from the time period, rife with sounds of traditional Japanese instruments, such as the shakuhachi and shamisen, and a refined version of the camera zoom first found in Art of Fighting. True to its use of bladed weapons, the game also included copious amounts of blood. Its overall aesthetic drew in the curious, and made SNK many fans. The game quickly became renowned for its fast pace, focused more on quick, powerful strikes than the combos. The official story, as given by SNK, is as follows: "Plagues of unknown origin, strange phenomena, repeated outbreaks of war: these were enough to cause panic and plunge people into despair. But one smiled as he surveyed the unfolding chaos rending the world asunder. For this 'man,' once slain by the forces of the Tokugawa Shogunate, hate for the Shogunate is all he possesses along with newly acquired dark powers to bring it down. This 'man,' Shiro Tokisada Amakusa, unleashes his unworldly forces and spreads his false creed in an attempt to lead the world to ruin. But in the midst of such calamities, there were still warriors who put their beliefs to the test. These warriors spurred by different motives and beliefs converge as if drawn together, battle, and make their way to the source of the chaos." When SNK released the game for the home console version of the Neo Geo system, the AES, the fans bought it up in droves, and it still stands as the most successful run of home Neo cartridges ever produced. The game was ported to multiple other platforms, including the Super Nintendo Entertainment System, Nintendo Game Boy, Sega Mega Drive, Sega Game Gear, Sega CD, Sega Saturn, 3DO, FM Towns, PlayStation, PlayStation 2, and Xbox. All of the cartridge versions were handled by Takara, while Crystal Dynamics ported the 3DO version, and JVC handled the Sega CD port. All the ports vary in quality, given the individual capabilities of the systems it appeared on. All the 16-bit Sega versions of the game (including the Sega CD version) omitted Earthquake. Both versions lack the camera zoom, and as a result the camera is zoomed-in, which gives better detail to the characters, but the fighting area is smaller. Of note is the Sega CD version, which contained a bug which caused the game to crash when the final boss was reached. Publisher JVC offered to replace glitched discs with copies of Fatal Fury Special (which they also published for the system). No "fixed" version was released. The Super NES version, by contrast, has the character line-up intact, but has the game zoomed-out, which makes the characters look tiny and harder to time attacks. The stages, on the other hand, are less restricted. This version also supports Dolby Surround. When Samurai Shodown was first released for the AES, this release incited controversy in the United States, due to its featuring of blood and graphic fatal attacks that kills opponents by slicing them in half or making them spray blood. It was decided to censor the game for most platforms, by changing the blood from red to white and disabling all of the fatal attack animations. There was no code to re-enable it, and many US fans who bought the game were angry that the game they had paid for was not 100% true to the arcade experience, a notion which ran contrary to the professed point of the AES in the first place. The 3DO version, however, was ported almost a year later, and managed to reach the console with all blood and fatality graphics intact. As a result, some retailers didn't even carry this edition of the game. Samurai Shodown is justifiably considered the starting point for the wave of Neo Geo console modifications, which would enable users to set the system's region to Japan, or play in arcade mode, which would in turn allow the game to be played with all of the blood and death animations intact, even on a U.S. console. It also marked the beginning of SNK's nebulous and much-discussed policy of censoring their games for release in the United States, which still persists (albeit sporadically) to this day. As a result of the controversy over Mortal Kombat, the Sega 16-bit ports frequently had the violence toned down. While the blood is featured, it is used sparsely and one of the fatalities is cut for each version. The Super NES version is censored, in this case because of Nintendo of America's censorship rules at the time. The blood was recolored orange and the half slicing is removed. These censorship issues are carried over to the win quotes, and references to death or blood were altered. For example, one of Tam Tam's quotes from the Super NES version was changed from "My blood boils for battle" to "My sweat bubbles for battle." Fighters Include: * Haoharu * Nakoruru * Hanzo Hattori * Galford * Wanfu * Ukyo Tachibana * Kyoshiro Senryo * Genan Shiranui * Earthquake * Jubei Yagyu * Tam Tam * Charlotte * Shiro Tokisada Amakusa
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Post by Seth Drakin of Monster Crap on Oct 20, 2007 19:46:12 GMT -5
Now for the countdown update
150. King Of The Monsters 149. Captain America And The Avengers 148. Bugs Bunny Rabbit Rampage 147. Cannon Fodder 146. Wayne's World 145. Madden NFL 95 144. Metal Warriors 143. Super Godzilla 142. Spider-man & Venom: Separation Anxiety 141. Clay Fighter 140. Super Bomberman 2 139. X-Men: Mutant Apocalypse 138. Kirby's Avalanche 137. Striker 136. Fatal Fury Special 135. King Of Dragons 134. Rap Jam: Volume One 133. Disney's Magical Quest 132. Doom 131. Samurai Shodown
Now for hints to the next five games.
* Build 4 Archologies
* Stop General Ibn Kilbaba From Starting World War III
* Stop The Terrorist Group Known As Project 4
* The Beginning Of A Soccer Franchise
* Tyr
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Ace Diamond
Patti Mayonnaise
Believes in Adrian Veidt, as Should We All.
mmm...flavor text
Posts: 36,043
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Post by Ace Diamond on Oct 20, 2007 20:05:11 GMT -5
I need to play that game. (Rap Jam). Never heard of it before today. Progressive Boink has a scathingly funny review of it, I know you're going to play it anyway i just figured for kicks you should read it, unfortunately the site's down so i can't link it.
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Post by Brandon Walsh is Insane. on Oct 20, 2007 20:09:09 GMT -5
Yeah, I don't read reviews. Just for the fact if it interests me, I'll buy it. Or rent it, as was the case back in the day of my Genesis/SNES.
I would always find bad reviews of games weird, after I would enjoy the hell out of the game, only to read that it was only rated 5 stars out of 10.
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