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Post by Seth Drakin of Monster Crap on Nov 7, 2007 9:01:21 GMT -5
Well....it ois time once again what people on this board through were the top Playstation (also called PSOne and PSX) games. We have 200 great games ready to be revealed, but first.....we reveal the games that did not make the list. 209. Time Crisis 208. Harvest Moon: Back To Nature 207. Rogue Trip 206. Hello Kitty's Cube Frenzy 205. WipEout XL 204. Loaded 203. Bishi Bashi Special 202. Die Hard Trilogy 2: Viva Las Vegas 201. Ehrgeiz: God Bless The Ring Next we shall reveal the first games on this list.
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Post by Seth Drakin of Monster Crap on Nov 7, 2007 9:03:25 GMT -5
200. Fear Effect Fear Effect is an action game for the PlayStation. It was developed by Kronos and published by Eidos. Fear Effect concerns the exploits of three mercenaries named Hana, Deke, and Glas in what's either a parallel universe or future version of China. Blade Runner has a major influence on the settings of Fear Effect, but the storyline also manages to incorporate Chinese mythology and zombies. The prequel, Fear Effect 2: Retro Helix, shows how the three main characters originally met. When the daughter of a powerful Chinese businessman disappears, a team of specialists infiltrate the city and attempt to rescue her. But what begins as a mercenary snatch and grab to retrieve a young runaway instead becomes a mission more perilous and important than any other: a battle for the survival of the planet against the King of Hell.
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Post by Seth Drakin of Monster Crap on Nov 7, 2007 9:05:49 GMT -5
199. Arc The Lad II Arc the Lad II begins with a flashback of one the last surviving members of the fire tribe. Soldiers fire on a man, killing him. The boy, Elc, screams and cries about his family's deaths and manages to summon fire to attack the killers. Elc eventually passes out and is taken to the "facility" by the soldiers, along with the Fire Guardian. Elc awakens from his nightmare to find his good friend Lynx. Lynx tells Elk to get ready to undertake a job. Elc is a hunter, a person who takes on small jobs for money, who lives in the city of Prodias. Elc ends up at Aldia Skyport, where a crazed mutant ninja named Alfred takes a woman hostage. Elc busts through the window, and tries to subdue him with his fire abilities, but Alfred ends up running through a plane. While on this cargo plane, Elc hears a noise coming through a room, and there he meets Lieza, a country girl, and her wolf beast, Paundit. She proceeds to explain that she can "talk" to monsters, and not to tell. Elc, then runs off, only interested in capturing his quarry. Albert, upon seeing Elc, summons bats to help him fight off Elc, but Lieza and Paundit have their own ideas, and help the rogue hunter succeed in taking down the crazed mutant. As soon as they do, members of the local mafia, the Cabal, appear, not to pay Elc, but to kidnap Lieza and Paundit. After firing their guns and shooting Lieza, Elc escapes with an injured Lieza and heads to Indigos, to ask his friend and fellow hunter, the wind ninja, Shu, for assistance. Shu, who is busy doing another job, decides to lend Elc his apartment, and tells him to look up Dr. Lado, a freelance doctor, to give medical assistance to Lieza. Elc finds him in the ruined city, where, Lado is about to meet his demise at the hands of an ex-patient, who somehow has become a mutant. Elc stops him and asks the Doctor to give medical assistance to Lieza. Lado accepts, and heals her. Elc then tells Lieza to get rest, meanwhile, as he sleeps, he has another dream, depicting him in this lab with a girl named Mariel, with powers opposite his, those of ice. Lieza wakes Elc and he explains his past to her: after the army took him, he has no memories until Shu stumbled upon him in the Aldian Desert five years ago. Lieza and Paundit decide to stay with Elc for protection. After taking on some jobs at the local Hunter's Guild, they meet Shante, who helps them escape the police, Elc and Lieza being fugitives now. Shu also decides to stay with Lieza now, to find out more about the group that tried to kidnap her. The game cuts to Gallarno's office, the leader of the Cabal who has been trying to catch Lieza and now Elc. The next scene then shows Arc, Poco, and Tosh running through a Romalian lab. A scientist reveals to them how Andel plans to use a mind control device on Prodias. With the Goddess Statue, which is to be revealed to the public of Prodias, Romalia will enact their plan. The unveiling ceremony is about to start. Elc learns that Lynx has a spare ticket so they travel to his Skyport, which holds the Hien, to get the ticket from Lynx. Just as the threesome get to the ceremony, the statue starts to emit a blue light. Citizens start to feel drowsy, but then the Silver Noah, Arc's airship, appears, and Gogen uses his magic to destroy the statue. Elc recognizes the ship as the one that destroyed his village and goes to get revenge. Rushing to the Skyport, Elc takes the Hien to pursue the Silver Noah. Elc, however, pushes the Hien to its limits and the ship explodes, throwing the party onto Yagos Island, home of Vilmer, a scientist. Elc has another flashback of him and Mariel and then awakens to find himself in Vilmer's home, with his party, all but Shu. A villager runs in to tell Vilmer that his granddaughter, Lia, went into the nearby Ruins. Elc and Lieza decide to look for her. They find her along with a strange robot-like artifact. In exchange for the robot, Vilmer fixes the Hien. elc has more flashbacks of his childhood at the facility, explaining that children are taken there to be "studied" and are given control medicine. The robot reveals its name to be Diekbeck.
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Post by Seth Drakin of Monster Crap on Nov 7, 2007 9:08:37 GMT -5
198. Croc: Legend Of The Gobbos Croc: Legend of the Gobbos (or just Croc) is a video game developed by Argonaut Software and published by Fox Interactive in 1997. Versions of the game were released for Game Boy Color, PlayStation, Saturn, and Windows. Croc is a third-person, 3D platform game that stars a crocodile named Croc who seeks to save the Gobbos from Baron Dante. The game takes the player to several islands, with his job to find and save as many Gobbos (little furry creatures with big eyes) as possible and defeat the level bosses which occur every half. This is no easy feat though, for Baron Dante has set his henchmen (Dantinis) around every island you visit. They can be dispatched, but only temporarily, with a blow from your tail. Despite several positive reviews and decent sales with the original becoming a PlayStation Greatest Hits game, Croc only spawned one sequel, Croc 2, that was released in 1999. However, the Rumors section of Official Playstation Magazine spoke of Croc’s return on the PlayStation 2 sometime near the release of Argonaut Software’s I-Ninja and Malice. The exact month and issue number of the statement is not known at this time. It is assumed the project was never established due to the age of the magazine and Argonaut Software's closure in 2004, or postponed as a future opportunity for Fox Interactive to rework Croc to be competitive in today’s market dominated by titles like “Jak and Daxter”, “Ratchet and Clank”, “Spyro The Dragon” and “Crash Bandicoot”. A cancelled 2000 Dreamcast port of Croc 2 is among Croc’s other unreleased projects. Croc's original advertisements pictured him as less cute than he appears in the game or anywhere else, depicting him devouring industries sales rivals Gex, Mario, Sonic the Hedgehog and Crash Bandicoot and mentioning them as being "delicious" while appearing to have slightly gained weight in his 3-D render after-image, despite the games manual saying he eats "buckets of peas". A spiritual successor to the Croc series is the Kao the Kangaroo series that began on Dreamcast. On a small island a basket is found in the river by the Gobbo King, containing a small and screaming crocodile (Croc). The Gobbos begin to raise him and train him in fighting. Then, after a while, Croc grows double his size, to which the shocked Gobbo King replies by fainting. All is peaceful till one day, the evil Baron Dante invades Gobbo Island with his Dantinis and imprisons many of them, most notably their King, whom he keeps in a cage within his castle. However, before he is taken, the Gobbo King hits a magic gong that summons a bird that makes Croc shrink and takes him away. Croc then goes on a quest to free all the Gobbos and encounters various forms of Dantinis on four different types of islands. As he progresses, he battles bosses made from common animals (sometimes merged) by way of Baron Dante's magic. He then fights and defeats Dante and frees the Gobbo King. However, after he frees all the Gobbos, he finds a secret level where he can collect puzzle pieces. When he obtains eight, a mysterious fifth island appears on the horizon, with a locality corresponding to each of the islands and having the hardest levels. After the four levels of this island, Croc faces the ultimate and invulnerable Crystal Boss, who is a replica of Baron Dante, made of crystal. When he is defeated, Croc takes one of the crystals the Crystal Dante falls into and is then taken away by the bird.
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Post by Seth Drakin of Monster Crap on Nov 7, 2007 9:11:04 GMT -5
197. NFL Gameday 2000 NFL GAMEDAY 2000 is loaded with features like Preseason, Season, and Training Camp modes. You can also play as a Skill Player such as a wide receiver or fullback. And when you consider that you also get a play editor, a create-a-player feature, over 100 touchdown dances, and accurate player attributes, you’ll realize why the GAMEDAY series is one of the best around. You’ll also find 200 new motion-captured animations, which further enhance the realism of the action. Things like shoestring catches, chop blocks, and shoving in the trenches help add flair and style to the game. Phil Simms, who provides color commentary, will even break out the telestrator and analyze your play. Of course, GAMEDAY 2000 is fully licensed, and you can also take on up to eight friends in the Versus mode.
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Post by Seth Drakin of Monster Crap on Nov 7, 2007 9:12:50 GMT -5
196. Philosoma Philosoma is a video game for the Sony PlayStation, released in 1996 and published by Sony Computer Entertainment America. The game's soundtrack was composed by Kô Ôtani, who also composed the music for Shadow of the Colossus, a variety of Gamera films, and various animé.
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Post by Seth Drakin of Monster Crap on Nov 7, 2007 9:16:39 GMT -5
Now For A Countdown Update
200. Fear Effect 199. Arc The Lad II 198. Croc: Legend Of The Goobos 197. NFL Gameday 2000 196. Philosoma
Now for clues to the next five games on the list.
* Force A Psychic
* The Red Command
* The Second Assault From The Rebels
* The World Of Discs
* You Get Blank Points
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Post by Funkyjumbo on Nov 7, 2007 10:11:19 GMT -5
Gutted that Loaded never made the final cut. One of the first Playstation games, total nuke em till they glow mentallity and a funky backing track. Guess voting makes a difference
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Eunös ✈
Dalek
Duck Feet Expert
Tolerated, just not practically liked.
Posts: 59,099
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Post by Eunös ✈ on Nov 7, 2007 12:00:47 GMT -5
Looks like all my Choices made it in >D.
Damn forgot about Time Crisis, That should have made it in somewhere.
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Post by Seth Drakin of Monster Crap on Nov 7, 2007 12:11:22 GMT -5
195. Command & Conquer: Red Alert Command & Conquer: Red Alert is a real-time strategy computer game in the Command & Conquer series, released by Westwood Studios in 1996. The events of Red Alert take place in an alternate history, where Allied Forces battle across Europe against an aggressive Soviet Union. It was initially available for PC (MS-DOS & Windows 95 versions included in one package), and was subsequently ported to PlayStation. The Red Alert sub-series is certified by the Guinness Book of Records as the best selling real-time strategy game in the world, with over 12 million units sold.[citation needed] This makes up over half of the 21 million copies of C&C sold prior to the launch of Command & Conquer: Generals in 2003. Red Alert takes place in the 1950s of a parallel universe that was inadvertently created by Albert Einstein in a failed attempt to prevent World War II. Starting in the "real world" of 1946 at the Trinity site in New Mexico, the opening to Red Alert shows Albert Einstein preparing to travel backwards through time. After the time machine is activated, he appears in Landsberg, Germany, in the year 1924, where he meets Adolf Hitler just after his release from prison. After a brief conversation, Einstein shakes Hitler's hand, eliminating the man and returning Einstein to his time of origin. Upon Einstein's return to New Mexico in 1946 he finds his time altered beyond repair, and Red Alert's storyline has begun to take place in the early history of the Tiberian universe. With the threat of Nazi Germany removed from history, the Soviet Union began to grow increasingly powerful under the rule of Joseph Stalin. Had Hitler risen to power, Germany would have emerged as the balancing force standing in the way of Stalin's ambitions. Instead, left unchecked, the Soviet Union proceeds by seizing lands from China and then begins invading Eastern Europe in order to achieve Stalin's vision of a Soviet Union stretching across the entire Eurasian landmass. In response to this, the nations of Europe form into an Alliance, and start a grim guerrilla war against the Soviets. Over the course of the game, the Allies and Soviets fight a prolonged conflict for control of the European continent. Red Alert was praised for its user interface, which claimed to be more developed than the competing games of its time. Players could queue commands, create unit formations and control numerous units at a time. The game was known to be easy to control, simple to learn and responsive to users commands. It also featured two factions that had differing styles of play. Red Alert is also hailed as one of the first games to feature competitive online play. The single player campaign also received high praise for its detailed story line and missions which often required the player to defeat the enemy various sets of circumstances before continuing. The single player campaign was also complimented by live action The game balance between the forces of the Allied and Soviet armies differed from other games at its time. Unlike the 'rock-paper-scissors' balancing of modern games, Red Alert required each player to use their side's strengths in order to compensate for their weaknesses. This stood in contrast to games such as Total Annihilation or Warcraft II: Tides of Darkness, in which both sides had units with similar abilities and relied on out numbering your opponent with more units of a certain kind. The Soviets forces are regarded as having superior ground forces. Their vehicles had more health and firepower than Allied vehicles but were often slower moving, such is the case with the Mammoth Tank, the largest unit in the game. The Soviets also possessed superior defensive capabilities through the use of the Tesla Coil, one of the most damaging defensive structures in the game. In online play and computer skirmish, they have access to two of the Allied side's most useful infantry: the Rocket Trooper and Tanya, a commando capable of easily killing infantry and destroying structures. They also have a wide selection of air units, and could deploy infantry by air through paratroops or by the Chinook transport helicopter (the latter only present in multiplayer). The Allies are generally cheaper, faster to build and are more agile. Their mine layers destroy enemy armor and their infantry have higher survivability due to their Medic unit. The Allies possess an advantage in naval power thanks to the cruiser, a naval vessel possessing the longest ranged and most powerful attack in game, and the destroyer, which is capable of adeptly taking on any type of unit type in the game. The only offensive naval unit the Soviets have is the submarine, which has no capability to attack land-based targets or aircraft, and while normally invisible except when surfacing to attack, it can be detected by destroyers. When heavily damaged it is not able to submerge. The Allies also possess several other tools, such as stealing enemy resources, hiding their units and structures, or revealing the playing map with
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Post by Seth Drakin of Monster Crap on Nov 7, 2007 12:13:42 GMT -5
194. Star Wars: Rebel Assault II Star Wars: Rebel Assault II - The Hidden Empire is the sequel of the LucasArts action game Star Wars: Rebel Assault, set in the Star Wars universe. This part of the series contained mostly original filming with actors and stunts, while the scenery and the space scenes were, of course, 3D rendered. According to LucasArts' magazine "The Adventurer", this game was the first media to incorporate live-action actors and footage in the Star Wars universe since Star Wars Episode VI: Return of the Jedi. The stormtrooper armors, weapons, helmets and suits (and possibly Darth Vader's costume) seen to be worn by the actors, were not made for the game, but are the actual props seen in the original trilogy, taken from the archive storage of Lucasfilm. The game makes use of the INSANE game engine. Here, the player Rookie One is clearly shown and is a male character. He commands ships not appearing in the previous game, like a YT-1300 Corellian Transport, a B-Wing, a Y-Wing and encounters new opponents, like TIE Interceptors. The fly videos now seem to move and rotate according to how the player 'moves', so that there is an illusion of 'steering' the ship (which in reality is following a 'rail' in a pre-rendered course). After the destruction of the first Death Star, Darth Vader has begun a new project for the Galactic Empire. Meanwhile, in the Rebel Alliance, rumors have grown concerning "ghost ships" attacking Rebel patrols. Rookie One, while flying with his wingman, receives a distress call from a transport being attacked by TIE fighters. The pilot has crucial information about the Empire's new project. Rookie One's wingman is shot down by an unseen attacker, and Rookie One crash lands on the planet where the captured transport has been taken. He escapes with the transport and its information. The Alliance learns that the Empire has constructed a secret mining facility in the asteroid Belt of Arah and a squadron of X-Wings moves to destroy it. The facility is not simply mining ore, but is instead supplying rare metals required to manufacture the new V38 "Phantom" TIE, equipped with a cloaking device invented by Grand Admiral Martio Batch. Disguised as stormtroopers, Rookie One and Ru Murleen board Admiral Sarn's cloaked Super Star Destroyer and steal a Phantom TIE. They destroy the Super Star Destroyer and the Imdaar Alpha facility manufacturing the new fighters. After returning to a Rebel base, the Phantom TIE self-destructs.
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Post by Seth Drakin of Monster Crap on Nov 7, 2007 12:17:02 GMT -5
193. Discworld Discworld (a.k.a. Discworld: The Trouble With Dragons) is a graphic adventure game developed by Teeny Weeny Games and Perfect 10 Productions in mid-1995. It stars Rincewind the Wizard (voiced by Eric Idle) and is set on Terry Pratchett's Discworld. It was released on both floppy disk and CD-ROM, with the CD-ROM version featuring full voice acting for all characters. The game's plot is based roughly on the events in the book Guards! Guards!, but with Rincewind substituted for Samuel Vimes. The game also serves as a prologue to Moving Pictures. The developers of ScummVM have negotiated the release of the game's source code so that it can be made playable in the ScummVM engine, though they have been awaiting the actual delivery of the code for some time. It is hoped that once ScummVM compatibility is achieved, the game may be released as freeware. There are three other Discworld games: a direct sequel to Discworld, titled Discworld II: Missing Presumed...!? (Discworld II: Mortality Bytes! in North America), Discworld Noir (a stand alone story starring an original character) and a text adventure called The Colour of Magic which strictly adheres to the events of the first Discworld novel.
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Post by Seth Drakin of Monster Crap on Nov 7, 2007 12:20:14 GMT -5
192. Psychic Force Psychic Force is an arcade game created by Taito which was later ported to the PlayStation (this version of which was released by Acclaim in the U.S., and in PAL regions) in 1996. The game was a 3D fighter which combined the normal features of an arcade fighting game with psychic powers. There were eight characters available to choose from in the game, all deemed as 'psychic masters'. The game was released without much hype and failed to sell many copies. In 1999 a sequel was released titled Psychic Force 2012 also for the arcade, and later for the Sega Dreamcast. This game was later ported to the PlayStation as Psychic Force 2, featuring downgraded graphics but multiple extra modes and the three characters from Psychic Force that didn't make the cut into the sequel. There was also a Puzzle Bobble style puzzle game released that was known as Psychic Force Puzzle Taisen, this game was never released outside of Japan however. In 2006 in Japan, all three games were released together as an anniversary pack for the PlayStation 2. The plot of Psychic Force (presumably) takes place on an earth several years in the future, where select individuals are blessed with the power of psychic abilities. All people imbued with this power also use a specific element (such as Fire, ice or earth). Warring over the fate of the earth is a corporations named "NOAH" that has its own plans. However, other factions opposed to its regime and a mysterious faction known as Gates fight for their own intentions. Each fighter available to the player pursues their own destiny and may or may not be aligned with a faction. The gameplay in Psychic Force revolves around the fighting game genre, with the addition of psychic powers and a battleground of cubic space defined by a magical force field. Using the psychic powers of levitation, characters fly about in a two-dimensional plane, despite the possibility of a Z-axis. The characters are controlled with an eight directional joystick and three buttons which dictate a blocking function, a light attack, and a heavy attack (On the ported PlayStation version these commands were gived to the sqaure, trangle and circle buttons). By combining these different commands, the player can make combo attacks, throws, and special attacks which can break the enemy's defenses.
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Post by Seth Drakin of Monster Crap on Nov 7, 2007 12:23:46 GMT -5
191. Point Blank Point Blank (original Japanese title: Gun Bullet) is an arcade game first made by Namco in 1994. Players use an attached light gun to hit targets onscreen. Missions require speed, quick judgment or pinpoint accuracy. A home version is available for the PlayStation. A version for the Nintendo DS was announced during the 2006 Game Developers Conference in San Jose, CA. The console's stylus and touch screen is used in place of the light gun. The finished game was released in North America on June 13th, 2006, two days after the North American release of the Nintendo DS Lite. The game consists of non-violent, all ages, shooting contests like shooting targets (and avoid to shoot bomb), shooting cardboard targets (avoid shooting cardboard civilians), shooting the target of player color (avoid shooting opposing color), protecting the iconic Dr.Don and Dr. Dan, and many miscellaneous challenges such as the Galaxian stage where lightgun is used in place of spaceships to shoot aliens. The player chooses the desired difficulty level: Beginner, Advanced, Expert or Very Hard/Insane. This will determine how many stages must be finished to complete the game in order to finish, as well as their overall difficulty. The players are shown four missions in each grouping, and may attempt them in any order. Players have only three lives for the entire game. Players can lose lives by * Failing to complete a mission in the time limit * Shooting a bomb (a black ball with skull and fuse) * Shooting an opposing player's target or anything that is marked "DON'T SHOOT!" in the mission briefing. * Letting Dr. Dan or Dr. Don die in any mission where you must protect them. (For example, blowing up fireballs being spewed from a volcano) * Incorrectly answering questions by shooting wrong answers Points are awarded after each stage. The points are not worth anything except a spot on the high score list at the end of the game. Points are scored for accuracy, fast shooting and hitting large numbers of targets. After completing eight of the stages, a bonus round will occur. Each player has a few seconds to take one shot at one of four treasure chests. When time is up, the chests come to center stage and are opened. One has 10,000 points, one has an extra life, one has both, and one has nothing. A missed shot is worth nothing in the bonus. After the bonus stage, eight more stages are played. After completing all sixteen stages, the players have one last test. A castle is shown with 21 targets to shoot in 3 seconds. Each shot is worth points, and there is no threshold to pass the test. After that, the game ends. The cabinet has two light guns attached to the base, a pink and blue gun near the screen. Two sequels were also made, with 70 different missions for each.
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Post by Seth Drakin of Monster Crap on Nov 7, 2007 12:30:32 GMT -5
Now For A Countdown Update
200. Fear Effect 199. Arc The Lad II 198. Croc: Legend Of The Goobos 197. NFL Gameday 2000 196. Philosoma 195. Command & Conquer: Red Alert 194. Star Wars: Rebel Assault II 193. Discworld 192. Psychic Force 191. Point Blank
Now for clues to the next five games on the list.
* Argueably Squaresoft's Most Successful Non-RPG Game
* ECW Creates Anarchy
* Groove Busting
* X Amounts Of Slugs Are Metal
* Your Gears Are Guilty
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Post by piehead on Nov 7, 2007 14:34:09 GMT -5
I cant remember was it a snowboarding game like Cool Boarders? Could be way wrong though! ECW Anarchy Rulz Bust a Groove Metal Slug X Guilty Gear
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Post by Seth Drakin of Monster Crap on Nov 7, 2007 15:31:46 GMT -5
190. Metal Slug X Metal Slug X is a run and gun video game in the Metal Slug series. The game is available for the Neo-Geo console/arcade platform created by SNK. It was released in 1999 for the MVS arcade platform and is a remixed/upgraded/spin-off version of Metal Slug 2 that utilizes the game engine from Metal Slug 3. It is the pseudo-third title in the series. It was also ported to the Sony PlayStation. It is believed that the main reason for SNK developing Metal Slug X was that Metal Slug 2 had issues with severe slowdown during several stages of gameplay. This issue is non-existent in Metal Slug X.
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Post by Seth Drakin of Monster Crap on Nov 7, 2007 15:35:15 GMT -5
189. Einhander Einhänder is a scrolling shooter game released by Squaresoft (now Square Enix) in 1997 and arguably the most successful non-RPG game produced by the company. The name Einhänder is German for "one-hander", referring to a sword that can be wielded with one hand. It also likely refers to the single manipulator arm slung beneath the bellies of Einhänder fighters, which is used to operate the auxiliary gunpods. IGN voted Einhänder as the greatest 2D space shooter of all time. The in-game music is a mix of different styles of electronic dance music, composed by Kenichiro Fukui. There was a time in the era of great chaos, when the Earth and the Moon were at war with each other... A daredevil from the moon piloted a bizarre aircraft... It was feared. And because of its shape called... Einhänder. In the year 2245, the war between the Earth and the Moon rages on. The lunar city of Selene's advanced technology gave them an advantage early in the war, but Earth's greater population and resource base turned the conflict into a stalemate. In response, Selene began sending advanced one-man tactical fighters on suicide missions against Earth. These Einhänder fighters repeatedly broke Earth's defenses, and in time their name became a synonym for the god of death. The player takes on the role of an anonymous Einhänder pilot during his first, and most likely last, mission. The date is December 12, 2245, when the pilot enters the imperial capital's airspace. A note about anonymity: In the Japanese version of the game, the gallery contains pictures of two Einhänder pilots, Ralph Cunningham and Myriem Cleve. Ralph is shown wearing a regular pilot uniform, which assumes him to be a pilot of the Einhänder. Myriem is shown wearing a regular jump suit with the Selene insignia, an indication that she may be the pilot of the Astraea Mk. II (Unknown Fighter Type II). The player chooses from five different fighters (three are standard, two are secret), each requiring a different fighting style. Each of the standard fighters is equipped with a default machine gun and a manipulator arm. Unlike other scrolling shooters, Einhänder does not feature power ups that improve the player's default weapon (except for one of the secret fighters). Instead, the player can use the manipulator arm to steal detachable enemy weapons, called gunpods, once the enemies carrying them have been destroyed. Gunpods have a limited amount of ammo, and are discarded once the supply is used up. Luckily, they are very common, so the player can pick and choose the gunpods best suited to his current situation. Gunpods can be switched between an overhead and below-the-belly position, causing them to fire at different angles (the Vulcan gunpod, for example, fires straight ahead while in the overhead position but at a 30 degree angle in the bottom position), or in certain cases, backwards. Together with the variety of gunpods available, this allows for a large number of creative strategies. The fighter can also maneuver at four different speeds, adjustable by the player. The game offers three difficulty settings: Easy, Normal and Hard. The Japanese version contains Free mode (with unlimited continues but scoring disabled), excised from the US version. For its age, Einhänder is graphically very impressive. Fighters and enemies are represented with polygonal models instead of sprites. While much of the fighting takes place in two dimensions, the camera often dramatically pans to the side during a boss fight or while entering a new area, and enemies can maneuver out of the player's line of fire and into the foreground and background, giving the impression of 3-dimensional space. Pre-rendered full motion videos are sometimes used to illustrate pivotal scenes in-between stages.
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Post by Seth Drakin of Monster Crap on Nov 7, 2007 15:44:50 GMT -5
188. ECW Anarchy Rulz ECW Anarchy Rulz is a professional wrestling video game released by Acclaim Entertainment in 2000 based on Extreme Championship Wrestling (ECW). It was released for the PlayStation and Sega Dreamcast. The game is the sequel to ECW Hardcore Revolution. After ECW Hardcore Revolution was disappointingly received due to, among other reasons, the lack of an ECW feel, Acclaim tried to compensate for this by adding many new match types. Among these are the Street Fight, Table Match, Inferno Match, Dumpster Match, Lion's Den, Hate Match, and the Team Rumble. The game featured new control mechanics as well, but these felt very similar to the controls that had been with the series ever since WWF War Zone. Rounding out the additions is the revamped career mode. There was a Nintendo 64 version of this game but it was cancelled as the console was nearly dead. This was the last game that was made for the ECW before its purchase by the World Wrestling Entertainment (WWE), but Acclaim went on to produce the Legends of Wrestling series. The current incarnation of ECW is slated to appear in the upcoming WWE SmackDown vs. Raw 2008. Roster Includes: * Bill Alfonso * Amish Roadkill * Angel * Beautiful Billy * Balls Mahoney * Big Sal E. Graziano * C.W. Anderson * Chris Chetti * Steve Corino * Justin Credible * Cyrus * Dawn Marie * DeVito * Danny Doring * Tommy Dreamer * Elektra * John Finnegan * Francine * Joel Gertner * Little Guido * Paul Heyman * Jason * Jazz * Judge Jeff Jones * Jerry Lynn * Kid Kash * Lou E. Dangerously * Jim Molineaux * New Jack * Nova * Rhino * Dustin Rhodes * Rob Van Dam * Super Crazy * Simon Diamond * Sandman * Spike Dudley * Lance Storm * Joey Styles * Tajiri * Tanaka * The Prodigy * Jack Victory * Mikey Whipwreck
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Post by Seth Drakin of Monster Crap on Nov 7, 2007 15:49:08 GMT -5
187. Guilty Gear Guilty Gear is the first game of the Guilty Gear series developed by Arc System Works. It was first released on the Playstation in 1998. It follows the story of ten combatants (plus one hidden boss character) entering "The Second Sacred Order Tournament" for reasons of their own, set in a bleak future in which its present time has just recovered from a 100-year-war against man-made bio-organic weapons called "Gears". Despite being the first release of the Guilty Gear franchise, the game itself reveals very little of its past storyline; it is not until later releases of the video games, drama CDs, and novels of the franchise that its history is thoroughly explained. Characters Include: * Axl Low * Chipp Zanuff * Dr, Baldhead * Kliff Undersn * Ky Kiske * May * Millia Rage * Potemkin * Sol Badguy * Zato-1 Hidden Boss/Characters Are: * Testament * Judgement * Baiken
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