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Post by Seth Drakin of Monster Crap on Nov 14, 2007 9:40:01 GMT -5
Now For A Countdown Update
200. Fear Effect 199. Arc The Lad II 198. Croc: Legend Of The Goobos 197. NFL Gameday 2000 196. Philosoma 195. Command & Conquer: Red Alert 194. Star Wars: Rebel Assault II 193. Discworld 192. Psychic Force 191. Point Blank 190. Metal Slug X 189. Einhander 188. ECW Anarchy Rulz 187. Guilty Gear 186. Bust A Groove 185. Wild 9 184. Blasto 183. Jumping Flash 182. Rollcage 181. Ray Storm 180. Treasures Of The Deep 179. Dark Stalkers 3 178. Vandal Hearts II 177. Star Wars: Dark Forces 176. Pandemonium 175. Madden NFL 2003 174. Darkstalkers 173. Omega Boost 172. Madden NFL 2001 171. Vandal Hearts 170. Jet Moto 169. Croc 2 168. WWF Wrestlemania: The Arcade Game 167. Motor Toon Grand Prix 2 166. You Don't Know Jack 165. PaRappa The Rapper 164. Evil Zone 163. Bloody Roar 162. Fighting Force 2 161. Area 51 160. Ridge Racer 159. Tomb Raider: The Last Revelation 158. WipEout 3 157. Theme Hospital 156. Quake II 155. Tactics Ogre: Let Us Cling Together 154. Ape Escape 153. Fighting Force 152. King Of The Fighters 95 151. Street Fighter EX Plus Alpha 150. Hydro Thunder 149. Colin McRae Rally 148. Legend Of Mana 147. Saga Frontier 146. Super Puzzle Fighter II Turbo 145. Duke Nukem: Total Meltdown 144. Mega Man X3 143. Spyro 2: Ripto's Rage 142. Kagero: Deception 2 141. WCW Nitro 140. Rayman 2: The Great Escape 139. NHL 98 138. Mortal Kombat 4 137. TOCA: Touring Cars 2 136. Crash Bandicoot 3: Warped 135. Vigilante 8 134. Power Move Pro Wrestling 133. Rayman 132. Terra Diver 131. Spyro: Year Of The Dragon 130. Marvel vs. Capcom: Clash Of The Super Heroes 129. World Cup 98 128. The Raiden Project 127. Tecmo's Deception: Invitation To The Darkness 126. Gex 3: Deep Cover Gecko 125. Front Mission 3 124. Jet Moto 2 123. Mega Man Legends 122. Lunar: Silver Star Story Complete 121. Spyro The Dragon 120. Micro Maniacs 119. NHL 99 118. Final Fantasy VI 117. Star Ocean: The Second Story 116. Diablo 115. Bust A Groove 2 114. Theme Park 113. Dragon Warrior VII 112. Breath Of Fire IV 111. Rival Schools: United By Fate 110. ESPN Extreme Games 109. Discworld II: Missing Presumed...!? 108. Tenchu 2: Birth Of Stealth Assassins 107. Bushido Blade 2 106. Slap Happy Rhythm Busters 105. The Rugrats: The Search For Reptar 104. Worms 103. Grandia 102. Breath Of Fire III 101. Speed Freaks 100. Nightmare Creatures 99. Panzer Bandit 98. Monster Rancher 97. Tony Hawk's Pro Skater 4 96. Command & Conquer 95. X-COM: UFO Defense 94. Gradius Gaiden 93. V.R. Baseball '99 92. Jade Cocoon: Story of Tamamayu 91. Medal Of Honor: Underground 90. Worms: Armageddon 89. Monster Rancher 2 88. Skullmonkeys 87. WipEout 86. Dino Crisis 2 85. Thunderforce IV 84. Rage Racer 83. Parasite Eve 82. Xenogears 81. Ogre Battle: March Of The Black Queen 80. ISS Pro Evolution 2 79. Tony Hawk's Pro Skater 3 78. Need For Speed III: Hot Pursuit 77. Grand Theft Auto 76. Chrono Trigger 75. Oddworld: Abe's Oddysee 74. NASCAR 98 73. The Adventures Of Little Ralph 72. Tomb Raider III: The Adventures Of Laura Croft 71. Intelligent Qube 70. Wild Arms 2 69. Mega Man X5 68. UnJammer Lammy 67. G-Police 66. Gungage 65. Lunar 2: Eternal Blue Complete 64. MediEvil 63. Mega Man X4 62. Die Hard Trilogy 61. Doom 60. WWF Attitude 59. Mega Man X6 58. Valkyrie Profile 57. Gex 56. WCW Mayhem 55. Final Fantasy Origins 54. WCW vs. The World 53. R4: Ridge Racer Type 4 52. Crash Team Racing 51. Madden NFL 2000 50. Medal Of Honor 49. Tony Hawk's Pro Skater 2 48. Klonoa: Door To Phantomile 47. Spider-Man 46. Tenchu: Stealth Assassins 45. Mortal Kombat Trilogy 44. Mega Man 8 43. Crash Bandicoot 2: Cortex Strikes Back 42. Dino Crisis 41. Tony Hawk's Pro Skater 40. Destruction Derby 2 39. Suikoden II 38. Parasite Eve II 37. Destruction Derby 36. Twisted Metal 35. Legacy Of Kain: Soulk Reaver 34. Vagrant Story 33. Silent Bomber 32. Legend Of Dragoon 31. Wild Arms 30. Gex: Enter The Gecko 29. Oddworld: Abe's Exxodus 28. Crash Bandicoot 27. Suikoden 26. WWF Smackdown 25. Tekken 24. Tomb Raider II 23. Driver: You Are The Wheelman 22. Soul Edge 21. Chrono Crpss
Now for clues to the next five games on the list
* Chronicles Of Narnia
* Creatures Of The Night
* Erich Rhoemer
* Features 178 Cars And Over 14 Tracks
* Features Nearly 650 Automobiles & 27 Racing Tracks
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Post by Gopher Mod on Nov 14, 2007 9:44:37 GMT -5
Gran Turismo and its sequel are coming soon...
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Post by MGH on Nov 14, 2007 9:52:44 GMT -5
Glad to see Driver got so much love.
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Post by Seth Drakin of Monster Crap on Nov 14, 2007 12:47:45 GMT -5
20. Castlevania: Symphony Of The Night Castlevania: Symphony of the Night is a 2D action-adventure game developed and published by Konami in 1997. Its Japanese title is Akumajō Dracula X: Gekka no Yasōkyoku. It is the 13th installment of the Castlevania series, the first installment released for the PlayStation and is a direct sequel to Akumajou Dracula X: Chi no Rondo. Symphony of the Night was an important milestone of the Castlevania series. It steered the series away from the standard level-by-level platforming formula of older titles and introduced a new style of open-ended gameplay mixed with RPG-like elements that would be emulated by most of its successors. The development of these features can be attributed to Koji Igarashi, the game's director and one of the team's newest members. Igarashi, a noted fan of 2D games, was instrumental in refining the game's control scheme. He also established a seemingly official Castlevania canon, in an attempt to tie up several loose ends in the series' time line during Symphony of the Night. Other notable staff include character designer Ayami Kojima and composer Michiru Yamane. In 1998, Symphony of the Night was ported to the Sega Saturn by Konami Computer Entertainment Nagoya with some extra features. This port was never released outside Japan. In 2006, Konami announced an Xbox 360 port of the PlayStation version of the game to be distributed via Xbox Live Arcade. The port was handled by Backbone Entertainment. It was the first Xbox Live Arcade title to exceed the 50 MB restriction placed upon Xbox Live Arcade games (The limit has since been increased to 150 MB). The exception was made for Symphony of the Night to "ensure that the gameplay experience is the best it can be". Symphony of the Night for Xbox Live Arcade was released on Wednesday, March 21, 2007. The PlayStation Network version compatible with the Sony PlayStation 3 and the Sony PSP was released on July 19, 2007 for the price of US$9.99. In 2007, Konami announced a port of Symphony of the Night will be included in Castlevania: The Dracula X Chronicles, a compilation of Castlevania games for the Sony PlayStation Portable. This version will feature full screen graphics as well as a touched up localization. It will be retranslated and feature all new voice acting. Gameplay in Symphony of the Night adheres to the standard precepts of 2D platforming. The main protagonist in the game is Alucard, whose most basic moves are to attack with multiple weapons and jump. As he explores the castle, new abilities, such as the power to transform into a bat, become available. Exploring the castle itself is an open-ended process, and perhaps the biggest departure gameplay-wise from past Castlevania titles (with the exception of Simon's Quest for the NES). In Symphony of the Night, the player is allowed to explore many of the castle's side areas (areas that do not lead directly to the game's end) and may at times have to backtrack through previously visited areas after new powers become available. RPG elements introduced into the game also encourage exploration since Alucard can increase his attributes. For example, certain weapons, items, and permanent power-ups can only be found in areas accessible through special abilities (such as double-jumping). These areas are scattered all over the castle, and are often impossible to reach when first encountered. The nonlinearity of the game proved to be one of its most acclaimed aspects. The gaming press often draws comparisons between the gameplay of Symphony of the Night (and its 2-D successors) with the popular Super Metroid, which is how the terms "castleroid" and "metroidvania" came about (portmanteaux of Castlevania and Metroid). Symphony of the Night boasts a very liberal control scheme compared to its predecessors in the Castlevania franchise. The ability to double-jump and change direction in mid-air are especially potent additions. Aside from attacking, jumping, and basic movement, Alucard is inherently able to perform both a downward flying-kick and a back-dash. While the downward kick may never be discovered or employed by a player, the back-dash (activated by a single button press) is an easily employed method of evading enemy attacks. Because it is faster than Alucard's normal walking speed, a player may back-dash as a slightly faster method of travel through the flatter areas of the castle. Yet another use of the back-dash is attack cancelling, a technique common in fighting games: by activating the dash just after an attack lands Alucard's attack animation is interrupted, allowing the player to bypass the attack's recovery animation and instead perform another action. Evasive dash moves also appear in later Igarashi-produced Castlevania titles. Symphony of the Night utilizes directional input combinations (another staple of many fighting games) as a means of performing special moves, also referred to as Magic Spells. Most of Alucard's magic is activated by performing directional input combinations followed by button presses — for example, to cast the spell "Hellfire", the player would press Up, Down, Down-forward, Forward + Attack. The playable alternate characters Richter and Maria also utilize directional input combinations for their own special abilities. While Castlevania's protagonists have traditionally used whips, Alucard's repertoire is mostly based on edged weapons - typically swords and knives. Knuckles and expendable items (such as neutron bombs or javelins) are less common finds. Richter uses the traditional Vampire Killer whip, while Maria (playable only in the Saturn and PSP versions) uses energy projectiles and kicks. Neither of these alternate characters may change their main weapon. As in previous Castlevania titles, all playable characters can use a variety of subweapons (alternate weapons that consume Hearts) found throughout the castle. These include traditional subweapons from earlier Castlevania games, such as axes, crosses, and holy water. An ability carried over from Dracula X, known as an Item Crash, allows either Richter or Maria to perform a more powerful special move based on their currently equipped subweapon. Item Crashes typically have more spectacular effects than standard subweapon attacks and consume many more hearts. In another hold-over from Akumajou Dracula X, Symphony allows the player to retrieve a previously equipped subweapon if a new one is collected. This helps the player avoid losing a favored subweapon by accident. Some subweapons have different effects depending on which playable character is being used. The Saturn version of the game contains some exclusive weapons and items, including Alucard's spear, and a wieldable axe. During its localization, some of the game's weapons received strange translations based on figures from fantasy literature or mythology, such as the Fist of Tulkas (named after Tulkas the Vala), and the Crissaegrim (the home of the Eagles of Thorondor, from the works of J. R. R. Tolkien), Mourneblade (named after and based on the sword Mournblade from Michael Moorcock's Elric saga), The Sword of Dawn (named after and based on the Sword of the Dawn from the Hawkmoon series, also by Michael Moorcock), Tyrfing (named after the cursed sword from Norse mythology), Marsil (inspired by Narsil from Tolkien's The Lord of the Rings), Thunderbrand (described as "the lightning sword of Indra"), The Ring of Fëanor (named after the king of the Noldor elves in Tolkien's The Silmarillion), Terminus Est from Gene Wolfe's The Book of the New Sun and various others. Growth elements such as character equipment and experience levels were not included in Castlevania games for some time after the release of Castlevania II: Simon's Quest for the NES (1987). As Simon's Quest was not very successful, the series instead became focused on mostly straightforward action gaming. A decade later, Symphony of the Night reintroduced RPG elements into the series in the style that was popular at the time (attribute-based stats, item drops). In one form or another, these growth elements have since become a mainstay mechanic of the Castlevania franchise. The "old-fashioned" style of gameplay is still included in some titles, often as an "extra" mode or reward for completing the game. The quests of Richter and Maria fulfill this role in Symphony of the Night. Alucard is able to enlist the help of familiars (provided that the player can locate the item needed to summon one). Familiars function as complementary entities in the game world; they attack and use their special abilities while following Alucard around, and also gain levels as Alucard gathers experience points. The level of the familiar determines its behavior, as well as what special moves it can use. The North American version of the game includes the Fairy, Demon, Ghost, Bat, and Sword familiars. The original Japanese version of the game included the Nose Devil (functionally identical to the Demon, but with a Tengu mask.) and Pixie (functionally identical to the Fairy; the kanji literally translates to Half Fairy) familiars as well. The game, like its predecessor Akumajou Dracula X, takes place in Romania. In the previous game, a significant portion of time was spent traveling through the Romanian countryside en route to Castlevania; Symphony of the Night takes place entirely within the castle, with the exceptions of a short introductory sequence depicting Alucard approaching the castle from the surrounding forest, and the game's ending sequences. Symphony of the Night keeps the archaic and gothic feel of Castlevania accented by the reuse of many of the traditional monsters seen in previous titles. Of particular note, many of the monsters introduced in Akumajou Dracula X are reused, often appearing exactly as they did in the previous game. The castle itself shifts in scenery and encompasses many of the more traditional stage motifs found in the other Castlevania titles (again, particularly Akumajou Dracula X), such as an underground passage, a chapel, and the infamous clock tower. An area under Dracula's tower in Symphony of the Night resembles a similar area where Richter fought Dracula in the Super NES remake of Akumajou Dracula X, titled Castlevania: Dracula X. About halfway through the game, the player enters an inverted version of the original castle. The scenery in the second castle takes on a more bizarre nature where objects and phenomena such as pools of liquid, furniture, and even a waterfall persistently defy gravity. This inverted castle hosts many unusual (and more powerful) enemies, including Cthulhu, Yorick, and a Dodo. Many of the game's enemies that were presented as bosses in the first castle appear as "normal" enemies in the second castle, illustrating a general increase in the game's difficulty. Symphony of the Night features a recurring Castlevania cast consisting of protagonists Alucard, son of Dracula, the Belmont heir Richter, and Richter's sister-in-law Maria Renard. The dark priest Shaft and Count Dracula serve as the game's principal antagonists. The game's story takes place during the year 1797, five years after the events of Akumajou Dracula X. The story begins as Richter Belmont defeats Count Dracula at the close of the previous game. Four years later, Richter vanishes and is later revealed to be under the control of the dark priest Shaft, who was slain in Akumajou Dracula X. Richter claims lordship of Castlevania, which, in this installment, is revealed to be more than a simple building - it is an entity of Chaos, evidently with some level of consciousness, that continually shifts and changes to confuse trespassers with each reincarnation. Such a shift in the balance of good and evil causes the son of Dracula, Alucard, to awaken from his self-induced sleep. Not fully aware of what is happening, he discovers that Castlevania has once again manifested itself and sets out to discover what has transpired while he slept. This is where the real game begins, as Alucard sets forth to brave his father's cursed realm. Meanwhile, Maria Renard ventures toward Castlevania to find Richter. Maria and Alucard meet inside the castle and encounter one another throughout the game. Symphony of the Night marks the first appearance of artist Ayami Kojima in the video game industry. Kojima's role in the game's production was that of character designer, specifically tasked with conceptualizing the game's main and supporting cast in a unique way. Her designs for Symphony of the Night borrow heavily from bishonen-style art. These illustrations proved popular amongst the Castlevania fanbase, which prompted similar bishonen-style designs to be done by Kojima for later titles. While Kojima's style continues to enjoy success in the Castlevania franchise, it was excluded from both Castlevania: Dawn of Sorrow (2005) and Castlevania: Portrait of Ruin (2006) in favor of simple anime-style designs to attract younger audiences.
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Post by Seth Drakin of Monster Crap on Nov 14, 2007 12:49:23 GMT -5
19. Gran Turismo Gran Turismo (commonly abbreviated to GT or GT1) is a racing game designed by Kazunori Yamauchi. Gran Turismo was developed by Polyphony Digital and first published by Sony Computer Entertainment in 1997 for the PlayStation video game console. It was well-received publicly and critically, selling over 10.5 million copies worldwide (the best selling game for the PlayStation) and scoring an average of 95% in GameRankings' aggregate. The game has started a series, and to date has spawned over 10 spinoffs and sequels. Gran Turismo is fundamentally based on the racing game genre. The player must maneuver an automobile to compete against artificially intelligent drivers on various race tracks. The game uses two different modes: arcade and simulation. In the arcade mode, the player can freely choose the courses and vehicles they wish to use. Winning races unlocks additional cars and courses. However, simulation mode requires the player to earn different levels of driver's licenses in order to qualify for events, and earn money, trophies and prize cars by winning race championships. Winning one particular championship also unlocks a video and a few additional demonstration tracks. Money earned by winning championships can be used to purchase additional vehicles, and for parts and tuning of all vehicles. Gran Turismo features 178 cars and over 14 race tracks.
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Post by Seth Drakin of Monster Crap on Nov 14, 2007 12:51:51 GMT -5
18. Final Fantasy Chronicles Final Fantasy Chronicles is a compilation of Square's console role-playing games Final Fantasy IV and Chrono Trigger, released for the Sony PlayStation on June 29, 2001. TOSE ported both titles from the Super Nintendo Entertainment System; each had been previously released as individual PlayStation ports in 1997 (Final Fantasy IV) and 1999 (Chrono Trigger). Several bonus features were added to each game, such as art galleries, bestiaries, and cutscenes—including computer-generated full motion video used at the beginning of Final Fantasy IV and anime scenes used throughout Chrono Trigger. Final Fantasy Chronicles was received well by players and critics, who praised the peripheral features and the fact that Square was offering RPG classics to a new generation of gamers. Conversely, reviewers sharply criticized "long and frequent loading" between areas and battles due to poor emulation. Enough copies of Chronicles were sold to warrant a second release as part of Sony's Greatest Hits in June 2003. In Final Fantasy IV and Chrono Trigger, the player controls a set of characters, closely following the console role-playing game genre. The methods of viewing and controlling the characters are separated by three different "screens": the overworld, where the characters traverse to different locations; the field map, where the characters explore locations such as towns and dungeons; and the battle screen, where the characters fight with monsters or other enemies. Final Fantasy IV introduced the Active Time Battle, a system designed by Hiroyuki Ito. It centers around the player inputting orders for the characters in "real time" during battles. Each character is balanced through certain strengths and weaknesses; for instance, a strong magic user may have low defense, while a physical fighter may have low agility. Chrono Trigger's gameplay deviates from traditional role-playing games in that, rather than random encounters, most enemies are openly visible on field maps or lie in wait to ambush the party. Contact with enemies on a field map initiates a battle that occurs directly on the field map itself rather than on a separate battle screen. Chrono Trigger uses an updated form of the Active Time Battle introduced in Final Fantasy IV, with additions such as "Techs" that rely on enemy positioning and abilities of characters. Other features are the employment of time travel and a "New Game Plus" option.
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Post by Seth Drakin of Monster Crap on Nov 14, 2007 12:54:59 GMT -5
17. Gran Turismo 2 Gran Turismo 2 (commonly abbreviated to GT2) is a racing game for the Sony PlayStation. Gran Turismo 2 was developed by Polyphony Digital and published by Sony Computer Entertainment in 1999. The games serves as a sequel to Gran Turismo. It was well-received publicly and critically, selling 9.37 million copies worldwide[1] and scoring an average of 93% in Metacritic's aggregate. Gran Turismo 2 is fundamentally based on the racing game genre. The player must maneuver an automobile to compete against artificially intelligent drivers on various race tracks. The game uses two different modes: arcade and simulation. In the arcade mode, the player can freely choose the courses and vehicles they wish to use. However, the simulation mode requires the player to earn driver's licenses, pay for vehicles, and earn trophies in order to unlock new courses. Gran Turismo 2 features nearly 650 automobiles and 27 racing tracks. Unlike its predecessor, the player can race events separately, instead of a tournament with multiple races. The player is no longer able to "qualify" for each race entered.
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Post by Seth Drakin of Monster Crap on Nov 14, 2007 12:56:51 GMT -5
16. Syphon Filter Syphon Filter is a third-person shooter for the PlayStation released in 1999. It is the first game in the Syphon Filter series. Gabriel Logan and Lian Xing were on the trail of wanted international terrorist Erich Rhoemer. Special agent Ellis (a less experienced Agency operative) attempted to infiltrate Rhoemer's operation in Costa Rica, but he was discovered and executed by ex-KGB agent Mara Aramov on Rhoemer's orders. Rhoemer then orders his other lieutenant Anton Girdeux, a French terrorist, to burn down the Costa Rican plantation to hide the evidence of their Syphon Filter research. The scene then shifts back to Washington, D.C. where Edward Benton, the Agency Chief, is giving a report on Logan's mission to Agency Director Thomas Markinson and a shadowy, unnamed figure who says of Logan, "We will wait and see what he can discover." Gabe and Lian then investigate a mysterious viral outbreak in the Himalayas. When the game begins, Erich Rhoemer and his gang have launched an all-out terrorist assault on Washington, D.C., unleashing murder and mayhem on the streets and in the subways of the national capital. Gabe defeats Pavel Kravitch, Rhoemer's communications expert, and temporarily wounds and captures Mara Aramov, but she later escapes. Gabe also kills Rhoemer's bomb triggerman, Jorge Marcos. After a formidable duel with Anton Girdeux, who wields a flamethrower and wears bulletproof armor, Gabe emerges victorious. Anton burns in his flames as his flamethrower explodes. Lab results show that Syphon Filter is a deadly next-generation bio-weapon, capable of actually targeting specific ethnic groups while leaving others unharmed. This virus is so powerful that it can be programmed to target any species on the planet. The next scene concerns mysterious pharmaceutical mega-corporation PHARCOM and its CEO and founder, Jonathan Phagan. Behind the scenes at a black tie gala at Phagan's new EXPO Center Museum, Phagan is taken captive by Aramov. Gabe frees him, and he flees, but Aramov once again eventually escapes Agency custody. Also, Edward Benton is revealed to be a double-agent and is eliminated by Gabe. Phagan is quickly recaptured by Rhoemer's forces. Gabe next goes on a reconnaissance/demolition mission to Rhoemer's secret base in Rozovka, Kazakhstan. Gabe succeeds in his mission, but his partner, Lian, is taken captive by Rhoemer. Gabe kills Rhoemer's commander Vladislav Gabrek and destroys Rhoemer's attacking Kamov helicopter. Gabe next infiltrates Rhoemer's stronghold in Uzhhorod, Ukraine, which is a Gothic cathedral of Western European design. Gabe rescues Lian from Rhoemer's clutches and they escape. They also find Phagan, who is later shot in the head by Aramov. Mara decides to help Gabe and Lian, since she has nowhere else to go. Gabe then infiltrates the PHARCOM warehouses in remote Almaty, Kazakhstan. Time is running out and Gabe learns that Markinson has been secretly negotiating with Rhoemer to obtain the Syphon Filter weapon for the Agency, while Rhoemer reveals he has captured an old Soviet era ICBM and loaded it with a Syphon Filter viral bomb ready to launch. Rhoemer kills Markinson and sets the launch sequence for the missile. Gabe cannot prevent it from launching, so his only hope is to initiate its self-destruct sequence once it is already in the upper atmosphere. Gabe successfully destroys the missile over Kazakhstan airspace. Rhoemer, furious at Logan's meddling, engages him in a final showdown. Despite Rhoemer's special kevlar armor, Gabe is able to kill him and avert World War III. After the credits finish, a scene plays showing the shadowy figure (from the beginning of the game that had been talking to Markinson) holding a sample of Syphon Filter inside of the Agency's headquarters with Aramov, who is laughing. Bosses Are: * Pavel Kravitch * Mara Aramov * Jorge Marcos * Anton Girdeux * Edward Benton * Vladimir Gabrek * Russian helicopter KI-33 * Erich Rhoemer
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Post by Seth Drakin of Monster Crap on Nov 14, 2007 13:02:06 GMT -5
Now For A Countdown Update
200. Fear Effect 199. Arc The Lad II 198. Croc: Legend Of The Goobos 197. NFL Gameday 2000 196. Philosoma 195. Command & Conquer: Red Alert 194. Star Wars: Rebel Assault II 193. Discworld 192. Psychic Force 191. Point Blank 190. Metal Slug X 189. Einhander 188. ECW Anarchy Rulz 187. Guilty Gear 186. Bust A Groove 185. Wild 9 184. Blasto 183. Jumping Flash 182. Rollcage 181. Ray Storm 180. Treasures Of The Deep 179. Dark Stalkers 3 178. Vandal Hearts II 177. Star Wars: Dark Forces 176. Pandemonium 175. Madden NFL 2003 174. Darkstalkers 173. Omega Boost 172. Madden NFL 2001 171. Vandal Hearts 170. Jet Moto 169. Croc 2 168. WWF Wrestlemania: The Arcade Game 167. Motor Toon Grand Prix 2 166. You Don't Know Jack 165. PaRappa The Rapper 164. Evil Zone 163. Bloody Roar 162. Fighting Force 2 161. Area 51 160. Ridge Racer 159. Tomb Raider: The Last Revelation 158. WipEout 3 157. Theme Hospital 156. Quake II 155. Tactics Ogre: Let Us Cling Together 154. Ape Escape 153. Fighting Force 152. King Of The Fighters 95 151. Street Fighter EX Plus Alpha 150. Hydro Thunder 149. Colin McRae Rally 148. Legend Of Mana 147. Saga Frontier 146. Super Puzzle Fighter II Turbo 145. Duke Nukem: Total Meltdown 144. Mega Man X3 143. Spyro 2: Ripto's Rage 142. Kagero: Deception 2 141. WCW Nitro 140. Rayman 2: The Great Escape 139. NHL 98 138. Mortal Kombat 4 137. TOCA: Touring Cars 2 136. Crash Bandicoot 3: Warped 135. Vigilante 8 134. Power Move Pro Wrestling 133. Rayman 132. Terra Diver 131. Spyro: Year Of The Dragon 130. Marvel vs. Capcom: Clash Of The Super Heroes 129. World Cup 98 128. The Raiden Project 127. Tecmo's Deception: Invitation To The Darkness 126. Gex 3: Deep Cover Gecko 125. Front Mission 3 124. Jet Moto 2 123. Mega Man Legends 122. Lunar: Silver Star Story Complete 121. Spyro The Dragon 120. Micro Maniacs 119. NHL 99 118. Final Fantasy VI 117. Star Ocean: The Second Story 116. Diablo 115. Bust A Groove 2 114. Theme Park 113. Dragon Warrior VII 112. Breath Of Fire IV 111. Rival Schools: United By Fate 110. ESPN Extreme Games 109. Discworld II: Missing Presumed...!? 108. Tenchu 2: Birth Of Stealth Assassins 107. Bushido Blade 2 106. Slap Happy Rhythm Busters 105. The Rugrats: The Search For Reptar 104. Worms 103. Grandia 102. Breath Of Fire III 101. Speed Freaks 100. Nightmare Creatures 99. Panzer Bandit 98. Monster Rancher 97. Tony Hawk's Pro Skater 4 96. Command & Conquer 95. X-COM: UFO Defense 94. Gradius Gaiden 93. V.R. Baseball '99 92. Jade Cocoon: Story of Tamamayu 91. Medal Of Honor: Underground 90. Worms: Armageddon 89. Monster Rancher 2 88. Skullmonkeys 87. WipEout 86. Dino Crisis 2 85. Thunderforce IV 84. Rage Racer 83. Parasite Eve 82. Xenogears 81. Ogre Battle: March Of The Black Queen 80. ISS Pro Evolution 2 79. Tony Hawk's Pro Skater 3 78. Need For Speed III: Hot Pursuit 77. Grand Theft Auto 76. Chrono Trigger 75. Oddworld: Abe's Oddysee 74. NASCAR 98 73. The Adventures Of Little Ralph 72. Tomb Raider III: The Adventures Of Laura Croft 71. Intelligent Qube 70. Wild Arms 2 69. Mega Man X5 68. UnJammer Lammy 67. G-Police 66. Gungage 65. Lunar 2: Eternal Blue Complete 64. MediEvil 63. Mega Man X4 62. Die Hard Trilogy 61. Doom 60. WWF Attitude 59. Mega Man X6 58. Valkyrie Profile 57. Gex 56. WCW Mayhem 55. Final Fantasy Origins 54. WCW vs. The World 53. R4: Ridge Racer Type 4 52. Crash Team Racing 51. Madden NFL 2000 50. Medal Of Honor 49. Tony Hawk's Pro Skater 2 48. Klonoa: Door To Phantomile 47. Spider-Man 46. Tenchu: Stealth Assassins 45. Mortal Kombat Trilogy 44. Mega Man 8 43. Crash Bandicoot 2: Cortex Strikes Back 42. Dino Crisis 41. Tony Hawk's Pro Skater 40. Destruction Derby 2 39. Suikoden II 38. Parasite Eve II 37. Destruction Derby 36. Twisted Metal 35. Legacy Of Kain: Soulk Reaver 34. Vagrant Story 33. Silent Bomber 32. Legend Of Dragoon 31. Wild Arms 30. Gex: Enter The Gecko 29. Oddworld: Abe's Exxodus 28. Crash Bandicoot 27. Suikoden 26. WWF Smackdown 25. Tekken 24. Tomb Raider II 23. Driver: You Are The Wheelman 22. Soul Edge 21. Chrono Crpss 20. Castlevania: Symphony Of The Night 19. Gran Turismo 18. Final Fantasy Chronicles 17. Gran Turismo 2 16. Syphon Filter
Now for clues to the next five games on the list
* Dirty Tactics
* Heihachi Wants Revenge
* My Arch Nemesis
* Takin Your Fight To The Streets
* Too Twisted
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Post by Gopher Mod on Nov 14, 2007 13:44:35 GMT -5
Heihachi's Revenge: Tekken 2? (I think 3 is in the top ten) Too Twisted: Twisted Metal 2: World Tour (dang, and I thought this was in the top 10....)
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Post by MGH on Nov 14, 2007 13:50:30 GMT -5
My Arch Nemesis: Resident Evil 3?
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Post by Gopher Mod on Nov 14, 2007 14:03:29 GMT -5
My Arch Nemesis: Resident Evil 3? Sounds like it.
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Post by Seth Drakin of Monster Crap on Nov 14, 2007 14:34:12 GMT -5
15. Twisted Metal 2 Twisted Metal 2 (known in Europe as Twisted Metal 2: World Tour) is the second game in the Twisted Metal vehicular combat series. It was developed by the game studio SingleTrac, published by Sony, and released in 1996 for Playstation and PC. The IBM PC version features slightly cut-down graphics compared to the PlayStation version (minor details of some levels disappeared) but it doesn't require a 3D accelerator video card and plays well on weak computers. It also features multiplayer mode over a modem line or Internet. A feature of Twisted Metal 2 which was not seen in the first game is the Advanced Attacks. These are special maneuvers that provide advantages to all vehicles. The feature was incorporated into future installments of the Twisted Metal series. Two years after its release, Twisted Metal 2 was re-released as a PlayStation Greatest Hits game. A similar title was released in Japan in 2007. On November 1, 2007, it was also released for download in North America on the Playstation Network. In concept, Twisted Metal 2 is a demolition derby which permits the usage of ballistic projectiles. Players choose a vehicle and an arena—or a series of arenas in the story mode—to engage in battle with opposing drivers. A variety of weapons and upgrades are obtainable by pick-ups scattered throughout the stage. The last driver alive is the winner. A man named Calypso is the host of a vehicular combat tournament called Twisted Metal. He promises to grant the winner of the tournament one wish. There is a general "be careful what you wish for" theme, as many of the contestants wind up with not-so-happy endings. TM2 has twelve default characters as well as three additional characters that can be unlocked in order to become playable. Default characters:* Axel, strange two-wheeled contraption which has imprisoned the driver for many years. * Grasshopper, an underage female driver on a Dune buggy. * Hammerhead, two punks on a Monster truck. * Mr. Grimm, a red motorcycle with a sidecar driven, presumably, by the Grim Reaper. * Mr. Slam, a front loader driven by a former architect. * Outlaw 2, a female officer on a police car. * Roadkill, orange scraped-together car driven by a homeless man. * Shadow, a mysterious man on a hearse. * Spectre, a man with dreams of fame and fortune on a sports car. * Thumper, a lowrider. * Twister, a female on Formula One race car. * Warthog, a former army captain on military Humvee. Unlockable characters:* Sweet Tooth: an ice cream truck driven by a psychotic clown, whose face has been featured on the cover of every Twisted Metal game to date. * Minion: armored tank driven by a dark demon, boss of Amazonia. Can be accessed as a playable character. * Dark Tooth: gigantic ice cream truck, boss of Hong Kong. He can be unlocked as a playable character using a third-party cheat system, however, it may cause major glitches to the PS1. He is, however, playable in the PC version of the game. Player can not use any of his specials though. Levels Are: * Los Angeles: Quake Zone Rumble: The remains of Los Angeles, devastated from the effects of last year's tournament. * Moscow: Suicide Slide: A secret base in Moscow resembling a missile silo. * Paris: Monumental Disaster: Streets of Paris, France, including the Eiffel Tower. * Amazonia: Fire Walk: Ancient temple in Amazonia surrounded by lava. After opponents are destroyed, Minion will rise from the lava to begin his revenge. * New York: The Big Leap: Rooftop battle in New York City with ledges that can cause instant death. * Antarctica: The Drop Zone: Unstable iceberg in Antarctica, slowly breaking apart piece by piece. * Holland: Field of Screams: Large environment in the Netherlands, featuring windmills and tall grass for smaller vehicles to hide in. * Hong Kong: Hong Kong Krunch: The final tournament level, in the streets and subways of Hong Kong. Dark Tooth challenges the survivor. * Suicide Swamp: Bonus two-player level based on a racetrack from Jet Moto. * Assault on Cyburbia: Bonus two-player level allowing both players to use the entire area of the original Twisted Metal level. * Rooftop Battle: Bonus two-player level of the final battle from the original.
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Post by Seth Drakin of Monster Crap on Nov 14, 2007 14:42:15 GMT -5
14. Final Fantasy Tactics Final Fantasy Tactics is a tactical role-playing game developed and published by Square (now Square Enix) for the Sony PlayStation video game console. The game is set in the kingdom of Ivalice during a period of war. The story follows Ramza Beoulve, a young cadet who finds himself thrust into the middle of the conflict. The game combines thematic elements of the Final Fantasy video game series with a game engine and battle system unlike anything previously seen in the franchise. In stark contrast to other 32-bit era Final Fantasy titles, Final Fantasy Tactics uses a 3D, isometric, rotatable playing field, with bitmap sprite characters. A spinoff was created in 2003, called Final Fantasy Tactics Advance for the Nintendo Game Boy Advance, and in 2006, a stand-alone title called Final Fantasy XII was released for the Sony PlayStation 2. All three games take place in the fictional land of Ivalice. An enhanced remake of Final Fantasy Tactics, Final Fantasy Tactics: The War of the Lions, was announced as part of Square Enix's new Ivalice Alliance project. The gameplay of Final Fantasy Tactics differs in several key areas from other titles in the Final Fantasy series. Instead of a generic battle screen, with the player's characters on one side and the enemies on the other, encounters take place on three-dimensional, isometric fields. Characters move on a battlefield composed of square tiles; movement and action ranges are determined by the character's statistics and job class. Battles are turn-based; a unit may act when its CT (Charge Time) reaches 100. Charge time is increased once every CT unit (a measure of time in battles) by an amount equal to the unit's speed statistic. When CT reaches 100 or greater, the unit may act. During battle, whenever a unit performs an action successfully, it gains Experience Points (EXP) and Job Points (JP). Another difference is the manner in which random battles are encountered. Like other Final Fantasy games, random battles occur on the world map. However, in Final Fantasy Tactics, random battles only occur in pre-set locations, marked in green on the world map. Passing over one of these spots may result in a random encounter. Another major aspect of battles is magical attacks. Certain magical attacks cause area of effect damage, and many of the more powerful magical attacks require several turns of charging. Hit Points of enemy units are also visible to the player (except in the case of certain bosses), allowing the player to know exactly how much damage they still have to inflict on a particular unit. Movement on the world map is limited to predefined paths connecting the towns and battle points. When the character icon is over a town, a menu can be opened with several options: "Bar" for taking sidequest job offers, "Shop" for buying supplies and equipment, and "Soldier Office" for recruiting new characters. Later in the game, some towns contain "Fur Shops" for obtaining items by way of poaching monsters. Like several installments in the series, Final Fantasy Tactics features a character class system, which allows players to customize characters into various roles. The game makes extensive use of most of the original character classes seen in earlier Final Fantasy games, including Summoners, Wizards (Black Mages), Priests (White Mages), Monks, Lancers (Dragoons), and Thieves. New recruits start out as either a Squire or a Chemist, the base classes for warrior and magician jobs, respectively. The game features twenty jobs accessible by normal characters. In battle, JP are rewarded for every successful action. JP are used to learn new abilities within each job class. Accumulating enough JP results in a job level up; new jobs are unlocked by attaining a certain level in the current job class (for instance, to become a Priest or Wizard, the unit must first attain Job Level 2 as a Chemist), which also allows the character to gain more JP in that class in battles. Once all of the abilities of a job class have been learned, the class is "Mastered". A soldier in a specific Job always has its innate skill equipped (Wizards always have "Black Magic," Knights always have "Battle Skill") but a second job-skill slot and several other ability slots (Reaction, Support, and Movement) can be filled with any skill the particular soldier has learned. The story takes place in the fictional kingdom of Ivalice, a country where castles and forts are the stronghold of nobles, the church is a powerful religious and political entity, and warring factions fight for dominance over the land. Ivalice has ended its Fifty Year's War with the neighboring country of Ordalia, and is facing economic problems and political strife. Adding to its problems is the recent death of the king, whose heir is only an infant. A regent is needed to rule in place of the prince, and the kingdom is split between the Black Lion, symbolizing Prince Goltana, and the White Lion, symbolizing Prince Larg. The conflict leads to what is known in the game as the Lion War. Behind this backdrop is a revelation by the game's fictional historian Alazlam J. Durai, who seeks to reveal the story of an unknown character whose role in the Lion War was major but was covered up by the kingdom's church. The setting is based around this character, named by default as Ramza, and revolves around his early life and the future conflicts he faced while the events that changed the kingdom unfold. The main character's name by default is Ramza Beoulve, the third-youngest of four siblings who is conscious about his surroundings and remains firm in his quest to seek the truth behind the war. He is joined by a cadre of characters which include Delita Hyral, his closest friend, and Agrias Oaks, the holy knight in charge of protecting Princess Ovelia, candidate heir to the throne of Ivalice. Alongside Ramza are more than a dozen characters that are recruited to join his quest. There are also many non-playable characters that join in the fray, each playing a role in the many factions' elaborate plots to control Ivalice. The most prominent factions at the beginning of the story are those of Prince Goltana and Prince Larg, both seeking to obtain control of the throne by being guardians of the young heirs. The story progresses to include characters from the Glabados Church, which is engineering the war in question. The characters were designed by Akihiko Yoshida, who was also in charge of the illustration and character designs of Tactics Ogre, Final Fantasy Tactics Advance, Final Fantasy XII, and Vagrant Story. Final Fantasy Tactics begins with Ivalice just recovering from the Fifty Year War against Ordalia. The power vacuum caused by the death of its ruler, King Omdoria, soon sparked another conflict. Princess Ovelia and the younger Prince Orinas are both candidates to the throne, with the former supported by Prince Goltana of the Black Lion, and the latter by Queen Ruvelia and her brother, Prince Larg of the White Lion. This erupted into a full-scale war known as the "Lion War", with either side using whatever means possible to secure their place in the throne. This included bearing an illegitimate child, killing other possible heirs, betrayal, assassination and false identities. Throughout the game, nobles regard commoners and peasants as animals, and many commoners try to take revenge on the nobles, who abandoned them after the war.[19] Most joined the so-called Death Corps to fight against the nobles' soldiers, and many died in vain. Ramza, part of the noble Beoulve family of knights, and Delita, his childhood friend who was an ordinary commoner, were witnesses to this phenomenon. Events such as meeting an arrogant noble named Algus, as well as the negligent killing of Delita's sister Teta during an uprising, caused Delita and Ramza to abandon the nobility, both going separate ways. Ramza joins a mercenary group, led by Gafgarion, who protects Princess Ovelia from being hunted by both sides. Delita has joined Prince Goltana's forces to rise up through the ranks and gain control over his own destiny. Ramza and Delita are reunited when Gafgarion attempts to take Ovelia to Prince Larg, though this was futile. Agrias suggests visiting Cardinal Draclau of the Glabados Church to protect Ovelia, while Delita continues to work in the shadows, working with multiple sides to realize his ambition. Along the way to Lionel Castle, Ramza meets Mustadio, a machinist in possession of a holy relic called the Zodiac Stone. Hunted by a trading company for the power it contains, Mustadio also seeks Draclau's intervention. However, soon after the encounter with Cardinal Draclau, Ramza discovers that an elaborate plot was set by the Murond Glabados Church. In their desire to control Ivalice, the Church, particularly the High Priest Marge Funeral, uses the legend of the so-called holy Zodiac Braves to gather the Zodiac Stones, and fuels the Lion War between Larg and Goltana. To stave off Ramza's interference, Draclau uses the stone to transform into a legendary Lucavi demon, and Ramza has no choice but to slay him/it. As a result, Ramza is regarded a heretic of the Church, and he is approached by the Heretic Examiner Zalmo at Lesalia Imperial Capital. While noble in name, the Beoulve family is susceptible to corruption, due to ambition. Dycedarg, the eldest sibling, conspires with Larg and the Church to ensure that the Beoulve family remains in power. However, his younger brother Zalbag is unaware of his dealings. Alma, Ramza's younger sister, remains in church, unaffected by the situation until Ramza is branded a heretic in front of her. Ramza seeks to rescue her after her capture while helping Ramza escape the Heresy Examiners. Only Ramza and Alma share their father's sense of justice. Ramza is chased throughout the story by the Shrine Knights, the soldiers of the Church who are hunting the Zodiac Stones, although he gains allies, either by saving their lives, or by showing them the truth. Some individuals with knowledge of the Zodiac Stones attempt to conspire with the Shrine Knights for its power, though most fail. Ramza also acquires proof of the Church's lies about Saint Ajora, a central figure in the religion, and attempts to use it along with the Zodiac Stone to reveal the organization's plot. In the course of the story, the two sides face off in a major battle that sees the deaths of many soldiers, including their leaders Larg and Goltana. Ramza manages to stop the bloodshed from continuing and rescues the general Cidolfas Orlandu, though the Church succeeds in eliminating the two Lions to secure its power over Ivalice. Deeper into the story, Ramza discovers that the Shrine Knights are in reality Lucavi, and the real conspirators behind the Church's plot. The Lucavi are seeking to resurrect their leader Altima, who in the past was Saint Ajora, and they need much bloodshed and a suitable body to complete the resurrection. Alma is to serve as the host for Altima's incarnation. Ramza races off to rescue her, encounters Dycedarg's evil side, and witnesses Zalbag's death. At the end of the story, though Altima is successfully resurrected, Ramza and his allies succeed in destroying her. Their final fates are unknown. Delita successfully becomes king of Ivalice with Ovelia as his queen after much manipulation. In the end, however, he did not find true satisfaction as even Ovelia distrusts him. Olan Durai, a witness who had many encounters with Ramza (and is unsure as to whether his glimpse of a living and well Ramza and Alma after the game's final battle is a hallucination or not), attempts to reveal the Church's evil plot with the "Durai Papers." However, his papers are confiscated and he is burned at the stake for heresy. The story ends many years later with the historian Alazlam J. Durai intent on revealing the truth of the Lion War and the Durai Papers.
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Post by Seth Drakin of Monster Crap on Nov 14, 2007 14:44:13 GMT -5
13. Street Fighter Alpha 3 This game was released in 1998, with a new fighting style system. When selecting a character, the player chooses not only his or her character, but the character's fighting style. The three styles to choose from are X-ISM, A-ISM (Z-ISM in Japan), and V-ISM. The X-ISM style is similar to the system used in Super Street Fighter II Turbo, which was called Super Street Fighter II X in Japan (hence the "X"): each character has only one super combo move and it can only be executed at maximum power, and some newer game features, such as blocking in midair, are unavailable. To compensate, X-ISM fighters deal more damage and take less damage. X-ISM also changed the appearance and move-sets of certain characters. Sodom for example, had two katanas instead of his Jutte sais, and Chun-Li was wearing her Street Fighter II costume and had the Spinning Bird Kick. Some characters had less obvious changes in X-ISM. A-ISM (named after "Alpha", in the Japanese version Z-ISM is named after "Zero") is similar to the system used in the other Street Fighter Alpha games, with each character having multiple super combo moves and with most of them having three intensity levels. Finally, V-ISM is the most flexible system, as players can make their own super combos by chaining attacks together; thus, super combo moves are disabled in this mode. However, V-ISM fighters deal less damage. There are other, more minor differences among the styles as well. Besides these three, there are other hidden fighting modes. Alpha 3 reintroduced many characters from previous Street Fighter II games. The most notable absence (and indeed, the only one out of the eight World Warriors) was Guile, although he was available for use in the home versions, starting with the PlayStation version. The remaining "New Challengers" (Dee Jay, Fei Long, and T. Hawk) were also reintroduced for the home versions. Shin Akuma and Evil Ryu return from Alpha 2 in the console versions. The most notorious new character in the game is Shin M. Bison. He is the final boss for every character in the game except himself and Evil Ryu. Fighting him in his normal form was not necessarily enough to appeal to a player who went through 10 stages (eight in the previous games) to face him, so he was made stronger, and given a new "Super Psycho Crusher". If he hit the player with this attack, it would take away about three quarters of the character's health meter, just about killing them. Another new feature for Shin M. Bison was his -ISM type. He did not have A-ISM, V-ISM, or X-ISM, but instead a totally new -ISM called Shadowlaw-ISM by most fans, since it has the symbol of Shadowlaw in it. It was an -ISM that filled up quickly in comparison to the other 3 -ISMs. In the arcade and Street Fighter Alpha Anthology version of the game, if a player loses to Final Bison even once, the player is not allowed to continue. The player is shown an ending of M. Bison using the player's character to devastate a city. In arcade mode of the home versions other than in Alpha Anthology, however, the player may continue after losing to Shin M. Bison, but should the continue timer reach zero, a "bad" ending akin to the one mentioned above will be shown. There is a Final Battle mode in each home version, where the player can go right up to facing Shin M. Bison (or Ryu in M. Bison's case, or Shin Akuma in Evil Ryu's case). And should he lose in that mode, the player will automatically receive the "bad" ending, as in the arcade version. In Japan, an update of the game called Street Fighter Zero 3 Upper (which was based on the Sega Dreamcast version) was released featuring many gameplay tweaks, with a port to the Game Boy Advance that included three Street Fighter/Final Fight characters that later appeared in Capcom vs. SNK 2 (Eagle, Maki and Yun), none of them appearing in the original version of Alpha 3. A second update, titled Street Fighter Alpha 3 MAX (a.k.a. Street Fighter Zero 3 Double Upper), was made for the PSP, which also includes the characters that were introduced in the GBA port, and introduces the crossover character Ingrid to the Street Fighter canon. This game was released on February 9, 2006 and is currently only available for the PSP. This game is very much like the other games but has featured every single fighter plus additional ones totaling 37 different fighters. The game contains the World Tour mode carried over from the Playstation, Sega Saturn and DreamCast versions, where the player can create their own custom fighter with raised abilities of attack and defense. The game also has some new game modes, including the new Variable (or Tag) Battle Mode and VS 100 Kumite. SFA3 contains almost every character to date (excluding many Street Fighter III characters). The Sega Saturn port (released only in Japan, as one of the last games for the system) is notoriously hard to find. To keep the prices up on eBay, many people have stated that this version is often considered to be superior, surpassing even the Sega Dreamcast version and even go as far to say that this is the best version available graphically, even when compared to much later releases such as the PlayStation Portable version (known as Street Fighter Zero 3 Double Upper in Japan or Street Fighter Alpha 3 Max in the U.S.) and the version in Street Fighter Alpha 3 on Street Fighter Alpha Anthology for PS2. A port of SFA3 has been released for PS2 Street Fighter Alpha Anthology on June 13, 2006. This version of Street Fighter Alpha 3, although it omits the characters added in the handheld ports, includes a secret version of the game that features the console's characters (Guile, Dee Jay, T-Hawk, Fei-Long, Evil Ryu, and Shin Akuma), but plays exactly the same as the arcade version. This is a good way to see what Street Fighter Zero 3 Upper would have been like were it released in US arcades.
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Post by Seth Drakin of Monster Crap on Nov 14, 2007 14:46:18 GMT -5
12. Resident Evil 3: Nemesis Resident Evil 3: Nemesis, released in Japan as Biohazard 3: Last Escape, is a survival horror video game and the 3rd installment in the Resident Evil series. The game was released for the Sony PlayStation, and was subsequently ported to the Sega Dreamcast, PC and Nintendo GameCube. The first half of the game occurs 24 hours prior to Resident Evil 2 and the second half takes place the day after. The storyline expands upon the settings and events of the T-Virus outbreak in Raccoon City, and concludes with the fate of the city and its infected population. The game's storyline was later used as the basis for the 2004 film Resident Evil: Apocalypse. The game takes place two months after the mansion incident in Resident Evil. The player takes control of former S.T.A.R.S. officer Jill Valentine in her attempt to escape a ruined and zombie-infested Raccoon City. During her escape, she encounters three surviving members of the Umbrella Biohazard Countermeasure Service, Carlos Oliveira, Mikhail Victor and Nicholai Ginovaef. Mikhail sacrifices himself to save Jill from the Nemesis, a bio-organic weapon, and Jill escapes with Carlos. Depending on the player's actions, Nicholai may also die but a file in Resident Evil: Survivor written after the incident by him suggests that letting him live is the canonical ending. Nemesis was the last core title in the series to be released for the PlayStation and it was also the final Resident Evil game to take place in Raccoon City until the release of Resident Evil Outbreak. The city's fate is resolved in the game's finale. The US Government, after hearing of unsuccessful efforts to avert the T-Virus infestation, orders the nuclear destruction of Raccoon City. At this point in the game, the player has exactly fifteen minutes to escape the city before the missile strikes. The game takes place in Raccoon City and begins just a day before the events in Resident Evil 2. There are a number of interlinking events between the two games. A new feature is a boss-like enemy: the Nemesis, an experimental Tyrant model programmed by Umbrella to hunt down and kill all members of S.T.A.R.S. Nemesis is considerably different from most enemies. He can run, use weapons, and has a dodge move, as well as being the first monster capable of pursuing the player from one area to the next. Nemesis is encountered several times throughout the game, in set-pieces, boss fights, and the occasional random encounter as the player explores the city. Even if defeated in combat, Nemesis will eventually get back up and continue the pursuit. In a departure from the game's two predecessors, the player cannot choose between two playable characters from the beginning. Instead, the game is played almost entirely as Jill, although there is a short section in which the player controls Carlos. There are some small improvements on the previous games. Nemesis incorporates a dodge move that allows the player to avoid or repel enemy attacks. The player can also use a new quick turn ability, spinning 180 degrees, allowing the player to escape or turn to face an enemy very quickly. Enemies can actually follow the player up or down stairs. The game also features an ammunition creation system in which new ammunition can be created from gunpowder through the bullet casing reload tool, or by combining gunpowder with ammunition. Players can also shoot oil drums or bombs located in certain areas resulting in an explosion that can kill nearby enemies. The game also incorporates a randomization feature in which item and enemy placement, as well as puzzle solutions and cutscenes, change during gameplay. At certain points in the game, the screen will turn white and the player will enter a Live Selection mode, in which they're prompted to choose between one of two possible actions (not choosing either is also a third choice), each affecting the direction the story takes. There is only a limited amount of time to choose. There is an unlockable minigame, similar to the "The 4th Survivor" mode in Resident Evil 2, titled "The Mercenaries - Operation: Mad Jackal" upon completing the main game. The player can choose from three U.B.C.S. members that appear in the main game, with each character having a default set of items and weapons. The objective is to reach the warehouse from the station cable car in a limited amount of time. The player can extend their remaining time by killing monsters in quick succession, as well as gain additional recovery items and ammunition by saving civilians. The player can use their winnings from the minigame to purchase unlockable weapons for the main game. There are also eight different character-specific epilogues that are unlocked sequentially after the player clears the game several times. Each epilogue reveals the fate of a major character from the first two games following the destruction of Raccoon City. The epilogues for Claire and Chris serve as a prelude to the events of Resident Evil Code: Veronica.
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Post by Seth Drakin of Monster Crap on Nov 14, 2007 14:51:14 GMT -5
11. Tekken 2 Tekken 2 is the second installment in the popular Tekken fighting game series. It was first released in arcades in 1995, and later released for the PlayStation in 1996. It was again released in 2005 as part of the Arcade History mode of Tekken 5 for the PlayStation 2, and later in 2007 for the PlayStation 3 and PlayStation Portable via the PlayStation Network. The gameplay in Tekken 2 is much like its predecessor, with a few additions. It continues to use 2D backgrounds in its stages, features an infinite playing field, and uses a fighting system that utilizes four buttons: left punch, right punch, left kick, and right kick. Distinct additions included attack reversals for some characters, back throws, chain-throws, and a sidestep unique to one character (Kazuya Mishima). Tackles also were modified to inflict damage when running from a greater distance. A worldwide martial arts tournament was nearing its finale. A large purse of prize money which was to be awarded to the fighter who could defeat Heihachi Mishima in the final round provided incentive for warriors from all over the globe. Financed and sponsored by the giant financial group, the Mishima Zaibatsu, the first Tekken tournament began with eight fighters, all of whom had emerged victorious from various matches held all over the world, all brought together by different motives, all possessing the skill and power to crumble mountains. Many battles were fought. But only one lone warrior emerged with the right to challenge Heihachi Mishima for the of "King of Iron Fist" title. This warrior was Kazuya Mishima, Heihachi's cold-blooded son. Bearing the scar given to him by Heihachi, he enters into vicious combat with his father on the same field where Heihachi last struck down his own son and dropped him into a trench at age five. After a grueling battle which raged on for hours, Kazuya emerged victorious by utilizing the power granted to him by the supernatural entity known as Devil. As Heihachi's broken body lay on the ground, Kazuya dropped to his knee and lifted his father into his arms. Kazuya walked slowly to the edge of the same cliff from where his father had thrown him from, as a child. He stared out over the landscape, and let go of his father's body. As Heihachi's body plummeted, Kazuya's smile gleamed in the sunlight... Two years have passed. The Mishima Zaibatsu under Kazuya's leadership has become even more powerful with its tendrils reaching to all corners of the world. Soon after his father's apparent death, Kazuya disappears into the shadows. However, rumors of his immense power, and a dark side, slowly begin to spread throughout the world. Two years after the end of the first Tekken, a message is relayed from the Mishima Zaibatsu fortress to news agencies all over the world announcing a second tournament with a prize a thousand times that of the first. Like his son before him, Heihachi survived his fall into the ravine thanks to his supernatural endurance. He retreated to the hills to meditate in order to rekindle and enhance his fighting ability. He enters the King of Iron Fist Tournament 2 to reclaim his conglomerate and dispose of Kazuya once and for all. The roles of primary protagonist and antagonist from the first game (Kazuya and Heihachi respectively) were reversed for Tekken 2, with Kazuya being the selected character's ultimate opponent (with the exception of Kazuya himself). Like the first Tekken game, there is a canonical ending, which is Heihachi's ending. Heihachi flies in a helicopter with an unconsious Kazuya, towards a volcano. Heihachi tosses Kazuya in the volcano and flees as it erupts. Returning characters* Kazuya Mishima (unlockable) * Heihachi Mishima * Marshall Law * Paul Phoenix * Michelle Chang * Nina Williams * King * Yoshimitsu * Kuma (unlockable) * Ganryu (unlockable) * Anna Williams (unlockable) * Lee Chaolan (unlockable) * Devil (unlockable) * Armor King (unlockable) * Wang Jinrei (unlockable) * Kunimitsu (unlockable) * Prototype Jack (unlockable) New characters* Jun Kazama * Lei Wulong * Jack-2 * Baek Doo San (unlockable) * Bruce Irvin (unlockable) * Roger (unlockable) * Alex (unlockable) * Angel (unlockable) Tekken 2's port to the PlayStation is considered to be vastly superior in content to its arcade counterpart. Aside from unique CGI endings for every character, it featured numerous modes such as Survival, Time Attack, Team Battle, and a Practice Mode. The PlayStation 2 version of Tekken 5 features the arcade version of Tekken 2 (Version B) as a playable bonus. Tekken 2 is available for PlayStation 3 users to download onto the PSP. However, multiplayer options have been removed. Also, as of system upgrade 1.70, Tekken 2 can now also be downloaded onto and played on the PlayStation 3.
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Post by Seth Drakin of Monster Crap on Nov 14, 2007 14:55:09 GMT -5
Now For A Countdown Update
200. Fear Effect 199. Arc The Lad II 198. Croc: Legend Of The Goobos 197. NFL Gameday 2000 196. Philosoma 195. Command & Conquer: Red Alert 194. Star Wars: Rebel Assault II 193. Discworld 192. Psychic Force 191. Point Blank 190. Metal Slug X 189. Einhander 188. ECW Anarchy Rulz 187. Guilty Gear 186. Bust A Groove 185. Wild 9 184. Blasto 183. Jumping Flash 182. Rollcage 181. Ray Storm 180. Treasures Of The Deep 179. Dark Stalkers 3 178. Vandal Hearts II 177. Star Wars: Dark Forces 176. Pandemonium 175. Madden NFL 2003 174. Darkstalkers 173. Omega Boost 172. Madden NFL 2001 171. Vandal Hearts 170. Jet Moto 169. Croc 2 168. WWF Wrestlemania: The Arcade Game 167. Motor Toon Grand Prix 2 166. You Don't Know Jack 165. PaRappa The Rapper 164. Evil Zone 163. Bloody Roar 162. Fighting Force 2 161. Area 51 160. Ridge Racer 159. Tomb Raider: The Last Revelation 158. WipEout 3 157. Theme Hospital 156. Quake II 155. Tactics Ogre: Let Us Cling Together 154. Ape Escape 153. Fighting Force 152. King Of The Fighters 95 151. Street Fighter EX Plus Alpha 150. Hydro Thunder 149. Colin McRae Rally 148. Legend Of Mana 147. Saga Frontier 146. Super Puzzle Fighter II Turbo 145. Duke Nukem: Total Meltdown 144. Mega Man X3 143. Spyro 2: Ripto's Rage 142. Kagero: Deception 2 141. WCW Nitro 140. Rayman 2: The Great Escape 139. NHL 98 138. Mortal Kombat 4 137. TOCA: Touring Cars 2 136. Crash Bandicoot 3: Warped 135. Vigilante 8 134. Power Move Pro Wrestling 133. Rayman 132. Terra Diver 131. Spyro: Year Of The Dragon 130. Marvel vs. Capcom: Clash Of The Super Heroes 129. World Cup 98 128. The Raiden Project 127. Tecmo's Deception: Invitation To The Darkness 126. Gex 3: Deep Cover Gecko 125. Front Mission 3 124. Jet Moto 2 123. Mega Man Legends 122. Lunar: Silver Star Story Complete 121. Spyro The Dragon 120. Micro Maniacs 119. NHL 99 118. Final Fantasy VI 117. Star Ocean: The Second Story 116. Diablo 115. Bust A Groove 2 114. Theme Park 113. Dragon Warrior VII 112. Breath Of Fire IV 111. Rival Schools: United By Fate 110. ESPN Extreme Games 109. Discworld II: Missing Presumed...!? 108. Tenchu 2: Birth Of Stealth Assassins 107. Bushido Blade 2 106. Slap Happy Rhythm Busters 105. The Rugrats: The Search For Reptar 104. Worms 103. Grandia 102. Breath Of Fire III 101. Speed Freaks 100. Nightmare Creatures 99. Panzer Bandit 98. Monster Rancher 97. Tony Hawk's Pro Skater 4 96. Command & Conquer 95. X-COM: UFO Defense 94. Gradius Gaiden 93. V.R. Baseball '99 92. Jade Cocoon: Story of Tamamayu 91. Medal Of Honor: Underground 90. Worms: Armageddon 89. Monster Rancher 2 88. Skullmonkeys 87. WipEout 86. Dino Crisis 2 85. Thunderforce IV 84. Rage Racer 83. Parasite Eve 82. Xenogears 81. Ogre Battle: March Of The Black Queen 80. ISS Pro Evolution 2 79. Tony Hawk's Pro Skater 3 78. Need For Speed III: Hot Pursuit 77. Grand Theft Auto 76. Chrono Trigger 75. Oddworld: Abe's Oddysee 74. NASCAR 98 73. The Adventures Of Little Ralph 72. Tomb Raider III: The Adventures Of Laura Croft 71. Intelligent Qube 70. Wild Arms 2 69. Mega Man X5 68. UnJammer Lammy 67. G-Police 66. Gungage 65. Lunar 2: Eternal Blue Complete 64. MediEvil 63. Mega Man X4 62. Die Hard Trilogy 61. Doom 60. WWF Attitude 59. Mega Man X6 58. Valkyrie Profile 57. Gex 56. WCW Mayhem 55. Final Fantasy Origins 54. WCW vs. The World 53. R4: Ridge Racer Type 4 52. Crash Team Racing 51. Madden NFL 2000 50. Medal Of Honor 49. Tony Hawk's Pro Skater 2 48. Klonoa: Door To Phantomile 47. Spider-Man 46. Tenchu: Stealth Assassins 45. Mortal Kombat Trilogy 44. Mega Man 8 43. Crash Bandicoot 2: Cortex Strikes Back 42. Dino Crisis 41. Tony Hawk's Pro Skater 40. Destruction Derby 2 39. Suikoden II 38. Parasite Eve II 37. Destruction Derby 36. Twisted Metal 35. Legacy Of Kain: Soulk Reaver 34. Vagrant Story 33. Silent Bomber 32. Legend Of Dragoon 31. Wild Arms 30. Gex: Enter The Gecko 29. Oddworld: Abe's Exxodus 28. Crash Bandicoot 27. Suikoden 26. WWF Smackdown 25. Tekken 24. Tomb Raider II 23. Driver: You Are The Wheelman 22. Soul Edge 21. Chrono Crpss 20. Castlevania: Symphony Of The Night 19. Gran Turismo 18. Final Fantasy Chronicles 17. Gran Turismo 2 16. Syphon Filter 15. Twisted Metal 2 14. Final Fantasy Tactics 13. Street Fighter Alpha 3 12. Resident Evil 3: Nemesis 11. Tekken 2
Now for clues to the next five games on the list
* And Shut Your Mouth
* Eight Is Enough
* Haunted Town In West Virginia
* The Anthology
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Post by Gopher Mod on Nov 14, 2007 15:52:52 GMT -5
And Shut Your Mouth: WWF SmackDown! 2: Know Your Role Eight is Enough: Final Fantasy VIII Haunted Town: Silent Hill The Anthology: Final Fantasy Anthology (V and VI) UnRuly Residents: Resident Evil
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Post by MGH on Nov 14, 2007 16:05:14 GMT -5
It's almost ball game Maggle!
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