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Post by Seth Drakin of Monster Crap on Dec 6, 2007 18:05:05 GMT -5
33. Killer Instinct Gold Killer Instinct Gold is the Nintendo 64 version of Killer Instinct 2. It was released shortly after the launch of the console. Story wise, KI2 and KI Gold are the same, the differences between them are that there are more options in Gold, such as the ability to fight in Team Battles, in which one can fight with up to 11 characters; Team Elimination Battles, in which one has to finish their opponents off with Fatals (finishing moves similar to Mortal Kombat's Fatalities) instead of simply depleting their life bar with normal moves; and Training and Advanced Training, in which the player can learn the moves of the character they have chosen. KI Gold is compatible with the Nintendo 64's Controller Pak to save options and high scores, though the cartridge also includes battery save. Unlike the arcade version, however, this home port had most of its FMV scenes and several frames of character animation removed, due to hardware limitations of the Nintendo 64. Since this system was cartridge-based, and full-screen FMVs can take up hundreds of megabytes of space, still frames had to be the replacement. To compensate for the loss of animation, the stages in the game were fully rendered in 3D, as opposed to the scaling and distorting FMVs used for the stage backgrounds in the arcade version.
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Post by Seth Drakin of Monster Crap on Dec 6, 2007 18:06:38 GMT -5
32. Mario Party 3 Mario Party 3 is the third in a series of board game style video games for Nintendo platforms, featuring popular Nintendo characters. It was released for the Nintendo 64 in North America on May 7, 2001 following a Japanese release on December 7, 2000. It was released in Europe much later (as the final Nintendo 64 game to be released in the territory) on November 16, 2001. As a result of its late release in Europe, PAL copies of Mario Party 3 are difficult to obtain and are sold for high prices on the internet. Mario Party 3 is the third and final Mario Party title for the Nintendo 64. A total of eight characters are available to choose from: Mario, Luigi, Princess Peach, Yoshi, Wario, Donkey Kong, and the newly-added Waluigi and Princess Daisy. Mario Party 3 features duel maps, in which two players try to steal each other's coins using non-playable characters such as chomps. It is the last Mario game where Princess Daisy appears in a yellow and white dress. It is the first Mario Party game to save data into three different files. The objective in Mario Party 3, as in the other games, is to move the player's character around the board and collect coins and stars. The player with the most stars (and most coins if stars are tied [if both stars and coins are tied, a dice block decides the game]) at the end of the game wins. Coins are found on many spaces on the board and also earned in minigames. Stars are found on the board for purchase and can also be acquired through certain items or special events. Players take turns moving around the board by hitting a dice block, the game's equivalent of rolling a die. The character moves the given number of spaces and may trigger special actions or events by passing or landing on certain spaces. After all four characters have moved, a minigame begins. Minigames can also be triggered by certain special event spaces. This game introduces story mode to the series, in which one player starts a campaign through every board, challenging computer controlled opponents at a shortened version of party mode. The player's objective is to defeat the other characters and earn stamps from the Millennium Star. The game, as usual, contains a standard party mode in which up to four players play through a board. Battle minigames are featured here as in Mario Party 2. These games are like the 4-player games, but generally more elaborate. Battle games are usually tense because every player has to put a certain number of coins (from 10 - 50) into a pot. First place gets 70% of the pot, second place gets 30%, and a random player gets any coins lost in rounding. Duel games pit two players against each other. In Party Mode, one player initiates the duel, and bet coins against another player. The winner of the duel wins all of the coins in the bet. Every game in the Mario Party series contains 50 to 80 minigames of a few different types. Four-player games are a free-for-all in which all players compete against each other. 2-on-2 and 1-on-3 minigames put players in groups, so they have to cooperate in the minigame to win, even though they are against each other in the main game. In most situations, winners of these games make 10 coins each. New to this edition are Game Guy minigames. When a character landed on a Game Guy space, he/she is forced to surrender all of his/her coins and play a chance- based minigame. If the game is won, the coins of the character are multiplied, usually twofold (In one Game Guy game, the player can win 10 times their wagered amount, usually securing the Bonus Coin Star for the game). However, if the game is lost, then the character will not receive his/her coins back. These games proved to be unpopular and were not continued in subsequent Mario Parties.
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Sajoa Moe
Patti Mayonnaise
Did you get that thing I sent ya?
A man without gimmick.
Posts: 39,683
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Post by Sajoa Moe on Dec 6, 2007 18:08:47 GMT -5
A good way to get a cheap goal in Gretzky: Make a shot with one second left in the period. During that one second, the goalie essentially "shuts off" and will allow any shot past him (or through him).
And in MKT, Motaro and Shao Kahn were only playable through a cheat.
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Post by Seth Drakin of Monster Crap on Dec 6, 2007 18:11:18 GMT -5
31. Tony Hawk's Pro Skater 2 Tony Hawk's Pro Skater 2, often called THPS2, is the second game in the Tony Hawk's series. It was developed by Neversoft and published by Activision in 2000. It was first released for the PlayStation, with subsequent ports to the Nintendo 64 (by Edge of Reality), Dreamcast (by Treyarch), Game Boy Advance (by Vicarious Visions), Mac OS, and the Windows PC (By Gray Matter Interactive). It was also released for the Game Boy Color, and was better received than the first installment on that machine. In spite of that, it still bore little resemblance to the other versions of the game. The Game Boy Advance version, however, was highly applauded for translating the style and sense of the game accurately into an isometric (pseudo-3D or 2.5D) game. It features the series' trademark open-ended gameplay, in which the player (playing as a well-known professional skateboarder) completes a number of missions which result in cash rewards. With the cash, the player can then purchase skill improvements and better skateboards. THPS2 was also the first game in the series to introduce the manual, a skateboarding trick where the performer balances on two wheels. This enables players to string together trick combos, often resulting in hundreds of thousands of points. The game also introduced the Noseslide, Tailslide, Feeble, and Overcrook grinds. It was also the first of the Pro Skater games to feature Create-a-Skater and Park Editor features, now staples in the series. Some levels in Tony Hawks Pro Skater 2 are designed for the player to complete a set number of tasks in two minutes. Such tasks include finding the S-K-A-T-E letters, high scores and finding a hidden tape somewhere in the level. Each of the non-competition levels contain ten tasks for a player to do, each task rewarding a player with cash. Cash is also scattered around the levels in order for players to find, increasing the use for replaying a level. Once a player has enough cash, they can continue on to a new level. The other type of levels are competition levels. This is first seen in Marseilles, where a player must perform tricks and get judged on. The rating by the judges that a player receives is based on how much they score, variation of tricks, bails, and how much of the level they have used. The judges give scores based on this criteria, the highest and lowest are taken away, and the three scores are given The game features the following levels: * Hangar * School II * Marseilles (competition level) * New York * Venice Beach * Skatestreet, Ventura, CA (competition level) * Philadelphia, PA * Bullring, Mexico (competition level) Bonus Levels: * Skate Heaven * Hoffman Bike Headquarters (Nintendo 64 version only) * Downhill Jam (from Tony Hawk's Pro Skater) * Skate Park (from Tony Hawk's Pro Skater) * Warehouse (from Tony Hawk's Pro Skater) Pro skaters: * Tony Hawk * Bob Burnquist * Steve Caballero * Kareem Campbell * Rune Glifberg * Eric Koston * Bucky Lasek * Rodney Mullen * Chad Muska * Andrew Reynolds * Geoff Rowley * Elissa Steamer * Jamie Thomas The following characters are unlocked after completing the game a certain number of times, differing for each character. Once unlocked, the player can play the game as normal with these characters: * Officer Dick * Private Carrera * Spider-Man * McSqueeb (80's Tony Hawk) Originally to be released along with the PlayStation version, but delayed to allow further sales of the first THPS for the console. Almost a year later, the game was released by the same company that brought the first Tony Hawk game to Nintendo 64, Edge of Reality. This version includes all of the features from the PlayStation version, including the Create-a-Skater and Park Editor. In addition to visual improvements (less jagged, smooth) like the Nintendo 64 version of the first game, a new level called Bike Headquarters (from Matt Hoffman) was added. Also added were a few new cheats, such as the 10x Point Multiplier, Double-Moon Physics, and Max Turbo Mode codes. The amount of songs was reduced to six and portions of each one were cut.
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Post by Seth Drakin of Monster Crap on Dec 6, 2007 18:16:34 GMT -5
Countdown Update Time.
125. Mission: Impossible 124. Wetrix 123. Cruis'n Exotica 122. Fighter's Destiny 121. Mace: The Dark Age 120. LEGO Racers 119. Castlevania 118. Beetle Adventure Racing 117. WCW Mayhem 116. South Park: Chef's Luv Shack 115. World Cup 98 114. Quake 64 113. Vigilante 8: Second Offense 112. Rainbow Six 111. South Park 110. Star Wars: Episode 1: Battle For Naboo 109. FIFA 98: Road To World Cup 108. War Gods 107. Battletanx 106. Wipeout 64 105. Castlevania: Legacy Of Darkness 104. Goemon's Great Adventure 103. AeroFighter Assault 102. Wayne Gretzky's 3D Hockey 98 101. F-1 World Grand Prix 100. Mega Man 64 99. Hydro Thunder 98. San Francisco Rush 97. Rampage World Tour 96. Bass Hunter 64 95. Robotron 64 94. Spider-man 93. Road Rash 64 92. Command & Conquer 91. Hybrid Heaven 90. Extreme G 89. Gex 64: Enter The Gecko 88. NBA Hangtime 87. Duke Nukem: Zero Hour 86. ClayFighter 63 1/3 85. Yoshi's Story 84. Sin & Punishment: Successor Of The Earth 83. Ridge Racer 64 82. Tetrissphere 81. Dual Heroes 80. Army Men: Sarge's Heroes 79. Mario Tennis 78. Rayman 2: The Great Escape 77. Madden NFL 99 76. Blast Corps. 75. Vigilante 8 74. Gauntlet Legends 73. Shadow Man 72. Pokemon Stadium 2 71. Cruis'n World 70. Re-Volt 69. NFL Blitz 68. NASCAR 99 67. Virtual Pro Wrestling 2 66. All Star Baseball 2000 65. Doom 64 64. NBA Showtime: NBA On NBC 63. San Francisco Rush 2049 62. Aidyn Chronicles: The First Mage 61. Mischief Makers 60. Superman 64 59. International Superstar Soccer 64 58. All Star Baseball 99 57. Extreme-G 2 56. International Superstar Soccer 98 55. WinBack 54. Duke Nukem 64 53. Major League Baseball: Featuring Ken Griffey Jr. 52. Ready 2 Rumble Boxing 51. Kirby: The Crystal Shards 50. Mario Party 2 49. Quest 64 48. Mario Golf 47. NFL Blitz 2000 46. Pokemon Puzzle League 45. Star Wars: Episode 1 Racer 44. Ogre Battle 64: Person Of Lordly Caliber 43. Bomberman 64 42. WWF Attitude 41. Mortal Kombat 4 40. Mortal Kombat Trilogy 39. Turok: Seeds Of Evil 38. Cruis'n USA 37. Micro Machines 64 Turbo 36. Wayne Gretzky's 3D Hockey 35. Mystical Ninja Featuring Goemon 34. Banjo-Tooie 33. Killer Instinct Gold 32. Mario Party 3 31. Tony Hawk's Pro Skater 2
Now for clue to the next five games.
* Around The World
* Blue Moon Predecessor
* Let's Party
* Snow Job
* Wind Beneath My Wings
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Post by Insomniac on Dec 6, 2007 18:17:17 GMT -5
Funny little fact about the Mario Party games: When it's your turn to roll and you use your character to jump and hit the block to determine how many spaces you move, it makes no difference when you hit the block. All the numbers are predetermined for that specific round of turns.
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Post by Seth Drakin of Monster Crap on Dec 6, 2007 20:35:45 GMT -5
30. Harvest Moon 64 Harvest Moon 64 (–qꕨŒê2, Bokujou Monogatari Tsuu, lit. Ranch Story 2 ?) is a farm simulation video game developed by Victor Interactive Software and published by Natsume Co., Ltd for the Nintendo 64 video game console. It was first released in Japan on February 5, 1999, and was later released in North America in November 30, 1999. It is the third game in the Harvest Moon series. Most of the characters are descendants of the characters from the very first Harvest Moon game. The characters from this game (mainly the woo-able women) were transferred to become most or all of the characters in Harvest Moon: Back to Nature (and its girl remake and their later dual port), and Harvest Moon: Friends of Mineral Town (and its girl version). The objective of Harvest Moon 64 is to take over your grandfather's farm, which was left in disarray since his death, with weeds, stones, and tree stumps littering the farm land. The game operates on an accelerated time; a single day lasts very little time, and each season only lasts for 30 days. To get a quality evaluation, the player must cultivate and ship crops, raise quality animals, interact with the other villagers, get married, and have a baby. The player starts out with the bare minimum features for the farm - a small house, a shipping bin, a barn for sheep and cows, a barn for chickens, a silo, a shed, and farm land. The player's house contains a television, which can tell the player the next event, the weather, and other information; a bed which the player can use to end the day and/or save; a journal, containing miscellaneous statistics; a calendar, which shows the date; and a toolbox, for storing tools. Outside of the player's farm are a variety of locales. The most active locale is the Flower Bud Village, which contains a church, a bar, a bakery, a town square, a flower shop, a library, a tool shop, and other areas of interest. There are many types of animals, and two classes: livestock and pets. They require food and tender loving care, but livestock more so; because unlike pets, they can die. Livestock that can be bought and raised in the game include chickens, cows, and sheep. The player can make money by raising the animals; by selling the chickens' eggs, the sheeps' wool and the cows' milk. The dog once belonged to the playable character's grandfather, but now it is his responsibility to take care of it. The dog can participate in the Dog Race when it comes along. For it to win, the player must simply feed and hug the dog every single day. He also likes to be taken inside when the weather is bad. Players have him from the beginning. You can also feed your dog simply by putting grass or other edible items into his red dog dish next to his dog house. Also, if you place your dog with Hannah, the potion maker's dog, Stew, his son, will come and tell you they had puppies. You do not get to keep any of the puppies, but it is cute all the same. To get the horse, go to Ann's ranch and enter the grassy area. When you see Ann, she will tell you about the horses they have there and she will then look you over. After this she will get her brother, Grey, who says you shouldn't get the pony. Ann yells at him and gives you the pony anyway. You simply have to name it and Ann's father delivers it to your farm right after this. The horse can participate in the Horse Race when it gets older. He's too young to participate when you first get him. To win the horse race, the player must brush and ride the horse every day. During He eventually grows and when he does, the player can ride him around the farm. Planting, growing, and harvesting crops is one of, if not the main focus of the Harvest Moon series. There are three main categories of vegetation: Vegetables, Flowers, and Grass. Seeds can all be purchased at the Flower Shop in the village. Farmable crops include turnips, cabbage, corn, potatoes, eggplant, strawberries, and tomatoes. Each crop has different growing seasons, cultivation time, and selling price. They must be watered to grow (but will not die if unwatered), and can only be planted in tilled soil. The five most basic tools are in the playable character's inventory from the start. These tools once belonged to his late grandfather, who received them from a friend. After a certain amount of use, they will be upgraded automatically, allowing the player to "charge" a tool's power for several seconds before using the tool. ( In later Harvest Moon games you have to pay and use an ore to upgrade your tools, in this game you simply use them to their full extent ) This technique, though drains a lot of energy, makes farm work much less time-consuming. There is also another tool you can get that you do not start out with; the fishing pole. Just go to the mountain and talk to the fisherman outside of his tent. He will ask you if you like to fish, tell him yes and he will give you the fishing pole. One of the many features of the game is the ability to marry a woman and have a child. Each girl also has a competitive admirer that the player competes with. The player can give gifts to the other admirers to get them to marry the other girls. It can still be done after the player gets married if the player wants to get the other girls married to their admirers (this often makes the girls and the male admirers close friends with the player). One good way to win the girls' hearts is to give gifts that girl likes, and be good friends with their parents. If the player finds the treasure map in the tree on the farm, and they dig in the spot where the map says, they can find an old music box which Rick, the tool man, can repair, and it plays a love song which the player can give to the girl. Each girl has an event that'll also bring the player closer to them. The player can also go to the Goddess Spring, give an offering to summon the Goddess, and ask for "love" as their wish. The player should also dance with their girl at festivals that involve dancing. There are 5 different color hearts that appear when the player talks to the girl: * White: Indifferent * Blue: Friendly * Green: Stiring feelings * Yellow: Likes you a lot * Pink: In love with you Once a girl hits pink, the player must visit Rick's shop until he sells a "Blue Feather", which is like an engagement ring. The player must give the feather and girl will accept the player's proposal of marriage. They are then married the next Sunday at the church. The player must still keep giving gifts for a baby and have the carpenters build a baby bed. Thirty days after the wedding, the wife will feel uneasy and say she's pregnant. The player must keep giving their wife gifts, and sixty days later, the wife will be ready to give birth, and the baby will be born at 3:00pm on that day, in which the player, or their wife, will name the child. The baby can grow up until the baby can wear a little baby suit, walk, and even talk a little. There are five women who the playable character can wed, each who have different hobbies and interests: Karen can be the easiest or the hardest girl to impress. She is often rude towards strangers and initially is not very talkative. Her father, a gruff and irritable farmer, owns the Vineyard, so she appreciates gifts of wine or wild berries. She and her father seldom get along, and her only real friends are Kai (a worker on the Vineyard) and Ann. It is also noted in the game that Cliff is her cousin. Once she is befriended, she will begin to be more open, even saying her dream was to be a famous dancer. If the player does not charm her or at least make her friendly, she ends up either leaving town to become a dancer in the city depending on the player's level of involvement in the family vineyard. Somewhat of a wine connoisseur, Karen waitresses nights at the local bar and is the town champion in the customary New Year's drinking contest (and if the player wishes to win her heart, if he can outdrink Karen, she'll be impressed). If the player becomes good friends with the Harvest Sprites in the mountains, they tell the player of the old tree in the vineyard, which houses the Tree Spirit, which has fallen asleep and is the reason for the vineyard's bad business and bitter wine. The player can make an offering at the spring and ask the Goddess to revive the Tree Spirit. A few days later, Karen will come to the player's farm and say that fairies have appeared and are making the wine better, and Karen will dance with the fairies, which gives the player a picture in his diary. She'll also sometimes stop by the player's farm to give wine to drink and berries to eat. Due to a glitch, the player can quickly gain Karen's affection by talking to her while holding his dog. Every fifty times he does this, her heart level will go up. If the player wants a challenge, they can give Karen grapes and berries as gifts, and she'll become warmer if the player breaks through her father's gruff exterior. If the player has a pretty good relationship with Karen, there is a time where the player and Karen can get locked in the vineyard's cellar around winter. Also, if the player has Karen to a green or yellow heart and there is a rainy day, Karen can get sick and her mother will allow the player to visit. Upon leaving, Karen will tell the player she feels slightly better. If the playable character marries Karen, sometimes she will accidentally drop eggs from his chicken coop. She is also more talkative and warm to people after marriage, and will participate in more festival activities. Also, if the player doesn't name his child, Karen will name the child "Kelly." Karen's birthday is the 29th of winter. Karen's other male admirer is Kai, the vineyard worker. If the player befriends him, he has two events with Karen that'll lead up to their marriage. The first is an argument that Karen has with her father, and Kai tries to tell her to be more friendly to her father. The second is Karen passing out from drinking, and Kai comes to help her. They will have a girl and she is dressed in a pikachu suit. Maria is a modest, thoughtful girl who serves as the local librarian. Her father is the mayor. She is shy and introverted, and a bit of a bookworm, but always friendly. Surprisingly, she is terrified of dogs. She loves to study insects, much to the chagrin of the other girls in town. Maria is fond of cabbage, and will even give the player a recipe if she receives one. Since she rarely leaves her haven at the library, Maria is happy when people come to visit there. She is a talented organist, and can sometimes be found playing at the church. If the player marries Maria, her mother takes over as librarian. Maria's birthday is the 11th of Winter. Harris, the mailman, is her love rival with the player. If the player chooses to befriend Harris and get him to marry Maria, he must be given potatoes. He has two events with Maria: she gives him a letter that is actually for Harris himself, and Harris saves Maria from a pushy salesman. Harris can reveal to the player his intention to marry Maria if the player talks to him every night at the bar. Their child will be in a panda suit. Ann lives at Green Ranch and adores animals, not wild, especially horses. She has a protective older brother named Gray. Ann's family raises every kind of livestock available at their ranch, so she is an expert at caring for sheep, cows, and chickens. She gives the player a pony that the player can raise and use in the horse races. The mention of wild animals, however, are one of the few things that can dampen her usually high spirits. Her cousin is Rick, a gadget inventor (a role which Ann had in the Super Nintendo game). She loves corn and wool. She'll also become warmer if the player wins the horse races and breaks past Gray's bitterness. If the player marries Ann and doesn't name the child, she will name him "Mint." She is often successful at the horse races, whether betting or participating. Her Birthday is the 14th of Summer. Cliff, a wanderer and Karen's cousin, is her other potential. The player can become friends with him when he is found outside collapsed from hunger and the player feeds him. If the player befriends him, Cliff will have several run-ins with Ann. If they marry, Cliff's raven will be at the head of the birds flying over the chapel instead of the lead bird. Cliff will often have a black eye if the player visits him, saying he had a fight with Ann, but they made up. They have a son who is in a lizard/frog thing outfit. Elli is a warm and generous young woman who runs the local bakery with Jeff, in addition to taking care of her ailing grandmother. Her mother and father have died. Though Elli is a wonderful cook, she particularly likes gifts of food items, such as eggs, milk (especially gold milk), and fish, and will be flattered if the player buys cake or pie from the bakery. If the player talks to Elli's grandmother during the second year (exact time noted when she is motionless in her chair, as opposed to her usual rock), she'll pass away. If she dies, it causes considerable grief to Elli and reduces her interest in her love life. The only way for the grandmother not to die is if the player avoids talking to her during the second spring. When the baby is born, Elli will name it 'Cocate', only if you are not there. Elli's Birthday is the 1st of Fall. Her other potential is Jeff, who seems to run the bakery along with Elli. If the player wants him to marry Elli, the player should give Jeff eggs and milk. Even if Elli's grandmother dies, the chance of Jeff and Elli marrying is still strong. They will have a son in a chicken suit. Popuri is a sunny, upbeat girl who helps her mother and father raise and sell vegetables. Her mother, Lilia, is the local florist, and her father is a botanist. She loves flowers, especially pink catmint flowers, and will be overjoyed if the player plants them in his/her fields. Popuri often journeys to the mountains to pick wild flora, and has a favorite spot at the very top of the northern peak. The player can help Popuri with raising a special flower that must be watered every day. If the flower does bloom, a special butterfly will be attracted to it, and a bug catcher will take their picture near the flower and butterfly. Popuri's birthday is the 22nd of Spring, the day before the Goddess festival. According to her mother, her name was given to her because of this. If the player is not present at the child's birth she will name him 'Parsly'. Popuri's potential other is Gray, Ann's brother. If the player befriends Gray with winning horse races and giving him eggs (which he'll teach the player a recipe with omelets), Gray will have several encounters with Popuri at the flower shop and the ranch until they decide to marry. They have a child (girl) named Mint, who is dressed in a pink bunny suit. Harvest Moon features many festivals the player can participate in that can earn recognition and make friends with the other villagers just by appearing, and doing activities involving the girl the player is dating.
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Post by Seth Drakin of Monster Crap on Dec 6, 2007 20:46:24 GMT -5
29. WCW vs. NWO: World Tour WCW vs nWo: World Tour is a video game released in 1997 for the Nintendo 64 game console. The game was THQ's first foray into the Nintendo 64 wrestling scene and is a semi sequel to the lesser known WCW vs. The World for the PlayStation. In the beginning, Asmik Ace and AKI began producing a wrestling game that was similar to Puroresu and fighting games for WCW. The game was very well received due to its tight construction and ease of play, especially compared to Acclaim's comparatively more difficult and convoluted game WWF War Zone. World Tour revolutionized wrestling games much like the nWo storyline did for wrestling. The game introduced Asmik/AKI's critically acclaimed grappling system, in which all moves are started by holds. Choosing to either tap or hold the grapple button will subsequently produce either "weak" or strong results once the move is performed, while a similar system is used for strikes. The game sold phenomenally well, and soon reached Player's Choice status. Unlike today's wrestling games, World Tour featured no create-a-wrestler mode, no "real" story mode and had a limited amount of actual wrestlers. Asmik Ace and THQ did include a number of "fictional" characters in the game, who are actually Japanese wrestlers who appeared in that country's version of the game, Virtual Pro Wrestling 64, and appear in the American version with names changed due to copyright laws. These Japanese wrestlers appearing in the game include, among others FMW stars such as Hayabusa, who was renamed "Hannibal", and Atsushi Onita, who was renamed "Puchtecha", as well as future WWF stars such as Taka Michinoku, who went by the moniker of "Black Belt". In addition to several WCW and nWo wrestlers, World Tour featured many wrestlers from foreign promotions. In light of copyright concerns, the names and appearances of these wrestlers were changed, but their movesets remained intact. World Championship Wrestling* Lex Luger * Sting * The Giant * Scott Steiner * Rick Steiner * Ric Flair * Ultimo Dragon * Dean Malenko * Eddy Guerrero * Rey Mysterio Jr. * Chris Benoit * Steven Regal * Diamond Dallas Page New World Order* Hulk Hogan * "Sting" * Buff Bagwell * Eric Bischoff * Scott Norton * Kevin Nash * Scott Hall * Syxx * Randy Savage Dead or Alive Wrestling (Frontier Martial-Arts Wrestling) * Sumo Jo (Genichiro Tenryu) * Kim Chee (Koji Kitao) * Blackheart (Tarzan Goto) * Puchteca (Atsushi Onita) * Hannibal (Hayabusa) * Powder Keg (Samson Fuyuki)[3] * Dim Sum (Gedo) * Saladin (Abdullah the Butcher) * Ali Baba (Tiger Jeet Singh) * Wrath Independent Union (IWCP Wrestling)* Black Ninja (The Great Sasuke) * Shaolin (Jinsei Shinzaki) * The Unknown (Super Delfin) * The Claw (Gran Naniwa) * Black Belt (TAKA Michinoku) * Paco Loco (Dick Togo/Men's Teioh) * Shaman (Wellington Wilkens, Jr.) * Master Fuji (Yoshiaki Fujiwara) * Glacier Whole World Wrestling* Joe Bruiser * Black Widow (Manami Toyota)
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Post by Seth Drakin of Monster Crap on Dec 6, 2007 20:56:30 GMT -5
28. Mario Party Mario Party is the first in a series of board game style video games for Nintendo platforms, featuring popular characters from the Mario series. It was released on the Nintendo 64 in Japan on December 18, 1998, followed by a North American release on February 8, 1999, and a European release on March 9, 1999. The game has spawned seven console sequels with Mario Party 8 being the most recent one; there have also been Arcade, Game Boy Advance, Nintendo DS and e-Reader versions, making a total of twelve games in the series. Mario Party takes the form of a traditional board game, with players taking turns to roll the diceblock and move ahead the number of spaces shown. There are many different types of spaces players can land on, each producing a different effect. The primary objective of the game is to collect more stars than any other player. The winner of the game is the player with the most stars after all the turns have been completed. Players can choose to play as either Mario, Donkey Kong Luigi, Princess Peach,Yoshi, or Wario. Only one star is present on the board at a given time, appearing randomly on a space on the board where it remains until bought by a player for the specific amount of coins stated. After a star is collected, a new one appears on a different space on the game board or stays in the same place depending on what stage you chose. Stars can also be stolen from other players by either dueling them in duels when you land on duel spaces or passing a certain location on the board where a Boo resides - the player must then pay Boo 50 coins for the service. A secondary objective is to gather coins as well, for they are necessary for buying essential items such as stars and determine the game winner in the event of a tie. Coins are earned by landing on blue spaces or winning mini-games. Coins are lost by landing on red spaces, landing on a Bowser space, or losing certain mini-games. At the end of each round of play (ie. after each of the four players have taken their turn) a random mini-game commences. The mini-games are generally short (about a minute in length), and fairly simple. There are 56 of them in total, divided into 4 different categories. * Four-player mini-games may be divided into three types: - the cooperative games, in which all four players collectively win or lose - the competitive free-for-alls, in which players must compete against each other in order to win a limited number of coins - the non-competitive free-for-alls, in which players accrue coins independently of one another and one player's loss is not automatically another's gain. * 2-on-2 mini-games place players on teams, so they have to cooperate with others in the mini game to win (even though they're still competing against each other in the main game) * 1-on-3 mini-games have a team of three against a lone player. Often, the game's objective is for either the lone player or the team of three to survive for a certain amount of time while the opposing player/team tries to take them out. The team of three must cooperate in order to win. * One-player mini-games only occur during a round when a player lands on a One-player mini-game space. They give a single player an opportunity to earn (or lose) coins depending on his or her performance in the mini-game. At the end of the game there are three bonus stars given out. One is given to the player who collected the most coins overall, one is given to the player who collected the most coins in mini-games, and one given to the player who landed on the most "?" spaces. The person with the most stars is declared the winner. In the event of a tie, the player with the most coins wins, and if two players have the same number of both stars and coins, a diceblock will be rolled to determine the winner. Mini-games happen at the end of each round or occasionally during a round when a player lands on Bowser or One-player mini-game spaces. In most situations, the winner(s) of a mini-game receive ten coins for their victory. In some mini-games, the losing player(s) have to pay the winner(s) a sum of coins. Modes Are: * Adventure Mode The standard mode of play, as described in Gameplay above. Up to four players play a board game interspersed with mini games, trying to collect as many stars as possible by the end of a set number of turns. The coins and stars earned in Adventure Mode are tallied up and transferred to a fund which the player can use to unlock things in the game. The type of mini-game (4 player, 1 vs. 3, and 2 vs. 2) is determined by what color the players' panels are. If all four players have the same color panels, a 4 player game is selected. If there's 1 blue panel and 3 red panels or vice versa, a 1 vs. 3 game is selected. If there's 2 panels of both colors, a 2 vs. 2 game is selected. If there's a green panel, the color will switch to either red or blue randomly. Mini-Game IslandA one-player mode in which the player navigates a world map and tries to win mini games in order to progress across the map. Winning mini games gives the player coins, and collecting 100 coins grants the player a life. Losing a mini game causes the player to lose a life. If the player loses all of his or her lives, the game ends, and the player must resume from where he or she last saved. List of Boards: * Default DK's Jungle Adventure: Players wander into a jungle with Indiana Jones-style rocks and tricky Whomps which block paths. The star is hidden deep within the jungle. Bowser also hides on the board, trying to make you buy a priceless artifact. The objective is to find the golden banana after the game is over. Toad is randomly placed around the board, although normally in locations you can't get to if you are chased by the boulder. The aim is to get the Golden Banana. * Mario's Rainbow Castle: Players wander around the top of a cloud near a huge tower on Peach's castle. Toad waits at the top of the tower every second turn, where Bowser will take his place offering a fake star. You can change it back to Toad using a Happening Space. The Superstar's power star will make the rainbow shine. The loser will be sent to Bowser. * Peach's Birthday Cake: Peach has made a giant birthday cake, but needs to light the candles. Using the star power, the cake lights in honour of whoever the Superstar is. Goomba offers a lottery, where he will plant a seed. Depending on what type of flower it grows, you either visit Toad or Bowser. The Superstar makes a victory pose on the cake, while the loser is chased by a Pirahna Plant. * Yoshi's Fruit Island: Players stroll about on two islands connected by a bridge; one island has a star on it, the other has Bowser. You can switch the location of Toad and Bowser by using a Happening Space. A huge fish called Bubba will swallow Toad and spit him out on the other island. The aim is to stop the whirlpools that separate two Yoshis. * Wario's Battle Canyon: Wario's level takes place on a Battlefield which is divided into five 'islands' by enormous canyons. You need to use canons to reach the other islands, and make peace between the red and black Bob-Ombs. Toad is randomly placed on the board, on one of the islands. * Luigi's Engine Room: This board takes place inside the engine room of Luigi's flying ship. The mechanism has gone bust, and the powerstars will repair it. To find Toad, you will need to speak to robots which control which doors are open and thus which paths you can walk down. Secret Boards: * Bowser's Magma Mountain: A mountain covered with molten rock and lava. Work your way on the rock path to the evil Bowser to teach him a lesson. * Eternal Star: This broken up star was stolen by Bowser, where he and his minions, the Baby Bowsers (now known as Koopa Kids starting with Mario Party 4) spray-painted all over it. Set in outer space, this level requires you to teleport around the board with specialised spaces. To get a star, you need to challenge a Baby Bowser to a dice rolling competition, and get the higher number. The Superstar repairs the star. List of MiniGames: * 2 vs. 2 minigames - Bobsled Run - Bombsketball - Deep Sea Divers - Handcar Havoc - Desert Dash * 1 vs. 3 minigames - Bash 'n' Cash - Bowl Over - Coin Block Bash - Coin Shower Flower - Pipe Maze - Piranha's Pursuit - Tug 'o War * 4-player minigames - Balloon Burst - Bombs Away - Box Mtn. Mayhem - Bumper Balls - Buried Treasure - Cast Aways - Coin Block Blitz - Crane Game - Crazy Cutter - Face Lift - Grab Bag - Hammer Drop - Hot Bob-omb - Hot Rope Jump - Key-pa-Way - Mario Bandstand - Mushroom Mix-Up - Musical Mushroom - Paddle Battle - Platform Peril - Pokey Pummel - Running of the Bulb - Skateboard Scamper - Shy Guy Says - Slot Car Derby - Tight Rope Treachery - Treasure Divers - Tipsy Tourney * 1-player minigames - Chance Game - Ghost Guess - Ground Pound - Knock Block Tower - Limbo Dance - Memory Match - Pedal Power - Shell Game - Slot Machine - Teetering Towers - Wack-a-Plant An area in which up to four players can compete by playing mini games. Players can select to play 1, 3, 5, or 7 mini games of any type in a row. At the end of the series of mini games, the player who has the most coins wins. In the Mini Game House, players can choose to play any mini games that they've previously played in Adventure Mode. They can play the mini games for free if they've purchased them (by paying a once-off fee varying from 50 to 500 coins), or by paying a rental charge of 10 coins if they haven't. The red Mushroom-Headed Mini-Games seller sells Mini-Games the player has found in Board Games or in Mini-Game Island. The Mini-Game House also contains the Mini-Game Stadium, a simple board map in which up to four players compete to try to earn the most coins by winning minigames. No stars are given out in this mode and no coins are gained or lost by landing on red and blue spaces. The Mecha Fly Guy challenge, a game in which a player must rotate the control stick as many times as possible within a 10 second time period in order to make the Mecha Fly Guy fly as far as possible, is also found in the Mini-Game House after purchasing it from the shop.
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Post by Seth Drakin of Monster Crap on Dec 6, 2007 21:03:28 GMT -5
27. Pilotwings 64 Pilotwings 64 is a video game for the Nintendo 64, released in 1996, along with the launch of the console. It was one of two launch titles for the Nintendo 64, the other being Super Mario 64. It is a sequel to the Super Nintendo Entertainment System game Pilotwings, which was also a launch title for its respective game system. In Pilotwings 64, as with its predecessor, the player must complete a variety of missions using different airborne vehicles. Examples include destroying various ground targets within a limited time using a missile-equipped gyrocopter, navigating through large floating rings placed throughout a city using a rocket belt, taking a picture of a smokestack while riding a hang glider, and firing a chosen character out of a large cannon towards a target several hundred yards away. For each mission, points are awarded based on time, damage, fuel usage, accuracy, softness of landing, and similar criteria. The game also places a large emphasis on exploration, with detailed, object-dense environments and a special mode whose only purpose is exploration, the Birdman mode. Many interesting quirks can be found in the landscapes of the game, including a creature based on the Loch Ness Monster, representations of other Nintendo characters, and other such things. It's soundtrack was also praised, particularly the Slow Jazz piece played during night missions. Standard Vehicles Are: Gyrocopter The gyrocopter is a fully operational small helicopter-like vehicle, with the capability to fire missiles. Missions involving the Gyrocopter generally involve tests of missile firing accuracy, or flying proficiency, such as flying through rings. Instead of using circular landing pads like other vehicles in the game, the player must successfully land the plane on a runway. Points are awarded for the softness of impact of the landing, as well as its orientation. Points are deducted for landings that are not on the center line of the runway or that do not line up properly with the runway. The Gyrocopter runs on gasoline, and if the fuel gauge empties, the player will crash. Rocket Belt The rocket belt has the most precise controls of any vehicle in the game, and thus Rocket Belt challenges often involve precise maneuvering in tight spaces. The Rocket Belt can also hover, which can be used for precise positioning, but is very fuel-intensive. The Rocket Belt uses fuel just like the Gyrocopter, and the player will crash if there is no fuel left. The Rocket Belt uses circular landing pads, and points are deducted for landings that are too harsh or off-center. Hang glider Of the three main vehicles, the hang glider is the most difficult to operate. Because the speed of the hang glider is a constant trade-off with its height, careful planning must be used on the player's part to prevent crashes or premature landings. The hang glider can gain both height and speed by riding thermal currents. Hang glider missions often include riding these thermal currents, taking pictures, which can only be done from the hang glider, or flying for a set amount of time without crashing. Like the Rocket Belt, the hang glider uses circular landing pads, and points are deducted for landings that are too harsh or off-center, although the standards for hang glider landings are less harsh than those for Rocket Belt landings. Bonus Vehicles Are: Cannon The cannon is the first unlocked bonus vehicle. The missions consist of accuracy in firing the player out of the cannon and at a target which is often several hundred meters away. Points are awarded for the accuracy of the shot. To add to the challenge, the target is sometimes obstructed by other objects, and wind is added in some missions. Each mission consists of four different targets, and the player has three chances to obtain the best score he or she can for each target. Skydiving Although skydiving is not a vehicle, it is an unlockable activity. Each mission consists of the player jumping out of an airplane, and then having to hold five formations with AI-controlled characters. There is a set amount of time to clear all five formations, and points are awarded for each successfully completed formation. Once the player breaks the cloud line, the other characters are gone and gameplay focuses on landing. The player must then open his or her parachute in order to land on a circular pad. Like in other missions, points are awarded on both the softness and accuracy of the landing. Jumble Hoppers Jumble Hoppers are special boots which allow the player to spring up to 100 meters into the air. Jumble Hopper missions consist of trying to reach a target area in a certain amount of time. Unlike other vehicles in the game, it is impossible to crash in Jumble Hopper missions. Birdman Suit This mode is unique in the fact that it has no missions, the player's only objective is to fly around and explore. The player can also chose the time of day/weather to explore in. A mission ends when the player decides to quit, or the player crashes, although a "Mission Complete" fanfare has been found in the game for the Birdman mode. To unlock one you must find a star in the level you want to be the Birdman in, Rocket Belt is easiest to find them because it is small as opposed to gyrocopter. Or you can get a perfect rating on each of the three missions for the level you want birdman in. This mode was particularly praised for the slow Jazz song played if the player chooses to play at night. Locations Are: * Holiday Island A small oval-shaped island that features a castle in the center of the island, with a fair nearby. There is an easter egg activated when a character hovers with the jetpack in the cave from which the island's river flows, that turns day into night or vice versa. * Ever-Frost Island An ice-laden mountainous island chain sporting an industrial area, a large town with a lighthouse, and an oil well that is activated when the player ventures close to it. Whales can also be seen in the waters around the island. * Crescent Island This crescent-shaped island is mostly covered with tropical rain forests and sandy beaches, with an airport on the lower east side. A large waterfall on the east side flows from a mountain, leads into a large cave that cuts under part of the island, and exits on the western side of a mountain range. The island has a large resort town, and a smaller village, which are on opposite sides of the island as each other. A smaller village of grass huts can be found on a cape, as well. It bears a very close resemblance to C-island from Startropics. * Little States A miniature version of the lower 48 states of the United States, surrounded by water. The island has many real-life cities, such as Seattle, San Francisco, Los Angeles, Chicago, St. Louis, Washington D.C., and New York City, along with many of their associated famous buildings and monuments. Of interest is that at Mount Rushmore, instead of Washington's head on the far left, there is a carving of Mario. Upon being shot at by the gyrocopter's missiles or the cannon, it becomes a carving of Wario. In the North Carolina area there is a model of the Shearon Harris nuclear plant, however, there are two plants on it, rather than one. The World Trade Center is also featured in the New York City portion of this map. PilotWings 64 has six different comic-looking characters with equally silly voices to match. They fall into weight classes by pairs; the smallest pilots being the lightest and the biggest being the heaviest. They also handle differently according to the vehicle they use, some handling one kind of vehicle better than another (ex. a light character excels at controlling the hang glider). All of the characters are named after birds, even though the Kiwi is a flightless bird. Each of them is given a short description in the game's instruction manual. In addition, their height, weight and age are given in the Japanese version of the game, but not in the U.S. version. * Lark (a.k.a. Nester) Age: 13 Height: 145 cm/4.75 feet Weight: 39 kg/86 lbs He's small, but courageous. He moves fast, but is affected by wind because of his small size. * Kiwi Age: 12 Height: 142 cm/4.65 feet Weight: 30 kg/66 lbs Kiwi's not afraid to get her hands dirty. However, she's small, like Lark, and easily affected by wind. * Goose Age: 24 Height: 188 cm/6.16 feet Weight: 71 kg/156 lbs Goose is one cool pilot. A self-proclaimed expert, there's not a vehicle he says he can't handle. * Ibis Age: 17 Height: 179 cm/5.8 feet Weight: 56 kg/123 lbs Small and calm, Ibis sometimes makes mistakes because she gets too confident. * Hawk Age: 35 Height: 174 cm/5.7 feet Weight: 112 kg/246 lbs Hawk looks tough, but he's a pussycat. He's not very fast, because of his size, but he's not affected by wind, either. * Robin (a.k.a. "Hooter" in the Japanese release) Age: 24 Height: 165 cm/5.4 feet Weight: secret One of the prettiest pilots around, nothing bothers Robin. Like Hawk, wind does not affect her.
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Post by Seth Drakin of Monster Crap on Dec 6, 2007 21:08:23 GMT -5
26. 1080 Snowboarding 1080° Snowboarding is a one-on-one or single player snowboard racing video game developed and published by Nintendo for the Nintendo 64 and first released in Japan on February 22, 1998. The game plays by controlling a snowboarder from the third-person perspective, and uses a combination of buttons to jump and to perform tricks. The game features five playable snowboarders representing four countries and contains eight levels. 1080° was announced on November 21, 1997, and developed over nine months; it garnered critical acclaim and won an Interactive Achievement Award from the Academy of Interactive Arts and Sciences. The game spawned the sequel 1080° Avalanche. The player controls a snowboarder in one of six modes. 1080° has two trick modes (trick attack and contest), three race modes (race, time attack, and multiplayer), a training mode, and an options mode. The objective of the game is either to arrive quickly at a level's finish line or to receive maximum points for trick combinations. In 1080°'s two trick modes, trick attack and contest, players accrue points from completed tricks. In contest mode, players perform tricks and snowboard past flags for points. Trick attack mode requires players to perform a series of tricks throughout a designated level. The game features 25 tricks, all of which are performed by using a combination of circular positions of the control stick, the R button, and the B button; point values are allocated based on complexity and required time. The two types of tricks are grab tricks, in which the board is grabbed in a specific way, or spin tricks, in which the snowboarder spins the board a certain number of degrees. The 1080° spin requires nine actions, the most of any trick in the game. 1080° has three race modes; in these modes, victory can be achieved by taking separate routes within a course and balancing the snowboarder after a jump to avoid speed loss. Tricks are scored race modes, but do not count toward victory. In match race mode, the player competes in a series of races against AI-controlled snowboarders. The game times the player throughout the level, and players receive a life meter which fills if the snowboarder falls down or is knocked over. The difficulty level in match races can be set to easy, medium, or hard, adjusting the complexity and number of races. The time attack mode involves beating a par time set in the game, with available ghosts demonstrating the fastest time of a certain track. The final race mode, multiplayer, features a two-player horizontal split-screen race. Players may initially choose from five snowboarding characters: one from Canada, one from United States, one from the United Kingdom, and two from Japan. Each snowboarder has different abilities and is suited for different levels and modes. Three additional snowboarders are unlocked by completing certain game levels and modes. Eight snowboards are initially available for every character, and one additional snowboard may be unlocked later in the game. Each board also excels in different situations.
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Post by Seth Drakin of Monster Crap on Dec 6, 2007 21:12:00 GMT -5
Countdown Update Time.
125. Mission: Impossible 124. Wetrix 123. Cruis'n Exotica 122. Fighter's Destiny 121. Mace: The Dark Age 120. LEGO Racers 119. Castlevania 118. Beetle Adventure Racing 117. WCW Mayhem 116. South Park: Chef's Luv Shack 115. World Cup 98 114. Quake 64 113. Vigilante 8: Second Offense 112. Rainbow Six 111. South Park 110. Star Wars: Episode 1: Battle For Naboo 109. FIFA 98: Road To World Cup 108. War Gods 107. Battletanx 106. Wipeout 64 105. Castlevania: Legacy Of Darkness 104. Goemon's Great Adventure 103. AeroFighter Assault 102. Wayne Gretzky's 3D Hockey 98 101. F-1 World Grand Prix 100. Mega Man 64 99. Hydro Thunder 98. San Francisco Rush 97. Rampage World Tour 96. Bass Hunter 64 95. Robotron 64 94. Spider-man 93. Road Rash 64 92. Command & Conquer 91. Hybrid Heaven 90. Extreme G 89. Gex 64: Enter The Gecko 88. NBA Hangtime 87. Duke Nukem: Zero Hour 86. ClayFighter 63 1/3 85. Yoshi's Story 84. Sin & Punishment: Successor Of The Earth 83. Ridge Racer 64 82. Tetrissphere 81. Dual Heroes 80. Army Men: Sarge's Heroes 79. Mario Tennis 78. Rayman 2: The Great Escape 77. Madden NFL 99 76. Blast Corps. 75. Vigilante 8 74. Gauntlet Legends 73. Shadow Man 72. Pokemon Stadium 2 71. Cruis'n World 70. Re-Volt 69. NFL Blitz 68. NASCAR 99 67. Virtual Pro Wrestling 2 66. All Star Baseball 2000 65. Doom 64 64. NBA Showtime: NBA On NBC 63. San Francisco Rush 2049 62. Aidyn Chronicles: The First Mage 61. Mischief Makers 60. Superman 64 59. International Superstar Soccer 64 58. All Star Baseball 99 57. Extreme-G 2 56. International Superstar Soccer 98 55. WinBack 54. Duke Nukem 64 53. Major League Baseball: Featuring Ken Griffey Jr. 52. Ready 2 Rumble Boxing 51. Kirby: The Crystal Shards 50. Mario Party 2 49. Quest 64 48. Mario Golf 47. NFL Blitz 2000 46. Pokemon Puzzle League 45. Star Wars: Episode 1 Racer 44. Ogre Battle 64: Person Of Lordly Caliber 43. Bomberman 64 42. WWF Attitude 41. Mortal Kombat 4 40. Mortal Kombat Trilogy 39. Turok: Seeds Of Evil 38. Cruis'n USA 37. Micro Machines 64 Turbo 36. Wayne Gretzky's 3D Hockey 35. Mystical Ninja Featuring Goemon 34. Banjo-Tooie 33. Killer Instinct Gold 32. Mario Party 3 31. Tony Hawk's Pro Skater 2 30. Harvest Moon 64 29. WCW vs. NWO: World Tour 28. Mario Party 27. Pilotwings 64 26. 1080 Snowboarding
That is all for tonight. Tomorrow, we finish this thread when we find out the Top 25
Now for clue to the next five games.
* Benny & The Jets
* Dino Riders
* Evil Never Dies
* Gotta Catch'em All
* Planet X
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Post by gsguy on Dec 6, 2007 21:31:33 GMT -5
Hate to be picky but that's a Playstation screenshot. MK1 Rayden was a Sony exclusive.
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Post by Seth Drakin of Monster Crap on Dec 6, 2007 23:30:41 GMT -5
Hate to be picky but that's a Playstation screenshot. MK1 Rayden was a Sony exclusive. Fixed
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Post by ghettooverlord on Dec 6, 2007 23:41:22 GMT -5
I hate to be a party-pooper, but when 1080 snowboarding is the 26th best game in your library...wow, that's a shallow game library. -.-
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AFN: Judge Shred
Bill S. Preston, Esq.
Wanted to change his doohicky.
Member of The Bluetista Buyers Club
Posts: 18,221
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Post by AFN: Judge Shred on Dec 7, 2007 0:12:07 GMT -5
I hate to be a party-pooper, but when 1080 snowboarding is the 26th best game in your library...wow, that's a shallow game library. -.- 1080 was pretty darned awesome thanks. Probably my favorite snowboarding game ever. Tough at times, but very fun.
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Ace Diamond
Patti Mayonnaise
Believes in Adrian Veidt, as Should We All.
mmm...flavor text
Posts: 36,043
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Post by Ace Diamond on Dec 7, 2007 0:14:13 GMT -5
I hate to be a party-pooper, but when 1080 snowboarding is the 26th best game in your library...wow, that's a shallow game library. -.- 1080 was pretty darned awesome thanks. Probably my favorite snowboarding game ever. Tough at times, but very fun. Agreed. Plus PANDA MAN!
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Post by ghettooverlord on Dec 7, 2007 1:28:22 GMT -5
Sorry, bad example. I made a mistake.
I still stand that the Nintendo 64's library of games was horribly shallow. <3
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Post by Seth Drakin of Monster Crap on Dec 7, 2007 10:39:16 GMT -5
25. Turok: Dinosaur Hunter Turok: Dinosaur Hunter is a first-person shooter video game released for the Nintendo 64 game console and later for Microsoft Windows. It was released in 1997, and is based on the Acclaim Comics comic book series of the same name. In Turok: Dinosaur Hunter, the player controls the Native American Tal' Set, referred to as "Turok". He must stop an evil cyborg, "The Campaigner", from conquering the Lost Land and possibly the universe. The reception of Dinosaur Hunter was generally positive, with a score of 87% on Game Rankings, and the gaming magazine Edge referred to it as "second to none." As a first-person shooter, the player in Turok: Dinosaur Hunter is armed with a vast array of weaponry to take on various enemies, such as soldiers, demons, dinosaurs, aliens, and large insects. Each level contains keys which must be collected in order to access the next world, linked by a hub. The game features a large number of platforming and adventure elements, with many types of walls, cliffs, and underwater caverns to be explored. Besides obtaining ammunition, the player can acquire extra lives by collecting floating runes, scattered across the levels. Lastly, the player can obtain pieces of the Chronoscepter, the game's most powerful weapon, to be used against the final boss. The game's setting takes place in the Lost Land, a primitive world inhabited by dinosaurs and other creatures. According to the game's instruction manual, Turok is a time-travelling warrior who ends up in the Lost Land. The Campaigner is trying to gain the Chronoscepter weapon, and by using a focusing array to magnify the Chronoscepter's power, he plans to destroy the barriers that separate the ages of time and rule the universe. Turok then vows to find the Chronoscepter himself, and sets off to put an end to his scheme. After battling through various areas of the Lost Land, including catacombs, a treetop village, a ruined city, and defeating bosses such as a fire-breathing Tyrannosaurus, Turok ends up at The Campaigner's fortress, where he defeats him in single combat. An interesting note about the storyline is that it is nearly non-existent out of the instruction manual, as there is no in-game dialogue and the player is only given the task of finding keys to open new areas in the opening cut scene, and not given the backstory.
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Post by Seth Drakin of Monster Crap on Dec 7, 2007 10:43:02 GMT -5
24. Jet Force Gemini Jet Force Gemini is a science fiction third-person shooter game for the Nintendo 64 developed and published by Rare that was released on October 11, 1999. The single-player adventure spans many varied planets as the player assumes the role of the Jet Force Gemini as they try to stop the evil plans of the bug dictator Mizar. The game is unique in that it employs the rare cooperative style of gameplay, where two can play the story mode at once. Multiplayer modes can be unlocked, including the traditional death-match and survival matches. Also available in multiplayer are racing games, as well as the firing range mode, which is similar to a rail shooter game. Jet Force Gemini shares elements with platform games, first person shooters, and run and gun games. The game begins with Juno, Vela, and Lupus witnessing an attack on Goldwood by Mizar's forces. Soon afterwards, their spaceship is attacked by the Spawnship and boarded by drones. Since they're the last Jet Force ship left (the fleet being destroyed by Mizar), they decide to not to wait for orders and act on their own. The three abandon ship and go off their own separate paths to stop the invasion and confront Mizar. In the beginning, Juno is the only playable character, following a set path towards Mizar's Palace. As the game progresses, Vela's and Lupus' paths to Mizar's Palace can be unlocked, as well as a cooperative mode when the player fixes Floyd. The game progresses as the characters travel to different planets and spaceships, defeating Mizar's forces. After reaching Mizar's lair, the three finally confront Mizar and defeat him. However, Mizar escapes to a nearby asteroid, where he sets course to impact with Earth. King Jeff, the leader of the Tribals, can help the Jet Force team by providing an ancient starship that can quickly catch up to Mizar's asteroid. However, the team needs to locate several vital parts scattered throughout the game, as well as rescue all the enslaved Tribals. Also, King Jeff upgrades the characters with Jet packs that allow the characters to fly if they have fuel available and gives the team new armor. From this point on, the player can play with Juno, Vela, and Lupus on any level. After all the Tribals are rescued, and the parts found, the Jet Force team, along with King Jeff, goes to Mizar's asteroid. After a rough landing, Juno fights through Mizar's army and finally confronts and defeats Mizar himself (who is actually a robot controlled by King Jeff's brother, Barry). However, to save Earth, Floyd sacrifices himself to destroy the asteroid. Afterwards on Earth, the Jet Force team are honored for their accomplishments. Main Characters Are: * Juno — The first playable character. A human male whose parents were killed by space pirates who invaded his home station. In the game's manual, it is mentioned that Juno desires only to protect his side of space; it also mentions his frustration with the Federation, since they apparently do not perceive Mizar as a viable threat (Tyrants, after all, are overthrown by either revolution or other tyrants). From the game itself, players can infer that Juno is what one could call a "space cowboy" (Shoot first, ask questions later). He has the ability to walk through magma safely. He is named after 3 Juno, the third asteroid to be discovered by humans. * Vela — Juno's twin sister and the second playable character. It is implied within the game (As the twins nor Lupus have much spoken text) that Juno's frustration with the Federation had reached a boiling point when Juno saw his sister harmed by Mizar's Drones--leading to his complete breakoff from the army, and on his personal quest to bring Mizar down. Vela desires to stay strong and help her brother protect their side of space, as she feels his anger was brought about by her own fragility. She has the ability to swim underwater indefinitely. She is named after the constellation Vela. * Lupus — the third playable character. The twins' wardog who is outfitted with a gun mounted on his armored back and jets on his feet that allow him to hover for a short period of time. He is named after the constellation Lupus. Later in the game he is fitted with something that seems to be a small tank's base. * Floyd — A robot who used to serve under Mizar before being shot by drones for insubordination. A player using the second controller can control Floyd to assist the first player by shooting an unlimited amount of weak energy blasts, but he must follow the first-controller character. Floyd was originally named Pyxis, the Compass of the celestial Argo, but his name was changed because Rare thought "Floyd the Droid" was amusing. Floyd is also the name of the player's robot sidekick in the game Planetfall. * Jeff — the leader of the Tribals, and by all appearances the shaman. He has many magical powers that the Tribals admire him for. He has a brother named Barry. He wears regular clothing, but has a Drone's flayed skin as a cape and hat. A Drone's skull is also fixed on the top of his magical staff. He has the uncanny ability to evade death. When Goldwood was invaded, a Drone carrier landed right on top of him with the strength of an asteroid. He was also shot by a Drone on Tawfret. Jeff is responsible for turning Tawfret into the zombified wasteland it is. He shows an event when he walked amongst a group of drones and zombified them with a beam similar to the Shocker weapon. He was shot, and his beam went astray, hitting the earth and changing the land into a desolate bog. He helps the Jet Force on many occasions, giving items and also offering to transport the Jet Force to Mizar's Asteroid using an ancient Tribal spacecraft. * Mizar — The ruler of the Drones and the main villain of the game. Ironically, the Federation doesn't see him as a threat to their peace, and often ignores his dangerous activity (Eventually leading to Juno's frustration and the game's quest itself). He is named after Mizar, a star in the constellation Ursa Major. His first target to invade was the Tribal homeworld of Goldwood. Mizar is actually a machine that is controlled by Jeff's brother, Barry. He uses Mizar to wreak vengeance on the Tribals because Barry was always being pushed below Jeff because of Jeff's powers. * Although not a main character it is interesting to note that through the use of an in game cheat Mr. Pants appears in place of basic drones.
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