Seth Drakin of Monster Crap
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Me when David Tepper sells a cow for "magic beans".....AGAIN!!!!
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Post by Seth Drakin of Monster Crap on Dec 18, 2007 9:44:39 GMT -5
73. Tokyo Xtreme Racer 2 The first Tokyo Xtreme Racer showed potential, and I was hoping this sequel would push it over the top. Tokyo Xtreme 2 is a slight improvement, but a good number of missteps prevent it from being an upper-tier Dreamcast title. Like the first game, you're limited to night racing on Toyko highways, but instead of one loop, you have a whole network of highways to drive between. The scenery is more varied as well, with more distinctive landmarks, wild-looking tunnels, and expansive suspension bridges. If you thought the first game was too easy, you'll be happy to know that the rivals in this game are far more aggressive, trying to bang you into the guardrail at every opportunity. The user interface is better organized, and the sense of speed is improved as well. And instead of having your race end in a "draw" when you take a wrong fork, the game warns you of splits in the road and tells you which direction to take. One new feature that I found a bit superfluous was the ability to customize your license plate - does anybody really care? Some of the other changes are actually a bit detrimental. I found it a bit harder to follow the road ahead, and I'm not sure if that's due to the increased speed or lower camera angle (maybe both). The brake lights of the cars ahead of you emit this big fuzzy red glow that looks awful. Finally, the split-screen mode has been axed altogether, so this is strictly a solo affair. Fans of the first game may find it worth the upgrade, but Tokyo Xtreme 2 didn't hold my attention for very long.
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Seth Drakin of Monster Crap
Crow T. Robot
Me when David Tepper sells a cow for "magic beans".....AGAIN!!!!
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Post by Seth Drakin of Monster Crap on Dec 18, 2007 9:48:06 GMT -5
72. Starlancer Starlancer is a space-based science fiction flight simulator computer game, created by Erin Roberts, under the auspices of Digital Anvil. Roberts is on record as saying that Wing Commander was designed as "World War II in Space"; anyone who plays the game, however, can see that the premise has changed somewhat. Starlancer returns to this original formula. It is the year 2160. Mankind has colonized the solar system and two political entities have emerged: the Alliance consisting of American, Australian, French, Spanish, Italian, Japanese, British and German forces, and The Coalition of Russian, Chinese and Middle-Eastern interests. The game begins with a surprise attack on Fort Kennedy, where a peace treaty turns into a bloodbath: all of the inner four planets are overrun, including Terra herself, and the Italian and French fleets are utterly lost. The Alliance fleet regroups at Triton, Neptune's moon, and attempts to regain lost territory. The player takes the role of a rookie pilot in the international 45th Volunteers squadron, under the command of Captain Robert Foster and Wing Commander Maria Enriquez, aboard the re-commissioned British carrier ANS Reliant. As with Wing Commander Prophecy, the pilot's flying ability is the only metric by which success and failure is measured, though Starlancer does not feature branching mission paths. As in Wing Commander I the pilot may be promoted throughout the course of the campaign; unlike WCI, their rank determines which fighters and missiles they may choose to employ during each mission. The game provides a "virtual carrier" through which to navigate, including nearby crewmembers whose reaction to you depends on your current rank and standing. However, the true gem of the game lies in its textual and video news broadcasts, which keep the player informed as to the status of the rest of the war, which seems to be progressing just over the horizon. Players frequently find themselves flying alongside squadrons and pilots they have heard about on the news just recently, providing a dose of 'celebrity exposure' and also increasing the sensation that they are just one part of a much larger war effort. Gameplay is standard flight-simulator fare, with afterburners, a gun-energy pool and power system allotments; but several features stand out. For one, the player can choose between a 1st-person, in-the-cockpit view or a 3rd-person chase-plane view. Secondly, all fighters are designed to provide daunting barrages of rapid-fire weapons, returning to a WW2 paradigm but resulting in one-sided dogfights as the enemy prefers to evade than shoot back. Finally, the game plays far more similarly to, for instance, the Star Fox franchise, in that it includes the so-called "Superman Syndrome": the player is held responsible for accomplishing any and all mission objectives by themselves, often several at once, and without assistance from wingmen. With a lack of experience, certain missions can be nearly impossible to complete, a problem exacerbated by the inability to change difficulty settings in-game, a lack of a mid-mission save feature, and a truly insufficient targeting/navigation system. (This particularly applies to missions where the player must protect friendlies from torpedo bombers.) Finally, it features an entertaining but hard-to-access multiplayer mode through Microsoft's networking systems, supporting both head-to-head deathmatches and cooperative campaign-mission modes (this latter being the obvious answer to some of the game's more intensive missions). Starlancer's story is continued in Chris Roberts' Freelancer project, though the two belong to different sub-genres (the first is purely focused on action, the latter also features trading and the player can freely move through the game's universe when they are not on a mission.) Starlancer was also available on the Dreamcast console. GameSpy hosted its online play with up to six players at once. It is still online, one of the few games for Dreamcast which still has functional online play. Although most of the graphics and frame rate were intact, the game did not include the intricate menu system and options that the PC had.
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Seth Drakin of Monster Crap
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Me when David Tepper sells a cow for "magic beans".....AGAIN!!!!
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Post by Seth Drakin of Monster Crap on Dec 18, 2007 9:58:26 GMT -5
71. Puyo Pop Fever Puyo Pop Fever, known in Japan as Puyo Puyo Fever, is a puzzle game released on a wide variety of systems and was developed by Sonic Team. Sega published all versions of it in Japan, but due to a reluctance to carry it over to other countries, international versions of it were sometimes published by others. Sega of America published the U.S. GameCube version, Atlus published the U.S. Nintendo DS version, Sega of Europe published the European GameCube, PlayStation 2, and Xbox versions, and THQ published the European Game Boy Advance version. The PlayStation Portable version is listed for a U.S. release, but has been re-listed recently with the "To Be Announced" status. The game's story mode follows the adventure about Amitie, a spunky girl who attends a magic school, where she is taught by Ms. Accord how to cast magical spells using Puyos, which are blob-like jelly creatures of varying colours and facial expressions. Magicians using Puyos for battle have a field in which groups of Puyos can fall (much like Tetris) and must be arranged to "pop" them, which occurs when they arrange in certain patterns so that four of the same colour touch each other. This casts a "spell," which will disrupt the opponent's Puyo arena. The loser is determined when one of the middle two columns on his or her field fills up to the top. A new addition to the Puyo Pop game mechanics is the Fever Mode. Fever Mode occurs when a bar in the middle of the screen is filled up. To fill the bar, one must "offset," or counterattack "garbage Puyos," which are colourless and hard-to-pop Puyos, being sent to the field by the opponent. Every chain, which is a single popping of Puyos, will fill one space in the Fever Gauge until it is full, which is when Fever activates. In Fever Mode, a pre-designed puzzle will fall onto a cleared field. In a limited amount of time, one must find a "trigger point" in the puzzle, which will cause a major chain to go off and attack the opponent. Once a chain is made, another puzzle falls, bigger and more complicated than the previous one. This keeps occurring until time runs out, then it returns the player to his or her original field. Multiplayer is argued to be the best feature of this game with a near-unanimous opinion among Puyo Pop players, especially in the Nintendo DS version which supports 2 to 8 players, as opposed to the others which only support 2 or 4. In this mode, one can play as any available character. There is also an Endless Mode, where one can practice Fever Mode, complete small tasks as they are given, and play good old-fashioned Puyo Pop. However, the grid and All Clear rules remain the same as they do in Fever, so it's not exactly classic (in the original Puyo Pop series, you could use the top of column 4 fully for building chains if needed. If you fill column 4 all the way in this form of endless, you lose). In the main story of the game, Accord has lost her Flying Cane, the equivalent of a magic wand, and claims to have a reward for the student who can find it. The player plays the role of Amitie as she ventures across the Puyo Pop Fever world to find the cane, while meeting many wacky characters along the way and battling them. In a harder version of the story mode, one plays as Amitie's rival: Raffine. Which story mode one is playing determines what characters one will meet and which ultimately finds the wand. The different characters of Puyo Pop Fever offer different gameplay. With the addition of groups of three and four Puyos, unlike previous Puyo Pop games, each character has his or her own pattern of which different types of Puyo groups fall onto the field. All the characters are playable, but not in Story Mode, where one must be Amitie or Raffine, respectively. There are also two hidden characters, one possessing a powerful pattern of Puyo groups. We took the time to go into detail on each playable character, and each one has his of her own playing style. Pick whichever one that caters to you most. Amitie Amitie is a spunky, adventurous girl who attends the magic school with Raffine and the rest of the gang. She wears a large, red hat shaped like a Puyo and is the first to set out on the quest to find Accord's cane. She doesn't mind insults too much, and acts ignorant when Raffine insults her. Oshare BonesOshare Bones is a skeleton who follows the steps somewhat to Skele-T. He often thinks highly of himself, and tends to put down others who aren't as stylish as him in his opinion. KlugA purple-clad boy in Amitie's and Raffine's class, who is rumored to have a demon possessing him. His attack titles are based on astrological/Latin-based words. Klug is the German word for "smart". Dongurigaeru Dongurigaeru is a frog that rolls around in an acorn top. The only thing he ever says is "ribbit". Rider Rider is generally shy girl that tends to stutter often. Her magic involves the power of thunder, summoning thunderbolts and lightning sparks (all named in Italian). Onion Pixy Onion Pixy tends to just say gibberish, mostly relating to the word "onion". Ocean Prince A fish prince thinking he's a king. He's a bit conceited. Raffine Raffine is a snobby girl from a wealthy family who decides to beat Amitie to the punch and find the cane before she does, thus earning Accord's respect. She often exclaims French words. Yu A happy-go-lucky ghost girl. Yu is derived from the former part of yûrei, the Japanese word for 'ghost', but is a common name for a boy in both Japan and China. In the English dub, she has a habit of constantly shouting "Yes, indeedy!" TarutaruTarutaru is a large classmate of Amitie, rumored to like Raffine. Hohow Bird A horribly conceited bird, who overuses the phrases "mmm-hmm" & "uh-huh" and other phrases related to those phrases. Accord Accord is the teacher of Amitie's magic class alongside her cat puppet Popoi. She is also the diabolical mastermind behind the events transpiring within the PPF world involving her Flying Cane and Popoi. Most of her attacks are Italian words dealing with music, such as allegro. Whether she is supposedly evil or not, is unknown. Frankensteins Frankendad, lacking the proper language skills, insists on grunting to get his message across. Frankenson, however, is the "mouth" for his dad and translates for his lingustic-disabled father, with his sentences often starting as,"Daddy says," or "my daddy says" Arle The original heroine of the previous Puyo Pop classics makes a return from the Compile games as a side character who was "separated" from her own Puyo universe. In a nod to the gameplay of the original Puyo Pop, all of her drops are two-sets. PopoiPopoi is the diabolical looking cat puppet that Accord carries around with her. The relationship between the two is largely unknown, and it is widely believed that one is controlling the other. He prefers being called, "Prince of Darkness." Carbuncle Carbuncle is Arle's sidekick. Carbuncle really does not speak but just shouts "Tada". Puyo Pop Fever (And its sequel, Puyo Pop Fever 2, already out in Japan) is the latest installment in the popular Puyo Pop (or Puyo Puyo in Japan) puzzle game series. Compile, the original creator of the Puyo Pop series, played no part in the creation of this game, for it has been gone from the video game industry for a while. Sonic Team began this project to keep the series alive, but redesigned the entire package into something of its own, adding new features, new cast characters, and gameplay elements along the way. Despite the absence of Compile, the protagonists of the original Puyo Pop series, Arle the brown-haired spellcasting warrior and Carbuncle the little yellow beam-shooting rabbit, play a cameo role in this game, Arle being "lost" from her own world and Carbuncle being a final boss and secret playable character. It received much fanfare and praise in Japan, and is still going strong with the recent Nintendo DS and PlayStation Portable versions. One thing to note is that the "All Clear" sound is the 1-up tune from Compile's shoot'em ups (Aleste, MUSHA, Zanac, etc) There has been an exploit in versions of Fever, such as the Dreamcast and PC versions, that allow a player to fight Carbuncle without entirely meeting the original requirements, and also unlock both Popoi and Carbuncle at the same time. Whilst playing on the HaraHara course, if the player faces Popoi as Stage 8, lose to him on purpose whilst counting the continues you've lost until you've lost your 6th continue. As you're about to lose your 7th, when the game asks you to save the replay, go to yes, and the game will load the replay screen (you don't have to save the replay, but you can if you want to). Exit the save replay screen and continue the game. The game now has to reload the data for Stage 8, and because it checks how many continues you've used beforehand, you'll find out that the battle music changes to the classic Puyo Puyo theme, and you're fighting Carbuncle instead of Popoi. Either beat him, lose to him, or soft reset the game and check out the Free Battle section, you'll find that both Popoi and Carbuncle are unlocked in one go. As a result, you do not unlock the Carbuncle cutscene for the gallery.
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Seth Drakin of Monster Crap
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Me when David Tepper sells a cow for "magic beans".....AGAIN!!!!
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Post by Seth Drakin of Monster Crap on Dec 18, 2007 10:02:48 GMT -5
Countdown Update
100. Cool Cool Toon 99. Tony Hawk's Pro Skater 98. The Typing of the Dead 97. Trigger Heart Exelica 96. Star Wars: Episode I: Jedi Power Battles 95. Fur Fighters 94. Sega Worldwide Soccer 2000 93. Virtua Tennis 2 92. Border Down 91. Ecco The Dolphin: Defender of the Future 90. Dynamite Cop 89. Sega Swirl 88. Dino Crisis 87. Cosmic Smash 86. NHL 2K 85. NFL Blitz 2000 84. Silent Scope 83. Seaman 82. Guilty Gear X 81. Rez 80. Gauntlet Legends 79. Test Drive Le Mans 78. Virtua Fighter 3 77. Sega Rally Championship 2 76. Evolution: The World of Sacred Device 75. Cannon Spike 74. The King of Fighers 99: Evolution 73. Tokyo Xtreme Racer 2 72. Starlancer 71. Puyo Pop Fever
Here Are The Hints For The Next Five Games
* Autorun
* Crouching Tiger, Hidden Dragon
* Off With Her Head
* Trick or Treat
* You're Out
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Seth Drakin of Monster Crap
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Me when David Tepper sells a cow for "magic beans".....AGAIN!!!!
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Post by Seth Drakin of Monster Crap on Dec 18, 2007 14:15:02 GMT -5
70. Grand Theft Auto 2 Grand Theft Auto 2, also known as GTA2, is a video game that was released worldwide on October 22, 1999, by developers DMA Designs (now Rockstar North); initially for the Windows operating system and the PlayStation. The game was later ported to the Dreamcast console and the Game Boy Color. It is the sequel to the controversial 1997 hit Grand Theft Auto. The PC and Dreamcast versions of GTA2 are both rated Mature (17+) by the ESRB. The language and violence was toned down for the PlayStation and Game Boy versions which received a rating of Teen. Rockstar now offers the PC version for free download at their website. Unlike other games in the series, GTA2 is set in an unspecified time in a metropolis referred to only as Anywhere City. The year is not specified, but the game's manual uses the phrase "three weeks into the future", and phrases such as "X weeks into the future" or "X minutes into the future" are common phrases meaning "near future"; fictional journal entries on the GTA2 website suggest the year to be 2013. However, radio host Johnny Riccaro mentions in the game that "the millennium's coming," which would set the game somewhere in 1999. Anywhere City consists of three levels, or "districts." The first level is The Downtown Area and features casinos, hotels, a large mental institution and a university. The second area is The Residential District and contains the city's prison, a trailer park with an Elvis-themed club named "Disgracelands", a research center and a large hydroelectric power plant. The third and last area is The Industrial District. It holds a large seaport, a meat packing plant, and a Krishna temple. The player is a man named Claude Speed, who is freed from prison, having awakened from a cryonic sleep but experiences amnesia. The storyline shifts to his goal of becoming the "King of the Kennel" by any means necessary. The game can be played in two modes (only in the PC version), noon or dusk. On the noon setting the lighting is bright making the game clear to see. On the dusk setting the game is darker, but there are more lighting effects. This feature was also expanded further in Grand Theft Auto 3 where the daylight is changing with the time of day in the game. GTA2 retained the top-down viewpoint of GTA, as well as the car-stealing/telephone-answering formula of the original. The player has the ability to explore cities on foot or in various vehicles. The aim is to achieve a certain score. On achieving this goal the player then can proceed to the next level. Doing missions awards the player more points than any other method but are not essential for completion of the game. A new feature introduced in GTA2 was doing missions for separate gangs, of which there are two new gangs for each of the three levels of the game, and one faction which is present in all levels. Being employed by one gang can cause distrust from others (working for gang #1 will incur the wrath of gang #2, working for gang #2 will cause enmity with gang #3, et cetera). In the original GTA, only the local police pursued the player. In GTA2, SWAT teams, as well as two new law enforcement agencies, Special Agents and the army, can begin chasing the player as his or her wanted level increases. GTA2 also included a saving technique that improved upon that of the original GTA, which saved only when finishing a city. If the player entered a church with $50000, a voice announced "Hallelujah! Another soul saved!". This notified the player that the game had been saved. If the player did not have enough money, the voice would say "Damnation! No donation, no salvation!" The "safe house" feature would become standard and expanded upon in later GTA games, although saving would become free of cost. Other minor improvements pertain to city activity. Passing vehicles and pedestrians are no longer cosmetic parts of the environment, but actually play a more significant role in gameplay. Sometimes pedestrians would occasionally enter and ride in taxis. The game is also noted for the emergent behavior of its non-player characters. Pedestrians, gang members and the police would occasionally engage in fights, and there are even other carjackers (Green sweater) and robbers (Red sweater) in the city.[5] The PlayStation version of Grand Theft Auto 2 is noticeably toned down from its PC counterpart, with lower quotas for the number of kills needed in rampage style missions, and containing no voice acting in the saving interface. The port also includes an unusual feature wherein the player's car will explode after the player runs over a large number of gang members. One level was also changed. Instead of the player tricking civilians into entering a bus to drive them to a meat processing plant to be cannibalized, the victims are Hare Krishna gang members. As is the case with the original Grand Theft Auto and GTA London: 1969, the player recives bonuses for running over certain people with car without stopping or braking. A string of Elvis impersonators are sometimes spotted walking the streets. Their deaths are awarded with a large money bonus, followed by the bold words "ELVIS HAS LEFT THE BUILDING". The PC version of GTA2 was released as a free download on December 22, 2004. This version also includes support for multiplayer games. Grand Theft Auto 2 includes a pool of seven gangs, with each of the city's three levels containing only a group of three gangs. The Zaibatsu Corporation gang is included in every level. * Zaibatsu Corporation (symbol: yellow 'Z') - Zaibatsu is a seemingly legitimate corporation which inhabits every district of the city. They manufacture everything from cars to medication, but beneath the surface they are involved heavily in narcotics, contract-killing and shadow politics. Their car, called a Z-Type, is the second fastest gang car available. There are three Zaibatsu representatives who offer the player jobs: Trey Welsh in the Commercial District, Red Valdez in the Residential District, and Uno Carb in the Industrial District. Their name comes from zaibatsu, the Japanese word for conglomerate. Their gang color is gray. * Loonies (symbol: winking smiley face) - Escaped inmates who have overrun the city's mental insitution (named "SunnySide" after the Mental Institution in Montrose, Scotland, near where the game was originally developed). They appear in the Commenrcial District and are quite crazy. Their gang car, the Dementia, is a green microcar with their insignia painted on the roof. They wear surgical green as their gang color. * The Yakuza (symbol: blue yen '¥') - They also appear in the Commercial District. They manufacture drugs and own a series of labs along the waterfront. Yakuza gangsters drive around in Y-Type sport cars (also known as the Miara). Their gang color is deep blue. * SRS (Sex and Reproductive Systems) (symbol: a golden shield) - Also known as the Scientists, they are headquartered in the Residential District and run a clandestine research institute. Their concerns are advanced weapon development, human cloning, genetic engineering and robotics. Their gang color is gold, and all of their 'street' members appear to be genetically-engineered clone soldiers. Their gang car is called a Meteor and is the fastest gang car available. Their 'turf' is the Scientist Research Center, a sterile, oppressive-looking campus with a profusion of complex machinery.Although the other gangs where the members only had pistols,the SRS members portray psitols,machine guns and flamethrowers. * Rednecks (symbol: the Confederate flag) - Dwelling in a giant trailer park at the corner of the Residential District called "Disgracelands", the Rednecks are rabid fans of Elvis Presley who specialize in explosives. Their business is the brewing, distribution and selling of moonshine. Their car is a blue pick-up truck, and their gang color is light blue. * Russian Mafia (symbol: a red star) - They appear in the Industrial District and specialize in contract-killing and gun running. Their car is the Bulwark, a station wagon, which is the most durable gang car in the game (capable of surviving one direct hit from a rocket propelled grenade, hand grenade or Molotov cocktail, if the car is in perfect condition). They can be found in the seaport areas. Their gang color is red. * Hare Krishna (symbol: an orange flower) - The Krishnas reside in a commune/temple at the edge of the Industrial District. Their car, the Karma Bus, is a big love bus with flowers painted on its roof. Their gang color is bright orange. The Krishnas abhor technology, and their criminality is entirely based around stealing and destroying vehicles. The GTA2 game manual states this is due to the fact that they are tired of being run over by cars (a reference to the first Grand Theft Auto, where the player was rewarded for running them down). Each area features five radio stations from a pool of eleven, in which one of them would be played as the player drives most vehicles in game. Changing radio stations for preference was also possible in the Windows PC version by using the "F1" function key and also in the Playstation version by pressing the "up" directional button. "Head Radio" was present in the original GTA, Grand Theft Auto III and Grand Theft Auto: Liberty City Stories. Each gang also has its own radio station that transmits within a limited area. * Head Radio — The city's largest commercial radio station. It can be received in all areas of the game. The DJ's names are Phanny Joe Styles and Johnny Riccaro. Head Radio plays modern pop and rock. * Rockstar Radio — A commercial radio station in the Downtown Area. The DJ/commentator is Sammy Starock, who apparently hates everyone and regularly receives letter bombs from listeners. The station plays pop and rock and occasionally features on-air phone calls from "listeners". * KREZ — The Residential Area's commercial station which plays hip hop and rap. The DJ is Richie T. * Lo-Fi FM — A commercial station in the Industrial Area that plays oldies and pop. The DJ (DJ Die/Dye — Dai is a Welsh abbreviation for the name 'David') is Welsh and seems to have no ties to gangs in the area. * Futuro FM — A radio staion sponsored by the Zaibatsu and filled with promotions for their products. The DJ, Dean Frantz, plays dance, jazz-oriented pop and Funk. * Heavenly Radio — The Krishnas' gang station, transmitting in the Industrial Sector. The music is a mix of Jesus-pop and soft music. Listeners are continuously urged by the station's DJ, Venus Ordelia, to convert. * KGBH — A pun on the Soviet KGB and grievous bodily harm (GBH), radio station of the Russian mafia with DJ Bombatumba. KGBH frequently encounters both technical and personal problems that interfere with their broadcasts. The station primarily plays classic rock. * Lithium FM — The Loonies' station. Features a schizophrenic DJ, Spaz Funbags, who plays oldies as well as some dance music. * Rebel Radio/KING — The Redneck gang station in the Residential Area. The DJ, Marshall Nash, has a Southern accent and posts announcements of escaped convicts who have bounties posted on their heads. The music of choice is modern and classic rock. * Osmosis Radio — The Scientists' station, transmitting in the Residential Area. The DJ "Mama Doc", who is either Icelandic or Scandinavian, plays modern dance music. * Funami FM — The Yakuza gang's station in the Downtown Area. The music is drum and bass-type electronic music. The station is hosted by a maniacal Japanese woman screaming in a high-pitch voice who calls herself Teriyaki-chan. The theme song on the main title screen is the song "Short change" by the group E-Z Rollers The opening video of the game was pieced together using live-action footage taken from an eight-minute short film created for the purpose of advertising the game. This film has since been made available to the public and is downloadable from Rockstar's website. Claude Speed (the game's playable protagonist) is played by Scott Maslen in the film. Scott Maslen also plays DS Phil Hunter in the UK drama The Bill which is on the United Kingdom TV channel ITV. The short film shows Claude being murdered (shot by a Zaibatsu hitman while trying to break into a sports car). It was shot in present-day New York City (with the World Trade Center in clear view) instead of the game's anonymous city of the future (it should be noted, however, that two fictional locations were mentioned in the film: "Chernobyl Docks" and "Disgraceland", the latter being the name of a club featured in GTA2). The film depicts a blue-and-white NYPD 1991-1996 Chevrolet Caprice police car as a pursuit vehicle, as well as a black BMW E39 528i driven by Claude, which is later repainted white.
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Seth Drakin of Monster Crap
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Post by Seth Drakin of Monster Crap on Dec 18, 2007 14:17:57 GMT -5
69. Hidden & Dangerous Hidden & Dangerous (abbreviated H&D) is a 1999 computer and video game developed by Illusion Softworks and published by Take-Two Interactive and TalonSoft for Windows, the Sega Dreamcast, and the Sony PlayStation. The PlayStation port of the game was developed by Tarantula Studios. The player takes the role of a four-man British Special Air Service (SAS) team executing a number of important sabotage and/or rescue campaigns during World War II. The game takes a realistic approach, where the player must use stealth for the most part to complete the objectives. Hidden and Dangerous (as well as Tom Clancy's Rainbow Six) arguably set the tone for tactical realistic shooters and received a large proportion of 90% and above reviews. An expansion was also released, titled Hidden & Dangerous: Devil's Bridge in the US and Hidden & Dangerous: Fight for Freedom in the UK. This added new missions in new locations, for co-operative and single play plus new weapons. A fully updated version of the game, Hidden & Dangerous Deluxe, has been released for free as a commercial promotion for the sequel Hidden & Dangerous 2.
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Seth Drakin of Monster Crap
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Post by Seth Drakin of Monster Crap on Dec 18, 2007 14:19:38 GMT -5
68. Outrtrigger Do you like first-person shooters, but get tired of long, drawn-out missions? Outtrigger provides the same kind of thrills, but the missions are shorter and more arcade-like. Although some require you to collect items or guard a hostage, most missions simply require you to kill a certain number of terrorists within a minute or two. You view the action from behind your character, which gives you a good sense of your surroundings and lets you easily dodge incoming missiles. The action is fast and chaotic, but the framerate is able to keep up just fine. The controls are awkward, mainly due to the layout of the Dreamcast controller. The digital control is used to move your character, and the analog stick is used to rotate sideways or up and down. Right away you'll notice a problem - since the Dreamcast controller puts both directional controls on the left side of the controller, you often have to switch back and forth between the two. This game would have been far better suited to dual analog sticks. I could never really get used to aiming up and down. Other buttons let you fire, jump, and switch weapons. Weapons include machine guns, rocket launchers, flamethrowers, grenades, guided missiles, and bouncing photon torpedoes. Just be sure not to use the rocket launcher in close quarters. The multi-tiered stages are fairly small, and power-ups are all over the place. The single player mode challenges you to an increasingly difficult series of short missions. I don't know about the network mode, but my friends hated the split-screen mode. It's played from the first person perspective, and it's very hard to tell what's happening. Trigger-happy arcade fans might appreciate Outtrigger, but overall it's just average.
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Seth Drakin of Monster Crap
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Post by Seth Drakin of Monster Crap on Dec 18, 2007 14:21:21 GMT -5
67. TrickStyle TrickStyle is a video game released on September 30, 1999 for the Sega Dreamcast and PC, developed by Criterion Games and published by Acclaim. The game is based around the concept of "hoverboarding" and is set in the future. It features future metropolis versions of London, Tokyo, and Manhattan Island. The player can race or do stunts through these areas or in the Velodrome, a massive practice area. The game also features nine boarders to ride on the hoverboards. These are: Angel, Brad, King, Uri, Max, Mia, Rose, Shin, and Zak. Each has their own riding style, special moves, and board preference.
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Seth Drakin of Monster Crap
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Post by Seth Drakin of Monster Crap on Dec 18, 2007 14:25:14 GMT -5
66. Headhunter Headhunter is a video game developed by Amuze for the Sega Dreamcast and PlayStation 2 video game consoles. The Dreamcast version of the game was only distributed in Europe, by BigBen Interactive. For the majority of the game, the gameplay is that of a third-person shooter as players control protagonist Jack Wade. Jack travels between the main levels of the game on his motorcycle, and these sections take the form of a racing game, with the motorbike's acceleration and braking controlled using the sensitive analogue trigger buttons of the Dreamcast control pad. Music for the game was composed by Richard Jacques and recorded at Abbey Road Studios. In 2004 its sequel, Headhunter: Redemption, was released on Xbox and PlayStation 2. The game takes place in the near future in a city similar to Los Angeles. Criminals are punished for their crimes not only by serving time in prison but by having their internal organs surgically removed (if they lost to another prisoner in an underwater arena) and transplanted to benefit the wealthier members of society. Officially responsible for law enforcement are the Anti-Crime Network (ACN) organisation and their employees, the bounty hunter-like Headhunters. In order to prevent damage occurring to the criminals' organs as they are apprehended, conventional firearms have been banned, replaced by Electric Neural Projectile (ENP) guns that fire special bullets which do not damage flesh but instead emit an electrical charge that causes severe pain in victims, paralyses muscles and eventually kills the brain. According to the game, ENP technology was developed by Biotech and the main manufacturer of ENP handguns is Smith & Easton (a reference to the firearms manufacturer Smith & Wesson), although the technology can also be used with grenades, proximity mines, rocket launchers and other explosives. The game begins with Jack escaping from a secret laboratory, but soon after going outside he faints and falls unconscious. He wakes up in hospital and learns that he is suffering from amnesia and that although he was once the very best Headhunter, his license has now been revoked. In order to investigate the murder of ACN founder Christopher Stern, he must re-earn his Headhunter licence by taking part in virtual-reality tests (called LEILA tests) and capture some of the most dangerous criminals in the city. Throughout the game, Jack is aided by Christopher Stern's daughter Angela and his old boss Chief Hawke; although he also finds that his main rival to the title of best Headhunter is the unpleasant Hank Redwood. The game's storyline progresses through standard FMV cutscenes, propaganda commercials and satirical news broadcasts (presented by the fictional Bill Waverley and Kate Gloss). Characters and Themes: * Jack Wade - The main character also considered to be a believable Los Angeles residential bounty hunter character. Angela Stern - Jack's aid who works for the ACN, only to find out they are collaborating with the Wolfpack in order to get weapons for organs. * Adam - A genetically altered man, made to be perfect. Adam resembles a Giant Man who resembles the superior race, a perverse vision of Blavatsky's work on the ideal Atlantean. * Doctor Ernst Zweiberg - the man responsible for creating Adam. * Eve - A virus which in turn will be released by ACN to destroy the human race and form a perfect one. * L.E.I.L.A. (Law Enforcement Intelligence and License Approval) - a virtual reality simulator which give ACN bounty hunters a license. * Wolfpack - a criminal gang whos role is to obtain organs for weapons. * ACN (Anti-Crime Network) - the future law system which plans to distribute the virus in shipments of X-Must Energy Drink. * Biotech - Inventor of the futuristic weapons in the game. * Grey Wolf - an enemy turned friend of Jack Wade. * Alan Sharp - President of ACN and occultist. * Ramirez - a member of Wolfpack who divulges critical information of the connection between ACN and Wolfpack. * Hank Redwood - a stubborn bounty hunter for ACN. * Gladiator - a boss * Underwater Arena - an underwater gladiatorial prison owned by ACN. * Queen of Hearts - Import/Export ship for X-Must Energy Drink.
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Seth Drakin of Monster Crap
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Post by Seth Drakin of Monster Crap on Dec 18, 2007 14:29:48 GMT -5
Countdown Update
100. Cool Cool Toon 99. Tony Hawk's Pro Skater 98. The Typing of the Dead 97. Trigger Heart Exelica 96. Star Wars: Episode I: Jedi Power Battles 95. Fur Fighters 94. Sega Worldwide Soccer 2000 93. Virtua Tennis 2 92. Border Down 91. Ecco The Dolphin: Defender of the Future 90. Dynamite Cop 89. Sega Swirl 88. Dino Crisis 87. Cosmic Smash 86. NHL 2K 85. NFL Blitz 2000 84. Silent Scope 83. Seaman 82. Guilty Gear X 81. Rez 80. Gauntlet Legends 79. Test Drive Le Mans 78. Virtua Fighter 3 77. Sega Rally Championship 2 76. Evolution: The World of Sacred Device 75. Cannon Spike 74. The King of Fighers 99: Evolution 73. Tokyo Xtreme Racer 2 72. Starlancer 71. Puyo Pop Fever 70 Grand Theft Auto 2 69. Hidden & Dangerous 68. Outtrigger 67. TrickStyle 66. Headhunter
Here Are The Hints For The Next Five Games
* A Tournament To The Death
* Enter The Matrix
* First Cover Randy Moss Is On
* It's Showtime
* The San Francisco Treat
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Seth Drakin of Monster Crap
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Post by Seth Drakin of Monster Crap on Dec 18, 2007 16:09:29 GMT -5
65. NBA Showtime: NBA On NBC NBA Showtime is a basketball video game by Midway. A descendant of NBA Jam and NBA Hangtime, Showtime is modeled after the NBA presentations on NBC. The original arcade version features team rosters from the beginning of the 1998-99 NBA season, while the console versions features team rosters that were accurate prior to the 1999-2000 NBA season. A newer "Gold" version for arcades features another roster update from later in the 1999-2000 season. Rather than 5 on 5 action like professional play, this game features 2 on 2 play with the ability to pick two players from any NBA team's starting line-up for the first half and can choose again for the second. In addition, after a player makes 3 consecutive shots he becomes "on fire", which allows him to easily make shots from almost anywhere, as well as goaltend without penalty and push opponents without being charged a foul. Play otherwise is similar to NBA rules. The arcade version accommodates up to 4 players, as do the home versions produced for the Nintendo 64, PlayStation and Sega Dreamcast. Players featured in the game included Charles Barkley, Allen Iverson, Shaquille O'Neal, Antoine Walker, Kobe Bryant, Chris Webber, Vince Carter, the late Bison Dele, Anthony Mason, Matt Geiger, Muggsy Bogues, and Greg Ostertag
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Seth Drakin of Monster Crap
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Post by Seth Drakin of Monster Crap on Dec 18, 2007 16:12:04 GMT -5
64. Mars Matrix: Hyper Solid Shooting Mars Matrix: Hyper Solid Shooting is a vertical scrolling shooter arcade game developed by Takumi in 2000. The game was published by Capcom and run on their CPS-2 arcade system board. Mars Matrix was later ported to the Dreamcast video game console in 2001. The arcade version is notable for using a horizontally aligned monitor (much like Giga Wing), something that is considered rare for a vertical shooter. In the 25th century, Mars is home to millions of immigrants. This is because Earth was going to be overcrowded, and thus the colonization of a terraformed Mars was the only solution. The problem is, at some point, an unknown source of energy, located in the south pole, is discovered by the local government. All of a sudden, a declaration of independence arrives on Earth. What's going on? The Earth fleet goes to reveal it, with the new 'Mosquito fighters' acting as intruders... The game only uses one button, as the actions which it will be triggered differ according to the timing how the button is pressed: * The normal rapid-fire, light-damage shooting is carried out by tapping the button. * The load (or beam): By pausing between attacks, and then shooting, the beam-weapon will fire. This attack is relatively powerful, can hit multiple targets, but has a much shorter range. * The absorption of enemy shots is performed by holding the attack button down. The player can choose the duration of absorption, and if they leave it pressed until the maximum, an explosion will result which destroys all enemies and shots displayed on the screen. On the other hand, absorbing only partially acts as a reflection attack: enemy projectiles are thrown back at the enemy. In Mars Matrix, there is a system which makes it possible to improve the protagonist vessel(s) by collecting gold cubes. The cubes, which come from the destruction or damage to every object in the game, add to an "experience bar" at near the top of the screen when collected in a continuous combo. A greater amount of these gold cubes will be unleashed if the player uses reflection attacks. Once the experience bar is filled, the player's weapons will become more powerful, and then the meter zeroes out for the next experience level. A small bar located in top of the screen indicates the amount of remaining time until the combo runs out; if this happens the meter zeroes out for the current level. The meter will also reset if the player's ship is destroyed while a combo is active. The Dreamcast version has extra features including two new modes of play, a score attack mode, and a several options which can be unlocked by attaining enough gold bricks.
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Seth Drakin of Monster Crap
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Post by Seth Drakin of Monster Crap on Dec 18, 2007 16:20:36 GMT -5
63. Unreal Tournament Unreal Tournament, abbreviated UT, (sometimes referred to as UT99, UT Classic, UT1, or UT:GOTY to differentiate from Unreal Tournament 2003, Unreal Tournament 2004, and Unreal Tournament 3) is a popular first-person shooter video game. It is Digital Extremes' and Epic Games' 1999 follow-up title to Unreal and focuses mainly on multiplayer action. It was launched in direct competition to id Software's Quake III Arena which was released ten days later. Although Quake III Arena was considered to have better graphics, streamlined gameplay and a widely adopted engine, UT had superior bot AI, "alternate fire" for weapons which introduced a further element of strategy, and a larger variety of multiplayer capabilities. As with the original Unreal, the ease with which players can create and release mods to the core game is a key factor contributing to UT's longevity. UT improved upon the mod-friendly nature of its predecessor with support for mutators such as Sniper Arena, Instagib, BunnyTracks, MonsterHunt, Jailbreak and more. Further, UT clans, or gaming teams, and a score of UT dedicated clan and fan community sites continue to sustain Unreal Tournament's popularity years after its initial release. UT is known and widely praised for its A.I.. The player can choose a skill level (anywhere from "Novice" to "Godlike") for the bots to use in both single player and multiplayer games. In the multiplayer game type, bots can be further customized by changing names, appearance, accuracy, weapon preferences, awareness, and so forth. Furthermore, UT also implements an "auto-adjust skill" option that, when toggled, automatically adjusts the bot's A.I. skill level to the player's current performance. UT programmer Steve Polge had earlier risen to fame by designing the Reaper Bot for the original Quake, one of the best early computer-controlled deathmatch opponents. Although many mods have been released as game types for Unreal Tournament such as Monster Hunt, Frag Ball, UT Soccer and more, these are the original multiplayer game types released with the game. * Deathmatch: A classic every-man-for-himself player vs. player combat. The objective is to finish the map with the most kills, or frags. * Team Deathmatch: Teams compete together to out-frag the opponent team. * Capture the Flag: Classic Capture the Flag. Players compete to capture the other team's flag and return it to their base. Competitive teams must use a great deal of teamplay. Both teams must defend the base from incoming attackers and get into the other team's base, take their flag and return to base. This requires that the team protect their flag carrier very well from enemies in order to complete their objective. * Domination: Teams compete to control various control points to earn points and win the map. Standard maps contain three control points. Control of these points can be accomplished either through occupation (physically occupying the space) or from a distance. * Last Man Standing: Similar to Deathmatch, the objective here is to remain alive longer than your opponents, putting an emphasis on number of deaths rather than kills. Players have a set number of lives and once they run out of lives they lose and have to wait as spectators till match end. * Assault: This game type is played with two opposing teams, one assaulting a "base" and the other defending it. The map is set up with a number of objectives which the attacking team must complete (usually in sequence) such as destroying something, entering an area, triggering a button, et cetera. The team who first attacks then defends, and attempts to defend for the entire time they attacked. If they can accomplish this, they win the map. If the team defending first assaults the base faster than the other team, they win the map. If both teams defend for the maximum amount of time the map is a tie. * Others: There are many other game types available for Unreal Tournament, Including Bunny Tracks, Monster Hunt, Jail Break, and more. Unreal Tournament has a fairly large selection of weapons, and many more are seen in custom maps or inserted through custom mutators. Unreal Tournament differs from other First-Person Shooter of its class, with its secondary fire mode for nearly all of the weapons, a feature which was not present in its close competitor, Quake III Arena. Typically, weapons range from melee, chainsaws, pistols, machine guns, plasma guns, missile launchers and hitscan weapons. Unreal Tournament also features a miniature nuclear weapon, called the Redeemer; a missile that causes a gigantic explosion and the shockwave of which vaporizes players instantly. Assuming no mutators are in use, the player always spawns with two weapons, one a melee weapon, which is essentially a large pneumatic piston and the other, a semi-automatic pistol, the Enforcer, which is essentially the default non-melee weapon. As the player moves through the map, he can gather other weapons/ammunition that are scattered over various places around the map. A short list of weapons that are found in the UT ordinance are: * Impact Hammer, A melee weapon, according to the Unreal universe, that was originally used as a miner's tunneling tool. Now, it is a pneumatic crushing device that pulverizes opponents as effectively as it once shattered rock. It can also be used to do hammer jumps, which involves using the Impact Hammer to propel the player. Another function this weapon has that its has the ability to deflect or reflect projectiles away or back at its source, but this technique is dangerous and requires practice. * Translocator, A personal teleporting device, see translocator section below. * Enforcer, The same weapon which the player spawns with by default. The player can pick up another enforcer and use it simultaneously for dual wield. The secondary fire tilts the enforcer sideways for greater rate of fire at the cost of low accuracy. * Bio-Rifle, A weapon that shoots biological toxic greenish globs of goo which after a certain amount of time explode injuring anyone caught too close. The goo can be applied to walls or ceiling due to its ability to stick, thus becoming an ambush weapon, even when the player discharging the "goo" has left the area. One of the most infamous weapons in the game, it requires great practice to use it effectively. It can be quite damaging in the hands of an experienced player. The primary mode releases a succession of the toxic "goo" globs, while secondary mode can discharge one large glob directly corresponding to the length of time the player charges the weapon. This large glob can be released at the time of the players choosing. * Shock Rifle, One of Unreal Tournament's most popular and distinctive instant hit weapons, this fires a concentrated beam of energy which is effective at both long and short range targets. It not only inflicts damage, but can also push players back with the force of the impact. This characteristic is particularly dangerous in arenas with low gravity or cliff edges, for example, where a small shove could send a player flying off the arena grounds, falling to his/her death. The Shock Rifle has two additional modes of fire: the secondary fire mode launches a slower moving "shock core" or ball of plasma. The third firing option is called the "Shock-Combo". This is achieved by first shooting a slow-moving shock core, then piercing it with the primary shock bolt. The result is a devastating explosion at the point where the two projectiles converge. A successful combo results in a loss of four units of ammo as opposed to only two. The "Shock-Combo" is one of the most commonly used firing tactics in the game and gives the Shock Rifle a preferred status among many experienced UT players. * Pulse Gun, The classic fictional weapon that produces a stream of green plasma bolts. The secondary fire fires a stream of plasma energy which you can walk into the target with. This plasma energy stream consumes the energy clips twice as quickly and does half the damage of the plasma bolts. However it is easier to keep the stream on a close moving target than peppering them with bolts. * Ripper, A weapon that fires disc-shaped razor blades that can ricochet off of any surface making them deadly when used in a small enclosed area. This weapon can also be reflected upon yourself. The secondary fire fires explosive blades that explode upon impact with the first surface they hit. This weapon, like the sniper rifle, is capable of instant decapitation if a blade strikes the neck of a player. This type of hit normally circumvents any type of armour the player wears with the exception of personal shield belts, which project a forcefield around the entire player. * Minigun, A classic machine gun, that adds tracer fire. One firing mode is slower, but more accurate, while the other is faster, but less accurate at a distance. * Flak Cannon, A classic UT weapon whose primary fire is functionally similar to a shotgun, though the pellets can bounce off walls. The secondary fire is an arcing contact grenade. The flak cannon is a deadly weapon when used at point blank range but increasingly poor at longer ranges. Players who use this weapon excessively are pejoratively called "Flak Monkeys" * Rocket Launcher, A bulky weapon with target locking capability, the rocket launcher is used heavily in UT. With a large splash radius the rockets can also injure the user as well, making this weapon most effective at medium range - at long range the travel time of the rocket in the air begins to count against it. If the user is able to keep the target inside the reticle long enough, the rockets can "lock on" and when fired, track the target, making it more useful at long range. The secondary fire launches rockets in the form of timed grenades allowing for close quartered ambushing. Either firing mode has the capability to load up to 6 rockets to launch at once, firing immediately after the sixth rocket is loaded. * Sniper Rifle, A high-power, semi-automatic, instant hit rifle, the secondary fire of which activates the sniper scope which zooms up to 8.3x magnification, allowing the player to see enemies from a very long distance. Many players have become addicted to usage of the sniper rifle due to Unreal Tournament's advent of the 'Headshot'; whenever a player can get a direct hit with an opponent's head, they will instantly die despite any armor worn. Again the only exception to this is the personal shield belt, which projects a forcefield around the entire player. Sniper Arena (where the sniper rifle is the only weapon used in the game) is one of the default mods for Unreal Tournament, and continues to be a popular format for UT gamers evidenced by persistent UT sniper online communities like Unreal Addicts. The sniper rifle is very difficult to play with in multiplayer mode, but it is even more difficult to bring down a player who has mastered this gun. * Redeemer: A portable thermonuclear missile launcher. The Redeemer's missile causes a gigantic explosion, the shockwave of which vaporizes players instantly. The secondary fire launches a guided nuclear warhead which the user can pilot remotely, via an onboard camera. While guiding the missile, the user can see only the missile's point-of-view, and is thus unable to see what happens to his player. Snipers can easily trace the white smoke trail back to its source. Many snipers are also able to shoot down the missile causing it to explode on the spot. The Redeemer is clearly the 'ultimate' weapon of the game, but its drawback is that it comes with only a single shot. Special Features: TranslocatorThe translocator is a small disc that is shot from a launcher. The player can then teleport to the disc's location, including in midair or on top of a high ledge. Telefragging is highly favoured in online matches. In practice sessions and multiplayer there is an option to enable or disable it. Telefragging is not so helpful when there is 100% friendly fire. LaunchingThe term "launching" refers to the ability to 'launch' another player on your team to a desired location within a certain distance using the rocket launcher, shock combo, or impact hammer when there is 0% friendly fire. Although there is some dispute as to whether or not Epic meant to include this feature or not, it is widely accepted as something which is quite good for the game and is an integral part of the Assault gametype. Hammer JumpingA hammer jump is similar in concept to rocket jumping in the Quake series. One charges their hammer and jumps while releasing it to propel themselves very high in the air. Like launching, this is particularly useful and highly used in Assault. StompingStomping involves jumping onto an opponent from a high enough ledge to deal damage. Though it inflicts little damage, if one 'stomps' an opponent with little health, a frag will be accumulated and is registered on the HUD as a kill with whatever weapon the 'stomper' happens to be holding. CommunityAs of December 2007, 8 years after its release, there remains an active but decreasing UT community online with a couple of thousand dedicated UT players online in multiplayer combat at any one time across approximately 2,000 servers located on almost every continent of the world. Also decreasing are the leagues that once existed for competitive play. UT is an aging game, and many new players come and go. This may be due to several factors. First, a high skill level is needed to compete in many of the existing servers. Many of those who still play UT are or were at one time dedicated to the game much as a professional athlete would dedicate himself to his sport. Many of these players are very skilled, know the maps in and out, know the location and use of all secrets and power-ups, and use weapons in ways that newer players would probably never discover. Second, many modern servers are heavily modified and require downloading the altered files, a task which can be very time consuming for players with slower connections. Third, because of the prevalent cheating in the game, the game engine has been modified multiple times to versions 436 and 451. This latest release came about by the joint efforts of the game's "modding" scene, united as UTPG.org, wanting to keep UT up-to-date after Epic Games stopped supporting the title. Clients can but do not have to apply this patch, as they can still connect to 451 servers while running version 436. It is often recommended that clients do not install the 451 patch, as it has brought about several problems. A public beta of UTPG for the Mac platform has not been released, but is in development by a developer named Ryan Gordon, also known by his gaming name Icculus, who is also responsible for the Linux port. However, as of October 2006, it appears that the UTPG project is dead. The UTPG website's last posting is dated from November 2004. UT has also been kept alive thanks to its dedicated CTF community, consisting of a number of devoted players who have resisted both changes to the Unreal Tournament series and modern FPS titles. However, the game shows no signs of slowing down just yet. Due to the age and status of the game, it has proven to pose a steep learning curve for new players to the online community. Now thanks to new game types such as the "SpamCup" mod or "Potluck Tournaments" new clans and players are encouraged to take part alongside seasoned veterans and regular players alike. World Cyber GamesUnreal Tournament was played at the World Cyber Games in the years of 2001 and 2002 where the title was contended for in a deathmatch 1 vs 1 environment. This is where UT was played on an international scale, where players from all around the world went head to head to see who would be crowned world champion. The results of the two years saw GitzZz win both years and found himself entered into the WCG Hall of Fame. UTAssaultOne active Assault league called UTAssault is European-based and provides a great community in which the best assaulters from around the world compete for the title of best assault clan. Although this is a European-based league, many people from Argentina, Australia, Canada, China, Israel, Mexico, New Zealand, the United States and Venezuela participate. Some of these non-European players have slightly more difficulty than others due to the great distance in location between them and the server which causes their ping to be much higher. This however does not play a significant effect on North American or Israeli players but makes it very difficult for people in the southern hemisphere. During the IAC (International Assault Cup) set up by the UTAssault.net league, countries are given the option of home servers and some North American servers are set up for the North American teams to play on. The IAC features teams from almost every country with 6 players to make a team (Assault is played 6v6) and is an extremely popular event among the Assault community. MLUTThe Unreal Tournament community of Capture The Flag and Team Deathmatch began a league of their own. The site which was designed by UT players is a drafting league like the major leagues such as the NFL and NBA. In MLUT there are player sign ups and captain sign ups that are announced in the mainly used IRC by the UT community. After the sign-ups each person is given a ranking based on salary. After salaries are posted, the picking begins. Each captain has a certain salary cap that they cannot go over during the rounds of picking so one team cannot be "stacked" and have an unfair advantage. There have currently been 15 successful Capture the Flag seasons. PUG MatchesMany members of the Capture-the-Flag and Assault communities enjoy playing pick-up game (aka PUG) matches. Normally, 10 people (or 12 for Assault) on an Internet Relay Chat (IRC) server channel change their nicknames, placing a designated letter in front of their names or typing the command .join to join, depending on the pugbot program that is in use. (If the letter is y, then a guy named Bigfoot would change his alias to y-Bigfoot). A program called the pugbot (such as Rival or ABot) monitors the channel and when a certain designated number of people (usually 10 or 12) have signed up, two people become captains by typing in a designated command and then draft the other players. The drafts normally proceed in a 1-2-2-2-2-1 order, with the first captain picking the first player and the second captain picking the next two players. The players then join a Teamspeak voice communications server and join the PUG game server where they play a 5-on-5 best of three maps CTF match or, in Assault, a 6-on-6 best of seven maps match. Like a clan match, players have assigned positions and in capture-the-flag, they try to cover their flag carriers. For example, in Assault people might play as back man defenders at an objective, snipers, and defenders against the offense. Common Capture-the-Flag positions are flag defense, offense, middle, and front door defense. Some of the IRC servers that offer pug activity are: * irc.GameRadius.net -- home to the North American CTF community. * irc.Quakenet.org -- home to the European UT community. * irc.UTAssault.net -- home to the UTAssault.net community * irc.utchat.com -- PUG for all. Type "/join #UTPUG" For North American PUGs (and also, to meet the North American UT99 CTF community), come to irc.GameRadius.net and investigate channels #MLUT (moderate activity), #SpeedPug (125% game speed, high activity), and #CML (aka "Custom Map League", new with some activity). Other channels exist for other game types such as Instagib and Sniper, and some channels are passworded. New North American players are advised to first try #speedpug where they are more likely to be welcomed by the other players. In Europe the IRC server is irc.Quakenet.org and you might try channels #CTFPug and #UT994FunPug as well as #naat for Assault. Several PUGs are set up every night. Although the pug matches are open to the general public, players do need to have some minimum amount of skill and experience in order to play and to be welcome in addition to the voice communication program TeamSpeak, which means that you also need a headset--a pair of headphones with a boom microphone. Additionally, for all intents and purposes, you also need a high-speed, broadband Internet connection. A public PUG is available on the irc.UTAssault.net server at channel #UTAPug. Frag FridayFrag Friday is an event that often occurs on Friday nights in the North American UT CTF community. It was founded in response to the dwindling population of players who enjoy playing regular weapons CTF on custom (user-made) maps on public servers. The idea is that if everyone who enjoyed playing would come to a single server at a certain time, then they could play on a full server. So far it has proven to be a resounding success. Although it was originally founded by the Unreal Playground community, and has also subsequently been taken up in parallel by the young Fraggers Pub community. Both communities have strong followings and though different in gameplay style ,follow a similar tradition of fairness, good teamplay and overall sportsmanship. Frag Friday has a festive atmosphere and many of the players enjoy chatting on Teamspeak voice comm., which is like a large group phone call. Server information is available at the Fraggers Pub webpage and discussion forum. 1/2 EO / 1/2 Excessive OverkillServer setups, while varied, usually consist of a good quantity of the full "Excessive Overkill" mod weapons, but with health varying from 100 through 150, with the average server being 125. Self-damage is typically enabled in 1/2 EO, resulting in people randomly flying about custom-made maps by the means of what is referred to as "self boosting" or "team boosting" with the excessive ripper. While this mod is usually found running on CTF servers, it has been seen on more than a few DM servers in its time.
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Seth Drakin of Monster Crap
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Post by Seth Drakin of Monster Crap on Dec 18, 2007 16:23:00 GMT -5
62. San Francisco Rush 2049 San Francisco Rush 2049 (also known as Rush 2049 and Rush 3) is the third racing game in the San Francisco Rush trilogy. Developed by Midway Games, San Francisco Rush 2049 was originally an arcade game released in 1999. In 2000, console versions were released for the Nintendo 64, Dreamcast, and the Game Boy Color. The Dreamcast version was also re-released as part of Midway Arcade Treasures 3 for the Sony PlayStation 2, Microsoft Xbox, and Nintendo Gamecube on September 26, 2005. The game is notable because of the high level of detail which went into creating a futuristic version of San Francisco and the fast arcade-style physics. It also features up to a four-player mode and Rumble Pak support. A major difference in game play when compared to its predecessors is the ability to extend wings from your car in midair and glide. A Stunt Mode has been added, in which the player scores points for different kinds of mid-air spirals. There is also a Battle Mode, which is a sort of multiplayer deathmatch. There are 6 Race tracks, 4 Stunt arenas, 8 Battle arenas, and 1 Obstacle course. Generally as the game progresses in circuit mode, the drones become very difficult to beat, and the shortcuts may end up being the only way to place 1st.The hidden shortcuts and jumps add to the replay value of the game. It has a techno oriented soundtrack. Modes: * Single Race - Single Race mode is much like Practice mode, except it is a race. Players can select a track, and then customize the options for the race. * Practice - Practice mode allows players to do as they wish and practice the tracks to improve their skills. There is no lap limit, and there are no computer racers (players can however have computer racers if wanted). * Ghost Race - This mode is much like a time trial mode. Players will complete a race, then have the option to race against their previous ghost. With the Expansion Pak, players can not only save their ghosts for later use, but also race against up to four at a time. * Circuit - This mode puts you into a multi-race tournament. Players can select a circuit and participate in races to unlock various extras in the game. * Stunt - Stunt mode is similar to Single Race mode, but you must perform stunts in enough time on special tracks. * Obstacle - In Obstacle, the player must get to the end of a course filled with traps in enough time. * Battle - In this multiplayer mode, players must destroy their opponent's car by using items on special tracks.
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Seth Drakin of Monster Crap
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Post by Seth Drakin of Monster Crap on Dec 18, 2007 16:24:16 GMT -5
61. NFL 2K Of all the games that I first bought for my Dreamcast, this was the one that blew me away! I was expecting Madden with better graphics, but this game is light years ahead of all current football games. If you watch the computer play itself, it looks like you're watching a real game on television. The graphics are so sharp and detailed that you can see the creases in the jerseys and their breath in the cold air. The animation is so incredibly smooth and lifelike that you can see player's fingers moving. The standard view doesn't show off the graphics as much, but the gameplay also lives up to the hype. Runners react to where they are hit, and receivers wrap their hands around thrown balls. Players display elation or frustration depending on the outcome of a play, and the camera zooms in on players as they return to the huddle. The controls are easy to learn and responsive, and similar to Madden in design. A fantastic instant replay system utilizes the analog shoulder buttons to give you perfect control of the playback speed. The two commentators not only give timely and realistic play-by-play and color commentary, but banter with each other and at times even joke around. And they rarely repeat themselves. The screen often flashes TV-style graphics to indicate significant player or team statistics. If there's one problem with NFL 2K, it's that it's too difficult to run, and nearly impossible to break a long run. This is partially due to the lack of a "juke" running move. Another issues is that passes tend to 'float', and you can't adjust the velocity. Still, this is very impressive, and even those weary of the Madden series will find themselves loving this game.
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Seth Drakin of Monster Crap
Crow T. Robot
Me when David Tepper sells a cow for "magic beans".....AGAIN!!!!
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Post by Seth Drakin of Monster Crap on Dec 18, 2007 16:27:35 GMT -5
Countdown Update
100. Cool Cool Toon 99. Tony Hawk's Pro Skater 98. The Typing of the Dead 97. Trigger Heart Exelica 96. Star Wars: Episode I: Jedi Power Battles 95. Fur Fighters 94. Sega Worldwide Soccer 2000 93. Virtua Tennis 2 92. Border Down 91. Ecco The Dolphin: Defender of the Future 90. Dynamite Cop 89. Sega Swirl 88. Dino Crisis 87. Cosmic Smash 86. NHL 2K 85. NFL Blitz 2000 84. Silent Scope 83. Seaman 82. Guilty Gear X 81. Rez 80. Gauntlet Legends 79. Test Drive Le Mans 78. Virtua Fighter 3 77. Sega Rally Championship 2 76. Evolution: The World of Sacred Device 75. Cannon Spike 74. The King of Fighers 99: Evolution 73. Tokyo Xtreme Racer 2 72. Starlancer 71. Puyo Pop Fever 70 Grand Theft Auto 2 69. Hidden & Dangerous 68. Outtrigger 67. TrickStyle 66. Headhunter 65. NBA Showtime: NBA on NBC 64. Mars Matrix: Hyper Solid Shooting 63. Unreal Tournament 62. San Francisco Rush 2049 61. NFL 2K
Here Are The Hints For The Next Five Games
* And Justice For All
* Because I am BIZARRE!!!
* Damn Those Evil Residents
* Only The Shadow Knows
* Shoots Webs With Special Web Catridges
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Post by 'Foretold' Joker on Dec 18, 2007 18:42:10 GMT -5
69. Hidden & Dangerous Hidden & Dangerous (abbreviated H&D) is a 1999 computer and video game developed by Illusion Softworks and published by Take-Two Interactive and TalonSoft for Windows, the Sega Dreamcast, and the Sony PlayStation. The PlayStation port of the game was developed by Tarantula Studios. The player takes the role of a four-man British Special Air Service (SAS) team executing a number of important sabotage and/or rescue campaigns during World War II. The game takes a realistic approach, where the player must use stealth for the most part to complete the objectives. Hidden and Dangerous (as well as Tom Clancy's Rainbow Six) arguably set the tone for tactical realistic shooters and received a large proportion of 90% and above reviews. An expansion was also released, titled Hidden & Dangerous: Devil's Bridge in the US and Hidden & Dangerous: Fight for Freedom in the UK. This added new missions in new locations, for co-operative and single play plus new weapons. A fully updated version of the game, Hidden & Dangerous Deluxe, has been released for free as a commercial promotion for the sequel Hidden & Dangerous 2. I could never beat the last mission on this game, great fun though even if all your guys have about as much health as a matchstick man going one on one with a fire.
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Post by Deleted on Dec 18, 2007 18:53:59 GMT -5
Here Are The Hints For The Next Five Games * And Justice For All * Because I am BIZARRE!!! * Damn Those Evil Residents * Only The Shadow Knows * Shoots Webs With Special Web Catridges Maybe Project Justice, Jojo's Bizarre Adventure, Resident Evil: Code Veronica, Shadow Man, and Spiderman? And i'm glad to see Puyo Pop Fever made the list, I love that game.
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Post by Insomniac on Dec 18, 2007 18:57:44 GMT -5
Maybe Project Justice, Jojo's Bizarre Adventure, Resident Evil: Code Veronica, Shadow Man, and Spiderman? And i'm glad to see Puyo Pop Fever made the list, I love that game. I found JoJo's Bizarre Adventure in a small videogame shop for about $15 in August. Sold it on eBay for $35. Nice profit
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Seth Drakin of Monster Crap
Crow T. Robot
Me when David Tepper sells a cow for "magic beans".....AGAIN!!!!
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Post by Seth Drakin of Monster Crap on Dec 18, 2007 19:31:09 GMT -5
60. Shadow Man Shadow Man is a video game developed by Acclaim Studios Teesside and published by Acclaim Entertainment. It is loosely based on the Shadowman comic book series published by Valiant Comics and was released in 1999 for the Nintendo 64, Sony PlayStation, Sega Dreamcast and PC. A sequel, entitled Shadow Man: 2econd Coming, was released exclusively on Sony's Playstation 2 three years later in 2002. Shadow Man's story revolves around a man by the name of Michael LeRoi. Mike, over a decade prior to the game's events, was an English literature student. However, after flunking his courses, Mike spent his remaining college funds on drinking and gambling. Due to his hedonistic lifestyle, Mike was now in dire need of money and as such took a job as a taxi cab driver in Chicago, all the while keeping his failure a secret from his family back home in New Orleans. One night in 1991, during a routine drop-off, one of Mike's customers was killed in the back of his cab in a gang-style drive-by shooting, leaving a briefcase containing $20,000 behind. In a panic, Mike sped off and took the money with him. He then returned home to New Orleans, lavishing gifts on his family and paying for his younger brother Luke's much needed operation. However, it wasn't long before the gang tracked Mike down to New Orleans and began issuing threats against his and his family's lives. In desperation, Mike sought out a bokor to give him protection against the gang's attacks. This worked, but far too well. The gang decided to call in their debt by staging a drive-by shooting on the car in which he and his family were traveling on their way to dinner one night. Mike's parents and brother were killed, but somehow he survived. Upon recovering from a coma and near-fatal injuries, Mike discovered he had lost his memory and was drawn into the New Orleans underworld by the bokor he had made the deal with. It was now time for Mike to pay the price for the bokor's protection. He was now the bokor's zombie slave. Working under the pseudonym 'Zero', the amnesiac Mike acted as a hitman for the bokor, unaware of his true identity. This went on for some years until one night Mama Nettie, a powerful but dying voodoo priestess, stormed into the bokor's bar, the 'Wild at Heart'. She was there with a crew of her thugs to retaliate against the bokor for hits he had ordered against several of the priestess' gang members. Whilst the chaos ensued, Mama Nettie dragged Mike into a back room where she summoned her remaining powers to forcibly implant the Mask of Shadows, a powerful voodoo artifact, into his chest. Thus Mike became the Shadow Man, one in a long line of African voodoo warriors blessed by the gods with supernatural powers to protect both their native tribes and the entire world from threats crossing over from the spiritual plane known as Deadside - the place where everyone goes, without exception, when they die. After regaining her powers and taking the bokor's soul, Mama Nettie left the 'Wild at Heart' in Mike's ownership. However, Mike regained something also: his memory, which began to torment him endlessly. Unable to simply end his suffering due to his newfound immortality, Mike had little choice but to enter into Mama Nettie's service. It is here where the events of the game begin. One night in 1999, after an evening spent with Mike (Mama Nettie must engage in sexual intercourse with Mike often so as to receive voodoo power from him and remain youthful), Mama Nettie has a prophetic dream in which five serial killers known as 'the Five', under the direction of an immensely powerful and evil being known as 'Legion', are attempting to bring about Apocalypse by transporting an immortal army of hideous monsters to Earth (Liveside) through an enormous construction on Deadside simply called 'Asylum'. After awaking Mike, she tells him of this and instructs him to immediately travel to Deadside using his strong emotional attachment to his dead brother's teddy bear as a conduit and meet up with Jaunty, a skull-headed snake who acts as Nettie's eyes and ears in Deadside. This is where the adventure begins. Shadow Man has many varying themes and settings, from swampland just outside of New Orleans to barren wastelands in Deadside, from an underground railway station in London to blood-soaked slaughter-rooms in Asylum. The overall mood and atmosphere of the game is very dark and often violent, which is perhaps best displayed in the music for the 'Playrooms' level of Asylum, which features samples of people crying, a chainsaw cutting through what sounds like flesh and bone and the sound of teeth being pulled. Characters: * Michael LeRoi/Shadow Man: Mike is the character that the player takes control of throughout the entirety of the game. A failed English literature student turned hitman turned world-saving voodoo warrior, Mike has had a complex past (see above in the 'Plot' section). * Mama Nettie: Agnetta, or Mama Nettie is the voodoo priestess who created the Mask of Shadows and controls the bearer of it. Although she appears to be in her mid-20s, she is in fact centuries old, her soul inhabiting the body of a young woman whom double-crossed Nettie nearly two-hundred years earlier. Although powerful, Nettie can not travel to Deadside, hence her need for Jaunty's assistance there. However, Jaunty isn't much of a fighter and as such she sends Mike/Shadow Man to Deadside for such matters. Nettie is one of two characters that the player can converse with regularly in the game. Her main purpose in the game is to provide the player with advice pertaining mainly to accessing areas and gaining items. However, this advice often comes in the form of a vague allusion as opposed to a direct reference or command. * Jaunty: Jaunty is Nettie's associate in Deadside, the victim of a kidnapping, an occult experiment and a bungled deal with said voodoo priestess. Walking back from the pub late one night in his hometown of Dublin, Jaunty was passing the University when he decided to stop momentarily to relieve himself. It was at this time that a group of students dabbling in the occult kidnapped him and ritually sacrificed him as a part of their experiment. Upon seeing this Mama Nettie, who happened to be nearby at the time of the incident, spoke to Jaunty from across the gap between the spiritual planes and convinced him to join her in exchange for a new body and a chance to live again. However, Nettie didn't divulge the specifics of the deal, which are as follows: Jaunty's Deadside incarnation is that of a snake with a skull for a head donning a tophat, and his Liveside incarnation is that of a disfigured dwarf. Jaunty is the second character with which the player can converse in the game. His main role is to reinforce and clarify the advice that Nettie gives. * Milton Pike: A member of the group of serial killers recruited by Legion known as 'The Five'. Milton is known as the “Video Nasty Killer" because of his habit of videotaping his victim's deaths and mailing the tapes to the local police departments. He also served in the Vietnam war and the United States Army Special Forces, the former of which may help explain his psychopathic nature. Not long before the events of the game Milton was apprehended by FBI agents after an intense gun battle and incarcerated in the fictional Gardelle County Jail in Texas, which is where he can be found in the game. Milton serves as a boss character in the game. * Marco Cruz: Another member of 'The Five'. Called the 'Repo Man' by police due to his modus operandi of gaining entry to people's homes under the guise of a repossession agent, Marco preyed on couples in and around the Death Valley and Mojave Desert areas. He also worked as a DJ for a short period of time before being imprisoned in Gardelle County Jail. Marco serves as a boss character in the game. * Avery Marx: Another member of 'The Five'. Known as the "Home Improvement Killer" because of his MO of cutting off the power to his victim's homes before stalking them in the dark wearing a pair of night vision goggles. Through several implications in his in-game dialogue, it appears that Avery was molested as a child by his own mother, whom he later killed. Part of his MO is to leave the skull of a canary with a written poem rolled up inside at the scenes of his crimes. As such he raises canaries at his home. * John G. Pierce/Jack The Ripper: Another member of 'The Five', John Pierce is a fictional character in the game based on the infamous real life serial killer of the Victorian era known only as 'Jack the Ripper'. The game starts with a cut-scene in 1888 (the year of the 'Ripper' murders) in a sewer beneath London where Legion appears before John (who is an architect by trade) and convinces him to commit suicide so as to cross over to Deadside and design Legion's "Asylum", a place for all the "misunderstood individuals of this world" (serial killers, rapists, pedophiles etc.) to seek refuge. There he stays until 1999, when he returns to Liveside and begins killing again. John/Jack can be found in the 'Underground Railway: London' level of the game and serves as yet another boss character there. * Victor Batrachian: Born to a wealthy banker in Geneva, Switzerland, Victor is the leader of 'The Five', known as "The Lizard King". Victor was quite a brilliant student, and by the end of his education held a Ph. D. in forensic psychiatry and was a licensed General Practitioner. This is when he began murdering his elderly female patients after convincing them to leave him large sums of money in their wills. As the heat rose in Europe, Victor used forged documents to attain a Green Card and emigrate to the US. Again he began killing, taunting the authorities with letters signed 'The Lizard King', but was eventually captured, tried and convicted for his crimes in the US. By the time the events of the game begin, he is awaiting punishment on death row in Gardelle County Jail. Victor is another of the game's boss characters. His surname may be an intentional pun on the developer's part, as "batrachos" (âáôñá÷ïò) means "frog" in Classic Greek. * Legion: Legion is the main antagonist of the game. It is never stated exactly what Legion is in the game, though it is implied in a small piece of text in the game's instruction manual which quotes Mark 5:9. "And He asked him, What is thy name? And he answered, saying, My name is Legion: for we are many." This would suggest that the Legion from Shadow Man is indeed the same demon exorcised by Jesus in the bible. Legion also quotes and paraphrases this passage himself on several occasions throughout the game and, with increasing regularity towards the end of the game, refers to himself as 'we' or 'us'. The last few words of the passage, "for we are many", are also used as a sort of mantra by 'The Five'. Legion appears as a somewhat oddly dressed (wearing a grey morning coat, purple pin-stripe trousers and a bright yellow shirt) yet aristocratic man of between thirty and forty years of age wielding a cane-sword. However, most perturbing of all is Legion's mouth, which seems to be constantly bleeding. In addition to being the game's main antagonist, Legion is also the game's final boss. Shadow Man is an adventure game, comparable to games like Tomb Raider or the Legend of Zelda series. Most gameplay takes place in a third person perspective (except for when the player enters the first person perspective so as to get a better look at their surroundings), with the player able to run, jump, climb, swim and perform various other actions. Combat is mostly weapons based, with various firearms and voodoo weapons at the player's disposal (the most important of which is the Shadowgun, a weapon that allows Mike to channel his shadow power and reap life energy from his enemies). Shadow Man was also one of relatively few games at the time to feature a 3D targeting feature (a feature pioneered by The Legend of Zelda: Ocarina of Time a year earlier). This allowed for the player to lock-on to an enemy and strafe around them as desired during combat. Also unique to a game of its time, Shadow Man had a dual-wielding system, a feature which allowed the player to equip two items to two different buttons/keys and use them independently of each other yet at the same time. The main focus of Shadow Man is the collection of what are called "dark souls". These are what Legion intends on implanting into his army of monsters, thus making them immortal. As the player collects them their shadow power level will increase level by level (to a maximum of 10) which allows the player to do two things: firstly, to gain access through the various coffin gates around Deadside that block off certain areas provided they have enough dark souls, and secondly to charge their Shadowgun to a higher level for more damage. Also, as the shadow level increases so too does the player's voodoo meter, which depletes as they use voodoo weapons. A secondary focus of the game is the collection of small ceremonial pots called 'cadeaux' (French for 'gifts'). When the player has collected one-hundred cadeaux, they take them to a place called the 'Temple of Life' and offer them to the 'Loa' (gods of Deadside) so as to increase their life meter by one unit. There are five-hundred and twelve to collect in total. Another point of interest is Shadow Man's non-linearity. The player can play through the game as they please with the only real limitation being the number of dark souls in the player's possession. For example, the five main bosses of the game can be fought in any order provided the player has access to both their shadow powers in Liveside and the relevant boss' area.
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