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Post by Tea & Crumpets on Jan 1, 2008 13:33:42 GMT -5
Apologies, I know what COM Skip is, I meant is it possible to use in Match Maker? Also, Chainsaw, PM me and we shall being weaving yarns for Fire Pro (Typing up storylines for the game, I mean). So the HCTP storylines thing is still on? Count me in too.
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Chainsaw
T
A very BAD man.
It is what it is
Posts: 90,480
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Post by Chainsaw on Jan 1, 2008 14:41:38 GMT -5
Apologies, I know what COM Skip is, I meant is it possible to use in Match Maker? Also, Chainsaw, PM me and we shall being weaving yarns for Fire Pro (Typing up storylines for the game, I mean). So the HCTP storylines thing is still on? Count me in too. I'm down for contributing some ideas. Let me know what you'd like to see. You know, I really should have used my day off today to start up an online presence for C.A.W.
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Indigocrates
Unicron
I got bored. Decided to become a philosopher. Just 'cause.
Posts: 2,953
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Post by Indigocrates on Jan 1, 2008 18:27:19 GMT -5
I'm curious:
What's the use of having more than 2 participants in a Battlarts/SWA Rules match?
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Post by paragon on Jan 2, 2008 2:03:36 GMT -5
Ye gods does it take a long time to program in moves and CPU logic for CAWs. Glad I could download most of the people I wanted from fireproclub. Then again, the simple fact that it takes longer to program how a character behaves than how they look (the opposite of the SvR games) shows how much better the system is.
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Chainsaw
T
A very BAD man.
It is what it is
Posts: 90,480
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Post by Chainsaw on Jan 2, 2008 10:46:46 GMT -5
Ye gods does it take a long time to program in moves and CPU logic for CAWs. Glad I could download most of the people I wanted from fireproclub. Then again, the simple fact that it takes longer to program how a character behaves than how they look (the opposite of the SvR games) shows how much better the system is. Indeed. But this is the issue I have with the system. I like making CAW's with their own look I create, but I hate filling in stuff like the logic. Thus the dilemma.
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Post by Tea & Crumpets on Jan 2, 2008 11:43:27 GMT -5
Ye gods does it take a long time to program in moves and CPU logic for CAWs. Glad I could download most of the people I wanted from fireproclub. Then again, the simple fact that it takes longer to program how a character behaves than how they look (the opposite of the SvR games) shows how much better the system is. Indeed. But this is the issue I have with the system. I like making CAW's with their own look I create, but I hate filling in stuff like the logic. Thus the dilemma. Y'see, I am the other way round. I liek giving guys my own choice of their attire, but I'd be fine with using another guy's apprearance formula and setting up the logic myself. I mean, you can create specific sequences, personality traits and get them to wrestle exactly how you wan't. I can't wait. I' mwondering, I know the priority chains mean you can link Move 1 to always go to Move 2, and you have 3 slots, so, for example it could work (say, for Eddie Kingston): 1) Spinning Kesagiri Chop > Pin 2) Yakuza Kick > Saito Suplex 3) Knuckle Arrow > Brainbuster But, provided the opponent stayed in the right position for the next move after each attack, could you link 1 to 2 to 3 to 4 using all 3 chains. Eg, for CM Punk 1) *Random move* > KENTA rush 2) KENTA Rush > Go 2 Sleep 3) Go 2 Sleep > pin or Anaconda Vice. So that the edit will bust out the first move, then the Rush, then the GTS, then pin or lock in the Vice, all in succession in a long chain? I'm curious, as it would make setting up Hulk Hogan comebacks or Cena's 5 moves of doom much easier.
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Post by paragon on Jan 2, 2008 12:42:25 GMT -5
I think for Punk you'd have to do:
Kenta Rush>Pick up Opponent Go To Sleep>Pin/Vice
From my understanding, the moves don't set up as an actual chain from priority 1 to 2 to 3, and the second part of each priority is always something done while the opponent is on the ground. Each one is its own priority. It won't necessarily go Rush, pick up, GTS, pin, but this might make it more likely.
My problem is that I don't entirely understand the percentages for the Priority Settings, but I'm looking on the FPR club site at the moment.
edit: Nevermind. Got my explanation. If the percentage is put as something like 0/100, they wrestle will always go for the ground move they're told to after they've done the first part of the chain.
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Chainsaw
T
A very BAD man.
It is what it is
Posts: 90,480
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Post by Chainsaw on Jan 2, 2008 12:46:12 GMT -5
I think for Punk you'd have to do: Kenta Rush>Pick up Opponent Go To Sleep>Pin/Vice From my understanding, the moves don't set up as an actual chain from priority 1 to 2 to 3, and the second part of each priority is always something done while the opponent is on the ground. Each one is its own priority. It won't necessarily go Rush, pick up, GTS, pin, but this might make it more likely. My problem is that I don't entirely understand the percentages for the Priority Settings, but I'm looking on the FPR club site at the moment. Someone said that the move that's linking also has to be a natural link to the other. Say if you hit a move that puts your opponent on his back, then the next move can't be a move that you would execute if your opponent is on their stomach. At least, that's what I think they meant.
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Post by paragon on Jan 2, 2008 12:50:46 GMT -5
I think for Punk you'd have to do: Kenta Rush>Pick up Opponent Go To Sleep>Pin/Vice From my understanding, the moves don't set up as an actual chain from priority 1 to 2 to 3, and the second part of each priority is always something done while the opponent is on the ground. Each one is its own priority. It won't necessarily go Rush, pick up, GTS, pin, but this might make it more likely. My problem is that I don't entirely understand the percentages for the Priority Settings, but I'm looking on the FPR club site at the moment. Someone said that the move that's linking also has to be a natural link to the other. Say if you hit a move that puts your opponent on his back, then the next move can't be a move that you would execute if your opponent is on their stomach. At least, that's what I think they meant. Well, the settings are pick up, flip, leg X/O and head X/O. They have to land in a way so that the move you want to have happen on the ground is the way they'll land. Like I have a setting for a CAW where it goes Blaze Kick>Head O move, because the kick makes the opponent lands on their back with their head by my CAW and I want my character to do their O head attack when the opponent is on their back. Oddly enough, the Vice is my O move there.
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krzykraka
Don Corleone
The man who will break FLAIR'S 16x Record
Posts: 1,732
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Post by krzykraka on Jan 2, 2008 13:13:46 GMT -5
Finally, I have gotten my copy for christmas. I love this game. The moves,the roster,the depthness of the game make you completey over look the graphics which really are not that bad. Anyway, I need to know if anyone here had a list they could copy and pm me of the fake to real names. I would gladly look myself but my work doesnt allow ANY games sites to be pulled up and I do not have internet at my home. I have some of the most obvious like Sting and Sabu but cant find any list that isnt on a game site. thanks to anyone you can help me out.
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deadguy2322
Tommy Wiseau
Who is El Dandy to doubt me?
Posts: 63
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Post by deadguy2322 on Jan 2, 2008 14:01:22 GMT -5
Just get whatever's cheaper and easier to find. There is software to convert the .MAX file to .CBS for the Codebreaker, so neither one is really a must, although lots of people run into problems getting the Max Drive to work properly. My problem is that I bought a Gameshark G5 so i could my S vs R '06 (Hey Elimination Chamber Table Match...thats all I'm saying...) it supports saves but there is no real format they're just zipped save files...does anyone have any idea how to convert a max file back to the base save without an armax? I've asked all over and ccan't seem to get any answers. I have software that can do it, I'll PM you a link to it later.
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Post by tigerotool on Jan 2, 2008 22:46:01 GMT -5
I'm playing this game on a 80 gb ps3. The audience looks fuzzy and the text kinda vibrates up and down.
Anyone else experiencing this?
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Post by Diddly on Jan 2, 2008 22:46:09 GMT -5
Ok, I just had my first badass FPW match. 8 man "WWE vs. TNA" Tag match. The participants were John Cena, Triple H, Undertaker, and CM Punk vs. Jeff Jarrett, AJ Styles, Samoa Joe, and Sting. I was playing as the WWE guys. TNA starts off extremely well, with Joe eliminating Triple H with a Muscle Buster and Jarrett making Taker submit with a Figure 4.
In comes Cena who hits an FU on Jarrett and gets the Critical. In comes Joe, who also gets hit with an FU and a Critical. So now it's down to Cena and Punk vs. Styles and Sting. Sting and Cena wrestle for a while and Sting eventually forces Cena to submit with the Scorpion Deathlock. So Punk comes in and cleans house, and locks in Anaconda Vice on Sting, who submits!.
So it's Punk vs. Styles, and they go on for about 10 more minutes before out of nowhere Punk hits the GTS and gets a Critical on AJ. Match went on for about 50 minutes total game time. This game freaking rocks.
The only thing I dislike is the move lists... I just wish it was organized better. That and it takes forever to get your CAWs correct with moves, logic, etc. But this game still blows SVR out of the water and I'm glad I purchased FPWR instead.
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Disco Inferno
Trap-Jaw
I'll dance all over your ass!!!!!!
Posts: 416
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Post by Disco Inferno on Jan 2, 2008 23:07:19 GMT -5
Can anyone tell me where I can get TNA and current WWE edits at?
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Post by paragon on Jan 3, 2008 2:36:41 GMT -5
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Chainsaw
T
A very BAD man.
It is what it is
Posts: 90,480
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Post by Chainsaw on Jan 3, 2008 10:27:05 GMT -5
I'm playing this game on a 80 gb ps3. The audience looks fuzzy and the text kinda vibrates up and down. Anyone else experiencing this? I think that's to be expected on a faster running system. A lot of backwards compatible games have had problems like that with the details looking fuzzier on the PS3.
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Chainsaw
T
A very BAD man.
It is what it is
Posts: 90,480
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Post by Chainsaw on Jan 3, 2008 10:29:19 GMT -5
Ok, I just had my first badass FPW match. 8 man "WWE vs. TNA" Tag match. The participants were John Cena, Triple H, Undertaker, and CM Punk vs. Jeff Jarrett, AJ Styles, Samoa Joe, and Sting. I was playing as the WWE guys. TNA starts off extremely well, with Joe eliminating Triple H with a Muscle Buster and Jarrett making Taker submit with a Figure 4. In comes Cena who hits an FU on Jarrett and gets the Critical. In comes Joe, who also gets hit with an FU and a Critical. So now it's down to Cena and Punk vs. Styles and Sting. Sting and Cena wrestle for a while and Sting eventually forces Cena to submit with the Scorpion Deathlock. So Punk comes in and cleans house, and locks in Anaconda Vice on Sting, who submits!. So it's Punk vs. Styles, and they go on for about 10 more minutes before out of nowhere Punk hits the GTS and gets a Critical on AJ. Match went on for about 50 minutes total game time. This game freaking rocks. The only thing I dislike is the move lists... I just wish it was organized better. That and it takes forever to get your CAWs correct with moves, logic, etc. But this game still blows SVR out of the water and I'm glad I purchased FPWR instead. Awesome. I have yet to see an elimination match that didn't become a 1-sided affair. Once one team got an elimination, they pretty much had it won.
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Post by The Genesis of KoOS on Jan 3, 2008 11:37:39 GMT -5
Eh, the cheapest I've seen online is upwards of $40 You can also use a PSP in USB mode if you use the codebreaker. Please explain.
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Chainsaw
T
A very BAD man.
It is what it is
Posts: 90,480
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Post by Chainsaw on Jan 4, 2008 10:40:32 GMT -5
Bumping for some love.
Also, I'm plugging away at my own C.A.W. wrestlers. So far, I like the look of most of them, especially Psicosita (the woman who took up the Psicosis mantle) and Furious The Clown.
I know that you guys don't know who they are, but trust me, they're coming along nicely. I'll start posting pics of them when I get the chance.
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Sajoa Moe
Patti Mayonnaise
Did you get that thing I sent ya?
A man without gimmick.
Posts: 39,683
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Post by Sajoa Moe on Jan 4, 2008 11:21:33 GMT -5
I actually played for the first time in about two weeks (haven't played any other games either). I started a K-1 league using exclusively striking-style fighters. My edit, Argos Borga, KOed Onagawara with a spin kick at 1:35 in the first round.
I actually find myself playing K-1 matches more than anything else.
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