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Post by Seth Drakin of Monster Crap on Mar 12, 2008 22:31:42 GMT -5
51. Tony Hawk's Pro Skater 4 Tony Hawk's Pro Skater 4, often called THPS4, is the fourth game released in the Tony Hawk's series. It was developed by Neversoft and published by Activision for the GameCube, Game Boy Advance, PlayStation, PlayStation 2, and Xbox. In 2003 it was published for the PC, Macintosh and Tapwave Zodiac. The game is a departure from the previous three games' Career mode, in which you had a set amount of time in order to find and complete goals. THPS4 instead featured a Career mode more similar to Free-skate mode, in which there was no time limit to explore the level. This Career mode would be later seen as the Story modes of Tony Hawk's Underground series, American Wasteland, Project 8 ad Proving Ground. The game, reportedly, would be the last Pro Skater in the series, though some took this to mean it would be the last Tony Hawk's game in the entire series. Advancing levels works the same as in previous games: Upon completing a certain number of goals in a level, you can proceed to the next one. The game's goals begin relatively easy, increasing in difficulty until the player finally completes all of them. The game features the following levels: * California College * San Francisco (not featured in all versions) * Alcatraz * Kona * Shipyard * London (Trafalgar Square) * Zoo (not featured in all versions) Bonus levels are: * Chicago (from Mat Hoffman's Pro BMX 2) * Carnival Pro skaters are: * Tony Hawk * Bob Burnquist * Steve Caballero * Kareem Campbell * Rune Glifberg * Eric Koston * Bucky Lasek * Bam Margera * Rodney Mullen * Chad Muska * Andrew Reynolds * Geoff Rowley * Elissa Steamer * Jamie Thomas Bonus skaters are: * Mike Vallely * Jango Fett * Eddie (Iron Maiden's mascot) * Daisy Tricks new to this game included: * Skitching: The skater can grab onto the bumper of a vehicle, moving to either end of the bumper to avoid obstacles. * Spine transfer: Allow the skater to move from one quarter pipe to another as long as they were back-to-back. * Flatland tricks: While introduced in Tony Hawk's Pro Skater 3, were converted to regular tricks instead of tricks that can only be done while in special. The online play has been discontinued as of January 1, 2006, though some unofficial servers have been created. To go online with Tony Hawk's Pro Skater 4, one would have needed a PlayStation 2, a network adapter, and an Internet connection. If one had broadband, he or she could have hosted a room of up to eight people. If one only had dial-up, he or she could have hosted a room up to three people. Players with either connection can join any room. The games you could play online with other people were as follows: * Trick Attack: The goal is to get as many points as possible. Whoever has the most points at the end wins. * Graffiti: If one player does a trick on an object, that object changes color to your color. If another player does a bigger trick on it that is worth more points, they steal that object, or tag, from you. The one with the most tags wins. * Combo Mambo: Almost the same as Trick Attack, except the highest amount of points done in one combo. * King of the Hill: A crown is somewhere in the level. An arrow on the screen indicates where it might be found. Once it is found, other players must be avoided; as soon as they make contact with the skater, they will steal the crown. Competitors will always know where the player holding the crown is, as they all have an arrow that points directly to that player. * Slap: The goal of the game is, simply, to hit each other. The faster skater will knock down the other, so it is important not to slow down for one second.
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Post by Seth Drakin of Monster Crap on Mar 12, 2008 22:39:20 GMT -5
Countdown Update
125. Harry Potter And The Chamber Of Secrets 124. Silent Scope Complete 123. SSX 3 122. Madden NFL 2005 121. Jurassic Park: Operation Genesis 120. Star Wars: The Clone Wars 119. Darkwatch 118. The Lord Of The Rings: The Third Age 117. The Simpsons: Hit And Run 116. Rainbow Six 3 115. Madden NFL 08 114. Blitz: The League 113. Mafia: The City Of Lost Heaven 112. Dungeons And Dragons Heroes 111. WWE Wrestlemania 21 110. World Soccer Winning Eleven 8 International 109. Tom Clancy's Splinter Cell 108. GUN 107. NHL Hitz Pro 106. Top Spin Tennis 105. Rocky 104. TransWorld Surf 103. Lego Star Wars II: The Original Trilogy 102. MechAssault 101. Legends Of Wrestling II 100. NCAA March Madness 2005 99. WWE Raw 2 98. Brute Force 97. Metal Slug 3 96. Fahrenheit aka Indigo Prophecy 95. NCAA Football 06 94. Stubbs The Zombie In "Rebel Without A Pulse" 93. Midnight Club II 92. Showdown: Legends Of Wrestling 91. The Punisher 90. Dead Or Alive Ultimate 89. MVP Baseball 2005 88. Harry Potter: Quidditch World Cup 87. Shenmue II 86. Blinx: The Time Sweeper 85. GoldenEye: Rogue Agent 84. Fight Night Round 2 83. Midnight Club 3: DUB Edition 82. The Incredible Hulk: Ultimate Destruction 81. NASCAR 2005: Chase For The Cup 80. Evil Dead: A Fistful Of Broomstick 79. Timesplitters 2 78. Def Jam: Fight For NY 77. Psi-Ops: The Mindgate Conspiracy 76. Burnout 2: Point Of Impact 75. Evil Dead: Regeneration 74. MVP Baseball 2004 73. Tony Hawk's Pro Skater 3 72. Fuzion Frenzy 71. Armed And Dangerous 70. Destroy All Humans 69. Mortal Kombat: Deadly Alliance 68. Red Dead Revolver 67. Amped: Freestyle Snowboarding 66. Fight Night Round 3 65. Gladius 64. NCAA Football 2004 63. Indiana Jones And The Emperor's Tomb 62. Tom Clancy's Ghost Recon 61. Forza Motorsports 60. Thief: Deadly Shadows 59. Godzilla: Save The Earth 58. Unreal Championship 57. Lego Star Wars: The Video Game 56. Max Payne 2: The Fall of Max Payne 55. Tony Hawk's Underground 54. Baldur's Gate: Dark Alliance 53. Freedom Fighters 52. Baldur's Gate: Dark Alliance II 51. Tony Hawk's Pro Skater 4
Join me tomorrow as I tell you who is in the Top 50
Next five clues are:
* Payne In The Ass
* Ragdoll Physics
* Team Hawk vs. Team Margera
* The Academy Of The Light Side
* Three Dead
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Post by Gopher Mod on Mar 12, 2008 22:42:47 GMT -5
So, THUG2 is coming, with possibly Flatout (the racing game with ragdoll driver physics)?
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Post by Seth Drakin of Monster Crap on Mar 13, 2008 7:43:23 GMT -5
50. The House Of The Dead III The House of the Dead III is a 2002 light gun arcade game with a horror theme, and the third installment to the House of the Dead series of video games, developed by Wow Entertainment and Sega. It was later ported to the Xbox in 2003 and PC in 2005, with an upcoming Wii compilation with House of the Dead 2 in development. The game continues the story of the previous games and introduces new gameplay concepts. The game's main protagonist is Lisa Rogan, daughter of Thomas Rogan, the first game's main character, and players control either Lisa or Thomas' former partner "G". The House of the Dead III departs from the original games in many ways: the most obvious being weaponry and story branching. The former is immediately apparent upon playing the Xbox version. The shotgun used in the game no longer requires the traditional "shoot off-screen" reload, but rather reloads automatically. Reloading still takes time, but happens without prompt as soon as the gun needs it. The arcade version differs here, because there is the presence of light guns, allowing for similar speedy reloading. A reload is achieved by pumping the shotgun controller. While playing the game on Xbox, the light gun controller released by Madcatz may be used. A branching storyline existed in the previous games, but was handled differently. In The House of the Dead III, the player is given options for navigating through the game prior to the start of most stages, ultimately going through the same areas with different results dependent on the order chosen. Another important difference is the absence of civilians. Unlike the first two The House of the Dead games, in which players could rescue various people in peril, The House of the Dead III contains no extra personnel beyond those central to the plot. Instead, "Rescue Events" occur during each stage in which the player will need to rescue their partner from attacking zombies. An extra life is rewarded for each successful rescue. A new concept of the series comes in the form of a "Cancel" bar. In previous installments, the bosses' weak point would only need to be shot once to stun the attack. In this game, the bosses' weak point must be shot repeatedly to to drain the "Cancel" bar and stop the attack, similar to that of 2000's Vampire Night. Another major change to the gameplay comes in the form of a new rank and grade system. Players are now graded on how fast they dispose of the zombies, ranging from Excellent, Good, Faster, and Twin Shot, the last taking place if two zombies are killed with the same bullet. A letter grade is also given at the end of each stage, ranging from S, A, B, C, D and E. Completing the stage with an A rank will award the player with one bonus life, while an S rank will reward the player with two. A final grade is given at the end of the game, and depending on how many S ranks were received for each stage, the player may be given a "SS" rank as their final grade. Extra lives and bonus points are also handled differently. In the previous arcade installments, nothing would happen if a player had all five lives and gained another. Now the player can have up to nine lives at a time, and any additional lives are turned into bonus points. In the previous games, bonus points could also be gained by shooting hidden objects such as a golden frog or coin. The House of the Dead III expands upon this, introducing a silver coin that can be shot repeatedly, a wind-up robot that must be shot several times, and a golden miniature version of recurring boss The Magician. Decaying zombies and weak points on stunned bosses can also be shot repeatedly for extra points. On the Xbox and PC version, there is a "Time Attack" mode where the player's lives come in the form of a timer, starting at 45 seconds. Excellent, Good, Faster and Twin Shots give extra time, as do clocks in the background, successful rescue events and end-of-stage bonuses. Getting hit by a zombie subtracts 7 seconds, projectiles subtract 5, and bosses subtract 15. Stunning a boss grants the player 10 seconds as well. Every successful hit on the final boss also grants two seconds, and does not require a stun. The game cannot be continued if the timer reaches zero, and at the end of each game Dr. Curien gives his analysis of the player's performance. Set in the post-apocalyptic year of 2019 (19 years after the events of The House of the Dead 2), civilization has long since collapsed. Ex-AMS agent Thomas Rogan and his team of commandos investigate the EFI research facility, which may be linked to the world collapse. Thomas' 19-year-old daughter, Lisa, and Rogan's former partner "G" travel there two weeks later with automatic shotguns in hand after contact with him is mysteriously lost. Notorious for his role in the creation of the original undead horde, Dr. Curien's motives are explored through flashbacks. Several years before the Curien Mansion case, in an effort to discover the cure to his son's seemingly terminal illness, he began researching the nature of life and death. Over time however, he got so wrapped up in his research that he planned on using it to change the future, and began to lose his mind. Living in the shadow of her well-known father, Lisa muses with "G" about how she is often the subject of comparisons between her father and herself as the two explore the facility, only to come into contact with undead creatures such as EFI's giant one-man security force Death (Type 0011), a giant deformed sloth known as The Fool (Type 0028), and a mutant tendril-plant known as The Sun (Type 8830) that had taken over the building's biological laboratories. At last, Lisa is reunited with her father, (Thomas Rogan). After that, A Man wearing glasses named Daniel Curien (as seen from the flashbacks at the beginning of every chapter) walks in from behind the doors "G" threw open. He told Lisa, Thomas and "G" that Dr. Curien was his father and Thomas told the others that he saved his life. Then, Lisa and Daniel Curien (who has been seemingly cured of his illness by 2019) set out to destroy The Wheel of Fate (Type 0000), the final legacy of Dr. Curien which began around the same time as the Magician project in the first game. The genes of both the Magician and the Wheel of Fate, according to Curien, would change the future. After the scientist's death, he underwent a resurrection in the EFI research facility that would take nineteen years to complete (though how his body ended up there, and whether or not he was truly Curien at all, is never explained). Daniel hacks the Wheel of Fate's programming, and together with Lisa, put it to rest once and for all as a sign of their readiness to confront the uncertain future. At the game's conclusion, Ex-AMS agents Thomas Rogan and "G" are shown leaving the facility at night. Rogan thanks "G" for taking care of Lisa, but "G" delays it, saying that Lisa did a great job taking care of herself, and that she's starting to sound a lot like her father. One of four endings is then shown. The game's standard ending shows Lisa and Daniel walking out. For a brief moment Daniel pauses to face the building and bid his father a final farewell, and swears he will not let his father's efforts go to waste. He also mentions that "If humans go down the wrong path again, I'll come back to this place." Afterward, he and Lisa leave together and go home. In the game's second ending, Daniel begins to go insane and loses the will to move on, questioning his future. Despite the antidote that has cured his illness, a close up of Daniel's face reveals that he has become a zombie. Lisa makes a scream in the background. In the third ending, Lisa sees the car driving away, thinking that her father is leaving her and Daniel behind. However, Rogan and "G" are behind them, leaving Lisa and Daniel completely confused. It is then revealed that a zombie is driving away in it. Lisa begins to give chase after the stolen vehicle, yelling, "Hey! That's my car, you slimy bastards! Say your prayers!" We also see Daniel briefly going after Lisa, who is chasing the stolen vehicle. In the fourth ending, a mysterious and unidentified man in a business suit wanders though the laboratory where the final battle with the Wheel of Fate took place. On the floor he finds one of the small glass vials containing the genes used as Daniel's antidote. Limping on his right leg, he picks up the vial and leaves, saying to himself, "It appears that he didn't understand its true purpose." The mystery man's identity and motives at present are shrouded in obscurity.
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Post by Seth Drakin of Monster Crap on Mar 13, 2008 7:44:31 GMT -5
49. Max Payne Max Payne is a third-person shooter video game developed by the Finnish company Remedy Entertainment, produced by 3D Realms and published by Gathering of Developers in July, 2001 for Windows. Ports later in the year for the Microsoft Xbox and Sony PlayStation 2 were published by Rockstar Games. A Macintosh port was published in July 2002 by MacSoft in North America and Feral Interactive in the rest of the World. There were plans for a Dreamcast version of Max Payne, but they were cancelled. A sequel to the highly popular shooter called Max Payne 2: The Fall of Max Payne was released in 2003. The Max Payne series has a major cinematic influence: the Hong Kong action movie genre, particularly the work of director John Woo, which features a great deal of slow-motion violence and gunfights, almost resembling ballet. "John Woo" is in fact the password that the mobsters must recite to enter their laundromat hideaway. The games' stylish cinematography and choreography is combined with heavy film noir, pulp noir, and pulp fiction influences in characters and dialogue. Rather than employing rendered or digitized cinematic movies for cutscenes, the story is told instead with "graphic novels" which are similar to comics and pulp fiction. Accordingly, Max Payne is rife with artistically orchestrated, often strangely graceful gunplay. The games are dark and noir-style, following Max Payne, a troubled cop with internal and external conflicts in a dark, sinister New York City. Within the games, there are mini-plots in the form of television shows (such as "Lords and Ladies") that the player can follow, which are based upon real-life shows. A MAX-FX level editor was also included. End-user modifications are very popular within Max Payne franchise due to the extensibility of the gameplay system. The most well-known are The Family, and several Kung-Fu and Matrix modifications. Max Payne was perceived to have been greatly influenced by The Matrix. This comparison was also suggested by the lobby shootout game test in 3DMark 2001 that used the same graphics engine as Max Payne. In actuality, this is not the case. Although the first game was released two years after The Matrix came out, this is a coincidence; Max Payne was already in development long before The Matrix became a household name, and slow-motion was a major gameplay element from the beginning. While the movie certainly influenced public perception of the game, it did not have a great impact on the game itself, although calling the slow-motion effect "bullet time" was probably inspired by the term being used to describe the similar effect in The Matrix. Max Payne is also said to have influenced Dead to Rights. As a result of the inevitable comparisons to The Matrix, the designers have included several homages. For instance, the detonation of the subway/bank door is similar to the cartwheeling elevator door in the movie, while the "Nothing to Lose" level is similar to the lobby shootout scene in the film. The prime emphasis of the series is on shooting. Almost all of the gameplay involves utilizing bullet-time to gun down foe after foe. Levels are generally straightforward, with almost no key-hunting. However, some levels do incorporate platforming elements and puzzle solving. Ammo is in virtually constant supply, as all enemies drop some ammo when killed. The game's A.I. is heavily dependent on pre-scripted commands. Most of the apparently intelligent behavior exhibited by enemies, such as taking cover behind obstacles, retreating from the player, or throwing grenades, is pre-scripted. Thus, when replaying a level, enemies perform exactly the same behaviors each time. The only enemies who would dodge and roll are the Mercenaries (operatives in black ski-masks), Aesir Security Guards, and Killer Suits (men in sunglasses and business suits). Higher difficulty levels are extremely challenging; the "Dead on Arrival" level limits the player to 7 saves per chapter, and the "New York Minute" level forces the player to complete each chapter before the allotted time — replenished by killing enemies — is exhausted. Upon completing the game on "Dead on Arrival", Max is transported to the "Final Battle", where the player then fights in perpetual bullet-time against 20 Killer Suits — each armed with the Pancor Jackhammer automatic shotgun. Upon completion of this task, the player can view a secret room with various photographs of New York locations used by the developer, Remedy, as well as a picture of the development team. On the highest difficulty setting, Max is (from a game perspective) extremely fragile and dies after suffering only 5 pistol bullets, 3 assault rifle bullets, or 1 accurate shotgun blast. Most enemies have more endurance than the player character, with later enemies being able to survive 2 or 3 times as much damage as Max. The player can heal Max by consuming "painkillers", which the player collects and carries, until he/she decides to use them. The gameplay of Max Payne revolves heavily around bullet-time. When triggered, bullet-time slows down the passage of time to such an extent that the movements of bullets can be seen by the naked eye — it is a form of slow motion. The player, although his movement is also slowed, is still able to aim and react in real time, providing a unique advantage over enemies. This makes avoiding being shot easier and enables Max to perform special moves, such as shootdodges where Max leaps sideways through the air while continuing to fire his weapon. Occasionally, when the last character of a group is killed, the viewpoint switches to a third-person view of his falling body with the camera circling around it. For Max Payne, the title character was modeled after Sam Lake, the writer of Max Payne. It is often joked that Max had a constipated expression with his uncomfortable half grin/sneer; this joke is even mentioned in the sequel. For Max Payne 2, however, Lake declined the honor, and after extensive casting, Remedy chose the actor Timothy Gibbs to be the model for Max Payne. The voice of Max Payne was played by actor James McCaffrey in both games. Max Payne, an NYPD Detective working in Hell's Kitchen, New York City, returns home to find several violent junkies in his house. In the ensuing gunfight, he stumbles upon the body of his dead newborn daughter and his wife. Subsequent investigations reveal that the junkies were high on Valkyr, a new drug being dealt on the streets, at the time of the murders. Three years later, Max is now an undercover agent in the DEA and embedded in the Punchinello Mafia family, which deals in Valkyr. Max takes a message from B.B, a cop working on the Punchinello case along with Max and Alex, he tells Max to meet Alex Balder, his DEA contact and close friend, who will be waiting for him, in a subway. The subway is full of rioting armed thugs, however, and Max finds assistance and information from another cop who is soon killed. Max manages to meet Alex, but only in time to see him shot by an unseen assailant. With Max's true identity replaced with a criminal one for his undercover work, the NYPD considers Max the prime suspect in Alex's shooting. Furthermore, Max's police identity is leaked to the Punchinello mob, who issue his death warrant. Shooting through waves of mobsters during a raging gang war between the Mafia and the Russian mob, Max searches for Jack Lupino, a mafia boss in the Puchinello family responsible for overseeing Valkyr distribution. He goes after Vinnie Gognitti, Lupino's right-hand man who flees. After chasing and defeating him in a gunfight, Vinnie tells Max that Lupino hiding at Ragna Rock, an occult gothic nightclub filled with demonic symbols and butchered mafia bodies, reflecting Lupino's descent into madness following his chronic use of Valkyr. Max fights and kills the psychotic Lupino before confronting Mona Sax, the identical twin sister of Lisa Punchinello, Don Puchinello's wife. Sax warns Max that the Valkyr scandal is linked directly to Don Puchinello, who she intends to kill. Max and Mona share a flirtation and a drink before Max realizes Mona laced his with a mickey. He lapses into nightmare-stricken unconsciousness. Max awakens in the middle of an interrogation with Frankie "the Bat" Niagara, a mob hitman. After Frankie leaves for a break Max breaks free, escaping the seedy motel and into the car of Vladimir Lem, the head of the Russian mob. Vlad reveals that Boris Dime, a Russian arms dealer, is overseeing an arms shipment with the Punchinello family on his cargo ship, the Charon. Vlad proposes that in exchange for killing Dime and getting back the shipment, Max can help himself to as much of the sizeable cargo as he wishes. Max agrees and infiltrates the Charon at the Brooklyn riverfront, killing Dime and finding enough ammo and guns to "start World War III". Following the operation, Max calls Punchinello to arrange a ceasefire, and the two set a meeting at the Casa di Angelo, the Don's restaurant. Moments after he walks inside, Max discovers the Don's trap, just as the restaurant explodes in flame. Max narrowly escapes the ambush and infiltrates Puchinello's mansion. After shooting his way past enforcers and savage hitmen, Max corners the Don who reveals himself as a pawn in a larger scheme. Moments later, suited men storm the room and shoot Punchinello dead. Max, outgunned and outmanned, surrenders just as Nicole Horne, Aesir Corporation's CEO enters, injecting Max with an overdose of Valkyr, leaving him for dead. Before passing out into another nightmare sequence, Max hears the words "Cold Steel." Max awakens and pursues his sole lead, Cold Steel, leading to a foundry guarded by private mercenaries. Beneath the foundry, in the bowels of an old military bunker is Project Valhalla, which invented Valkyr to improve morale and stamina for U.S. soldiers in 1991 but was halted in 1995. Max discovers that his wife, working at the District Attorney's office, uncovered information about the project that threatened its survival, which prompted Nicole Horne to send psychotic V test subjects into the Payne residence in New Jersey. Max escapes the bunker just as it self-destructs. Afterwards, Max receives a phone call from an estranged B.B, his contact who was also working on the Punchinello case along with Alex Balder. Max accepts B.B's invitation to meet up. Suspecting B.B of working with Nicole Horne, he heads to the garage only to find him very well dressed up, which confirms Max's fears. B.B reveals that he is a corrupt cop working with Nicole, he also reveals to Max that he was the one who set up "the meeting" in the subway at the start of the game, which confirms his identity as Alex's killer. B.B manages to escape with the help of his goons in a speeding car. Max chases after B.B, eventually managing to track him down to the bottom floor of the garage, and after a tough battle, kills him. Minutes later, Max receives a call from Alfred Woden from the garage payphone. Max agrees to meet Alfred at the Asgard building, where he is introduced to members of a secret society called the "Inner Circle." Nicole Horne, formerly the head of Project Valhalla, continued producing Valkyr after the government cut the funding, developing its potential into the Aesir Corporation, which she uses to tightly control much of the city and the Inner Circle. Unable to take direct action against Horne, Woden reassures Max that should he kill Horne, the Inner Circle would ensure that any criminal charges against him be dropped. Moments after the proposal, Horne's mercenaries storm the room, killing everyone save Max, who darts through the corridors of the Asgard building, narrowly ahead of the mercenary group. During his escape, he discovers that Woden has survived the ambush and that Horne has successfully blackmailed Woden by videotaping his sexual relations with a known prostitute. Max takes a copy of the video before escaping from the Asgard building. Max appears in the lobby of the Aesir Corporation Building and shoots his way past floors of security guards and mercenaries in pursuit of Horne. Max encounters Mona Sax, now under the employ of Horne, who refuses Horne's orders to kill him, only to be shot by another wave of Aesir security guards. After Max shoots them he notices Mona's body has disappeared. No longer willing to ask questions, Max blazes past the final levels of the Aesir Building and pursues Horne to the rooftop, where she attempts to board a waiting helicopter. Max, boxed in by the building's architecture, shoots the cables of the weather mast and topples the tower onto the helicopter, which explodes and tumbles thousands of feet to the pavement below. Max, peering over the edge of the Aesir building, watches in silence as an NYPD SWAT team approaches him from behind. On the ground, led past a line of bewildered cops and slid into the back of a squad car, Max peers past the falling snow at Alfred Woden, standing amongst the spectators. He nods knowingly in Max's direction. Max simply smiles. Max Payne takes place at night during a snowstorm, and contains many references to Ragnarok, the Norse end of the world, during which the world is swallowed by snow and darkness. One of the levels takes place in a night club called Ragna Rock. While inside of Ragna Rock, Max comes across a book entitled The Age of Murder and Storm which mentions "Norse mythos and Ragnarok". Many of the characters and objects in the game are named after Norse gods; the drug that forms the basis of the plot is called Valkyr, after the goddesses who bring slain heroes to Valhalla, a name given to another location in the game. Max Payne's partner is named Alex Balder (Baldr), while the Senator Alfred Woden is named after the Anglo-Saxon version of Odin. The chief corporate villain in the game is Aesir Corporation (after the Aesir), while its headquarters is the Asgard Building. The secret network used by the creators of Valkyr is called Yggdrasil, after the great ash tree believed to support the world.
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Post by Seth Drakin of Monster Crap on Mar 13, 2008 7:57:17 GMT -5
48. Tony Hawk's Underground 2 Tony Hawk's Underground 2 (also known as THUG 2 or Tony Hawk's Pro Skater 6) is the sixth installment in Neversoft's Tony Hawk's Series and is the sequel to 2003's Tony Hawk's Underground. Tony Hawk's Underground 2 was released on October 6, 2004 for the PlayStation 2, GameCube, Xbox, Windows, and Game Boy Advance platforms. It is also backwards compatible with the Xbox 360. On March 18, 2005, it was released for the PlayStation Portable and renamed Tony Hawk's Underground 2 Remix. The opening sequence shows the player skating at home (the New Jersey neighborhood from the previous game). A van shows up in the middle of the ramp and the player slams into the van. Two people wearing hockey masks kidnap the player and take him to a dark room with other skaters like Eric Sparrow, Bob Burnquist, Mike Vallely and others. Then, Bam Margera and Tony Hawk explain their plans for the first annual World Destruction Tour, a "sick-as-hell" around-the-world skateboarding tour. The skaters then split into two teams - Team Hawk and Team Bam - and the player joins Team Hawk. The player starts training in the "Training" warehouse until he tells Tony that he is ready to start the tour in Boston. In the elimination, Bob Burnquist, member of Team Hawk, is apparentley castrated and eliminated from the tour. In Barcelona, Team Hawk wins but the player is swapped with Eric Sparrow. The next leg of the tour is in Berlin, where the player helps Team Bam gain the lead while Eric just helps demoralize Team Hawk. However, the player has been swapped with Eric once more and a very dorky English film directior, by the name of Nigel Beaverhausen, wishes to bring the tour to the public but instead humiliated by Tony and Bam. After causing chaos in Bangkok, the tour lands in Australia. At the end of the leg, the player is supposed to be eliminated by being stripped naked and hit by mousetraps but due Rodney Mullen spotting a mathematical error, the player is supposed to compete with Eric with the loser eliminated from the tour. The group ponders what to do but an Australian skater kid shows them a video of the tour, created by Nigel Beaverhausen. Bam then decides that whoever humiliates Beaverhausen will stay on the tour. Eric only steals his clothes but the player, with Nigel's clothes, pisses off local Aussies to get them angry at Beaverhausen. Eric is then eliminated from the tour and the tour anvances to New Orleans. At the end, Nigel reaveled that he filmed the whole tour, even before he met Tony and Bam in Berlin. Nigel then proposes that if he is allowed to film the whole tour, he will pay for all the damages of the tour. Team Hawk then performs a death-defying stunt called the "Equilizer" to tie up with Team Bam and is successful, but team members Mike Vallely, Chad Muska and Rodney Mullen are arrested by the cops, leaving only the player and Tony Hawk. At the end of the final stop in Skatopia, Bam blows up Skatopia, Tony evacuates the inhabitants and Bam dares the player, who is still stuck in Skatopia, to exit Skatpoia in a combo, which the player does and gives Team Hawk the win in the World Destrouction Tour. Nigel then wants Bam to give him the tape of the tour, which only shows Bam's father, Phil Margera in the toilet, The game ends when Bam and Tony humiliate Beaverhausen once more. The gameplay in Tony Hawk's Underground 2 is similar to that of previous Tony Hawk games: the player skates around in a 3D environment modeled after various cities and attempts to complete various goals. Most goals involve skating on or over various objects or performing combos. Scores are calculated by adding the sum of the point value of each trick strung together in a combo and then multiplying by the number of tricks in the combo. THUG 2 also sees the return of the much loved Classic Mode. In this mode, the player has 2 minutes to complete as many of the tasks as possible, including high scores, collecting "SKATE" letters and finding secret objects. Many levels return from previous games, including an expanded warehouse from Tony Hawk's Pro Skater, and the airport from Tony Hawk's Pro Skater 3. New tricks are: * Natas Spin - The character can spin his or her board on objects such as fire hydrants and garbage cans. * Tagging - The character can "tag" (using a custom tag from the "tag editor") a wall by pressing a button when on foot or not near a rail. Can also be done as part of a combo. * Destruction Bonus - The character is rewarded with a small bonus for destroying objects. In addition, if certain tricks are performed in some places of each Story Mode level (except for Training), a massive amount of destruction will ensue, allowing for new skating possibilities (for example, a pile of rubble may be used as a ramp). * Throwing Objects - The character can pick up objects, such as spraypaint cans and Mardi Gras beads, to throw at pedestrians. * Sticker Slap - Replaces the Wallplant from THUG 1. As the name suggests, a sticker is stuck on the wall instead. * Focus - Allows time to slow down to perfect tricks and help keep your skater balanced. * Flips and Rolls - The player can perform front flips, back flips and roll tricks. * Freak Out - When a player falls over, repeatedly tapping the grind button causes the player to "freak out" and break his board. This allows the player to begin a combo immediately. The higher the Freak-Out gauge gets, the higher your Freak-Out Score will be when you get angry. Major characters are: * Tony Hawk Tony Hawk is basically the 'good guy' in this game. His team has none of the 'odd skaters' (ex. Paulie, Eric, etc.) The player is on his team, briefly swapped, and then brought back to his team. * Bam Margera Jackass veteran Bam Margera is depicted as a loose cannon, playing the immature and outrageous pranks he is renowned for. As is the case in Margera's Jackass spin-off Viva La Bam, his favorite victim is his own father, Phil Margera. Margera's prominence in THUG 2 can be attributed less to professional skateboarding than to the level of fame and popularity he had achieved through Jackass and Viva La Bam. * Eric Sparrow The player's rival from THUG is back in THUG2. He is a member of Bam's team, but after Spain, they swap him with the player. After the completion of the Berlin level, the swap is undone and the player is gladly welcomed back into Tony's crew, who were getting annoyed by Eric's shameful performance. Sparrow is kicked out of the competition after the Australia level and Nigel falls from a crane onto him. In the ending of the game, newscaster Hugh Jass says Sparrow was recovering nicely after undergoing plastic surgery after the incident. Eric is not playable in the game. * Nigel Beaverhausen The teams meet Beaverhausen on the Berlin level of their tour in which Nigel offers to sell videos of the tour. After having the skaters refuse his offer (and they also duct-tape him to his own truck and put a scared turtle in his pants), he starts selling out videos with unauthorized footage of the competition. In Australia, the teams temporarily unite and gets their revenge by making some Aussies angry enough pick him up with a crane (by his somehow durable underpants) after the player, disguised as Beaverhausen, annoys the locals. In New Orleans, he finally makes his deal: he pays for the entire tour in exchange of an exclusive video of the event. But in the end of the game he is only being given a tape of Phil Margera on the toilet. A cheat is available for Nigel Beaverhausen, which is sellout, a cheat that enables Nigel Beaverhausen to be unlocked for High Score/Free Skate. * Paulie "Wheels Of Fury" Ryan A ten year old boy that is in a body cast from skating on wood chippers. He and the player were the only two left and Bam had to choose. He chose Paulie over the skater, due to his fiery spirit. His wheelchair is battery powered and he is able to grind and to grab tricks with it. He is selectable in free skate and classic but he is not in his wheelchair. He uses a regular board. He is playable on the Berlin level of the game as the hidden skater. Playable characters are: * Tony Hawk * Bob Burnquist * Eric Koston * Bam Margera * Rodney Mullen * Chad Muska * Ryan Sheckler * Mike Vallely * Wee-Man * Ben Franklin * Bull Fighter * Graffiti Tagger * Shrimp Vendor * Jester * Shrek * Call of Duty Soldier Secret Characters (obtainable by progressing through the story and classic modes and by getting all the gaps.) are: * THPS1 Tony Hawk * The Hand * Jesse James * Natas Kaupas * Phil Margera * Steve-O * Nigel Beaverhaussen * Paulie "Wheels of Fury" Ryan * Aborigine * Alien * Alien Doctor * Alien Leader * Australian Cop * Bigfoot * Bigfoot One (Cartoon version) * Boat Captain * Boxer * Bratwurst Vendor * Camera Man * Construction Worker * Corn Vendor * Cut Chemist * Flute Player * Geeky Kid * German Cop * German Drunk 1 * German Drunk 2 * German Drunk 3 * Graffiti Punk * Guitarist * Horn Blower * Hospital Attendant * Imp * Inline Skater * Lifeguard * Lounge Singer * Lost Soul 1 * Lost Soul 2 * Lost Soul 3 * Mayan * Mayan Tiki Mask * Metal Detector Guy * Mime * Paramedic * Pirate * Ramp Kid * Revolutionary Soldier * Security Guard * Skaboto * Skatopia Punk * Space Monkey 1 * Space Monkey 2 * Space Monkey 3 * Voodoo Doctor * Weiner Vendor * Zombie 1 * Zombie 2 Story mode levels are: 1. Training (A revamped version of the Warehouse level from the original Tony Hawk's Pro Skater game) 2. Boston 3. Barcelona 4. Berlin 5. Australia 6. New Orleans 7. Skatopia 8. Pro Skater (a mixture of a space ship, an aztec temple and Hell) In response to longtime fans' dissatisfaction with the format introduced in Tony Hawk's Pro Skater 4, Neversoft has added a classic mode, which allows players to skate through both new and remade classic levels in the traditional 10-goal, two-minute time limit mode that was present in Tony Hawk's Pro Skater, Tony Hawk's Pro Skater 2 and Tony Hawk's Pro Skater 3, complete with the stat points scattered all around the levels. In classic mode, the player chooses from one or two levels in which to attempt to complete enough goals to advance. All of the "remade" levels are accessible only through "Classic Mode" although once unlocked, it is possible to use them in any mode except "Story Mode". Classic mode levels include the levels found in the story mode of the game with the exception of "Pro Skater", as well as the remade levels: 1. School, originally in Miami, Florida in Tony Hawk's Pro Skater, now in South Africa. 2. Downhill Jam, originally in Phoenix, Arizona in Tony Hawk's Pro Skater, now in Brazil. 3. Philadelphia, originally in Tony Hawk's Pro Skater 2. 4. Canada (in the area of Vancouver), originally in Tony Hawk's Pro Skater 3. 5. Airport, originally in Tony Hawk's Pro Skater 3. 6. Los Angeles, California, originally in Tony Hawk's Pro Skater 3. 7. The Triangle, set in the Bermuda Triangle (hidden level) The remade levels from Tony Hawk's Pro Skater 3 are based on the Gamecube, PS2 and Xbox versions as opposed to the versions for the PlayStation and Nintendo 64. Although some of the levels are the same regardless of the version, Canada, Airport and Los Angeles, California are based on the higher resolution versions of the game.
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Post by Seth Drakin of Monster Crap on Mar 13, 2008 7:59:29 GMT -5
47. FlatOut 2 FlatOut 2 is a racing video game developed by Bugbear Entertainment and published by Empire Interactive and Vivendi Universal Games. It is the sequel to FlatOut, published in 2004/2005. This game is themed more on the street racing/import tuner scene than its predecessor. Another notable change is the tyre grip; players can now take more control of their car, worrying less about skidding in tight turns. It was first released in Russia on June 29, 2006, then in Europe on June 30, 2006. The North American version was released August 1, 2006. The ragdoll physics from the sequel have been greatly updated. During the race, the driver may be thrown out of the car if slammed into a wall at a high speed. In the numerous Stunt minigames the goal is to shoot yourself out of the car and complete objectives like knocking down a set of bowling pins, hitting the designated spots on a dart board, score a field goal or fly through flaming hoops. Players must use 'aerobatics' to control the driver in-flight, but overusing it will increase drag, which will slow the driver down and possibly prevent him/her from reaching the designated target. If the driver falls short of the target, players can use the "nudge". This gives the driver a small upward boost and slightly reduces drag. In the Stone Skipping Stunt minigame, the players must use nudge just as the driver hits the surface of the water to skip the most efficiently and reach the furthest. The ragdoll physics have prompted the German software rating organisation USK to rate Flatout 2 18+, and Empire Interactive to publish a German version rated 12+ that replaces the human drivers with crash test dummies in stunt games. That version is also produced for the Japanese market.
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Post by Seth Drakin of Monster Crap on Mar 13, 2008 8:02:23 GMT -5
46. Star Wars Jedi Knights: Jedi Academy Star Wars Jedi Knight: Jedi Academy is a Star Wars first- and third-person action game released in September 2003. It was developed by Raven Software and published, distributed and marketed by LucasArts in North America and by Activision in the rest of the world. The game is powered by the same version of the Quake III: Team Arena engine used in its predecessor, Star Wars Jedi Knight II: Jedi Outcast, containing Jedi Knight II's modifications to the Quake code to give a third-person view and new lightsaber effects. The player can modify the character's gender and appearance, and can construct a lightsaber by choosing the hilt style and blade color. After completing certain objectives, different saber and combat styles become available. The player takes the role of Jaden Korr, a new student arriving at Luke Skywalker's Jedi Academy on Yavin IV. Jaden, along with fellow student Rosh Penin, becomes an apprentice to Kyle Katarn. As an apprentice, the player is dispatched on various peace-keeping missions across the galaxy, many of which involve battling the Disciples of Ragnos Sith cult who are stealing Force energy from Force-rich locations across the galaxy. The player learns that the cult is lead by Tavion, the former apprentice of Kyle's nemesis Desann from Jedi Outcast. Seeking revenge against Kyle, Tavion has recovered a Sith artifact -- the Scepter Of Ragnos -- which has the power to drain and release Force energy. Seeking to restore the Sith and destroy the Jedi, Tavion plans to resurrect the ancient Sith Lord Marka Ragnos by fueling his long dead body with a massive concentration of stolen Force energy. The story has two different endings, depending on which side of the Force the player chooses. After learning that Rosh has betrayed the Jedi and joined Tavion, the player can choose between killing him (and thus turning to the dark side) or letting him live (and staying on the light side). If the player follows the dark side, Jaden kills Rosh but refuses to join the Sith or help resurrect Marka Ragnos. Jaden kills Tavion to steal the power of the Scepter of Ragnos and embarks on a campaign of conquest. On the light path, Kyle and Jaden rescue Rosh. Jaden heads to the Tomb of Ragnos to confront Tavion, whose body has been possessed by Ragnos' ghost. Jaden destroys the Scepter, banishing Ragnos' spirit back into its tomb. The player initially chooses the character's gender, lightsaber color, lightsaber hilt, fighting styles, and species. New Force powers in single player include Force absorb, Force sense, Force protect, Force drain, and Force rage. The game also introduces player-controllable vehicles and vehicle-based levels. Instead of moving linearly from one level to the next, the player chooses from a selection of different missions. Not all missions need to be completed to finish the game. The multiplayer version contains almost all the characters from Jedi Knight II and Jedi Knight: Jedi Academy. In multiplayer mode, one can play online with thousands of others. Hundreds of mods are available. Servers can be manipulated to create imbalance. Saber block, hit sensitivity, and a variety of other features can change, avoiding uniformity among multi-player servers. Multiplayer modes include power duel mode and siege. In the former, players join as an individual or as a team of two; players can have more health and Force power in exchange for being at a disadvantage in numbers. In siege, players work to complete goals and stop the other team from completing their goals.
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Post by Seth Drakin of Monster Crap on Mar 13, 2008 8:11:20 GMT -5
Countdown Update
125. Harry Potter And The Chamber Of Secrets 124. Silent Scope Complete 123. SSX 3 122. Madden NFL 2005 121. Jurassic Park: Operation Genesis 120. Star Wars: The Clone Wars 119. Darkwatch 118. The Lord Of The Rings: The Third Age 117. The Simpsons: Hit And Run 116. Rainbow Six 3 115. Madden NFL 08 114. Blitz: The League 113. Mafia: The City Of Lost Heaven 112. Dungeons And Dragons Heroes 111. WWE Wrestlemania 21 110. World Soccer Winning Eleven 8 International 109. Tom Clancy's Splinter Cell 108. GUN 107. NHL Hitz Pro 106. Top Spin Tennis 105. Rocky 104. TransWorld Surf 103. Lego Star Wars II: The Original Trilogy 102. MechAssault 101. Legends Of Wrestling II 100. NCAA March Madness 2005 99. WWE Raw 2 98. Brute Force 97. Metal Slug 3 96. Fahrenheit aka Indigo Prophecy 95. NCAA Football 06 94. Stubbs The Zombie In "Rebel Without A Pulse" 93. Midnight Club II 92. Showdown: Legends Of Wrestling 91. The Punisher 90. Dead Or Alive Ultimate 89. MVP Baseball 2005 88. Harry Potter: Quidditch World Cup 87. Shenmue II 86. Blinx: The Time Sweeper 85. GoldenEye: Rogue Agent 84. Fight Night Round 2 83. Midnight Club 3: DUB Edition 82. The Incredible Hulk: Ultimate Destruction 81. NASCAR 2005: Chase For The Cup 80. Evil Dead: A Fistful Of Broomstick 79. Timesplitters 2 78. Def Jam: Fight For NY 77. Psi-Ops: The Mindgate Conspiracy 76. Burnout 2: Point Of Impact 75. Evil Dead: Regeneration 74. MVP Baseball 2004 73. Tony Hawk's Pro Skater 3 72. Fuzion Frenzy 71. Armed And Dangerous 70. Destroy All Humans 69. Mortal Kombat: Deadly Alliance 68. Red Dead Revolver 67. Amped: Freestyle Snowboarding 66. Fight Night Round 3 65. Gladius 64. NCAA Football 2004 63. Indiana Jones And The Emperor's Tomb 62. Tom Clancy's Ghost Recon 61. Forza Motorsports 60. Thief: Deadly Shadows 59. Godzilla: Save The Earth 58. Unreal Championship 57. Lego Star Wars: The Video Game 56. Max Payne 2: The Fall of Max Payne 55. Tony Hawk's Underground 54. Baldur's Gate: Dark Alliance 53. Freedom Fighters 52. Baldur's Gate: Dark Alliance II 51. Tony Hawk's Pro Skater 4 50. The House Of The Dead III 49. Max Payne 48. Tony Hawk's Underground 2 47. FlatOut 2 46. Star Wars Jedi Knight: Jedi Academy
Next five clues are:
* Defeat Abyss (Not The Wrestler)
* Destroy Both Crow And The Time Crystal Mine
* General Kincaid In Master Mold
* Get Mindy To Love You
* Two Members Of The Shaolin Order
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Post by Seth Drakin of Monster Crap on Mar 13, 2008 11:16:08 GMT -5
45. Mortal Kombat: Shaolin Monks Mortal Kombat: Shaolin Monks is the ninth game in the Mortal Kombat series. Shaolin Monks was developed and published by Midway for the PlayStation 2 and Xbox and was released September 16th, 2005 in the United States. In October 2004, the president of Midway, David F. Zucker, called the release of Shaolin Monks the "first step toward delivering something that Mortal Kombat fans have been calling for: a new game set in the Mortal Kombat universe every year." Mortal Kombat: Shaolin Monks is an action-adventure game that spans the events of Mortal Kombat II, starting with the aftermath of the first Mortal Kombat. The game centers on two members of the Shaolin Order, Liu Kang and Kung Lao, as they travel through the realms in an attempt to thwart Shang Tsung's plans to dominate Earthrealm. The game features three main modes of play. Aside from a single-player mode, the game has a co-operative mode, where two players can work together through the game, with access to some areas and items that are inaccessible in single-player mode. There is also a versus mode, where two players can fight against each other in some of the arenas featured in the game. In addition to Liu Kang and Kung Lao, the game features other characters from the Mortal Kombat series. Some are there to aid the main characters, including Raiden, Johnny Cage, Sonya Blade, Jax Briggs and Sub-Zero, while others serve as the game's bosses, including Kitana, Mileena, Jade, Reptile, Ermac, Baraka, Goro, Kintaro, Scorpion and Kano. Some of these can be unlocked to become playable characters in the various modes of the game. Shaolin Monks has a gameplay device called the Multi-Directional Kombat System, which gives players the ability to attack any of the enemies that surround them fluidly. The engine allows the player to maintain combo attacks across multiple enemies, and even continue their combos after launching an enemy into the air through a powerful attack or a throw. The main characters also have many of the special moves that they've had in the fighting games of the series. Combos and special moves are upgradeable through the earning of experience points. These are mainly gained through defeating opponents, with the combo system multiplying the value. The environment plays a vital role in the game, as there are several hazards that will instantly kill an enemy, such as pits in the floor or rotating wheels of spikes. Using some of the environment in this manner, as well as attacking or destroying certain objects, serve as a puzzle-solving element to unlock secrets in the game. The game also includes a common feature of the Mortal Kombat series, fatalities. Except for fatalities performed on Bosses, the method of performing one in Shaolin Monks is different from that of the main fighting games of the series. Using combos on enemies increases a fatality meter. Once that meter has reached a certain level, a fatality may be performed, regardless of an opponent's level of health. The main characters have the ability to perform several different fatality moves, some of which are 3D updated versions of fatalities from the first and second Mortal Kombat games. The player can also unlock the ability to do Multalities, which are fatalities performed on multiple enemies at once. The concept of Brutalities from Ultimate Mortal Kombat 3 have also been brought back, though with a different function. Once the move has been performed, the player will be able to give more devastating attacks for a limited time. A method for unlocking a Survival Mode in Shaolin Monks was published in April 2006, a full seven months since the game was released. Survival Mode comprises nine challenges, which vary in difficulty. These challenges feature recurring bosses and enemies, as well as exclusive arenas. The process for unlocking Survival Mode is featured on several MK related websites. Another contribution to this game is an unlockable emulated version of Mortal Kombat II, present in all Xbox versions and in the NTSC Playstation 2 version. Whilst the means to unlock the game are included in the PAL release of Shaolin Monks for the Playstation 2 (the completion of side missions given to the player or players by Smoke), Mortal Kombat II itself is not included in this version. The locations in Shaolin Monks are based on arenas originally featured in Mortal Kombat II, as well as some from the first Mortal Kombat, and one from Mortal Kombat: Deadly Alliance. Throughout the game are coded messages written vertically, translatable through references in unlockable concept art. The symbol for "LIZARD" is repeated several times within Reptile's Lair in the Living Forest. Several banners surrounding and en-route to a treetop area of the Living Forest, where Mileena is found, read "TOASTY" once translated. In the Soul Tombs, the glowing symbols above the entrances to two alternate routes translate as "FIRE" and "WIND". The door leading into the Foundry, as well as showing the player's tournament victories, has symbols which read "LIU KANG WILL DIR" (NOT die), referencing (though technically predicting) Liu Kang's death in Deadly Alliance. The battle raged furiously on Shang Tsung's island fortress in the Lost Sea. While the demon sorcerer watches from his throne, several fights occur: Sonya Blade vs. Kano, Johnny Cage vs. Reptile, and Sub-Zero vs. Scorpion. The Shaolin monk Liu Kang confronts Shang Tsung and is met instead by two of his masked guards. Liu Kang defeats them and fights the sorcerer. Shang Tsung gains the advantage and proceeds to consume Liu Kang's soul but is interrupted by a disguised Kung Lao. Kung Lao throws his bladed hat at one of Baraka's henchmen, decapitating him. Baraka ducks and avoids the hat, but narrowly. Kung Lao proceeds to fight Baraka and Liu Kang continues fighting Shang Tsung. Although the sorcerer tries morphing into various fighters, Liu Kang punches him several times and finishes him with the Flying Kick, sending Shang Tsung through a pillar. Weakened, Shang Tsung tries to get up, but the room quakes. Emerging from a hallway, Goro appears and moves in on any fighter he sees. With Goro distracting everyone else, Shang Tsung creates a portal to Outworld and retreats. He's soon followed by Baraka, Goro, Reptile, Kano, and strangely Scorpion. Raiden appears afterwards and warns the remaining fighters to get off the island palace for it's collapsing into the sea. Everyone evacuates except Liu Kang and Kung Lao who fall into Goro's Lair. They escape back to the Wu Shi Academy but Baraka and the Tarkatan launch an attack on the Wu Shi Academy and capture Sonya. Raiden confirms that Shang Tsung is trying to lure Liu Kang and his allies to Outworld where he can order his henchmen to attack them and bide his time for power. If he's successful, Shang Tsung will conquer Earth without winning a Mortal Kombat tournament, which is cheating. The Shaolin Monks, Liu Kang and Kung Lao, journey through the nightmarish realm of Outworld to stop the sorcerer's plot. They are guided by Raiden and assisted by Johnny Cage. Throughout their journeys, they are joined by a mysterious princess named Kitana, meet familiar foes and eventually save Sonya and stop Shang Tsung. But the sorcerer is not the only person who wants Earth; the Emperor of Outworld wants Earth for his realm and he will stop at nothing until he gets it.
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Post by Seth Drakin of Monster Crap on Mar 13, 2008 11:23:02 GMT -5
44. Marvel vs. Capcom 2: New Age Of Heroes Marvel vs. Capcom 2: New Age of Heroes (a.k.a. Marvel vs. Capcom 2 or MvC2) is the fourth and final game in the Marvel vs. Capcom series of fighting games. With the final installment of the series, Capcom simplified the engine so that it would be more accessible to casual players, in order to bring in new players. Changes were made to the air combo system and the button configuration was trimmed down to 4 main buttons and 2 assist buttons. The game also features 3 on 3 tag, compared to the 2 on 2 tag from previous games in the series. It is the only game in the series to use the NAOMI system, which is used mostly for 3D games. It is mainly seen in this game in the backgrounds and system effects, as well as Abyss's sphere. Marvel vs. Capcom 2 was later ported to the Dreamcast, Xbox, and PlayStation 2. The PlayStation 2 and Xbox ports of this game saw a limited print run due to Capcom losing the Marvel license. While these versions are merely uncommon, high demand has caused their prices to skyrocket both in stores and online. Ironically, the Dreamcast version is the closest of the three home console ports to the arcade version, thanks to it's hardware being similar to that of a NAOMI, and at the same time it is the cheapest due to a higher number of copies produced. This is the first and only Marvel vs. Capcom game without character-specific endings, as one will get the same end regardless of the characters one uses or how quickly one defeats the final opponent. When the earth and everything on it begins to die, Ruby Heart traces the source to an evil being known as Abyss, the Armor of Erosion. She summons the greatest heroes to her airship to find the being. Ultimately, its source of power is revealed to be a mysterious black metal ball within its center. The ending suggests that the sphere may be worthless now given the massive crack in it; Ruby holds it in her hand and regards it briefly before throwing it over her back into the water, letting it sink to the bottom. It is not stated if Abyss could return or not. Players select three fighters from either Marvel or Capcom games and fight one-on-one until one of the teams have no remaining players. Each character has at least one super combo and the entire team shares a single super meter. The characters can draw on this (at a minimum cost of one super meter level) to perform their super combos or other special super moves. Control is similar to the previous Marvel vs. Capcom games, which itself derives from the Street Fighter games, except that the screen is now wider. The major difference is that instead of three punch/kick attack strength, there are only two, with the last two buttons being replaced by assist buttons. Most often, a weak attack can chain two different hits. The second is a medium attack which was featured in the previous games. The player can also call in an off-screen character to do a selected special move by pressing the corresponding assist button. Each character has three assist types which cause them to execute different special moves (or in some cases, a regular move); this is chosen before the match. The player can call an assist at any time, except during a super jump or when executing special or super moves, and the assist character is vulnerable to attack or even death. The characters receive double damage than normal when attacked during an assist. Marvel vs. Capcom 2 introduces the ability to force an opponent's teammate into the fight with a move commonly called a "snapback", which requires one super meter to execute. The character will flash for a moment and do a normal attack which will knock the opponent out of the playing field if it's not blocked. If successful, the current character will be knocked out of play and the next available partner will enter the fight on their behalf. If the move connects with both the active and an assist character, it introduces the possibility of the assist character being knocked out without the opponent being able to defend him/her. The arcade version features an "experience" system which unlocks hidden characters after a certain number of experience points are earned. This system was removed in the console versions in favor of the "Secret Factor" menu, where the player can unlock hidden characters, backgrounds and artworks using VS points. The game adds all characters from previous games in the Marvel Vs. series, with the exception of secret characters such as Norimaro or Lilith-Mode Morrigan. Some, like Dr. Doom, have added moves, while bosses like Thanos are toned down for gameplay purposes. Ryu plays akin to his older version, instead of the "Complete Change" Ryu seen in the previous game. Alongside these many new characters were added: Marvel's side now includes Cable, Adamantium-Less Wolverine and Marrow, while Capcom's adds Jill Valentine, Felicia, Anakaris, Hayato, Baby Bonnie Hood, Tron Bonne, and Servbot. In addition, several new characters were added to the Capcom side (Ruby Heart, SonSon -actually the granddaughter of another SonSon from a previous Capcom game- and Amingo), and a completely new boss (Abyss). Ruby Heart is the lead character of the game. She is a French-speaking pirate who owns the flying ship that is responsible for carrying the Marvel and Capcom heroes into battle. Ruby Heart is looking for the mysterious orb that the final boss Abyss possesses. Once Ruby Heart finally obtains the orb, she doesn't seem very pleased with it, and throws it into the ocean. The only solid information on Amingo is that he is on a search for a wind that is sweeping across his land and destroying any plant life that it happens to come into contact with. His appearance is that of a round, catcus-like humanoid with a sombrero. He can reshape his entire body into several forms for some of his attacks using a plant theme, and plant smaller, child like versions of himself. He is one of the few characters in the game also to feature a healing assist. SonSon is a little monkey girl who is the grand daughter of a character named SonSon, who starred in an old Capcom game with the same name. In the game, she tries to find out why her village was struck by an unknown illness. Sonson and her father are both based on Sun Wukong, the main character of the Chinese novel Journey to the West. Several of her attacks are derived from the series, such as the size-changing bo staff, Wukong's ability to replicate himself using the hairs of his body, or Sonson trying to cook her opponent in the Shinka Hakke Jin and turn them into sake. Abyss was responsible for a mysterious wind that spread across the world, killing plant life in its wake. This phenomenon prompted numerous heroes and villains to band together and investigate. He's something akin to entropy incarnate, a fabled monstrosity that would bring the world back to primordial times, killing all life in the process. Abyss's true form is apparently that of a large glowing sphere that hovers around in the background. Abyss changes into three different forms when fighting. In the first stage of the battle the metal sphere surrounds itself with a giant suit of armor which is slow moving with powerful attacks. The fight takes place in a large temple like structure, presumably underground. After this form is defeated, the armor melts into the floor and the temple crumbles, leaving the fighters standing in a green pool of slime. The abyss sphere floats in the background as the second form reveals itself: A small green humanoid capable of creating paralyzing bubbles, shooting fire and energy beams, and sinking into the floor to avoid attacks. After this form is destroyed, the green slime turns orange and a large demonic beast forms around the Abyss sphere. This third form attacks with powerful energy attacks and sheer brute strength. If this form is defeated the sphere apparently loses its power and the cave and island the monster inhabits begins to sink. Marvel vs. Capcom 2 has only one ending, which all the characters share. In it, the various fighters celebrate their victory over Abyss on the ship of the pirate, Ruby Heart. Although this varies on which version the player is playing at: in the home console the characters that are available in the beginning celebrate only where as in the arcade version more characters are shown with a few changes to some scenes. At the start of this sequence, Ruby is seen holding Abyss's cracked sphere, which she drops into the ocean, and it sinks into the depths Playable characters are: * Akuma * Amingo * Anakaris * B.B. Hood * Blackheart * Cable * Cammy * Captain America * Captain Commando * Charlie * Chun-Li * Colossus * Cyclops * Dan * Dhalsim * Doctor Doom * Felicia * Gambit * Guile * Hayato * Hulk * Iceman * Iron Man * Jill * Jin * Juggernaut * Ken * M.Bison * Magneto * Marrow * Mega Man * Morrigan * Omega Red * Psylocke * Rogue * Roll * Ruby Heart * Ryu * Sabretooth * Sakura * Sentinel * Servbot * Shuma-Gorath * Silver Samurai * Sonson * Spider-Man * Spiral * Storm * Strider Hiryu * Thanos * T.Bonne * Venom * War Machine * Wolverine (Bone Claws) * Wolverine (Adamantium Claws) * Zangief
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Post by Seth Drakin of Monster Crap on Mar 13, 2008 11:26:08 GMT -5
43. Timesplitters: Future Perfect TimeSplitters: Future Perfect is a 2005 first person shooter video game developed by Free Radical Design and published by EA Games for the PlayStation 2, Xbox, and GameCube video game consoles. It is the third game in the TimeSplitters series, with the story continuing directly where it left off after the end of TimeSplitters 2, which was released in 2002. The game features a single-player mode consisting of thirteen levels where the player assumes the role of Sergeant Cortez, a time-traveling marine from the 25th century, as he attempts to go into the past to save the future. The game also includes a range of multiplayer options as well as a cooperative mode. In June of 2007, a sequel to this game was announced to be in development under the title of TimeSplitters 4. TimeSplitters: Future Perfect has a more prominent storyline than the previous games in the series which had either no story at all or a very loose plot. The game begins in 2401 when the space marine, Sergeant Cortez, is leaving the space station that he destroyed at the end of TimeSplitters 2. His ship crash lands on Earth and two fellow marines greet him. He takes the time crystals he retrieved from the space station to the General who uses them to operate a time traveling machine created by scientists. In order to prevent the present from ever happening - a time in which TimeSplitters plague the world - Cortez uses this machine to travel into the past to destroy the source of the time crystals (used by the TimeSplitters use for time-travel) effectively preventing the war between humans and TimeSplitters from ever happening. Cortez goes into several different time periods between the 20th century and the 25th century, befriending and aiding various characters (including himself) in their fight against villains. After discovering that the creator of the TimeSplitters is a mad scientist named Dr. Jacob Crow, Cortez embarks on a new mission to foil the scientist's plans by destroying his labs in a game of time tag. Cortez eventually succeeds in preventing the genetic manufacture of the original TimeSplitter army Crow planned to use, and goes on to destroy both Crow and the time crystal mine, as well as prevent the assassination of his past self. Future Perfect is a first person shooter that takes place through multiple time periods. The player controls Sergeant Cortez through multiple levels while completing assigned objectives. A variety of weapons from the time period are made available throughout each level. Future Perfect also features brief third-person driving sequences in which the player can either drive or equip one of the vehicle's mounted weapons. Future Perfect allowed for online play on both the PlayStation 2 (up to 8 players) and Xbox (up to 16 players via Xbox Live). Recently EA Games shut down the servers for both systems. In addition to Story mode, the game features co-op play and four player arcade. The Mapmaker feature allows players to create levels for multiplayer and Story mode. Unlike previous games in the TimeSplitters series, TimeSplitters: Future Perfect's cross hair is set so it is always visible. This feature can be turned off in the options menu. This is also the first TimeSplitters game to-date that features blood and gore. There are a total of 150 characters for arcade playability. 67 of these characters are unlocked by default. The remaining 83 must be unlocked by completing the numerous "Challenge", "Arcade League" and "Story" levels. Throughout the TimeSplitters series, the programmers field monkeys as playable characters in various guises, such as a Ninja outfit; one multiplayer mode, "Monkey Assistants," utilizes them as assist the player who is doing the worst on the map. A Curling mini-game uses monkeys instead of the traditional Curling stones. Further, when players examine their "Player Profile", it states how many times they have played as a monkey. In Future Perfect, there are several playable Monkey variations. There is the standard Monkey, but there is also a Ninja Monkey, a "Cyborg Chimp" and a zombie monkey called Brains. A "Girlfriend Monkey" was also planned to be in the game, but removed before the release due to the game already having enough monkeys.
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Post by Seth Drakin of Monster Crap on Mar 13, 2008 11:37:32 GMT -5
42. Tony Hawk's American Wasteland Tony Hawk's American Wasteland, also known as THAW is a video game that has been released for the PS2, Xbox, Xbox 360, Nintendo GameCube and PC. The game was developed by Neversoft and published by Activision. The PC version of the game was ported/published by Aspyr. Tony Hawk's American Wasteland is the first Tony Hawk game to support Xbox Live; online play was previously limited to the PlayStation 2 and PC. American Wasteland is the sequel to Tony Hawk's Underground 2, one of the many in the popular Tony Hawk's Series. The game was released on October 18, 2005 for PS2, Xbox, and Nintendo GameCube. It was a launch title (of sorts) for the Xbox 360 and was released simultaneously with the console on November 22, 2005. Tony Hawk's American Wasteland is the first game in the Tony Hawk franchise that allowed players to play in one large streaming level. In the September 2005 edition of Game Informer Magazine, a map was shown displaying THAW's Los Angeles with an insert of an overhead view of the Boston stage from Tony Hawk's Underground 2 for comparison. The Boston level appeared to be about three quarters the size of one THAW area, with the obvious exceptions of the "Vans Skatepark" and "Casino" areas. In addition, this map also revealed the locations in the game: * Oil rig (Level originally appeared exclusively for Xbox in Tony Hawk's Pro Skater 3 as a bonus level) * Santa Monica * Beverly Hills * Skate Ranch * Hollywood * Downtown Los Angeles * Vans Skatepark * East Los Angeles * Casino (Originally appeared as Las Vegas in Tony Hawk's Underground 2 Remix) Also, the Classic Mode, which allows you to complete a series of goals in certain levels within a two-minute time limit, has returned, with the following levels: * Downtown Minneapolis from Tony Hawk's Pro Skater * Santa Cruz from Tony Hawk's Underground 2 Remix * Mall from Tony Hawk's Pro Skater * Chicago from Tony Hawk's Pro Skater * Kyoto from Tony Hawk's Underground 2 Remix * The Ruins is an original level created for this game. It is set in a post-apocalyptic Los Angeles. * Atlanta from Tony Hawk's Underground 2 Remix (Collector's Edition) * Marseilles from Tony Hawk's Pro Skater 2 (Collector's Edition) This applies to the game when played in story mode. The game begins with you choosing one of five pre-designed male skaters to play with. Upon choosing, you get on a bus to LA, where you meet a strange but lively blonde girl, who says she is going to LA to become an actress. You tell her you are going to get away from friends and family, who have treated you badly. Upon arrival in Hollywood, you get punched by locals, who steal your bag and tell you to go home, LA being a locals-only scene. Here you meet Mindy, who tells you you need to sort your clothes and hair out, which are making you stand out as an outsider at the moment. You get your hair and clothes sorted, and meet two locals, Ian and Duane, through Mindy, who introduce new tricks to you and advance your skills. You see Mindy drawing, and find out that she is a talented artist, and her sketches are going to be featured in her skating zine, called "American Wasteland." However, she hasn't gathered enough money to fund the project yet, but you assure her it will happen. She has sketched something that catches your eye, and ask what the place is. She says it is a sick spot that you would love, but sallies you by saying that it's for locals-only. You plead with her to get you in, to which she agrees. However, it is in Beverly Hills, and the passage to Beverly Hills is blocked by a protest for unfairness of the treatment of sheep. You end this protest by destroying a huge dinosaur head model that is on top of a movie theatre, which smashes into the protest. You arrive in Beverly Hills and go outside a place called the "Skate Ranch," which is where the place in Mindy's sketchbook is. Mindy's skater friends, Boone, a bald man who goes for extreme jumps and gaps, but usually bails them. Useless Dave, a short man who is "the encyclopedia of useless skateboarding trivia", and Murphy, a tall, sarcastic type who has an endless array of contacts and friends all over LA, and is always on his cell phone. He won't let you go into the ranch, unless you can keep up with their skating skills. You have to learn their performed tricks and then show them to them to prove yourself worthy of going in the ranch. Gaining their approval, you are let into the ranch, and meet the leader of the group, Iggy van Zandt, a very rough type, who isn't fond of outsiders. He will let you crash at the ranch if you obtain some wood for a vert ramp he is building. When you do, the vert ramp is set-up, which spurs the group to do the ranch up and make it a full-on skatepark. With the help of Murphy's contacts, you and the group embark on obtaining skate-able pieces from all over LA, the first being the destroyed dinosaur head you made earlier on. From heroine, the overall task is to obtain pieces for the skateranch, unlocking new places in LA, the first being Downtown, where Master Zen is, who teaches you Special and Focus, which you need to participate in the Tony Hawk AMJAM, an amateur skating contest taking place in the Vans Skatepark in Downtown. You win the AMJAM, however, whilst making a short speech, you tell Tony Hawk that the last trick you performed was taught to you by Iggy van Zandt, who, unknown to you, is living in total secrecy in the ranch, as his crime rate is somewhat extensive according to Mindy. You then meet skating legend Tony Alva, from who you find out that Iggy's skate ranch is actually "Green Pipes Point," a legendary snake run that got levelled many years ago. You decide it has to be dug up, and befriend Alva's friend Mega, who runs an oil rig just off Santa Monica. After some time, you get a phone call from Iggy in jail, who explains his bail will be with him shortly. You tell him you found out about Green Pipes Point and that it is being dug up, expecting an ecstatic response from Iggy. However, Iggy hates what you have done, because he didn't own the land, and if "the owner finds out what a badass skatepark he has, he'll cash in on the place." Iggy threatens violence and hangs up. Shortly after, you receive a text message from Mega saying that stuff is happening at the ranch. Upon arriving in Beverly Hills, the game cuts to a news report, which is about the revival of Green Pipes Point, showing pros and locals being very happy. Outside the ranch, you see the owner, Shapiro , in an expensive car, and ask why he sold it, being so legendary. The soon-to-be-ex owner doesn't care, and rides off with a snobbish attitude, pleased of his new money. Iggy arrives with a baseball bat, and starts hitting the ranch's gate in rage. You try to apologise, but it doesn't matter to Iggy. Iggy says that it'll never be his place thanks to you. You seem to snap, and tell him that "It could've been if you hadn't been sitting on your ass all these years waiting for someone else to bail you out!" Instantly, Iggy punches you in the face, saying that there's "some things [he has] waited too long to do." You also snap at Mindy, blaming it on her because of her suggestion to do up the ranch, and insult her drawings, which deeply offends her and she storms off. You, Murphy, Dave and Boone decide to start a project to save the ranch, by making a skate video featuring famous pros, with all the proceeds going to Green Pipes Point. You then round up many pros, impressing them with your skills to convince them to feature in the video. Whilst in East LA ready to demo, film at and snake pieces for the ranch from a bust casino, Iggy arrives, and you two reconcile. He also says that he will feature in the video, which the guys predict will make the fans go crazy. Eventually, the buzz of the video has become so big that the ranch can be bought simply with the money from the pre-orders. You all leave the casino, but confronted with a vast array of police cars and helicopters. Your task is to get to the ranch from East LA, without using any public transport or cars. When you arrive at the ranch successfully, everyone is completely overjoyed, with Iggy saying that the ranch is now his, and to celebrate, he is going throw a party at the ranch, with everyone in town invited. Mindy comes over to you on the vert ramp, and you apologise. She accepts the apology, and shows off her first edition of her zine, American Wasteland, which she was talking about at the start of the game. Iggy comes over and spills the beans that you were the one who gave her the money to get American Wasteland published. Mindy seems flattered, and you two eventually kiss and presumably become an item. At the end of the game, the American Wasteland is complete with various items such as the dug-up snake run, a crane, and the world famous Hollywood sign reading "Wasteland." Your skater has the respect of all the pro skaters for creating an amazing place to skate and Mindy as your girlfriend. Characters are: * Main Character (voice of Will Friedle) * Mindy (voice of Cree Summer) * Iggy Van Zant * Boone * Murphy * Useless Dave * Duane * Ian * Mega * Jeb * Cholo * Jorje * Muton * Random Dude * Joey B. * Joe Skater * Hector Skateboarders are: * Tony Hawk * Tony Alva * Paul Rodriguez * Stevie Williams * Mike Vallely * Bob Burnquist * Daewon Song * Bam Margera * Ryan Sheckler * Rodney Mullen * Andrew Reynolds * Tony Trujillo * Jason Ellis (After completing story mode.) BMXers are: * Rick Thorne * Matt Hoffman Secret characters are: Clear Story Mode Easy* Mindy * Robot Tony Clear Story Mode Normal* Lil' Jon (rapper) * Iggy Van Zant * Jason Ellis Clear Story Mode Hard/Sick* Jimbo * Mega * Murphy Clear Classic Mode Normal* Billie Joe Armstrong (Green Day vocalist/guitarist) * Boone Clear Classic Mode Hard/Sick* Mat Hoffman * Useless Dave Achieve 100% Story Mode* Baller * Welder * Camera Guy * Cholo Achieve 100% Classic Mode* Dogtown Guy #2 * Graffiti Guy (Muton) * Hardhat Guy * Master Zen Clear All Snake Ranch Missions* Barber * Carnival Guy * Dogtown Guy #1 * French Guy Clear All Gaps* Boone In Briefs * Oil Rig Worker * Performer * Policeman Collector's Edition* 70's Alva * 80's Hawk
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Post by Seth Drakin of Monster Crap on Mar 13, 2008 11:41:48 GMT -5
41. X-Men Legends X-Men Legends is an action role-playing game released on several consoles in 2004. Players can play as one of 15 X-Men characters, switching between four computer (or human) controlled characters within one team. The basic plot revolves around the X-Men battling Magneto and the Brotherhood of Mutants. The game begins with a news report of a growing mutant menace. A young mutant with a forcefield defies the Russian military as seen two weeks ago and a super-strong mutant leads an uprising in the Far East and even attacks the authorities. Just recently, Alison Crestmere (Magma) has recently been identified as a mutant on the verge of discovering her powers and is being dragged away by a soldier of the Genetic Research and Security Organization (G.R.S.O.). Mystique disguises herself as a guard and knocks out that soldier as Blob comes into view. Wolverine witnesses the abduction and attacks Blob just as Alison's powers activate when she wanted the fighting to stop. Blob eventually seizes Alison and he and Mystique take off. After recovering and taking out a soldier, Wolverine chases Mystique and Blob to rescue Allison. Wolverine battles through Anti-Mutant troops and is attacked by Mystique (disguised as Cyclops), some Brotherhood grunts, Pyro, and Mystique again. Going through the tunnel, Wolverine teams up with Cyclops and catches up with Blob. After defeating Blob, evading Brotherhood grunts, and safely escaping in the X-Men's jet, Alison is brought to the Xavier Institute where she can talk with the X-Men and students, and explore her powers. The X-Men continue to explore leads that might indicate why Mystique and the Brotherhood of Mutants are interested in Alison. The X-Men then go to a H.A.A.R.P. base and fight their way pass the guards until they run into Mystique (disguised as a lab technician) who unleashes Pyro on them. After a battle with several H.A.A.R.P. guards, the X-Men face off against Toad, who manages to slip info to Mystique about the Sentinels. After flashbacks with Sentinels and the Juggernaut, the X-Men head into the sewers of New York City to save Gambit from the Morlocks. After fighting their way through, the X-Men encounter Marrow and Healer in the Morlock's Haven. After fighting more Morlocks, the X-Men fight and defeat Marrow and rescue Gambit. Professor X contacts the X-Men and tells them that Mystique is preparing to lead a strike on the U.S.S. Arbiter. At the Arbiter, Blob attacks the ship, causing heavy damage, and the X-Men are forced to leave. While on the Arbiter, Mystique finds and releases Magneto from his prison. Back in the Xavier Institute, Magma completes her training and learns about Wolverine's past through a flashback at the Weapon X facility. The X-Men then head to Russia to find and help Colossus when they learn the Brotherhood are stealing weapons grade plutonium. After finding him, they fight some Acolyte Warriors and thwart the Brotherhood's plot. They learn that Colossus' sister, Illyana, is sick, so they take her to Muir Island. At Muir Island, Magma talks with Dr. Moira MacTaggert and helps Forge to restart his computer so that a life-support system for Illyana can be activated. At the X-Mansion, the X-Men learn that cloaked G.R.S.O. soldiers have infiltrated the facility, and with the help of Jean Grey, they locate and defeat the soldiers. Jean Grey, Emma Frost, and Professor X then enter the Astral Plane, where they fight Shadow King and rescue Illyana. But as they leave, Professor X is captured by the Shadow King. Cyclops is given a message by his brother, Havok, to meet him at the Weapon X facility. Cyclops learns that Havok has joined the Brotherhood, and they fight until Wolverine breaks it up. After freeing some Morlocks from their holding cell, they tell the X-Men that Gen. William Kincaid, a staunch anti-mutant supporter, has restarted the Weapon X facility, and is rebuilding Sentinels. After arriving back at the X-Mansion, Jean Grey mentions that Professor X has been captured. Magneto arrives to see Professor X. When the X-Men won't join his cause, Sentinels attack and capture Magneto. The X-Men learn that Magneto has returned to Asteroid M, his base, and has asked mutants to go to "The Mount". Gambit believes that the Morlocks may have a connection to the Mount, so they return to the sewers. They learn that Marrow has taken Healer hostage and has sided with the Brotherhood. The X-Men fight the Morlocks and free Healer. They then meet Gateway, a mutant who takes them to the Mount. At the Mount, the X-Men face Sabretooth and Avalanche. They escape, and Avalanche destroys the portal to Asteroid M in the process. Back at the X-Mansion, Beast finally repairs the Astral Gate that Cyclops and Wolverine took from the Weapon X facility so that the non-psychic X-Men can rescue Professor X. They recover the parts of Professor X's mind while fighting dark versions of Blob, Avalanche, and Pyro. When they find out that Professor X has been brainwashed, Professor X unleashes four enemies: Ultimate Predator, Champion of Rhodes, the Sun Goddess and the Chaos Lord. These four enemies have powers that mimic the powers of Wolverine, Colossus, Jean Grey and Cyclops. However, Shadow King disappears with Professor X. The X-Men infiltrate a Sentinel facility in Europe. The X-Men learn from a lab technician that General Kincaid is behind this facility. After fighting multiple Sentinels, the X-Men find Gateway and a Morlock in a cage. Gateway creates a portal to NYC in order to get the 5 trapped Morlocks out of the facility. After the Morlocks are back in NYC, General Kincaid appears and taunts the X-Men. The X-Men head to the Astral Plane to rescue Professor X, who then battles and defeats the Shadow King in a battle similar to a Greco-Roman colosseum fight. The X-Men head to Asteroid M and fight their way through Acolyte soldiers to get to the control room where Magneto is. After fighting Magneto, Mystique, and Sabretooth, the X-Men save the people on the space station when the Sentinels attack. After freeing Havok, the X-Men fight General Kincaid who arrives in Master Mold. When the X-Men defeat Master Mold, Magma uses Magneto's Graviton device to steer the asteroid back into space. The war against mutants has been prevented, but now the X-Men must prepare for the coming of Apocalypse. The game has multiplayer co-operative and skirmish options for up to four players. Co-operative play is similar to Baldur's Gate: Dark Alliance 2, but is more refined with the addition of combination attacks and character interactions. Wolverine and Cyclops perform an Adamantite Beam combo in combat with Sentinels.This format of a mission and then character development is followed throughout the game. While at the mansion, one person controls Alison as she explores and learns about herself and the other X-Men. The X-Men Legends series used the Ultimate costumes (and regular ones as well), but the storyline for the games are original for the most part. The backstories of the characters are based on the traditional Marvel continuity, known as Earth-616, but with several notable differences (Magma didn't come from Nova Roma; Illyana Rasputin is still alive; Juggernaut remains a villain; etc). There are no major Ultimate references, with the exception of the costumes. Playable Characters are: * Beast * Colossus * Cyclops * Emma Frost * Gambit * Iceman * Jean Grey * Jubilee * Magma * Nightcrawler * Professor X * Psylocke * Rogue * Storm * Wolverine Note: Professor X is only available in the first Astral Plane mission, and in the fight against Shadow King. Villians are: * Acolytes * Avalanche * Blob * Gen. William Kincaid * Juggernaut * Magneto * Marrow * Master Mold * Morlocks * Mystique * Pyro * Sabretooth * Sentinels * Shadow King * Toad
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Post by Seth Drakin of Monster Crap on Mar 13, 2008 11:48:31 GMT -5
Countdown Update
125. Harry Potter And The Chamber Of Secrets 124. Silent Scope Complete 123. SSX 3 122. Madden NFL 2005 121. Jurassic Park: Operation Genesis 120. Star Wars: The Clone Wars 119. Darkwatch 118. The Lord Of The Rings: The Third Age 117. The Simpsons: Hit And Run 116. Rainbow Six 3 115. Madden NFL 08 114. Blitz: The League 113. Mafia: The City Of Lost Heaven 112. Dungeons And Dragons Heroes 111. WWE Wrestlemania 21 110. World Soccer Winning Eleven 8 International 109. Tom Clancy's Splinter Cell 108. GUN 107. NHL Hitz Pro 106. Top Spin Tennis 105. Rocky 104. TransWorld Surf 103. Lego Star Wars II: The Original Trilogy 102. MechAssault 101. Legends Of Wrestling II 100. NCAA March Madness 2005 99. WWE Raw 2 98. Brute Force 97. Metal Slug 3 96. Fahrenheit aka Indigo Prophecy 95. NCAA Football 06 94. Stubbs The Zombie In "Rebel Without A Pulse" 93. Midnight Club II 92. Showdown: Legends Of Wrestling 91. The Punisher 90. Dead Or Alive Ultimate 89. MVP Baseball 2005 88. Harry Potter: Quidditch World Cup 87. Shenmue II 86. Blinx: The Time Sweeper 85. GoldenEye: Rogue Agent 84. Fight Night Round 2 83. Midnight Club 3: DUB Edition 82. The Incredible Hulk: Ultimate Destruction 81. NASCAR 2005: Chase For The Cup 80. Evil Dead: A Fistful Of Broomstick 79. Timesplitters 2 78. Def Jam: Fight For NY 77. Psi-Ops: The Mindgate Conspiracy 76. Burnout 2: Point Of Impact 75. Evil Dead: Regeneration 74. MVP Baseball 2004 73. Tony Hawk's Pro Skater 3 72. Fuzion Frenzy 71. Armed And Dangerous 70. Destroy All Humans 69. Mortal Kombat: Deadly Alliance 68. Red Dead Revolver 67. Amped: Freestyle Snowboarding 66. Fight Night Round 3 65. Gladius 64. NCAA Football 2004 63. Indiana Jones And The Emperor's Tomb 62. Tom Clancy's Ghost Recon 61. Forza Motorsports 60. Thief: Deadly Shadows 59. Godzilla: Save The Earth 58. Unreal Championship 57. Lego Star Wars: The Video Game 56. Max Payne 2: The Fall of Max Payne 55. Tony Hawk's Underground 54. Baldur's Gate: Dark Alliance 53. Freedom Fighters 52. Baldur's Gate: Dark Alliance II 51. Tony Hawk's Pro Skater 4 50. The House Of The Dead III 49. Max Payne 48. Tony Hawk's Underground 2 47. FlatOut 2 46. Star Wars Jedi Knight: Jedi Academy 45. Mortal Kombat: Shaolin Monks 44. Marvel vs. Capcom 2: New Age Of Heroes 43. Timesplitters: Future Perfect 42. Tony Hawk's American Wasteland 41. X-Men Legends
Next five clues are:
* Defeat Dr. Doom
* Does Whatever A Spider Can
* Kill Hoxie
* Kudos World Series, Arcade Racing, & Time Attack
* Save Mary Jane From Dr. Octopus
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Post by Seth Drakin of Monster Crap on Mar 13, 2008 13:58:13 GMT -5
40. Project Gotham Racing 2 Project Gotham Racing 2 (PGR2 for short) is a racing game for the Xbox, developed by Bizarre Creations and published by Microsoft. PGR2 is the sequel to the highly successful Project Gotham Racing. It is the second title in the Project Gotham Racing series. As in PGR, the route to advancement in PGR2 differs from most racing games. Advancement in PGR2 required a combination of driving fast enough to meet the challenge set, and scoring enough Kudos points to advance. Kudos points are gained through the player's driving skills, such as power sliding around a corner at speed, or overtaking other drivers in the race. Kudos points are used to unlock new cars. The Kudos system, challenges set, available cars and the tracks around which players race were expanded greatly from the original. PGR2 supports Xbox Live and allows players to race against other people all around the world. The in-game garage features the cult-classic mini-game Geometry Wars. PGR2 as of July 12, 2007 is compatible with the Xbox 360 through a downloadable update. Players race around the cities of Hong Kong; Edinburgh; Washington, D.C.; Moscow; Florence; Stockholm; Chicago; Sydney; Barcelona and Yokohama and the Nürburgring recreated for PGR2, each city has at least six tracks. Tracks for Long Beach and Paris were offered as downloadable extras. There are three main parts to the single player game: Kudos World Series, Arcade Racing and Time Attack. In kudos world series the player has to complete a series of races in 14 different categories of car. The player begins with just three cars in the Compact Sports Series and eventually can have access to 102 cars (118 cars after purchase of the downloadable content). Most cars can be bought in exchange for kudos tokens, although some can only be obtained by completing enough races at a high level. In arcade racing there are 60 medals available, 20 each for street racing, timed runs and cone challenges. Each race is with a preset car and track. Time attack does not use kudos, the aim is for the player to try to get round the circuits as fast as possible. The player can either choose circuit or car challenges. In circuit challenge the player can choose from a selection of up to 92 circuits and then choose any car to race in. In car challenge the player can choose from a selection of up to 102 cars and race on a predetermined circuit. In both styles circuits and cars may only be chosen if they have previously been unlocked in kudos world series or arcade racing. Unlike many other Xbox Live enabled games, PGR2's online ranking system is solely based on the kudos earned online. One can not go down in rank, only up. So in this way, one's rank does not necessarily reflect their skill. Bizarre Creations released two downloadable content packages for Project Gotham Racing 2: the Paris Booster Pack (released May 2004), featuring eight new cars and seven tracks in Paris, France, and the Long Beach Booster Pack (released June 2004) with eight new cars and eight tracks based around Long Beach, California.
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Post by Seth Drakin of Monster Crap on Mar 13, 2008 14:01:14 GMT -5
39. Spider-man Spider-Man is an action game based upon the Marvel Comics character, Spider-Man, and is directly based on the first feature film starring the character. It was developed by Treyarch and released in 2002 for PC and several video game consoles. The game has many scenes and villains that did not appear in the film. Peter Parker, after winning a wrestling match, discovers that his uncle has been killed by the Skull gang. Peter, using his radioactive powers gained from the bite of a genetically engineered spider, tracks down the Skull gang at an abandoned warehouse and avenges his uncle's death. He then vows to use his powers for good. Peter, now Spiderman, proceeds to take on evil scandals, such as supervillain alliances (Shocker and Vulture) and ruthless, fame seeking hunters (Kraven). He even takes on a mutant in an arthropod suit (Scorpion) and infiltrates a building full of laser shooting robots. Meanwhile, Norman Osborn, head of the company Oscorp, tests a strength serum on himself, turning into the Green Goblin. He offers for Spiderman to join him in evil, but he refuses. In a climatic final battle on a bridge, the Goblin tries to kill Spiderman using his glider. Spidey, however, dodges it. The Green Goblin is impaled instead, finally ending his reign of terror. Spider-Man is a level based action game, with you playing as Spider-Man. Most levels are indoors, but some levels require you to web-sling from building to building. Levels are in "sections" with a different enemy for each, each section lasting about 3 levels. Each level, except for the last two, has a bonus screen after it. Generally, there are the bonuses "Time" (clear level in a set time), "Perfect" (Not take damage/detected) and "Style" (use as many combos as possible). Other level-specific ones are "Secrets" (Uncover a secret area), "Combat" (Defeat all enemies). You can gain, depending on difficulty, points on completing these tasks. On Easy mode, each bonus is 500 points, Normal is 700, and Super-Hero is 1000 each. The basic abilities are swinging, zipping, punching and kicking, web, camera lock, and the Web Mode in Enhanced Mode. Depending on how you combine different buttons, it makes different effects. Wall-crawling is automatic, and you are also able to lift up heavy and light objects. There are 21 different combat combos which Gold Spiders are used to gain these combos, with 4 web controls, each having a type of "upgrade" to each. There is also "stealth mode", where Spidey is in shadow, and therefore is undetectable by enemies. This is necessary to gain extra points in the game. Here is a list of enemies in the game. * BoneSaw (In the training mode "Basic Combat") * Dennis "Spike" Carradine * Herman Shultz/Shocker * Adrian Toomes/Vulture * Mac Gargan/Scorpion * Sergie Kravenoff/Kraven The Hunter (Xbox Version Only) * Norman Osborn/Green Goblin * OsCorp Lite Mechs * OsCorp Super Soldiers
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Post by Seth Drakin of Monster Crap on Mar 13, 2008 14:11:15 GMT -5
38. Marvel: Ultimate Alliance Marvel: Ultimate Alliance is an action role-playing game released in 2006. It is set within the fictional Marvel Universe and features many of the superheroes, supervillains, and supporting characters that appear in publications by Marvel Comics. The heroes must work together to stop Dr. Doom and the group of supervillains known as the Masters of Evil who joined forces in a plan to conquer the world. The missions cover a range of various locations from the Marvel universe, including the S.H.I.E.L.D. helicarrier; Stark Tower; Omega Base; Atlantis; Mandarin's palace; Arcade's Murderworld; Mephisto's realm; Asgard; Uatu the Watcher's base; aboard a Shi'ar space vessel; a Skrull world and finally Castle Doom. Players can select teams of four from a range of more than twenty playable characters (although some characters are not initially available and need to be unlocked), allowing them to create their own superhero teams or recreate famous teams from the publications. Bonuses are also available if forming certain groups (e.g. the Avengers or the Fantastic Four). The game also has alternative endings, dictated by the number of optional missions the player completes (though the mission to Mephisto's realm where you have a choice of saving Nightcrawler or Jean Grey stays constant even if you save Jean's life). Also included are trivia, artwork and "simulator discs". The discs unlock non-story related missions for characters and pit them against a variety of villains. Each character also has a variety of costumes that offer various advantages. Initially playable characters are: * Captain America - U.S. Agent * Deadpool * Elektra * Human Torch * Iceman * Invisible Woman * Iron Man - War Machine * Luke Cage * Ms. Marvel - Sharon Ventura - (human form) * Mr. Fantastic * Spider-Man - Scarlet Spider * Spider-Woman - Arachne - Spider-Girl * Storm * Thing * Thor - Beta Ray Bill * Wolverine Unlockable characters are: * Black Panther * Blade * Daredevil * Dr. Strange * Ghost Rider (Johnny Blaze) - Phantom Rider - Vengeance * Nick Fury - General Nick Fury * Silver Surfer Villians are: * Arcade * Attuma * Baron Mordo * Blackheart * Bullseye * Byrrah * Crimson Dynamo * Destroyer * Deathbird * Dragon Man * Dr. Doom * Enchantress * Executioner * Fin Fang Foom * Galactus * Gladiator * Grey Gargoyle * Hussar * Kraken * Krang * Kurse * Lizard * Loki * Mandarin * Mephisto * M.O.D.O.K. * Mysterio * Neutron * Radioactive Man * Paibok * Rhino * Scorpion * Shocker * Skrulls * Starbolt * Super-Skrull * S'byll * Thunderball * Tiger Shark * Titannus * Ulik * Ultimo * Ultron * Winter Soldier * Warstar * The Wrecking Crew * Ymir
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Post by Seth Drakin of Monster Crap on Mar 13, 2008 14:19:16 GMT -5
37. Spider-man 2 Spider-Man 2 is the name of several computer and video games based on the Spider-Man universe and particularly the Spider-Man 2 movie. It is a follow up to the game Spider-Man: The Movie. These games were published by Activision for different systems in 2004. These games are the official game adaptations of the movie Spider-Man 2. The home console (PS2, GC, Xbox) versions of this game have the feature of allowing the player to swing around Manhattan, Roosevelt, Ellis, and Liberty Islands for a more realistic Spider-Man experience. This free play experience is similar to that found in the video game Grand Theft Auto, while not featuring the explicit violence also found in that game. The other versions of the game feature more linear side-scrolling and platform sections with less emphasis on the free play experience of the home console versions. The PC version is also particularly noted to be aimed towards a much younger audience than the other versions. This game's roster of Spider-Man villains includes the Shocker, Rhino, Mysterio, and Doctor Octopus along with various street thugs who commit random street crimes at any time. While street thugs only have handguns, machine guns, crowbars and their fists to protect them, the 'super-villains' and their minions have their various unique powers and weapons that they use to either steal, cause terror or defeat Spider-Man. At the end of the game, it becomes possible to unlock a warehouse in which the player can again fight villains such as Shocker, Rhino, Doctor Octopus, and an additional boss, Calypso, who is not found elsewhere in the game. The player has the ability to choose either to go on with the storyline or swing around the city. The player can explore Manhattan, Roosevelt Island, Ellis Island, Liberty Island, and a mysterious label on the map over the water claiming "Governors Island" with many sidequests for the player to complete. The player can do random tasks to earn "hero points," which must be accumulated to continue with the plot and are spent on upgrading Spidey's skills. Following the tradition of the first game, Spider-Man 2 features some of the voices of the original actors in the movie, Tobey Maguire as Spider-Man and Peter Parker, Kirsten Dunst as Mary Jane Watson, and Alfred Molina as Otto Octavius/Doctor Octopus. In addition to the film's villain, Doctor Octopus, several characters from the Marvel comics appear in the game, including Black Cat & Mysterio. It is two years following the events of the first game. Spider-Man is trying to balance his civilian and superhero life, frequently late or absent for school, work, and leisure time with his friends. Following dinner with Mary Jane Watson and Harry Osborn, Peter thwarts an armed looting of a museum, and tracks down an escaped robber, the Black Cat. Soon after this, he thwarts an attack in the streets of Manhattan by The Rhino. Meanwhile, Doctor Otto Octavious attempts to recreate Nuclear fusion of that seen in the sun to provide an energy source for Manhattan. To control this fusion, he creates four metal arms which he can mentally control. His fusion creates a strong magnetic field, destroying the lab, killing his wife Rose, and grafting his metal arms to his spine and giving his arms control over him. He blames Spider-Man for the incident. Octavius, now known as Dr. Octopus, kidnaps Aunt May, but she is saved by Spider-Man. In the time following, special effects artist Quentin Beck tries to prove that Spider-Man is a fraud by challenging Peter in a series of "games". Spider-Man emerges successful. Consequently, Beck tries to kill Spider-Man, but is thwarted. The embarrassment causes Beck to assume the identity of Mysterio, attacking journalists attending his press conference, and commands his "UFOs" to "invade" the Statue of Liberty. Both of these attacks are thwarted by Spider-Man's efforts, with no casualties. Spider-Man eventually teams up with Black Cat, who leads him to the Shocker, who escaped during Beck's initial competition with Spider-Man. Shocker is apprehended in a warehouse after attempting to use an experimental propulsion system to enhance his powers, while Mysterio is knocked out with one punch from Spider-Man while trying to rob a Speedy Mart. Black Cat then leads Spider-Man to an illegal weapons trade, where she tries to convince him to permanently become Spider-Man, but he rejects the idea, saying that he cannot stop being either Spider-Man or who he is. Dr. Octopus kidnaps Mary Jane Watson and steals Tritium from Harry Osborn to repower his nuclear fusion in exchange for Spider-Man. A long battle on top of a bridge leads to Peter being delivered to Harry. Peter reveals his identity to Harry, and sets off to defeat Dr. Octopus a final time. The fusion reactor is shut down, and Dr. Octopus regains control over his mind and his sanity back, and sacrifices his life to permanently destroy his fusion reactor. The next day, Peter gets a surprise visit from Mary Jane, who tells Peter that she cannot live without him, and wants to offer her full support to his life as Spider-Man. With his confidence renewed, Spider-Man continues to defend the city from evil. Players can now perform many moves and use many skills as seen in the film, including: * Wall Sprint: Spidey can run along vertical walls and even straight up the side of a building. If this skill has been upgraded, the wall running speed will be increased * Spider Reflexes: Spidey can use his Spider reflexes during times of danger. When his Spidey reflexes are activated, the rest of the game world slows down, granting Spidey more speed and agility to dodge and attack, his attacks become much stronger and varied, and enemy attacks are easier to spot. * Charged Jumps: Spider-Man can jump higher than before. To activate, the player holds down the jump button to charge and releases it to jump. Jumps can be charged to different levels. The zoom map provides a top-down view of the city centered on Spider-Man, but if Spider-Man reaches a high enough elevation and the zoom map is brought up, it will flip upside down to display the sky. There are a variety of sidequests found in the game, and while none of these are really connected to the main plot, they are useful for earning hero points and awards. * Pizza Missions: These missions are activated by heading to Pizza Iolo's. Spider-Man has to deliver pizzas to customers within a certain time limit, while trying not to mess them up by spinning in the air and doing other similar tricks. Completing all the missions will earn the "Employee of the Month" title. * Photo Missions: Spider-Man will go to the Daily Bugle and be assigned a place to take pictures of within a certain time limit. He will then have to return to the Daily Bugle and give the pictures to J.J. Jameson. Completing all the missions will earn the "Shutterbug" title. * Mary Jane Missions: These missions involve going to Mary Jane's apartment and finding a note telling Spider-Man to meet her in a certain location, such as a restaurant or a movie theatre. Like the others, these missions are timed. Completing them all will earn the "Lover Not a Fighter" title. * Video Game Arcade: At the arcade there are 4 minigames Spider-Man can play, each of them enhancing his skills and earning hero points. Winning them all earns the "Hardcore Gamer" title. * Tokens: There are many tokens hidden all around the city, which Spider-Man can search for and find to earn hero points. There are Skyscraper Tokens, found on tall buildings, Buoy Tokens, found on floating buoys off the shore, Hideout Tokens, found in thugs' hideouts, like basements, restaurants, fitness centers and pubs, where the player may have to fight them, and Secret Tokens, found in various hard to find locations. All of these tokens earn hero points. * Hint Markers: These are similar to the tokens listed above, except these can be found on the map, so they are easier to get. Most of them give the player hints for the game, but some are just funny comments, biographies, extra points or remarks. One such token mentions that, by finding all the hint tokens, they would be changed to say something different; After activating the last token, activating any token will play a random recording of Bruce Campbell saying 'Something Different' in a variety of ways. * Challenges: These can be activated by a blue challenge marker, found all over the city. They involve Spider-Man racing to a point or performing tricks and stunts within a certain time limit. The difficulty level ranges from "Easy" to "Insane". Winning each Challenge will give the player the opportunity to do the challenge again, but with a tighter time limit, earning more hero points. This second form is called a Mega Challenge. Beating all the Challenges will yield the "Silver Medalist" title, whilst beating all of the Mega Challenges will give the player the "Gold Medalist" title. But a hint marker said it's the hardest title to get. * Fight Arena: The Fight Arena is a large warehouse which can be activated by purchasing it at the Spidey Store for 5000 hero points. Here the player will fight a number of bosses and other enemies that Spidey has faced before in the game, including Calypso in the last of 8 levels. Characters and cast are: * Peter Parker/Spider-Man (voiced by Tobey Maguire) * Dr. Otto Octavius/Dr. Octopus, or simply Doc Ock (voiced by Alfred Molina) * Black Cat (voiced by Holly Fields) * Rhino (voiced by John DiMaggio) * Shocker/Herman Schultz (voiced by Michael Beattie) * Mysterio/Quentin Beck (voiced by James Arnold Taylor) * Calypso (voiced by Angela V. Shelton) * Mary Jane Watson (voiced by Kirsten Dunst) * Harry Osborn (voiced by Josh Keaton) * J. Jonah Jameson (voiced by Jay Gordon) * Aunt May (voiced by Mindy Sterling) * Betty Brant (voiced by Bethany Rhoades) * Robbie Robertson (voiced by Jeff Coopwood) * Dr. Curt Connors (voiced by Joe Alaskey) * Also features the voice of Bruce Campbell as the Tour Guide.
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Post by Seth Drakin of Monster Crap on Mar 13, 2008 14:24:54 GMT -5
36. The Chronicles Of Riddick: Escape From Butcher Bay The Chronicles of Riddick: Escape from Butcher Bay is a video game developed by the Swedish developers Starbreeze Studios set before the events of the movies Pitch Black and The Chronicles of Riddick. The Xbox version was released at the same time as the movie in June 2004 and a Windows version was released later that year in December. There is also a special x64 version of the game available. The likeness and voice of the movie's star, Vin Diesel, are also used for the game's main character, Richard B. Riddick. Escape from Butcher Bay received a good deal of critical acclaim, and was generally viewed as a very accomplished and innovative experience. Reviewers often commented that Butcher Bay was actually better than the accompanying movie. The video game website GameSpot gave the game considerable praise, saying it has "the best single-player action in a first-person game on the Xbox" (at the time of writing), and was "one of the best action games available" at the time of release. They also said it was "one of the best PC action games of the year". The game received a 'superb' score of 9.3 out of 10 on both platforms, though "enhanced visuals and exclusive extras make the PC version even better than the Xbox original". Chronicles of Riddick: Escape from Butcher Bay was one of the first games to use normal mapping (preceding Doom 3 by a few months), giving the textures a rougher, more in-depth appearance and making the game characters and environments appear more photo-realistic. Riddick was also recognized for its option to use soft shadows, which gave shadows a much smoother look as opposed to the clean-edged shadows found in games such as Doom 3 and Quake 4 which was only to be found again much later in F.E.A.R. The game functions as a prequel to Pitch Black and The Chronicles of Riddick movies, with combat sequences featuring first-person fighting and gunplay. The game also mixes stealth with combat, restricting the supply of ranged weapons and forcing the player to rely on makeshift knives (also called a shiv) and clubs. Escape from Butcher Bay features close combat and long-range gameplay. Not only can Riddick dispatch enemies close-up with a wide range of mêlée weapons, he can even perform several special moves, breaking a guard's neck or grabbing hold of his weapon and using it against him. At his disposal, as well, are several different firearms, such as pistols, rifles and shotguns. Stealth is also approached in a unique way. To let the player know that Riddick is concealed, the screen will tint blue. Another innovative feature is the almost total lack of heads-up display and crosshairs. There is a laser sight and small health indicator. The plot follows the character of Riddick, a highly dangerous criminal, as he is imprisoned in Butcher Bay, a fictional notorious triple max security prison. Upon arriving at Butcher Bay, bounty hunter Johns, a character who captures Riddick prior to the game's events, takes him to the prison, where Riddick is escorted to his cell in the single maximum security area. Riddick eventually escapes into the sewers during a riot that he instigates. Fighting his way through mutant "Dwellers" in the sewers, Riddick eventually comes across Pope Joe, a hermit who resides in the tunnels. Riddick helps Joe by retrieving his radio lost in the sewers and upon his return, Riddick gains his trademark "eyeshine" ability. There is a supernatural element to this, as a mysterious voice belonging to a woman named Shirah tells him he "has been blind too long." Afterwards, Riddick accuses Pope Joe of tampering with his eyes, who states he merely repaired Riddick's bleeding arm. Riddick then continues on his escape, using the eyeshine to his advantage. Riddick is eventually recaptured and transferred to the double max security area of the prison, where he infiltrates a mining facility. While in the mines, he then comes across Jagger Valance, a fellow convict with a large amount of power within the mines who wishes to escape alongside Riddick. During the escape, Riddick is discovered by the guards and is apprehended. While being transferred to another area, an outbreak of large beetle-like creatures wreak havoc in the prison and give Riddick the chance to escape with Valance. His escape plans are foiled again, and Riddick is delivered to the triple max security level of the prison. Here, the inmates are placed in cryonic sleep and are awoken each day for 2 minutes of exercise. Eventually, Riddick discovers a flaw in the system and escapes. Shortly after, he hijacks a mechanized robot and fights his way through the offices of Butcher Bay towards Hoxie, the warden of the prison. With the bounty hunter Johns' help, Riddick eludes the guards and tricks them into killing Hoxie. The two then steal a ship and escape Butcher Bay. Cast is: * Vin Diesel - Richard B. Riddick * Cole Hauser - William J. Johns * Kristin Lehman - Shirah * Xzibit - Abbott * Willis Burk II - Pope Joe * Ron Perlman - Jagger Valance * Michael Rooker - Centurion, Jack * Arnell Powell - Jupiter * Dwight Schultz - Hoxie * Steve Blum - Rust * Joshua Leonard - Coyne, Two Tongue * Joaquim de Almeida - Mattson, Silencio, Zuni, Fateen * Arthur Burghardt - Booger, Haamid, Thunder, Wilkins * Lombardo Boyar - Theo, Alonzo, Barassa * Michael Chinyamurindi - Jamal Udeen, Lambert, Barney * Bingo Dinh - Yu, Chang * Nick Guest - Gray, Pixie, Gulag, Napoleon, Shivers * Nick Jameson - Nurse, Barber, Georgie, Gino, Inmate #2 * Adam Alexi Malle - Izz Udeen, Waman, Shurik * Stephen McHattie - Pascal, Haley, Harman, Sawtooth * Valentino Morales - Mercury, Cusa * Ivo Nanov - Baasim, Armadaro, Dog Bone * Khary Payton - Rael, Michaels * Wayne Pere - Binks, Abe, Moesgaard, Mosely, Padilla * Tony Plana - Tom, Cuellas * Michael Ralph - Abu Bakr, Craps, Motorhead * Eddie Santiago - Molina, Quintana, Trigo * Morgan Sheppard - Pink, Valya, Red * Harry Van Gorkum - Jimbo, Flores, Steele * Jody Wood - Victim, Gomer, Charlie Green * Ron Yuan - Matthies, Monster, Wpminer, Shinnick * David Pizzoto, John DiMaggio, Keith Ferguson, David Sobolov - Guards * Debi Mae West - Computer Voice, Elevator Voice * Michael Gough - Smoker, Valve, IDI
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