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Post by Seth Drakin of Monster Crap on Mar 10, 2008 14:25:20 GMT -5
113. Mafia: The City Of Lost Heaven Mafia: The City of Lost Heaven is a computer and video game initially made for PC and released in 2002. It was later ported to the Sony PlayStation 2 and the Microsoft Xbox in 2004. It was developed by a Czech based company Illusion Softworks and published by Gathering of Developers. The game allows the player to take on the role of a criminal who has to accomplish various mission in order to advance in game. Despite strong critical reaction, sales proved to be lackluster although it maintains a strong and loyal cult following. On August 21, 2007, Take-Two Interactive announced Mafia II at the 2007 Leipzig Games Convention, under development by Illusion Softworks. It ranks at #85 of IGN's "Top 100 Games of All Time." Mafia is set in the 1930s, between the fall of 1930 through to the end of 1938, during the later part of Prohibition, which ended in 1933. The game is set in the fictional American city of 'Lost Heaven' (loosely based on New York City and Chicago of the same time period). The player takes the role of taxi driver Thomas (Tommy) Angelo, who, while trying to make a living on the streets of Lost Heaven, unexpectedly and unwillingly becomes involved in organized crime as a driver for the Salieri crime family, led by Don Salieri. Through the events of the game's story, Tommy begins to rise through the ranks of the Salieri 'family', which is currently battling the competing Morello family, led by the sharply-dressed Don Morello. Eventually becoming disillusioned by his life of crime and violence, Tommy arranges to meet a detective in order to tell him his story, to be given witness-protection, and to aid the detective in the destruction of the Salieri crime family. The 'Intermezzo' chapters of the game depict Tommy sitting in a cafe with the detective, relating his life story and giving out important pieces of information at the same time. After a not-so-casual encounter with two of Don Salieri's henchmen, Sam and Paulie (who kidnap Tommy and force him to act as a getaway driver), Tommy is given the 'chance' to work for the Salieri organization. Tommy refuses politely, preferring to remain poor but legitimate. However, the very next day he is attacked by two hitmen sent by Salieri's arch-enemy (later revealed to once have been his companion) Don Morello, as revenge for him helping Paulie and Sam escape them. Tommy is saved by the Salieri family who, when Tommy escapes into their bar and the Morelli men follow him, murders them both. Indebted, Tommy becomes a Salieri mobster. Through a series of assignments given to him by Don Salieri, Tommy quickly becomes deeply involved in the activities of the Salieri business, concerning extortion, bootlegging, assassination, arson jobs and a lot of unexpected gunfights, often with the opposing Don Morello, whose power Tommy describes as "built on violence". He is also made to carry out jobs to avoid Salieri having to face prosecution, culminating in blowing up a hotel and burglarizing the villa of a public prosecutor. His work for Salieri climaxes in his refusal to assassinate his wife's best friend Michelle, an informant to Morello, who he instead orders to flee and never return. This culminates in his eventual rejection of his new vocation. Tommy eventually marries Sarah, the daughter of Salieri's bartender Luigi, who gives birth to a girl a year later. However, after a fatal shootout at a farm where the Morello mob and police surprise them trying to buy Canadian whisky nearly kills Sam. On the same day, Frank hands over Salieri's account books to the police. Though being a friend of Frank for more than 20 years, Salieri orders his death. Tommy finds Frank at the Lost Heaven International Airport, attempting to flee to Europe. In one of the game's more emotional moments, Tommy lets Frank go and he flees to Europe with his family. Believing Salieri will never find out, Tommy later saves his boss from being assassinated while dining at a luxurious restaurant. Salieri has his bodyguard-turned-traitor, Carlo, killed along with Morello's ally, the councilor (who is shot while giving a speech at his birthday). Morello's brother, Sergio Morello, is also killed on Salieri's orders. These actions shatter the Morello crime family and Salieri finally orders the death of his rival. After having succeded, the game pauses while Tommy shows Norman a photo of a young Salieri standing next to another young man revealed to be Morello. He tells Norman that this photo proved to him that "This life is poisonous", and is one of the main reasons why Tommy wants to betray the local Mafia. After the death of Morello, the Salieri family runs the town. While ordered to carry out further assassinations against politicians not co-operating with the family, Tommy is drawn into Paulie's suspicions that Don Salieri is hiding part of his earnings from his men. These suspicions are later confirmed when a batch of stolen Cuban cigars turns out to be a considerable amount of well-hidden diamonds. Convincing Paulie not to steal any of them, Tommy speaks to Salieri as if he did not know of the diamonds, suggesting a raise of salary. Salieri refuses and Tommy joins Paulie to rob a bank, risking their lives if Salieri would find out. The robbery is successful, but the following day Tommy arrives at Paulie's apartment to find him murdered. Tommy panics, and is tricked by the ever-loyal Sam, to meet him at Lost Heaven's art gallery. In the midst of a gun-battle it is revealed that Salieri, having discovered Tommy and Paulie's unauthorised bank-robbery, has ordered their deaths. During a climactic battle on the top floor of the museum, Tommy gets the upper hand on Sam, but when he runs away, finds that he cannot bring himself to kill his former friend. Ultimately, as Sam is stumbling towards the exit, Tommy watches him from above and fires a bullet into his back. Shivering and astonished, Sam delivers his final words and is then shot to death by Tommy, execution style. Here, Tommy's story to the detective ends, telling that he fled to Europe but decided to return and to testify against Salieri to ensure the safety of Sarah and his (unnamed) daughter. The detective agrees to put Tommy and his family under the protection of the police, and Tommy is free to testify against the Salieri family. Don Salieri is arrested and imprisoned, probably dying during his detention. 80 gangsters are convicted, some sentenced to electrocution and the family is destroyed. After the trial, Tommy is relocated to the other side of the country with his family, all under new names. He starts a whole new life and buys a two-storey house in a beautiful neighborhood, working as a driver "for a respectable company". The epilogue, set circa 1957, shows an old Thomas Angelo, grey-haired and moustached, standing outside his house watering the grass. Two men pull up to the side of the street in a red 'Tudor' car (resembling a 1957 Ford Thunderbird) and approach him. Addressing him by his real name (which was changed beforehand by the FBI), one of the men pulls out a sawn-off shotgun. The other assassin tells Tommy that 'Mr. Salieri sends his regards', and both barrels are emptied into Tommy's body. The game ends with Tommy's thoughts, as he is left to die on the bloodied grass of his front lawn. The bulk of Mafia's storyline gameplay consists of driving, mostly for general travel between game locales, as well as car chases and races; the remaining portions of the game consist of on-foot third-person exploration and shooting, similar in style to the Grand Theft Auto series. In addition to the entire city of Lost Heaven and countryside, several detailed interior levels were also included for many of the on-foot levels, including the city's airport and museum, a church, a hotel, an abandoned prison, a restaurant, and Don Salieri's bar. Weather and night effects are also available in the game. Mafia offers players the opportunity to drive a total of 51 classic cars based on real-life counterparts, in addition to another 19 bonus vehicles (including five classic racing models) available for unlocking in a new mode upon completion of the game's storyline. Unlike the Grand Theft Auto series, however, cars are introduced progressively through time in the storyline, with 1920s models available earlier on during the storyline, while newer varieties from the 1930s appear later. In addition, the players must "learn" how to steal a car by acquiring such knowledge from experts or experience, as opposed to the Grand Theft Auto series, where players are free to acquire any type of vehicle, superior or otherwise. The game was well received by critics and gamers upon release as a more realistic and serious Grand Theft Auto-styled game. Police would book players for minor offenses such as speeding or running a red light, and car accidents caused physical harm to the driver (indeed, so much that unless a mission was timed, many found that actually obeying the road rules proved to be faster than speeding, as the latter would more likely result in accidents and injuries). Mafia had a much bigger city to explore than Vice City, with many forms of transport available (such as trams and elevated rail; neither of which are drivable by the player), in addition to an expansive countryside where police are strangely absent. During "Free Ride" mode, the player is able to purchase weapons at "Yellow Pete's" as well as additional health at the city hospital for $1000. All of the game's weapons are available for purchase albeit for a rather inaccurate and inflated price for the era (i.e: 1 grenade: $1000, baseball bat: $10, Sniper rifle: $2000.) The player has many methods to raise money such as killing fellow (but now enemy) henchmen for $500 a pop, speeding above 65mph nets $100 every other second, as well as exploding vehicles for $100 a piece. Mafia is also noted for having damage physics on nearly all vehicles. While substantially more robust than their real counterparts, smaller and weaker vehicles stand less abuse before breaking down and finally exploding than large armoured vehicles. More realism is added here compared to other games in the same genre such as the ability to puncture the fuel tank, overheat the engine, and the ability to break transmission gears. Many exterior components (such as windows, tires, headlights, and bumpers) can be removed from most vehicles with physical means such as crashing, hitting with blunt weapons (fists, baseball bat...) as well as firing bullets at them. The Police department in Lost Heaven uphold the various laws that have been set. When these laws are broken in view of the police, they will respond. Offenses can be minor or serious offenses. Minor offenses will end up with the player being fined (-$1,000 in Freeride mode, no monetary value in campaign mode) , and serious offenses can lead to the player being arrested for the first offense, or a shootout with the police until you or they are dead. A series of four successive minor offenses will lead to the players arrest. Police force increases with the severity of the player's disregard of the law to a point where now well armed police form blockades with tire spike strips in attempt to defeat the player while firing from behind their armored cars. Certain criminal acts you would expect to warrant a response from the police do not occur, such as: driving on the sidewalk, driving on the wrong side of the road, and ignoring yield and do not enter signs (in the early stages of game development, these were supposed to be considered as an offense but were later changed). Some programming flaws and limitations cause unrealistic behavior under special circumstances. For example, while police AI is sophisticated enough to identify certain offenses committed by players, they may continue to pursue a player, even when the player is pursued by an equally speeding hostile car. The police also ignore players who drive in the wrong lane of the road and sidewalk, or co-drivers and hostile cars who carry weapons openly. In fights, the enemy AI is far from perfect. Enemies will attempt to attack with fists even when players are still armed or driving a car. They constantly crouch, enter the player's range before reloading their weapons, and then return to their hiding positions to shoot, while the enemy's limited field of view and occasional tendency to rotate themselves meant that players could easily kill an enemy while he predictably turns his back towards players. Pedestrian characters also have glitches which are quite noticeable. For example, they may attempt to jump out of the path of moving vehicles whenever; however, a character which was not in the direct path of a vehicle may suddenly jump in front of your car and be killed when they shouldn't have been touched. Another notable problem faced by players is the infamous racing level, which was rather difficult to complete without proper training and controls, and turned a number of players off the game. Many fan websites even offer saved games with this level completed for download. In addition, official game patches have since added the ability to select a difficulty level before starting the race (there is also a cheat feature that allows the player to complete the race quickly and easily). These problems were fixed in versions 1.2 and 1.3, making the racing mission far more enjoyable. Mafia was ported to Playstation 2 in 2003 and Xbox in 2004. While similar games such as Grand Theft Auto Vice City and Grand Theft Auto III were almost identical to their PC counterpart, many changes appeared in the Mafia's console versions. It was reported by Illusion Softworks that because of the grand scale of the game and the programming, they were not able to replicate the game in it's exact state. Many of the features of the ported versions do not exist, such as the activity of the police patrol around the city, the realism, graphics, details etc. The gameplay is also very different and most people who played the PC version commented that the ported versions have sluggish control, lumbering movements, and technical issues. The original developer of the PC version did not participate in development of the ported versions. While Mafia PC received rave reviews and grew a cult following around the world, sales and popularity of the Playstation and Xbox versions were not high. This fact and the conflict and disagreements Illusion Softworks had with the head programmer later was said to be the reason why the company delayed plans for the sequel.
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Post by Seth Drakin of Monster Crap on Mar 10, 2008 14:28:17 GMT -5
112. Dungeon And Dragons Heroes Dungeons and Dragons: Heroes is a third-person RPG video game released by Atari for the Xbox in 2003. Rated T by the ESRB, it is set in the Dungeons & Dragons universe, based of the role-playing game of the same name. The game mechanics are heavily reliant on the "standard" role-playing game rules. This game has the look and feel of the later games from the Baldur's Gate series, however, there are some notable differences: * Characters cannot jump and they are unable to fall off ledges. * Characters may instantly "continue" from any point after dying by using Raise Dead amulets, with full HP and MP. * All abilities and characters are visible from the start (i.e. one can see all abilities from which they can choose later). * Each character begins with an "Ancestral Weapon" that he or she cannot drop or otherwise discard. As characters collect soul shards, their Ancestral Weapons grow in power (+1 for every 5 shards). Ancestral Weapons start at +1 may grow to at most +5, since there are only 20 shards. * Supports for 4 players instead of the limit of 2 common to Baldur's Gate. XP points enable the player to attain a higher level. The player gains XP points by killing a monster. Each species of monster has a different XP point value. As you kill one, your XP point level gains about 50 to 400 points. There are about 25000 XP points in a level. The characters in Dungeons and Dragons: Heroes are a fighter that is human, an elf mage, a dwarf cleric, and a rogue halfling. The player can choose a weapon, armor, and powers.
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Post by Seth Drakin of Monster Crap on Mar 10, 2008 14:36:07 GMT -5
111. WWE Wrestlemania 21 WWE WrestleMania 21 is a video game released on the Xbox console by THQ. It is based on WWE's pay-per-view event of the same name. It is also the successor to WWE RAW 2. Features include: * Superstar voice over and commentary. * Character Evolution: Unique character building story mode allows the player to upgrade each Superstar's appearance, abilities, entrance, costumes and moveset as the player attempts to win the Heavyweight Championship. * Superstar moves and animations look lifelike more than ever before with motion captured technology. Featured Wrestlers are: * Batista * The Big Show * Booker T * Bubba Ray Dudley * Charlie Haas * Chavo Guerrero * Chris Benoit * Chris Jericho * Christian * D-Von Dudley * Eddie Guerrero * Edge * Eugene * Garrison Cade * John Bradshaw Layfield * John Cena * Kane * Kurt Angle * Matt Hardy * Randy Orton * René Duprée * Rey Mysterio * Rhyno * Ric Flair * Rob Van Dam * Scotty 2 Hotty * Shawn Michaels * Shelton Benjamin * Spike Dudley * Tajiri * The Hurricane * Triple H * The Undertaker * Val Venis Divas are: * Lita * Jazz * Miss Jackie * Nidia * Stacy Keibler * Trish Stratus Unlockable Legends are: * André the Giant * The Big Show (2003 version) * Bret Hart * Jimmy Snuka * Mankind * Rey Mysterio (Gold attire) * The Rock
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Post by Seth Drakin of Monster Crap on Mar 10, 2008 14:44:11 GMT -5
Countdown Update
125. Harry Potter And The Chamber Of Secrets 124. Silent Scope Complete 123. SSX 3 122. Madden NFL 2005 121. Jurassic Park: Operation Genesis 120. Star Wars: The Clone Wars 119. Darkwatch 118. The Lord Of The Rings: The Third Age 117. The Simpsons: Hit And Run 116. Rainbow Six 3 115. Madden NFL 08 114. Blitz: The League 113. Mafia: The City Of Lost Heaven 112. Dungeons And Dragons Heroes 111. WWE Wrestlemania 21
Next five clues are:
* Jamie's Got A Gun
* Pro Hockey Hitz
* Sam Fisher Must Assasinate Georgian President Kombayn Nikoladze
* Spin Your Top
* Winning The International Game
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Johnny Danger (Godz)
Wade Wilson
loves him some cavity searches
Lord Xeen's going to kill you.
Posts: 27,736
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Post by Johnny Danger (Godz) on Mar 10, 2008 14:46:58 GMT -5
NHL Hitz from some year One of the Splinter Cells Top Spin tennis Winning Eleven
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Post by Seth Drakin of Monster Crap on Mar 10, 2008 16:57:45 GMT -5
110. World Soccer Winning Eleven 8 International Also available in a westernized version known as Pro Evolution Soccer 4, Winning Eleven 8 is developed by the legendary football expert Shingo Takatsuka. New free kick and penalty techniques can now be used, while an innovative indirect free kick has been implemented to add further variety to set pieces. This level of realism has also been extended to the ways players run, move both on and off the ball, and how they control the ball. A new dribbling system is also available giving more control as players go one-on-one and try to pass opposing players, while player likenesses are also enhanced to match the noticeable individuality of the world's greatest stars.
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Post by Seth Drakin of Monster Crap on Mar 10, 2008 17:01:00 GMT -5
109. Tom Clancy's Splinter Cell Tom Clancy's Splinter Cell is a critically-acclaimed 3D action-adventure stealth-based video game, developed by Ubisoft Montreal and built on the Unreal Engine 2. It is the first Splinter Cell game in the series endorsed (but not created) by author Tom Clancy, and follows the activities of American NSA Black Ops agent Sam Fisher. The character of Sam Fisher is voiced by actor Michael Ironside. His boss, Irving Lambert, is voiced by actor Don Jordan. The game is available for the Xbox, PlayStation 2, Nintendo GameCube, PC, Mac and Game Boy Advance. In December 2003 a version of the game for the N-Gage handheld game console was released, retitled Tom Clancy's Splinter Cell: Team Action Stealth. The N-Gage game is in 2D instead of 3D. The success of the game series spawned a series of novels written under the pseudonym David Michaels. Splinter Cell's stealth-based gameplay, although frequently compared to the Metal Gear series, has more in common with that of the cult PC series Thief which pre-dates it by several years. Most of the game is spent sneaking around, using darkness and shadows to hide from patrolling guards. The player is equipped with a "light meter" that indicates how visible they are to enemies, as well as night vision and thermal vision goggles to help the player navigate in darkness and spot enemies. For combat, Fisher is equipped with a suppressed pistol as well as a suppressed assault rifle that can be used for combat, sniping, and even for launching various non-lethal devices such as "sticky shockers" and "gas grenades". Fisher can also sneak up on enemies from behind to knock them unconscious or grab and interrogate them. Fisher is also extremely acrobatic, and has a variety of maneuvers including the ability to mantle onto and climb along ledges, hang from pipes, and perform a "split jump" in narrow spaces to mantle up a steep wall. The game heavily encourages stealth over brute force. Although Fisher is equipped with a firearm, he only carries at most 60 rounds of ammunition and rarely is able to obtain more during a mission. He also can only survive about 6 bullet hits before dying, and since most enemies are equipped with fast-firing automatic weapons they have the ability to cut Fisher down in a second or two. Additionally, Fisher must go in "aim mode" before firing his weapon, during which his movement speed is significantly slowed down. Moving while firing also makes Fisher's weapon highly inaccurate, as does firing more than one bullet at a time. It is also critical to hide bodies after killing or knocking them out. If another patrolling guard finds the body, he can alert other enemies and an alarm is heard. If the body is unconscious, the guards can revive him. Sometimes the only option is knock them unconscious, as lethal force is not permitted. The game is quite linear, instead of exploring an open area, the player frequently goes on a straight route from one point to another throughout an entire level. Set in 2004, the player takes the role of Sam Fisher, a long-dormant secret agent reactivated by the NSA as part of a secret division dubbed "Third Echelon". The Third Echelon uses "Splinter Cells", single operatives supported by a small team, to conduct covert intelligence missions in hostile territory. Characters are: * Sam Fisher—The player character. He is a seasoned veteran of Black Ops, working for the NSA. * Irving Lambert—The link between agents, like Fisher, and the commanders of Third Echelon. He contacts the player with new information, objectives, and instructions periodically throughout a mission. * Vernon Wilkes, Jr.—Coordinates the transportation and equipment for field agents. He drops the player off at the start of a mission and picks him up at the end. He is killed by a Russian mercenary in the "Kalinatek" level. * Anna Grimsdóttír—The computer and security expert at Third Echelon. She, like Lambert, will contact the player throughout a mission—usually in accordance with Lambert. * Kombayn Nikoladze—The main villain of the story. He is the President of Georgia who wants to bring down America with his power and resources. He launches a technological war on the U.S. before going underground for fear of capture. A terrorist leader. He is killed by Fisher in the "Presidential Palace" level. * Vyacheslav Grinko—A former Russian Special Forces operative, he is Nikoladze's terrorist military commander–usually working with mercenaries. He is killed by Fisher in the "Abattoir" level. * Phillip Masse—A Canadian hacker, he is the technology behind Nikoladze's terrorism. He is killed by Fisher in the "Kola Peninsula" level. For his first assignment as a Splinter Cell, Sam Fisher is dispatched to T'bilisi, Georgia to investigate the disappearance of two CIA agents (Blaustein and Madison). During his investigation Fisher uncovers a campaign of systematic ethnic cleansing and mass murder being waged by Georgian President Kombayn Nikoladze against the neighboring Muslim population of Azerbaijan in an attempt to seize that country's vast oil resources. When NATO intervenes in the situation against Georgia and Nikoladze, Nikoladze goes underground and retaliates against the U.S. by initiating an information crisis in America, using advanced computer algorithms developed by Canadian hacker Phillip Masse to wreak havoc upon America's electronic infrastructure. Fisher is dispatched to hunt down Nikoladze and stop the crisis. Fisher eventually discovers that Nikoladze is working with rogue Chinese general Kong Feirong to develop nuclear weapons, and has even gone so far as to place a nuclear suitcase bomb codenamed the ARK on American soil. Infiltrating the Georgian Presidential Palace, Fisher assassinates Nikoladze, ending the information crisis and stopping Georgia from detonating the ARK. The Xbox and PC versions of the game feature 3 additional levels, available over Xbox Live or a special patch from the Chaos Theory collector's edition, that continue the storyline. Since Sam killed Nikoladze, Phillip Masse is still loose, and Fisher travels to the Kola Peninsula in Russia to neutralize him. The second mission has him trying to prevent the 'Vselka', a nuclear submarine, from being taken over by Alekseevich's remaining troops. In the third mission, Alekseevich's remaining troops have taken over 'Vselka', and Fisher must determine if they have removed its nuclear warheads. The warheads in question belonged to R-39 SLBMs (mentioned by the NATO reporting name SS-N-20 Sturgeon in the game), which would make the Vselka a Typhoon class submarine.
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Post by Seth Drakin of Monster Crap on Mar 10, 2008 17:06:43 GMT -5
108. GUN Gun is a Revisionist Western-themed video game developed by Neversoft and published by Activision for the Xbox 360, Xbox, GameCube, PC, PSP and PlayStation 2. Gun was released in North America on November 8, 2005 and in mid-to late November in Europe. Since October 13, 2006, the game has also been available to buy on Valve's content delivery platform, Steam. A port of the console version was released for PlayStation Portable on October 10, 2006. It features new side-missions, a multiplayer mode, and other additions to the console versions. Gun is set in the American Old West in the early 1880s. Prologue: in a scene titled "Coronado's Second Expedition," a small weary group of Spanish soldiers are set upon by Apaches during a sandstorm. The last to die is an elderly priest, clutching a golden cross. 300 Years Later: in 1880, the protagonist is Colton "Cole" White, who hunts game along with his father Ned in the wilds of Montana, supplying food and hides to the steamboats traveling the Missouri River. Ned and Cole board a steamboat called the Morning Star. Ned meets with a prostitute named Sadie, who shows him something inside the ship's safe. When Ned emerges, an unctuous man dressed as a preacher, Reverend Josiah Reed, introduces himself. Suspicious of Reed, Cole follows him. Reed threatens Sadie, ordering her to tell him where "it" is. When she tries to run, he kills her and signals to a group of ambushers, who open fire on the passengers and board the boat. Ned and Cole hold them off, until the boilers become unstable. Quickly, Ned gives Colton a token for The Alhambra, a brothel in Dodge City, telling him to ask for Jenny. When Colton refuses to leave his father, Ned reveals he has been lying to Colton all his life, and he is not his real father, then pushes Colton overboard. The ship explodes, killing everyone aboard. Reed reports back to his employer, one-eyed railroad baron Thomas Magruder. Reed reports that the "item" inside the safe sank with the boat. In punishment, Magruder slices his ear off. Three days later, Colton awakes on the riverbank to find a bandit named "Honest" Tom about to pick his pocket. Colton asks to buy Tom's spare horse, and Tom proposes a wager. Colton wins, but Tom reneges and calls two thugs to help him kill Colton. After dispatching them, Colton takes off for Dodge City. At the Alhambra, Colton meets Jenny, also a prostitute and a friend of Sadie's. A disagreement with a patron at the saloon over her leads to Cole being kidnapped by the Red Hand Gang, which Colton escapes. Witnessing his handiness with a gun, the local sheriff recruits Colton to help protect workers on a nearby bridge from a band of renegade Apaches. Cole kills the band's leader, Quick Killer, then accompanies Jenny to Empire City, a bustling new town in the New Mexico Territory. After they arrive, they meet up with Mayor "Hoodoo" Brown, who says that he can help find Reed. Brown deputizes Colton and sends him and his two other deputies, Rudabaugh and Webb to deal with some local outlaws. Soon, however, Colton finds out he has been set up. Rudabaugh and Webb follow a suspected outlaw to a farm, where they find an unarmed couple hiding in the barn. To Colton's horror, they kill the couple and place guns in their hands to frame them for recent outlaw activity. They reveal they are acting on Brown's orders, and turn on Colton. He kills them and runs back to Empire. As he confronts Brown, he hears Jenny scream, and runs upstairs just in time to see Reed cut her throat. Brown knocks Cole unconscious, and when he awakens, he meets Magruder, who claims to have known Ned. Magruder orders that Cole hanged in the morning for murdering Jenny. In jail, Cole meets Port, a wounded member of the resistance fighting against Brown's corrupt rule, and "Soapy" Jennings, an expert safecracker. Together they escape the jail. Soapy goes his separate way while Cole follows Port to the resistance's base camp in the mountains. There Cole meets the head of the resistance, Clay Allison, and agrees to help him bring down Magruder. After ambushing one of Hoodoo's trains, the group steals a gatling gun and frees Apache chief Many Wounds. During the celebration afterward, Allison reveals that he also knew Ned, and tells Colton one part of his back story: During the Civil War, Clay and Ned were both soldiers in the Confederate Army, and Magruder was their commanding officer. Magruder tried to convince the Confederate hierarchy that the war could be won if they could find Quivira, an ancient city of gold. Magruder led a group of his men to a small Apache village, looking for a golden cross that could lead them to the city. When one of the villagers confronted him, Magruder shot him, and ordered his men to kill the villagers. Ned was the only one who disobeyed, and was shot almost to death by Magruder. During the fight, a white doctor ministering to the villagers, Dr. Campbell, was decapitated, and his Apache wife fired a shot that took out Magruder's eye and broke the cross into pieces. After Clay finishes the story, a group of Brown's men attack the base. The resistance manages to hold them off, and capture a Howitzer in the process, but Clay is captured by Hoodoo's men and taken back to Empire. The resistance stages a daring rescue, and Cole manages to free Clay, but only after he had been tortured by Hoodoo. After an extended gunfight, Cole subdues Brown and interrogates him. Brown replies that Sadie stole something from Magruder and hid it aboard the steamer. Brown swears that he doesn't know what it was, but says Colton will never find it, since it sank with the boat. Colton tosses one of Brown's pistols back to him and finishes him in a firefight. Knowing that the river's level drops during winter, Colton believes he can retrieve the safe, and heads for Dodge to get Soapy's assistance. When he arrives, Soapy is about to be lynched for cheating at cards. With the help of Sheriff Denton, Cole frees Soapy and the two head for the ship, but find it guarded by the same renegade soldiers who attacked the Morning Star. The two are captured and introduced to their leader, the psychopathic Captain Hollister. Cole, Soapy, and several Apaches braves escape the camp and return later with a band of Blackfeet to take the fort, but Hollister manages to escape. Soapy, Cole and the Blackfeet chief head for the shore holding the steamboat and are confronted by Hollister, who wounds the Chief. Colton and Hollister duel on the beach. Near death, Hollister makes a suicidal run for Cole, with his clothes stuffed with lit sticks of dynamite, but blows up without hurting him. Cole recovers Ned's Ferguson rifle that Hollister stole and, after parting with the Blackfoot Chief, he and Soapy head for the steamer. Soapy opens the safe, and they find half of the cross, but they are confronted by Reed mounted on an armoured horse, who thanks them for saving him the trouble. Instead, Cole tosses the cross back into the safe and slams it shut. Cole battles Reed and defeats him. Reed pleads for his life, swearing that any man who kills a priest will be damned himself. Cole ignores him and kills Reed, saying, "this is for Jenny." Knowing Chief Many Wounds has the other part of the cross, Soapy and Cole then head for the Apache camp, only to find a gruesome tableau of mutilated men. They are captured by the Apaches and taken to Many Wounds. The Apache leader finishes the story that Clay began: Colton is actually the son of Dr. Campell, the white doctor, and an Apache woman, who gave her baby to the young Many Wounds for safekeeping during the attack on the village. After the attack, Many Wounds found his own father's body and swore revenge. Then Ned crawled up, wounded by Magruder and begging for forgiveness. Many Wounds gave him the baby to raise. Soapy, Cole, Many Wounds, and some other Apaches head to a hill-top, where the cross is meant to be placed to point to Quivira's location. Cole notices a mining operation that Magruder has in the area, and sees that Magruder got the location right, but has been mistakenly digging down into a mountain, when it is actually located above. Magruder's bodyguard, Dutchie, sees sunlight reflecting off the cross and Magruder's men attack. Soapy falls down the cliff and is captured. Cole fights his way down-hill, finding Soapy at the bottom of the hill, who confesses that he told Magruder where Quivira was. Cole leaves Soapy behind, telling him to tell Clay and Many Wounds to meet him at the mine. Colton stops Magruder's train and kills Dutchie. Clay and other resistance fighters board the train and use it as a ram to break down doors of Magruder's mine. Because of Magruder's haste, the mine has been shoddily excavated and is in danger of collapsing. Cole tells Clay to pull back while he goes in alone. Cole finds Magruder in the middle of Quivira, dazzled by its richness. A fight ensues, and Magruder throws dynamite at Cole, inadvertently causing a small cave-in that traps Magruder's leg. Cole would prefer to take his time killing Magruder, but decides to let the mine do it for him. Cole escapes with Many Wounds' help, as the mine caves in, crushing Magruder. From outside, Many Wounds and Cole watch as Quivira collapses within the mountain, Cole says to Many Wounds, "Now our fathers can rest in peace." Many of these characters were real people though the game may portray them slightly differently than they actually were. * Colton "Cole" White (Thomas Jane) - The protagonist and player character of the story. He grew up learning the way of the outdoors from his adoptive father, Ned White. The two made their living hunting game for the steamboats traveling the Missouri River. While aboard one of the local steamboats, Colton and Ned are forced to defend the ship against a band of marauders, where Colton learns Ned is not his biological father, and is thrown overboard just before the boat explodes killing everybody aboard, including Ned. With Ned dead, Colton's quest to find out about his true past begins. Cole meets many characters during his adventure, some become his allies while others turn out to be the utmost of enemies. Colton is a skilled marksman, and is always willing to stand up for what is right. * Soapy (Dave Wittenberg) - A safe cracker and more than likely Colton's closest ally during his journey, Soapy is a little too smart and cocky for his own good. Though he's a smooth talker, he is weak physically and tends to get himself into trouble, where as Cole is constantly bailing him out. Soapy's two specialties are cracking safes and cheating in poker; two major strikes against him in a place like the Old West. * Thomas Magruder (Lance Henriksen) - The main antagonist of the story. He is the unofficial boss of the West. He is in charge of the railroads being installed right in the middle of Apache Indian territory. Magruder was a Confederate major during the Civil War and led a group of soldiers, which included Clay Allison, to find the mythical city of gold, Quivira. The war ended, but Magruder's mission did not. He has made it his ultimate goal in life to find the lost city of gold and is willing to do anything to accomplish it. * Ned White (Kris Kristofferson) - Colton's adoptive father. He raised the boy to manhood under the false pretense of being his real father. Right before his death, he confesses part of the truth to Colton and sends him on his quest to find out the truth. Ned is a well-trained outdoorsman and makes his living selling animal skins and carcasses to the local riverboats sailing down the Missouri River. * Reverend Josiah Reed (Brad Dourif) - A hired killer and an extremely evil man, Reed masquerades as a man of the cloth to gain the trust of those he wishes to betray or take advantage of. Reed is skilled with all manner of bladed weapons and rides a horse dressed in heavy armor. Employed by Magruder, he is a merely a puppet in Magruder's game to take control of the west. * Jenny (Kath Soucie) - A prostitute and the main attraction of the Alhambra Saloon in Dodge City. Jenny is tired of the small-town life and is anxiously waiting the completion of the bridge in town so she can travel south to New Mexico to Empire City. She proves to be a valuable ally to Colton, but is killed by Reed. (In the mission immediately afterward, there are multiple groups of enemies that Colton must sneak up on. Some of them, when you get close enough to them, will sing a song called "Old Jenny," with the opening lines "There once was a Dodge City Maid, who was a whore by trade...") * Clay Allison (Tom Skerritt) - The leader of the resistance group fighting against Hoodoo Brown's corrupt reign over Empire City. He and his followers work closely with the Apache Indians, dedicated to keeping Magruder and his men out of the frontier and restore some dignity to the Old West. Clay is a man with good intentions but a dark past. After Colton joins the Resistance, he learns that Clay fought alongside both Ned and Magruder during the Civil War, and Clay thought that Magruder had killed Ned several years before. * Captain Hollister (Marc Graue) - More than likely the most skilled and feared cowboy in the Old West. Hollister commands a small group of mercenary ex-soldiers in Magruder's pay. Hollister led the raid on the steamboat in which Ned was killed. He runs a fort alongside the Missouri River, and is big, strong, and extremely intimidating. Hollister's followers worship him like a god, as they are too afraid to question his authority. Hollister is a heavy drinker and has a love for women, but he also has an inexplicable hatred for the Native Americans, whose land he enjoys stealing. He ultimately kills himself in a suicide bombing attempt against Cole, when he fails to reach him in time. * Fights-At-Dawn (Eric Schweig) - The Blackfoot chief and a proud warrior. He is deeply concerned for the future of his tribe and saddened by the white man's arbitrary murder and theft. He befriends Colton, and recalls a time when Cole was younger, when he was attacked by a cougar. It was a shaman of Fights-At-Dawn's tribe who helped nurse Colton back to health. Colton was said to be stronger and faster after this. * Port (Bryce Johnson) - A member of the Resistance. Port introduces Colton to Clay and the other members of the anti-Magruder coalition. Port is an avid horseman and an excellent sharpshooter with a pistol. He is often the first person to volunteer for all of Clay's crazy plans. He torched a printing press in Empire City, and got thrown in the local prison, which is where he met Cole and Soapy. The three make a plan to escape on the night they spent in jail, and did so before the first sign of dawn. Port is last seen helping Cole fight off Magruder's men at the turn table in the mine. * Mayor Hoodoo Brown (Ron Perlman) - The fast-talking mayor of Empire City. Hoodoo takes orders from Thomas Magruder, although his true goal is to make his city great rather than simply to line his own pockets. Due to his dirty practices, Hoodoo has many enemies and therefore has hired two professional gunslingers, J.J. Webb and Dave Rudabaugh, as personal bodyguards. He himself is a skilled gunfighter. The mayor pretends to hire Colton as another bodyguard, but in fact intends to set him up. * Patrick Denton - The optimistic sheriff of Dodge City. He hires Colton to protect the local bridge from renegade Apache while imported carpenters from China finish building it. Later in the story, Denton is tied up and placed by the railroad tracks while Soapy is taken to the gallows to be hanged. Colton arrives in town just in time to free Denton and head to the top of the water tower to snipe out the men attempting to lynch Soapy. * Dutchie - An extremely muscular man and Magruder's personal bodyguard. He rarely speaks and is often shown doing all the dirty work for Magruder. * Many Wounds (Eric Schweig) - An Apache Indian who gave Colton to Ned when he was only a baby. Later in the story, Many Wounds, becomes a trusted ally of Colton and helps him out with Cole's fight against Magruder. * J.J. Webb (John Getz) & Dirty Dave Rudabaugh (Wade Williams) - Two professional gunfighter hired by Hoodoo Brown as his personal bodyguards. They also serve as unnofficial sheriffs for Empire City. He and Rudabaugh trick Colton into following them to a farm on the outskirts of Empire City, and engage him in a gun showdown of two vs. one. * Chavez y Chavez (Armando Valdes-Kennedy) - A Mexican cowboy and a member of the Resistance. He, along with Port, serves as one of Allison's closest lieutenants. He is last seen helping Cole defend the Resistance camp. He is also seen in the game end credits. * Sadie - A prostitute aboard the steamboat, the Morning Star, extremely close to Ned. She steals a piece of the Quivara cross from Magruder and takes it to Ned, but is killed by Reed when she refuses to retrieve its location. Jenny mentions that she is the woman in the picture above the bar in the Alhambra. * Honest Tom (Frank Collison) - A Bandit traveling the banks of the Missouri River. He wages his horse that he can beat Colton in a race on horseback. When he loses he pretends to let the horse go fair and square, but when Cole's back is turned he raises his gun and his two thugs come out from hiding to engage Colton in combat. * Quick Killer - The leader of the band of renegade Apache Indians attacking the bridge in Dodge City. His weapon of choice is his trusted tomahawk, and he and his fellow tribe members engage Colton and Denton in combat atop the constructed bridge. Several of the weapons featured are real: * Colt 1851 Navy Revolver * Schofield Revolver * Colt Peacemaker * Winchester Rifle * 69. caliber Ferguson Rifle * Colt Doublebarrel shotgun * Shotgun Model 1887 * Nock Gun * Sharps 1884 * Remington Sharps * Gatling Gun * Molotov Cocktail * Dynamite * Howitzer * Bowie Knife * Tomahawk * Cavalry Sword Gun features a free-roaming environment, including side-missions that add to the story of the game. Gun is played by controlling Colton from a third person perspective, playing much like a generic third-person shooter. Players can wield a revolver and switch between rifles, shotguns, various handheld explosives, and bows. Throwing Knives are available in Gun Showdown, but are often seen as a hasty and meaningless addition. Attacking and killing enemies fills up a "Quickdraw" gauge, which when activated slows down time, switches to a first-person perspective, and gives the player unlimited ammunition for a short duration, allowing the player to take on a significant number of enemies. The player is free to roam the game world on foot or riding a horse, taking optional missions as one pleases as a typical sandbox game. As the player progresses through the game, they can opt to complete side-missions, including poker tournaments, cattle herding, law enforcement and bounty hunting. Using money obtained from these side-missions and finding gold veins, players can purchase upgrades to their items. Gun was marketed through the use of "Last Call Poker"—an alternate reality game from 42 Entertainment. Rumors of a sequel to the game started in February 2006 when publishers Activision hinted that a sequel may be on the way. Poster as spotted in Tony Hawk demoThe game has not officially been announced, but rumors of a sequel to the game started in February 2006 when publisher Activision hinted that a sequel may be on the way. More rumors began in September 2007 when a poster for "Gun: Magruder's Ghost" was spotted in a demo for Tony Hawk's Proving Ground, also a Neversoft title. While some have taken the poster as an announcement, most still regard it with some speculation since there has been no formal announcement from Neversoft. IGN has also added the game as "other game by Activision". According to Joystiq.com, publisher Activision has apparently hinted during a financial conference that a sequel may be in production.
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Post by Seth Drakin of Monster Crap on Mar 10, 2008 17:08:44 GMT -5
107. NHL Hitz Pro NHL Hitz Pro is Midway's 2003/2004 entry into the licensed hockey market. For the 2004 sports season, Midway introduced a directive to move their sports titles away from over-the-top arcade-style gameplay, and introduce a more sim-like approach to sports. For NHL Hitz Pro, this meant moving away from 3-on-3 hockey to 5-on-5 hockey gameplay to make the game more authentic for the demands of the sim hockey player. While NHL Hitz Pro still maintains many of the arcade-style elements that were a signature feature of the Hitz series such as checks over the boards and hits through glass, the gameplay has been tuned to provide an experience that is accurate to the sport of hockey. That being said, the player has extensive options for tuning the gameplay for either a fast-paced arcade experience, or a slower, more sim-like style of play. As with competing titles, Hitz Pro supports a franchise mode, season and exhibition gameplay and a game tutorial/practice mode. The title also sports a pickup hockey mode with several environments that are reminiscent of playing hockey in outdoor venues.
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Post by Seth Drakin of Monster Crap on Mar 10, 2008 17:13:03 GMT -5
106. Top Spin Tennis Top Spin is a 2003 tennis video game developed by PAM Development and originally published by Microsoft Game Studios for the Xbox as part of their XSN Sports brand. Atari later published the game for the PC and PlayStation 2. The game was followed by Top Spin 2 and will also be followed by Top Spin 3 due for release in spring 2008. The title is currently being published by 2K Sports. Top Spin is a 2003 tennis video game developed by PAM Development and originally published by Microsoft Game Studios for the Xbox as part of their XSN Sports brand. Atari later published the game for the PC and PlayStation 2. The game was followed by Top Spin 2 and will also be followed by Top Spin 3 due for release in spring 2008. The title is currently being published by 2K Sports. This mode contains the basic features that let the player get into a match as quickly as possible. The characters can be selected from the professional players available, or by using custom characters from the career mode option. A match can be held on the various available courts, ranging from Grand Slam venues to practice facilities. The career mode in Top Spin begins with a create-a-player interface which begins with, DNA type. There are many strands to choose from with each containing a different skin color and unique player traits. Create a character continues with many face and body modeling options and apparel choices. The career mode begins with an option to choose a continent that has various opportunities for a player to better their rank by training and tournaments. A player must also make "coin" in order to pay for training which increases their attributes. Coin is earned by being sponsored by one of the corporate tennis apparel icons by performing commercials and other public relations duties for them which are completed by scoring well in various exercises. Tournaments come in various types across the globe. Winning tournaments increases your world ranking, with more difficult tournaments taking much more precedence. Top Spin also allows users to load their career player into the tournament mode (and other game modes as well). The Optimatch feature allows the user to be very specific about the match that will be played including surface type, venue and how difficult the competition will be. The various swings include: flat, top spin, slice, and lob, with swing strength increasing with each moment the button is depressed. Jumping, stretching and diving is automatically selected. Serves are executed in similar fashion, but with the addition of an on-screen power meter started and stopped with either the top spin, flat, or slice buttons. On the Xbox, the controller's trigger buttons place you into a “risk mode with a similar power meter, but the outcome of the shot is determined by how close to the center of the meter the user can stop a rapidly moving bar. Another component to the “risk mode” is the In-the-Zone meter which fills as momentum is gained with won points, making future risk shots easier to hit. The player can also express their character’s emotion after a point by pressing buttons to choose a positive or negative reaction. Top Spin featured a number of professional tennis players who have licensed their likeness to the game, a trend which continued in its sequels. Men are: * Lleyton Hewitt * James Blake * Tommy Robredo * Jan-Michael Gambill * Michael Chang * Gustavo Kuerten * Sebastien Grosjean * Pete Sampras Women are: * Meghann Shaughnessy * Anna Kournikova * Daniela Hantuchova * Martina Hingis * Barbara Schett * Ashley Harkleroad * Elena Dementieva * Amanda Coetzer
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Bill S. Preston, Esq.
Blames Everything On Snitsky. Yes, Even THAT.
Posts: 17,056
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Post by default on Mar 10, 2008 17:13:07 GMT -5
Good stuff so far. I totally forgot about D&D Heroes or it would've been on my list. A friend of a friend rented it and my good friend and I drove him nuts by keeping him away from grabbing anything good by sticking to an opposite side of the screen. He finally started screaming and took his game and went home, hehe.
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Post by Seth Drakin of Monster Crap on Mar 10, 2008 17:18:36 GMT -5
Countdown Update
125. Harry Potter And The Chamber Of Secrets 124. Silent Scope Complete 123. SSX 3 122. Madden NFL 2005 121. Jurassic Park: Operation Genesis 120. Star Wars: The Clone Wars 119. Darkwatch 118. The Lord Of The Rings: The Third Age 117. The Simpsons: Hit And Run 116. Rainbow Six 3 115. Madden NFL 08 114. Blitz: The League 113. Mafia: The City Of Lost Heaven 112. Dungeons And Dragons Heroes 111. WWE Wrestlemania 21 110. World Soccer Winning Eleven 8 International 109. Tom Clancy's Splinter Cell 108. GUN 107. NHL Hitz Pro 106. Top Spin Tennis
Next five clues are:
* Featuring Fictional Territorial Promoters
* Luke, I Am Your Father.
* Stop The Word Of Blake
* Surfing The Internet
* Yo Adrien
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Post by Seth Drakin of Monster Crap on Mar 10, 2008 19:38:53 GMT -5
105. Rocky Rocky is a video game of the fighting game genre released in 2002 by Rage Software. The game is based on the Rocky movies. In the game the player controls Rocky Balboa on his journey from a club fighter, facing opponents like Spider Rico, until his championship bout against Apollo Creed and beyond. The game sticks closely to the movies with all characters being at least mentioned in the movies. In at least the PAL markets the PS2 and Xbox versions of the game were packaged alongside the original Rocky dvd release. A sequel was also made called Rocky Legends. When the game begins, as a "button-mashing" game, one must repeatedly press the A button in a "Training" stage, showing Rocky punch some sort of punching bag in a limit of 60 seconds. The more punches, the stronger Rocky will become during the next match. Once completed, the player will first fight Spider Rico (the person seen fighting Balboa near the start of the first Rocky film). You fight three boxers (while doing 2 training sessions between each match). After the 3 matches you fight the boss of that movie, Apollo Creed, Clubber Lang, etc. When either fighter is low on stamina, one will fall to the ground, not using the three-time knockdown rule. The player has 10 seconds to get up, however doing so isn't controlled by the player. Once all three opponents are defeated, or if Rocky cannot stand up again, the game is over and will show the opponent cheering on another screen. There are several techniques to punch, however, one cannot manually move Rocky, only on how Rocky fights, described in the manual. For example, if Rocky is getting punched at, one cannot move Rocky until he successfully blocks a punch. There are four main attacks including the regular punch and uppercut. Using techniques will result in more rapid draining of opponent's energy bar. Due to the unusual techniques, it is criticized and for other gameplay reasons.
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Post by Seth Drakin of Monster Crap on Mar 10, 2008 19:40:51 GMT -5
104. Transworld Surf A surfing game in the vein of Tony Hawk where you perform tricks to rack up points. With great looking waves and top-notch sound, it can have a somewhat calming effect. You get to pick from different 13 real-life surfers and 9 different locations such as Pipeline, Hawaii and Teahupoo, Tahiti. Also includes a "Karma" system where if you act like a jerk (stealing other surfers waves, hitting people, etc.) bad things will happen. Bad things with dorsal fins.
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Post by Seth Drakin of Monster Crap on Mar 10, 2008 19:46:23 GMT -5
103. Lego Star Wars II: The Original Trilogy Lego Star Wars II: The Original Trilogy is a video game based on the Star Wars themed toy line by the Lego Group and the sequel to the video game Lego Star Wars: The Video Game. It covers the events of the Original Star Wars Trilogy (A New Hope, The Empire Strikes Back and Return of the Jedi). The game was released on September 11, 2006 in Europe (although some shops, such as GAME, were selling copies as early as the 8th) and September 12, 2006 in the United States. This was the same day that the unaltered theatrical editions of the original trilogy were released on DVD. It was developed by Traveller's Tales and Amaze Entertainment and was simultaneously released for the PC, Xbox, GameCube, PlayStation 2, Game Boy Advance, Nintendo DS, PlayStation Portable and Xbox 360. The game was published by LucasArts/TT Games in the US and by Activision in Europe. The Mac version was published by Feral Interactive and developed by Robosoft Technologies, a game development company situated in India. The game is rated E10+ for Ages 10 and up by the ESRB for Cartoon Violence and Crude Humor, and 3+ by the PEGI. The game is also an Xbox 360 Platinum Hit, an Xbox Platinum Family Hit, a Nintendo GameCube Player's Choice title, and a PlayStation 2 Greatest Hit. Most of the game's setting and objects are made out of Lego bricks. Like its predecessor, this game presents a very humorous view of the Star Wars universe, and re-tells some of the original trilogy's most famous moments through cut-scenes that feature no dialogue. The ability to "create" new Lego Star Wars characters is a new feature in the game, allowing the player to mix multiple character parts, which also automatically creates a name for the new character (such as a Master Leia, C, Boba Skywalker or Darth 3PO). Using a saved game from the previous Lego Star Wars games allows the player to transfer the prequel characters into the Original Trilogy, although prequel characters cannot be customized, save for a few select pieces. Blaster-wielding characters now have a number of new techniques, as because of a reduction in the number of Jedi and Sith characters, more emphasis was placed on them. They can now dodge incoming blaster fire, use melee attacks, automatically aim and fire on the nearest enemy and can use a diving technique. This is performed by jumping, and pressing the jump button in mid air. If the player presses the attack button during the dive, when the character lands, they will fire off a volley of blasts. The difficulty adjusts to suit the player. This "adaptive difficulty" function is a feature that has been implemented by Traveller's Tales as a response to the relative ease in which gamers completed the first game. This feature can be manually turned on or off in the Extras menu. Playable characters are from the Original Trilogy of the Star Wars saga (Episodes IV, V, and VI), including Han Solo, Luke Skywalker, Ben Kenobi, Yoda, Chewbacca, Boba Fett, Princess Leia, C-3PO, R2-D2, Darth Vader, and Emperor Palpatine. If a player has a saved game from Lego Star Wars: The Video Game, then 46 of the characters from the last game will be available, excluding those unlocked in the bonus level (Darth Vader, Princess Leia, Stormtrooper, and Rebel Trooper) but C-3PO, R2-D2, Yoda, Chewbacca, Darth Sidious, and Gonk Droid, as they are characters that also appear in the Original Trilogy time frame, must be unlocked conventionally. However, this ability must be purchased first. When a player unlocks a character from the standard game, they also unlock its Lego Bricks which can be used to make custom characters. According to LucasArts, this adds up to 1,000,000 character combinations. During E3 2006, it was confirmed that 50 characters can be unlocked by playing through story mode. The rest have to be purchased using studs, the game's currency. All of these characters can be used to create a custom character which is made up of a combination of nine pieces (hat, head, body, cape, arms, hands, weapon, hip and legs). Some characters have a limited amount of pieces usable in Customization Mode, such as those with an irregular head (such as Yoda or Greedo). In those cases, the character cannot wear a hat or helmet. The only humanoid character whose parts you can not use in the game is Lando Calrissian. The last two characters in the character selection screen are custom characters that can be assembled in the Mos Eisley Cantina. Parts from some standard characters, as well as pieces not otherwise seen, can be used to customise two player-built minifigures (Three in the Nintendo DS version.) Head, weapon and headgear parts dictate the custom character's abilities, and may affect posture as well. Giving a custom character one ability will often shut them off from another- for example, a character with a lightsaber can manipulate the force, but are unable to use a blaster-wielding character's zipline ability. The customisable categories are: headgear, head, cape, torso, arms, hands, weapon, hips, and legs. Extra Toggle simply means when one plays a level in Free Play mode, characters unobtainable by other means are playable (such as a Womp Rat and Han Solo in Carbonite). However Old Save characters, Extra Toggle characters, custom characters and vehicles are not available for playability in the cantina. The Use Old Save feature is an extra which enables the player to import all of the characters from Lego Star Wars: The Video Game (with the exception of the Emperor, Chewbacca, C-3PO,R2-D2 and Yoda, since they appear in Lego Star Wars II: The Original Trilogy) and use them in free play. In order to use this feature, the Lego Star Wars save game must be present on the same memory card as is being used for Lego Star Wars II. On a PC, Lego Star Wars must be installed in its default location, or else its save game folder must be copied into Lego Star Wars II's save game folder. The many characters exclusive to Lego Star Wars: The Video Game are added to the character select screen; however, due to changed abilities in the second game, some characters--such as Jar Jar Binks, whose high-jump ability was eliminated--are rendered useless. Players can jump into vehicles and move about the levels with them. Unlike the original game, in which vehicles were on rails, vehicles are able to move freely wherever the player wants. The player's health hearts are replaced with metallic hearts, representing the health of the vehicle. If the vehicle's health is depleted when not in a vehicle-only stage, the character driving it will lose studs and be ejected; however, no matter how much damage a vehicle sustains, it will survive. Once a mini-kit set is completed, the player can drive that vehicle and use it in the "Minikit Bonus" level unlocked after finishing an episode's story. Starships can collect proton torpedoes, and Snowspeeders are able to tow bombs to help the player complete the level. For example, the Millennium Falcon might shoot an asteroid and uncover a proton torpedo. If a huge asteroid comes along that the Millennium Falcon cannot destroy with blasters, the proton torpedo may be used to destroy it. In addition, some ships can carry more torpedoes than others, the usual limit being three, but the limit for the Y-wing and TIE Bomber being five. After a player collects all 180 minikit canisters found in the game, they are granted Boba Fett's Slave I to use in free play. Just like in the first game where levels were accessed by entering doors in Dexter's Diner, levels in this game are accessed in the Mos Eisley Cantina. A large number of Star Wars locations are present, including Hoth, Bespin, Tatooine,both Death Stars and the forest moon of Endor. After completing all chapters in an episode and collecting a certain number of gold bricks (8 for A New Hope, 16 for The Empire Strikes Back, 32 for Return of the Jedi), a secret entrance can be constructed in each episode's room (denoted by a question mark symbol) which contains three bonus levels. * The first of these levels is Super Story mode, in which the player gets to replay the entire episode continuously. Added objectives that can be avoided are the records of obtaining 100,000 Lego studs and completing all six levels within a cumulative time of one hour. Nevertheless, finishing the Super Story mode, with or without all objectives completed, gives the player one gold brick. * The other two levels consist of collecting 1,000,000 studs within a required objective of five minutes to gain a gold brick, as a character of the player's choice and as a minikit vehicle (if any minikit in the game has been completed, it can be used in any episode's bonus level; however, the more minikits are collected, the more options there are to use, and you are also able to play any collected minikit from the original game if you have a save file present.). Once all bounty hunter characters in the game (4-LOM, IG-88, Dengar, Bossk, Greedo and Boba Fett) have been unlocked and bought, a special bounty hunter mode, consisting of ten levels, becomes available. A gold brick is obtained for completing each level. During bounty hunter mode, the player is given three minutes to find the bounty in the level he/she is playing in. The name of the level dictates the bounty. The bounty hunters 4-LOM and IG-88 can open R2-D2 and C-3PO doors, while all Bounty Hunters can open Bounty Hunter doors. Studs are earned via the time remaining once the level is completed, with more time remaining equalling more studs. By achieving certain objectives throughout levels (completing the levels, collecting enough studs to fill the Jedi meter, finishing the mini-kits, as well as a few hidden objectives), the player earns gold bricks. Once 60 gold bricks have been collected and the player has completed story play in all three episodes, the player can enter Lego City. This is a playground level set in a Lego City (based on the Lego Town series) where the objective is to collect all one million studs in the level. Once all 99 gold bricks have been collected, a stud fountain outside the cantina is unlocked; this spits out numerous silver, gold and blue studs every four seconds. The maximum score attainable is 4,000,000,000 - once this total has been reached the stud counter stops incrementing. On December 22, 2006, two cheat codes were announced that allowed the player to create Santa as a playable character. For Comic Relief's Red Nose Day 2007 another special code was released, giving each character a red nose.
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Post by Seth Drakin of Monster Crap on Mar 10, 2008 19:59:37 GMT -5
102. MechAssault MechAssault was the first Mech video game published for the Xbox. Developed by Day 1 Studios and published by Microsoft, MechAssault was released in November of 2002. The initial release of the game had a bug that allowed Xbox hackers to run unsigned code from a memory card. This issue was fixed in the Platinum Hits version. A sequel, MechAssault 2: Lone Wolf, was released on December 28, 2004. Both games are set in the BattleTech universe and are a part of the MechWarrior family of computer games. This is the story-driven part of the game. Here, the player completes the game's missions to stop the terrorist organization called The Word of Blake, from destroying the planet, as well as practicing skills for online battles. When all the levels in the campaign mode have been completed, two new mechs will be unlocked for multiplayer mode. They are called the Ragnarok and the Ymir. MechAssault can be played on Xbox Live. The fastest way to find an online session of MechAssault is 'Quick Match', which allows the player to search for a session quickly, specifying minimal criteria. For players who want to join a specific type of online session of MechAssault hosted by another player, 'Optimatch' allows the player to specify the criteria for the session they want to join. The player can also create and host an online session of MechAssault. Once the player defines all the characteristics of a game, they can even invite other players from their friends list or leave slots open for any online player to join the battle. MechAssault is considered the first major release for Xbox Live and introduced thousands of gamers to the community. Online participation in MechAssault games has since been eclipsed by other blockbuster games such as Halo 2, but many hardcore fans remember MechAssault as the defining game that brought Xbox Live onto the radar for gamers worldwide. In Grinder mode (local play only), the player tries to survive as more and more 'Mechs are spawned into the battle. Play on your own or team up with a friend. The maps available in Grinder are: * Colliseum * Hell's Kitchen (download required) * River City * Stone Cold (download required) In Destruction mode, the player can choose a 'Mech and fight to the death in deathmatch or team deathmatch. The player or team with the most kills wins. The maps available in Destruction are: * Colliseum * Frosty * Hell's Kitchen (download required) * Icepack * The Junkyard * Number 51 * River City * Stone Cold (download required) Last Man Standing is a free-for-all with no respawning as a mech. Once a player dies, they respawn as an unarmed infantryman. Gameplay can be either deathmatch or team deathmatch. The maps available in Last Man Standing are: * Colliseum * Frosty * Hell's Kitchen (download required) * Icepack * The Junkyard * Area 51 * River City * Stone Cold (download required) Not It! is another free-for-all game in which one player is "it". Points are awarded for killing "it" but, once a player does, the tables are turned and now that player is "it". The maps available in Not It! are: * Colliseum * Frosty * Hell's Kitchen (download required) * Icepack * The Junkyard * Area 51 * River City * Stone Cold (download required) Capture the flag, is a team based game where the opposeing team spawn on opposite ends of the map and try to 'Capture' the enemy flag without giving up their own. The maps available in Capture the flag are: * Midtown Mayhem * Desert Storm * Jotenheim Quantum Redshift is playable as a demo on the MechAssault disc. It is a futuristic racing game where you can win through sheer speed or just through killing your opponents. The player chooses from three levels of difficulty, two racers, and one circuit. This demo was not included on the Platinum Version of the MechAssault game. Most of the 'Mechs are outfitted with offensive and defensive weapons systems, and many of them feature jump jets. Offensive weapons are: Energy Weapons* Pulse Laser The pulse laser is a rapid-fire weapon and is particularly useful against vehicles. Accuracy depends on how well the player can track the target. * Medium Laser This is the standard beam laser. It fires a single long beam of energy with a tracking ability that continues to do damage even if the target moves. * PPC (Particle Projectile Cannon) The PPC is a ball of energy with a trail effect and slight seeking capability. The player charges the PPC by pulling and holding the Right trigger until fully charged, and then releasing the trigger to unleash the bolt of energy. Ballistic Weapons* Machine Gun The machine gun is a rapid-fire, short-range weapon of choice for small to medium sized targets. It is very accurate at close range. Damage is light to heavy, depending on range. No heat is generated by this weapon. * Autocannon The autocannon is a high-velocity, direct-fire ballistic weapon. Potential damage from this weapon is moderate to heavy, depending on range. Heat generation is moderate. The rate of fire is fairly slow, and accuracy is moderate. Like the Gauss Rifle, this weapon may also be able to knock a mech off its feet. * Gauss Rifle The Gauss rifle uses a series of magnets to propel a very heavy metal projectile at high velocity over a great distance. Impact is moderate to very heavy. The Gauss rifle has the potential to knock another 'Mech off its' feet. The rate of fire is very slow, but it is accurate to a great distance. It generates very little heat. Missile WeaponsThe player achieves target lock by holding the targeting reticle over an enemy for a few seconds. When the a target lock is achieved, the reticle changes to red crosshairs. Target lock is lost if the reticle is moved off the target for more than a few seconds. * Crossbow SRM Crossbow missiles are short-ranged heat-seeking missiles with limited turning capabilities and minimal splash damage. Seeking is only possible once a target lock has been achieved. * Hammer Hammer missiles are dumb-fire (Little to no guidance) missiles that are designed to attack medium ranged targets. They have a heavy impact on the target and a large splash damage radius. They are also equipped with a timed detonation circuit that allows mechs that fire at a close range the chance to escape the blast radius. There are never more than two included on a single 'Mech because of ordinance load-out considerations. * Javelin LRM Javelin missiles are high impact and long range. After launching, they begin to accelerate toward and seek the target if target lock is achieved. There are never more than four included on a 'Mech. When fired at a very close range, they may not hit the enemy mech. Instead they will just shoot up and hit the ground behind the enemy mech. Splash damage is moderate. Special Weapons* Lava Gun The lava gun can only be found on the Ragnorok and Ymir mech. To use either of these two mechs, all of the campaign missions must be completed. The lava gun is a powerful weapon that fires its' projectiles in bursts of three. The appearance is similar to hammer missiles. When fired, the lava balls produce an orange-red glow. The lava gun also has the unique advantage of not being blocked by the shields on the Ragnarok or Ymir mechs. Defensive weapons are: * Jump Jets With jump jets the player can launch their 'Mech into the air as a defensive tactic in order to avoid missiles. The player can also use jump jets as an offensive tactic to fire beyond objects that obstruct their view. They also help players move to strategic positions in an environment that they might not be able to reach otherwise. Only the small and medium sized mechs are outfitted with jump jets, as the large mechs are too heavy. * Null Signature When activated, Null signature cloaks the 'Mech in an invisibility field until power runs out. Use of weapons or other heat generating activities makes the 'Mech more visible. When activated while standing in water, the mech will not cause splashing when maneuvering in the water. By the same concept, dust will not be kicked up when activated on land. However, this effect only lasts while the mech remains on that type of terrain. Moving to a different terrain will cause the mech to kick up dust or to splash water. * Target Jamming Target jamming disrupts enemy radar systems within a given range when activated. It also causes enemies to lose any acquired target locks. * Chaff The Chaff attracts all missiles for a limited period of time after it has been deployed. If shot at an enemy mech, it will not do damage. However, while it is on the enemy mech, all missiles in the vicinity will * Energy Shield (LosTech Shield) The energy shield (LosTech shield) is able to block most attacks from a mech for a few seconds. When activated, it produces a purple sphere around the mech. While the shield can protect you from most weapon damage, it does not protect the user's mech from damage due to proximity to an exploding mech or building, being submerged in lava or the impact from a Lava Gun. Currently, it is not known whether the shields will protect the mech from being submerged in deep water, because there have not been any situations where a mech with shields can be submerged in deep water. So far, the energy shield is only found on the Ragnorak and the Ymir mech which you can only acquire by completing all of the levels in the single player campaign mode. In MechAssault 2, the shield lasts for a longer period of time and also takes longer to recharge. Instead of a sphere, the shield appears as a blue second layer on the mech. In addition to the stock weaponry a 'Mech is provided with, the player can also salvage weapons and armor during missions. You can find salvage by destroying certain buildings, enemy vehicles, or even other 'Mechs. Each weapon salvage a player performs increases the level of that particular weapon. There are three levels, and with each additional level the weapon's firepower increases until the ammunition for that particular level is depleted. The basic level 1 weapons always provide unlimited ammunition, but not as much firepower. A selected weapon's power level is indicated in the HUD's weapons display. The types of salvage: * Armor salvage increases a player's health in a mission. Each time the player salvages armor, a green shield with a white cross appears momentarily on the HUD. * Missile salvage increases the number of missiles a player fires at one time, shortens the recharge rate, and increases the damage. * Energy salvage increases the power of the player's energy weapon, shortens the recharge rate, and increases the impact on the enemy. * Ballistic salvage increases the number of rounds the player can fire in a short amount of time and increases the damage inflicted on the enemy. Note: There is no salvage for the Lava Gun or the LosTech Shield because they are considered special weapons and they have an infinite capacity.
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Post by Seth Drakin of Monster Crap on Mar 10, 2008 20:06:02 GMT -5
101. Legends Of Wrestling II Legends of Wrestling II is the sequel to the professional wrestling video game Legends of Wrestling. It was published by Acclaim Entertainment and released on November 26, 2002 for both the PlayStation 2 and Nintendo GameCube. It was then released later for the Xbox on December 5, 2002. Legends II contains 24 wrestlers that were not in the first game, though also excludes Rob Van Dam, presumably because he had recently been signed to a WWF contract. However, the game did contain Eddie Guerrero, who, although unemployed at the time he signed a likeness deal, re-signed with WWF when the game was released. The PlayStation 2 and Xbox versions included video interviews with many of the legends featured in the game while the European version of the game exclusively included four legends from the United Kingdom. Roster: * Abdullah the Butcher * André the Giant * Andy Kaufman * Bam Bam Bigelow * Baron von Raschke * Big Daddy - European version only * Big John Studd * "Superstar" Billy Graham * Bob Backlund * Bobby "The Brain" Heenan * Bret Hart * Brian Knobbs * Brian Pillman * Bruno Sammartino * Captain Lou Albano * "Cowboy" Bob Orton * "British Bulldog" Davey Boy Smith * David Von Erich * Don Muraco * Dory Funk, Jr. * Dynamite Kid * "Hot Stuff" Eddie Gilbert * Eddie Guerrero * Fritz Von Erich * George "The Animal" Steele * The Grand Wizard * Giant Haystacks - European version only * Greg "The Hammer" Valentine * "Hacksaw" Jim Duggan * "The King" Harley Race * "Hollywood" Hulk Hogan * The Iron Sheik * Ivan Koloff * Ivan Putski * Jerry "The King" Lawler * Jerry Sags * "The Mouth of the South" Jimmy Hart * "Superfly" Jimmy Snuka * Kendo Nagasaki - European version only * Kerry Von Erich * Kevin Von Erich * Killer Kowalski * King Kong Bundy * Koko B. Ware * Mick McManus - European version only * Mike Von Erich * Mil Mascaras * Mr. Fuji * "Mr. USA" Tony Atlas * "Mr. Wonderful" Paul Orndorff * Nikolai Volkoff * One Man Gang * "The Rocket" Owen Hart * Rick Martel * Rick Steiner * Ricky Morton * Ricky "The Dragon" Steamboat * Road Warrior Animal * Road Warrior Hawk * Robert Gibson * "Soulman" Rocky Johnson * "Rowdy" Roddy Piper * Sabu * "Big Poppa Pump" Scott Steiner * The Sheik * Sid Vicious * "Dr. Death" Steve Williams * "The Million Dollar Man" Ted DiBiase * Terry Funk * Tito Santana Within Career Mode, your wrestler will be working for a specific promoter in each area. By winning the belt for that division and successfully defending it, said promoter will become available for purchase in Shop Mode. Note that the World Region is only available after completion of all the American territories. Each territory has between 8-12 storylines chosen at random with a push of a button. Certain storylines may not be available based on the wrestler used by the player. Each of the promoters in the game were based on famous real life wrestling promoters. * Belle Jackson (Southeast Region) (Based on Dixie Carter, the President of TNA Wrestling) * Hiro Natsume (World) (Based on Hiro Matsuda, former president of New Japan Pro Wrestling) Randell Scmandell (Pacific Region) (Based on Paul Heyman, the owner of the original incarnation of Extreme Championship Wrestling.) * Scotty MacDougal (Midwest Region) (Based on Jim Crockett, former owner of Jim Crockett Promotions) * Tex McGraw (Southwest Region) (Based on Ted Turner, former financial backer of World Championship Wrestling) * Tony "The Boss" Pavorati (Northeast Region) (Based on Vince McMahon, Chairman of World Wrestling Entertainment) The game also features a Create A Legend Mode (CAL). Players can create their own custom made characters which can be used for storyline mode as well as exhibition play.
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Post by Seth Drakin of Monster Crap on Mar 10, 2008 20:14:36 GMT -5
Countdown Update
125. Harry Potter And The Chamber Of Secrets 124. Silent Scope Complete 123. SSX 3 122. Madden NFL 2005 121. Jurassic Park: Operation Genesis 120. Star Wars: The Clone Wars 119. Darkwatch 118. The Lord Of The Rings: The Third Age 117. The Simpsons: Hit And Run 116. Rainbow Six 3 115. Madden NFL 08 114. Blitz: The League 113. Mafia: The City Of Lost Heaven 112. Dungeons And Dragons Heroes 111. WWE Wrestlemania 21 110. World Soccer Winning Eleven 8 International 109. Tom Clancy's Splinter Cell 108. GUN 107. NHL Hitz Pro 106. Top Spin Tennis 105. Rocky 104. TransWorld Surf 103. Lego Star Wars II: The Original Trilogy 102. MechAssault 101. Legends Of Wrestling II
Join Us Tomorrow When We Find Out The Top 100......
Next five clues are:
* Lucas Kane
* Ruthless Aggression
* Slugging Some Aliens
* Such A Brute
* The Madness Is Here
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Johnny Danger (Godz)
Wade Wilson
loves him some cavity searches
Lord Xeen's going to kill you.
Posts: 27,736
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Post by Johnny Danger (Godz) on Mar 10, 2008 21:41:50 GMT -5
* Lucas Kane Indigo Prophecy
* Ruthless Aggression Raw 2
* Slugging Some Aliens Metal Slug 3
* Such A Brute Brute Force
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Post by Seth Drakin of Monster Crap on Mar 11, 2008 7:31:09 GMT -5
100. NCAA March Madness 2005 Electronic Art's 2004 incarnation of the NCAA Basketball franchise comes with some brand new features. With a sophisticated play calling system you can call your plays with still moving the ball down the court to get your team mates in contention. The dynasty mode goes up to 30 years with a recruiting system that keeps up to date of your prospects while keeping your other players in line just in case they decide to stray from their studies or worse. You can play one on one against the computer or against a buddy, playing in custom tournaments, rivalry games or even play as your favorite teams mascots. It also features the all-new Pontiac College Classics, allowing you to recreate classic games from the past or even rewrite history. The game also features the voices of Brad Nessler and the legendary Dick Vitale.
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