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Post by Deleted on Nov 19, 2009 7:09:24 GMT -5
I had a PSOne but never played Symphony of the Night. It seems kind of stupid that you don't play as a Belmount unless you beat the game. And it doesn't look like you get much for playing through it a second time. He kind of glossed over the DS titles and as someone who owns a DS, I would have liked to know if the games were any good. They tell me they are good. But no one can tell me how they play or what they were about, just that they are awesome. Thanks, I can do a lot with that. They play just like Symphony of the Night, more or less. If you thought what he showed of that game looked awesome, then you should like the DS games. Agreed. Once everyone bought into SotN they knew they pretty much HAD to go that way from there on. If they released a linear style Castlevania now on the DS, I gaurantee it wouldn't sell for anything unless it was (and was advertised as) a remake of Castlevania 1,3, or 4. And for the time, having the entire castle in SotN being flipped upside down was a HYUGE thing. Even now it's sortof impressive they pulled that off. And so I still debate which one I should buy. Super Castlevania IV is on the VC and SotN is on the PSN...both of which look good.
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theryno665
Grimlock
wants a title underneath the stars
Kinda Homeless
Posts: 13,571
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Post by theryno665 on Nov 19, 2009 23:06:23 GMT -5
Cool, now he can go back to being angry. I know he's known for being angry but I kinda like it better when he's not angry. Sure, watching him get angry while playing crappy games and make up curse words is fun at first but it starts to get old, especially when he goes overboard with the skits and end bits and such. It becomes less about the game-playing experience (whether fun or excruciating) and more about showing off for the camera. The best AVGN videos are the earliest ones, where he spent 10 or so minutes playing the game and 30 seconds at the end destroying the game, instead of half playing the game and half playing with cheap post-production effects. Then again, it does get kinda boring when he's not angry. Also, that's what the Happy Video Game Nerd is for anyway.
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Jiren
Patti Mayonnaise
Hearts Bayformers
Posts: 35,163
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Post by Jiren on Nov 20, 2009 0:18:23 GMT -5
I actually like the Metroidvania games more than the linear games, but I guess I am in the minority on that. I like em too, It's adds depth & the whole RPG elements add a cool sense of Strategy. Portait Of Ruin is my Favourite Castlevania game (I haven't played "Order of Eclessa yet")
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Post by HMARK Center on Nov 20, 2009 1:01:35 GMT -5
I think one of the reasons I enjoyed the old Castlevania games is that the artwork and characters all seemed to be kind of gothic/Universal classic monsters/and Conan the Barbarian all in one. Without meaning to offend anyone...the new games artwork seem too...anime...too pretty boy...too Final Fantasy to me. I know that's a really weak complaint, but there's something about it that turns me off. I know exactly what you mean, and agree. I can't knock Symphony, or many of the other "Metroidvanias"; they're well designed, they're fun, etc. However, deep down, at least for me, they don't really feel like Castlevanias. My first true experience with the CV series as a kid was watching my uncle play Super Castlevania IV, and being mesmerized by the graphics, the sound, and the sheer atmosphere and ambiance it managed to create with it's music and visual touches. It was every gothic nightmare you'd ever had presented on screen, and, best of all, it portrayed the castle itself as an active villain, a seeming force of evil that, even without monsters inside it, could destroy you, or drive you mad. And the challenge, dear GOD, what a challenge. James said it, you truly felt like you assumed the role of Simon Belmont, could feel his wounds and exhaustion, and the sheer joy of achievement upon defeating Dracula. When CV entered the age of pop-sounding music in the soundtrack and more of a "pretty boy" art style, it didn't turn bad, but it changed in a way that kind of took something away from the experience for me. It just wasn't the same. I think that's why I look back on the N64 Castlevanias with more fondness than others do. I felt like it was at least making an attempt at bringing with it the atmosphere of the older games, more horror-driven, etc. I even enjoyed it's music (which many knock), and I really enjoyed the depictions of Dracula in it, first in his towering, grizzled form, then his younger, more dynamic one, and finally, his demon form. It's just too bad that the camera (especially in CV64; it had minor improvements in Legacy of Darkness) was such a bother, making many jumps nearly impossible, among other issues. Still, I remember it coming out to mostly positive reviews (mostly B+'s, as I recall), but I agree that it really hasn't aged wonderfully. I just wish Konami could go back and revive that style, almost remake the N64 titles, but without the Devil May Cry aspects of some of the new games, or the art direction and RPG styles of the new DS games. Better yet, bring the feel back to Super Castlevania, which, simply put, encapsulated the atmospheric qualities of the series better than any other entry. If THAT could be done in 3D, it'd be a sight to see.
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Post by Kevin Hamilton on Nov 20, 2009 1:46:15 GMT -5
Totally concur HMark
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Post by Maidpool w/ Cleaning Action on Nov 20, 2009 1:54:03 GMT -5
I actually like the Metroidvania games more than the linear games, but I guess I am in the minority on that. I wouldn't say you are. There is a large amount of people I know that think SotN is the best in the series, including myself.
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Post by forgottensinpwf on Nov 20, 2009 2:00:24 GMT -5
I've never played SOTN. Though not being a fan of the big expansive metroidesque games like that, i probably wouldn't like it. I'm more of a fan of the Linear ones like Super Castlevania IV. which is my personal fave of the series that I've played so far.
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Post by Alexander The So-so on Nov 20, 2009 8:23:28 GMT -5
While I absolutely love Symphony of the Night, I can see the point about it being so different from the old linear style. However, you have to remember that however good it was, no one engine can last forever, and sooner or later it'll need change. Lot of gamers today mostly want more than a simple linear adventure.
At the same time, though, I'd say that the Metroidvania approach is getting run into the ground these days as well. It was novel in 1997, but since then every CV game has more or less used it directly. I'd say it's about due for another tweak in its style by now.
I think one possibility would be to revisit the approach that Simon's Quest tried and go for a Zelda-like quest/exploration game where you have to travel across large distances and solve problems, while still having good action and epic boss fights along the way. I've always thought that Simon's Quest was a great idea that just failed in execution, but today, I'd imagine that people could easily find a way to make it work.
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Post by HMARK Center on Nov 20, 2009 10:33:32 GMT -5
While I absolutely love Symphony of the Night, I can see the point about it being so different from the old linear style. However, you have to remember that however good it was, no one engine can last forever, and sooner or later it'll need change. Lot of gamers today mostly want more than a simple linear adventure. At the same time, though, I'd say that the Metroidvania approach is getting run into the ground these days as well. It was novel in 1997, but since then every CV game has more or less used it directly. I'd say it's about due for another tweak in its style by now. I think one possibility would be to revisit the approach that Simon's Quest tried and go for a Zelda-like quest/exploration game where you have to travel across large distances and solve problems, while still having good action and epic boss fights along the way. I've always thought that Simon's Quest was a great idea that just failed in execution, but today, I'd imagine that people could easily find a way to make it work. Totally agreed; I've had an idea in my head for a CV game for years now that attempts to expand the gameplay using some Zelda aspects: not all the action would take place in the castle, you'd have to acquire certain items, interact with NPC's, maybe have multiple characters with multiple branching storylines, etc. But I think what they need to get back to more than anything else (since I agree that no single game engine can last forever, even CV4's) is the more epic-yet-ambient atmosphere the older games presented. Up the feeling of dread a bit more. I think by having so many super-powered heroes in the series now (Alucard at least had a reason for having amazing skills, being the son of friggin' Dracula and all) they've really hurt the ability of the games to feel as atmospheric as they used to. When your hero can run up walls and perform insane combos, it's hard to elicit much suspense from the player.
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Post by BoilerRoomBrawler on Nov 20, 2009 11:09:18 GMT -5
Cool, now he can go back to being angry. I know he's known for being angry but I kinda like it better when he's not angry. Sure, watching him get angry while playing crappy games and make up curse words is fun at first but it starts to get old, especially when he goes overboard with the skits and end bits and such. It becomes less about the game-playing experience (whether fun or excruciating) and more about showing off for the camera. The best AVGN videos are the earliest ones, where he spent 10 or so minutes playing the game and 30 seconds at the end destroying the game, instead of half playing the game and half playing with cheap post-production effects. Then again, it does get kinda boring when he's not angry. Also, that's what the Happy Video Game Nerd is for anyway. I think that his silly sketches make him more visually engaging than many other reviewers who look like putzes in front of a webcam. After all, look at how many low-budget short films he's made - the non-review segments are just an extension of what he's done for years. That being said, I think that there is a happy medium to be found between them.
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Jiren
Patti Mayonnaise
Hearts Bayformers
Posts: 35,163
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Post by Jiren on Nov 20, 2009 11:16:09 GMT -5
I don't why a 3D vania game with the Metroid setup would be hard to do, After Classics like Arkham Asylum & Metroid Prime trilogy (Obviously) why not.
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