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Post by Perpetual Nirvana on Jul 2, 2011 22:57:17 GMT -5
A lot of roster predictions are adamant that Daniel Bryan is going to be DLC and not on the on-disc roster. And what exactly is the basis for that, considering it's been over a year since he debuted? The only reason would be them needing extra time to perfect character model, like Layla last year. Even then I don't get THQ why pulled Layla because they couldn't get her exactly right while leaving that weird looking Melina character model in the game.
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Post by Kev The Omniscient on Jul 2, 2011 23:50:22 GMT -5
I agree completely. For a lot of superstars you can debate them being in the game due to their debut or release time. Daniel Bryan is no such superstar. He debuted (on RAW) in August on of last year! There is no way he won't be on disc, I will bet my left arm.
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Post by Deleted on Jul 3, 2011 1:17:29 GMT -5
A lot of roster predictions are adamant that Daniel Bryan is going to be DLC and not on the on-disc roster. And what exactly is the basis for that, considering it's been over a year since he debuted? The only reason would be them needing extra time to perfect character model, like Layla last year. Even then I don't get THQ why pulled Layla because they couldn't get her exactly right while leaving that weird looking Melina character model in the game. The Layla thing still baffles me both for that reason (plenty of crappy models, what makes her so special?) and for the fact that they had a 2009 model of her they could have easily recycled.
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Post by watchthethrone on Jul 3, 2011 1:22:54 GMT -5
Yep. Raise it to Legend, though I hope you're good at using the reversals and timing them correctly cause you'll be doing allot of those. Yeah, turning it to Legend pretty much makes every match a technical masterpiece or a huge brawl. It's worth it for the challenge. You know, it doesn't get said enough - SvR's online server is filled with morons. This, this, and this! Road to Wrestlemania is really interesting. I like the direction they are going with wrestler specific story modes (I never played SVR '10 so RTWM is pretty new to me). I don't like the idea that you get only a limited number of wrestlers. It would be sweet if everyone have there own journeys. That's one think I loved about the old Smackdown games. Even if you saw The Undertaker or Kane on top of a milk truck spraying and drinking milk (ala SD: JBI).
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Bub (BLM)
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Post by Bub (BLM) on Jul 3, 2011 1:44:59 GMT -5
If any current superstar is going to be DLC, it's Sin Cara.
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Post by "Gentleman" AJ Powell on Jul 3, 2011 11:46:41 GMT -5
One thing I hope they change about the Legendary AI in the next game is the reversal of Irish Whips. It's practically impossible to get any of the higher tier superstars in a corner, which sucks if the person you're playing as has a corner finisher.
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Altabane
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Post by Altabane on Jul 3, 2011 13:01:24 GMT -5
There's one guy every year that demands Torrie Wilson as a legend
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Sajoa Moe
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Post by Sajoa Moe on Jul 3, 2011 13:53:32 GMT -5
I remember one year on the IGN boards where there was a guy who claimed to have insider info that Goldberg was going to be a legend. Not only that, but he would constantly brag about how long his thread was, whose posts consisted mostly of him bragging about how long the thread was. Eventually I started my own thread called "The Ten-Page Thread" and filled it with obscure facts about cheese.
Needless to say, when Goldberg didn't make the roster, he conveniently disappeared.
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Altabane
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Post by Altabane on Jul 3, 2011 13:54:46 GMT -5
I love the "Hey guys, my dad works for THQ" posts. Or the "I got to hang out Cody Lendesma and he told me" posts.
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Post by may19th on Jul 3, 2011 14:53:20 GMT -5
Can someone explain to me what the point of the Universe mode in 2011 is?
I've tried playing it but I just don't see what I'm trying to achieve.
Also I can never access any of my DLC.
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Beartato
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Post by Beartato on Jul 3, 2011 15:43:50 GMT -5
Can someone explain to me what the point of the Universe mode in 2011 is? I've tried playing it but I just don't see what I'm trying to achieve. Also I can never access any of my DLC. Yeah I don't understand it. I had fun playing GM mode, but what's Universe mode supposed to be? Recreating the fun of watching the tv show?
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Krimzon
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Post by Krimzon on Jul 3, 2011 16:01:55 GMT -5
Universe Mode is basically "The WWE Experience." Rivalries and alliances develop as they do on WWE TV. It's Career Mode combined with a half-assed GM Mode, with cutscenes. It's an introductory feature that can only improve in future games. Also, if you didn't use the "Unlock All" thing, you had to play it to unlock the roster.
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Post by watchthethrone on Jul 3, 2011 19:34:21 GMT -5
Universe Mode is basically "The WWE Experience." Rivalries and alliances develop as they do on WWE TV. It's Career Mode combined with a half-assed GM Mode, with cutscenes. It's an introductory feature that can only improve in future games. Also, if you didn't use the "Unlock All" thing, you had to play it to unlock the roster. Really? Gosh darn it! Gotta play Universe now...damn.
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Bub (BLM)
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Post by Bub (BLM) on Jul 3, 2011 21:37:15 GMT -5
Once in a while, people are right about their predictions though. I remember last year, everyone here was calling me crazy because I was swearing that all signs indicated that RVD would be in SvR 2011.
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Altabane
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Post by Altabane on Jul 3, 2011 21:47:35 GMT -5
Once in a while, people are right about their predictions though. I remember last year, everyone here was calling me crazy because I was swearing that all signs indicated that RVD would be in SvR 2011. But c'mon, Kaval? MVP? Those are pretty stupid predictions, no?
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Bub (BLM)
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Post by Bub (BLM) on Jul 4, 2011 4:01:25 GMT -5
Once in a while, people are right about their predictions though. I remember last year, everyone here was calling me crazy because I was swearing that all signs indicated that RVD would be in SvR 2011. But c'mon, Kaval? MVP? Those are pretty stupid predictions, no? Oh no, I totally agree. I was talking about the people suggesting Goldberg. He did sign a Legends deal for action figures and stuff, so it's not completely unlikely.
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Welfare Willis
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Post by Welfare Willis on Jul 4, 2011 22:41:02 GMT -5
Once in a while, people are right about their predictions though. I remember last year, everyone here was calling me crazy because I was swearing that all signs indicated that RVD would be in SvR 2011. But c'mon, Kaval? MVP? Those are pretty stupid predictions, no? WWE '12 new faction like WCW world tour: Wrestlers like Lavak and NWQ.
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Post by Loser troll. Please ban me on Jul 6, 2011 13:27:11 GMT -5
- NoDQ.com > WWE > WWE-THQ's Ledesma Reveals More Information Posted by Steve Carrier on 06/21/2011 at 06:27 PM
- WWE '12 creative director Cory Ledesma spoke with Jon Robinson of ESPN.com last week about WWE's new video game. Here are some highlights:
Jon Robinson: What is it about the new animation system that makes such a huge difference?
Cory Ledesma: The whole goal of gameplay is that we want to be as fluid, as smooth, and with as high-quality animation as possible. The knock on the franchise in the past has been that it's clunky, it's a little slow, and not as responsive as gamers wanted. With the new system, it gives us capabilities to do stuff like interrupt an animation. So for the first time, if two characters are involved in a suplex, a third character can come in and breakup that motion. We've never had that capability in the past, but now we allow you to do that. That boosts the multiplayer dynamic quite a bit. Then with our new renderer, we have depth of field working, and we also have higher-res models with more textures so they look more like their real-life counterparts. We actually have animated sweat and blood now, so you see everything drip on the body where before we had a clever swap when you weren't looking kind of deal. Now it actually animates. And in terms of cameras, we now mimic the cameras WWE uses on television. They have like 24 cameras and we set them up exactly like they do for television and capture all of the big spots like you'd see on Raw with the different camera angles.
Jon Robinson: One of the things I noticed about the game the past few years is it's actually really easy, maybe too easy. Any chance we're going to see the difficulty increased?
Cory Ledesma: It's funny, that's something the hardcore fans have wanted for a while now. People like you know all the tricks of the trade now and it's too easy. So this year, Normal is almost like Legendary difficulty now. Hopefully it's a lot more competitive for our die-hard fans.
Jon Robinson: I see adrenaline is now tracked on the screen. What does that do?
Cory Ledesma: In years past, we let you free run and what happened is everyone used running attacks non-stop. This is something that is a huge pain online. So now we limit how long and how much you can run. We don't do anything where you fall down or anything like that, you simply just can't run anymore. But this doesn't affect the Irish whip as what would happen before is you would setup the Irish whip, then your opponent who is tired would trip. That's not very fun. So we turned adrenaline off for Irish whips.
Another thing we added is limb targeting. Say you want to go after the leg, simply hit the A button. Or if I get you in a lockup and want to target the head, I hit Y. If I want to target the arms, that's X and B. What's cool about this is you can work the same body part to setup submissions. We also have this working so it affects your opponent's attributes. If you keep pounding on his legs, you can limit the amount he runs. Pound on his arms and he won't be as strong. Keep wearing on his head and he'll stay groggier longer. This adds a whole new element of strategy to the gameply. Like I said, our focus this year is gameplay. I know a lot of our fans have been fretting that since we added all this new technology, we must be eliminating modes., but we'll still have all the same match types, we'll still have a huge roster and all of the other create modes are still in here. We didn't make any big cuts or anything like that, but when the hardcore fans finally get the chance to pickup this game, the new animation system and flow really make everything feel like a whole new game and I think they're really going to like what they see. -
Emphasis mine
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Post by Deleted on Jul 6, 2011 14:34:49 GMT -5
I'm pretty sure Daniel Bryan is gonna be in the main game. Bryan Williams indirectly confirms it in that three part interview on the first page that the Lebell Lock has been mo-capped and will be in WWE12 so I take that to mean Bryan will be as well. Wouldn't make sense for him to be DLC content but who knows.
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Post by watchthethrone on Jul 6, 2011 15:35:24 GMT -5
Can someone post the whole article?
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