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Post by Deleted on Jan 19, 2013 0:54:13 GMT -5
Yesterday I decided to hook up my PS2 and play through the first three Ratchet and Clank games. I always found these really enjoyable despite how cartoony they were, and the second one is one of my favorite games for that console by far. So doing it in order, I'm playing through the first R&C right now and...
This. Game. Is. AWFUL.
Bad controls, no strafing or aiming system despite being a shooter, a lack of checkpoints and the hoverboard races. The second one is especially bad because of how it requires really precise jumping...but said jumps are impossible to make because of the random clipping and unresponsive controls. I guess it's because I take games with semi-realistic physics engines and whatever for granted, playing so much on PC and PS3 but it goes to show that a lot of older games aren't so much hard as they are just badly designed.
But whether it be gameplay, sound, you name it...what games haven't held up for you guys?
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Post by The Portable Stove on Jan 19, 2013 1:13:07 GMT -5
Ask anyone who's played a modern day FPS with two analog sticks, and they'll tell you: Goldeneye 007 isn't the great game that we all remember.
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AFN: Judge Shred
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Post by AFN: Judge Shred on Jan 19, 2013 1:58:38 GMT -5
I think Ratchet and Clank does hold up. I have been playing it recently and while the series evolved a ton, the game is still perfectly playable and fun.
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Post by kamero00 on Jan 19, 2013 2:32:47 GMT -5
RAW 2 for the XBOX. I never thought the game was special. but lord it was far worse when I went back and played it.
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Post by celticjobber on Jan 19, 2013 5:24:04 GMT -5
Most of the early "3D" games on N64 and PS1 haven't held up very well, IMO.
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Post by eDemento2099 on Jan 19, 2013 5:47:34 GMT -5
Ask anyone who's played a modern day FPS with two analog sticks, and they'll tell you: Goldeneye 007 isn't the great game that we all remember. Ditto for TimeSplitters 2. Although that game had incredible single-player maps, it lacked plot and had some of the worst controls in the history of first person shooters.
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thirteen3
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Post by thirteen3 on Jan 19, 2013 6:22:10 GMT -5
The Sonic Adventure games.
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Post by Oh Cry Me a Screwball on Jan 19, 2013 6:54:18 GMT -5
Ask anyone who's played a modern day FPS with two analog sticks, and they'll tell you: Goldeneye 007 isn't the great game that we all remember. I still think the game is great all around, and would still be awesome if we could play it on dual analog and/or mouse + keyboard. Hell, I love playing the HD update of Perfect Dark on the 360 and I think it holds up.
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Legion
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Post by Legion on Jan 19, 2013 7:10:10 GMT -5
Ask anyone who's played a modern day FPS with two analog sticks, and they'll tell you: Goldeneye 007 isn't the great game that we all remember. Ditto for TimeSplitters 2. Although that game had incredible single-player maps, it lacked plot and had some of the worst controls in the history of first person shooters. Couldnt disagree more on both counts. They haven't 'not held up' you've just forgotten how to play them
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Post by El Cokehead del Knife Fight on Jan 19, 2013 7:25:03 GMT -5
Ditto for TimeSplitters 2. Although that game had incredible single-player maps, it lacked plot and had some of the worst controls in the history of first person shooters. Couldnt disagree more on both counts. They haven't 'not held up' you've just forgotten how to play them Yeah, Timesplitters 2 is literally still one of the greatest shooters of all time.
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Post by "Gentleman" AJ Powell on Jan 19, 2013 7:32:04 GMT -5
Ditto for TimeSplitters 2. Although that game had incredible single-player maps, it lacked plot and had some of the worst controls in the history of first person shooters. Couldnt disagree more on both counts. They haven't 'not held up' you've just forgotten how to play them Yeah, I played 2 & Future Perfect a couple of months back, and the lack of ADS & regenerating health was a kick in the teeth at first, but once you learn how to get by, you can get back in the saddle pretty easy. On games that have held up, I was playing Hitman 2 earlier in anticipation for the HD collection, and whilst it's really quite difficult (Moreso than I remember!), it's still good. Need for Speed Underground 2 though...Yeah. After playing Forza Horizon & the new NFS, it's hard to watch. Plus, I had an awful taste in paintjobs for the most part as a 10 year old it seems. So much Fluorescent green & blue with aliens all over them!
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Post by Deleted on Jan 19, 2013 8:39:37 GMT -5
Pro Wrestling for the NES.
I seem to recall Great Puma being a lot more difficult to beat, not destroy him in a little more than a minute.
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BorneAgain
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Post by BorneAgain on Jan 19, 2013 12:07:59 GMT -5
It hasn't aged badly, but certain elements of Super Mario 64 really seem to suffer (at least to me) after playing both Mario Galaxies.
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Post by Red Impact on Jan 19, 2013 12:10:39 GMT -5
Early PS and N64 games that tried to do the 3D graphics really don't hold up graphically at all.
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Post by Deleted on Jan 19, 2013 12:51:37 GMT -5
Weirdest thing about the Sonic Adventure games not holding up, I SWEAR there are new glitches with each port. I haven't played the Dreamcast games, but I don't recall having hardly any problems with glitches, clipping, falling through floors, sequences being broken, etc. I'm not saying it HAS aged well, but the ports are buggy for whatever reason. I find the original SMB, in either the NES or All-Stars form, to be almost unbearable compared to SMB 3 (and I don't even like that one as much) and especially compared to World. A lot of the "classic" fighting games...they haven't so much "not aged well" as much as newer fighting games have added so many layers to them. After SF4, I feel like I'm playing some shallow flash game when I play Street Fighter II now. The Mortal Kombat games from 1-4 ALL feel ancient to me too, especially with the A.I. that stuck out like a sore thumb when they were first released. Even Killer Instinct, as loved as it still is, seems as easy as memorizing a movelist and dialing it in. Couldnt disagree more on both counts. They haven't 'not held up' you've just forgotten how to play them Yeah, Timesplitters 2 is literally still one of the greatest shooters of all time. Funny thing is, I never do see much argument of "Goldeneye/Perfect Dark is not that good" once you take the "controls" argument out of the equation. And yeah, I do remember having to doctor the controls for the TimeSplitters games, but I think TimeSplitters; Future Perfect is better than ANY FPS released this generation.
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Malcolm
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Post by Malcolm on Jan 19, 2013 12:56:47 GMT -5
The first Crash Bandicoot feels kinda "off" to play. The rest of the trilogy, however, is still great.
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Post by DoubleDare on Jan 19, 2013 13:03:48 GMT -5
WWF Warzone Unless one likes pausing every time you wanna know how to do a move.
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Post by Mighty Attack Tribble on Jan 19, 2013 13:43:07 GMT -5
WWF Warzone Unless one likes pausing every time you wanna know how to do a move. Warzone and Attitude didn't hold up back then.
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Post by Citizen Grimm on Jan 19, 2013 14:14:15 GMT -5
Elder Scrolls: Oblivion.
Its still a fine game and all, but after playing Skyrim.....just no.
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Post by The Portable Stove on Jan 19, 2013 14:37:27 GMT -5
Weirdest thing about the Sonic Adventure games not holding up, I SWEAR there are new glitches with each port. I haven't played the Dreamcast games, but I don't recall having hardly any problems with glitches, clipping, falling through floors, sequences being broken, etc. I'm not saying it HAS aged well, but the ports are buggy for whatever reason. I find the original SMB, in either the NES or All-Stars form, to be almost unbearable compared to SMB 3 (and I don't even like that one as much) and especially compared to World. A lot of the "classic" fighting games...they haven't so much "not aged well" as much as newer fighting games have added so many layers to them. After SF4, I feel like I'm playing some shallow flash game when I play Street Fighter II now. The Mortal Kombat games from 1-4 ALL feel ancient to me too, especially with the A.I. that stuck out like a sore thumb when they were first released. Even Killer Instinct, as loved as it still is, seems as easy as memorizing a movelist and dialing it in. Yeah, Timesplitters 2 is literally still one of the greatest shooters of all time. Funny thing is, I never do see much argument of "Goldeneye/Perfect Dark is not that good" once you take the "controls" argument out of the equation. And yeah, I do remember having to doctor the controls for the TimeSplitters games, but I think TimeSplitters; Future Perfect is better than ANY FPS released this generation. If you look down in Goldeneye, Bond doesn't have any legs! Now that's stupid. Also, no one buys a game for multiplayer purposes. -Navgtr Honestly, I think if the game had the controls of today, it definitely would still hold up. That said, I also disagree with TS2. I still find it hella fun.
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