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Post by aka Cthulhu on Mar 24, 2013 18:02:15 GMT -5
For most part, I try to go for the good choices. If possible, I'll pick funny ones to. Never really liked going the evil route.
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Post by lildude8218 on Mar 24, 2013 18:10:55 GMT -5
I read the title as "How dare you play RPG games?"
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Blindkarevik
Grimlock
Rock... Paper... Straight-edge!
I Like To <blank>
Posts: 14,343
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Post by Blindkarevik on Mar 24, 2013 18:40:24 GMT -5
Kinda depends... on a game like Skyrim, I usually have a "pretend" first run where I'm trying to figure out the game so I'm putting random skills into random places, dying a lot, just completely making a mess of things up until the point where I either tire of the character, or have f***ed myself beyond repair.
then, I usually end up taking a few months off and go back, doing it a bit more methodically... of course, I have never finished an RPG or gotten even close, so I guess I can't say how I go the rest of the game... I guess we may find out one day.
On the idea of morality, I usually end up going good just because I'm always afraid of killing somebody or something that is super important to the story and I'll end up losing out on a ton of quests as a result.
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Demented
Grimlock
Puddin'
Quinn in a box.
Posts: 14,366
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Post by Demented on Mar 24, 2013 18:54:57 GMT -5
That's what I was talking about. I never used the overrides on the loyalty missions. That'd explain it then. My paragon score was always high enough that I could get characters out of any situation, but I think ME2 was one that pretty much required Shepard to be downright evil or really kind-hearted. ME1 gave a lot more flexibility to the character. Reason why that is: - From the Mass Effect Wiki. Funny enough, I really don't like to be evil in video games (insert Vince Russo here). I've tried... but I tend to just start over and play a good guy.
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Totorob101
Hank Scorpio
Glob Glob Glob
Posts: 5,797
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Post by Totorob101 on Mar 24, 2013 19:05:38 GMT -5
Yep i always take the moral choice in most RPGs, i actually feel kind of bad when i have to let down Tali, Liara ect when im romancing another! Same with Dragonage, i always try to do the right, moral way.
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Post by Baldobomb-22-OH-MAN!!! on Mar 24, 2013 20:39:00 GMT -5
usually I play as a good guy. it's weird because it's just pixels on a screen but usually I can't bring myself to be a dick. I usually have to force myself. the only exception is Skyrim, where I did every quest and to do every quest in that game you pretty much have to be a mass-murdering asshole.
as for Mass Effect, way I see it, you're ALWAYS the good guy, the Paragon and Renegade options are by and large just different ways to do things, kinda like Captain America vs. Wolverine. yeah there's a couple options you can take that are downright evil, but by and large you'd usually have to be RPing a total idiot to go that route.
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nate5054
Hank Scorpio
Lucky to be alive in the Chris Jericho Era
Posts: 7,016
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Post by nate5054 on Mar 25, 2013 2:40:23 GMT -5
I always play the uber good guy moralistic person. Other than possibly Mass Effect, but even then I only did the Renegade actions for good outcomes.
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Post by SsnakeBite, the No1 Frenchman on Mar 25, 2013 4:06:49 GMT -5
I usually prefer to play a chaotic good or neutral character. Basically, I'll generally try to do good, but I will steal and occasionally murder if it helps me on my quest. If possible, I will also occasionally kill out of revenge, but only if it's someone who's particularly wronged me in some way. However, I won't, say, take a hit on an innocent person. Or I will take it but find a way to collect my reward while still letting them go (it usually involves something along the lines of "leave town and never come back"). I also tend to switch between male and female. If not for multiple playthroughs, at least from one entry in a series to the next.
Also, when on any quest (main or side), my first instinct is usually to go the opposite way to where I'm supposed to go in order to look for secrets. This tends to make me loaded with items/weapons/money and does help a lot beating the actual quest.
As for the roleplaying itself, I often like to try and outwit my enemies, but I won't hesitate t draw my weapons if necessary.
BTW guys, I see a lot of you seek freedom in terms of how to go through a quest and more range between good and evil, so you might want to give Arcanum: of Steamworks and Magick Obscura a go. You can pretty much complete quests any way you want, and even though it may sometimes look like you're stuck, it's pretty much impossible to completely lock yourself out of finishing a quest, even if it can sometimes take time to find alternate ways to complete them. As for the alignment, it also gives you a lot of liberty in how moral you can be, especially since your popularity changes from character to character (including the random NPCs!).
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Mar 25, 2013 9:22:35 GMT -5
I usually prefer to play a chaotic good or neutral character. Basically, I'll generally try to do good, but I will steal and occasionally murder if it helps me on my quest. If possible, I will also occasionally kill out of revenge, but only if it's someone who's particularly wronged me in some way. However, I won't, say, take a hit on an innocent person. Or I will take it but find a way to collect my reward while still letting them go (it usually involves something along the lines of "leave town and never come back"). I also tend to switch between male and female. If not for multiple playthroughs, at least from one entry in a series to the next. Also, when on any quest (main or side), my first instinct is usually to go the opposite way to where I'm supposed to go in order to look for secrets. This tends to make me loaded with items/weapons/money and does help a lot beating the actual quest. As for the roleplaying itself, I often like to try and outwit my enemies, but I won't hesitate t draw my weapons if necessary. BTW guys, I see a lot of you seek freedom in terms of how to go through a quest and more range between good and evil, so you might want to give Arcanum: of Steamworks and Magick Obscura a go. You can pretty much complete quests any way you want, and even though it may sometimes look like you're stuck, it's pretty much impossible to completely lock yourself out of finishing a quest, even if it can sometimes take time to find alternate ways to complete them. As for the alignment, it also gives you a lot of liberty in how moral you can be, especially since your popularity changes from character to character (including the random NPCs!). Along with Arcanum, if you're an RPG fan, you NEED to play Torment, Baldur's Gate, and the old Fallout's at least once. Same with Morrowind.
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Sam Punk
Hank Scorpio
Own Nothing, Be Happy
Posts: 6,321
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Post by Sam Punk on Mar 25, 2013 9:28:08 GMT -5
Interesting
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Mar 25, 2013 9:54:45 GMT -5
Having a morality system does not make a game an RPG. It just gives it RPG mechanics. Different things entirely, mate. One is a genre, the other is just borrowing aspects of said genre. Thus morally divisive games applies better. But does not having a morality system necessarily imply character definition, ergo a role, therefore an RPG? You could argue either way, depends on who is playing the game and how they perceive it. No, a RPG is a specific thing. If you're just using "has a role" as a RPG, then literally EVERY single game ever made and that will ever be made is a RPG. I tend to stick with "good" choices, and if the game is good enough I'll go through a second time and do the opposite. Some exceptions are a good number of the SMT games, because the Law and Chaos sides tend to both be full of extreme assholes. I almost always end up neutral and it's usually the ending I like the most. Except for Nocturne, where nearly every option just leads to everything being ruined.
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jagilki
Patti Mayonnaise
Nobody notices him; No, we noticed him
f*** Cancer
Posts: 33,594
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Post by jagilki on Mar 25, 2013 10:51:35 GMT -5
off of the video game RPG answer.
I've recently began playing Pathfinder (with a group from another forum over skype) and well, I'm playing that character as his alignment (Chaotic Good) so, every once in a while I just do something without thinking.
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mattperiolat
King Koopa
Thank you, Brodie... for everything.
Posts: 11,447
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Post by mattperiolat on Mar 25, 2013 11:43:30 GMT -5
But does not having a morality system necessarily imply character definition, ergo a role, therefore an RPG? You could argue either way, depends on who is playing the game and how they perceive it. No, a RPG is a specific thing. If you're just using "has a role" as a RPG, then literally EVERY single game ever made and that will ever be made is a RPG. I tend to stick with "good" choices, and if the game is good enough I'll go through a second time and do the opposite. Some exceptions are a good number of the SMT games, because the Law and Chaos sides tend to both be full of extreme assholes. I almost always end up neutral and it's usually the ending I like the most. Except for Nocturne, where nearly every option just leads to everything being ruined. You're right. I guess a better definition of an RPG would be one where the decisions you make as a character directly impact the end result of the game, like KOTOR or Skyrim. Games like WoW, you can play a role, but the game is on rails. You will end up in the same place as everyone else. Have I got it now?
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Mar 25, 2013 13:45:11 GMT -5
I'd say it's closer to how Koda described, with RPGs being more defined by story and statistics than other game genres. KOTOR, Skyrim, most of the SMT games, most Final Fantasies, WoW, etc. are all RPGs, of different types. inFamous, L.A. Noire, and The Walking Dead, to borrow some examples, are not.
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FinalGwen
Bill S. Preston, Esq.
Particularly fond of muffins.
Posts: 16,523
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Post by FinalGwen on Mar 25, 2013 14:00:07 GMT -5
I think the simplest way to tie it down is just this: Do you create the character, and can you affect the choices they make?
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Post by Koda, Master Crunchyroller on Mar 25, 2013 15:46:31 GMT -5
I think the simplest way to tie it down is just this: Do you create the character, and can you affect the choices they make? That would remove JRPGs, though, as you don't create the characters in a literal sense, they are already created for you, you just can rename the main character(most of the time), and change their stats and abilities. And don't forget JRPGs rarely have branching stories or choices. If anything that is the main difference between JRPGs and WRPGs. JRPGs follow a set narrative. The players go along for the ride in what the developers chose was the story. In WRPGs, while yes the developers did create all of the story options, you get to choose the path the characters take. Basically, JRPGs are like reading a normal novel, WRPGs are like reading a choose your own adventure book.
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Post by SsnakeBite, the No1 Frenchman on Mar 25, 2013 17:27:16 GMT -5
I usually prefer to play a chaotic good or neutral character. Basically, I'll generally try to do good, but I will steal and occasionally murder if it helps me on my quest. If possible, I will also occasionally kill out of revenge, but only if it's someone who's particularly wronged me in some way. However, I won't, say, take a hit on an innocent person. Or I will take it but find a way to collect my reward while still letting them go (it usually involves something along the lines of "leave town and never come back"). I also tend to switch between male and female. If not for multiple playthroughs, at least from one entry in a series to the next. Also, when on any quest (main or side), my first instinct is usually to go the opposite way to where I'm supposed to go in order to look for secrets. This tends to make me loaded with items/weapons/money and does help a lot beating the actual quest. As for the roleplaying itself, I often like to try and outwit my enemies, but I won't hesitate t draw my weapons if necessary. BTW guys, I see a lot of you seek freedom in terms of how to go through a quest and more range between good and evil, so you might want to give Arcanum: of Steamworks and Magick Obscura a go. You can pretty much complete quests any way you want, and even though it may sometimes look like you're stuck, it's pretty much impossible to completely lock yourself out of finishing a quest, even if it can sometimes take time to find alternate ways to complete them. As for the alignment, it also gives you a lot of liberty in how moral you can be, especially since your popularity changes from character to character (including the random NPCs!). Along with Arcanum, if you're an RPG fan, you NEED to play Torment, Baldur's Gate, and the old Fallout's at least once. Same with Morrowind. BTW, Arcanum was made by a large chunk of the same people who made the first two Fallout games, so you can get an idea of the quality we're dealing with here.
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Post by Zaq "That Guy" Buzzkill on Mar 25, 2013 19:21:43 GMT -5
With Mass Effect, Skyrim or Fallout, I try to imagine myself in that universe and my original player's actions will follow what I think is best. Second playthrough, I have liberty to be more 'evil' or blur the lines somewhat. I like to play both female and male characters in different playthroughs. Simply because in the Mass Effect series, the voice acting of female Shepherd, is far superior. The only thing I don't like about Skyrim is how if you want the Daedric artifacts, you have to do the quests, and there's usually not a "good" path to take on most of them. Some of them, sure. The ones for Meridia, Sheogorath, Sanguine and Azura can be in shades of grey if you want them to be, but the rest of them screw you over if you don't want to RP as a daedra-worshiper. I just like to imagine that you're being forced to do these quests, and once you get the artifact you the the option to basicly say "f*** you" to the deadra.
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Post by Joker on Mar 25, 2013 19:30:09 GMT -5
First run through good but with a hint of edge if a particularly annoying ncp shows up.
Second run, Joker-esque death & chaos only deviating if I missed an achievement on the good run through.
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