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Post by Psy on Mar 24, 2013 15:45:36 GMT -5
I have trouble roleplaying evil characters, I just don't like to the majority of the time. That said, some games offer variations of each side and I like that.
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Post by "Gentleman" AJ Powell on Mar 24, 2013 15:51:41 GMT -5
Usually, I'll go as a snarky good guy, so I can be kinda a dick, but not an evil one. Then I'll do a world destroying evil run.
Except in Fallout 3. I was poor at the start, so I opted to blow up Megaton to get some money <__<
Playstyle, I usually go for ranged sneaky types, but like to vary it at times. For example, my current run in New Vegas is a Shotgun, Explosives and Melee focused character, meaning things go loud a lot, but I usually am able to find an easy, albeit messy solution.
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Bo Rida
Fry's dog Seymour
Pulled one over on everyone. Got away with it, this time.
Posts: 24,152
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Post by Bo Rida on Mar 24, 2013 15:53:50 GMT -5
Usually good, I've been trained to think I'll be rewarded for my actions. I'd like to see a game where I can decide depending on the situation and still get the best powers, at the moment the choices are too binary and you have to commit to one path.
Although in InFamous I'm playing bad.
Like Koda I also tend to pick a female main character when given the choice.
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Post by Koda, Master Crunchyroller on Mar 24, 2013 15:58:41 GMT -5
Usually good, I've been trained to think I'll be rewarded for my actions. I'd like to see a game where I can decide depending on the situation and still get the best powers, at the moment the choices are too binary and you have to commit to one path. Although in InFamous I'm playing bad. inFAMOUS isn't an RPG. It is an action-adventure game with light RPG mechanics(mainly based around your powers).
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Bo Rida
Fry's dog Seymour
Pulled one over on everyone. Got away with it, this time.
Posts: 24,152
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Post by Bo Rida on Mar 24, 2013 16:03:42 GMT -5
Yeah I know but we're really talking about moral choices in games rather than something like FF6, hence LA Noire and The Walking Dead being mentioned.
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Post by Koda, Master Crunchyroller on Mar 24, 2013 16:05:38 GMT -5
Then the thread should be titled something like "How do you "play" morally divisive games?".
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mattperiolat
King Koopa
Thank you, Brodie... for everything.
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Post by mattperiolat on Mar 24, 2013 16:10:24 GMT -5
Then the thread should be titled something like "How do you "play" morally divisive games?". But the role you play can go either way, heroic or ice hole, hence RPG. 1 Internet for the reference. It is not a type around.
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Post by Koda, Master Crunchyroller on Mar 24, 2013 16:20:46 GMT -5
Then the thread should be titled something like "How do you "play" morally divisive games?". But the role you play can go either way, heroic or ice hole, hence RPG. 1 Internet for the reference. It is not a type around. Having a morality system does not make a game an RPG. It just gives it RPG mechanics. Different things entirely, mate. One is a genre, the other is just borrowing aspects of said genre. Thus morally divisive games applies better.
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Deleted
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Post by Deleted on Mar 24, 2013 16:28:12 GMT -5
Well, for starters if a game lets me create my character from scratch, I always create a female character. Namely because of 2 things: 1) There needs to be more female leads in games, so this lets me fill in that goal a bit. 2) It actually lets me get into the character and the story. Otherwise if I play a male in RPGs with creatable player characters, I just end up playing as myself with cool powers, and that isn't role playing, imo. That is a power fantasy. Two totally different things in my eyes. Then there is the whole be a dick or not be a dick thing. Well, it changes from game to game. Even within a series. Take Mass Effect for instance. In ME1 I was nearly pure Renegade. In ME2, I was dead even between Paragon and Renegade(you kind of need to to ensure the entire party survives the suicide run), and in ME3 I was pure Paragon. And this was all with the same Shepard. I've played Full Paragon in ME2 and not lost anyone. You just need to earn everyone's loyalty, get the ship fixed up and mediate the fights that everyone has.
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mattperiolat
King Koopa
Thank you, Brodie... for everything.
Posts: 11,447
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Post by mattperiolat on Mar 24, 2013 16:29:40 GMT -5
But the role you play can go either way, heroic or ice hole, hence RPG. 1 Internet for the reference. It is not a type around. Having a morality system does not make a game an RPG. It just gives it RPG mechanics. Different things entirely, mate. One is a genre, the other is just borrowing aspects of said genre. Thus morally divisive games applies better. But does not having a morality system necessarily imply character definition, ergo a role, therefore an RPG? You could argue either way, depends on who is playing the game and how they perceive it.
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Post by Koda, Master Crunchyroller on Mar 24, 2013 16:30:10 GMT -5
Well, for starters if a game lets me create my character from scratch, I always create a female character. Namely because of 2 things: 1) There needs to be more female leads in games, so this lets me fill in that goal a bit. 2) It actually lets me get into the character and the story. Otherwise if I play a male in RPGs with creatable player characters, I just end up playing as myself with cool powers, and that isn't role playing, imo. That is a power fantasy. Two totally different things in my eyes. Then there is the whole be a dick or not be a dick thing. Well, it changes from game to game. Even within a series. Take Mass Effect for instance. In ME1 I was nearly pure Renegade. In ME2, I was dead even between Paragon and Renegade(you kind of need to to ensure the entire party survives the suicide run), and in ME3 I was pure Paragon. And this was all with the same Shepard. I've played Full Paragon in ME2 and not lost anyone. You just need to earn everyone's loyalty, get the ship fixed up and mediate the fights that everyone has. Really? Because the guide I was reading on how to make everyone loyal had some of them not becoming loyal if I did the Paragon option at the end of their mission.
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FinalGwen
Bill S. Preston, Esq.
Particularly fond of muffins.
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Post by FinalGwen on Mar 24, 2013 16:34:45 GMT -5
Wait, if you don't have full paragon or renegade, doesn't that preclude you from breaking up the fights? I know that happened with one of my playthroughs, and I lost Miranda's loyalty as a result.
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Deleted
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Post by Deleted on Mar 24, 2013 16:35:26 GMT -5
I've played Full Paragon in ME2 and not lost anyone. You just need to earn everyone's loyalty, get the ship fixed up and mediate the fights that everyone has. Really? Because the guide I was reading on how to make everyone loyal had some of them not becoming loyal if I did the Paragon option at the end of their mission. I'm not sure which missions those would be. Usually there's the "Red Option" and "Blue Option" in the dialogue wheel that's greyed out if your renegade or paragon score is too low. That usually works. Even if you play a Paragade like I usually do it's still very easy to get access to those, although importing from a Renegade like you did probably muddles that up a bit. The "regular" paragon choice isn't always viable for loyalty, IIRC. It's just that the overrides work.
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Post by Koda, Master Crunchyroller on Mar 24, 2013 16:35:50 GMT -5
Having a morality system does not make a game an RPG. It just gives it RPG mechanics. Different things entirely, mate. One is a genre, the other is just borrowing aspects of said genre. Thus morally divisive games applies better. But does not having a morality system necessarily imply character definition, ergo a role, therefore an RPG? You could argue either way, depends on who is playing the game and how they perceive it. *sigh* Look, a morality system is a mechanic, nothing more. It does not define what is and isn't an RPG. Simply having one does not make a game an RPG, nor does not having one mean a game isn't an RPG. An RPG has a lengthy character driven story filled with statistics based character building. It is why JRPGs, which notably lack this morality system, are still RPGs. Simple as that. A morality system in an RPG just diversifies said story, and has a slight, but rarely major, effect on the gameplay. So once again, morally divisive games is the better term to use. The Walking Dead, inFAMOUS, and LA Noire are NOT RPGs. Two of them are open world action-adventure games and the other is a pure adventure game.
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Deleted
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Post by Deleted on Mar 24, 2013 16:37:43 GMT -5
But does not having a morality system necessarily imply character definition, ergo a role, therefore an RPG? You could argue either way, depends on who is playing the game and how they perceive it. *sigh* Look, a morality system is a mechanic, nothing more. It does not define what is and isn't an RPG. Simply having one does not make a game an RPG, nor does not having one mean a game isn't an RPG. An RPG has a lengthy character driven story filled with statistics based character building. It is why JRPGs, which notably lack this morality system, are still RPGs. Simple as that. A morality system in an RPG just diversifies said story, and has a slight, but rarely major, effect on the gameplay. So once again, morally divisive games is the better term to use. The Walking Dead, inFAMOUS, and LA Noire are NOT RPGs. Two of them are open world action-adventure games and the other is a pure adventure game. I think the best example is Army of Two. Which is straight-up a co-op shooter, yet there exist morality choices in between the bullets.
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Post by Koda, Master Crunchyroller on Mar 24, 2013 16:39:19 GMT -5
Really? Because the guide I was reading on how to make everyone loyal had some of them not becoming loyal if I did the Paragon option at the end of their mission. I'm not sure which missions those would be. Usually there's the "Red Option" and "Blue Option" in the dialogue wheel that's greyed out if your renegade or paragon score is too low. That usually works. Even if you play a Paragade like I usually do it's still very easy to get access to those, although importing from a Renegade like you did probably muddles that up a bit. The "regular" paragon choice isn't always viable for loyalty, IIRC. It's just that the overrides work. That's what I was talking about. I never used the overrides on the loyalty missions.
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Post by Red Impact on Mar 24, 2013 16:39:41 GMT -5
I've played Full Paragon in ME2 and not lost anyone. You just need to earn everyone's loyalty, get the ship fixed up and mediate the fights that everyone has. Really? Because the guide I was reading on how to make everyone loyal had some of them not becoming loyal if I did the Paragon option at the end of their mission. I was full paragon, which meant I wasn't loyal with Zaeed. I want to say that I think his is the only one that matters. I don't think you can fail to get loyalty with anyone but him or Tali unless you straight up fail the missions. Even with him, if you're high enough, you can talk him into loyalty, although I wasn't that high yet. Zaeed survived mine because I didn't have him lead anything and had the right leaders. So even though he wasn't loyal, he survived (although it does affect ME3 had I played ME3 with that save file). Also, somehow, I managed to pick all the correct choices for getting everyone survive my first time through. I'd like to say I used logic, but I really think I just lucked out and no one died. So basically, if I understand the mechanic correctly, if you have a non-loyal person lead, they'll die. If you have a non-loyal person on a squad with a leader who isn't one of the ideal choices, that person will die.
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Deleted
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Post by Deleted on Mar 24, 2013 16:41:15 GMT -5
I'm not sure which missions those would be. Usually there's the "Red Option" and "Blue Option" in the dialogue wheel that's greyed out if your renegade or paragon score is too low. That usually works. Even if you play a Paragade like I usually do it's still very easy to get access to those, although importing from a Renegade like you did probably muddles that up a bit. The "regular" paragon choice isn't always viable for loyalty, IIRC. It's just that the overrides work. That's what I was talking about. I never used the overrides on the loyalty missions. That'd explain it then. My paragon score was always high enough that I could get characters out of any situation, but I think ME2 was one that pretty much required Shepard to be downright evil or really kind-hearted. ME1 gave a lot more flexibility to the character.
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Post by pepsitwist on Mar 24, 2013 16:42:32 GMT -5
With Mass Effect, Skyrim or Fallout, I try to imagine myself in that universe and my original player's actions will follow what I think is best. Second playthrough, I have liberty to be more 'evil' or blur the lines somewhat.
I like to play both female and male characters in different playthroughs. Simply because in the Mass Effect series, the voice acting of female Shepherd, is far superior.
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Deleted
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Post by Deleted on Mar 24, 2013 16:48:32 GMT -5
With Mass Effect, Skyrim or Fallout, I try to imagine myself in that universe and my original player's actions will follow what I think is best. Second playthrough, I have liberty to be more 'evil' or blur the lines somewhat. I like to play both female and male characters in different playthroughs. Simply because in the Mass Effect series, the voice acting of female Shepherd, is far superior. The only thing I don't like about Skyrim is how if you want the Daedric artifacts, you have to do the quests, and there's usually not a "good" path to take on most of them. Some of them, sure. The ones for Meridia, Sheogorath, Sanguine and Azura can be in shades of grey if you want them to be, but the rest of them screw you over if you don't want to RP as a daedra-worshiper.
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