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Post by Triple H buried SnS on Jun 3, 2013 13:46:36 GMT -5
I think I've responded to everyone now. Please let me know if I somehow missed a reply.
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Deleted
Deleted Member
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Post by Deleted on Jun 8, 2013 1:07:28 GMT -5
I've got the Community Mafia pretty much finalized, but considering how my TMNT players' inactivity has effectively killed my love of Mafia games, it'll be a while before I'm interested in doing that bad boy.
So put it as far down the In-Development list as humanly possible.
I'm talking basement level.
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Post by Triple H buried SnS on Jun 21, 2013 10:47:05 GMT -5
I've not exactly got the free time needed to run a game, but am planning something like the following in the event I can. Going ahead and posting this here for discussion or in case someone wants to try it(or parts of it) before I do. I've played a few mafia games off site lately(ie - not on officialfan), and they run things a bit differently. I'm in no way saying that its better than here, but they did give me a few ideas that may help. 1) Shorter phases. We currently have standard sized games(12+ players) running anywhere from 1 to 4 months. That is a long commitment, and life happens that changes priorities. While it helps that you can come in leisurely when you have time, you may not ever be here at the same time as someone else. So back and forth takes longer and results in slower play. Offsite, I've seen games with as many as 29 players that lasted 10 calendar days with all three factions(scum/sk/town) able to win it up until the last phase (night 11). So instead of a casual commitment for 30, 60, 90 days, you have a more hardcore commitment for 10 days. Everyone that signs up does so knowing they need to be able to check in every day until they are dead or the game is over. Life can still happen, but the window is much smaller. I believe this will also help with people getting upset when they feel they are "unjustly" outed from a game. Best with an example... "Oh good... I haven't played a mafia game in a while. I'll sign up for TMNT... Ah man, you lynched/killed me day/night 1?!? Now I have to wait another 3 months to play again!? ARRGGHH!" If I knew another game was only a few weeks away, I would not take getting removed from the game so personally. Not saying we are ready for 29 players games in 11 days, but to get a committed group that can knock out 16 player games in a couple weeks is definately feasible imo. 2) Co-hosts for all gamesLike the players, life happens to hosts as well. Not having someone that can step in progress the game during large gaps can be a killer in interest and overall enthusiasm for a game. 3) Less/No elaborate writeups.Going to predicate this by saying I love the writeups we do. As a player, it gives some added enjoyment to the game... and as a host, I would be able to get my creative juices flowing. And by all means, I'd like for a host that can keep it up appropriately to continue to do so. But there is a downside to always expecting the writeup, as I've seen games stalled completely after a lynch is reached cause someone didn't have time to do a writeup. I've also seen hosts feel really bad when they end up just post a night without the elaborate writeup. I'd hate for hosts to stop hosting cause they don't feel like they could keep up with a commitment to the writeups... cause without hosts, we have no mafia. 4) No "timeouts" during phases. IE - you can still talk in the main thread at night, and mafia can still talk in the QT during the day. This keeps people active instead of coming to the thread just to find out they can't post. With good hosts, this is never gamebreaking and can help with activity. 5) More rolesI've touched on this before. And I'm not talking about giving everyone a great power role. But there is a tendency for people to care less when they are not mafia, and don't have some sort of power role(ie - just a regular vanilla townie). Below is the example of the 29 player game I mentioned above: {Spoiler} Town: Host Post Restriction -- Had to post like he was a mod. Complete with keeping up with vote counts Mason Mason Bodyguard Vigilante Backup vigilante Watcher -- Targets someone and sees who visited them that night 3-shot regular Cop -- Limiting # of cop shots Rolecop Miller -- if investigated, will show up as scum Tracker -- Targets someone and sees who they go visit that night Even night Commuter -- On nights 2/4/6/etc leaves town and cannot be the target of any night roles. Vote Stealer - Keeps target's vote from counting on the next day phase, as well as doubling your own. Gunsmith - Checks to see if the target has a gun. (in this game was all mafia, vigilante, and back up vigilante. SK used a knife) 1 Shot oracle - In this variation, when the oracle dies, he may choose a target and that person's role PM will be revealed to everyone. Beloved Princess - If killed, the game will immediately progress to the next night phase. Hated Townie - Takes one less vote than normal to lynch this person Reviver - Can bring back one player from the dead and return them to the game. They will not retain their power role. Jailkeeper - Protects the target from death that night, but also roleblocks them. Governor - Can prevent a lynch from happening 1 shot sensor - On any night following a successful lynch, you can receive back how many scum were part of the lynch. THE Vanilla townie
Mafia: Godfather - Investigation(regular cop) immune, 1 shot Bullet/Lynch proof, if GF is the hammer vote on another mafia member, they will survive the lynch(3 shots and can't be used on self). Ninja/Usurper - Kills by this person are untrackable/unwatchable. Can only win if mafia wins with the godfather dead. Busdriver - Selects two targets and switches any roles that would have targeted each. Roleblocker Framer - Selects a target and he will show up as scum if he is investigated that night Actor - The only vote of his that will count is the hammer vote.
3rd parties: SK - Also a 3rd member of the mason group - No immunities Survivor - Doesn't matter which faction wins, as long as you survive to the end, you win too.
Players remaining starting day 11: Five. 3 town, 1 SK, 1 Mafia. Players remaining after night 11: Two. 1 SK, 1 Mafia. Game ended in a draw.
As you can see, town had 72.4% of the field, with the ability to revive one. Everyone had a unique role to work with(even if they were the sole VT, it was still unique)
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TOO SWEET
Grimlock
Not a doctor, nor do I play one on tv.
Posts: 13,109
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Post by TOO SWEET on Jun 21, 2013 12:13:18 GMT -5
I'd definitely agree with those points SNS, especially point 1. These games are getting more and more stretched out, and I think that is one of the main reasons for the inactivity.
If I knew there were only around 10 days total, I'd be trying a lot harder each day.
But when there is a week per day phase and the game is going 9-10 days per phase, its pretty much impossible to keep up the interest and conversation for that long.
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Big Bad Brad
Wade Wilson
Big Bad Brad
Tournament Master
Posts: 27,407
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Post by Big Bad Brad on Jun 21, 2013 12:44:15 GMT -5
SnS that actually sounds very good, shorter phases and more roles that is interesting.
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Post by BoilerRoomBrawler on Jun 22, 2013 0:17:39 GMT -5
I think they are interesting suggestions too. The best one must be the call for shorter phases. I think SNS hit the nail on the head on the root of inactivity. I'm all for it. Hell, why not "lightning mafia?" Days and Nights are ~24hrs each. I might try that with my games.
I'm of two minds about eliminating "time outs" though. Wouldn't that strengthen the Mafia at Night? On the other hand it would keep everyone talking. Might be unnecessary with short enough phases.
I like the idea of downplaying writeups. I admit they make for fun flavor, but I know that it adds a certain extra commitment to hosting that requires creativity. I could jump right into hosting if I didn't need to write anything up. I could if I really had to (FAWA anyone?), but I'd rather keep it to the game, which would speed things up even more.
I'm up for cohosting. I was geared up for a Doctor Who Mafia with Classy Lady, but I haven't heard back from her in a while. That said, since you know the setup, SNS, would you like to cohost it to get some kind of enjoyment out of it besides spectating?
Finally, I don't think more power roles is necessary. In my research, I've come to think that a disproportionate number of Town Power roles becomes more of a hindrance than a strength as Town second guesses itself. That or Town overwhelms Mafia. Could just be me.
All in all, I definitely would like to see quicker phases and less emphasis on writeups. Those surely would help out.
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Post by Triple H buried SnS on Jul 3, 2013 9:07:58 GMT -5
Another game in the books. Going to update results in a second.
Don't know if there was a queue, or the status on alot of these games.
Double H. Is Team Fortress ready?
Asher/Hawkeye - How about MASH?
If any others have an update on their game let me know... (Looking forward to playing the LOST mafia game)
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Dub H
Crow T. Robot
Captain Pixel: the Game Master
I ❤ Aniki
Posts: 47,952
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Post by Dub H on Jul 3, 2013 21:00:57 GMT -5
i am ready.Can i start since TMNT is over
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Waffel113
Bill S. Preston, Esq.
Ain't no Rap Mobile with his Waffels
Posts: 19,020
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Post by Waffel113 on Jul 3, 2013 21:02:25 GMT -5
SINGLE H YOU'RE ALIVE!!!!
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Dub H
Crow T. Robot
Captain Pixel: the Game Master
I ❤ Aniki
Posts: 47,952
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Post by Dub H on Jul 3, 2013 21:03:29 GMT -5
SINGLE H YOU'RE ALIVE!!!! OR AM I!
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Post by Allison Reynolds on Jul 3, 2013 21:07:43 GMT -5
Go ahead and start whenever you're ready.
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Post by The Man They Call Asher on Jul 3, 2013 22:20:37 GMT -5
Hawkeye and I should have M*A*S*H Mafia ready to roll by the time TF2 finishes up. It's set up for 24 players.
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MrBRulzOK
Wade Wilson
Mr No-Pants Heathen
Something Witty Here.
Posts: 26,719
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Post by MrBRulzOK on Jul 3, 2013 22:27:13 GMT -5
I'm contemplating another future Mafia Game, another short one, of course, in preparation for my eventual large game. It won't be for awhile, mind you.
I'm thinking a less serious one next time. Just have to think of a good theme for it first.
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TOO SWEET
Grimlock
Not a doctor, nor do I play one on tv.
Posts: 13,109
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Post by TOO SWEET on Jul 3, 2013 22:29:03 GMT -5
Hawkeye and I should have M*A*S*H Mafia ready to roll by the time TF2 finishes up. It's set up for 24 players. Would you guys be using the traditional rules? Or be implementing some of SNS' suggestions?
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Post by The Man They Call Asher on Jul 3, 2013 22:57:18 GMT -5
Hawkeye and I should have M*A*S*H Mafia ready to roll by the time TF2 finishes up. It's set up for 24 players. Would you guys be using the traditional rules? Or be implementing some of SNS' suggestions? Shorter phases, co-hosts and more roles.
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TOO SWEET
Grimlock
Not a doctor, nor do I play one on tv.
Posts: 13,109
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Post by TOO SWEET on Jul 3, 2013 23:03:20 GMT -5
Awesome. ![:)](//storage.proboards.com/forum/images/smiley/smiley.png)
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Post by BoilerRoomBrawler on Jul 4, 2013 2:10:36 GMT -5
What if we tried a recruitment drive every once in a while to get new blood in these games? We could figure out who to invite first based on activity in Forum Games then by upcoming theme.
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Deleted
Deleted Member
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Post by Deleted on Jul 4, 2013 2:29:45 GMT -5
Cry_Wolf is almost ready
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MasonK565
El Dandy
Biggest Damian Wayne fan on FAN.
Posts: 8,577
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Post by MasonK565 on Jul 26, 2013 15:46:55 GMT -5
So what is the current state of mafia games?
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MasonK565
El Dandy
Biggest Damian Wayne fan on FAN.
Posts: 8,577
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Post by MasonK565 on Jul 26, 2013 16:17:10 GMT -5
Seeing as how TF2 is not bringing in much interest and people were in need of a mafia break, I could offer a possible solution to the current state of mafia games.
Let me work on and propose the final installment of my Batman Trilogy. Benefits?
1. I am up to, and can construct my game the new suggestions of game rules. This forum is not ready for a 29 player, 11 day game. But I could do a 20-24 game in 2-4 weeks. I could also meet a majority of rules, such as no timeouts, a back up host, and others. But I could not adhere to all of the new roles completely.
2. Some have been talking of a revival or recruiting phase. I feel for that to happen, you need a game that can attract old players as well and new, inexperienced ones. I believe Batman: Part 3 is the best shot at doing so. The history and success of the first two will bring back former players who wish to see how this overall story ends. Also, Batman is a hell of a brand and universe that almost anyone recognizes.
3. Lately I have a track record of bailing a lot of my games/tourneys. This is also because of outside interference's I had no control over. I would stick to this game like glue. Add the fact I had several compliments for my commitment as host the previous two Batman games.
4. The break period is happening now. TF2 is not going to schedule and people are relaxing/taking a break. I could crank this story out by the end of the week/into the week and be ready for launch. This time could be enough for people to get back in.
5. I love trying new roles and balanced both of mine pretty damn well in the first two stories.
What I am pretty much pitching is for an opportunity to get this going and see if the success reinvigorates some good interest. I would need to release a poll so I can gauge how much interest there is in this game, and a majority of players/mafia veterans to advertise or ask outside of Forum Games. Maybe the mod's can give me permission to do some posting in Off topic about this?
Tell me what you think. Be honest...if this sounds like a failure or really dumb, tell me.
-Mason
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