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Post by simplydurhamcalling on Feb 28, 2014 13:30:32 GMT -5
Can someone remind me who uploaded the up to date (i.e. accurate) movesets? Was it on ps3? Also I have a spare online & Ultimate Warrior code if anyone wants them?
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FinalGwen
Bill S. Preston, Esq.
Particularly fond of muffins.
Posts: 16,432
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Post by FinalGwen on Feb 28, 2014 14:51:21 GMT -5
I made a TARDIS ring last night. I figure I'll make CAWs of all the Doctors and do a Battle Royal. If it's on the Xbox 360 any chance you could upload them on CC? I'm tempted to do a tournament of the Doctors but the only ones I've found are the First Doctor, the Second Doctor, the Tenth Doctor and the Eleventh Doctor and I'm too lazy to make them myself. Oh great, now you've tempted me to start making Doctors. Might give Eight a go, and maybe Six if it can handle the textures. There is a perfect hair for them both, so that's some of the work done.
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Post by simplydurhamcalling on Mar 1, 2014 10:16:41 GMT -5
Having bought the game back, downloaded some corrected movesets and used some tips from another forum to 'fix' Universe mode I'm enjoying the game a lot more.
No more people showing up on the other show, no nonsensical cutscenes, no tag teams mixing up to face each other.....bliss.
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Deleted
Deleted Member
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Post by Deleted on Mar 1, 2014 18:00:52 GMT -5
I was just thinking, if they do go ahead with a WCW game for 2K15 like a lot of people are expecting (honestly, I'd way rather just see a game with a modern roster, but they don't seem to be interested in doing that), who all could they even put in it? Because really the only realistic names I can think of for it at the moment (based on appearing in recent games, or being connected to names in them) are Hall, Nash, Hogan, Goldberg, Luger, the Steiners, Harlem Heat, Bret, Davey Boy, Sting given recent rumors, Flair, DDP, retro Mysterio, retro Jericho, the Giant, Pillman, Eddie Guerrero (probably with a low rider entrance), Savage, Hennig, Syxx, and maybe Malenko.
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Post by "Gentleman" AJ Powell on Mar 1, 2014 18:58:51 GMT -5
What's the point of even having comebacks and ring escape if you can't use them when you need them, A.K.A when you're really hurt? God, it's annoying as hell. Yet the AI can pull them out of their arse before you've even recovered from the animation of you hitting them!
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Deleted
Deleted Member
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Post by Deleted on Mar 1, 2014 19:03:24 GMT -5
What's the point of even having comebacks and ring escape if you can't use them when you need them, A.K.A when you're really hurt? God, it's annoying as hell. Yet the AI can pull them out of their arse before you've even recovered from the animation of you hitting them! I don't get it either. I can kind of see what they were going for making it so that you can't use them immediately after a finisher, but it's stupid how they also don't work after things like signatures (for you, anyway, computers do it all the time) and being hit with a ladder. It basically took them from being kind of overpowered to being basically worthless. Though even outside of that Ring Escape just does not work right. The computer will constantly instantly exit the ring while if they decide they want to pin you it just will not work for you no matter what.
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Post by "Gentleman" AJ Powell on Mar 1, 2014 19:09:09 GMT -5
What's the point of even having comebacks and ring escape if you can't use them when you need them, A.K.A when you're really hurt? God, it's annoying as hell. Yet the AI can pull them out of their arse before you've even recovered from the animation of you hitting them! I don't get it either. I can kind of see what they were going for making it so that you can't use them immediately after a finisher, but it's stupid how they also don't work after things like signatures (for you, anyway, computers do it all the time) and being hit with a ladder. It basically took them from being kind of overpowered to being basically worthless. Though even outside of that Ring Escape just does not work right. The computer will constantly instantly exit the ring while if they decide they want to pin you it just will not work for you no matter what. After finishers I understand, but after shit like basic clotheslines, my character's too busy flailing about and selling to activate it whilst the AI can just pop up and do it. Ring escapes is the worst though. All the time IRL, folks hit finishers and have their opponents roll or fall out of the ring. I wouldn't even mind if they made it so if you're badly damaged you just flop onto the floor rather than popping up to your feet. Trying to defend a MITB cash-in, which is why I brought it up. I wanted Punk to cash in at WM against Ziggler, but instead he's cashed in after a Ziggler squash on Smackdown, which has made Ziggler instantly red of course. Takes the piss really.
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Deleted
Deleted Member
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Post by Deleted on Mar 1, 2014 19:14:31 GMT -5
I don't get it either. I can kind of see what they were going for making it so that you can't use them immediately after a finisher, but it's stupid how they also don't work after things like signatures (for you, anyway, computers do it all the time) and being hit with a ladder. It basically took them from being kind of overpowered to being basically worthless. Though even outside of that Ring Escape just does not work right. The computer will constantly instantly exit the ring while if they decide they want to pin you it just will not work for you no matter what. After finishers I understand, but after shit like basic clotheslines, my character's too busy flailing about and selling to activate it whilst the AI can just pop up and do it. Ring escapes is the worst though. All the time IRL, folks hit finishers and have their opponents roll or fall out of the ring. I wouldn't even mind if they made it so if you're badly damaged you just flop onto the floor rather than popping up to your feet. Trying to defend a MITB cash-in, which is why I brought it up. I wanted Punk to cash in at WM against Ziggler, but instead he's cashed in after a Ziggler squash on Smackdown, which has made Ziggler instantly red of course. Takes the piss really. While we're on the subject of bullshit with Money in the Bank, for some reason if you play as the person being cashed in on, you don't gain any momentum at first until you hit them several times first and, more over, at first you can't run and if you try to you'll just lose all of your stamina. Though there is another glitch where if you restart it then interrupt the cutscene right as the person cashing in comes out the match will start with them on the stage. That being said, if you want to retain when someone cashes in, keep the match outside of the ring coming in only long enough to break up the count, and gun for the head as much as possible. Should probably break the announce table early on for the boost in momentum it gives too, you're probably going to need to hit a finisher three or four times to put them down. I've done it multiple times but it takes effort. Also the referee will blatantly cheat in the favor of the person cashing in - once I was playing as Sammartino being cashed in on by Bully Ray and at the count of nine I threw him into the steps in a way to where he tripped over it and laid there dead for like a solid minute, and the referee refused to count the ten and let him get back in the ring.
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Post by Macho Pichu on Mar 1, 2014 19:14:58 GMT -5
If they decide to let Yukes develop 2K15 and use the same shitty engine we've had for years, can we at least get a new Stunner animation? The over the top selling is fun the first time you do it, but having to drag your opponent to the center of the ring every time, regardless of where you hit it, is annoying. Just a basic sell where they land on their knees then fall to their backs will suffice.
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Post by "Gentleman" AJ Powell on Mar 1, 2014 19:19:06 GMT -5
After finishers I understand, but after shit like basic clotheslines, my character's too busy flailing about and selling to activate it whilst the AI can just pop up and do it. Ring escapes is the worst though. All the time IRL, folks hit finishers and have their opponents roll or fall out of the ring. I wouldn't even mind if they made it so if you're badly damaged you just flop onto the floor rather than popping up to your feet. Trying to defend a MITB cash-in, which is why I brought it up. I wanted Punk to cash in at WM against Ziggler, but instead he's cashed in after a Ziggler squash on Smackdown, which has made Ziggler instantly red of course. Takes the piss really. While we're on the subject of bullshit with Money in the Bank, for some reason if you play as the person being cashed in on, you don't gain any momentum at first until you hit them several times first and, more over, at first you can't run and if you try to you'll just lose all of your stamina. Though there is another glitch where if you restart it then interrupt the cutscene right as the person cashing in comes out the match will start with them on the stage. Plus the fact that every time I've restarted this one, I'm facing away from Punk, and can't move until he grabs me, usually just GTS'ing me off the bat. The whole match can only go on if I counter it, then try to Zig-zag him. Heck, 3/4 times I counter it, he counters the Zig-zag, then GTS's me anyway. It's ridiculous, the AI becomes even more psychic than usual.
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Post by 'Foretold' Joker on Mar 1, 2014 19:33:41 GMT -5
If they decide to let Yukes develop 2K15 and use the same shitty engine we've had for years, can we at least get a new Stunner animation? The over the top selling is fun the first time you do it, but having to drag your opponent to the center of the ring every time, regardless of where you hit it, is annoying. Just a basic sell where they land on their knees then fall to their backs will suffice. I can't stand that stunner animation, not every wrestler is the Rock. It looks absurd if you hit Khali with it.
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Post by MichaelMartini on Mar 1, 2014 21:44:14 GMT -5
If they decide to let Yukes develop 2K15 and use the same shitty engine we've had for years, can we at least get a new Stunner animation? The over the top selling is fun the first time you do it, but having to drag your opponent to the center of the ring every time, regardless of where you hit it, is annoying. Just a basic sell where they land on their knees then fall to their backs will suffice. No Mercy still has best no BS stunner sell. Picked 2K14 up today because I finally found a friend willing to play wrestling games with me. Not much different than 13 but I love all the extra roster spots and how they have basically every main eventer from the past 30 years. Haven't played it enough to notice any annoying glitches but I'm sure they're there. What did you guys do for your hundred roster spots? NXT? Original CAWs? Indie feds? Japan and Mexico? I went mainly 80s, got everyone I could think of, even nobodies like Ron Bass, and still had room for a lot of attitude era and TNA guys.
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Chainsaw
T
A very BAD man.
It is what it is
Posts: 90,480
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Post by Chainsaw on Mar 1, 2014 21:57:41 GMT -5
If they decide to let Yukes develop 2K15 and use the same shitty engine we've had for years, can we at least get a new Stunner animation? The over the top selling is fun the first time you do it, but having to drag your opponent to the center of the ring every time, regardless of where you hit it, is annoying. Just a basic sell where they land on their knees then fall to their backs will suffice. No Mercy still has best no BS stunner sell. Picked 2K14 up today because I finally found a friend willing to play wrestling games with me. Not much different than 13 but I love all the extra roster spots and how they have basically every main eventer from the past 30 years. Haven't played it enough to notice any annoying glitches but I'm sure they're there. What did you guys do for your hundred roster spots? NXT? Original CAWs? Indie feds? Japan and Mexico? I went mainly 80s, got everyone I could think of, even nobodies like Ron Bass, and still had room for a lot of attitude era and TNA guys. For companies like TNA and ROH and CHIKARA, I'm going for the same past and present idea that the game presents, current roster plus past wrestlers. Also, good to be able to have Divas and personalities that you can use instead of having to pick and choose. For my original e-fed, I might designate slots 51-100 for alternate attires.
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Post by Macho Pichu on Mar 1, 2014 21:57:41 GMT -5
If they decide to let Yukes develop 2K15 and use the same shitty engine we've had for years, can we at least get a new Stunner animation? The over the top selling is fun the first time you do it, but having to drag your opponent to the center of the ring every time, regardless of where you hit it, is annoying. Just a basic sell where they land on their knees then fall to their backs will suffice. No Mercy still has best no BS stunner sell. Picked 2K14 up today because I finally found a friend willing to play wrestling games with me. Not much different than 13 but I love all the extra roster spots and how they have basically every main eventer from the past 30 years. Haven't played it enough to notice any annoying glitches but I'm sure they're there. What did you guys do for your hundred roster spots? NXT? Original CAWs? Indie feds? Japan and Mexico? I went mainly 80s, got everyone I could think of, even nobodies like Ron Bass, and still had room for a lot of attitude era and TNA guys. Oddly enough, I'd just gotten through playing a few hours of No Mercy when I posted that.
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Post by Macho Pichu on Mar 1, 2014 22:00:21 GMT -5
Speaking of No Mercy, I'm working on a Cesaro CAW in that game. I don't typically make CAWs of modern stars in older games, but I decided to do this one because it seems like his entire move set is in the game. Only thing missing is the Very European Uppercut.
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Post by MichaelMartini on Mar 1, 2014 22:39:27 GMT -5
Speaking of No Mercy, I'm working on a Cesaro CAW in that game. I don't typically make CAWs of modern stars in older games, but I decided to do this one because it seems like his entire move set is in the game. Only thing missing is the Very European Uppercut. No big swing either. I made a decent Cena, Batista, Swagger and Orton before.
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Post by Macho Pichu on Mar 1, 2014 22:49:25 GMT -5
Speaking of No Mercy, I'm working on a Cesaro CAW in that game. I don't typically make CAWs of modern stars in older games, but I decided to do this one because it seems like his entire move set is in the game. Only thing missing is the Very European Uppercut. No big swing either. I made a decent Cena, Batista, Swagger and Orton before. Actually, there is a big swing. You just have to buy it in the shop. It can only be assigned as a front finisher, so I'll likely just put the Neutralizer as a regular move.
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Post by MichaelMartini on Mar 2, 2014 4:26:17 GMT -5
No big swing either. I made a decent Cena, Batista, Swagger and Orton before. Actually, there is a big swing. You just have to buy it in the shop. It can only be assigned as a front finisher, so I'll likely just put the Neutralizer as a regular move. No Way! Never knew that. Just a testament to how amazing the game is. 12 years later and I still haven't unlocked everything. Even the storylines. Never finished every branch.
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Post by simplydurhamcalling on Mar 2, 2014 5:17:22 GMT -5
The Big Swing in No Mercy is also, like many things, better than the 2k14 one. Similar to the Multiple German Suplexes, it will do more rotations the further into the match you are, I think it goes up to 5 or 6.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Mar 2, 2014 6:37:56 GMT -5
If they decide to let Yukes develop 2K15 and use the same shitty engine we've had for years, can we at least get a new Stunner animation? The over the top selling is fun the first time you do it, but having to drag your opponent to the center of the ring every time, regardless of where you hit it, is annoying. Just a basic sell where they land on their knees then fall to their backs will suffice. I can't stand that stunner animation, not every wrestler is the Rock. It looks absurd if you hit Khali with it. Then there's that one they added last year that is slightly toned out, but you never want to use because the taunt with it is so damn long everyone kicks out of it.
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