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Post by A Platypus Rave on Dec 18, 2015 15:53:02 GMT -5
Alright, the consensus seems to be that you can't import a character from a different group or at most, you can keep the character's identity but you have to re-roll them. Thanks for answering, everyone! So what about if you're playing a new campaign with the same group as before? I mean, obviously if everyone else is starting with new characters, you're not gonna be allowed to keep your old one without re-rolling, but my question is more if, basically, making a sequel for a campaign is a common thing? Like, if a group really enjoyed a campaign and would like to keep going with a new adventure, they'd start a new, tougher one with the same characters and dealing with the consequences of the previous campaign. That's different. I'd allow characters to continue questing into a new story like that, and usually do when it's like pregen campaigns.
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Fundertaker
El Dandy
Hideo Kojima should direct every ending ever!
Posts: 8,925
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Post by Fundertaker on Dec 18, 2015 17:29:01 GMT -5
What about instead of re-rolling the characters, having them back at level 1 with the original rolls?
(I'm 100% noob when it comes to actual D&D, btw. Just got curious about this)
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Post by Red Impact on Dec 18, 2015 19:27:25 GMT -5
Alright, the consensus seems to be that you can't import a character from a different group or at most, you can keep the character's identity but you have to re-roll them. Thanks for answering, everyone! So what about if you're playing a new campaign with the same group as before? I mean, obviously if everyone else is starting with new characters, you're not gonna be allowed to keep your old one without re-rolling, but my question is more if, basically, making a sequel for a campaign is a common thing? Like, if a group really enjoyed a campaign and would like to keep going with a new adventure, they'd start a new, tougher one with the same characters and dealing with the consequences of the previous campaign. I was part of an online SW pen and paper group, and we didn't have one set campaign (or one set GM). What'd happen is that different GM's woul take different times and run their campaigns, and when they weren't running, they'd be playing (and on occassion, the GM's characters may show up as NPC's. In fact, my own character almost died as an NPC in my campaign because another player sent him alone to complete an objective meant for 4 or 5 people). Basically, it all depends on the groups, but it does happen, and probably isnt' that rare. People may get attached to characters and want tokeep plaing them, even after the initial campaign has ended.
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Dr. T is an alien
Patti Mayonnaise
Knows when to hold them, knows when to fold them
I've been found out!
Posts: 31,359
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Post by Dr. T is an alien on Dec 18, 2015 20:47:20 GMT -5
Alright, the consensus seems to be that you can't import a character from a different group or at most, you can keep the character's identity but you have to re-roll them. Thanks for answering, everyone! So what about if you're playing a new campaign with the same group as before? I mean, obviously if everyone else is starting with new characters, you're not gonna be allowed to keep your old one without re-rolling, but my question is more if, basically, making a sequel for a campaign is a common thing? Like, if a group really enjoyed a campaign and would like to keep going with a new adventure, they'd start a new, tougher one with the same characters and dealing with the consequences of the previous campaign. Again, it all depends on the DM. I don't mind recycling player characters from other groups so long as they are not overpowered for what I am planning on running, but I hate dealing with magic items other DMs hand out. I'll make you not use your best equipment, but your character can play if it fits.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Dec 18, 2015 22:19:25 GMT -5
What about instead of re-rolling the characters, having them back at level 1 with the original rolls? (I'm 100% noob when it comes to actual D&D, btw. Just got curious about this) Nothing wrong with that in theory. It might take away from the sense of developing the characters, but that's a personal thing for each group. If you do this, though, it's best to have a very different trajectory than the first campaign.
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