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Post by YAKMAN is ICHIBAN on Jun 19, 2017 11:17:35 GMT -5
Yes, though some series have dumbed down game mechanics and storylines to appeal to wider audiences.
I'm looking your way Bethesda and Bioware.
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Post by The Captain on Jun 19, 2017 11:17:44 GMT -5
They are better quality wise but when was the last game that was game changing? Things aren't wowing us as much and nothing feels potentially groundbreaking. It's harder to be groundbreaking when a lot of ground has been broken already by predecessors. It's the nature of a maturing medium. Though I'd say the last truly groundbreaking game was Minecraft. Late 2011 is awhile ago, but not ancient. VR gaming as a whole has a ton of potential to be completely groundbreaking, but the expense of headsets and equipment required to do VR and the lack of quality games on VR platforms are barriers to that happening.
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beamanhogan
Team Rocket
RIP - Macho for Hall of Fame
Posts: 867
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Post by beamanhogan on Jun 19, 2017 11:20:46 GMT -5
Yes and no. There are tons of great games out there. It is pretty easy to get a hold of a lot of them. The biggest problem right now that I have with games is that most companies games really do not give me a sense of wonder anymore. Part of that is that I am older and it is tougher to do. Some games have done a pretty good job of it. I thought Fallout 3 was great at it. Super Mario 3D World on WiiU was incredible for that. Binding of Isaac was probably the best indie game I have played regarding that.
Games now feel more robotic to me now. I loved Skyrim and played the hell out of it, but it didn't grab the feels. The Borderlands series look great and played wonderfully, but they didn't do it either. Maybe I am just getting too old. This isn't to say that all old game did this though either. I love Contra but that didn't ever do it.
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Deleted
Deleted Member
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Post by Deleted on Jun 19, 2017 11:25:41 GMT -5
Well i find more modern games have a lack of replayability compared to older games
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Post by YAKMAN is ICHIBAN on Jun 19, 2017 11:35:30 GMT -5
Yes and no. There are tons of great games out there. It is pretty easy to get a hold of a lot of them. The biggest problem right now that I have with games is that most companies games really do not give me a sense of wonder anymore. Part of that is that I am older and it is tougher to do. Some games have done a pretty good job of it. I thought Fallout 3 was great at it. Super Mario 3D World on WiiU was incredible for that. Binding of Isaac was probably the best indie game I have played regarding that. Games now feel more robotic to me now. I loved Skyrim and played the hell out of it, but it didn't grab the feels. The Borderlands series look great and played wonderfully, but they didn't do it either. Maybe I am just getting too old. This isn't to say that all old game did this though either. I love Contra but that didn't ever do it. Legend of Zelda: Breath of the Wild is the first to give me that feeling in a long time
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Post by A Platypus Rave is Correct on Jun 19, 2017 11:45:02 GMT -5
Also for the they sold the whole game thing... DLC used to be sold as expansion packs.
Yeah, they sell a lot more little things now and some nickel and dime to a ridiculous degree.
But generally most of this stuff would have been sold as an entirely separate entity or cut for time and never see the light of day.
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Push R Truth
Patti Mayonnaise
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Perpetually Constipated
Posts: 39,372
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Post by Push R Truth on Jun 19, 2017 11:48:11 GMT -5
This argument will be settled when somebody releases a flight game that is better than Tie Fighter or XWing this century.
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Post by The Captain on Jun 19, 2017 11:48:53 GMT -5
Well i find more modern games have a lack of replayability compared to older games Mostly because a lot of games are longer these days. The games I associate with being replayable tend to be pretty short. A big chunk of this is the gamers' fault when we started equating total length of a game with its worth as a purchase, regardless of its replayability. Make a modern AAA-style game 4 hours long, even if it has a ton of replay value, is going to get maligned for costing $60 by the various online peanut galleries. I do think a big part of this is because a lot of the people complaining about game cost now never had to actually pay for their games back in the day, instead receiving them as birthday or holiday presents.
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Post by A Platypus Rave is Correct on Jun 19, 2017 12:04:50 GMT -5
Well i find more modern games have a lack of replayability compared to older games Mostly because a lot of games are longer these days. The games I associate with being replayable tend to be pretty short. A big chunk of this is the gamers' fault when we started equating total length of a game with its worth as a purchase, regardless of its replayability. Make a modern AAA-style game 4 hours long, even if it has a ton of replay value, is going to get maligned for costing $60 by the various online peanut galleries. I do think a big part of this is because a lot of the people complaining about game cost now never had to actually pay for their games back in the day, instead receiving them as birthday or holiday presents. I mean stuff like Street Fighter 2 for SNES was like 100 bucks.
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Post by MrElijah on Jun 19, 2017 15:52:25 GMT -5
Mostly because a lot of games are longer these days. The games I associate with being replayable tend to be pretty short. A big chunk of this is the gamers' fault when we started equating total length of a game with its worth as a purchase, regardless of its replayability. Make a modern AAA-style game 4 hours long, even if it has a ton of replay value, is going to get maligned for costing $60 by the various online peanut galleries. I do think a big part of this is because a lot of the people complaining about game cost now never had to actually pay for their games back in the day, instead receiving them as birthday or holiday presents. I mean stuff like Street Fighter 2 for SNES was like 100 bucks. Neo-Geo games were basically $500 a pop. Yes, it's the legit arcade game but holy shit.
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Post by HMARK Center on Jun 19, 2017 16:57:57 GMT -5
I'm with the people comparing the situation with that of modern cinema. In the 80s and into the 90s the mainline, big ticket games felt like they were breaking new ground more often and felt like they were the games that were redefining what the medium could be and could become. Today there are still breakthrough games in the mainline releases, but it feels like there's a certain "AAA style" that can get a hit homogenous, the way that modern movies seem reliant on the "cinematic universe franchise" blockbuster formula.
However, it's completely fair to point out in both modern games and movies that the indie scene is still a place where amazing things are happening, it just takes, as said before, a bit more sifting to get to.
I will say that once I got to about age 26 or so that I found my ability to be as into gaming as I was before that point hit a serious wall; I remember a few years later being very happy to get a Wii U, and really enjoyed the games I got for it, but the amount of time and energy I felt I could pour into them was just nothing compared to what I was playing as recently as a few years prior, even when I was starting my first full time job. That may have just been a byproduct of aging and having less free time, but it's also true that there are fewer mainstream releases nowadays that are truly "pick up and play".
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Powerline
ALF
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Posts: 1,060
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Post by Powerline on Jun 19, 2017 17:46:52 GMT -5
I think it's kinda unfair to compare the eras. Back in that golden age of the late 80s and into the 90s the industry had a lot more room to take risks and explore new things. Now, if you're gonna put in that much money and that much manpower into producing a widely released game at retail (not even a highly-anticipated console seller or franchise entry), you gotta make something that can turn a profit. It used to be you just banked on an idea that you hoped could catch fire and would make that money back (and then some). Now, the games that sell do so well that there's a much better idea of what games can make bank and what's gonna fizzle out. Your surprise, creative hits are found within the indie/digital/crowdfunding bubble (and I don't mean Mighty No. 9 and Yooka-Laylee, but stuff like Undertale and Superhot that had pretty modest donations but became pretty big hits).
I prefer retro games myself, but I know better than to pretend there's nothing in modern gaming. A big draw to retro games for me is the ease of access anymore with the rise of secondhand stores that accept old games (most of them at a decent price, even with retro gaming's popularity at an all-time high, causing some games to be ludicrously priced). I enjoyed the creativity, and there's also plenty of games I missed and wanna go back to or rediscover. Some of them hold up, some of them suck. But I enjoy that. And that's an environment modern games can't recreate.
It just depends what you prefer; excellence in gameplay or an all-around experience. And hell, some games from the present NAIL the gameplay, while some retro games can draw you in with more "production-esque" qualities.
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Post by DZ: WF Legacy on Jun 19, 2017 18:01:56 GMT -5
I don't know how to answer this. My favorite period of gaming has since long passed, so in many ways I feel they're not as genuinely good as they once were. But that's just not a true statement - not with all the options we have today and the incredible things that can be done now that we have the horsepower to do it. I've played some incredible games in every era that I treat like a treasured book I'd never let go of. Sometimes that's due to story, and sometimes that's due to how much I loved the game itself and the fun/good times it reminds me of.
I would say these days, big budget games can get a little same-y feeling. But then for that, indy developers have come along and provided a platform for weird game concepts that would never get budgeting in previous eras, so there's that craziness still in the gaming industry.
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