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Post by Lance Uppercut on Dec 10, 2017 2:14:14 GMT -5
Why does everyone hate them these days?
I fell out of the loop with video games before the internet made it a massive industry to actually follow news-wise.
So, I've notice that, everyone seems to hate Konami. They think Capcom hates money. And, until the Switch, Nintendo was a pretty laughable player in the console race.
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67 more
King Koopa
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Post by 67 more on Dec 10, 2017 3:16:28 GMT -5
Konami f***ed over Hideo Kojima and cancelled Silent Hills. In addition to that, they pulled PT from the PlayStation store for no real reason except that PT was a semi-demo of Silent Hills. They've also had reports of terrible work conditions and seem to only use their biggest franchises now to release pachinko machines.
Capcom caught a lot of hatred for unnecessary on-disc DLC (once people caught on, they even started marketing it as Unlockable Content, that you still have to pay for) but have slightly redeemed themselves by not including loot boxes in Monster Hunter.
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Post by Mighty Attack Tribble on Dec 10, 2017 5:07:18 GMT -5
Both Konami and Capcom have taken to seemingly figuring out what fans of their games want most and then giving them the exact opposite, when they're giving anything at all.
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Post by Deleted on Dec 10, 2017 7:05:02 GMT -5
And, until the Switch, Nintendo was a pretty laughable player in the console race. To explain this part, essentially the Wii was a massive success for them in terms of console sales but there was very little in the way of that translating to people actually buying games for it so the thing pretty much just slowly bled to death with ancient hardware. Come the Wii U and it's more on par with the PS3 and 360 (little moreso more accurately, but not really a gigantic leap) but pretty much released right as the others were hitting the end of their lifespan, and they pretty much bungled that from the word go, from the name making a lot of the family market that bought the Wii in such huge numbers think it was just a Wii revision like the DSi or whatever and them having the absolutely moronic decision to have the only launch title anyone cared about for the thing be a New Super Mario Bros. game... coming out three months after the previous one on the 3DS. Basically kneecapped the thing from the get-go and the Wii U's sales never really recovered since other than Splatoon Nintendo was largely content to just go, "Whatever, here's this new thing that's the same as our old things," with it and this problem was exacerbated by the fact third parties wanted nothing to do with it because all the initial games sold like shit in large part because they were overpriced ports of games that had been out for ages on the other consoles. There are tons of great games for the Wii U, but they were pretty much all published by Nintendo and there's really nothing that makes the thing an absolute essential must-have unless you're dying for 8-player Smash Bros. or what I'd argue is the best Donkey Kong Country game.
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Post by Deleted on Dec 10, 2017 7:29:57 GMT -5
And, until the Switch, Nintendo was a pretty laughable player in the console race. To explain this part, essentially the Wii was a massive success for them in terms of console sales but there was very little in the way of that translating to people actually buying games for it so the thing pretty much just slowly bled to death with ancient hardware. Come the Wii U and it's more on par with the PS3 and 360 (little moreso more accurately, but not really a gigantic leap) but pretty much released right as the others were hitting the end of their lifespan, and they pretty much bungled that from the word go, from the name making a lot of the family market that bought the Wii in such huge numbers think it was just a Wii revision like the DSi or whatever and them having the absolutely moronic decision to have the only launch title anyone cared about for the thing be a New Super Mario Bros. game... coming out three months after the previous one on the 3DS. Basically kneecapped the thing from the get-go and the Wii U's sales never really recovered since other than Splatoon Nintendo was largely content to just go, "Whatever, here's this new thing that's the same as our old things," with it and this problem was exacerbated by the fact third parties wanted nothing to do with it because all the initial games sold like shit in large part because they were overpriced ports of games that had been out for ages on the other consoles. There are tons of great games for the Wii U, but they were pretty much all published by Nintendo and there's really nothing that makes the thing an absolute essential must-have unless you're dying for 8-player Smash Bros. or what I'd argue is the best Donkey Kong Country game. you could pretty much play every single zelda on that one console, with the e-shop and the remasters
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Post by Deleted on Dec 10, 2017 7:33:37 GMT -5
To explain this part, essentially the Wii was a massive success for them in terms of console sales but there was very little in the way of that translating to people actually buying games for it so the thing pretty much just slowly bled to death with ancient hardware. Come the Wii U and it's more on par with the PS3 and 360 (little moreso more accurately, but not really a gigantic leap) but pretty much released right as the others were hitting the end of their lifespan, and they pretty much bungled that from the word go, from the name making a lot of the family market that bought the Wii in such huge numbers think it was just a Wii revision like the DSi or whatever and them having the absolutely moronic decision to have the only launch title anyone cared about for the thing be a New Super Mario Bros. game... coming out three months after the previous one on the 3DS. Basically kneecapped the thing from the get-go and the Wii U's sales never really recovered since other than Splatoon Nintendo was largely content to just go, "Whatever, here's this new thing that's the same as our old things," with it and this problem was exacerbated by the fact third parties wanted nothing to do with it because all the initial games sold like shit in large part because they were overpriced ports of games that had been out for ages on the other consoles. There are tons of great games for the Wii U, but they were pretty much all published by Nintendo and there's really nothing that makes the thing an absolute essential must-have unless you're dying for 8-player Smash Bros. or what I'd argue is the best Donkey Kong Country game. you could pretty much play every single zelda on that one console, with the e-shop and the remasters True, though there isn't a single one that is actually unique to it.
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Post by Deleted on Dec 10, 2017 7:35:48 GMT -5
you could pretty much play every single zelda on that one console, with the e-shop and the remasters True, though there isn't a single one that is actually unique to it. unless you count hyrule warriors
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Post by Deleted on Dec 10, 2017 7:36:21 GMT -5
True, though there isn't a single one that is actually unique to it. unless you count hyrule warriors Even then that got ported to the 3DS.
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Post by Deleted on Dec 10, 2017 7:44:58 GMT -5
unless you count hyrule warriors Even then that got ported to the 3DS. ah yes forgot that
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Post by Clash, Never a Meter Maid on Dec 10, 2017 8:16:21 GMT -5
For all of the troubles both companies have found themselves in, they still haven't caught as many L's as EA this year with the Battlefront fiasco.
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Jiren
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Post by Jiren on Dec 10, 2017 9:03:57 GMT -5
Also capcom screwed the pooch with "MvC: infinite"
Although they're not as hated as EA , 2017 has been a terrible year
- Mass Effect Andromeda - Visceral games shut down - Star Wars Battlefront 2
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Post by BorneAgain on Dec 10, 2017 10:16:02 GMT -5
I don't know the extensive list of Capcom's errors, but the half asssed inference people have of games like Marvel vs. Capcom Infinite and their tone deaf responses to people's criticisms of it have ticked people off. Their decision making with the Switch in things like not localizing Monster Hunter XX, not porting Okami HD or the Disney Afternoon Collection, and announcing their support of the system is based on the sales of games like Ultra Street Fighter II (a updated re-release of a 25 year old game mind you) have earned the ire of Nintendo fans as well. The announcement of Mega Man 11, Mega Man Collections 1/2 and Mega Man X Collection for Switch has mitigated this somewhat.
Capcom's core problem is that their PR department is completely inept at giving any solid answer to genuine question fans have of their questionable decisions. Gamers are a bit less keen on forgiving developer mistakes when the company can't even be bothered or be competent enough to provide reasonable explanations for them. One need only look at the recent kerfuffles with EA to be reminded of that.
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Post by Citizen Snips on Dec 10, 2017 10:51:47 GMT -5
That Capcom interview for MvC where the dude was like "You don't REALLY like Magneto, you just like his moves. Well, we gave 'em to Captain Marvel so it's the same thing!" helped bury them pretty hard.
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Jiren
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Post by Jiren on Dec 10, 2017 10:55:33 GMT -5
Also let's not forget Street Fighter 5
What a mess that was (Not gameplay but everything else) but again Capcom are at least sorting that out
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Post by SsnakeBite, the No1 Frenchman on Dec 10, 2017 11:40:17 GMT -5
The hate against Capcom has calmed down lately as they've mostly kept a low profile, but abhorrent DLC practices such as on-disc DLC (a.k.a. not DLC at all, but content you already bought that's arbitrarily locked behind a paywall) as well as a generally unaware, if not outright anti-consumer attitude, with some decisions that seem to outright mock their own fanbase have really hurt their image.
When it comes to Konami though... oooooooooh boy! Let's make a list of reasons, and I'll probably forget many more:
- cancelling Silent Hills despite a fantastic promotion for it, a fanbase that was very excited about it, and two highly respected men (Hideo Kojima and Guillermo Del Toro) being very enthusiastic about working on it, which seemed to suggest that after several mediocre titles, the franchise was about to come back in a big way and go back to what it does best: psychological horror (and I mean proper psychological horror that messes with your brains, not dead silence in a pitch black area for five minutes until a jump scare happens);
- speaking of Hideo Kojima, the way they treated him in general despite being one of the major reasons they sated in the video games industry for as long as they did, unceremoniously firing him shortly before the release of MGS 5, removing his name from the game and forbidding him from appearing at awards shows and press conferences for the game he directed and they would doubtlessly make a shitload of money from;
- speaking of MGS 5, releasing a demo for it... at full price (and yes, Ground Zeroes was a demo, no matter what apologists claim);
- selling "insurances" to MGS 5 players in case their base gets destroyed by another player. Yes, you pay with real money (so they threw micro-transactions into the mix as well) and yes, that is indeed the same business model as mobsters going "nice place you've got. Would be a shame if something were to happen to it".
- pulling out PT, the demo for the aforementioned Silent Hills, so people couldn't even have that, for no reason. I can only presumed they were angry that they couldn't make money from it since it was release for free;
- suddenly pulling out of the video game business almost entirely, but using the names of their most famous titles for pachinko machines and generic zombie games that have f***-all to do with the rest of the franchise;
- the abysmal work conditions in their company. What, you thought if they treated Kojima like garbage, they were going to treat their regular employees with respect?
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Post by A Platypus Rave on Dec 10, 2017 12:42:32 GMT -5
Capcom also pretty much cancelled all Megaman related games at one point citing lack of interest. (Megaman Universe (which was pretty much Super Mario Maker before SMM), Megaman Legends 3, and I believe a few other things that I can't think of off the top of my head)
I truly think his response to being in Smash as well as how much Money the Mighty Number 9 kickstarter made finally opened their damned eyes to the fact that people still liked the character.
which is why they decided to make 11.
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Post by Mike Strike on Dec 10, 2017 16:27:31 GMT -5
And, until the Switch, Nintendo was a pretty laughable player in the console race. But the 3DS wasn't & the Switch is 1st & foremost a handheld. With no chance of a Vita successor, the Switch being at least as popular as the 3DS should've been a given. for some reason 3rd parties forgot 3DS was a thing & fixated on Wii U comparisons.
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Post by Deleted on Dec 10, 2017 16:35:49 GMT -5
To explain this part, essentially the Wii was a massive success for them in terms of console sales but there was very little in the way of that translating to people actually buying games for it so the thing pretty much just slowly bled to death with ancient hardware. Come the Wii U and it's more on par with the PS3 and 360 (little moreso more accurately, but not really a gigantic leap) but pretty much released right as the others were hitting the end of their lifespan, and they pretty much bungled that from the word go, from the name making a lot of the family market that bought the Wii in such huge numbers think it was just a Wii revision like the DSi or whatever and them having the absolutely moronic decision to have the only launch title anyone cared about for the thing be a New Super Mario Bros. game... coming out three months after the previous one on the 3DS. Basically kneecapped the thing from the get-go and the Wii U's sales never really recovered since other than Splatoon Nintendo was largely content to just go, "Whatever, here's this new thing that's the same as our old things," with it and this problem was exacerbated by the fact third parties wanted nothing to do with it because all the initial games sold like shit in large part because they were overpriced ports of games that had been out for ages on the other consoles. There are tons of great games for the Wii U, but they were pretty much all published by Nintendo and there's really nothing that makes the thing an absolute essential must-have unless you're dying for 8-player Smash Bros. or what I'd argue is the best Donkey Kong Country game. you could pretty much play every single zelda on that one console, with the e-shop and the remasters The ability to play old games on a console should,not be it's only selling point unless it's a nostalgia console like the mini series. I would argue that the switch has done more to garner player interest than any Nintendo product since the original wii. And that's by Nintendo really reconfiguring what they are and becoming a console with pure software quality.
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chrom
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Post by chrom on Dec 10, 2017 17:30:00 GMT -5
When you charge 50 bucks for a game and then charge another 50 bucks afterwards, you aren't going to win yourself many fans like Capcom did.
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Post by El Cokehead del Knife Fight on Dec 10, 2017 17:31:01 GMT -5
And, until the Switch, Nintendo was a pretty laughable player in the console race. But the 3DS wasn't & the Switch is 1st & foremost a handheld. With no chance of a Vita successor, the Switch being at least as popular as the 3DS should've been a given. for some reason 3rd parties forgot 3DS was a thing & fixated on Wii U comparisons. In that regard, Nintendo have been far and away the kings of the handheld market for almost 30 years now. The PSP was a decent success for Sony but the Vita was a gigantic flop annd nobody is going to step up. I'd be shocked if the Switch wasn't the only threat to the 3DS' market dominance.
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