Rave
El Dandy
Perpetually Bored
Posts: 8,154
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Post by Rave on Nov 29, 2018 23:29:02 GMT -5
Borderlands. The Final Piece. I hate that mission so much. Baron Flynt's an asshole. His flunkies suck. I've been knocked off that tower too many times to count. Going out in the open is pretty much a death sentence. There's no really good sniping position, either.
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Post by Ryback on a Pole! on Nov 30, 2018 0:01:50 GMT -5
The cave where you need flash in Pokemon is a trudge. Have to waste a move spot for flash. Nothing happens there. It's long. Frustrating. No good Pokemon to catch.
The cloister of trials in FFX were all dreadful. I hated having to slog through those.
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Derk!
Hank Scorpio
Yeah, "looks like."
Posts: 5,074
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Post by Derk! on Nov 30, 2018 2:42:37 GMT -5
Racing missions in non racing games.
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Post by Ryback on a Pole! on Nov 30, 2018 6:23:11 GMT -5
Racing missions in non racing games. Continuing from that. Stealth missions in non stealth games.
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Post by Mighty Attack Tribble on Nov 30, 2018 7:48:21 GMT -5
The Mako missions in Mass Effect. Drive around a mostly-deserted planet, shoot some Geth or clear a bunker that has the exact same layout as two dozen other bunkers. Rinse, repeat.
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Post by asellus on Nov 30, 2018 7:58:54 GMT -5
Lepant's mansion in Suikoden 1, now most of it is pretty average in terms of a dungeon. Simple puzzles with somewhat tough enemies, but it's the thing right before the end of it that makes it so bad. Do you like randomness in terms of game progression? Suikoden 1 has a number of those, but their pretty easy to save scum through as they are simple gambling games. This however, you can't. Last time I went through this it took me an hour.
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Deleted
Deleted Member
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Post by Deleted on Nov 30, 2018 10:08:58 GMT -5
Interesting the mentions of the GTA missions here, considering I recently bought the PS2 trilogy on PS4. Currently playing through III, but I am curious when I get to San Andreas.
I remember the Zero missions being challenging but I kept at them until I finished them. Was really surprised learning years later what hatred people had for them.
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Shai
Hank Scorpio
Posts: 6,507
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Post by Shai on Nov 30, 2018 10:39:01 GMT -5
Racing missions in non racing games. Continuing from that. Stealth missions in non stealth games. Zelda games kill me with this. Ocarina of Time and Wind Waker had those stupid stealth sections.
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Post by Von Wagner's Brownies on Nov 30, 2018 10:56:08 GMT -5
That one mission in Far Cry 3 where you can’t get caught nor can you kill the guards or else mission failed.
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Post by Sponsored by Groose Wipes on Nov 30, 2018 13:42:06 GMT -5
The triforce hunting in Wind Waker is a slog and I can understand if that's where people stopped playing the game. At least they made it WAY easier in the HD version.
I also remember being stuck on Control in Goldeneye for awhile.
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Post by A Platypus Rave on Nov 30, 2018 13:52:03 GMT -5
The triforce hunting in Wind Waker is a slog and I can understand if that's where people stopped playing the game. At least they made it WAY easier in the HD version. I also remember being stuck on Control in Goldeneye for awhile. Yeah I love WW but I took a loong break from the main story because of that.
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Post by Captain Stud Muffin (BLM) on Nov 30, 2018 16:20:37 GMT -5
The cave where you need flash in Pokemon is a trudge. Have to waste a move spot for flash. Nothing happens there. It's long. Frustrating. No good Pokemon to catch. The cloister of trials in FFX were all dreadful. I hated having to slog through those.Yea, def the reason why I never like to play that game from the beginning
I've beaten the game a good amount of times but always hate the Clositer of trials
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Post by Cyno on Nov 30, 2018 16:39:23 GMT -5
All of the Grand Theft Auto 3D games except for maybe GTA5 all have at least one game killing mission each where all progression comes to a halt because of awful controls or a very small window of failure that's made worse by bad controls, mechanics the game isn't suited for, ridiculously short time window, or the dumbest possible friendly AI ever. It's especially bad in the older games where checkpoints weren't a thing and a mission failure meant starting the whole thing over no matter how long the mission itself was. They are fun games for the most part, but they're severely hampered by Rockstar's inability to design fun missions that don't have bullshit difficulty.
"All we had to do, was follow the damn train, CJ!" f***. YOU.
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Post by "Gizzark" Mike Wronglevenay on Nov 30, 2018 16:49:42 GMT -5
The handicap matches in No Mercy come to mind, for many, though honestly, I had much more of a problem with the cage matches. Same. Ladder matches too. I swear I wasn't convinced those button pushes worked. I think I've won a single ladder match in all the years I've been playing that game. The triforce hunting in Wind Waker is a slog and I can understand if that's where people stopped playing the game. At least they made it WAY easier in the HD version. Holy shit you found all the charts! I'll happily translate them for you, but only if you pay me over half the maximum amount of money you can carry in the game. Four times. Thank you, f*** you, bye! Okay, seeing all the posts about GTA has reminded me of something - GTA IV and its expansion packs and the f***ing helicopter missions. Like, people complain about the driving in those games sometimes, that's never bothered me, but the goddamn helicopters? And then Ballad of Gay Tony was like 25% helicopter missions, and sometimes goddamned helicopter battles. What the f***? Never mind that entirely story-based mission in V which is just a long-ass twenty-minute commute that you get five stars on if you manage to just not run over a pedestrian during it. Jesus. Anyway, second I saw the thread title I came in here to say one thing - DIMA's memories. I especially mention them for a couple of reasons. Fallout 4 is an unbelievably shitty game in many ways that I log many hours on even though I agree that it sucks. It has a lot I like in it, but is also lacking a lot of my favourite things from the previous games. I thought the Far Harbor DLC was magnificent, though. Atmospheric, interesting characters, varied missions, real choices with a bit of grey area in. I thought it was worth having paid for the game and the season pass to play Far Harbor. And then I got to the f***ing block pushing puzzle. I mean... I genuinely, genuinely have no idea how anybody at Bethesda thought that was even remotely fun for anybody. It's so, so, so, so time-consuming and boring and CHRIST. It just grinds the entire damn game to a halt. Like the thread says!
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Post by Zaq "That Guy" Buzzkill on Nov 30, 2018 16:55:57 GMT -5
Racing missions in non racing games. Continuing from that. Stealth missions in non stealth games. Also, platforming missions in non-platforming games.
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Deleted
Deleted Member
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Post by Deleted on Nov 30, 2018 17:04:28 GMT -5
There havent been many that did this to me but I recently played the Deadpool game and I decided to just play it on the highest difficulty from the start. There's a lot of dumb bullshit that kills you instantly in that game and not a lot of guidance that you should unlock certain weapons to make certain kinds of enemies much easier so if you don't have them yet, too bad.
However, the thing that pissed me off is a brief mission where you play as Rogue having drained Deadpool of his powers. You fight an onslaught of difficult enemies who surround you but you no longer have an invincible teleport or a counter attack. You can barely double jump and the height is pathetic, making it easy for enemies to corner an kill you in one or two hits. I had to have played it for like an hour before I found a strategy of kiting that finally worked.
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Post by Hurbster on Nov 30, 2018 17:13:18 GMT -5
The sewer levels in Vampire the Masquerade: Bloodlines. Definite drop in quality.
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Deleted
Deleted Member
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Post by Deleted on Nov 30, 2018 18:41:00 GMT -5
SmackDown: Shut Your Mouth has a match in February you must win in order to get to main event WM. You vs. Brock Lesnar
vs. DA UNDATAKAAAAAAAHHHHH!
So they beat the shit out of you until you can't even get up. Then have the audacity to not even bother to pin you; they go off and beat the piss out of each other for 20 minutes while you're motionless in the ring. Even when you do finally get up and try to steal a pin from one of them, the other will kick you off, hit their SMACKDOWN on you and the cycle continues.
(The one time I actually won was due to a game glitch. Undertaker couldn't stop me from pinning Brock because he got stuck in the rampway.)
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Rave
El Dandy
Perpetually Bored
Posts: 8,154
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Post by Rave on Nov 30, 2018 19:32:32 GMT -5
Lepant's mansion in Suikoden 1, now most of it is pretty average in terms of a dungeon. Simple puzzles with somewhat tough enemies, but it's the thing right before the end of it that makes it so bad. Do you like randomness in terms of game progression? Suikoden 1 has a number of those, but their pretty easy to save scum through as they are simple gambling games. This however, you can't. Last time I went through this it took me an hour. Oh jeez, this thing. Around and around and around. No way to stop it early. I've had it go completely around where the arrow lands on the way I came in! At least it doesn't pull the same junk on the way back. I also hate the last dungeon before going back to Gregminster, the double boss thing sucks.
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Post by Gerard Gerard on Nov 30, 2018 19:47:05 GMT -5
The Times Square mission vs. Electro from Ultimate Spiderman (PS2/GCN/XBox). Long and short of it, a bad camera and slow character make for a poor combo as is, but then you add the boss, Electro, being able to refill his life-bar at any time. This is not mentioning the tedium that is keeping Spider-Man alive throughout this whole process.
A shame really, given it's a pretty solid game up until this point.
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