CMWaters
Ozymandius
Rolled a Seven, Beat the Ads.
Bald and busy
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Post by CMWaters on Dec 7, 2018 21:17:49 GMT -5
Y'know, I'm kinda over fatalities that are just three unconnected fatalities one after another. Fatalities should be FOCUSED. Scorpion burns away the torso, then the second part of the fatality should involve the burned-away torso somehow! YES I AM A FATALITY SNOB WHAT ABOUT IT Careful, they get too focused and they end up like the Armageddon ones. Meanwhile, talk was about a guest character: since he was thought up so much for Injustice 2 but never appeared, perhaps Spawn will be in this as a guest?
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Mozenrath
FANatic
Foppery and Whim
Speedy Speed Boy
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Post by Mozenrath on Dec 7, 2018 22:07:11 GMT -5
Y'know, I'm kinda over fatalities that are just three unconnected fatalities one after another. Fatalities should be FOCUSED. Scorpion burns away the torso, then the second part of the fatality should involve the burned-away torso somehow! YES I AM A FATALITY SNOB WHAT ABOUT IT Careful, they get too focused and they end up like the Armageddon ones. Meanwhile, talk was about a guest character: since he was thought up so much for Injustice 2 but never appeared, perhaps Spawn will be in this as a guest? I want Spawn to finally be in something, just so he'll stop being rumored to show up in everything. This would make more sense than most games he could go into.
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Deleted
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Post by Deleted on Dec 7, 2018 23:54:00 GMT -5
I know it's not going to happen but personally I'd be just fine if they just didn't even bother with the guest characters. It's not that I mind them, they can be fun and they typically fit in well, it's mostly just that I can't really think of much about them that's really any better than just adding more pre-existing or new characters in their place.
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Post by SsnakeBite, the No1 Frenchman on Dec 8, 2018 3:44:30 GMT -5
Homeboy died in the comics, bruh. Like that's stopped Netherrealm before Also, MKX immediately contradicted many elements of the comic that was supposed to lead into it.
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Post by SsnakeBite, the No1 Frenchman on Dec 8, 2018 3:53:35 GMT -5
Y'know, I'm kinda over fatalities that are just three unconnected fatalities one after another. Fatalities should be FOCUSED. Scorpion burns away the torso, then the second part of the fatality should involve the burned-away torso somehow! YES I AM A FATALITY SNOB WHAT ABOUT IT Can't argue with that. It always seems silly to me whenever they keep destroying the body after the victim is already dead. I honestly expected Scorpion to just slice Rayden's spine once he drew his sword. I'd be okay with it if they only did it with the most brutal characters, like Kano, Ferra-Torr, Goro, Mileena etc... but it seems especially weird, if not goofy, when supposedly noble characters do that. I remember really liking the ones from MK9 precisely because they were so quick and felt raw. But hey, I'll still take that over MK3 style "everything explodes into 3 skulls, 4 ribcages and 7 femurs" fatalities. At least those are creative.
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Deleted
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Post by Deleted on Dec 8, 2018 4:14:58 GMT -5
Y'know, I'm kinda over fatalities that are just three unconnected fatalities one after another. Fatalities should be FOCUSED. Scorpion burns away the torso, then the second part of the fatality should involve the burned-away torso somehow! YES I AM A FATALITY SNOB WHAT ABOUT IT Can't argue with that. It always seems silly to me whenever they keep destroying the body after the victim is already dead. I honestly expected Scorpion to just slice Rayden's spine once he drew his sword. I'd be okay with it if they only did it with the most brutal characters, like Kano, Ferra-Torr, Goro, Mileena etc... but it seems especially weird, if not goofy, when supposedly noble characters do that. I remember really liking the ones from MK9 precisely because they were so quick and felt raw. But hey, I'll still take that over MK3 style "everything explodes into 3 skulls, 4 ribcages and 7 femurs" fatalities. At least those are creative. Yeah, I tend to be most into the quick and brutal ones. Something like Kenshi flinging them face-first into a sword, Sindel screaming into their ear to blow up half their face, and (to throw a pre-HD bone) Dairou pinning them down and ripping them into pieces, where they're incredibly bloody but swift and efficient. The only really excessive ones I like are stuff like Quan Chi's leg rip, where it's still not really all that over-the-top, it's just goofy. Also, I really didn't like making the klassic Fatalities deliberately cartoony in 10. I preferred them being just as brutal as the others in 9.
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Post by SsnakeBite, the No1 Frenchman on Dec 8, 2018 4:37:52 GMT -5
What are the rumors? Gimmie gimmie gimmie. Heavy spoilers {Spoiler}{Spoiler} First thing announced is loot boxes... * sigh * Look, I realize this is Warner Bros, so of course they'll try shoehorning in loot boxes and any other immoral money-making scnhemes, but man did that stop my hype in its tracks. Don't get me wrong, I'm still excited about a new MK game, but that is just utter bullshit. And you'd think AAA companies would have finally taken the hit, between major PR disasters linked to loot boxes and more and more governments rightfully looking into making them illegal, that doing this just hurts their image. But I guess who cares about image when you can farm people with addictive personalities for infinite money with little to no extra investment or work? And seriously, classic fatalities and freaking SHADERS are among the potential "rewards" (a.k.a. stuff you already paid for but was removed so you can pay for a chance to actually use them) you can get?! Are we seriously gonna get to the point where you have to unlock textures through loot boxes soon? And of course, the classic fatalities, being something you'd actually want (unlike bloody shaders), are an "extremely rare drop" in order to be less likely to be won and forcing people to buy more chances, thus hopefully triggering addictions, yay! But, you know, it's nothing like gambling, and taking away the player's ability to choose to buy what they actually want, and forcing them to buy stuff they don't want with no guarantee they'll EVER get the thing they want, is about player choice. God I hope that's one rumour that won't be true. But I know in my heart it almost certainly will.
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Post by grungesmurf on Dec 8, 2018 9:42:08 GMT -5
Dunno why but I want a MK open world game. Doesn't matter who the main face or heel is just do something different.
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Bad Moon
Unicron
for reasons known only to the goblins that live in my brain
Posts: 3,091
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Post by Bad Moon on Dec 8, 2018 9:58:35 GMT -5
Dunno why but I want a MK open world game. Doesn't matter who the main face or heel is just do something different. I know the Konquest modes in Deception and Armageddon were pretty bad but I have a soft spot for them anyway, I loved Shaolin Monks. I would love a full MK beat'em-up game. The new kids from MKX would even make the perfect character select options. Cassie is the beginner friendly jill of all trades. Takeda does flippy ninja stuff with his whips. Kung Jin is less good at melee but he has his bow, which doesn't have ammo restrictions like Cassie's guns. Jaqui has no ranged weapons and the worst mobility but she hits the hardest with her rocket gloves and can do grapples, ground pounds etc.
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Post by Gravedigger's Biscuits on Dec 8, 2018 10:14:46 GMT -5
Dunno why but I want a MK open world game. Doesn't matter who the main face or heel is just do something different. I know the Konquest modes in Deception and Armageddon were pretty bad but I have a soft spot for them anyway, I loved Shaolin Monks. I couldn't really get into Armageddon's but I absolutely loved Konquest mode in Deception. Shaolin Monks was really good too IMO, loved playing it with my friends.
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Brood Lone Wolf Funker
Ozymandius
Got fined anyway. Possibly a Moose
James Franco is the white Donald Glover
Posts: 61,747
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Post by Brood Lone Wolf Funker on Dec 8, 2018 13:30:22 GMT -5
Heavy spoilers {Spoiler}{Spoiler}{Spoiler} First thing announced is loot boxes... * sigh * Look, I realize this is Warner Bros, so of course they'll try shoehorning in loot boxes and any other immoral money-making scnhemes, but man did that stop my hype in its tracks. Don't get me wrong, I'm still excited about a new MK game, but that is just utter bullshit. And you'd think AAA companies would have finally taken the hit, between major PR disasters linked to loot boxes and more and more governments rightfully looking into making them illegal, that doing this just hurts their image. But I guess who cares about image when you can farm people with addictive personalities for infinite money with little to no extra investment or work? And seriously, classic fatalities and freaking SHADERS are among the potential "rewards" (a.k.a. stuff you already paid for but was removed so you can pay for a chance to actually use them) you can get?! Are we seriously gonna get to the point where you have to unlock textures through loot boxes soon? And of course, the classic fatalities, being something you'd actually want (unlike bloody shaders), are an "extremely rare drop" in order to be less likely to be won and forcing people to buy more chances, thus hopefully triggering addictions, yay! But, you know, it's nothing like gambling, and taking away the player's ability to choose to buy what they actually want, and forcing them to buy stuff they don't want with no guarantee they'll EVER get the thing they want, is about player choice. God I hope that's one rumour that won't be true. But I know in my heart it almost certainly will. Injustice 2 you get shaders and icons from boxes potentially or spend crystals to get em
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Post by carp (SPC, Itoh Respect Army) on Dec 8, 2018 15:37:56 GMT -5
Can't argue with that. It always seems silly to me whenever they keep destroying the body after the victim is already dead. I honestly expected Scorpion to just slice Rayden's spine once he drew his sword. I'd be okay with it if they only did it with the most brutal characters, like Kano, Ferra-Torr, Goro, Mileena etc... but it seems especially weird, if not goofy, when supposedly noble characters do that. I remember really liking the ones from MK9 precisely because they were so quick and felt raw. But hey, I'll still take that over MK3 style "everything explodes into 3 skulls, 4 ribcages and 7 femurs" fatalities. At least those are creative. Yeah, I tend to be most into the quick and brutal ones. Something like Kenshi flinging them face-first into a sword, Sindel screaming into their ear to blow up half their face, and (to throw a pre-HD bone) Dairou pinning them down and ripping them into pieces, where they're incredibly bloody but swift and efficient. The only really excessive ones I like are stuff like Quan Chi's leg rip, where it's still not really all that over-the-top, it's just goofy. Also, I really didn't like making the klassic Fatalities deliberately cartoony in 10. I preferred them being just as brutal as the others in 9. I feel like there's two philosophies always going on simultaneously in MK, because there's two philosophies always going on in old kung fu movies: creative stuff to demonstrate the characters or fighting styles, and then just plain old showing off. The latter gets expressed in MK with just AS MUCH VIOLENCE AS POSSIBLE so they can show off all their organs and blood mechanics (and reel in the folks who just like the series because of that), but man, that stuff's just boring to me. Okay, this is actually an interesting little personality thing to me: Top 5 fatalities of all time, everyone? For me: Tanya's full-body impalement Quan-chi's leg rip Jax's handclap Hotaru's head-spin Kung Lao's flowerpot All those wouldn't work as well with any other character, and they're plenty creative. (And personally, I really like some of the guest characters. Freddy just actually fits in really well as a member of the cast, and I thought the designers were really creative in coming up with the play styles of Leatherface and Jason. Alien and Predator and Kratos still don't really work tho)
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Post by A Platypus Rave on Dec 8, 2018 21:42:12 GMT -5
Like that's stopped Netherrealm before Also, MKX immediately contradicted many elements of the comic that was supposed to lead into it. There's that and like the Injustice Comic that was totally the canon story... was pretty much completely ignored in Injustice 2.
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Post by A Platypus Rave on Dec 8, 2018 21:45:50 GMT -5
Yeah, I tend to be most into the quick and brutal ones. Something like Kenshi flinging them face-first into a sword, Sindel screaming into their ear to blow up half their face, and (to throw a pre-HD bone) Dairou pinning them down and ripping them into pieces, where they're incredibly bloody but swift and efficient. The only really excessive ones I like are stuff like Quan Chi's leg rip, where it's still not really all that over-the-top, it's just goofy. Also, I really didn't like making the klassic Fatalities deliberately cartoony in 10. I preferred them being just as brutal as the others in 9. I feel like there's two philosophies always going on simultaneously in MK, because there's two philosophies always going on in old kung fu movies: creative stuff to demonstrate the characters or fighting styles, and then just plain old showing off. The latter gets expressed in MK with just AS MUCH VIOLENCE AS POSSIBLE so they can show off all their organs and blood mechanics (and reel in the folks who just like the series because of that), but man, that stuff's just boring to me. Okay, this is actually an interesting little personality thing to me: Top 5 fatalities of all time, everyone? For me: Tanya's full-body impalement Quan-chi's leg rip Jax's handclap Hotaru's head-spin Kung Lao's flowerpot All those wouldn't work as well with any other character, and they're plenty creative. (And personally, I really like some of the guest characters. Freddy just actually fits in really well as a member of the cast, and I thought the designers were really creative in coming up with the play styles of Leatherface and Jason. Alien and Predator and Kratos still don't really work tho) Fatalities I usually think of... granted are also almost all from the original games... but things like Scorpion's hell breath or Sub Zero's shattering people... things that intrinsically fit to that character not just literally anyone could be doing this if they wanted to...
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Post by Bang Bang Bart on Dec 8, 2018 22:06:27 GMT -5
I feel like there's two philosophies always going on simultaneously in MK, because there's two philosophies always going on in old kung fu movies: creative stuff to demonstrate the characters or fighting styles, and then just plain old showing off. The latter gets expressed in MK with just AS MUCH VIOLENCE AS POSSIBLE so they can show off all their organs and blood mechanics (and reel in the folks who just like the series because of that), but man, that stuff's just boring to me. Okay, this is actually an interesting little personality thing to me: Top 5 fatalities of all time, everyone? For me: Tanya's full-body impalement Quan-chi's leg rip Jax's handclap Hotaru's head-spin Kung Lao's flowerpot All those wouldn't work as well with any other character, and they're plenty creative. (And personally, I really like some of the guest characters. Freddy just actually fits in really well as a member of the cast, and I thought the designers were really creative in coming up with the play styles of Leatherface and Jason. Alien and Predator and Kratos still don't really work tho) Fatalities I usually think of... granted are also almost all from the original games... but things like Scorpion's hell breath or Sub Zero's shattering people... things that intrinsically fit to that character not just literally anyone could be doing this if they wanted to... Sub ripping out a guy's spine and holding it up high for all to see is the one fatality I associate with him.
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Deleted
Deleted Member
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Post by Deleted on Dec 9, 2018 1:42:15 GMT -5
Yeah, I tend to be most into the quick and brutal ones. Something like Kenshi flinging them face-first into a sword, Sindel screaming into their ear to blow up half their face, and (to throw a pre-HD bone) Dairou pinning them down and ripping them into pieces, where they're incredibly bloody but swift and efficient. The only really excessive ones I like are stuff like Quan Chi's leg rip, where it's still not really all that over-the-top, it's just goofy. Also, I really didn't like making the klassic Fatalities deliberately cartoony in 10. I preferred them being just as brutal as the others in 9. I feel like there's two philosophies always going on simultaneously in MK, because there's two philosophies always going on in old kung fu movies: creative stuff to demonstrate the characters or fighting styles, and then just plain old showing off. The latter gets expressed in MK with just AS MUCH VIOLENCE AS POSSIBLE so they can show off all their organs and blood mechanics (and reel in the folks who just like the series because of that), but man, that stuff's just boring to me. Okay, this is actually an interesting little personality thing to me: Top 5 fatalities of all time, everyone? For me: Tanya's full-body impalement Quan-chi's leg rip Jax's handclap Hotaru's head-spin Kung Lao's flowerpot All those wouldn't work as well with any other character, and they're plenty creative. (And personally, I really like some of the guest characters. Freddy just actually fits in really well as a member of the cast, and I thought the designers were really creative in coming up with the play styles of Leatherface and Jason. Alien and Predator and Kratos still don't really work tho) Oh, that's a tough question... Top of my head I'm going to say... - Toasty - Spine Rip - Quan Chi's leg rip - Sindel's MK9 head scream - Selfie Maaaybe sub out the Spine Rip for Mileena clawing them in half in 10.
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Post by SsnakeBite, the No1 Frenchman on Jan 22, 2019 3:24:00 GMT -5
I just learned that Netherrealm Studios have confirmed that contrary to what rumours were claiming, there will NOT be loot boxes in MK11. Hurray! And there WILL be unlockable kharacters (as in, you can unlock them in-game, I'm not talking about DLC)! Double hurray! I'm genuinely very pleasantly surprised as this IS a WB game, the company that ruined Shadows of Mordor with loot boxes, to the point they pretty much to retool the unlock system once they decided to remove them, thereby proving that it's NOT about player choice, they WERE trying to force players into buying them because it WAS affecting gameplay (not that "it's just cosmetics" is a valid excuse since loot boxes are an abhorrent concept to begin with). I actually wonder if the reason for the rumours is because they did intend to have them, but due to the industry-wide backlash against loot boxes which they experienced first-hand, WB incredibly showed some sense and decided to back off. Plus, I can also see Ed Boon standing his ground on stuff like this. I also do hope this is a sign that loot boxes are indeed becoming too hot to handle for publishers and they'll hopefully be gone from the medium soon enough. Oh yeah, and we've got some gameplay footage and trailers. Haven't watched it myself yet, but I'll be sure to comment here once I do: Fatalities trailer: www.youtube.com/watch?v=XUi9C2uKM6oStory prologue: www.youtube.com/watch?v=-fJ69JHA7M4
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Deleted
Deleted Member
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Post by Deleted on Jan 22, 2019 3:33:36 GMT -5
Honestly little annoyed at the unlockable characters thing. I'd rather just have everyone available from the word go.
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Brood Lone Wolf Funker
Ozymandius
Got fined anyway. Possibly a Moose
James Franco is the white Donald Glover
Posts: 61,747
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Post by Brood Lone Wolf Funker on Jan 22, 2019 8:19:57 GMT -5
I am liking the news of unlockable characters. Wish it was more common in fighters
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lionheart21
Patti Mayonnaise
Once did a thing...
Posts: 30,480
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Post by lionheart21 on Jan 22, 2019 15:43:45 GMT -5
I do wonder how they go about the unlockable characters. Like, will it be like Tekken 2 where you only get the full roster after beating the game with all of the default characters?
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