And it was a real bummer, because the Wii U had some damn good games, an improved Virtual Console, and the whole Miiverse thing was pretty fun...but nobody knew what it actually was until it was too late. I genuinely enjoyed mine for the couple of years that there were steady new releases for it, but it goes to show had badly some marketing missteps can damage even a good product.
At least most of what made the Wii U an interesting concept got carried over to the Switch (or improved upon, with turning the Tablet controller into the console itself) without the baggage of poor marketing or hardware that was still lagging behind the PS3 and 360 in terms of power, much less the PS4 and Xbox One coming out a year later. The motion control fad and the Wii brand associated with it had also lost a lot of its luster by then, especially as the Wii library was flooded with tons of badly-made shovelware. Quality games were almost always made just by Nintendo and there's only so much they could do on their own.
Yeah, the Switch can't do 4K, but 4K is still niche enough where Nintendo can ignore it and not lose out on anything. And Switch games are "good enough" looking compared to PS4 and Xbox One games. It's why the console has some of the best third party support a Nintendo console has enjoyed in a long while.
Yeah, one of the other big positives they carried over to Switch was improved relations with indie developers, and that's also been a pretty big boon to them this gen.
What did suck was that Iwata passed away before he could see how quickly the company pivoted from the mistakes they made...sorry, I'm watching the Brodie tribute show on AEW and my mind's set that way at the moment.
"We have seen many reflections of China, but the true face of China can be found in our people. We have now come full circle. Sadly, that means this is where we must part, but I hope you will return some day. A wave of the hand now, and I am gone. Lowering my head, I dream that I am home. Until we meet again, zàijiàn."