|
Post by A Platypus Rave on Apr 17, 2024 3:23:46 GMT -5
Final Fantasy has several examples of this going back to the 8-bit days. FF2 - First game with universal MP for magic spells instead of the Vancian-style magic system of FF1 and 3. First game with dedicated characters as opposed to nameless character archetypes. First game that has several of said characters be killed off during the course of the game. First game that dropped standard character levels for an esoteric "actions determine stat growth" system to very mixed results. Clever on paper (run away to raise Speed!), awful in execution. The Final Fantasy Adventure - First game in the series to be an action RPG. This spinoff was also the first game in what became the Mana series, followed up by sequels like the excellent Secret of Mana and Trials of Mana. FF4 - First game with the ATB battle system. It added a real time element to the previous strictly turn-based system and became a series staple until FF10. FF6 - While Terra and Celes are thought of as the leads, it was an ensemble cast that broke up the parties a number of times. The esper and relics system was a clever take on learning magic and assuming different roles on top of every character's unique skills. Also it had a man suplexing a f***ing train. And while Final Fantasy's always had a bit of sci-fi mixed in with its fantasy, none did it like FFVI's steampunk setting. FF7 - First game in 3D and it did so with a great blend of fantasy and cyberpunk. I also think Barrett was the first Black person to be a permanent player character in the series. The materia system was yet another interesting way to learn magic and skills beyond character levels and class systems. FF Tactics - First game in the series to be a strategy RPG. The story had a lot of political intrigue with complex relationships surrounding the cast. FF8 - The first game in the series to have regular proportioned characters on the map screens as opposed to FF1-7's more superdeformed sprites and character models. Also had a split narrative between Squall's group and Laguna's. And unlike FF6, they never gathered as one united party. The junction/draw system was also really unique as far as magic goes. FF10 - The first game with dedicated voice acting and without a dedicated overworld map that led to isolated outdoor zones, towns, and dungeons. It also brought back a strictly turn-based battle system with the ability to manipulate turn order thanks to the turn order window and abilities like Haste and Slow that could bump you up or monsters down in turn priority. FF11 - First MMORPG in the series. Brought Final Fantasy window dressing to the pre-WoW MMORPG world. FF12 - Had a lot of MMORPG and Western-style RPG inspiration with its massive zones, lots of side activities, and exploration. It also introduced a complex, customizable AI system in Gambits that afforded the player a lot of control in just what the characters they weren't controlling were doing. There were no random encounters and battles seamlessly took place in the field maps. FF14 - The original version game was a dismal failure so they had to re-design it from the ground up. While the resulting game was a more standard MMORPG in design, this was an unprecedented decision. Previously, almost all these sorts of efforts were doomed to fail. But not only did the new team succeed, it has led to one of the most critically successful games in the series, but the most financially successful game in Square Enix's history. You forgot one of the biggest examples of Final Fantasy 3 being the first game in the series to use the Job class... which wouldn't show up in America until X-2. Also Final Fantasy 6 also did a tehcno-fantasy fusion world like 7, some of the cities are very Dystopian future designed. It's also the first one with a story to have a rotating main character, as basically every character has their own story arc throughout the game. and spoilers for a 30 year old game {Spoiler}{Spoiler} It's also the first one where you flat out fail to save the world
|
|
|
Post by dirtyoldman on Apr 17, 2024 3:24:54 GMT -5
Just video games, or do you want stuff like HALLOWEEN III: SEASON OF THE WITCH too? That's the one with the masks and Michael Myers only shows up in a preview on TV. I loves the Halloween 3, the more love it gets the better.
|
|
|
Post by Rumble McSkirmish on Apr 17, 2024 4:20:39 GMT -5
Final Fantasy has several examples of this going back to the 8-bit days. FF2 - First game with universal MP for magic spells instead of the Vancian-style magic system of FF1 and 3. First game with dedicated characters as opposed to nameless character archetypes. First game that has several of said characters be killed off during the course of the game. First game that dropped standard character levels for an esoteric "actions determine stat growth" system to very mixed results. Clever on paper (run away to raise Speed!), awful in execution. The Final Fantasy Adventure - First game in the series to be an action RPG. This spinoff was also the first game in what became the Mana series, followed up by sequels like the excellent Secret of Mana and Trials of Mana. FF4 - First game with the ATB battle system. It added a real time element to the previous strictly turn-based system and became a series staple until FF10. FF6 - While Terra and Celes are thought of as the leads, it was an ensemble cast that broke up the parties a number of times. The esper and relics system was a clever take on learning magic and assuming different roles on top of every character's unique skills. Also it had a man suplexing a f***ing train. And while Final Fantasy's always had a bit of sci-fi mixed in with its fantasy, none did it like FFVI's steampunk setting. FF7 - First game in 3D and it did so with a great blend of fantasy and cyberpunk. I also think Barrett was the first Black person to be a permanent player character in the series. The materia system was yet another interesting way to learn magic and skills beyond character levels and class systems. FF Tactics - First game in the series to be a strategy RPG. The story had a lot of political intrigue with complex relationships surrounding the cast. FF8 - The first game in the series to have regular proportioned characters on the map screens as opposed to FF1-7's more superdeformed sprites and character models. Also had a split narrative between Squall's group and Laguna's. And unlike FF6, they never gathered as one united party. The junction/draw system was also really unique as far as magic goes. FF10 - The first game with dedicated voice acting and without a dedicated overworld map that led to isolated outdoor zones, towns, and dungeons. It also brought back a strictly turn-based battle system with the ability to manipulate turn order thanks to the turn order window and abilities like Haste and Slow that could bump you up or monsters down in turn priority. FF11 - First MMORPG in the series. Brought Final Fantasy window dressing to the pre-WoW MMORPG world. FF12 - Had a lot of MMORPG and Western-style RPG inspiration with its massive zones, lots of side activities, and exploration. It also introduced a complex, customizable AI system in Gambits that afforded the player a lot of control in just what the characters they weren't controlling were doing. There were no random encounters and battles seamlessly took place in the field maps. FF14 - The original version game was a dismal failure so they had to re-design it from the ground up. While the resulting game was a more standard MMORPG in design, this was an unprecedented decision. Previously, almost all these sorts of efforts were doomed to fail. But not only did the new team succeed, it has led to one of the most critically successful games in the series, but the most financially successful game in Square Enix's history. You forgot one of the biggest examples of Final Fantasy 3 being the first game in the series to use the Job class... which wouldn't show up in America until X-2. Also Final Fantasy 6 also did a tehcno-fantasy fusion world like 7, some of the cities are very Dystopian future designed. It's also the first one with a story to have a rotating main character, as basically every character has their own story arc throughout the game. and spoilers for a 30 year old game {Spoiler}{Spoiler}{Spoiler} It's also the first one where you flat out fail to save the world Also also, there were Final Fantasy 15 and 16 which ditched the turn based combat for a more action heavy approach.
|
|
|
Post by OGBoardPoster2005 on Apr 17, 2024 9:23:39 GMT -5
On Her Majesty's Secret Service may have the classic Bond characters and tropes at places but its such a weird entry in the sense that it doesn't feel like a James Bond movie at times.
It doesn't use the traditional 007 theme until the very end, Lazenby is nothing like Connery and feels like a different character at times, and given the length of the film and complexity of the ending compared to other entries in the series, its a radical shift. It feels more like an old Hollywood epic from the 1940s and 50s and less like the Connery films leading up or the Roger Moore movies after.
|
|
tirtefaa
Unicron
If you wanna know the truth, you gotta dig up Johnny Booth.
Posts: 2,830
|
Post by tirtefaa on Apr 17, 2024 10:47:01 GMT -5
Unapologetically gruesome, blunt and silly. It's also either loved or hated. I love it. Raiders is only slightly better, but I would have really preferred if Indy had continued to try to set each movie apart in terms of tone.
|
|
Brood Lone Wolf Funker
Ozymandius
Got fined anyway. Possibly a Moose
James Franco is the white Donald Glover
Posts: 61,969
|
Post by Brood Lone Wolf Funker on Apr 17, 2024 11:17:16 GMT -5
The Ultimate Universe for Marvel, it was a chance for new origins and new stories some were What the f*** like the incest story but others were good like Spider-Man
|
|
|
Post by I'm Team Bayley and Indi on Apr 17, 2024 12:37:11 GMT -5
Terminator: Salvation
|
|
|
Post by EvenBaldobombHasAJob on Apr 17, 2024 12:47:17 GMT -5
Hellraiser from 4 to 8 (5, 7 and 8 were never even intended to be Hellraiser movies, being independent scripts that Pinhead was stapled into, badly).
Pinhead in Space! Pinhead in a crime procedural! Pinhead in a poor man's David Lynch movie! Pinhead in a ripoff of Flatliners! Pinhead in a video game!
|
|
Dr. T is an alien
Patti Mayonnaise
Knows when to hold them, knows when to fold them
I've been found out!
Posts: 31,359
|
Post by Dr. T is an alien on Apr 17, 2024 12:50:17 GMT -5
Final Fantasy has several examples of this going back to the 8-bit days. FF2 - First game with universal MP for magic spells instead of the Vancian-style magic system of FF1 and 3. First game with dedicated characters as opposed to nameless character archetypes. First game that has several of said characters be killed off during the course of the game. First game that dropped standard character levels for an esoteric "actions determine stat growth" system to very mixed results. Clever on paper (run away to raise Speed!), awful in execution. The Final Fantasy Adventure - First game in the series to be an action RPG. This spinoff was also the first game in what became the Mana series, followed up by sequels like the excellent Secret of Mana and Trials of Mana. FF4 - First game with the ATB battle system. It added a real time element to the previous strictly turn-based system and became a series staple until FF10. FF6 - While Terra and Celes are thought of as the leads, it was an ensemble cast that broke up the parties a number of times. The esper and relics system was a clever take on learning magic and assuming different roles on top of every character's unique skills. Also it had a man suplexing a f***ing train. And while Final Fantasy's always had a bit of sci-fi mixed in with its fantasy, none did it like FFVI's steampunk setting. FF7 - First game in 3D and it did so with a great blend of fantasy and cyberpunk. I also think Barrett was the first Black person to be a permanent player character in the series. The materia system was yet another interesting way to learn magic and skills beyond character levels and class systems. FF Tactics - First game in the series to be a strategy RPG. The story had a lot of political intrigue with complex relationships surrounding the cast. FF8 - The first game in the series to have regular proportioned characters on the map screens as opposed to FF1-7's more superdeformed sprites and character models. Also had a split narrative between Squall's group and Laguna's. And unlike FF6, they never gathered as one united party. The junction/draw system was also really unique as far as magic goes. FF10 - The first game with dedicated voice acting and without a dedicated overworld map that led to isolated outdoor zones, towns, and dungeons. It also brought back a strictly turn-based battle system with the ability to manipulate turn order thanks to the turn order window and abilities like Haste and Slow that could bump you up or monsters down in turn priority. FF11 - First MMORPG in the series. Brought Final Fantasy window dressing to the pre-WoW MMORPG world. FF12 - Had a lot of MMORPG and Western-style RPG inspiration with its massive zones, lots of side activities, and exploration. It also introduced a complex, customizable AI system in Gambits that afforded the player a lot of control in just what the characters they weren't controlling were doing. There were no random encounters and battles seamlessly took place in the field maps. FF14 - The original version game was a dismal failure so they had to re-design it from the ground up. While the resulting game was a more standard MMORPG in design, this was an unprecedented decision. Previously, almost all these sorts of efforts were doomed to fail. But not only did the new team succeed, it has led to one of the most critically successful games in the series, but the most financially successful game in Square Enix's history. I’ll shout out to FF9 for having 4 member active parties, allowing more flexibility in play style. FF12’s gambit system actually allowed for AFK playing, which was honestly a necessity on some of the optional bosses. I also discovered one boss that summons mook squads to defend him that you can automate targeting the mooks preferentially and level considerably while AFK. As long as your PS2 didn’t overheat, you did not need to bother much with grinding yourself.
|
|
|
Post by A Platypus Rave on Apr 17, 2024 14:11:16 GMT -5
Final Fantasy has several examples of this going back to the 8-bit days. FF2 - First game with universal MP for magic spells instead of the Vancian-style magic system of FF1 and 3. First game with dedicated characters as opposed to nameless character archetypes. First game that has several of said characters be killed off during the course of the game. First game that dropped standard character levels for an esoteric "actions determine stat growth" system to very mixed results. Clever on paper (run away to raise Speed!), awful in execution. The Final Fantasy Adventure - First game in the series to be an action RPG. This spinoff was also the first game in what became the Mana series, followed up by sequels like the excellent Secret of Mana and Trials of Mana. FF4 - First game with the ATB battle system. It added a real time element to the previous strictly turn-based system and became a series staple until FF10. FF6 - While Terra and Celes are thought of as the leads, it was an ensemble cast that broke up the parties a number of times. The esper and relics system was a clever take on learning magic and assuming different roles on top of every character's unique skills. Also it had a man suplexing a f***ing train. And while Final Fantasy's always had a bit of sci-fi mixed in with its fantasy, none did it like FFVI's steampunk setting. FF7 - First game in 3D and it did so with a great blend of fantasy and cyberpunk. I also think Barrett was the first Black person to be a permanent player character in the series. The materia system was yet another interesting way to learn magic and skills beyond character levels and class systems. FF Tactics - First game in the series to be a strategy RPG. The story had a lot of political intrigue with complex relationships surrounding the cast. FF8 - The first game in the series to have regular proportioned characters on the map screens as opposed to FF1-7's more superdeformed sprites and character models. Also had a split narrative between Squall's group and Laguna's. And unlike FF6, they never gathered as one united party. The junction/draw system was also really unique as far as magic goes. FF10 - The first game with dedicated voice acting and without a dedicated overworld map that led to isolated outdoor zones, towns, and dungeons. It also brought back a strictly turn-based battle system with the ability to manipulate turn order thanks to the turn order window and abilities like Haste and Slow that could bump you up or monsters down in turn priority. FF11 - First MMORPG in the series. Brought Final Fantasy window dressing to the pre-WoW MMORPG world. FF12 - Had a lot of MMORPG and Western-style RPG inspiration with its massive zones, lots of side activities, and exploration. It also introduced a complex, customizable AI system in Gambits that afforded the player a lot of control in just what the characters they weren't controlling were doing. There were no random encounters and battles seamlessly took place in the field maps. FF14 - The original version game was a dismal failure so they had to re-design it from the ground up. While the resulting game was a more standard MMORPG in design, this was an unprecedented decision. Previously, almost all these sorts of efforts were doomed to fail. But not only did the new team succeed, it has led to one of the most critically successful games in the series, but the most financially successful game in Square Enix's history. I’ll shout out to FF9 for having 4 member active parties, allowing more flexibility in play style. Final fantasy 1-6 had 4 party members, and after a point 6 didn't have a character you needed in your party. (and in fact you needed to level almost all of them but 2 to beat the game)
|
|
|
Post by Cyno on Apr 17, 2024 14:54:11 GMT -5
Final Fantasy has several examples of this going back to the 8-bit days. FF2 - First game with universal MP for magic spells instead of the Vancian-style magic system of FF1 and 3. First game with dedicated characters as opposed to nameless character archetypes. First game that has several of said characters be killed off during the course of the game. First game that dropped standard character levels for an esoteric "actions determine stat growth" system to very mixed results. Clever on paper (run away to raise Speed!), awful in execution. The Final Fantasy Adventure - First game in the series to be an action RPG. This spinoff was also the first game in what became the Mana series, followed up by sequels like the excellent Secret of Mana and Trials of Mana. FF4 - First game with the ATB battle system. It added a real time element to the previous strictly turn-based system and became a series staple until FF10. FF6 - While Terra and Celes are thought of as the leads, it was an ensemble cast that broke up the parties a number of times. The esper and relics system was a clever take on learning magic and assuming different roles on top of every character's unique skills. Also it had a man suplexing a f***ing train. And while Final Fantasy's always had a bit of sci-fi mixed in with its fantasy, none did it like FFVI's steampunk setting. FF7 - First game in 3D and it did so with a great blend of fantasy and cyberpunk. I also think Barrett was the first Black person to be a permanent player character in the series. The materia system was yet another interesting way to learn magic and skills beyond character levels and class systems. FF Tactics - First game in the series to be a strategy RPG. The story had a lot of political intrigue with complex relationships surrounding the cast. FF8 - The first game in the series to have regular proportioned characters on the map screens as opposed to FF1-7's more superdeformed sprites and character models. Also had a split narrative between Squall's group and Laguna's. And unlike FF6, they never gathered as one united party. The junction/draw system was also really unique as far as magic goes. FF10 - The first game with dedicated voice acting and without a dedicated overworld map that led to isolated outdoor zones, towns, and dungeons. It also brought back a strictly turn-based battle system with the ability to manipulate turn order thanks to the turn order window and abilities like Haste and Slow that could bump you up or monsters down in turn priority. FF11 - First MMORPG in the series. Brought Final Fantasy window dressing to the pre-WoW MMORPG world. FF12 - Had a lot of MMORPG and Western-style RPG inspiration with its massive zones, lots of side activities, and exploration. It also introduced a complex, customizable AI system in Gambits that afforded the player a lot of control in just what the characters they weren't controlling were doing. There were no random encounters and battles seamlessly took place in the field maps. FF14 - The original version game was a dismal failure so they had to re-design it from the ground up. While the resulting game was a more standard MMORPG in design, this was an unprecedented decision. Previously, almost all these sorts of efforts were doomed to fail. But not only did the new team succeed, it has led to one of the most critically successful games in the series, but the most financially successful game in Square Enix's history. You forgot one of the biggest examples of Final Fantasy 3 being the first game in the series to use the Job class... which wouldn't show up in America until X-2. Also Final Fantasy 6 also did a tehcno-fantasy fusion world like 7, some of the cities are very Dystopian future designed. It's also the first one with a story to have a rotating main character, as basically every character has their own story arc throughout the game. and spoilers for a 30 year old game {Spoiler}{Spoiler}{Spoiler}{Spoiler} It's also the first one where you flat out fail to save the world I did mention FFVI's steampunk setting.
I thought about putting FF3 because it was the first game with what we know as the job system, but I thought of that more as a natural progression from FF1's class system than something completely different. Though FF3 did have temporary guest characters who weren't part of your regular party, but would jump in with a powerful spell or heal every so often.
|
|
Venti
Unicron
Posts: 2,995
|
Post by Venti on Apr 17, 2024 15:25:18 GMT -5
Season 20 of South Park was one season-long running story instead of a bunch of standalone episodes.
I didn't really care for it, but I did find it interesting that they tried something new at least.
|
|
Soultastic
El Dandy
Only an idiot can be completely happy.
Posts: 7,797
|
Post by Soultastic on Apr 17, 2024 15:26:08 GMT -5
Devil May Cry 2 dared to ask: what if these games sucked?
|
|
|
Post by Smitty on Apr 17, 2024 16:39:52 GMT -5
Resident Evil series: RE 4 considering that gameplay wise it is such a bigger departure from the other mainline games that came before with 4's third person over the shoulder view, little or no fixed camera angles, quick time events, a more tongue in cheek 80's action movie attitude, humans controlled by a bug virus rather than zombies
|
|
Kalmia
King Koopa
Happy to be here
Posts: 11,676
|
Post by Kalmia on Apr 17, 2024 17:25:21 GMT -5
I'd say the original Evil Dead trilogy fits the bill. The first was a straight up horror and although the second had some comedic and slapstick elements to it, it was still a horror. Army of Darkness is more an action adventure or dark fantasy with lots of comedy and only the barest amount of horror.
|
|
Dr. T is an alien
Patti Mayonnaise
Knows when to hold them, knows when to fold them
I've been found out!
Posts: 31,359
|
Post by Dr. T is an alien on Apr 18, 2024 18:55:47 GMT -5
I’ll shout out to FF9 for having 4 member active parties, allowing more flexibility in play style. Final fantasy 1-6 had 4 party members, and after a point 6 didn't have a character you needed in your party. (and in fact you needed to level almost all of them but 2 to beat the game) It’s been so long since I played FF1 that I’d forgotten that.
|
|
|
Post by Jumpin' Jesse Walsh on Apr 18, 2024 21:12:37 GMT -5
Jason Goes to Hell.
I love it, sorry. I'm raunchy like that.
|
|
Futureraven: Beelzebruv
Bill S. Preston, Esq.
The Ultimate Arbiter of Right And Wrong
Spent half my life here, God help me
Posts: 15,050
|
Post by Futureraven: Beelzebruv on Apr 19, 2024 3:45:43 GMT -5
Hellraiser from 4 to 8 (5, 7 and 8 were never even intended to be Hellraiser movies, being independent scripts that Pinhead was stapled into, badly). Pinhead in Space! Pinhead in a crime procedural! Pinhead in a poor man's David Lynch movie! Pinhead in a ripoff of Flatliners! Pinhead in a video game! Not even the only horror franchise. Jason.... in SPACE! Leprechaun... in SPACE!!
|
|