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Post by Seth Drakin of Monster Crap on Oct 20, 2007 9:09:35 GMT -5
Well....its time to find out what the Top 150 SNES Games of all time on this board. But before we begin, here are the 24 games that did not make the list. 174. Primal Rage 173. Troy Aikman NFL Football 172. Ninja Gaiden Trilogy 171. Cybernator 170. Hyperzone 169. Ultraman Towards The Future 168. Sparkster 167. Lemmings 166. Congo's Caper 165. Captain Novolin 164. NBA Hangtime 163. Michael Jordan In Chaos In The Windy City 162. Toy Story 161. Shaq Fu 160. Tecmo Super Bowl III 159. Tuff E. Nuff 158. WCW SuperBrawl Wrestling 157. Mickey Mania: The Timeless Adventures Of Mickey Mouse 156. Indiana Jones Greatest Adventures 155. Brain Lord 154. NHL 97 153. Home Alone 152. Tiny Toons Adventures: Wacky Sports Challenge 151. Monopoly Now let's begin
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Post by Seth Drakin of Monster Crap on Oct 20, 2007 9:13:51 GMT -5
150. King Of The Monsters King of the Monsters is a series of video games created by SNK Corporation (the predecessor of the current SNK Playmore) and Takara for the Neo-Geo, featuring giant monsters reminiscent of kaiju and tokusatsu. King of the Monsters is a fighting/wrestling game. It was released by SNK on February 25, 1991 in Japan, with later ports for the Super NES and Sega Genesis by Takara. Players get to choose any one of six monsters (four in the ports) for battle, and two players can join forces to fight the monsters together. Battles end when one of the monsters is pinned for a three count or if time expires (in which case the player loses). The battles in King of the Monsters take place in seven major Japanese cities (one for each monster): Tokyo, Shinjuku, Kyoto, Kobe, Osaka, Okayama and Hiroshima. Almost everything in the stage (within the confines of the electrical barriers) can be destroyed. Vehicles such as helicopters, boats, and tanks can be picked up and thrown.
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Post by The Missing Manic on Oct 20, 2007 9:16:44 GMT -5
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Post by Seth Drakin of Monster Crap on Oct 20, 2007 9:16:57 GMT -5
149. Captain America And The Avengers Captain America and the Avengers is the title of a beat 'em up coin-op arcade game released by Data East and Mindscape, Inc in 1991 based on the Marvel Comics' series The Avengers. Players can choose to play one of four superheroes - Captain America, Iron Man, Hawkeye, or Vision - as they battle through New York City, the underwater world of Atlantis, and eventually into Red Skull's moon base, which has a giant laser cannon pointed at Earth for destruction. The game comes in both two and four-player cabinets. In the two-player version, each player chooses the character they want to play whenever they start or continue. In the four-player version, each character is assigned a specific coin slot and set of controls. The program can be switched between two and four-player modes via a dip switch setting. Gameplay is similar in format to the Teenage Mutant Ninja Turtles arcade games, as well as other beat 'em up arcades developed by Konami. Each character can attack and jump, and also pick up and throw certain objects positioned in each level, i.e. bricks or barrels. Attacks are accompanied by comic book-style sound effect words such as "THWAK!," "WHAM!," "KABOOM!," "KRAK!," etc. Each character also has a special projectile attack, and the ability to block certain shots. The players battle their way through hordes of relatively weak enemies who die after only a few hits, then must face and defeat more powerful boss characters at the end (and sometimes in the middle) of each level. The boss characters in the game include Klaw, The Living Laser, Whirlwind, the Wizard, the Grim Reaper, the Juggernaut, the Mandarin, Controller (referred to as "Control" in game), Ultron, Crossbones, and Red Skull. Other Avengers such as the Wasp, Quicksilver, Wonder Man and the Sub-Mariner make cameo appearances. Interestingly, the giant robot seen in the second stage resembles either the Sentinels or Master Mold.
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Post by Seth Drakin of Monster Crap on Oct 20, 2007 9:20:45 GMT -5
148. Bugs Bunny Rabbit Rampage Bugs Bunny Rabbit Rampage is a Super NES action game where the player controls Bugs Bunny as he fights traditional Looney Tunes villains in order to confront the main villain of the story, animator Daffy Duck.
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Post by Seth Drakin of Monster Crap on Oct 20, 2007 9:24:35 GMT -5
147. Cannon Fodder Cannon Fodder is a short series of two war (and later science fiction) themed action computer and video games developed by Sensible Software, initially released for the Commodore Amiga. Only two games in the series were released, but were converted to most active systems at the time of release. The series has a clear, somewhat darkly humorous method of gameplay that perhaps even doubles as social commentary. The pre-mission screen shows a hill with a grave for each dead soldier, with recruits lining up in front of it and a sports-like score at the top of the screen. Soldiers each have unique names, while on the grand scale of things being nothing more than interchangeable cannon fodder. The tagline for the first game was "War has never been so much fun", and for the second (with a more sci-fi background, which included some alien missions) "War has only been this fun once before". In both games, the player is in charge of a squad (the titular "cannon fodder") of between one and eight elements that can be, for command purposes, split up to three groups (referred to as Snake, Eagle and Panther squads). All units have a machine gun with unlimited ammo, as well as caches of limited grenades and rockets that can be found on the map. In later levels, the player is provided with some free grenades and rockets at the start of the mission. The player's machine guns do not harm its own soldiers, but friendly fire can ensue from grenades and rockets, which are also the only weapons capable of destroying buildings and vehicles. Player units can also die if hit by debris flung from exploding buildings and vehicles, get caught in man-traps, mired in quicksand, and of course, hit by enemy fire. Units usually walk on foot, but several vehicles are available in some missions. The games are split into several missions, which are usually sub-divided into phases. Dead soldiers are replaced by "fresh meat" at the start of each phase. Each soldier that survives a mission is promoted and receives a small increase in the rate of fire, accuracy, and range. The player is only able to save the game upon completion of a whole mission. Each phase is structured around mission objectives which range from "Kill all enemy" or "Destroy enemy buildings" to "Rescue all hostages". Some phases are complexly constructed and require the player to use imagination, pre-planning and strategy to complete. For example players may sometimes have to split their team of commandos into two or more groups and leave one group to defend an area or route (being controlled by the game's Artificial Intelligence) whilst taking control of another group. Such careful thinking is required in phases structured around a central element or vehicle. For example, one phase (which consists of a large number of enemies) requires the soldiers to take control of a turret surrounded by water. Soon the turret is being swarmed from all sides by enemies and the player's only hope is to fire just behind them or risk being caught in the blast of their own shells. The theme tune (War Has Never Been So Much Fun) for the game was written by the lead game designer Jon Hare, with musician Richard Joseph. Vocals were sung by Hare himself.
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Post by Seth Drakin of Monster Crap on Oct 20, 2007 9:27:15 GMT -5
146. Wayne's World Wayne's World is an action-adventure game developed by Warner Bros. and for the Super Nintendo Entertainment System and Sega Mega Drive. The game is based of off the 1992 comedy film of the same name. Mike Myers and Dana Carvey reprise their roles as Wayne Campbell and Garth Algar.
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Post by Seth Drakin of Monster Crap on Oct 20, 2007 9:34:58 GMT -5
Now for the countdown update
150. King Of The Monsters 149. Captain America And The Avengers 148. Bugs Bunny Rabbit Rampage 147. Cannon Fodder 146. Wayne's World
Now for hints to the next five games.
* Bagan
* Carnage Is Back
* Defeat The Dark Axis
* Fighting With Clay
* No Passing Windows
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Post by gsguy on Oct 20, 2007 9:49:01 GMT -5
Looks like I was the only one to vote for Chaos in the Windy City and Tiny Toons Wacky Sports Challenge.
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Post by Z-A Sandbaggin' Son of a b!%@h on Oct 20, 2007 10:26:48 GMT -5
Lemmings didnt make the grade? THIS IS AN OUTRAGE!!!!!!! (better on the megadrive I guess I concur... I think I may have been the only vote for that game... also, no it wasn't better on the megadrive... SNES Lemmings was awesome, very addictive and fun... you shoul dall downloa... um I mean buy it and play it.
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Post by The Portable Stove on Oct 20, 2007 11:22:00 GMT -5
Clay Fighters and Seperation Anxiety.
Heh. I think I was the only one to vote for Congo's Caper (Hey, I LOVED that game when I was a kid) and Toy Story.
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Post by Gopher Mod on Oct 20, 2007 11:25:31 GMT -5
Sean, au contraire. I also voted for Toy Story (it was 24th on my list).
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Ace Diamond
Patti Mayonnaise
Believes in Adrian Veidt, as Should We All.
mmm...flavor text
Posts: 36,043
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Post by Ace Diamond on Oct 20, 2007 13:31:43 GMT -5
Clay Fighters and Maximum Carnage. fixed
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Post by Koda, Master Crunchyroller on Oct 20, 2007 13:39:52 GMT -5
I guess I was the only one to vote for Ninja Gaiden Trilogy...
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Post by Z-A Sandbaggin' Son of a b!%@h on Oct 20, 2007 13:51:47 GMT -5
I guess I was the only one to vote for Ninja Gaiden Trilogy... Ya know I loved those games on NES... And i never knew they made a cart with all three of them for SNES.
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Post by Seth Drakin of Monster Crap on Oct 20, 2007 16:53:05 GMT -5
145. Madden NFL 95 Madden NFL '95 is a football video game. It features John Madden on the cover. Madden NFL '95 was the first Madden to showcase no passing windows. Previously included "Past Championship Teams" and "All-Franchise" teams were not included. Madden NFL '95 was the first in the Madden line to feature the actual names of most NFL players, not just their numbers. Player stats were also tracked individually both in-game, and throughout a season.
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Post by Seth Drakin of Monster Crap on Oct 20, 2007 16:55:37 GMT -5
144. Metal Warriors Metal Warriors is a video game developed by LucasArts in 1995 for the Super NES and published by Konami. Metal Warriors is about the United government in the year 2102 being under siege from Dark Axis led by the leader Venkar Amon. The few remaining warriors defending Earth would be known as the Metal Warriors. Much of the game mechanics fall inline with a platform game. On top of the regular single player game, the addition of a 2 player split screen mode did add value to the title. Most notably each selectable robot has their own melee weapons in the game. The gameplay mechanics and level design are very similar to Assault Suits Valken/Cybernator, but this game is not a sequel to Cybernator as many users tend to believe. Cybernator and Metal Warriors are completely different games made by different companies.The confusion comes from the fact of Konami being the publisher of both games for the US. The game notably made use of each of the Super Nintendo's buttons: The D-Pad would move the player's mech, L would activate power-ups, Select would eject the pilot/enter a mech, Start paused the game, R would activate defenses, Y was the basic ranged weapon, A was the melee weapon, B was movement, and X was tied to a unique ability. (This was not the case for the Drache.)
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Post by Seth Drakin of Monster Crap on Oct 20, 2007 16:57:57 GMT -5
143. Super Godzilla Super Godzilla is a video game for the Super Nintendo released in 1993 by Toho. the sequel to Godzilla Monster of Monsters Unlike other games of the era, Super Godzilla is not a straight action game. Instead, the player must guide the famed monster into the different levels by pressing the adequate button in the appropriate place. The game is split in two screens: the top one shows the actions Godzilla is making at the moment, while the bottom one shows his location on the current level. When Godzilla finds a monster to battle, the game switchs into a standard side-view fighting segment. This game is known by having Bagan, a monster that was to have a chance to fight Godzilla in one of his movies, which would have been based upon the plot of this game, but was never seen again after this. Bagan was also considered as an opponent for Mothra, but the film never got past the planning stages. Instead, Toho released Godzilla vs. Space Godzilla in 1994, followed by Godzilla vs. Destoroyah in 1995, with the intention of killing Godzilla off to allow the american version of the creature to take center stage. The game is further known for the fact that the design for Super Godzilla, in Japan, was virtually identical to the design later used for Space Godzilla, while the American version edited out the horn/crown on Super Godzilla's head. It was also known for substituting the original MechaGodzilla for the 1993 MechaGodzilla in the American version of the game because the 1993 version had not yet been seen by American audiences at that time. Invading aliens have now approached Earth, threatening all life. The fate of the world lies in the hands in a small group of people, who enlist the aid of Godzilla. Controlling the monster through a transmitter on the Super X2, players must lead Godzilla through several cities. Taking the defender to fight a final boss that awaits at the end of each level. Yet aliens and monsters aren't Godzilla's only worries, as he will face smaller obstacles such as tanks, electricity towers, mines, and UFOs as well. Can the terror of Japan save the world? Or will the age of man come to an end?
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Sir Smurf
Don Corleone
I wanna ROCK!
Posts: 1,323
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Post by Sir Smurf on Oct 20, 2007 16:59:42 GMT -5
This takes too long.
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Post by Seth Drakin of Monster Crap on Oct 20, 2007 17:02:05 GMT -5
142. Spider-Man and Venom: Separation Anxiety Spider-Man & Venom: Separation Anxiety was a standard side-scrolling beat 'em up video game and sequel of Spider-Man and Venom: Maximum Carnage, released for Sega Mega Drive and Super NES and then ported to PC, in which one or two players could team up as Spider-Man and Venom to defeat the evil symbiote Carnage. The game boasts a large number of thugs that the player has to defeat: heavily armed Jury and Venom's symbiote children; bosses Scream, Phage, Riot, Lasher, Agony, and finally Carnage, who is the final boss of the game. There is also cameo assistance from Captain America, Ghost Rider, Hawkeye, and Daredevil. The game was met with less critical response by the gaming community, especially when compared to its predecessor. Of particular note is that the title is misleading--the plot of the comic book series Venom: Separation Anxiety involves Venom's five symbiote spawn attempting to force Eddie (without his symbiote) to help them communicate with their own symbiotes. The events of the game more closely follow the events of Venom's first limited series, Venom: Lethal Protector. The mysterious Life Foundation captured the lethal protector called Venom, and removed five symbiotes from him. But before these new symbiotes could destroy their 'parent', Venom escaped. Now he is forced to seek out his old foe Spider-Man, and forge an uneasy alliance with the wall-crawler to stop these symbiotes and cure his... Separation Anxiety. (Taken from game documentation). The game's plot loosely follows Lethal Protector in the following ways: Appearance of Spider-Man (in LP#1.) Confronting the digger in San Francisco (as seen in LP#1.) Discovering the underground city (as seen in LP#1.) Appearance of The Jury (as seen in LP#2.) Removal of five symbiote seeds to create five new symbiotes (as seen in LP#4.) Spider-Man and Venom's escape from the Life Foundation (as seen in LP#4.) Confronting the five symbiotes at the Life Foundation Headquarters (as seen in LP#5.)
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