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Post by Alucard on Feb 16, 2008 22:51:23 GMT -5
I've been playing it for a while now (it was my first non Wii Sports Wii game) and well, it's honestly probably may favorite of all of the games I currently have (granted, all I've got is Endless Ocean, Wii Sports, No More Heroes, and DBZ Budokai Tenkaichi 2). It took me a moment to get used to the controls I'll admit, but now that I'm into the game I think they're great. Now, I do admit, the swordplay...isn't so hot. Once you figure out how to parry/smack people after parrying it's pretty much cut and paste. But I do have fun with it every so often. I love the game, it makes me feel like that romanticized "western samurai" that I always wanted to be when I was younger. And the multiplayer is sort of reminiscent of Goldeneye.
So why did it get so crapped on upon arrival?
General consensus on this forum is that the game is pretty alright, but the swordplay leaves much to be desired. Anyone amongst those who disliked it, and if so, why?
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Post by K7 - WC's Crowd Extra on Feb 16, 2008 23:07:15 GMT -5
Think of it this way, If it wasn't controlled by the wiimote and nunchuck, what would be good about it?
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Post by Alucard on Feb 16, 2008 23:08:17 GMT -5
Well that's true enough, it wouldn't work or be impressive any other system. But that's why it isn't on any other system. That just seems like kind of a moot point.
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Ace Diamond
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Post by Ace Diamond on Feb 16, 2008 23:08:38 GMT -5
I think the real problem was that it was overhyped, thus when it didn't deliver 100% on expectations, it was crapped on.
I personally liked it.
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Post by Alucard on Feb 16, 2008 23:09:38 GMT -5
I think the real problem was that it was overhyped, thus when it didn't deliver 100% on expectations, it was crapped on. I personally liked it. Yeah...overhyping does tend to kill things for people. State of Emergency, Daikatana...etc.
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Ace Diamond
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Post by Ace Diamond on Feb 16, 2008 23:10:26 GMT -5
I think the real problem was that it was overhyped, thus when it didn't deliver 100% on expectations, it was crapped on. I personally liked it. Yeah...overhyping does tend to kill things for people. State of Emergency, Daikatana...etc. Daikatana was doomed to fail after a hype campaign like that
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Post by Alucard on Feb 16, 2008 23:11:47 GMT -5
Yeah...overhyping does tend to kill things for people. State of Emergency, Daikatana...etc. Daikatana was doomed to fail after a hype campaign like that Dude, "John Romero is Going To Make You His Bitch" was destined to have people just not buy the game out of spite. He's gonna make me his bitch eh? No thanks.
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Ace Diamond
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Post by Ace Diamond on Feb 16, 2008 23:12:34 GMT -5
Daikatana was doomed to fail after a hype campaign like that Dude, "John Romero is Going To Make You His Bitch" was destined to have people just not buy the game out of spite. He's gonna make me his bitch eh? No thanks. I think he was trying to destroy all rational thought so that we'd bow down to him...through the wonders of crappy gameplay and crappier AI
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Post by Koda, Master Crunchyroller on Feb 16, 2008 23:13:03 GMT -5
I think the real problem was that it was overhyped, thus when it didn't deliver 100% on expectations, it was crapped on. I personally liked it. Yeah...overhyping does tend to kill things for people. State of Emergency, Daikatana...etc. Yeah but those games were being hyped up on established systems. Red Steel was being hyped as basically the biggest game of the Wii's launch next to Twilight Princess, and the sales for the game reflect that. Next to Twilight Princess it was the game that sold the most copies of the Wii's launch. It just was too overhyped. I guess that was the result of being the first Wii game everyone saw anything of.
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Post by Alucard on Feb 16, 2008 23:15:51 GMT -5
Yeah...overhyping does tend to kill things for people. State of Emergency, Daikatana...etc. Yeah but those games were being hyped up on established systems. Red Steel was being hyped as basically the biggest game of the Wii's launch next to Twilight Princess, and the sales for the game reflect that. Next to Twilight Princess it was the game that sold the most copies of the Wii's launch. It just was too overhyped. I guess that was the result of being the first Wii game everyone saw anything of. See I didn't really know it was supposed to be one of the system's "killer apps", I knew it got a pretty decent marketing campaign with that whack commercial they aired with the sensei and random white guy, but I figured the Wii was being built on like...the aforementioned Twilight Princess, Mario stuff, etc. I didn't know RS was supposed to be that big of a deal.
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Post by Jason Todd Grisham on Feb 16, 2008 23:16:04 GMT -5
I think the real problem was that it was overhyped, thus when it didn't deliver 100% on expectations, it was crapped on. I personally liked it. Yeah, I think that's it. The first screens we saw of a Wii game were Red Steel screens, and Ubisoft "touched them up." So when the game actually came out people were disappointed on that front. The gunplay, as you've probably noticed is a bit clunky. Ubisoft put a second rate team on a new system and gunplay has been "perfected" on other systems by operating two analog sticks controlling the x and y axis's. And that's the system the reviewers were used to. The swordplay is tacked on, and didn't live up to the anticipation. It would take a few more months until fanboys and anti-fanboys recognized that 1:1 was either not in the capabilities of the controller or would be very very very difficult to do. That's all I can think of. I agree, it's not a bad game, especially considering that it's on a system that has an entirely new interface, and was a launch title.
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Post by Jason Todd Grisham on Feb 16, 2008 23:18:29 GMT -5
I think he was trying to destroy all rational thought so that we'd bow down to him...through the wonders of crappy gameplay and crappier AI That's funny, because John Romero's goal with Daikatana was for people to feel for the characters. So 1. He was going to make us his bitch by making us feel empathetic. and 2. He failed to even get decent AI to do that with.
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Post by Sir Nintendo on Feb 17, 2008 1:52:37 GMT -5
I don't know, after playing Metroid Prime 3 and Medal of Honor: Heroes 2, I could never go back to Red Steel. The game was okay, but the voice acting was shit, the AI was shit, some of the graphics were WAY too blurry, and the game just seemed a bit rushed. On the flip side, some of the graphical effects (shooting the fish tank up) were pretty damn good, so the game had potential but lackluster and cumbersome gameplay made it a little too annoying.
I do have high hopes for Red Steel 2 though. Online play could be very fun, and if they can use a more polished engine and change up the sword play (make it completely sensitive with the Wii mote) and fix the outdated gunplay (by Wii FPS games now standards, complete customization is a MUST) Red Steel 2 could kick some SERIOUS ass.
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Phosphor Glow
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Post by Phosphor Glow on Feb 17, 2008 1:58:08 GMT -5
Well that's true enough, it wouldn't work or be impressive any other system. But that's why it isn't on any other system. That just seems like kind of a moot point. Yeah...that's not really a good way to think about it. Sure, some Wii games wouldn't be all that remarkable on other consoles...but that's because a lot of the fun comes in the ways you control and interact with the game that simply aren't possible with a standard controller.
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Post by Koda, Master Crunchyroller on Feb 17, 2008 2:04:54 GMT -5
I don't know, after playing Metroid Prime 3 and Medal of Honor: Heroes 2, I could never go back to Red Steel. The game was okay, but the voice acting was crap, the AI was crap, some of the graphics were WAY too blurry, and the game just seemed a bit rushed. On the flip side, some of the graphical effects (shooting the fish tank up) were pretty damn good, so the game had potential but lackluster and cumbersome gameplay made it a little too annoying. I do have high hopes for Red Steel 2 though. Online play could be very fun, and if they can use a more polished engine and change up the sword play (make it completely sensitive with the Wii mote) and fix the outdated gunplay (by Wii FPS games now standards, complete customization is a MUST) Red Steel 2 could kick some SERIOUS ass. No matter how hard a developer tries, it is nearly impossible to program move for move sword play on the Wii. I doubt even Nintendo would be able to do it. However, on the Wii 2, if Nintendo upgrades in capabilities, I can see point for point movement being possible.
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Phosphor Glow
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Post by Phosphor Glow on Feb 17, 2008 2:11:24 GMT -5
I don't know, after playing Metroid Prime 3 and Medal of Honor: Heroes 2, I could never go back to Red Steel. The game was okay, but the voice acting was crap, the AI was crap, some of the graphics were WAY too blurry, and the game just seemed a bit rushed. On the flip side, some of the graphical effects (shooting the fish tank up) were pretty damn good, so the game had potential but lackluster and cumbersome gameplay made it a little too annoying. I do have high hopes for Red Steel 2 though. Online play could be very fun, and if they can use a more polished engine and change up the sword play (make it completely sensitive with the Wii mote) and fix the outdated gunplay (by Wii FPS games now standards, complete customization is a MUST) Red Steel 2 could kick some SERIOUS ass. No matter how hard a developer tries, it is nearly impossible to program move for move sword play on the Wii. I doubt even Nintendo would be able to do it. However, on the Wii 2, if Nintendo upgrades in capabilities, I can see point for point movement being possible. Exactly, there's little to no chance for point for point movement. The Wii's not really capable of it. It CAN detect what direction in which you swing and map certain swings to those directions though, and that seems to work pretty damn well for the most part.
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Post by Alucard on Feb 17, 2008 2:12:18 GMT -5
I don't know, after playing Metroid Prime 3 and Medal of Honor: Heroes 2, I could never go back to Red Steel. The game was okay, but the voice acting was crap, the AI was crap, some of the graphics were WAY too blurry, and the game just seemed a bit rushed. On the flip side, some of the graphical effects (shooting the fish tank up) were pretty damn good, so the game had potential but lackluster and cumbersome gameplay made it a little too annoying. I do have high hopes for Red Steel 2 though. Online play could be very fun, and if they can use a more polished engine and change up the sword play (make it completely sensitive with the Wii mote) and fix the outdated gunplay (by Wii FPS games now standards, complete customization is a MUST) Red Steel 2 could kick some SERIOUS ass. No matter how hard a developer tries, it is nearly impossible to program move for move sword play on the Wii. I doubt even Nintendo would be able to do it. However, on the Wii 2, if Nintendo upgrades in capabilities, I can see point for point movement being possible. Hrm...that'd be co...wait we'll be getting a Wii 2?
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