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Post by BoilerRoomBrawler on May 26, 2009 23:24:17 GMT -5
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Post by BoilerRoomBrawler on May 26, 2009 23:26:00 GMT -5
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Post by BoilerRoomBrawler on May 26, 2009 23:28:03 GMT -5
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Post by BoilerRoomBrawler on May 26, 2009 23:30:02 GMT -5
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Post by ThereIsNoAbsurdistOnlyZuul on May 26, 2009 23:59:17 GMT -5
Hey, have any of you guys tried any of the "make your own Super Hero/Comic Book Character/Anime Character" RPGs yet? My local game store has a lot of books like these and they seem interesting, and most of them are d20 systems. I've tried a few. White Wolf's "Aberrant" was my favorite. It didn't hurt that I was already familiar with the White Wolf style, but I found it the most balanced of what I played outside of GURPS. Mutants and Masterminds was the worst of them. It is broken in so many ways from out the gate that it is just ridiculous. In that system it is better for the players to describe what type of hero they want and the ST just write it up. Otherwise watch out for a ton of broken combos. As far as Anime goes, the best I've come across is something called "Hong Kong Action Theater". It fits with action cinematic EXTREMELY well and you can just have it be an Anime instead of an action flick if you want. For the truly extreme, just use whatever superhero game you prefer to blow up your planets IMO. Blood of Heros and the old TSR Marvel Superheros (not the SAGA system) were fairly broken. In fact I broke Blood of Heros on a dare from the GM.* *Long story short, the stats have exponential growth. So a 4 stat and a 4 stat would be a 5 and not an 8. And 11-12 was Hulk Strength. I had a Telekinetic with TK of about 20. It was damn frightening. The system, if tweaked a little was pretty good though. Mutants and Masterminds came out with a second edition that streamlined the system heavily and made it more balanced, but like all points spending system, the GM has to really be heavy on keeping the play balanced.
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