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Post by weaselboy on Jun 10, 2009 17:34:48 GMT -5
Is anyone else bored of how much press coverage and critical respect is heaped on every shooting game franchise. Case in point screw attack got back from E3 sneering that all the sports games are offering is the ability to change players clothing colours and then screaming when some new gun has been added to some sequel to some shooting game that looks exactly the same as all the others.
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Post by Deleted on Jun 10, 2009 17:40:13 GMT -5
I agree. I've got pick up lines less stale than that particular genre.
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Post by Deleted on Jun 10, 2009 17:45:39 GMT -5
Let me also add that I sincerely hope we can revisit the World War 2 conflict this year. I think it's criminal how little exposure it's gotten through the FPS medium, and I hope they do all that they can to rectify the situation.
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Bo Rida
Fry's dog Seymour
Pulled one over on everyone. Got away with it, this time.
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Post by Bo Rida on Jun 10, 2009 17:50:36 GMT -5
I don't like the way parts of gaming (and mainstream) press seem to think you're either a "hardcore gamer" who only plays proper FPS games or a "casual" who only likes games such as wii fit.
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Post by shiranui on Jun 10, 2009 17:51:40 GMT -5
There aren't enough good shoot 'em up games being released these days. A shoot 'em up:
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Post by Deleted on Jun 10, 2009 17:54:27 GMT -5
I couldn't be arsed to care about Call of Duty, Halo, Bioshock, Gears of War, Resistance, or any of the other critically acclaimed FPS game series. They get huge ratings and all the reviewers seem to drool over them because of their online modes. It's almost as if the art of making a decent single player game has died or is in the process of death.
But then a really good game like KOTOR or Fallout 3 comes along and changes all of that. To me, those open-ended singleplayer RPG type games give maximum replayability and have a huge array of gameplay styles. You can approach everything slightly more differently than last time, but in an FPS there's usually only one way of doing anything because of how linear they usually are.
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Post by Alucard on Jun 10, 2009 17:56:39 GMT -5
I couldn't be arsed to care about Call of Duty, Halo, Bioshock, Gears of War, Resistance, or any of the other critically acclaimed FPS game series. They get huge ratings and all the reviewers seem to drool over them because of their online modes. It's almost as if the art of making a decent single player game has died or is in the process of death. But then a really good game like KOTOR or Fallout 3 comes along and changes all of that. To me, those open-ended singleplayer RPG type games give maximum replayability and have a huge array of gameplay styles. You can approach everything slightly more differently than last time, but in an FPS there's usually only one way of doing anything because of how linear they usually are. Bioshock is a single player game only. And it's one that freaks me right the hell out, which is difficult to do. Just pointing that one out.
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Brother Coyote
Samurai Cop
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Post by Brother Coyote on Jun 10, 2009 17:58:18 GMT -5
I couldn't be arsed to care about Call of Duty, Halo, Bioshock, Gears of War, Resistance, or any of the other critically acclaimed FPS game series. They get huge ratings and all the reviewers seem to drool over them because of their online modes. It's almost as if the art of making a decent single player game has died or is in the process of death. But then a really good game like KOTOR or Fallout 3 comes along and changes all of that. To me, those open-ended singleplayer RPG type games give maximum replayability and have a huge array of gameplay styles. You can approach everything slightly more differently than last time, but in an FPS there's usually only one way of doing anything because of how linear they usually are. Wait, hold on a minute Bioshock is NOT a shoot 'em up. FPS be damned that game is a beautiful compelling MASTERPIECE. Bioshock is MUCH closer to Fallout 3 than Gears of War.
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erisi236
Fry's dog Seymour
... enjoys the rich, smooth taste of Camels.
Not good! Not good! Not good!
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Post by erisi236 on Jun 10, 2009 18:00:27 GMT -5
I couldn't be arsed to care about Call of Duty, Halo, Bioshock, Gears of War, Resistance, or any of the other critically acclaimed FPS game series. They get huge ratings and all the reviewers seem to drool over them because of their online modes. It's almost as if the art of making a decent single player game has died or is in the process of death. But then a really good game like KOTOR or Fallout 3 comes along and changes all of that. To me, those open-ended singleplayer RPG type games give maximum replayability and have a huge array of gameplay styles. You can approach everything slightly more differently than last time, but in an FPS there's usually only one way of doing anything because of how linear they usually are. Bioshock is a single player game only. And it's one that freaks me right the hell out, which is difficult to do. Just pointing that one out. Boy, Bioshock was a great game. So was Dead Space actually and Gears of War. Oh Hell, the Zombie mode in Call of Duty, damn that's fun. Heh, I guess I love the genre myself.
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Post by Koda, Master Crunchyroller on Jun 10, 2009 18:01:29 GMT -5
One thing I like to bring up about people bitching about shooters.
Guess what? Believe it or not, but shooters is one of the smallest genres in gaming. Case in point, the Xbox 360, the system with the most shooters currently, only 15% of the system's library are shooters.
The reason it seems there are so many shooters is because a greater percentage of shooters are good, but a great amount of platformers, action, adventure, RPGs, fighting games, and racing games suck ass.
So the problem isn't there are too many shooters, the problem is that most of the games in the other genres suck, leaving the shooters, of which a most of them are good games, to shine and take up most of the coverage in the media.
So don't bitch about there being "too many shooters", bitch about too many games in other genres sucking big time.
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Phosphor Glow
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Is a real girl!
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Post by Phosphor Glow on Jun 10, 2009 18:03:44 GMT -5
I don't mind the amount of shooters in the market today, a lot of them seem to be pretty good.
My only problem with shooters is that I'm really, really bad at them.
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Post by Deleted on Jun 10, 2009 18:04:11 GMT -5
I couldn't be arsed to care about Call of Duty, Halo, Bioshock, Gears of War, Resistance, or any of the other critically acclaimed FPS game series. They get huge ratings and all the reviewers seem to drool over them because of their online modes. It's almost as if the art of making a decent single player game has died or is in the process of death. But then a really good game like KOTOR or Fallout 3 comes along and changes all of that. To me, those open-ended singleplayer RPG type games give maximum replayability and have a huge array of gameplay styles. You can approach everything slightly more differently than last time, but in an FPS there's usually only one way of doing anything because of how linear they usually are. Bioshock is a single player game only. And it's one that freaks me right the hell out, which is difficult to do. Just pointing that one out. Yeah, I just realized I lumped that with the others, multiplayer-wise. But coincidentally, that's the one of them that I most fondly remember since it had a bit more gameplay depth, IMO. Still not a huge fan, but I liked it more than a few of the others in there. The biggest offender of those that I recently played, though, is Resistance. It embodies almost everything I don't like about a lot of FPS games. I had a really hard time buying that one guy was walking into a stronghold filled with ultra-advanced alien mutants that were attacking him from all sides. Wait, hold on a minute Bioshock is NOT a shoot 'em up. FPS be damned that game is a beautiful compelling MASTERPIECE. Bioshock is MUCH closer to Fallout 3 than Gears of War. I'm not talking about shoot-em-ups, per se, but FPS games in general.
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Post by Koda, Master Crunchyroller on Jun 10, 2009 18:09:32 GMT -5
Bioshock is a single player game only. And it's one that freaks me right the hell out, which is difficult to do. Just pointing that one out. Yeah, I just realized I lumped that with the others, multiplayer-wise. But coincidentally, that's the one of them that I most fondly remember since it had a bit more gameplay depth, IMO. Still not a huge fan, but I liked it more than a few of the others in there. The biggest offender of those that I recently played, though, is Resistance. It embodies almost everything I don't like about a lot of FPS games. I had a really hard time buying that one guy was walking into a stronghold filled with ultra-advanced alien mutants that were attacking him from all sides. Wait, hold on a minute Bioshock is NOT a shoot 'em up. FPS be damned that game is a beautiful compelling MASTERPIECE. Bioshock is MUCH closer to Fallout 3 than Gears of War. I'm not talking about shoot-em-ups, per se, but FPS games in general. Well consider this, Nathan Hale wasn't just any random guy walking into Chimeran strongholds, he was infected with the virus that turns people into Chimeras. As a result it is plausible for him to do that. Much like it is plausible for Master Chief to do all the things he does in the Halo series, cause he is a genetically and technologically advanced soldier. I can understand games like Call of Duty being out there in terms of how much damage your guy can take, though.
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Bo Rida
Fry's dog Seymour
Pulled one over on everyone. Got away with it, this time.
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Post by Bo Rida on Jun 10, 2009 18:11:44 GMT -5
One thing I like to bring up about people bitching about shooters. Guess what? Believe it or not, but shooters is one of the smallest genres in gaming. Case in point, the Xbox 360, the system with the most shooters currently, only 15% of the system's library are shooters. The reason it seems there are so many shooters is because a greater percentage of shooters are good, but a great amount of platformers, action, adventure, RPGs, fighting games, and racing games suck ass. So the problem isn't there are too many shooters, the problem is that most of the games in the other genres suck, leaving the shooters, of which a most of them are good games, to shine and take up most of the coverage in the media. So don't bitch about there being "too many shooters", bitch about too many games in other genres sucking big time. Good point. However your average FPS has a huge budget, I'm guessing the crap games from other genres don't. If the budgets were spread more evenly then maybe the other games would be better. Or maybe not, I'm not really basing that argument on any actual figures, it's just a hunch.
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Post by Deleted on Jun 10, 2009 18:13:58 GMT -5
No offense to Bioshock or it's fans, but why in the hell is what appears to be a combination lock safe somehow handled with a pipedream sequence? Why is everything handled with a pipedream sequence? That game may well have more pipedream sequences than the NES game Pipedreams.
That being said, I absolutely adore the first boss of that game. "YOU'RE TOO FAT!!!YOU'RE TOO SYMMETRICAL!!..."
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Post by Koda, Master Crunchyroller on Jun 10, 2009 18:14:24 GMT -5
One thing I like to bring up about people bitching about shooters. Guess what? Believe it or not, but shooters is one of the smallest genres in gaming. Case in point, the Xbox 360, the system with the most shooters currently, only 15% of the system's library are shooters. The reason it seems there are so many shooters is because a greater percentage of shooters are good, but a great amount of platformers, action, adventure, RPGs, fighting games, and racing games suck ass. So the problem isn't there are too many shooters, the problem is that most of the games in the other genres suck, leaving the shooters, of which a most of them are good games, to shine and take up most of the coverage in the media. So don't bitch about there being "too many shooters", bitch about too many games in other genres sucking big time. Good point. However your average FPS has a huge budget, I'm guessing the crap games from other genres don't. If the budgets were spread more evenly then maybe the other games would be better. Or maybe not, I'm not really basing that argument on any actual figures, it's just a hunch. It is true that big name shooters get a bigger budget than most genres get, but that is because they know people will buy the game and thus make a profit. Very few big name FPS games wide up bombing. Only two I can think of in recent history are Clive Barker's Jericho and Haze.
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Post by Deleted on Jun 10, 2009 18:16:12 GMT -5
Yeah, I just realized I lumped that with the others, multiplayer-wise. But coincidentally, that's the one of them that I most fondly remember since it had a bit more gameplay depth, IMO. Still not a huge fan, but I liked it more than a few of the others in there. The biggest offender of those that I recently played, though, is Resistance. It embodies almost everything I don't like about a lot of FPS games. I had a really hard time buying that one guy was walking into a stronghold filled with ultra-advanced alien mutants that were attacking him from all sides. I'm not talking about shoot-em-ups, per se, but FPS games in general. Well consider this, Nathan Hale wasn't just any random guy walking into Chimeran strongholds, he was infected with the virus that turns people into Chimeras. As a result it is plausible for him to do that. Much like it is plausible for Master Chief to do all the things he does in the Halo series, cause he is a genetically and technologically advanced soldier. I can understand games like Call of Duty being out there in terms of how much damage your guy can take, though. I know that Hale was genetically different than the others, but he was a soldier in a war. Generally in war you're not supposed to go running and gunning into the heart of the enemy forces by yourself no matter how "special" you are. It's not like in BioShock where the main character pretty much got stranded in the middle of hostile territory, Hale's just slightly better a fighter from his better-than-average physical gifts than other soldiers but he's just running into the middle of enemy territory with NOBODY helping him. Aside from the (better) gameplay and graphics, the first game I was reminded of was Turok: Evolution. Which, if memory serves correctly, sucked.
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Post by Koda, Master Crunchyroller on Jun 10, 2009 18:20:19 GMT -5
Well consider this, Nathan Hale wasn't just any random guy walking into Chimeran strongholds, he was infected with the virus that turns people into Chimeras. As a result it is plausible for him to do that. Much like it is plausible for Master Chief to do all the things he does in the Halo series, cause he is a genetically and technologically advanced soldier. I can understand games like Call of Duty being out there in terms of how much damage your guy can take, though. I know that Hale was genetically different than the others, but he was a soldier in a war. Generally in war you're not supposed to go running and gunning into the heart of the enemy forces by yourself no matter how "special" you are. It's not like in BioShock where the main character pretty much got stranded in the middle of hostile territory, Hale's just slightly better a fighter from his better-than-average physical gifts than other soldiers but he's just running into the middle of enemy territory with NOBODY helping him. Aside from the (better) gameplay and graphics, the first game I was reminded of was Turok: Evolution. Which, if memory serves correctly, sucked. Hale was in hostile territory as well. In the first game, the only place not covered in Chimeras was America. England was completely covered in Chimeras and the goal was to fight back.
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Post by Koda, Master Crunchyroller on Jun 10, 2009 18:20:50 GMT -5
No offense to Bioshock or it's fans, but why in the hell is what appears to be a combination lock safe somehow handled with a pipedream sequence? Why is everything handled with a pipedream sequence? That game may well have more pipedream sequences than the NES game Pipedreams. That being said, I absolutely adore the first boss of that game. "YOU'RE TOO FAT!!!YOU'RE TOO SYMMETRICAL!!..." The locks at like that. That is the hacking mini-game.
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Deleted
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Post by Deleted on Jun 10, 2009 18:22:30 GMT -5
I know that Hale was genetically different than the others, but he was a soldier in a war. Generally in war you're not supposed to go running and gunning into the heart of the enemy forces by yourself no matter how "special" you are. It's not like in BioShock where the main character pretty much got stranded in the middle of hostile territory, Hale's just slightly better a fighter from his better-than-average physical gifts than other soldiers but he's just running into the middle of enemy territory with NOBODY helping him. Aside from the (better) gameplay and graphics, the first game I was reminded of was Turok: Evolution. Which, if memory serves correctly, sucked. Hale was in hostile territory as well. In the first game, the only place not covered in Chimeras was America. England was completely covered in Chimeras and the goal was to fight back. Well yes, but I'm talking about the process of him running into the Chimera base without any support whatsoever. What, they couldn't give him even a FEW people to tag along to provide covering fire? No, wait, they'd all die in five seconds because of the game scripting. Hooray!
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