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Post by "Sweet & Sour" ImSoFudginGreat on Jul 4, 2009 16:01:43 GMT -5
Theme Hospital:
Having to research stuff in nearly every level and SO MUCH SICK!!
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Post by CJ Denton is Egon on Jul 4, 2009 16:52:13 GMT -5
Deus Ex: All.........of...........the..........frequent..........load times.........between.......sections. I take you played the PS2 version?
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Mr.K-itty
Don Corleone
I watch Sesame Street daily
itt: post cats gogogo!!!
Posts: 1,755
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Post by Mr.K-itty on Jul 4, 2009 17:27:31 GMT -5
guitar hero. why must the button charts be SO GOD DAMN COMPLEXED!!! i mean even the same songs on rock band arnt that complex and on rockband u can TELL when a guitar/given instrument is being played....guitar hero is almost like ehhh lets but a note.....hmmm....ya here is good...matter of fact lets put four
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Bo Rida
Fry's dog Seymour
Pulled one over on everyone. Got away with it, this time.
Posts: 23,664
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Post by Bo Rida on Jul 4, 2009 17:28:21 GMT -5
Inventory management in Earthbound and RE4, it's so annoying that you can't carry more stuff. Having to run to the other side of the city in No More Heroes after your bike gets stolen. The amount of unplayable Smash Brothers levels, I hate the stages that are zoomed out so far you can't tell what's going on, I'm not too fond of the moving ones either. To be honest, the inventory system in RE4 is the best one in the series. I mean, I would've LOVED RE5's inventory system, if it actually paused the game. Really? I've only played RE4, sounds like I'd really hate the earlier ones.
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Post by Head Detective Aaron Enigma on Jul 5, 2009 7:32:14 GMT -5
I play World of Warcraft, and for the most part I love it, but DAMN if PvP isn't the most unbalanced thing ever conceived in that game lol
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Post by Ash Kingston on Jul 5, 2009 7:54:12 GMT -5
To be honest, the inventory system in RE4 is the best one in the series. I mean, I would've LOVED RE5's inventory system, if it actually paused the game. Really? I've only played RE4, sounds like I'd really hate the earlier ones. Well, RE 1-3 (and Code Veronica) had limited space for carrying things around (average of 8 slots, 6 slots if you chose to play as Chris Redfield in RE1), but also had a trunk system to put extra items (mainly herbs/cranks) in. It wasn't too bad until you realized that you would need at least 4 slots for weapons and ammo, 1-2 for herbs, and then the remaining 1-3 slots for key items (keys and what not), at which point you wanted to cry. The RE5 inventory sounds awesome, but at the same time, it'd drive me nuts to try and pop a First Aid and get owned because I'm not a freaking psychic. Oh, and as for minor flaws, bullshit minigames that you need to play to get the best items/best ending/freaking progress. This applies to stuff like the Chocobo Racing, Lightning Dodging, and (ugh) Butterfly Catching of FFX and the amazing Enrage ability that Chinchinorin instills within you, especially in Suikoden 1 and 2. Tai Ho and Yam Koo can [expeletives deleted].
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Post by Topher is Human on Jul 5, 2009 7:57:17 GMT -5
Metal Gear Solid 2: Friggin not being able to hold up Guards for their AK. However this is eventually rectified near the end once you get their uniform and you have to friggin find an AK of your own, THEN you can hold them up for ammo.
ALL Metal Gear Solids: Not being able to pause the cut scenes... I mean it's an odd thing to complain about for most games. But these games (especially near the end) have cut scenes up to half an hour long.
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Post by Citizen Snips on Jul 5, 2009 10:00:42 GMT -5
While HCTP is a great games, there are some things that bug me: You have to take CAWs through Season Mode at least twice to get them at decent stats, EACH, the character models are rediculously shiny, Cruiserweights are useless and Brock Lesnar is stupidly overpowered. I had forgotten how terrible the cruiserweights were against anyone other than cruiserweights. It especially didn't make sense since it was the first Smackdown game to have Rey Mysterio, who was obviously going to be a big choice among players. I get Rey not being able to slam the Big Show, but there were times he couldn't pick up HBK. That's wrong.
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Post by SsnakeBite, the No1 Frenchman on Jul 5, 2009 10:06:01 GMT -5
ALL Metal Gear Solids: Not being able to pause the cut scenes... I mean it's an odd thing to complain about for most games. But these games (especially near the end) have cut scenes up to half an hour long. Good point, that's also why I enjoy the fact that more and more games allow to pause cutscenes. Man, a modern video gimmick that is actually a good idea! Unbelievable!
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Post by aka Cthulhu on Jul 5, 2009 11:46:15 GMT -5
Monster Hunter. When using an item, your character usually has to do a stupid pose which almost always leaves you open to an attack, thus destroying the purpose of healing yourself in the first place.
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Post by minigolfhool on Jul 5, 2009 12:15:42 GMT -5
Bioshock: After an epic game follows a not so epic ending cutscene. I felt a bit underwhelmed after finishing the game - but still started over the same evening in order to restart the game as a good character.
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Post by Pervy Stone Cold on Jul 5, 2009 14:10:32 GMT -5
Smackdown Shut Your Mouth: Some moves like Jeff Hardy's hurricanrana do no damage and a reverse of that--
HCTP - Triple H's Back body drop seems to inflict double damage.
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Post by Munkie91087 on Jul 5, 2009 14:20:31 GMT -5
Smackdown Shut Your Mouth: Some moves like Jeff Hardy's hurricanrana do no damage and a reverse of that-- HCTP - Triple H's Back body drop seems to inflict double damage. In fairness it was a BIIIIIIIG BACCCK BODY DROP!!!!!
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EvilMasterBetty, Esq.
Bill S. Preston, Esq.
Bird...Birdie...birdie......Tiger...Tiger Tiger.....
R2C2 Reporting for duty
Posts: 17,355
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Post by EvilMasterBetty, Esq. on Jul 5, 2009 14:25:08 GMT -5
Secret of Mana: Selecting spells completely kills the flow of the game. I've never played with anyone but myself, but I could see if you did play multi-player how it would get annoying fast.
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Post by Michael Coello on Jul 5, 2009 14:26:44 GMT -5
Deus Ex: All.........of...........the..........frequent..........load times.........between.......sections. I take you played the PS2 version? Yep.
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Post by forgottensinpwf on Jul 5, 2009 14:37:50 GMT -5
While HCTP is a great games, there are some things that bug me: You have to take CAWs through Season Mode at least twice to get them at decent stats, EACH, the character models are rediculously shiny, Cruiserweights are useless and Brock Lesnar is stupidly overpowered. Just clone a CAW and you'll get the identical stats. makes things a lot easier.
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Malcolm
Grimlock
Wanted something done about the color of his ring.
May contain ADHD
Posts: 13,483
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Post by Malcolm on Jul 5, 2009 15:16:27 GMT -5
While HCTP is a great games, there are some things that bug me: You have to take CAWs through Season Mode at least twice to get them at decent stats, EACH, the character models are rediculously shiny, Cruiserweights are useless and Brock Lesnar is stupidly overpowered. Just clone a CAW and you'll get the identical stats. makes things a lot easier. Oh, I know the CAW trock, but it's still pretty annoying if you want to give certain wrestlers certain stat advantages and disadvantages. Personally, I just use an Action Replay.
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Post by SsnakeBite, the No1 Frenchman on Jul 5, 2009 15:51:45 GMT -5
Smackdown Shut Your Mouth: Some moves like Jeff Hardy's hurricanrana do no damage and a reverse of that-- HCTP - Triple H's Back body drop seems to inflict double damage. In fairness it was a BIIIIIIIG BACCCK BODY DROP!!!!! But come one, Jeff's Hurracanrana... whatamanoover!
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Post by Bang Bang Bart on Jul 5, 2009 15:58:06 GMT -5
NHL 09: The CPU players don't do crap after the whistle. Even if you hit them or slash them.
WWE games on GameCube: Damn those "press A to get up" sequences. Hurts the damn fingers.
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algertman
Hank Scorpio
Heroes Die. Legends Live Forever.
Posts: 5,486
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Post by algertman on Jul 5, 2009 16:08:03 GMT -5
Super Mario Galaxy. It ends. That game should go on forever. Can't wait for the sequel.
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