I bet you didn't expect this!---
Part 10: ShipWhen last we left our mighty pirate hero Guybrush Threepwood, he was having some trouble obtaining a ship. The main problem was that he did not have the money to buy one, and in order to get one on credit he would have to talk to the storekeeper again. This just keeps getting better, does it not?The storekeeper is nowhere to be found, maybe he's still on the way back from Carla's place. Time to ring that bell again, I suppose.
Ah, there he is. He says Carla told me to jump in the lake. From what I recall, she did say something to that effect to a certain someone, but that person was most certainly not me.
All right, let's see how this goes. He asks if I have a job... why, of course I have a job! I have the best job in the world!
Okay then... I'll just wait right here and mind my own business. Yep.
Oh, f*** this. Apparently this GIF was a bit too big for Photobucket, so they automatically resized it into something you need a magnifying glass to see. Still, if you pay attention, you can see the storekeeper open the safe, and while he's doing that you need to look at the combination.
Why, I'm a mighty pirate!
Really, I am. This, however, does not impress the storekeeper, who tells me that I am certainly foul-smelling and possibly grog-swilling, but not a pirate. And why is that? I completed the three trials and everything!
Oh, for the love of god.
So, he puts the note back in the safe. Here's another chance to look at the combination if you haven't done so already. Next, we tell the old goat that we're still looking for the Sword Master, so that he has an excuse to hike all the way over there again and, more importantly, we have an opportunity for some good old-fashioned thievery.
Right, now how did that combination go...
There we are. (I did this in old-school mode, because having the Push and Pull commands right there in the SCUMM interface makes it easier to operate the handle)
Right. Now we're in business. Time to take this to Stan, maybe we can get ourselves a ship! Let's hope he's still ready to make a sale...
Enthusiastic as ever, and the jacket is loud as ever. Show me the Sea Monkey again, will you? But let's just check if he actually does accept credit, it would be bad if it suddenly turned out he was lying before.
Stan: "...then you must be an honest man with a steady income, right?"
"Uh... right."
Yep, I am an honest man, all right. That's me all over. Even though I'm supposed to be a mighty pirate. Now let's see how much this guy is asking for the ship, I haven't got all day.
Ten thousand? What a ripoff! I'm sure that piece of junk was not worth 10,000 pieces of eight when it first set sail for Monkey Island
TM, let alone now. Fine, I didn't expect this to be easy. Time to talk extras.
Stan: "Did I tell you about the porthole defoggers?"
"I think I can live without that particular piece of junk."
Stan: "Okay, but don't blame me if you run into an iceberg or something. But wait, there's more! Did I tell you about the anti-lock anchor?"
"I think I can live without that particular piece of junk."
Stan: "Sure, throw safety to the wind. But wait, there's more! Did I tell you about the rack-and-pinion rudder?"
Why is this ship filled with all this useless junk? We don't need any of that stuff.
Stan: "...barely. But wait, there's more! Did I tell you about the velour sail covers?"
We do not need no velour sail covers.
Stan: "Of course, mutiny is an ugly word. But wait, there's more! Did I tell you about the tack-o-meter?"
What on earth is that and why would I need one? Away with it.
Stan: "But wait, there's more! Did I tell you about the elevator made with wood from burgundy wine casks?"
That sounds so incredibly useless that I almost want it, but I guess I can live without it.
Stan: "Did I tell you about the simulated wood siding?"
Please. Enough.
Stan: "Okay, but I'm telling you: Barnacles HATE simulated wood."
In fact, you did. Now how much do you ask for this junk pile that may or may not float?
7300 pieces of eight? Still too much for me... all right then, time to make him an offer he can't refuse.
Needless to say, this does not go over very well. Neither does my next offer of 3000 pieces of eight, nor the following one of 4000 pieces of eight. When I tell him I'd rather see him squirm a bit more, he says that's his job and that I can be honest with him and just admit that my wife does not want me to come home with a new ship. I don't know why Stan thinks I have a wife, but whatever.
This must work. It just has to.
And, surprisingly enough, it does. The Sea Monkey is mine, and Stan's kids won't get any Christmas presents this year. Probably serves them right, I'm sure they're horrible obnoxious brats if they resemble their dad at all.
The feeling is mutual (he lied).
I
heard that!
Stan: "All three of them."
Yeah, Stan tells us to bring along three crew members in case we hadn't figured out that we need three of them. I wonder who would join my crew... I mean, there aren't that many pirates around any more, and a lot of those who are still around are lazy bums. I wonder if Carla would join? Her skills with the sword would be a great help against LeChuck's hordes. Who else? Hmm... that guy in the jail cell? Otis, I think his name was? Nah, I don't know, he seems like a petty criminal and we don't need his ilk on our ship. Meathook? Eh, he has no hands, so what use would he be? Whatever, I guess we'll just look around for potential crew members. At least we now have a ship, that is already better than nothing!