Corporate H
Grimlock
He Buries Them Alive
Posts: 13,829
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Post by Corporate H on Jul 10, 2010 2:51:08 GMT -5
Health icons. It's surprising to me that it took us this long to implement the system we see now in just about every FPS. I used to hate scavenging for health in Medal of Honor.
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Post by A Platypus Rave on Jul 10, 2010 3:13:22 GMT -5
Health icons. It's surprising to me that it took us this long to implement the system we see now in just about every FPS. I used to hate scavenging for health in Medal of Honor. Personally I'm not a fan of the auto heal that most fps use. I liked the health icons system better as it forced you to use more strategy then run in and shoot hide for x seconds continue. Also doing nothing to heal your gun shot wound is a pretty good way to end up dead And I thought of one even though it's still around it seems to be at least on a decline... Lens flares. Especially in first person games.
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Corporate H
Grimlock
He Buries Them Alive
Posts: 13,829
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Post by Corporate H on Jul 10, 2010 3:15:51 GMT -5
Health icons. It's surprising to me that it took us this long to implement the system we see now in just about every FPS. I used to hate scavenging for health in Medal of Honor. Personally I'm not a fan of the auto heal that most fps use. I liked the health icons system better as it forced you to use more strategy then run in and shoot hide for x seconds continue. Also doing nothing to heal your gun shot wound is a pretty good way to end up dead And I thought of one even though it's still around it seems to be at least on a decline... Lens flares. Especially in first person games. I always thought it encouraged camping, but to each their own.
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Post by A Platypus Rave on Jul 10, 2010 4:17:58 GMT -5
I think we are speaking about it in two different terms.
I was thinking from more of a single player perspective which is generally how I play games.
but I could see for a multiplayer why the regeneration would be at least considered more superior.
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Mozenrath
FANatic
Foppery and Whim
Speedy Speed Boy
Posts: 121,203
Member is Online
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Post by Mozenrath on Jul 10, 2010 4:47:19 GMT -5
"TAP X TO ____" Ugh. Look, when you are tired, or your thumbs hurt, it's a pain in the ass, and frankly, it's probably contributing to the downfall of my PS2 controller, which is likely almost dead.
Quick time events get crap, but frankly, it's a much better way of handling it, at least in my tastes.
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Post by Wolf Hawkfield no1 NZ poster on Jul 10, 2010 4:47:33 GMT -5
Bullet time. After Max Payne It seemed like every 3rd rate first person shooter was using this as a selling point.
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Post by "Gentleman" AJ Powell on Jul 10, 2010 4:56:55 GMT -5
Bullet time. After Max Payne It seemed like every 3rd rate first person shooter was using this as a selling point. It was fun in Max Payne, but seeing it in games such as F.E.A.R and Black just felt redundant and didn't give them any uniqueness, making them more generic if anything.
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Bo Rida
Fry's dog Seymour
Pulled one over on everyone. Got away with it, this time.
Posts: 23,661
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Post by Bo Rida on Jul 10, 2010 6:36:42 GMT -5
Having to press the buttons really fast as I was never any good at it, unfortunately it's still around (sometimes in waggle form) but it's not as bad as it once was.
Holding down a button to run in games that don't need it.
The anti-piracy code wheels or having to pick a certain word from the manual, although they're still better than DRM.
I'll agree with trying to create a mascot too, they all had to have an attitude, they were basically like Poochie from the Simpsons.
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Post by Pervy Stone Cold on Jul 10, 2010 7:56:50 GMT -5
A cliche that is a little different from contact damage and annoying is when you fall a small way down and dying in midair before reaching the ground.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 10, 2010 8:07:02 GMT -5
Game settings that had two levels: insanely easy, to where you can win the game in 15-20 minutes, or impossibly hard, to where you're still working on Level 2 after 15-20 days.
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Deleted
Deleted Member
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Post by Deleted on Jul 10, 2010 9:25:10 GMT -5
As an in-series thing - the 3D Mario games with their "Collect 100 coins for a star" things. Annoying as hell in both 64 and Sunshine, gladly dropped in Galaxy (not counting the purple coins) and only one such stage in Galaxy 2. A more general one, the days of insanely huge amounts of collectibles needed to properly finish a game. Cough, Donkey Kong 64, cough. Sadly, I think "Collect-a-thons" are still going to exist in some way imaginable. I consider "Donkey Kong 64" to be the worst offender imaginable in the quantity of items needed to collect in order to beat the game. First you need to collect bananas to feed a hippo to face the boss, and you beat the boss to get a key, which unlocks another area, but in order to get into that area, you need to find Golden Bananas to pay the toll. Meanwhile, you'll need new powerups from Cranky... which means collecting coins. And you gotta collect two special coins to advance to the final part of the game... but just before that, you need blueprints to buy time in the game's penultimate area. And you have to collect those, too. The "Banjo-Kazooie" series still used some of this in "Nuts and Bolts", meaning that there might be at least one series that'll still use this.
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SAJ Forth
Wade Wilson
Jamaican WCF Crazy!
Half Man-Half Amazing
Posts: 27,214
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Post by SAJ Forth on Jul 10, 2010 9:40:19 GMT -5
Not dead, but I hope to GOD developers kill the "escort mission" they all suck. I hate when they are programmed to have the I.Q. of a twinkie and you have to follow them every single step.
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Post by Perpetual Nirvana on Jul 10, 2010 10:16:37 GMT -5
I hated that period where every sequel had to be "darker" and more "urban" which usually consisted of giving the main character a mohawk and eyeliner.
Oh and female characters wearing impractical outfits, usually so they can expose as much skin as possible.
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Post by Ronny Rayguns Is All Elite on Jul 10, 2010 10:27:33 GMT -5
Not dead, but I hope to GOD developers kill the "escourt mission" they all suck. Especially since most of them behaved like they were suicidal and near sighted to the point that they couldn't follow you if you got more than 10 feet away from them
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Post by aka Cthulhu on Jul 10, 2010 10:32:01 GMT -5
Not dead, but I hope to GOD developers kill the "escourt mission" they all suck. There was a Robotech game in the PS2... there was an escort mission, actually, it was three escort missions in a row, and the thing you were escorting was just standing there, three missions in a row, while you're surrounded by enemies. And there was another escort mission where you instantly fail on the first half if you or the thing you're escorting gets seen by the enemy. So, yes, yes indeed, escort missions suck.
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Post by Lionheart on Jul 10, 2010 11:26:31 GMT -5
Health icons. It's surprising to me that it took us this long to implement the system we see now in just about every FPS. I used to hate scavenging for health in Medal of Honor. Personally I'm not a fan of the auto heal that most fps use. I liked the health icons system better as it forced you to use more strategy then run in and shoot hide for x seconds continue. Also doing nothing to heal your gun shot wound is a pretty good way to end up dead I must agree. The "Stay behind cover for a moment and suddenly the sucking chest wound you just suffered is magically gone!" system that the Call of Duty games use is for wimps, IMO. Sure picking up health packs randomly scattered around the map is silly and unrealistic too, but at least that way taking damage matters a little.
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MrBRulzOK
Wade Wilson
Mr No-Pants Heathen
Something Witty Here.
Posts: 26,719
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Post by MrBRulzOK on Jul 10, 2010 11:29:00 GMT -5
Have shovelware Wii games with terribly unresponsive waggle controls died off yet? If so, those.
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Post by Bravo Echo November on Jul 10, 2010 11:29:51 GMT -5
When you die you start the level all over again.
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Jay Peas 42
El Dandy
Totally flips out ALL the time.
Is looking forward to a Nation of Domination Kwannza Special.
Posts: 8,329
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Post by Jay Peas 42 on Jul 10, 2010 12:00:22 GMT -5
Passwords: Early games were all Read Only Memory and Random Access Memory. Flash memory didn't exist yet, and floppy disks were restricted to Japan, so if you wanted to save something, you had to use the RAM. However, RAM needed power to store information, so a battery backed memory was the only way to keep everything saved. The battery was only supposed to last five years, although I've had games that lasted as long as ten. However, batteries were expensive, and most games don't need them. So passwords came about as a middle ground. But given that flash memory is cheap and plentiful, no game needs one now.
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Post by Koda, Master Crunchyroller on Jul 10, 2010 13:55:50 GMT -5
Health icons. It's surprising to me that it took us this long to implement the system we see now in just about every FPS. I used to hate scavenging for health in Medal of Honor. Personally I'm not a fan of the auto heal that most fps use. I liked the health icons system better as it forced you to use more strategy then run in and shoot hide for x seconds continue. Also doing nothing to heal your gun shot wound is a pretty good way to end up dead And I thought of one even though it's still around it seems to be at least on a decline... Lens flares. Especially in first person games. I hate the new auto-heal system for one reason, it usually means at some point in the game the screen will be covered in "blood" and you won't be able to see shit. I like how the Halo series does the auto-heal, though. Instead of health, it is simply your shields. As such, you screen isn't covered in "blood".
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