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Post by shadowangel on Nov 5, 2010 14:26:38 GMT -5
Even now motion controls still use controllers. Look at the Wii and Move, yeah they are motion controllers, but they have buttons. The only one sans buttons is Kinect. And Kinect basically prooves that it doesn't work without buttons. The best example at the moment is the racing game Joy Ride. First of all you look stupid while playing it. Stretching out your arms, grabbing an invisible steering wheel? Yeah...thanks but i rather use a real steering wheels and i rather use real pedals instead of having no real control over accleration and i rather press a button instead of moving the invisible magic steering wheel around to initiate a turbo boost. And it looks like as if most of the Kinect games except for the music stuff is not really good. The reviews are between horrible and mediocre so far.
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Deleted
Deleted Member
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Post by Deleted on Nov 5, 2010 14:40:36 GMT -5
Also - in terms of controllers - we went from this to this But what has changed? More buttons and that's it. Analogue control was around in the early 80's even with Analogue sticks (Atari 5200 Stick had it, Vectrex had it) I know it doesn't seem like a lot, but going from a joy stick and one button to 3 dpads and 8 buttons is a HUGE leap. I remember when Nintendo released the four button controllers and Sega released the ABC controllers and later the six buttons. It was a shock to get used to it. Also - a lot of work has been done with ergonomics. The Atari model was murder on your hands for long term gamers. Try playing eight ours with just a joy stuck - your wrists will be dead. The ergo design of newer controllers are a far cry from even the calicovision controllers. It seems like nothing now because we can look back at it, but try playing a game like Red Dead Redemption with an atari controller and you'll see a HUGE difference. Once the games catch up to the interface - I guarantee more people will be using motion control.
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toonami4life
Don Corleone
Better than your favorite crossover
Posts: 1,770
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Post by toonami4life on Nov 5, 2010 14:50:03 GMT -5
I'm not too big on the motion control either, (Although I do have a Wii as well as a PS and when I get a game I see what type of controls are needed on the back and I'll just be able to use a Gamecube controller) But like some have said it's probably just a fad that will last for a while.
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Post by Zombie Mod on Nov 5, 2010 14:58:02 GMT -5
Even now motion controls still use controllers. Look at the Wii and Move, yeah they are motion controllers, but they have buttons. The only one sans buttons is Kinect. And Kinect basically prooves that it doesn't work without buttons. The best example at the moment is the racing game Joy Ride. First of all you look stupid while playing it. Stretching out your arms, grabbing an invisible steering wheel? Yeah...thanks but i rather use a real steering wheels and i rather use real pedals instead of having no real control over accleration and i rather press a button instead of moving the invisible magic steering wheel around to initiate a turbo boost. And it looks like as if most of the Kinect games except for the music stuff is not really good. The reviews are between horrible and mediocre so far. sorry but no, without going into too much detail, i can say now it handles a heck of a lot better than you expect. the kinect will force nintendo to bring out a new/their next console faster than they expected to have to and will leave sony's move in the dust.
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Post by shadowangel on Nov 5, 2010 14:59:01 GMT -5
I know it doesn't seem like a lot, but going from a joy stick and one button to 3 dpads and 8 buttons is a HUGE leap. I remember when Nintendo released the four button controllers and Sega released the ABC controllers and later the six buttons. Well i started playing 20 years ago and the master system gamepad was basically the same as the NES gamepad, minus 2 buttons i went from there to the mega drive, the 3 button, the 6 button and now we have god knows how many buttons. The funny thing is: Games don't need so many buttons, most of the time it's just a useless overkill. Take sport games for example: Pro Evolution Soccer basically uses all the buttons available to do all kind of crap stimt tricks. Do you know how i play the game? D-Pad, the spring button, the two pass buttons and the shoot buttons. Four buttons. I don't need more to win games even against other players. And a D-Pad and 4 Buttons was the layout that was used 15 years ago on soccer games like ISS Deluxe, it worked then ,it works now. Same with racing games: The controlers may have changed, but basically you still play them like in the 80's: Either with a gamepad and 2-3 buttons or with a steering wheel and pedals. Nothing has really changed with those games. Even in the 90's there were still 1 Button games. Liked Speedball 2, it used only 1 button and it was still awesome. I go out and say that more buttons and more sticks only brought more problems. Just take a look at most action games where you controle the camera with the second stick. Yeah, great, half the time of the game you are busy with steering the camera around, trying to get a good look. Remember how it was before? The developers actually were forced to creat a good a view, now they say "they have the stick, we don't need anything to do" and get lazy. It's a change that wasn't for the best. To be honest, in all those years i encountered only one challenge and that happened with first person shooters: Up until about 1997 the were played with the Keyboard, then came the big change: Mouse & Keyboard. Using both hands, controlling your character with WASD and some other buttons on the Keyboard, while aiming and looking around and shooting with the mouse was unbelievable. And that was basically the only big and challenging change.
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