Post by El Cokehead del Knife Fight on Jun 5, 2011 21:32:58 GMT -5
This is the tale of an outpost long ago, an outpost surrounded with death and destruction that has long since drifted into the shadows of time. This is the story of Asmeltaron, or in the common language Merchantyell; a name that many dwarves would no doubt be applauding each other for the humour of such a name which is actually the main activity of their traders.
Seven dwarves hailing from the mountainhalls of Suvasmofol set off in the Autumn of 175, naming their expedition "The Joyous Crotch" after a drunken bet from the General of Suvasmofol who had wagered that they wouldn't survive a week in the open.
Oh how preferable it would have been for him to have been proven wrong.
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The "WTF is Dwarf Fortress?" Crash-Course.
Left to right: Elephant, Dwarf, Miasma Cloud (the purple cloud of stench that comes from rotting bodies).
In a nutshell, Dwarf Fortress is best described as a 2-D base building game in the theme of Dungeon Keeper. The concept is simple, the graphics are simple; but the depth of the game is fairly awesome. (Even more amazing when you realize it is all the product of a single man gaming company.)
The dwarves you "control" are somewhat autonomous. They have likes, dislikes, and needs. While you can assign them specific duties and set basic orders, they have minds of their own and will act according to how they feel. You can give them a job, but that doesn't always mean they'll do it right away. Injuries to all animals and dwarves are tracked, down to internal organs and body parts. Dwarves have moods that are affected by the things around them. They can decide to throw a party for their friends, or they might stress out under strain and suddenly kill each other with little to no warning. Female dwarves occasionally get pregnant and, if they are exposed to trauma (say a goblin siege); they very well might miscarry. Sad thoughts caused by things of that nature can lead dwarves to tantrums or even suicide.
As you can tell, one tantruming dwarf can have a snowball effect at times. It isn't rare that a single tantrum can spiral out of control before everyone has beaten each other to death for some reason or another.
The game is displayed in a pseudo-ASCII style, which uses letters for objects in the game world, similar to Nethack. I hear you groaning, but you'll quickly catch the hang of things. I plan on going into as much detail as possible with this so you guys don't have to suffer.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you want a character then just let me know. The link below leads to the skills section of the wiki so you can get a hang of what jobs are available. Just give a name and a job and you too can be dwarfed.
df.magmawiki.com/index.php/Skill
Seven dwarves hailing from the mountainhalls of Suvasmofol set off in the Autumn of 175, naming their expedition "The Joyous Crotch" after a drunken bet from the General of Suvasmofol who had wagered that they wouldn't survive a week in the open.
Oh how preferable it would have been for him to have been proven wrong.
---------------------
The "WTF is Dwarf Fortress?" Crash-Course.
Left to right: Elephant, Dwarf, Miasma Cloud (the purple cloud of stench that comes from rotting bodies).
In a nutshell, Dwarf Fortress is best described as a 2-D base building game in the theme of Dungeon Keeper. The concept is simple, the graphics are simple; but the depth of the game is fairly awesome. (Even more amazing when you realize it is all the product of a single man gaming company.)
The dwarves you "control" are somewhat autonomous. They have likes, dislikes, and needs. While you can assign them specific duties and set basic orders, they have minds of their own and will act according to how they feel. You can give them a job, but that doesn't always mean they'll do it right away. Injuries to all animals and dwarves are tracked, down to internal organs and body parts. Dwarves have moods that are affected by the things around them. They can decide to throw a party for their friends, or they might stress out under strain and suddenly kill each other with little to no warning. Female dwarves occasionally get pregnant and, if they are exposed to trauma (say a goblin siege); they very well might miscarry. Sad thoughts caused by things of that nature can lead dwarves to tantrums or even suicide.
As you can tell, one tantruming dwarf can have a snowball effect at times. It isn't rare that a single tantrum can spiral out of control before everyone has beaten each other to death for some reason or another.
The game is displayed in a pseudo-ASCII style, which uses letters for objects in the game world, similar to Nethack. I hear you groaning, but you'll quickly catch the hang of things. I plan on going into as much detail as possible with this so you guys don't have to suffer.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If you want a character then just let me know. The link below leads to the skills section of the wiki so you can get a hang of what jobs are available. Just give a name and a job and you too can be dwarfed.
df.magmawiki.com/index.php/Skill