Big Bad Brad
Wade Wilson
Big Bad Brad
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Post by Big Bad Brad on Dec 16, 2011 20:33:42 GMT -5
#17This game introduces differences between the characters in that they not only have their own signature moves, but differing move sets altogether (including new over-the-top "mega moves"). The game adds many moves not seen in the previous games, such as a DDT, a fallaway slam, and various types of suplexes. Additionally, wrestlers differ in attributes of speed, strength, stamina, and weight. The game itself is arcade-like and involves a "tug-of-war" system in which, when the wrestlers lock-up, a meter appears above them and players must repeatedly press buttons to pull the energy away from the opponent's side to theirs. With more energy, they can perform moves with greater impact. Once an opponent's energy is low enough, a player can perform a wrestler's unique signature move. *Due to the stupid rule that says any WWE video content can't be posted here I'll just have to post a picture of the game for this one. WWF Raw
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Big Bad Brad
Wade Wilson
Big Bad Brad
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Posts: 27,407
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Post by Big Bad Brad on Dec 16, 2011 21:12:27 GMT -5
#16The game is a prequel to Lufia & the Fortress of Doom. It follows the story of the first main character's ancestor, Maxim, and explains the origins of the war between mankind and a group of superhumans called the Sinistrals. Lufia II made a number of changes from the first game. Dungeons no longer have random encounters and there are hundreds of puzzles throughout the game, ranging from simple to extremely challenging. It also introduced new skills, such as a variety of weapons that could be used to stun monsters or solve puzzles, and IP attacks. In 2009, Square Enix announced a re-imagining of the original game titled Lufia: Curse of the Sinistrals. Lufia II: Rise of the Sinistrals
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Big Bad Brad
Wade Wilson
Big Bad Brad
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Posts: 27,407
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Post by Big Bad Brad on Dec 16, 2011 21:15:47 GMT -5
#14 (1)This game is a side-scrolling platformer video game developed by Rare, featuring the character Donkey Kong. It was released for the Super Nintendo Entertainment System in 1994. Following an intense marketing campaign, the original SNES version sold over 8 million copies worldwide, making it the second best-selling SNES game. It was the first Donkey Kong game not produced or directed by Shigeru Miyamoto, the character's original creator; instead, it was produced by Tim Stamper, although Miyamoto was still involved with the project. Donkey Kong Country
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Big Bad Brad
Wade Wilson
Big Bad Brad
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Posts: 27,407
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Post by Big Bad Brad on Dec 16, 2011 21:19:28 GMT -5
#14 (2)This game plays like a standard 16-bit era platforming video game, in which Kirby, the main character, can go left, right, up and down on a two dimensional plane. Throughout each level, Kirby must avoid touching environmental hazards and a variety of enemies, who mostly have their own attacks. Kirby has a health meter, and when this is depleted, Kirby loses one life and returns to a save point. If he loses all of his lives, the game ends. Kirby Superstar
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Post by Chronos on Dec 16, 2011 21:19:31 GMT -5
1. 2. 3. 4. 5. Terranigma (28th) 6. 7. Seiken Densetsu 3 (33rd) 8. Super Castlevania IV (37th) 9. Contra III: The Alien Wars (39th) 10. Breath of Fire II (Dead last)
Well then, hahaha.
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Big Bad Brad
Wade Wilson
Big Bad Brad
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Posts: 27,407
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Post by Big Bad Brad on Dec 16, 2011 21:22:48 GMT -5
#13The Mega Man X (Rockman X in Japan) series is the second Mega Man franchise released by Capcom. It debuted December 17, 1993 in Japan (January 1994 in North America) on the Super NES/Super Famicom and spawned sequels on several systems, with the PC platform notably having the most releases within the series. It is the first continuation in plot of the series, preceded by the classic Mega Man series. The first six games in the series are currently available in the anthology collection Mega Man X Collection. Megaman X
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Big Bad Brad
Wade Wilson
Big Bad Brad
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Post by Big Bad Brad on Dec 16, 2011 21:26:43 GMT -5
#12The game was given universal acclaim, receiving an aggregated score of 96% from Game Rankings, making it the website's 9th highest-rated game. Electronic Gaming Monthly named it the Game of the Month for May 1994, gave it an Editor's Choice Award, awarded it as the Best Action Game of 1994, and named it the Best Game of All Time in 2003. In 2007, IGN ranked Super Metroid 7th in its list of Top 100 Games of All Time. Despite a positive critical reaction, the game sold poorly in Japan, but fared better in North America and Europe. Nevertheless, due to the game's critical success, Nintendo placed it on their Player's Choice marketing label. Super Metroid
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Big Bad Brad
Wade Wilson
Big Bad Brad
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Post by Big Bad Brad on Dec 16, 2011 21:29:39 GMT -5
#11The main goal for each level of Yoshi's Island is to reach that level's end with Baby Mario safely on Yoshi's back. Baby Mario is then transferred to the back of a differently-colored Yoshi, who will carry him through the next level. Between levels, players are presented with the map screen, which allows them to select the next level, or replay previous ones for a better score. There are enemies and obstacles that endanger Yoshi and Baby Mario on each stage. If Yoshi is struck by an enemy, Baby Mario will be sprung from Yoshi's back and float around in a bubble crying while a timer counts down; if Yoshi does not reunite with Baby Mario before the timer reaches 0, Baby Bowser's minions will fly on screen and kidnap him, ending the level and reducing the player's chances to retry by one. Super Mario World 2: Yoshi's Island
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Big Bad Brad
Wade Wilson
Big Bad Brad
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Post by Big Bad Brad on Dec 16, 2011 21:30:05 GMT -5
Now time to find out what is the top 10
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Post by Chronos on Dec 16, 2011 21:30:50 GMT -5
There's the one I feel like a loser for not including. How did I miss Super Metroid, god.
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Big Bad Brad
Wade Wilson
Big Bad Brad
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Post by Big Bad Brad on Dec 16, 2011 21:33:28 GMT -5
#9 (1)In this game the player takes control of one of eight Mario series characters, each with differing capabilities. In single player mode players can race against computer controlled characters in multi-race cups over three difficulty levels. During the races, offensive and speed boosting power-ups can be used to gain an advantage. Alternatively players can race against the clock in a Time Trial mode. In multi-player mode two players can simultaneously take part in the cups or can race against each other one-on-one in Match Race mode. In a third multiplayer mode – Battle Mode – the aim is to defeat the other players by attacking them with power-ups, destroying balloons which surround each kart. Super Mario Kart
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Big Bad Brad
Wade Wilson
Big Bad Brad
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Post by Big Bad Brad on Dec 16, 2011 21:37:24 GMT -5
#9 (2)*My number 1 pick* The game's story focuses on Mario and the teammates he meets as they seek to eliminate Smithy, the game's main antagonist, who has stolen the seven star pieces of Star Road, a road where all the world's inhabitants' wishes become Wish Stars, allowing them to be granted. The game features five permanent playable characters. Super Mario RPG was directed by Yoshihiko Maekawa and Chihiro Fujioka and produced by Shigeru Miyamoto. Yoko Shimomura composed the game's score, which was released on a soundtrack album in Japan shortly after the game's debut. Super Mario RPG Legend of the Seven Stars
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Big Bad Brad
Wade Wilson
Big Bad Brad
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Post by Big Bad Brad on Dec 16, 2011 21:41:32 GMT -5
#8Up to four players (two players in the SNES version) can take control of Leonardo, Donatello, Michaelangelo, and Raphael. Each playable character has his own strengths and weaknesses. New features in this game include the ability to execute a power attack by hitting an enemy several times in a row, and the ability to slam Foot Soldiers into surrounding enemies or to throw them out of the playing field, towards the camera. Teenage Mutant Ninja Turtles: Turtles in Time
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Big Bad Brad
Wade Wilson
Big Bad Brad
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Post by Big Bad Brad on Dec 16, 2011 21:44:28 GMT -5
#7The title features complete remakes of all four NES and Famicom Disk System Super Mario titles: Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, and Super Mario Bros.: The Lost Levels with improved 16-bit graphics and sound. Gameplay, however, is virtually identical, with only the bonus game from Super Mario Bros. 2 slightly different, and some glitches being removed. A few physics properties were changed; for example, jumping and hitting a Brick Block in Super Mario Bros. causes Super/Fiery Mario to continue moving upwards after breaking it, as opposed to the NES version where Mario instantly bounced downwards upon hitting the block.[2] The most notable addition is a save feature: all games now allow the player to save their status at any point in the game.[2] Upon restarting the game, the player will begin at the first level of the world they saved in, with the exception of Super Mario Bros.: The Lost Levels, which allows the player to begin from the last level they saved in.[2] Super Mario Allstars
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Big Bad Brad
Wade Wilson
Big Bad Brad
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Post by Big Bad Brad on Dec 16, 2011 21:47:43 GMT -5
#6Like previous Final Fantasy installments, Final Fantasy VI consists of four basic modes of gameplay: an overworld map, town and dungeon field maps, a battle screen, and a menu screen. The overworld map is a scaled-down version of the game's fictional world, which the player uses to direct characters to various locations. As with most games in the series, the three primary means of travel across the overworld are by foot, chocobo, and airship. With a few plot-driven exceptions, enemies are randomly encountered on field maps and on the overworld when traveling by foot. The menu screen is where the player makes such decisions as which characters will be in the traveling party, which equipment they wield, the magic they learn, and the configuration of the gameplay. It is also used to track experience points and levels Final Fantasy VI (3 in the US)
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Post by Chronos on Dec 16, 2011 21:48:16 GMT -5
1. Final Fantasy VI (6th) 2. Super Mario World 2: Yoshi's Island (11th) 3. 4. 5. Terranigma (28th) 6. 7. Seiken Densetsu 3 (33rd) 8. Super Castlevania IV (37th) 9. Contra III: The Alien Wars (39th) 10. Breath of Fire II (Dead last)
I'll wait till the top five are done to finish up.
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Big Bad Brad
Wade Wilson
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Post by Big Bad Brad on Dec 16, 2011 21:50:36 GMT -5
#5This game features many traditional RPG elements; the player controls a party of characters who travel through the game's two dimensional world, which is composed of villages, cities, caves, and dungeons. Along the way battles are fought against enemies, after which the party receives experience points for victories. If enough experience points are acquired, a character's level will increase. This increases the character's attributes, such as offense, defense, and the maximum HP and PP of each character. Rather than using an overworld map screen like most console RPGs of its era, the world is entirely seamless, with no differentiation between towns and the outside world. Another non-traditional element is the perspective used for the world. The game uses oblique projection, while most 2-D RPGs use a "top down" view on a grid or an isometric perspec EarthBound
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Big Bad Brad
Wade Wilson
Big Bad Brad
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Post by Big Bad Brad on Dec 16, 2011 21:54:57 GMT -5
#3 (1)Following his failure to defeat Liu Kang in the first Mortal Kombat game, the evil sorcerer Shang Tsung begs his master, Shao Kahn, to spare his life. He tells Shao Kahn that the invitation for Mortal Kombat cannot be turned down, and if they hold it in Outworld, the Earthrealm warriors must attend. Kahn agrees to this plan, and even restores Tsung's youth. He then extends the invitation to Raiden, who gathers his warriors and takes them into Outworld. The new tournament is much more dangerous, as Shao Kahn has the home field advantage, and an Outworld victory will allow him to subdue Earthrealm. Mortal Kombat 2
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Big Bad Brad
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Post by Big Bad Brad on Dec 16, 2011 21:57:50 GMT -5
#3 (2)This games plot focuses on Link as he travels on a journey to save Hyrule, defeat Ganon and rescue the seven descendants of the Sages. A Link to the Past uses a top-down perspective similar to that of the original The Legend of Zelda. It added mechanics and concepts to the series that have become commonplace, including multi-level dungeons and new equipment (such as the hookshot and the Pegasus Boots), as well as establishing the concept of an alternate, parallel (and sometimes far more dangerous) world. It has been very well received since its release and is viewed as one of the greatest video games of all time. To date, A Link to the Past has sold more than four million copies. Legend of Zelda: A Link to the Past
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Big Bad Brad
Wade Wilson
Big Bad Brad
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Post by Big Bad Brad on Dec 16, 2011 21:59:09 GMT -5
Its now time to see which two games made the top 2 on our countdown.
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