J is Justice
Wade Wilson
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Post by J is Justice on Jul 23, 2012 20:13:34 GMT -5
After 7 days, 15 lists and 242 games nominated, the Top 35 Greatest Video Games Countdown begins! 35. Final Fantasy IX (35 points/2 votes/Highest placement: 1st) Developer(s): Square Publisher(s): Square Platform(s): Playstation Genre: RPG Final Fantasy IX is a role-playing video game developed and published by Square (now Square Enix) for the Sony PlayStation video game console. Originally released in 2000, it is the ninth title in the Final Fantasy series and the last to debut on the PlayStation. In 2010 it was re-released as a PSOne Classics title on the PlayStation Network. The game introduced new features to the series like the 'Active Time Event', 'Mognet', and a unique equipment and skill system. Final Fantasy IX's plot centers on a war between many nations. Players follow a young thief named Zidane Tribal, who joins with others to defeat Queen Brahne of Alexandria, the one responsible for beginning the war. The plot shifts, however, when the characters realize that Brahne is working with an even more threatening person called Kuja. Final Fantasy IX was developed alongside Final Fantasy VIII, but took a different approach by returning to the more traditional style of the early Final Fantasy games. Consequently, Final Fantasy IX was influenced significantly by the original Final Fantasy game, and features allusions to other titles in the series. The game has been subject to extremely positive reviews, receiving 94% on Metacritic, making it the most critically acclaimed Final Fantasy game on the website. Final Fantasy IX was commercially successful, selling 5.30 million units worldwide as of March 31, 2003.
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Post by Deleted on Jul 23, 2012 20:17:20 GMT -5
That settles it i will be lucky if any of mine place
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J is Justice
Wade Wilson
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Post by J is Justice on Jul 23, 2012 21:04:50 GMT -5
34. Super Mario 64 (36 points/2 votes/Highest placement: 5th) Developer(s): Nintendo EAD Publisher(s): Nintendo Platform(s): Nintendo 64/Virtual Console Genre: Platformer Super Mario 64 is a 3D platformer game for the Nintendo 64. It was first released in Japan on June 23, 1996 and subsequently released in the U.S. on September 26, 1996, in Europe on March 1, 1997, and in Australia on March 1, 1997. This game was one of two (three in Japan) launch titles for the Nintendo 64, along with Pilotwings 64, which helped drive initial sales of the console. To this day, it has sold over 11 million copies, and is the best selling Nintendo 64 game ever. It is also the second most popular game on the Wii's Virtual Console. Super Mario 64 was originally in development for the Super Famicom, (SNES outside of Japan), but was moved to the Nintendo 64 after system limitations and the era of the SNES began closing. Though it was not the first 3-D platforming game, it revolutionized the genre, with many games soon following its formula using it as a sort of benchmark. It is widely acclaimed as one of the greatest and important games of all time.. A version of the game was released in Japan on July 18, 1997, that included Rumble Pak support. This is the same as the International release of the game, as it retains all of the glitch fixes as well as graphical and sound changes (except Mario calling Bowser by his name in a voice clip, which was "buh-bye" in all Japanese versions as he tosses him by the tail - this is because he is not known as Bowser in Japan; instead he is known as Koopa). The only differences other than one voice clip are the language being changed back to Japanese and the Rumble Pak support. A remake of Super Mario 64 was released for the Nintendo DS entitled Super Mario 64 DS in 2004. The remake had various differences from the original game such as Yoshi, Wario, and Luigi becoming as playable characters. There was also a sequel planned called Super Mario 64 2 for the Nintendo 64DD, but became cancelled, due to the 64DD's commercial failure. Critics attribute the initial success of the Nintendo 64 console to Super Mario 64. Edge magazine referred to it as the Nintendo 64's "key launch title". Game Informer commented that the game helped the launch of the Nintendo 64. Official Nintendo Magazine and GameDaily also attributed some of the initial excitement of the Nintendo 64 system to the release of Super Mario 64. Though the system was initially very successful, it eventually lost much of its market share to Sony's PlayStation. 1UP.com attributed this decline to Nintendo's use of cartridges and the design of the Nintendo 64 controller, which were reportedly implemented by Shigeru Miyamoto for Super Mario 64. The game also set many precedents for 3D platformers to follow. GameDaily listed the game as one of the "Most Influential Video Games" and stated it "defined the 3-D platform experience, influencing numerous designers to create their own, original offerings". GamesTM noted many game companies, including Nintendo, have tried to develop a platform game to match up to Super Mario 64. Super Mario 64 was notable for its sense of freedom and non-linearity. A central hub, where controls can be learned before entering levels themselves, has been used in many 3D platformers since. In addition, the game's mission-based level design was an inspiration for other game designers. For example, Martin Hollis, who produced and directed GoldenEye 007, says "the idea for the huge variety of missions within a level came from Super Mario 64". Super Mario 64 was the first game to have a "free" camera that could be controlled independently of the character. Most 3D games at the time used a first-person perspective, or a camera that was fixed in position relative to the player's character, or to the level. To create freedom of exploration, and more fluid control in a 3D world, the designers created a dynamic system in which the video camera was operated by the in-game character Lakitu.[19] Nintendo Power stated the camera-control scheme was what transitioned platform games into the 3D era. They would again cite Super Mario 64, along with The Legend of Zelda: Ocarina of Time, as two games that "blazed trails" into the 3D era. Edge stated the game changed "gamers' expectations of 3D movement forever". The camera system would become the standard for 3D platform games in the future. The Nintendo 64's analog stick allowed for more precise and wide-ranging character movements than the digital D-pads of other consoles, and Super Mario 64 used this in a way that was unique for its time. At the time, 3D games generally allowed for controls in which the player could either control the character in relation to a fixed camera angle or in relation to the character's perspective. Super Mario 64's controls were fully analog, and interpreted a 360-degree range of motion into navigation through a 3D space relative to the camera. The analog stick also allowed for precise control over subtleties such as the speed at which Mario runs. Super Mario 64 was of the first games to implement the system. On May 5, 2011, Super Mario 64 was selected as one of the 80 games that will be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that opened on March 16, 2012.
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Dub H
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Post by Dub H on Jul 23, 2012 21:44:16 GMT -5
I'm starting to think my Number One wont even appear on the list.....
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Wade Wilson
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Post by J is Justice on Jul 23, 2012 22:39:35 GMT -5
33. EarthBound (36 points/2 votes/Highest placement: 1st) Developer(s): Nintendo Ape HAL Laboratory Publisher(s): Nintendo Platform(s): SNES, Game Boy Advance Genre: RPG EarthBound, also known as EarthBound: The War Against Giygas! and released as MOTHER 2: Gyiyg Strikes Back in Japan, is a role-playing video game co-developed by Ape and HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System video game console. Both releases have semi-alternate titles identified in the game's attract demo: "EarthBound: The War Against Giygas!" for EarthBound and "Mother 2: Gyiyg Strikes Back!" for Mother 2. It was designed by Shigesato Itoi, who also developed its predecessor, the Japan-exclusive Mother. EarthBound was released in Japan on August 27, 1994, and in North America on June 1, 1995 as a stand-alone title. Despite the poor sales figures, the game has been lauded by gamers for its humorous depictions of American culture and parody of the role-playing video game genre, and has since become a cult classic. The game sold 140,000 copies in North America, and about twice that number in Japan. American audiences were largely indifferent to Japanese role-playing video games, and would remain this way until titles like Final Fantasy VII took the genre into the mainstream. Years later, many critics have praised the game for being ahead of its time, as well as for its storyline, graphics, and particularly, its humor. In the June 2008 issue of Nintendo Power, EarthBound was revealed to be the #1 "Readers' Most Wanted" Virtual Console title, with Mother close behind at #4. Then in the July 2008 issue of Nintendo Power, EarthBound was yet again the #1 "Readers' Most Wanted" Virtual Console title, with the original Mother now placed in second. EarthBound is regarded by critics as one of the greatest RPGs on the SNES, as well as one of the best of the 1990s. The game has also become a cult classic and possesses substantial fanbases in both Japan and North America. As a result, the game regularly appears on readers' choice polls in both countries. In a 2005 readers' choice poll of the top 99 best games of all time conducted by IGN, EarthBound was voted 46th on the list.[30] A year later, IGN conducted a similar readers' choice poll where EarthBound moved up to be 33rd on the list. A 2005 GameFAQs poll of the 100 best games ever had EarthBound at the 37th spot. The game has also appeared on lists conducted by the Japanese. In a 2006 readers' poll conducted by Famitsu magazine, the game was voted the 37th best game of all time on a list of 100 titles. In a retrospective of the 20 essential Japanese RPGs, Gamasutra featured EarthBound on the list. In the January 2010 issue of Nintendo Power, editors named the game "The Ultimate Cult Hit". Reviews of EarthBound have generally been positive. In Allgame's review, EarthBound was declared "one of the most original role-playing games of the 1990s." The site then went on to praise its storyline, humor, music, and characters. A point of contention between critics were the simplistic graphics. In All RPG's review of the game, the graphics were described as "horrid," while Nintendojo and 1UP enjoyed them, with 1UP going so far as to say "regardless of what anyone tells you, the graphics are awesome." 1UP also criticized the title's similarities to Dragon Quest, but in the end declared EarthBound a game "worth experiencing." Nintendojo and Gamasutra also criticized the similarities to Dragon Quest, with Gamasutra declaring EarthBound an "unabashed Dragon Quest clone..." Despite the criticism, Gamasutra regarded the title "as one of the greatest RPGs on the SNES." The game's audio was also praised, with All RPG declaring it "some of the best music on the Super Nintendo." Of all EarthBound's elements, however, the most lauded was its humor, being universally praised by all critics for its comedic, albeit confusing, depictions of Western culture and parody of the RPG genre. Ranging from trips in a yellow submarine to fighting a diamond dog, both of which are nods to British music, the game is rife with subtle cultural references. Described by Gamasutra as "a warped, confused tribute to American culture, designed by people who've only experienced the country through books and movies" the quirky humor of the game is one of the chief reasons for its popularity. Amongst the ranks of absurd enemies in the game Ness must face down New Age Retro Hippies, Pogo Punks, Extra Cranky Ladies, and Big Piles of Puke throughout his quest. Much of the dialogue and plot of the game pokes fun at traditional RPG and sci-fi clichés. Even the advertising campaign played off of its humor, with the slogan "This game stinks", referring to the scratch and sniff stickers that were included in the Player's Guide.
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Post by Chronos on Jul 23, 2012 22:45:05 GMT -5
Still none of mine. Then again, I'm not optimistic about a lot of my games' chances either.
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Dub H
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Post by Dub H on Jul 23, 2012 22:50:47 GMT -5
Mario Galaxy ahead Mario 64?I should have voted Mario 64 higher!
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Big Bad Brad
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Post by Big Bad Brad on Jul 23, 2012 22:59:39 GMT -5
I'm hoping to see some of my games on the list I'll be majorly happy to see one from my top 4
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Post by Chronos on Jul 23, 2012 23:04:05 GMT -5
Mario Galaxy ahead Mario 64?I should have voted Mario 64 higher!
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J is Justice
Wade Wilson
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Post by J is Justice on Jul 23, 2012 23:38:40 GMT -5
33. Super Mario Galaxy 2 (36 points/2 votes/Highest placement: 1st) Developer(s): Nintendo EAD Tokyo Publisher(s): Nintendo Platform(s): Wii Genre: Platform Super Mario Galaxy 2 is a platforming video game developed by Nintendo EAD and published by Nintendo for the Wii. It was first announced at E3 2009 and is the sequel to Super Mario Galaxy. It was released in North America on May 23, 2010, in Japan on May 27, 2010, in Europe on June 11, 2010, and in Australia on June 30, 2010. It is the fourth original 3D platformer in the Mario series, after Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy. The story follows Mario as he pursues the Koopa King, Bowser into outer space, where he has imprisoned Princess Peach and taken control of the universe using Power Stars. Mario must travel across various galaxies to recover the Power Stars in order to travel to the center of the universe and rescue the princess. The game was originally planned as a simple iteration of Super Mario Galaxy with few modifications and a projected development time of a year; this version would have been called More Super Mario Galaxy. It was later decided that the game was to be developed as a fleshed-out sequel when the development staff continued to build upon the game with dozens of new ideas, and so development time expanded to two and a half years. Among the additions are dynamic environments, new power-ups, and, most notably, the ability to ride Yoshi. Upon its release, Super Mario Galaxy 2 was met with critical acclaim, and is one of the highest rated video games of all time on the aggregation sites Metacritic and GameRankings. It is one of the best-selling games on the Wii with 6.72 million copies sold worldwide. Super Mario Galaxy 2 received overwhelming critical acclaim from major video game critics with numerous reviews praising the game for its creativity and technical improvements over the original. It has an average critic score of 97.12% at GameRankings and 97/100 at Metacritic, making it one of the highest rated games on the sites. It is one of the highest reviewed games of all time. Tom McShea from GameSpot called it a "new standard for platformers", giving it a perfect 10, making it the seventh game in the site's history to earn that score. Other perfect scores came from Edge, stating "this isn't a game that redefines the genre: this is one that rolls it up and locks it away", and IGN's Craig Harris, who felt that the game "perfectly captures that classic videogame charm, the reason why most of us got into gaming from the start". IGN later placed Super Mario Galaxy 2 4th on their "Top Modern Games" list. IGN also listed Super Mario Galaxy 2 as the greatest Wii game of all time. The Escapist editor Susan Arendt echoed this view by stating it "doesn't tinker with the established formula very much, but we didn't really want it to", while GameTrailers commented that "there's something tremendous for just about everyone and games that we can truly recommend to almost everyone are rare". Giant Bomb's Ryan Davis particularly praised the improved level designs, commenting that the designers were "bolder" and "more willing to take some weird risks with the planetoids and abstract platforming that set the tone in the original Galaxy", while Chris Kohler from Wired commented that the level concepts alone "could be made into full games on their own". Additionally 1UP.com's Justin Haywald noted the expanded soundtrack as "sweeping". GamesRadar praised the graphics, saying that despite the Wii's technical limitations, Galaxy 2 "understands how to get the most out of aging technology that nearly all graphical flaws are smoothed over or covered up, leaving you with Wii's best-looking title to date". X-Play editor Andrew Pfister awarded Super Mario Galaxy 2 a 5/5, calling it "the culmination of 20 years of Mario gaming into one fantastically-designed and creative platformer". Despite this praise, some critics raised complaints over increased difficulty and the game's similarity to the original Super Mario Galaxy. Chris Scullion from Official Nintendo Magazine called it the "new best game on Wii", but said it lacked the original's impact (though they admitted the extreme difficulty of this, due to the quality of the original). Game Informer editor Matt Helgeson was concerned with some of the challenges being potentially "frustrating", particularly towards the end of the game; similarly, Ben PeeLee from GamePro remarked that the "increased difficulty and high proficiency requirement may turn new fans off". However, Worthplaying editor Chris DeAngelus said "perhaps most positively of all, there are very few sequences where death will feel like a result of bad design instead of player error, which helps keep the frustration down."
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Post by Chronos on Jul 23, 2012 23:43:04 GMT -5
There's Double H's #1.
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Post by Oh Cry Me a Screwball on Jul 23, 2012 23:43:16 GMT -5
Well, SMG2 means one of my games made the list, though I have plenty of niche games that won't see the light of day.
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lionheart21
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Post by lionheart21 on Jul 24, 2012 0:14:52 GMT -5
None of mine have placed thus far.
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Dub H
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Post by Dub H on Jul 24, 2012 0:44:30 GMT -5
There's Double H's #1. Hey! How did you guess? ;D
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Post by 'Foretold' Joker on Jul 24, 2012 2:51:27 GMT -5
Starting at 35h place, I'll be amazed if any of mine appear.
None yet anyway.
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J is Justice
Wade Wilson
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Post by J is Justice on Jul 24, 2012 8:19:59 GMT -5
32. The World Ends With You (37 points) Developer(s): Square Enix Jupiter Publisher(s): Square Enix Ubisoft (Australia) Platform(s): Nintendo DS Genre: Action RPG The World Ends with You, known in Japan as It's a Wonderful World, is an action role-playing game developed by Square Enix's Kingdom Hearts team and Jupiter for the Nintendo DS handheld console. Set in the modern-day Shibuya shopping district of Tokyo, The World Ends with You features a distinctive art style inspired by Shibuya and its youth culture. Development was inspired by elements of Jupiter's previous game, Kingdom Hearts: Chain of Memories. It was released in Japan in July 2007, and in PAL regions and North America on April 22, 2008. In the game, Neku Sakuraba and his allies are forced to participate in a game that will determine their fate. The battle system uses many of the unique features of the Nintendo DS, including combat that takes place on both screens, and attacks performed by certain motions on the touchscreen or by shouting into the microphone. Elements of Japanese youth culture, such as fashion, food, and cell phones, are key aspects of the missions. The World Ends with You received positive reviews, which praised the graphics, soundtrack, and integration of gameplay into the Shibuya setting. The few common complaints were related to the steep learning curve of the battle system as well as the imprecise touch-screen controls. In the week of its release, the game was the second best-selling DS title in Japan, and the top selling DS title in North America. Shiro Amano, writer and artist of the Kingdom Hearts manga, later created a manga based on the video game. The World Ends with You received positive reviews and has been commercially successful. Game Informer named the game its Handheld Game of the Month award for May 2008. IGN gave The World Ends with You its Editors' Choice Award, and named it the DS Game of the Month for April. In Japan, the game premiered as the second-best selling DS title during the week of July 27, 2007. Nearly 193,000 units were sold in Japan by the end of 2007. The World Ends with You sold 43,000 copies during April 2008 in North America. The first shipment of the game sold out mid-May and a second shipment was made in mid-June 2008. The game was the top-selling DS title the week of its release and again two weeks later. As of September 30, 2008, The World Ends With You has sold approximately 140,000 copies in North America and 20,000 copies in Europe. Critics praised the departure from other popular titles such as Square Enix's Final Fantasy and Kingdom Hearts series. Both the graphical presentation and the soundtrack were very well received. Reviews also commented that, initially, the character designs were too similar to previous Square Enix titles and may be off-putting to some though in the Shibuya setting they were "absolutely in their element." Some reviewers also complained that the Stride Cross Battle System was too complex for new players; Eurogamer's review felt the "sink or swim" reliance on learning the complex battle system was a significant stumbling block for the game. GamePro noted that the stylus input was imprecise, often mistaking movement and attack actions. On the other hand, the system was praised for its approach, and for the ability to alter the difficulty of the system within the game. 1UP.com's review summarized that the game is much more than the sum of its parts: "By all rights, The World Ends With You should be an annoying disaster, a bundle of tired gimmicks and trite clichés. Yet somehow all the things that should be unbearable fall into place and create a game that's far more unique, interesting, and addictive than it has any right to be." The World Ends with You won several awards from IGN.com, including best Nintendo DS role-playing game, best story for a Nintendo DS game, best new IP for the DS, as the best Nintendo DS game of the year. It was also nominated for other awards, including best original score for a Nintendo DS game and best artistic design for a Nintendo DS game. It was ranked as the tenth best game of the 2000s released on a Nintendo system by Nintendo Power.
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Post by Chronos on Jul 24, 2012 12:19:30 GMT -5
I put it higher than 9th, actually.
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J is Justice
Wade Wilson
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Post by J is Justice on Jul 24, 2012 13:30:40 GMT -5
You're right. Looks like we have another tie. I need to do some editing.
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J is Justice
Wade Wilson
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Post by J is Justice on Jul 24, 2012 13:55:07 GMT -5
31. Chrono Cross (38 points/2 votes/Highest placement: 5th) Developer(s): Square Product Development Division 3 Publisher(s): Square Square Electronic Arts Platform(s): Playstation Genre: RPG Chrono Cross is a role-playing video game developed and published by Square (now Square Enix) for the PlayStation video game console. It is the sequel to Chrono Trigger, which was released in 1995 for the Super Nintendo Entertainment System. Chrono Cross was developed primarily by scenarist and director Masato Kato and other designers from Chrono Trigger, including art director Yasuyuki Honne and composer Yasunori Mitsuda. Nobuteru Yūki designed the characters of the game. The story of Chrono Cross focuses on a teenage boy named Serge and a theme of parallel worlds. Faced with an alternate reality in which he died as a child, Serge endeavors to discover the truth of the two worlds' divergence. The flashy thief Kid and many other characters assist him in his travels around the tropical archipelago El Nido. Struggling to uncover his past and find the mysterious Frozen Flame, Serge is chiefly challenged by Lynx, a shadowy antagonist working to apprehend him. Upon its release in Japan and North America in 2000, Chrono Cross received high ratings and critical acclaim, earning a perfect 10.0 score from GameSpot. The game shipped 1.5 million copies worldwide, leading to a Greatest Hits re-release and continued life in Japan as part of the Ultimate Hits series. Chrono Cross was released on July 6, 2011 on the Japanese PlayStation Network and on November 8, 2011 in North America. Square also released a "Millennium Edition" featuring a calendar, clock, and music sampler disc.
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Big Bad Brad
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Post by Big Bad Brad on Jul 24, 2012 13:57:46 GMT -5
with the edit two of my games appeared on the list
my number 9 Chrono Cross and my number 16 Final Fantasy IX
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