MasonK565
El Dandy
Biggest Damian Wayne fan on FAN.
Posts: 8,577
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Post by MasonK565 on Aug 8, 2012 8:54:51 GMT -5
I am making a board game. The board is pretty much an enlarged map of Gotham City, as I a am making it right now. It is based off of the "No Man's Land" story, and it involves several villains owning several territories of the city.
I am wanting it to be like Risk but the problem is that I only have 6 different colors for 6 armies and there are more than 6 armies in this game.
How can I make my own game pieces with stuff I have at home or from the usual store?
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Post by stinger on Aug 8, 2012 10:02:28 GMT -5
Buy a Risk game and spraypaint the pieces different colors.
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Post by PegasusKid on Aug 8, 2012 11:55:52 GMT -5
Polymer clay is really cheap. You could always buy some of it (it comes in many colors, or you can paint it) and sculpt some little pieces. A quick bake in the oven hardens it so they will last pretty much forever. I use the clay to make different beads (angry birds, mario characters, etc) that my wife then turns into jewelry. Great stuff.
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Legion
Fry's dog Seymour
Amy Pond's #1 fan
Hail Hydra!
Posts: 22,900
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Post by Legion on Aug 8, 2012 12:01:27 GMT -5
Perhaps not just from around the house but www.boardgamedesign.com/pages/goshopping.htm sells blank game pieces and you can then colour them however you like. I'd suggest using card pieces, perhaps circles and squares. That way you can use different colours, but still have individual game pieces that you've given your own design to, rather than just recoloured pieces from other games that will look out of place, or making your own from clay which I wouldnt have the patience for!
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Post by rzombie1988 on Aug 8, 2012 13:48:15 GMT -5
Print out color photos of each criminal and attach them to something and use those are pieces. You could wrap two pictures around a toy soldier or even like an eraser and make it work.
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MasonK565
El Dandy
Biggest Damian Wayne fan on FAN.
Posts: 8,577
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Post by MasonK565 on Aug 8, 2012 14:10:15 GMT -5
I have looked at some of these options now, and thanks for helping me out guys! I am about finished with the board and after that I will think and try out all of these options!
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Post by PegasusKid on Aug 9, 2012 13:01:21 GMT -5
Post up some pictures when you get it done. Interested to see the board and how you decide to make the pieces.
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Post by B'Cup x on Aug 9, 2012 14:43:53 GMT -5
Im curious, you cool to divulge some more details on how it plays? x
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MasonK565
El Dandy
Biggest Damian Wayne fan on FAN.
Posts: 8,577
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Post by MasonK565 on Aug 9, 2012 16:26:35 GMT -5
I finished everything having to do with the actual board. I will post some pictures up for you guys soon!
The game is like RISK (with variations) but only with a giant map of Gotham City. In "No Man's Land," Gotham is shut off from the rest of the world after a terrible earthquake. Arkham Asylum releases all of those who inhabited in it and are sent into Gotham. This leads to villains fighting with each other for resources and their own territories.
I kept all the characters actually in the story with their respective territories to begin with but I also added characters like The Riddler, Clayface, Maxie Zeus and even gave Bane his own territory.
The point of the game is to be the last army standing. You take turns with other armies, attack and defend like RISK, and it can have between 2 to 24 players.
There are neighborhoods that serve as the "continents" like RISK. I colored them all and if you own a whole territories you get reinforcement units. Examples: I colored the Diamond District light blue and Old Gotham light orange.
In every neighborhood there are districts that are within them and you have to have all of those districts within the same neighborhood to get reinforcements. Example: Old Gotham has 4 districts. In order to get 4 reinforcements each turn, you have to own all 4 districts. The number of districts don't always match with the number of reinforcements.
One cool thing I added were "Generals."
In RISK or Axis and Allies you have your units. They are used by normal pieces and they all look the same. Each unit is worth one die when rolling for attacking and defending. But the Generals are pawns that also have a picture of General on it. Example: I choose to play as Mr. Freeze. I will have all my game pieces representing my army units like everyone else. Think RISK. But then I will have one piece that is slightly bigger and has a picture of Mr. Freeze. He is my general, and generals are worth two dices when rolling and need two hits to be taken out of the game. I can only play as long as he lives. If my Mr. Freeze pawn is killed and I own like 7 districts, I am taken out off the game. The remaining 7 districts become neutrals. The amry units from Mr. Freezes remain but you can't do anything with them. These districts can then be invaded by anyone who wants to take out his remaining armies.
Sorry, that was a long post. I am really excited to try this out with friends.
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Legion
Fry's dog Seymour
Amy Pond's #1 fan
Hail Hydra!
Posts: 22,900
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Post by Legion on Aug 9, 2012 16:29:39 GMT -5
That actually sounds really simple, because it's very close to Risk in sounding, but mainly, really damn cool.
I tried to play the Game of Thrones board game and it was so complicated it was unplayable. This sounds like a great game though, like Batman Risk, but the general element changes it up.
Do you have cards like in Risk? To trade up for more units?
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MasonK565
El Dandy
Biggest Damian Wayne fan on FAN.
Posts: 8,577
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Post by MasonK565 on Aug 9, 2012 16:37:30 GMT -5
I was thinking about but I still don't know. In RISK there are 6 continents you can capture to get reinforcements. In No Man's Land, there are 21 separate neighborhoods that can be completely owned for reinforcements. That makes it a lot more easier to get reinforcements. You will still get 3-5 units to place out for every turn, I just haven't decided what amount.
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MasonK565
El Dandy
Biggest Damian Wayne fan on FAN.
Posts: 8,577
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Post by MasonK565 on Aug 9, 2012 16:50:45 GMT -5
Here is a pic for now, I could not actually find a camera so I took with my laptop camera and it looks terrible! The different colors represent the different neighborhoods. The roads are gray. You can't really tell but I also have districts within those neighborhoods that are traced out in a thicker line by sharpie. It is 24 in. by 30 in. I have no artistic ability but I am glad that this actually came out looking kinda good. My girlfriend who is 50000 times more artistic than me found it impressive. Now I am just working on the pieces.
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Post by PegasusKid on Aug 17, 2012 13:17:31 GMT -5
How's the progress coming on the game pieces? Decide which route to go?
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Post by B'Cup x on Aug 17, 2012 15:49:59 GMT -5
I tried to play the Game of Thrones board game and it was so complicated it was unplayable. This sounds like a great game though, like Batman Risk, but the general element changes it up. The Game of Thrones boardgame is one of my favourites, theres a lot to it but once you get the flow of the game its fairly simple. I find it to be far more interactive than Risk In RISK or Axis and Allies you have your units. They are used by normal pieces and they all look the same. Each unit is worth one die when rolling for attacking and defending. But the Generals are pawns that also have a picture of General on it. Example: I choose to play as Mr. Freeze. I will have all my game pieces representing my army units like everyone else. Think RISK. But then I will have one piece that is slightly bigger and has a picture of Mr. Freeze. He is my general, and generals are worth two dices when rolling and need two hits to be taken out of the game. I can only play as long as he lives. If my Mr. Freeze pawn is killed and I own like 7 districts, I am taken out off the game. The remaining 7 districts become neutrals. The amry units from Mr. Freezes remain but you can't do anything with them. These districts can then be invaded by anyone who wants to take out his remaining armies. . In Theory I like the idea of your game, but this General aspect doesnt seem like it would work for several reasons: 1. Player Elimination is not cool, especially if your game is going to have a runtime similar to Risk. There is nothing wrong with being able to eliminate someone towards the end of the game, but having someone lose and have to hang around whilst everyone else plays is not fun. 2. With that in mind, being able to eliminate someone by luck of a die roll is even worse. To think that I could be doing really well, yet someone runs up and manages a flukey roll against my general causing me to immediatly lose, would not leave me happy at all. 3. If your general dying means youre out of the game, everyone is going to be making sure their general is way out of the action and most of the focus would be in keeping your general safe, which kind of contradicts the General representing a main villain. Big name characters could work in the game, but they would need a death worthy of the comics (especially if it would mean a player is eliminated) The Joker does not job to a random thug and nor should he. I know im being heavy on this one aspect of the game, but thats because the generals as they are now, seem like they really could break the game which would be a real shame as the concept and execuetion of what you are doing seems pretty damn cool x
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