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Post by Baldobomb-22-OH-MAN!!! on Apr 23, 2012 7:24:20 GMT -5
well if the Reapers were TOO unbeatable there wouldn't be a story. beating them already looks like an impossible task to begin with and I don't see what they could do to make them more threatening.
unbeatable villains are always a bad idea. look how much people hated Aizen in Bleach. or Hogan and the nWo for that matter.
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JDviant
Unicron
XB1 username: lil giant robot
Posts: 3,103
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Post by JDviant on Apr 23, 2012 7:38:54 GMT -5
I agree with both points; too unbeatable of a reaper would make the games pointless, but in that case they shouldn't have built up how unbeatable a reaper was. I remember thinking as the game opened "ow wow earth is screwed, ballsy move!" only to find out for some reason the Reapers really enjoyed taking their time with the mass genocide thing lol. Maybe in 1 or 2 they mentioned that it took hundreds of years for the Protheans to be defeated and I missed it though.
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Post by Baldobomb-22-OH-MAN!!! on Apr 23, 2012 7:50:40 GMT -5
I agree with both points; too unbeatable of a reaper would make the games pointless, but in that case they shouldn't have built up how unbeatable a reaper was. I remember thinking as the game opened "ow wow earth is screwed, ballsy move!" only to find out for some reason the Reapers really enjoyed taking their time with the mass genocide thing lol. Maybe in 1 or 2 they mentioned that it took hundreds of years for the Protheans to be defeated and I missed it though. to be fair, Harbinger at least was portrayed as being excessively arrogant, so the Reapers probably figured they could take their time. when they first show up on earth and kill Little Jimmy they really do look unbeatable. it is mentioned that it took them a couple centuries to fully beat the Protheans.when Javik was born the war had already been going for a very long time, and it continued for his entire life.
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JDviant
Unicron
XB1 username: lil giant robot
Posts: 3,103
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Post by JDviant on Apr 23, 2012 8:03:00 GMT -5
My own expectations being too high then ^_^ Should have guessed that while standing around targeting that one reaper casually on foot while standing on a flat, open plateau lol.
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Post by YAKMAN is ICHIBAN on Apr 23, 2012 8:47:34 GMT -5
I was in the middle of my insanity playthough trying to mop up the remaining achievements, then realized there were 2 I'd never get without playing multiplayer. Then I sad.
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Futureraven: Beelzebruv
Bill S. Preston, Esq.
The Ultimate Arbiter of Right And Wrong
Spent half my life here, God help me
Posts: 15,079
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Post by Futureraven: Beelzebruv on Apr 23, 2012 13:01:08 GMT -5
Which 2? There's galactic readiness, but what's the other?
As for the story, I figured they'd have another 'stop the Reapers getting into normal space' thing, but this time you were going to destroy the dimension they were hiding in so you'd have 1 or 2 in normal space to fight, sorting algorithm of evil and all that
But like I said originally, while playing the game, I didn't think of it, only before and after I played it.
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Post by YAKMAN is ICHIBAN on Apr 23, 2012 13:04:11 GMT -5
Defender - Attain the highest level of readiness in each theater of war Master and Commander - Deliver most of the Galaxy at War assets to the final conflict.
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Post by Cyno on Apr 23, 2012 13:18:42 GMT -5
A big part of the Reapers' strategy to success is catching galactic civilization completely off guard and putting them at a massive disadvantage before they knew what hit them. That strategy being "take over the Citadel with the Keepers as the perfect sleeper agents, disable Mass Relays for everyone but us, take our time cleansing systems one by one until all advanced organic life is cleansed from the galaxy."
They didn't have that advantage going into the full on invasion, thanks to the Protheans' rewiring of the Keepers on the Citadel and Sovereign's defeat in ME1. Of course they're still immensely powerful, but without those major advantages it made them a lot more vulnerable than they ever really have been.
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Post by Koda, Master Crunchyroller on Apr 23, 2012 13:40:24 GMT -5
well if the Reapers were TOO unbeatable there wouldn't be a story. beating them already looks like an impossible task to begin with and I don't see what they could do to make them more threatening. unbeatable villains are always a bad idea. look how much people hated Aizen in Bleach. or Hogan and the nWo for that matter. Honestly Aizen is my favorite Bleach character BECAUSE he was so unbeatable. The main reason is because the good guys in Bleach almost NEVER die, in fact aside from characters killed in flashbacks, only one good character has died in Bleach and that only happened a few chapters ago, and on top of that it was the vice captain of the 1st division, a character we barely knew about, so he was a throw away character. Only one thing pisses me off more than unkillable villains, and that is unkillable heroes.
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Deleted
Deleted Member
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Post by Deleted on Apr 27, 2012 11:39:28 GMT -5
Good news. EA finally got their head out of their ass and from this point forward, all N7 Weekend Challenges (starting with Operation Exorcist this weekend) will also be on the PS3.
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Totorob101
Hank Scorpio
Glob Glob Glob
Posts: 5,592
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Post by Totorob101 on Apr 28, 2012 7:45:42 GMT -5
Need some help,replaying Mass Effect 3 on xbox360,this time with the DLC content done from the second game.The mission that seems to have problems is the Hanar Diplomat one,with Kasumi,i talked to the Salarian outside the Spectre office,went inside,talked to Kasumi and went to the message Terminal.Soon after i had to find some terminals to hack,found one but cant find another any place,i searched the entire citadel but it looks like the mission has some kind of bug which sucks as i really want to see more of Kasumi ...anyone can help with the problem?
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Post by Red Impact on Apr 28, 2012 8:11:24 GMT -5
There's a bug in that one that sometimes come up. Reloading a save file prior to starting the mission might make them appear.
The other terminals are in the holding bay, IIRC. I had problems because that area kept freezing for me when I tried to enter.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Apr 29, 2012 14:05:25 GMT -5
Need some help,replaying Mass Effect 3 on xbox360,this time with the DLC content done from the second game.The mission that seems to have problems is the Hanar Diplomat one,with Kasumi,i talked to the Salarian outside the Spectre office,went inside,talked to Kasumi and went to the message Terminal.Soon after i had to find some terminals to hack,found one but cant find another any place,i searched the entire citadel but it looks like the mission has some kind of bug which sucks as i really want to see more of Kasumi ...anyone can help with the problem? From what I remember you have to investigate the terminal in the Spectre office, then the terminal outside the security office or it screws the whole thing up. Took me a long time to figure that out. I avoided this thread until I beat the game, how spoiler cautious are we being here? I'm gonna gather my bearings and talk in depth about how much I love this game later but right now I'm just caught up in a wave of holy shit. Like, I have goosebumps and I'm quivering a little bit over a god damn video game. Best video game franchise I've ever played IMO, brilliant characters, writing and just the most emotionally involved I've ever been and maybe ever will be playing a game. Just incredible.
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FinalGwen
Bill S. Preston, Esq.
Particularly fond of muffins.
Posts: 16,434
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Post by FinalGwen on Apr 29, 2012 15:43:37 GMT -5
I think it's notoriously spoiler heavy, which rather annoyed me as I was going through the game and wanted to discuss. But never hurts to be cautious and spoiler tag stuff.
Anyone else enjoying the Multiplayer Manifest feature? It's nice to know what I'm missing. Seems I've got 18 "common" mods/character/weapons left to get, so won't bother with the recruit packs much once I'm done.
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Post by Cyno on Apr 29, 2012 15:47:32 GMT -5
Need some help,replaying Mass Effect 3 on xbox360,this time with the DLC content done from the second game.The mission that seems to have problems is the Hanar Diplomat one,with Kasumi,i talked to the Salarian outside the Spectre office,went inside,talked to Kasumi and went to the message Terminal.Soon after i had to find some terminals to hack,found one but cant find another any place,i searched the entire citadel but it looks like the mission has some kind of bug which sucks as i really want to see more of Kasumi ...anyone can help with the problem? From what I remember you have to investigate the terminal in the Spectre office, then the terminal outside the security office or it screws the whole thing up. Took me a long time to figure that out. I avoided this thread until I beat the game, how spoiler cautious are we being here? I'm gonna gather my bearings and talk in depth about how much I love this game later but right now I'm just caught up in a wave of holy s***. Like, I have goosebumps and I'm quivering a little bit over a god damn video game. Best video game franchise I've ever played IMO, brilliant characters, writing and just the most emotionally involved I've ever been and maybe ever will be playing a game. Just incredible. Spoiler tags are definitely appreciated since the game is only about two months old. But the old thread was just a lot of back-and-forth about the ending. Mostly negative. Then it sort of veered off into the Retake effort and general hyperbole about how terrible Bioware/EA/gamers/the media/(insert group blasting or defending the ending here) are.
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Deleted
Deleted Member
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Post by Deleted on Apr 29, 2012 18:54:33 GMT -5
Alright I think I've cooled down a little. So like I said, I just beat the game today(With a mostly Paragon male Shepard) and it's without a doubt the best game franchise I can name. Not a lot of games I play where when I finally finish it, I'm just awash in this feeling of "do I even need to play video games anymore?". It's been like that with the last three games. I just love how it ropes you in from the very beginning: {Spoiler}The Reaper assault on Earth is just a brilliant way of establishing how high stakes the Reaper threat really is. I love how they just get right into it, when they kill the kid in the rescue vessel, I already found myself with a lump in my throat not ten minutes into the game. I generally am more attracted to bleak storytelling like in this game. Just the fascinating character development that comes out of such a rich cast of characters trying their best to deal with the undeniable probability that their world is coming to an end is what made this game feel so much more immersive to me. How every conversation carried the weight of "this could be the last time we ever speak to each other" to it. The fact that I clocked in about 60 hours into the game, a lot of it when you think about it doesn't really go much deeper than fighting combinations of geth, reapers and Cerberus with not a lot of new enemies once the cast is all established and yet none of these fights ever feel stale to me. Especially on Insane mode, it just adds to the rush of winning the war against the Reapers in the face of impossible odds. My take on the ending: {Spoiler}I'll preface this by saying that, though I tried to avoid all spoilers as well as I could, all I really knew about the ending was that it was pretty widely hated, so when it came down to running towards the Conduit head on I was on guard for something off the wall and infuriating. Then when I got ripped to bits by the laser I thought to myself "NO WAY". But then what follows is a real captivating confrontation with the Illusive man, a great sendoff for Captain Anderson, and an admittedly eyebrow raising meeting with a hologram child that leads to a really tough final choice.
It definitely was different from what I expected, and I definitely agree that the ending is clunky and lacking in some real essential continuity(how does my crew end up on the Normandy when they were with me on the battlefield a moment ago?) but my reaction coincides a lot with Red Impact's a lot. I don't feel like my decisions in the first two games were a waste. The entire third game is a result of your performance and decisions. The Rachni could be a complete non factor if I chose to erase them. Pivotal characters in the storyline could be dead. Just playing the first two games bolsters the experience. I mean hell, if you didn't resolve the war between the Geth and the Quarians, or the Salarian/Quarian/Krogan, it really doesn't matter what ending you chose because you've just erased one problem while potentially leaving a lot more on the table. On the ending backlash. {Spoiler}I vehemently disagree with the concept of urging Bioware to make a "good" ending. I appreciate them sticking to their guns on a story they wanted to tell. I can see where the detractors are coming from, but I don't understand the venom it brings out of some people. It's obvious at some point that all these people loved Mass Effect, and probably continue to love 90% of it, but because they have this one misstep it becomes a matter of the people vs. the corporation and it's just kind of weird to me.
I know I'm probably sounding fanboyish, and honestly I really do love Biowares catalogue so maybe I'm letting that cloud my judgment a little bit. I just question any of the detractors that found themselves as emotionally caught up in this game as I was to let the final ten minutes write the book on this entire franchise is unfair. To deny the work put into bringing the ME universe to life as they have, there's obviously a lot of really smart people working on this game, and I appreciate the integrity it takes to put an ending like that out there, and to stand by it. I'm not saying anyone's wrong to dislike it. I know I wish it were done with a little more polish(which it sounds like it's gonna be), but I find it silly to believe that just going by quality of the games and storytelling up to that point that this ending was nothing but a creative misstep among a group of extremely creative people. I feel like I'm blabbing, and Extreme Rules is coming on. Game gets an A in my book, and I really enjoyed reading a lot of the back and forth in the last thread, we got a really reasonable group of people on this forum in contrast to the entirety of the internet.
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Post by YAKMAN is ICHIBAN on Apr 29, 2012 19:36:45 GMT -5
If the rachni queen was killed in the first Mass Effect, then in Mass Effect 3 the Reapers will construct an artificial queen so they can have a rachni army to turn into Ravagers. If Shepard chooses to free this queen then, unlike the queen from Noveria, this artificial queen eventually proves untrustworthy after a few missions, taking away the rachni workers war asset she gave at first and sharply reducing the Alliance Engineering Corps.
That's how the game generally goes - if you played Renegade, you get worse replacement options that give you less points. Or virtually no difference re: letting the council die and what you do with the collector base. Or whether you put Udina or Anderson in charge.
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Post by Cyno on Apr 29, 2012 19:46:42 GMT -5
I'm not a fan of ME3's ending at all, but I do think the reaction has been blown way out of proportion personally.
Maybe it's because I've played a LOT of games with letdown endings. And ME3's is nowhere as bad as KOTOR2's in my book. That game's endgame disappointed me on such a huge level that nothing's been as bad since. So huzzah lowered expectations?
Though I also like some endings that have been, for one reason or another, really unpopular. I love Inception's ambiguous ending that doesn't answer a damn thing. It leads to really fascinating discussions of it and it fits the themes of the movie perfectly. I actually liked LOST's ending because it didn't answer everything. I love mysteries being intact like that.
The thing that bugs me most about ME3's ending is that it's an ambiguous ending in a setting and story that don't really fit it. I really don't care about the whole "choice" thing because I think the concept of choice was overhyped by fans and developers both. Sure you can do some things differently, but ultimately the trilogy was a linear story with only very minor variables. But Mass Effect has never been about ambiguity or mystery. And the things that were ambiguous had nothing to do with the things that were ambiguous in the ending. It screams of "we can't delay the game again or we'll lose out majorly on FY projections" and feels very half-assed.
What I've seen said about the ending DLC will likely fix about 99% of my problems with the ending. Is the silly Deus Ex Machina still there? Yes. But if other things are spelled out and made more clear and if I know about the fates of Shep and my crew, as well as a general sense of where the universe goes from here, I'm happy and can ignore that. Unfortunately, Bioware can't satisfy everyone and they'd be foolish to try. Like if ME3 had a Disney Ending or *shudder* went with the Indoctrination Theory as canon, I'd HATE those. A lot more than even the ending in its current state.
Anyway, as bad as ME3's ending is, it doesn't retroactively ruin the rest of the series for me. Just like KOTOR2's terrible ending didn't stop it from being one of my favorite RPG's of the past decade. Because everything leading up to both was pure gold.
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clifford
King Koopa
Shingo Takagi stan
Posts: 10,683
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Post by clifford on Apr 30, 2012 9:45:02 GMT -5
I'm not a fan of ME3's ending at all, but I do think the reaction has been blown way out of proportion personally. What I've seen said about the ending DLC will likely fix about 99% of my problems with the ending. Is the silly Deus Ex Machina still there? Yes. But if other things are spelled out and made more clear and if I know about the fates of Shep and my crew, as well as a general sense of where the universe goes from here, I'm happy and can ignore that. Unfortunately, Bioware can't satisfy everyone and they'd be foolish to try. Like if ME3 had a Disney Ending or *shudder* went with the Indoctrination Theory as canon, I'd HATE those. A lot more than even the ending in its current state. Exactly how I feel about the ending and my hopes for the EC DLC too.
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Post by Baldobomb-22-OH-MAN!!! on Apr 30, 2012 9:56:00 GMT -5
me as well. my only problem with the ending was the implications that the universe is doomed, which are APPARENTLY not the case according to the writers. maybe they shoulda made that clear in the actual ending. I do get the sense that all that was left was the ending when EA panicked about another delay and rushed it out before it was finished. the ending feels really rushed compared to everything else. thankfully they aren't pulling a Lucasarts and forbidding Bioware from fixing it ala KOTOR 2.
whatever DLC they do after this, though, it should include more war assets so that people don't have to play online to get the best ending. THAT "genius" idea's damn near unforgivable. don't get me wrong, multiplayer is really fun, but it's WRONG to force people to play it lest they get a terrible ending. I hope gae companies look at this experiment and go "yeah that was a dumb f***ing idea".
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