Big Bad Brad
Wade Wilson
Big Bad Brad
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Post by Big Bad Brad on Jan 5, 2013 0:18:22 GMT -5
EBWOP: Funny I said enough about that other mafia game then I went on to talk about it some more lol.
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Mochi Lone Wolf
Fry's dog Seymour
Development through Destruction.
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Post by Mochi Lone Wolf on Jan 5, 2013 0:22:41 GMT -5
I'm all in favor of a lynch every day no matter if we lynch a mafia or a townie it can help in the upcoming days. I was disappointed no lynch happened the last two day phases in DBZ: Abridged I'm really hoping for a lynch this day phase in that game. But enough about the other mafia game. We need to lynch each day or we will have no where to go during the next day phase just look at DBZ: Abridged Mafia no lynch the first day then day 2 was pretty much the same thing and now we are on Day 3 with no lynches and a few important town roles gone. So yeah if we don't lynch we don't win. Yeah but the thing is that the reasons that were given for possible lynching at the time were strange. We wanted to lynch Jono. Why? Because he joked about possibly being Vegeta in the game. Only now are we really starting to get any sort of legitimate discussion going on over there. I don't want to identically end up lynching a town power role for something silly like that. I agree that we should do our best to get a lynch, but we need to make sure we're going after actual mafia who are suspicious for the things they've said in the game.
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Mochi Lone Wolf
Fry's dog Seymour
Development through Destruction.
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Post by Mochi Lone Wolf on Jan 5, 2013 0:24:31 GMT -5
EBWOP: "accidentally" not "identically". Wow, that one was just embarrassing.
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Big Bad Brad
Wade Wilson
Big Bad Brad
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Post by Big Bad Brad on Jan 5, 2013 0:30:11 GMT -5
I agree with that but at least with a lynch you can pick out those who voted strongly and they will be suspects for the next day phase which could of helped in DBZ.
If we lynch someone and they flip town then we look at those who voted and how they voted and we got suspects for the next day phase.
if we lynch someone and they flip mafia we look at the voting patterns, mafia can vote against mafia sometimes to throw everybody off, but the ones who didn't vote to lynch the mafia member thats who we look at in the next few day phases.
That right there is what this game is all about you have to take chances we are not going to have a strong lead on Day 1 so not lynching will hurt us in the long run because day 2 we will be right back to where we were on Day 1.
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Deleted
Deleted Member
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Post by Deleted on Jan 5, 2013 0:46:24 GMT -5
Well, not much is going to happen tonight, so like Artificial Human, I'm going to sit back and watch and see what happens now.
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Post by ritt works hard fo da chickens on Jan 5, 2013 1:19:41 GMT -5
Confirmed.
And for the record I am absolutely totally in favor of lynching an inactive. If you aren't going to vote you are useless to the town. Especially early in the game. I would rather lynch an inactive power role than a very active mafia on day one. The active mafia player will leave a pattern of who he or she interacted with that we can draw from. The inactive power role will tell the town nothing.
Mainly I take that stance to hopefully motivate people to post somethings, but also because I really hate the idea that we can just wait for a mod kill or replacement. Those things give us even less information to go off of.
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Deleted
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Post by Deleted on Jan 5, 2013 7:53:19 GMT -5
And for the record..... ....information to go off of. I shortened the above so you guys got the idea I was referencing his post. Yeah, I'm not sure I agree with you ritt. Like other's have said, an inactive town power role can and will be replaced. I'd much rather lynch a mafia role on day one, if it comes to that, as there'd be maybe 2 or 3 more mafia members to draw info from. We need all the town members we can get as the lynch is really our only weapon and we all need to be on the same page for it to work. Then again, I might be looking or reading too much into that but that's really not a good thing to say, in my opinion.
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RKTaker
Bill S. Preston, Esq.
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Post by RKTaker on Jan 5, 2013 8:10:36 GMT -5
i agree too we can't find out mafia scum if we don't lynch someone each day we're all doomed that way they could just kill us during the night phase
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Mochi Lone Wolf
Fry's dog Seymour
Development through Destruction.
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Post by Mochi Lone Wolf on Jan 5, 2013 13:34:04 GMT -5
Actually, ritt, I have to ask: By "Inactive" do you mean someone who doesn't post at all or someone that, like Notorious said earlier, posts once or twice a day to ensure they don't end up getting modkilled and stay in the game. Because if it's the former, I feel that would be a waste, if it's the latter, than I think that's a legitimate concern.
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No Longer a Produceman
Dennis Stamp
Will Make You an Offer You Can't Refuse
Evolving into Geckoman
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Post by No Longer a Produceman on Jan 5, 2013 14:05:36 GMT -5
Confirmed. And for the record I am absolutely totally in favor of lynching an inactive. If you aren't going to vote you are useless to the town. Especially early in the game. I would rather lynch an inactive power role than a very active mafia on day one. The active mafia player will leave a pattern of who he or she interacted with that we can draw from. The inactive power role will tell the town nothing. Mainly I take that stance to hopefully motivate people to post somethings, but also because I really hate the idea that we can just wait for a mod kill or replacement. Those things give us even less information to go off of. Not liking this at all. I understand the logic of it, but its a bit unsettling to me.
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Big Bad Brad
Wade Wilson
Big Bad Brad
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Post by Big Bad Brad on Jan 5, 2013 14:10:59 GMT -5
Yeah I'm not agreeing with Ritt to much on that
I understand wanting to lynch but to rather lynch an inactive power role then a active mafia member? Just doesn't seem like to good of an idea to me.
I don't mind lynching an inactive but honestly I would hope the inactive was a mafia trying to lay low then a townie with a power role.
True Blood we lynched an inactive day one and it turned out to be the Vigilante that wasn't good.
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Big Bad Brad
Wade Wilson
Big Bad Brad
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Post by Big Bad Brad on Jan 5, 2013 14:12:04 GMT -5
but on the flip side an inactive was lynched in WWF 88 mafia and music mafia 2 and both times it turned out to be the Godfather and both times it was Lodi as well which is pretty funny how that turned out.
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Deleted
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Post by Deleted on Jan 5, 2013 17:25:56 GMT -5
but on the flip side an inactive was lynched in WWF 88 mafia and music mafia 2 and both times it turned out to be the Godfather and both times it was Lodi as well which is pretty funny how that turned out. It's a sign! We should lynch Lodi cause ya know, third time's the charm and all. {Spoiler} I'm joking, of course.
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Mochi Lone Wolf
Fry's dog Seymour
Development through Destruction.
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Post by Mochi Lone Wolf on Jan 5, 2013 18:05:25 GMT -5
For the reasons stated by myself and by others in the game so far, I'm going to officially FOS: ritt
The thing that is most unsettling about his statement is the fact that he would have no problem lynching a town power role if they're not contributing that much. If we lynch an inactive who "isn't helping" and he turns out to be a town power role, then they're done and they cannot be replaced. If they're modkilled for being inactive, then they can come back with a replacement.
So why then would you be more willing to go after an inactive player who could possibly have an important town role rather than a mafia player who might be just as active as others in the town are? Just because you don't think that they are contributing anything doesn't mean they aren't important and they can't be of help later on with a possible replacement. It just seems pointless to risk lynching a power role and eliminating them from the game for good when they could be of great help to us down the road simply because they are inactive.
Knowing that, do you still believe that our biggest priority should still be on inactive players or are you willing to also consider keeping an eye on active players and figure out if they're acting scummy?
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RKTaker
Bill S. Preston, Esq.
Posts: 16,311
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Post by RKTaker on Jan 5, 2013 18:08:30 GMT -5
yeah especially since that person with the power role could be replaced
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Post by ritt works hard fo da chickens on Jan 5, 2013 18:45:09 GMT -5
Too often in these games we rely on power roles and everyone plays for themselves. If I die and it leads to town finding scum then that is a good thing. If I survive to the end with the two mafia well then I survived the game but I lost. The town wins with lynches. Plain and simple. If I play aggressive then that allows the town power roles to play aggresive and not throw up a red flag to the mafia. Waiting to be saved by a power role is lazy play and leads to us begging for extensions in which nothing happens.
Inactive to me is firstly someone who doesn't vote. The next thing is someone who doesn't contribute to discussion. When we lynched a town power role in True Blood it seemed to paralyze town. It shouldn't have. If we simply wait for replacements we allow mafia free kills and free people to hide behind plus then we have to deal with the complications of two players having been one role. It's needed sometimes but goes overboard and leaves us more confused with less stuff to go off of.
Do you trust the town's future to a vigilante who is NOT hunting for scum with prying questions and FOS's and votes? They are basically a town alligned serial killer at that point. So lets say they do get replaced. Everytime someone is replaced they usually become a suspect who cannot defend someone else's votes or suspicions placed by the character they are playing. That's a distraction to the town. It also can lead towards second life syndrome where someone gets one character killed and comes back into the game with the same suspicions and theories. What's the point then? Delay the mafia another day so they have to kill me twice or make the town feel guilty for a wrong lynch and give me a free pass? I don't even see how waiting for replacements is in the spirit of the game. If that makes me scummy my mind is boggled.
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RKTaker
Bill S. Preston, Esq.
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Post by RKTaker on Jan 5, 2013 18:55:35 GMT -5
you make a good point there ritt but if we do lynch a town power role like a vigilante that would be very bad as mafia would just kill us that more easily in the night phase
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Mochi Lone Wolf
Fry's dog Seymour
Development through Destruction.
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Post by Mochi Lone Wolf on Jan 5, 2013 18:57:51 GMT -5
Here's my problem with your reasoning. If we decide to lynch an inactive and they turn out to be a town power role, that role is done for good in this game. If they're replaced, then the role is still there and that role could be useful later on down the road. Which you not rather that role still be around with a replacement than be eliminated outright?
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Mochi Lone Wolf
Fry's dog Seymour
Development through Destruction.
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Post by Mochi Lone Wolf on Jan 5, 2013 19:00:59 GMT -5
I get that an inactive town role isn't much help until they are replaced, but is that really worth risking eliminating that role outright?
I just don't know if I would be willing to take that risk so nonchalantly without some discussion.
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Big Bad Brad
Wade Wilson
Big Bad Brad
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Post by Big Bad Brad on Jan 5, 2013 19:07:56 GMT -5
What I think we should do is keep the discussion going and the people who are not helping with the discussion should be lynched and we should hope for the best.
That's the way mafia games should be played we are not going to be 100% certain of anything but if we don't take a chance we can't win.
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