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Post by 'Foretold' Joker on Mar 5, 2013 10:19:09 GMT -5
In recent moths I have noticed that a lot of fighting games seem to be skimping on stages.
Once apon a time each character got there own stage and music.
*Cue Guile Theme*
But this seems to have gone the way of the dodo, certainly in tag versus fighters. I for one would like the return of one stage and theme per character. Heck I'm dissapointed they didn't return in Street fighter 4.
Why should Frank West have to fight in a tricell lab? He should have his own mall level. Why doesn't any of the MK cast have there own themes? Soul Calibur 5 is the only one that even tried, so do you agree?
Even if you don't what are your favorite fighting game stages?
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CMWaters
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Post by CMWaters on Mar 5, 2013 10:21:52 GMT -5
Themes I can get.
But stages...unless they're interactable like the Smash Bros. games or the upcoming Injustice: Gods Among Us...are they that big a deal?
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Post by Red Impact on Mar 5, 2013 10:35:12 GMT -5
It's a side product of there being so many more characters on average in a fighting game and the backgrounds being more elaborate in general. In street fighter 2, it was fairly simple. Eight characters and 4 bosses with pretty simple levels, with people in backgrounds having two or three frames of animation. But with MvC3, you have 36 characters and a lot more complex backgrounds. It'd make the stage design alone take up a lot of space.
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Sektor
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Post by Sektor on Mar 5, 2013 10:39:21 GMT -5
I can't speak to the other examples, but MK has never really done the character theme thing. They've only had bitching stage themes.
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Post by 'Foretold' Joker on Mar 5, 2013 10:40:21 GMT -5
Themes I can get. But stages...unless they're interactable like the Smash Bros. games or the upcoming Injustice: Gods Among Us...are they that big a deal? They look nice and add flavor/background to new characters being brought in to a series.
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Bo Rida
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Post by Bo Rida on Mar 5, 2013 10:59:24 GMT -5
Do they not even sell extra stages as DLC?
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Post by Red Impact on Mar 5, 2013 11:50:48 GMT -5
Do they not even sell extra stages as DLC? Not typically. That'd be pretty pointless given that the stages are rarely more than backdrops in fight games. Fighting game fans are generally unhappy paying for new actual characters, paying for stages would never fly.
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Deleted
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Post by Deleted on Mar 5, 2013 12:20:46 GMT -5
Do they not even sell extra stages as DLC? The only times I can recall a stage being DLC were Smash Bros Brawl and Tekken Tag 2. Both were free though.
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Post by SsnakeBite, the No1 Frenchman on Mar 5, 2013 12:41:23 GMT -5
Themes I can get. But stages...unless they're interactable like the Smash Bros. games or the upcoming Injustice: Gods Among Us...are they that big a deal? Huh, I was thinking the exact opposite. Since themes aren't interactive to begin with, who cares, really? Stages on the other hand, it really helps add a flavour to the game and its characters.
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Deleted
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Post by Deleted on Mar 5, 2013 12:47:53 GMT -5
I understand the skimping on stages because of data, though I'm still a huge supporter of characters having their own themes. Even better when they're carried onto the sequels.
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Mozenrath
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Post by Mozenrath on Mar 5, 2013 14:06:26 GMT -5
I am fine with characters sharing a stage if they are thematically the same. Morrigan and other Darkstalkers sharing a stage would be okay with me, for example, in a crossover fighter. Resident Evil people and Frank West could share a zombie stage, probably.
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Post by Cyno on Mar 5, 2013 14:22:57 GMT -5
Larger rosters means less unique stages, especially as stages get more elaborate in look and especially in animation. It's hardly unique to this crop of fighters, either. SNK's been doing it for a long while for their KOF games and Capcom's been doing shared stages well before SF4 and MVC3.
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Post by SsnakeBite, the No1 Frenchman on Mar 5, 2013 14:33:20 GMT -5
Larger rosters means less unique stages, especially as stages get more elaborate in look and especially in animation. It's hardly unique to this crop of fighters, either. SNK's been doing it for a long while for their KOF games and Capcom's been doing shared stages well before SF4 and MVC3. To be fair, the KOF series has always been more about teams of three or four characters (I think the Game Boy Color games might have only two) rather than individual ones, so it kinda makes sense in this franchise.
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Post by Cyno on Mar 5, 2013 14:49:32 GMT -5
Yeah, but SNK abandoned the whole "unique stage per team" idea they started off with in... I want to say KOF98. Might've been before that, but that's the first game I remember where none of the stages except for Rugal's were specific team-themed.
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Wolfaga
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Post by Wolfaga on Mar 5, 2013 15:02:29 GMT -5
In recent moths I have noticed that a lot of fighting games seem to be skimping on stages. Once apon a time each character got there own stage and music. *Cue Guile Theme* But this seems to have gone the way of the dodo, certainly in tag versus fighters. I for one would like the return of one stage and theme per character. Heck I'm dissapointed they didn't return in Street fighter 4. Why should Frank West have to fight in a tricell lab? He should have his own mall level. Why doesn't any of the MK cast have there own themes? Soul Calibur 5 is the only one that even tried, so do you agree? Even if you don't what are your favorite fighting game stages? It's more the technical aspect that these sorts of things don't happen. I prefer it like All Star Battle Royale and UMvC3 where they mix things up on the stages I did like the personalized themes on UMVC3 as well and how they blend into the action.
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