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Post by Deleted on Apr 17, 2014 16:46:49 GMT -5
Please, for the love of Peter... Fix the weight difference issues with this game series. No Mercy did this very well. Seriously. I'm not sure how you mess this up. Its the simplest freaking thing ever. Hell, its even possible to do it better than No Mercy. Someone like Cena, Cersaro, Mark Henry or Brock Lesnar should have no issue picking up Big Show, but Santino shouldn't be able to do it at all. And they should make it so that certain moves require you to be the same weight class as someone or bigger to do them. AAing or Chokeslamming Big Show as a heavyweight? Okay, fine. Doing a goddamn Brainbuster to him? Yeah, hell no.
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A damn road sign
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Post by A damn road sign on Apr 17, 2014 17:41:51 GMT -5
Yeah, as much as I wish they'd tweak the weight system again at times, I worry that they'd wind up doing some silly shit like the infamous 'Fighting Styles' in SvR 2008, where Undertaker couldn't have his own flying lariat because he wasn't a high-flyer.
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Chainsaw
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It is what it is
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Post by Chainsaw on Apr 17, 2014 21:48:19 GMT -5
Yeah, as much as I wish they'd tweak the weight system again at times, I worry that they'd wind up doing some silly shit like the infamous 'Fighting Styles' in SvR 2008, where Undertaker couldn't have his own flying lariat because he wasn't a high-flyer. Or Jeff Hardy comically bouncing off someone like Triple H because Hunter weighed 40 pounds heavier than Hardy. The problem with the weight system is that they'd have to figure out a way to make moves that work on certain guys but won't on others default to other moves that might, like instead of a powerslam from Santino to the Big Show, it results in a strike. It becomes mighty unfun to play a guy who can barely match up with a bigger wrestler, although it challenges you more.
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Post by Freddy BooJangles on Apr 18, 2014 8:14:00 GMT -5
For SvR 2008 I get what THQ were trying to do with the Fighting Styles system to try to make every Superstar, Legend & Diva stand out but it ended up to be very screwed up.
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Chainsaw
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It is what it is
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Post by Chainsaw on Apr 18, 2014 10:59:23 GMT -5
For SvR 2008 I get what THQ were trying to do with the Fighting Styles system to try to make every Superstar, Legend & Diva stand out but it ended up to be very screwed up. There's a few ideas in that game that would be good additions if they took the time to perfect them. One of my favorites was the idea of hiring writers for your show in GM Mode.
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Post by A Platypus Rave on Apr 18, 2014 11:25:29 GMT -5
Please, for the love of Peter... Fix the weight difference issues with this game series. No Mercy did this very well. If by very well, you mean made Super Heavyweights pretty much useless then yes.
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Post by Deleted on Apr 18, 2014 11:55:09 GMT -5
I think they should tie lifting to Grappling Power, with your guy being allowed to lift an additional 5-6 lbs. per point in that stat. And if your guy's GRP is not high enough to lift someone, you should have two options. If you fill up a meter by button-mashing in x amount of time, your guy can perform a successful lift (but it'll be harder the heavier the target is). Otherwise, pushing a specific button will allow you to do an alternative, lift-free move.
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FinalGwen
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Post by FinalGwen on Apr 18, 2014 12:03:52 GMT -5
There has to be a balance struck, because losing all the moves you like because you're facing a big opponent and being left with generic strikes isn't fun at all. The substitute move function in 2K14 seems to be going in a better direction, and since I mainly use CAWs, I didn't notice any problems with it although it seems from the comments here that they need to fix who's affected by what. Maybe having a little more nuance than "Light Heavyweight/Heavyweight/Super Heavyweight" is required.
Houkago's idea above sounds great to me, so if you want, you can do that "Oh my god, they're picking them up" moment if it helps the story in the match, but it does have more of a challenge to it.
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Malcolm
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Post by Malcolm on Apr 18, 2014 12:07:05 GMT -5
Please, for the love of Peter... Fix the weight difference issues with this game series. No Mercy did this very well. If by very well, you mean made Super Heavyweights pretty much useless then yes. Explanation, please?
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Post by A Platypus Rave on Apr 18, 2014 14:05:52 GMT -5
The Hogan bodyslam pretty much killed them... and the person who did it pretty much got there finisher immediately.
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Malcolm
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Post by Malcolm on Apr 18, 2014 14:11:56 GMT -5
The Hogan bodyslam pretty much killed them... and the person who did it pretty much got there finisher immediately. Oh, yeah. I guess that would make the weight class system in No Mercy broken in a different way. I think the Day of Reckoning games handled it pretty well with the lift meter. Your chances of lifting someone heavier than you depended on your stats and the state of your spirit meter.
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Deleted
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Post by Deleted on Apr 18, 2014 14:14:49 GMT -5
The Hogan bodyslam pretty much killed them... and the person who did it pretty much got there finisher immediately. Oh, yeah. I guess that would make the weight class system in No Mercy broken in a different way. I think the Day of Reckoning games handled it pretty well with the lift meter. Your chances of lifting someone heavier than you depended on your stats and the state of your spirit meter. That reminds me, of all things to take from the Day of Reckoning games, why did they choose the ability to interrupt moves? That worked well there and all, but in the current games it's buggy as shit, some moves just plain don't work, and the AI is godawful and often the hardest part of doing your finisher is your partner constantly breaking it up.
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Post by A Platypus Rave on Apr 18, 2014 14:17:25 GMT -5
Oh, yeah. I guess that would make the weight class system in No Mercy broken in a different way. I think the Day of Reckoning games handled it pretty well with the lift meter. Your chances of lifting someone heavier than you depended on your stats and the state of your spirit meter. That reminds me, of all things to take from the Day of Reckoning games, why did they choose the ability to interrupt moves? That worked well there and all, but in the current games it's buggy as shit, some moves just plain don't work, and the AI is godawful and often the hardest part of doing your finisher is your partner constantly breaking it up. I don't even think it worked that well in Day of Reckoning. But it does lead to some funny break ups where "saving" your tag partner leaves them worse off than if you just let it connect.
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Malcolm
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Wanted something done about the color of his ring.
Eternally Confused
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Post by Malcolm on Apr 18, 2014 14:34:51 GMT -5
That reminds me, of all things to take from the Day of Reckoning games, why did they choose the ability to interrupt moves? That worked well there and all, but in the current games it's buggy as shit, some moves just plain don't work, and the AI is godawful and often the hardest part of doing your finisher is your partner constantly breaking it up. I don't even think it worked that well in Day of Reckoning. But it does lead to some funny break ups where "saving" your tag partner leaves them worse off than if you just let it connect. I'd say it worked at least a tiny bit better if only for the fact that a freaking grapple didn't break up moves(which the dumbass AI always attempts to do during triple threats: A grapple as if the other guy is standing).
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mo
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Post by mo on Apr 18, 2014 20:45:21 GMT -5
Got this game the night after Mania after enjoying it so much. Just finished 30 years of Mania, thought it was pretty easy for the most part until I got to that final adjective. f*** THAT THING! They thought we weren't going to notice them putting in the Hollywood Rock theme but not the titantron huh? I like the game a lot and I love the roster. Thumbs up from me!
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Post by chickenplucka on Apr 19, 2014 2:58:20 GMT -5
I'm going to make an early prediction and say that Sting will be the exclusive preorder DLC for 2k15 in the same way that Warrior was for 2k14.
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Post by The Man They Call Asher on Apr 19, 2014 3:16:00 GMT -5
Got this game the night after Mania after enjoying it so much. Just finished 30 years of Mania, thought it was pretty easy for the most part until I got to that final adjective. f*** THAT THING! They thought we weren't going to notice them putting in the Hollywood Rock theme but not the titantron huh? I like the game a lot and I love the roster. Thumbs up from me! Was the final adjective 'play'?
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mo
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"Here are the young men, the weight on their shoulders..."
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Post by mo on Apr 19, 2014 8:48:31 GMT -5
Got this game the night after Mania after enjoying it so much. Just finished 30 years of Mania, thought it was pretty easy for the most part until I got to that final adjective. f*** THAT THING! They thought we weren't going to notice them putting in the Hollywood Rock theme but not the titantron huh? I like the game a lot and I love the roster. Thumbs up from me! Was the final adjective 'play'? Damn it all I pulled a Kevin Nash!
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Post by Macho Pichu on Apr 19, 2014 12:02:04 GMT -5
I'm going to make an early prediction and say that Sting will be the exclusive preorder DLC for 2k15 in the same way that Warrior was for 2k14. Hooray for shitty business practices!
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Post by GEOLINK on Apr 19, 2014 14:21:14 GMT -5
I hope 2K15 is heavily centered around today's product (which it most likely won't) but it would be nice for a change.
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