The Sam
El Dandy
The Brainiest Sam of all
Posts: 8,423
|
Post by The Sam on Oct 1, 2014 22:38:26 GMT -5
Video game villains that don't match the overall tone of the game distract the player and can become more of a laughing stock than a threat. Game designers must understand the two basic categories of bad guys (mechanics villains and narrative villains) and know not only when to use them but how to approach their design.
|
|
The Sam
El Dandy
The Brainiest Sam of all
Posts: 8,423
|
Post by The Sam on Oct 8, 2014 20:27:45 GMT -5
"Villains are people too. A compelling narrative villain does not just do evil things for the sake of being evil, but because their view of the world or the actions they've taken within it drive them to make choices which they see as necessary, or even good. Instead of just a big boss monster to defeat, these antagonist types force the protagonist to make choices and challenge how they see the world."
|
|