The Sam
El Dandy
The Brainiest Sam of all
Posts: 8,423
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Post by The Sam on Jan 28, 2015 21:05:26 GMT -5
"How to Scope Small and Start Right; When you're making your first game, we've told you to start small, but that may leave you wondering: just how small should you be planning for? This brings us to the concept of minimum viable product: figuring out exactly which features your game needs to be fun. It's often fewer than you think! Paring a game down to its basic mechanics has many advantages. It stops you from getting stuck in development, working on features too complex for your skill level. It ensures that you make visible progress towards a concrete end goal. And best of all, it allows you to focus on the core mechanics to make sure your gameplay alone is engaging."
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Post by Brother Nero....Wolfe on Jan 29, 2015 12:21:12 GMT -5
This is really cool. Kind of hardly useful to me in particular because I'm working on a point & click type game and as they said, the hard part with that one isn't getting it up and running. Still, love those guys. It's always fun to watch those videos and I always feel like I learned something.
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