The Sam
El Dandy
The Brainiest Sam of all
Posts: 8,423
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Post by The Sam on Apr 22, 2015 21:32:23 GMT -5
"Part of treating players with respect is respecting the time they have to play your game. Exit points make sure your game offers players plenty of opportunities to put down the controller when they feel they have reached a good spot to stop. Gentle messages reminding them how much time they've played or offering accomplishments like new levels or zones can provide exit points. On the flip side, however, developers sometimes create unintended exit points with frustrating design choices. Long, punishing load screens in games where death is frequent may eventually cause a player who would otherwise want to continue decide to give up on trying more. Minimizing the number of unintended exit points while striking the right balance of intended exit points not only makes a game more humane, it also improves its design by preventing players from forming the negative impression of being "trapped" by a game."
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Jiren
Patti Mayonnaise
Hearts Bayformers
Posts: 35,163
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Post by Jiren on Apr 22, 2015 22:03:09 GMT -5
When it comes to LONG death scenes I think Castlevania:SOTN & Too Human are the biggest piss takers
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Fauxnaki
Unicron
0 Followers Club
Posts: 2,861
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Post by Fauxnaki on Apr 23, 2015 5:42:33 GMT -5
im surprised people still care about extra credits. well at least hes not as bad as movieblob
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Dub H
Crow T. Robot
Captain Pixel: the Game Master
I ❤ Aniki
Posts: 47,879
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Post by Dub H on Apr 23, 2015 5:52:25 GMT -5
im surprised people still care about extra credits. well at least hes not as bad as movieblob Extra Credits was a big name at one point.I don't think i can say that about Movie Bob(which i just heard these days,and not in a good way). I still see from time to time if Extra Credits theme of the week interests me,but i guess i just found better game design sources. Also,i stopped listening to James when he suggest Long Live The Queen.Anyone that can say that game is well designed with a straight face...i don't even know how.
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Post by A Platypus Rave on Apr 23, 2015 9:02:49 GMT -5
When it comes to LONG death scenes I think Castlevania:SOTN & Too Human are the biggest piss takers Oh god... Too Human's death animation took forever... Valkyrie slowly lowers to hte ground... slowly picks you up... and slooowly flies back up...
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Apr 23, 2015 9:15:27 GMT -5
Most games are so streamlined that this really isn't "a thing" any longer.
Everything quick saves every four seconds. It's rare that you die, endure any kind of gratuitous death sequence/cinematic get booted to the menu, then have to reload and resume from like an hour back.
In a way, it's kind of sad. They almost don't let you f*** up royally and you're deprived the sense of accomplishment you get from FINALLY besting some particularly nasty portion of a game that had you stuck.
An aside: I always loved the old school rpg gag where either one of your guys or an NPC will essentially go "look dude, this dungeon sucks. Are you SURE you don't want to save first?"
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Post by A Platypus Rave on Apr 23, 2015 9:25:27 GMT -5
Most games are so streamlined that this really isn't "a thing" any longer. Everything quick saves every four seconds. It's rare that you die, endure any kind of gratuitous death sequence/cinematic get booted to the menu, then have to reload and resume from like an hour back. In a way, it's kind of sad. They almost don't let you f*** up royally and you're deprived the sense of accomplishment you get from FINALLY besting some particularly nasty portion of a game that had you stuck. An aside: I always loved the old school rpg gag where either one of your guys or an NPC will essentially go "look dude, this dungeon sucks. Are you SURE you don't want to save first?" The Autosaving every 4 seconds was bound to happen eventually since that's what PC gamers were doing manually for years, the company just streamlined it. Kicking you back to the main screen hasn't really been a thing since like the 16 bit era, but long drawn out death sequences do still happen sometimes as stated above with Too Human. The RPG thing was a great gag... but then again I also enjoyed the but thou must loops... especially when they throw a curve ball and allow like one choice to actually have both answers... like the end of Dragon Warrior/Quest where you can join the bad guy.
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